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Full Version: [Teaser] Patch 14.3
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(11-30-2017, 10:22 PM)Fauxy Wrote: [ -> ]
(11-30-2017, 10:13 PM)put1572 Wrote: [ -> ]Wow, such convoluted descriptions. Next thing you know we'll be spending more time trying to make sense of what is written rather than actually playing lol.

Anyway, I'm psyched for a Lovecraft-inspired series! 2 of the 3 rares are dragons, with Azathoth being the jackpot i presume. Finally, a reason for me to start training my dragons. They look pretty interesting on paper what with all those team skills, we'll see how strong they really are once the patch rolls in and once players have had enough time to play around with the members. I mean, see how many Khaos teams emerged from experimentation...

These aren't official translations.

Tongue

Unless you're talking about me trying to make sense of it all. Then I agree with you, I'm very convoluted.
Nah it's not meant for you, i was typing up my post just after you finished yours so maybe it made it seem that way. I had a peek at the original mandarin text (can't read it at all though) and damn was it long, so it's not all that surprising that translations are complicated as well. 
(11-30-2017, 10:18 PM)agnesi Wrote: [ -> ]Azathoth's healing mechanic (as I understand it anyway):

Deal 500k - 1500k extra dark damage before attacks. Heal HP based on how much damage is done by the extra attack (it seems to scale with attribute multiplier, so I suspect it's probably also affected by shields). This is 5,000HP to 15,000 HP (max 22500HP against light.)
No healing from this passive if the extra attack defeats the enemy (I think that's what that clause means?).

Heal 50% of total HP after defeating an enemy. (~22k based on the team in the video)

Like Ursula, the leech mechanic seems very dependent on how much damage you actually deal to the enemy, and is effectively capped at 50% HP. 


Unlike Ursula, you get the bonus 50% heal for defeating an enemy, so you can actually almost full heal if you clear the board and burst, which using Azathoth's active will do
Also, the leech is not dependent on having attack runes but on clearing the board. Not that rune drought seems to be an issue with Azathoth.
So there's a snipe and the HP recovery is based on the snipe damage, not the attacks? But if you beat the enemy while fulfilling the drain condition (10 dark runestone dissolve) you get the full amount of HP that is possible to recover from the snipe?

EDIT: I'll just edit this in cuz I'm making too many posts.

(11-30-2017, 10:35 PM)agnesi Wrote: [ -> ]Ghroth's original teaser had him at CD 8, lol. Guess that was MH's typo and they ninja edited it.

Azathoth's 1.6x for 10 dark runes isn't initial dissolve so really you just need >5 initial combos for the leader/ally column drop.
It doesn't seem like you need normal converters at all.

Again, what happens when you don't make room in Azathoth's column for dark to drop? Does it just not happen, or does it store for the next possible drop or something? Leader/Ally also, so I imagine you have to make at least two babylon columns on both sides to maximize drop. I think Masamune would still be a smart pick, but maybe not Sunnie anymore.
(11-30-2017, 10:36 PM)Fauxy Wrote: [ -> ]
(11-30-2017, 10:18 PM)agnesi Wrote: [ -> ]Azathoth's healing mechanic (as I understand it anyway):

Deal 500k - 1500k extra dark damage before attacks. Heal HP based on how much damage is done by the extra attack (it seems to scale with attribute multiplier, so I suspect it's probably also affected by shields). This is 5,000HP to 15,000 HP (max 22500HP against light.)
No healing from this passive if the extra attack defeats the enemy (I think that's what that clause means?).

Heal 50% of total HP after defeating an enemy. (~22k based on the team in the video)

Like Ursula, the leech mechanic seems very dependent on how much damage you actually deal to the enemy, and is effectively capped at 50% HP. 


Unlike Ursula, you get the bonus 50% heal for defeating an enemy, so you can actually almost full heal if you clear the board and burst, which using Azathoth's active will do
Also, the leech is not dependent on having attack runes but on clearing the board. Not that rune drought seems to be an issue with Azathoth.
So there's a snipe and the HP recovery is based on the snipe damage, not the attacks? But if you beat the enemy while fulfilling the drain condition (10 dark runestone dissolve) you get the full amount of HP that is possible to recover from the snipe?

This is purely speculation (since the video doesn't really show that much about how the healing works, lmao).

I think there are two separate mechanics:

If you clear more than 10 runes => 500k snipe (more damage for more cleared runes) => If the snipe doesn't defeat the enemy => Heal 1% of snipe damage 

If you defeat the enemy => Heal 50% HP

So in the video, you have 2.25mil snipe damage against light and the enemy is OHKO'd by the normal attacks, so 22500HP (1% of snipe damage) + ~22k HP (50% of HP from enemy defeat) ~= 44k healing you see at the end of the turn. 

It might be possible to recover more than 22k from snipe if there are multiple enemies though? Against a single enemy it would be limited to 15k (against light 22k) for sure though.
So do I need to de-evolve my Ursula and Novalis in the black hole to get this new equipment?
(12-01-2017, 03:00 AM)[SPW]Laku Wrote: [ -> ]So do I need to de-evolve my Ursula and Novalis in the black hole to get this new equipment?

Minimum requirement is a 5* card, no need to de-evolve.
New cards seem moderately strong, especially Groth, but I can't be sure yet. Anyway, nice that they allow mixing of beasts/dragons which will make for interesting combinations, especially with elves in the mix, but I think elves won't be featured much in grinding teams with new cards.

Also a bit disappointed that only original creation of Lovecraft in new series is Azathoth, while rest are from other authors. But that is ok too, they are interesting.
So, when do we get PR OoD? Cause I cannot wait already, saved 2 PR materials just in case!
Oh my god, the new Azathoth is disgustingly good!
I like the part where in the passives about the huge attack bonus to groups of runes and then mentions the healing bonus "Only applies if enemy is not dead" are you serious??? Not dead??? What are you fighting where you trigger that ability and the enemy isn't mashed into a fine paste?

Damn, I'm fizzing for this update something fierce!!
(12-01-2017, 04:38 AM)vespher Wrote: [ -> ]New cards seem moderately strong, especially Groth, but I can't be sure yet. Anyway, nice that they allow mixing of beasts/dragons which will make for interesting combinations, especially with elves in the mix, but I think elves won't be featured much in grinding teams with new cards.

Also a bit disappointed that only original creation of Lovecraft in new series is Azathoth, while rest are from other authors.  But that is ok too, they are interesting.

Been mulling over Ghroth. Didn't like the idea of him at first, but after some thought, he's basically TSZ Lite. I still feel recovery will be a problem with him, but the potential HP is so high with Fenrir and Nidhogg as members that it might not matter. Team cost for something like that will be through the roof though. Might be a great place for Ethereal Dragons with their heart converts and 25% heart drop.

Ghroth - Fenrir - Any ED/Colin - whatever other card in the series is made to be used in Ghroth's team + Ghroth, maybe.

Have to see the other cards first of course. But it's fun to theorycraft new teams already. Tongue

Clark Ashton Smith and Ramsey Campbell are pretty well established in the horror/weird lit community as canon to Lovecraft for all intensive purposes. Smith was actually one of his contemporaries, Campbell's more of a successor. I'm not too big a fan of Lovecraft himself actually, though I was when I was younger. I think he was trying too hard to be Poe and Dunsany that made his prose into this anachronistic mess of awkwardly dated language, yoda speak, and laconic bigotry. The ideas are interesting but the actual words are pretty rubbish. But I've not read much of Smith or Campbell either.
(12-01-2017, 06:03 AM)Jenova Wrote: [ -> ]Oh my god, the new Azathoth is disgustingly good!
I like the part where in the passives about the huge attack bonus to groups of runes and then mentions the healing bonus "Only applies if enemy is not dead" are you serious??? Not dead??? What are you fighting where you trigger that ability and the enemy isn't mashed into a fine paste?

Damn, I'm fizzing for this update something fierce!!

It's not an attack multiplier, it's a fixed damage snipe. You can see in the video, the snipe damage hits the boss before DC even starts. Based on the healing in the video, it should trigger healing as long as the snipe itself doesn't kill (i.e. the enemy doesnt die with only 500k-1.5mil dark damage). 
An extra 1.5 mil damage is actually relatively weak as far as attack boosts go...
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