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Prologue of the Universe Teambuilding Discussion
All that hype for a bunch of lackluster leader skills. Feh. They wouldn't even let me keep the cool names of Yibb-Tstll, Ubbo-Sathla and Atlach-Nacha. We all make do, I guess.

[Image: 60?cb=20171204094002]
Active: Dimensions of Dreams (21/10, slvl 12)
For 1 round, all runes can be dissolved in groups of 2, until 30+ runes of any type are dissolved.
Leader: Ravening Desire
Demon/Dragon/Beast ATK 4x. Hearts have 50% effect of all attributes (stacks).
Team Skill:
When leader and ally are Ghroth,
- For each group of runes dissolved, Team ATK increases by 0.15x, max 2.2x with 8 groups.
- The more Prologue of the Universe cards are in the team, the more effects are triggered.
  - 2+ cards: The two leftmost 6★ Ghroth's base ATK values will sync with the highest base ATK value in the team (ignores Active Skill effects).
  - 3+ cards: Demon/Dragon/Beast HP/ATK/REC 1.5x.
  - 4+ cards: +2s spin time regardlessly.

There's multiple ways to run this. You could fill it with Prologue members for the full set of bonuses, or Heart converters for a constant damage stream. A fusion will be nice since the attack-syncing will always trigger with two Ghroth as leader and ally. Or you could treat it as a pseudo-dragon leader with Novalis, having both Heart and Dark as attack runes (like the PR Faugn teams of yore).

Member considerations:

[Image: 60?cb=20171204094003][Image: 60?cb=20171204094044]
I think Yibb-Tstll and Abhoth are the best Prologue cards to slot in; Yibb fits perfectly with the attack sync, and using Ghroth's active makes it fairly easy to match up your initial Heart and Water combos for Abhoth's CD reduction.

Some Heart converters you might consider:
[Image: 60?cb=20140619021232&path-prefix=zh][Image: 60?cb=20140619021238&path-prefix=zh][Image: 60?cb=20150522143429&path-prefix=zh][Image: 60?cb=20150522143430&path-prefix=zh][Image: 60?cb=20170523203655&path-prefix=zh]
[Image: 60?cb=20140619030523&path-prefix=zh][Image: 60?cb=20140619030456&path-prefix=zh][Image: 60?cb=20140619030506&path-prefix=zh][Image: 60?cb=20160627042503&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh]
[Image: 60?cb=20140825143347&path-prefix=zh][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20140618160525&path-prefix=zh]

Some possible fusion contenders:
[Image: 60?cb=20170802085905&path-prefix=zh][Image: 60?cb=20141219123745&path-prefix=zh][Image: 60?cb=20161219100240&path-prefix=zh][Image: 60?cb=20141219123746&path-prefix=zh][Image: 60?cb=20141219123800&path-prefix=zh] [Image: 60?cb=20150330110919&path-prefix=zh] |The Combatants have pathetic ATK, all less than Yog-Sothoth| [Image: 60?cb=20141125115958&path-prefix=zh][Image: 60?cb=20141125120031&path-prefix=zh][Image: 60?cb=20141125120002&path-prefix=zh][Image: 60?cb=20141125120023&path-prefix=zh]
Fenrir is probably the best fusion to use, with a huge ATK stat to be copied and two useful actives.

Other cards to consider:
[Image: 60?cb=20170826120037&path-prefix=zh][Image: 60?cb=20170731191731&path-prefix=zh] Combo very nicely with Ghroth's active.
[Image: 60?cb=20170619130653&path-prefix=zh] If you're running Mono Fire, he simplifies the board. Otherwise you're still getting a nice boost at low CD, possibly piercing defense.
[Image: 60?cb=20161219100006&path-prefix=zh] Generally a decent choice.
[Image: 60?cb=20150810024638&path-prefix=zh][Image: 60?cb=20150801033441&path-prefix=zh] With the extra stats you can afford to toss in one of these.
[Image: 60?cb=20151209054240&path-prefix=zh][Image: 60?cb=20151209054306&path-prefix=zh] Why not tank it up further?

Sample teams:
[Image: 60?cb=20171204094002][Image: 60?cb=20171204094044][Image: 60?cb=20171204094003][Image: 60?cb=20141209045720][Image: 60?cb=20141209045721][Image: 60?cb=20171204094002]
[Image: 60?cb=20171204094002][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20140618160525&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204094004][Image: 60?cb=20171204094002]
[Image: 60?cb=20171204094002][Image: 60?cb=20171204032754&path-prefix=zh][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20171204094043][Image: 60?cb=20171204094002]

[Image: 60?cb=20171204094004]
Active: Source of Power (19/8, slvl 12)
For 1 turn, this card's ATK 4x, and combo count +6; each Dragon/Beast/Elf member adds an extra combo (max 6).
Leader: Power of Creation
Light Dragon/Beast/Elf ATK 3.5x and HP 1.5x. +1s spin time. The more runes dissolved in a single group, the more this ATK is increased, from 1.8x with 5 runes to 2.4x with 8 runes.
Team skills:
When leader and ally are Daoloth: Convert the first 5 runes touched every turn into Enchanted Light runes.
When leader and ally are Daoloth, and the team contains only Light Beasts/Dragons/Elves: Dragon and Beast REC +400.

Mono Light, with restrictions to cut out the God/Demon and Human cards that are so common. This leaves us with... not too many choices (good ones anyway). At least Daoloth itself picks up the slack with plenty of effects.

[Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20141125115412&path-prefix=zh][Image: 60?cb=20170802085905&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204032759&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160808075418&path-prefix=zh][Image: 60?cb=20150522143430&path-prefix=zh][Image: 60?cb=20141124101012&path-prefix=zh]
[Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20171023044152&path-prefix=zh][Image: 60?cb=20160919055234&path-prefix=zh][Image: 60?cb=20161007174207&path-prefix=zh][Image: 60?cb=20171026180517&path-prefix=zh][Image: 60?cb=20160627042504&path-prefix=zh][Image: 60?cb=20170731191736&path-prefix=zh]

Sample teams: 
[Image: 60?cb=20171204094004][Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20141209045641&path-prefix=zh][Image: 60?cb=20141209045721][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204094004]
[Image: 60?cb=20171204094004][Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20171204032759&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160919055234&path-prefix=zh][Image: 60?cb=20171204094004]

[Image: 60?cb=20171204094043]
Active: Extensive Elimination (19/8, slvl 12)
Explode all runes and generate columns of the same rune type. Columns under Dragons generate runes of that Dragon's attribute; other columns generate random types.
Leader: Violence of Dark Dragons
Dragon HP 1.3x and ATK 4x. For each initial combo, 1 Enchanted Dark rune is generated in this card's column. If 10+ Dark runes are dissolved, Team ATK 1.6x further.
Team skills:
When leader and ally are Azathoth:
- Initial CD of Dark Dragons -3.
- For every 10 runes in the initial dissolve, 500,000 Dark damage is dealt to all enemies (before DC and attack damage), to the max 1,500,000 damage with 30 runes; if this damage kills an enemy, recover 50% of your HP, else 1% of the damage becomes your HP.
- +1s spin time. The more attributes in the team, the more this increases, max +3s with 3 attributes.

Just another Dragon leader. Pretty boring tbh.

Sample teams:
[Image: 60?cb=20171204094043][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160919055235&path-prefix=zh][Image: 60?cb=20170523205125&path-prefix=zh][Image: 60?cb=20171204094043]
[Image: 60?cb=20171204094043][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20150629032810&path-prefix=zh][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20170826123001&path-prefix=zh][Image: 60?cb=20171204094043]

Yes, one of them is literally the team MH gave us. There's not a lot of variety in Dragon setups. The only two useful Dark Dragons left out of it are Wawel [Image: 60?cb=20160627042504&path-prefix=zh] and the Evil Dragon of Ancient Scale [Image: 60?cb=20160427100550&path-prefix=zh] (RIP EGG). The Dark rune generation breathes a bit of life into Propitious Dragon [Image: 60?cb=20170603042802&path-prefix=zh] (haha, get it? Purifying Breath?), but the boost is still minuscule compared to Draco or Ursula. If you're running multicolor, be sure to alternate the attributes so that your Azathoth drops don't clump.

Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
so, which one is the OP card?

(12-05-2017, 12:56 PM)VVB Wrote: so, which one is the OP card?


(12-05-2017, 12:56 PM)VVB Wrote: so, which one is the OP card?
Probably groth? But they are basically the same I reckon haha
I'll link this thread on the first posts of mine. I agree that none of them seems outstanding because the pool of cards they have access to is minimal when compared to the huge amount of god and humans the game have to offer.

Honestly I'll skip this seal as well, and use my diamonds on the last day of pili so I can try to get Yi Ye Shu, if SHJ decides to come, that would be ok, I'm doing this only because I own Tang Yu Rou. For everyone else I do recommend to also skip and wait for christmas increased chances or Chinese New Year return of TSZ and Rakshasa.
IMO the dark dragon is incredibly strong. The light is interesting, because it seems like a stronger haza, higher hp and higher firepower, with similar diversity but lower heal. The fire rare is better as a member for the likes of amateratsu and caocao. Others are meh except for the dark beast exclusively for lynx.
 Big Grin Angel

So i finally got to playing using mobile data after server issues in which i "solved" by using VPN as someone recommended on Facebook. They do seem quite lackluster indeed, a shame since i was one of those hyping about the series. More cards will probably be added later on to improve their teambuilding options so I'm withholding final judgement for now. The problem now is should i draw from Pili Puppets since the improvements to YSC and SHJ after Ame are pretty massive. Lately these "increased rates" seem more and more like a hoax lol...
ID: 21218485
(12-05-2017, 03:26 PM)Max_LKC Wrote: IMO the dark dragon is incredibly strong. The light is interesting, because it seems like a stronger haza, higher hp and higher firepower, with similar diversity but lower heal. The fire rare is better as a member for the likes of amateratsu and caocao. Others are meh except for the dark beast exclusively for lynx.

Yeah, Azathoth is the only one I really feel inclined to get. There are obvious weaknesses like tumbler but the high HP, high constant damage, and burst options revolving around Novalis with Ursula, Masamune, and even Draco make it pretty strong overall. I don't really care much about the rest tbh. 
ID: 21218485
I’m gonna try to sum up my thoughts on the rares and my perception of their potential teams, (strengths [+], weaknesses [-], and other thoughts [=]) to be easily readable. Then maybe just a quick run through of the commons and general thoughts.

+ Dragon team, so generally all members will have at least 4K HP and 1.5k ATK. Some exceptions.
+ 1.3x HP.
+ Enchanted rune generation, time extend, initial CD reduction for dark dragons.
+ Built in snipe for stealth break and healing, first of its kind.
+ Natural multiplier 41x when all conditions fulfilled.
- Requires Novalis to be functional as rainbow, monodark team is inferior because of lack of members and uselessness of some potential members without Novalis (Masamune). You don’t have Novalis, then there’s no point in drawing this card.
- Does not have easy way of producing multiple colors of enchanted runes, making fairly common multicolor enchanted shields challenging. Could be fixed with just one card though.
- Any shield that blocks damage will prevent healing, same issue as Nidhogg only without the ticking clock of HP draining because of leaderskill. Stages expecting you to stall, like tumbler and invincible kamikaze, are unconquerable.
- Overheal shield or hearts % shield is unconquerable.
= OK pool of utility (Zhao Yun for Delay CD, Zhao Yun/Colin for Time Tunnel, Colin/Seth/Shu for Rune Explode, Wawel/Ubbo/Nidhogg for healing, Daoloth for combo shield)
= Lots of boosts (Ursula, Masamune, Nidhogg, Piasa, Wawel, Nine-infants)
= Semi-complicated spinning pattern. Columns beneath leader and ally must be dissolved (at least three in a column) in order to get guaranteed skydrop as well as minimum 10 runes total initial dissolve in order to activate snipe and five combos to drop 10 dark.

+ Non-humanoid light team, High HP from Dragons and Beasts, High RCV from Elves.
+ 1.5x HP Multiplier, +400 RCV to Dragons and Beasts. High HP and sustainable healing is gooood. I've checked and his RCV total will be just slightly below mono elf with just one elf on the team.
+ Enchanted rune generation, time extend
+ Natural 70.5x multiplier when all conditions fulfilled.
- Few members possible because of mixed attribute and race restriction. New players will not have easy way to get members for this card, there are so few of them, but of course, the patch is young.
- Stalling difficult because of enchanted light rune trail.
- Cygnus is the only option for multicolor enchanted runes, not ideal.
= Much more “normal” than the other two teams, balancing the races with the most extreme stat disparities by putting them together, because of this, I think it’s the most stable. Also on the basis that it’s the first one with an animated skin, I think it might actually be meant to be the big jackpot for this patch and not Azathoth.
= The members it has are limited, but they are very good and deal with a wide range of problems. Fenrir, Colin, Honor, Ra, and Strelitzia are standouts.

+ Closed meta team, the best for newbies since he’s intended to synergize with other cards from this pool.
+ Conditional 1.5x HP, 1.5x RCV, time extend.
+ Ghroth’s active is amazing, albeit with a long CD.
+ Natural 53x  multiplier when all conditions fulfilled.
+ Ghroth’s attack sync allows for somewhere between an extra 1.5x (Yog-Sothoth) to an extra 2x (Fenrir) for leader and ally.
- Recovery, even after multiplier, will generally not be good because of member’s races. Average recovery at best, which will not seem great in a team with twice the HP most teams have.
- Forcing up to two slots to be filled with members of the same series in order to achieve all passive bonuses is good for newbies, not good for older players who probably have better cards. Teambuilding is limited as a result, I think it’s best to skip the time extend entirely and keep the three slots for better members.
- Heart as universal rune with no alternate healing method and no heart generation except by converters forces team to keep heart as an offensive rune, when otherwise Yunyang/Furi would be possible member. I think it is a double edged sword to prevent team from getting too strong.
= Opposite of Daoloth. This team simply has too many possible member setups, many of which will be very weird. I’m interested in seeing what people come up with.
= Mono fire is an option, but team members become extremely limited. You also need to draw a second Ghroth or forfeit the HP and RCV bonuses.

Ubbo Sathla: Made for Azathoth for people who don’t have Nidhogg. Only better than Nidhogg in having lower CD.
Yibb Tstll: Gives Belle and Samael better demon converter than Cyprian. Somewhat of a Ghroth synergy, but clunky. Mordiggian is almost the same thing for Elizabeth.
Abhoth: I think running one or two of them to get Medea/Shyplant effect in a CF/SHJ team is a valid strategy. Avoid for Atlantis, he already has his own spinning restrictions, adding this makes it overcomplicated. Might be good for Yidhra/Khaos, but that teams suffers from lack of a strong water dragon to boost HP.
Ghatanotoa: Very niche board convert. If it was a demon, it would be usable for VR Jack, optimized for Maya, but it’s not. Better options for Maya team than this.
Atlach Nacha: This isn’t what Lynx needed.

Thoughts on the Patch
+ Kind of disappointing. Feels more like a maintenance patch than anything, bring older teams up to speed and not doing too much new and exciting. I don’t mind that though, but in the context of CNY being around the corner, makes me think it’s not worth splurging dimes.
+ I really, really hate Abadon’s new artwork. Is it just me? Aaronyxy said he liked it, ugh.
+ CDs run longer for these teams than previous series. Rares have CD 8-8-10, whereas the elves had CD 6-6-8. The burst that is possible in teaser stage and vids is not going to be as likely as one might think when you aren’t having CD energized every two waves.
+ The problem is not the rares. The problem is the commons. They’re mostly junk.
+ For people asking, IMO Daoloth is the best card to draw. But you won’t feel that way if you can’t fill a team for him.
[Image: hDTtKNv.png]
LF: Love and condo buyers. JK.
|Skill Training Guide For Newbies|
Daoloth stalling is very easy, go back and forth among the same 2 runes 3 times, done, no light trail beyond those 2 runes.
Leaders I'm MISSING
Black: WaterXi, Rakhshasa,  Maya, Atlantis,Pompeii. 
VR: Seth, Daji, DBK, W. CN God. 
PR: Yunyang, Ninurta, dark babilonian. 
Rares: Satan, Guan Yu, Cao Cao, Amaterasu, Sakura, Azathot, XHD, LDB+waifu,SHJ, Mai, iori, Turing.

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