Tower of Saviors Forum
Version 18.0 Card Buffs! - Printable Version

+- Tower of Saviors Forum (http://www.towerofsaviorsforum.com)
+-- Forum: Tower of Saviors (http://www.towerofsaviorsforum.com/Forum-Tower-of-Saviors)
+--- Forum: General Discussion (http://www.towerofsaviorsforum.com/Forum-General-Discussion)
+--- Thread: Version 18.0 Card Buffs! (/Thread-Version-18-0-Card-Buffs)



Version 18.0 Card Buffs! - KaerfNomekop - 09-09-2019

[Image: 60?cb=20190722113644]: For every 2 Earth runes (was every 1 group of Earth runes) dissolved, an extra Earth attack is launched. Can be deactivated at any time. Upon deactivation, current CD -2 and turn all runes into Enchanted Earth runes.

[Image: 60?cb=20190722113652]: When the team consists of 3 or more Races (was 4 or more), Leader Skill triggers.

[Image: 60?cb=20190722142729][Image: 60?cb=20190722142736][Image: 60?cb=20190722142818]: For 1 Round, Water/Earth/Dark ATK 1.5x; select the column under the Leader or Ally to turn it into Enchanted Water/Earth/Dark God runes.

[Image: 60?cb=20190722142804][Image: 60?cb=20190722143123] CD reduced from 10 to 7.

[Image: 60?cb=20190722143750]: For 1 Round, the more Dragons in the Team, the more Water & Dragon ATK increases, to the max 2.5x (was 2x).

[Image: 60?cb=20160304174208][Image: 60?cb=20151209130421]: Deduct 30% of current HP; Earth/Light and Demon ATK increases based on the amount of HP deducted, up to 3x with 10,000 HP (was 2x with 5,000 HP).

[Image: 60?cb=20190722142641]: CD reduced from 10 to 7. For 1 Round, Dragon ATK 2x and reduce all enemies defense by 100% (was 90%).

[Image: 60?cb=20160627072337]: CD reduced 8 to 5.

[Image: 60?cb=20160627072338]: For 1 Round, Team ATK 1.5x; convert 5% of damage dealt into HP. If the team contains only Dragons, this effect lasts for 5 Rounds.

[Image: 60?cb=20160702100146]: For 2 Rounds, Dragon ATK 2x (used to increase with Dragons up to 1.8x). When all Fire runes are cleared in the initial dissolve, this card launches 9 extra Fire attacks at 50% damage.

[Image: 60?cb=20151221093217][Image: 60?cb=20151221093217]: Turn Hearts into Enchanted Fire/Light, and this column into Fire/Light Dragon runes.
Combine active with Cthugha/Tulzscha: Turn Hearts, Fire/Light and Earth/Dark into Enchanted Fire/Light Dragon runes, and this column into Fire/Light Dragon runes.

[Image: 60?cb=20151221093217]: Turn all runes into Dragon runes. For 1 Round, the more Dragons in the team, the less damage received, up to -90% (was 50%).
Combine active with Byakhee: Turn Heart and Water into Enchanted Earth Dragon runes; recover 50% of Earth and Dragon HP.

[Image: 60?cb=20190722142025]: Turn 4-7 runes into Enchanted Dark Dragon runes. When the team contains 4+ Dragons, the chance to turn 7 runes increases.

[Image: 60?cb=20190722134451]: When the team contains only Gods and Elves, Team ATK 4.5x and HP 1.3x (was ATK 3.5x).
Team skill addition: The more steps moved, the more Team ATK increases, up to 3x with 50 steps (was 2x with 25 steps). +1s spin time regardlessly. For each Elf in the team, +2s spin time regardlessly (was +1s regardlessly).

[Image: 60?cb=20190722134808]: Water ATK 2x, HP and REC 1.3x (was ATK 1.5x); Elf ATK 5x (was 3.5x). When 4+ rune types are dissolved, damage received -25%.

[Image: 60?cb=20190722131452]: Elf ATK 1.8x (was 1.3x). Fire and Heart runes have 25% effect of all Attributes (stacks), and can be dissolved in groups of 2+ (ignore all other drop altering skills). The higher Team REC, the more Team ATK increases, from 2x (was 1.5x) with 3,000 REC to 2.5x (was 2x) with 4,000 REC.

[Image: 60?cb=20190722115609]: CD reduced from 6 to 5. Leader skill: When the team contains only Gods, Team ATK 6x (was 4x); spin time +1s regardlessly; when God or Elf runes are dissolved, Team ATK 1.5x.

[Image: 60?cb=20190722115422]: When the team contains only Gods, Team ATK 5x, HP and REC 1.3x (was ATK 4x); the first batch of runes dropped will be of an Attribute missing from the initial dissolve (if any); when 5 Attributes are dissolved, Team ATK 1.5x.
Team skill: Turn the first 6 runes touched into Enchanted God runes. For each initial God rune dissolved, 2 Enchanted Fire God runes are generated, up to 15 runes. For each Enchanted Fire rune dissolved, recover 5% of total HP, up to 100% (was 50%)(no overhealing). Heart runes have 50% effect of all Attributes.

[Image: 60?cb=20190722115543]: When the team contains only Gods, Team ATK 4x and REC 1.5x; when Light and Dark are dissolved, Team ATK 1.5x and damage received -20%; when God runes are dissolved, Team ATK 1.5x.
Team skill: Turn the first 5 runes touched into Enchanted God runes. Light and Dark runes have 100% effect of each other (was 50%). For each initial Water, Fire or Earth group dissolved, 3 Dark God runes are generated in the left columns and 3 Light God runes in the right columns, up to 9 on each side.

[Image: 60?cb=20190722124608]: CD reduced from 8 to 6.

[Image: 60?cb=20151125195652]: CD reduced from 6 to 5.

[Image: 60?cb=20190722141741]: When the team contains 5 Attributes, Team ATK 2.5x. When the team contains 5+ Races, Team ATK 2x. When 5+ types of runes are dissolved, Team ATK 2x.

[Image: 60?cb=20190722141636][Image: 60?cb=20190722141804]: Fire/Earth ATK 4.5x; when 12+ Fire/Earth runes are dissolved, Fire/Earth ATK 1.8x; when a group of 12+ Fire/Earth runes is dissolved, Fire/Earth ATK 1.8x.

[Image: 60?cb=20190722142126][Image: 60?cb=20190722141749]: Water/Dark ATK 20x (was 10x). For each initial group of runes dissolved, one Water/Dark God rune is generated. For each group of runes dissolved, 1 Water/Dark rune is generated, up to 5 runes. 

[Image: 60?cb=20190102155756]: Human and Demon ATK 4x. Every time a Demon activates its skill, Human and Demon ATK 1.5x more (this effect triggers a maximum of 20 times each Round).


RE: Version 18.0 Card Buffs! - xrx - 09-09-2019

Nice! Still too many cards that are worthless nowadays


RE: Version 18.0 Card Buffs! - Joaqs - 09-13-2019

Let's start the discussion! A few days late though.

Iron Fan is now super useful in most earth teams, the biggest problem of earth combos for extra attacks is now gone which makes her a top choice of earth member for any earth leader that can use demons in the team like Freyja or the newly buffed Gaia.

Tang Sanzang may not look like much but it allows much more freedom considering one of the most powerful member, Fenrir, limited the choices for other spots to non gods nor beasts. Now even with Fenrir in the team you can have one of the many utilities brought by the powerful light gods available. Also if not using fusion you can have pr ML with AR Luna a demon (of any attribute) and a non god nor demon in the team. Also can use three light machinas for extra 30% effect on the light runes, a good option is Samoy with his make all runes machina runestones.

The Valkiryes of Divine Wine got a nice buff, not too strong but good enough to make them relevant again. Also Sigurd pr, too bad it looks like he will not switch attribute when used as leader.

The water demonic dragon buff is weird because the usefulness is only in dragon teams so let's ignore it for water teams, for dragons is a pretty good cd 6 2.5x booster.

Earth demonic dragon and Rider Bishop require 33.333 current hp to get the max damage but if you have enough hp to get to that threshold they are a cd 6 3x!

The dark demonic dragon now is the top dragon ignore defense (it might be the only one) before it was too slow.

Fafnir cd is now in a sweet spot, still niche because of the race requirements but when it fulfills the condition it's great.

Wawel now is an almost persistent effects like the Hindu gods commons which gives any dragon team great survivability.

So Nine Headed Dragon - Nine Infants now is pretty nice, two turns of extra 9 attacks is great with the added bonus of 2x at a reasonable cd 8.

Agatha and Honor are better nothing too ground breaking but... could this be the prelude of a dragon patch?

Barbara is insane now, let's start with the fact that she makes all runes dragon runestones and she has the highest (if situational) shield in the game at CD 5! Excellent buff, I wish MH buffed Barbarahog I hope the eventual vr Nidhogg buffs that team.

Sunnie buff is nice but I mean, she already is one of the best dark converters so there's not much to buff.

The leaders buffs look good, I still need to test them so not much to say right now.

I think this Mirajane nerf is the first time MH touches a collab card outside of the collab period, which shows how strong* she was before the nerf.
*Under specific setups.


RE: Version 18.0 Card Buffs! - spacelion - 09-13-2019

Gaia - Rakshasa is a beast, you dont need to dissolve multiple clumps to unlock Rak's full form anymore.

I reckon a team like Gaia - Rak - KDB - Shiryu - Dohko brings a lot of utility and strength to the whole team.


Version 18.0 Card Buffs! - evilvoice - 09-13-2019

How was mirajane nerfed?

Sent from my SM-N960U using Tapatalk


RE: Version 18.0 Card Buffs! - spacelion - 09-13-2019

(09-13-2019, 04:05 PM)evilvoice Wrote: How was mirajane nerfed?

Sent from my SM-N960U using Tapatalk

previously was unlimited

there is a team with the poker collab + LD yan xi which could stack her leader skill infinitely


RE: Version 18.0 Card Buffs! - kayoo - 09-17-2019

Does Ophiuchus will be back ?


Version 18.0 Card Buffs! - Joaqs - 09-18-2019

To be drawn? Yes, it's available in the ancient coin seal when it opens and the choose your all max events. It might also be available in special seals like collector's seal.

Enviado desde mi BLL-L23 mediante Tapatalk