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15.4 - Yu☆Yu☆Hakusho + PR Companions of Mystical Beasts(Region Lock) - Printable Version

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15.4 - Yu☆Yu☆Hakusho + PR Companions of Mystical Beasts(Region Lock) - Fauxy - 06-28-2018

I figured I'd make the main thread this patch, the old one is full up and I'm sure Kaerf is tired. Sorry if the translations aren't the best or are wrong I don't actually speak Chinese. Will update as more info is revealed.

Yusuke Preview
First Video Teaser
GNN overview
2nd Video Teaser
Rares Revealed
Younger Toguro, Official First Peak of PR Companions


Yu☆Yu☆Hakusho

Images:
[Image: 74970ec04ca60c32642fc0f5fe11cwo5.JPG]

Kurama (Switched?)


[Image: c594e5599eaa1006a9b798942e11cwp5.JPG]

Kurama and Yomi


[Image: 7ae59af4985cb6e8490e518ed411cwq5.JPG]
Botan and Koenma

[Image: 36669877_1427646337336943_84141534432743...e=5BD7123F]
Kuwabara

[Image: 36723369_1427646484003595_61564433551578...e=5BD9DB80]

Raizen and Puu

[Image: 36643297_1427646580670252_62321870834027...e=5BEC697D]

Yukina


[Image: 36188638_1416122871822623_82130331686183...e=5B9FA2B8]
Yusuke


[Image: 36519234_1424831387618438_31083933740092...e=5BA5AD1F]
Hiei

[Image: 8f6bf6cfc297ee81c84b68187c11gy35.JPG]
Hiei and Mukuro

Currently upcoming:
Younger Toguro SM

[Image: d3dd82773710a345a92e446e3f11j9x5.JPG]

(07-14-2018, 03:48 AM)KaerfNomekop Wrote: Dark Demon
HP: 2081 | 2330
REC: 205 | ?
ATK: 2378 | 2411
Active 1 (CD6): Same as post-switch, and the effect carries over between forms. See below.
Active 2 (CD8): Switch, fully recovers HP.
Leader: Team ATK 2x. The lower the team HP, the higher the team ATK and damage reduction, up to 5x and -45% when below 25% HP. [It seems the leader skill pre-switch is the same but without damage reduction.]

Switched Active 1 (EP6):
1st turn: when initial dissolve has 5+ Dark runes, Self ATK 5.5x.
2nd turn: initial dissolve requires 6+ Dark runes, and gives 7x ATK.
3rd turn: 7+ runes, 8.5x ATK.
4th turn: 8+ runes, 10x ATK.
5th turn onwards: 8+ runes, 10x ATK.
Lasts until the condition (initial dark rune count) fails to be met.

Switched Active 2 (EP3): Convert 4 random runes into Enchanted Dark (Heart has priority).

Outdated Previews:
  • The patch is live. See the wiki or your own games for full data.
The Three Rares (Yusuke, Kurama, Hiei):
Revisions and clarifications in italic.
(07-06-2018, 08:11 PM)CarlotheTOSNoob Wrote: Yusuke Urameshi: Water Human/Demon

Switching at CD 6, when switching, the number of accumulated rounds before switching+6 is turned into enchanted runestones (Must dissolve runestones). Yusuke changes races after switching, uniquely.

Switched Leader Skill: When team contains only Human, Demon, Elf monsters*:
Team Attack x5, HP and Recovery x1.5.
Extend Rune movement by 1 second.
Water and Light have 50% effect of each other (Can stack).
When 4+ Combos dissolved, Team Attack x1.5 additionally.
*Any combination of these races will trigger leader skills.

Team Skill: The Left most Raizen and Yusuke Urameshi (either forms) HP, ATK, RCR x1.5 when they are in the team.

Switched Actives:
EP 6: Turn 9 random runes into 3 Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x7 at 15+ runes dissolved.
EP 10: Turn all runes into Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x9 at 27+ runes dissolved. In the next round, turn columns underneath Humans/Demons/Elves into enchanted runes of that card's attribute.

Combine skill of Non Switched Yusuke Urameshi and Raizen:
Both monsters must be Lv50+.
Convert runestones below the monsters that activated the combine skill into Water and Light respectively. For 1 round, these 2 members launch a chaser attack of water and light attribute.

Hiei: Dark Demon
Switching at CD 6, when switching, for 1 round, all runestones possess effects of Fire and Dark. The more rounds accumulated before switching, the higher the effect, max 100% at 10 rounds.

Switched Leader Skill: When team contains only Human, Elf, Demon monsters*.
1. Team attack x4, Demon HP, ATK, RCR x1.6.
2. Fire and Dark possess 50% effect of each other (can stack).
*Any combination of these races will trigger leader skills.

Team Skill:
The left most Mukuro and Hiei (either forms) HP, ATK, RCR x1.5 additionally.
Requires both of them in the team.

Switched Actives:
EP 6: Turn self column into enchanted demon dark runestones, columns underneath fire demons into enchanted demon fire runestones.
EP 12: For 1 round, the first 8 runestones touched are turned into Enchanted Demon Dark Runes. Self attack x15 (no sharing), damage received becomes recovery.

Combine Skill of Hiei and Muruko:
Both monsters must be Lv50+.
Explode all runestones to drop enchanted runestones of the same attribute as the card in the columns underneath demons. For non demons, drop random runestones.

Kurama: Earth Elf
Switching at CD 8, when switching, all demon and elf CD -1 besides other Kuramas. Unlimited movement for 1 round.

Swtiched Leader Skill: When team contains only Elf and Demon monsters*:
Team Attack x4, HP and Recovery x1.3.
All runes possess 50% effects of Heart runes (can stack).
*Team MUST contain both Elves and Demons.

Team Skills:
The leftmost Yomi and Kurama (either form) HP, ATK, RCR x1.5 additionally. Requires both to be in the team.

When L/A are Kurama (either form):
When receiving damage from enemies' attack, they become infected (parasitism). Every round, absorb enemies HP equal to 10x Leader's recovery. Ignores attribute and defense and lasts until enemies dies. (Similar to Verthandi)
All attributive runes possess effects of all attributes.

Switched Actives:
EP 5: For 2 rounds, self attack x4. When enemies are defeated, then the round will not be counted.
EP 8: Explode columns in the far left and right and drop enchanted elf Earth Runestones. Explode other columns and drop enchanted runestones. For 1 round, Elf and Earth attack x2.5.

Combine Skill of Kurama and Yomi:
Both monsters must be Lv50+.
Randomly replace all runestones, with increased chance of Earth and Heart appearing. Existing Earth and Heart are converted to Enchanted Earth/Heart Elf Runestones respectively. For 1 round, absorb the first attack that damaged you during this round, and counter attack with 100x absorbed attack of Earth Attribute.

Other Seal Cards
(07-07-2018, 05:01 AM)KaerfNomekop Wrote: https://www.facebook.com/tos.zh/videos/1913943272029516/
https://www.facebook.com/tos.zh/videos/1913941128696397/

Koenma
Dark Human
Leader: When the team contains 5 attributes, Team ATK 3.5x.
Active (CD7): For 1 turn, damage received -90%. Convert 5 runes into Hearts (Water and Earth have priority).

Kuwabara
Light Human
Leader: When the team contains 5 attributes, Team ATK 3.5x.
Active (CD6): Convert the columns under Leader and Ally into runes of their attribute. If Leader and Ally are YYH characters, Team ATK 1.8x.


Elder Toguro
(Dark Demon)

https://www.facebook.com/tos.zh/videos/1915418695215307/?hc_ref=ARTyzq69S8FCCP4r46Yw6NpbeDxsQ7R5wtnDNrClhKiuu6GnRBz7icoPewy0cCe0sMQ&fref=nf
  • For one round, the first hit will not lead to your defeat. In the next Round, randomly convert 6 runes into Dark runes and enchant the board.

Non-seal cards
Yomi (Earth Elf)
Coliseum, CD8
  • Earth runes become Earth Elf runes. For 1 round absorb the first hit (?). Reflect 50x earth damage of damage absorbed.
  • Teamskill: See Kurama
Yukina (Water Elf)
Arena, CD6
  • For 1 round, freeze all enemies, turn them to water. +5s spin time while this active is in play.
Botan (Water Demon)
Free for 7 days Sign-in, CD 10
  • Seems to have Sun Shangxiang's leaderskill.
  • All runes become demon runes. For one round, the more elements of runes dissolved, the higher the water attack, up to 2.2x.

Puu (Water Evomat)
  • Candigon type skill accumulator for YYH.
Jin (Earth Elf)
https://www.facebook.com/tos.zh/posts/1913750538715456
Biweekly, CD8
  • Arrange all Earth runes from the top left corner downward [like Killua]. For 1 turn, for every column in which 5 or more runes are dissolved, 2 Earth Elf runes will be generated

This collab will be region locked to the same regions as HxH.



GE: "Summer Vacation"

[Image: 29511edc91f89f6fb3e5cbdb0411cwv5.JPG]
Siuming Fire Human CD5: 2 Random columns under fire members become 3 enchanted fire, 2 enchanted heart.

Cinderella and Bobo will appear randomly in GE stages and will drop themselves.

Shakuro and Rainee will be available as prizes accruing a certain number of personal points (presumably at SLV10). Also available is Gabriel's skin from the current sci-fi set for Keepers.

[Image: 33176da65df83f0a1776338eb911cx05.JPG]



PR TTJZ


[Image: 94ef226b3a67211a080ccb69bf11cx35.JPG]
Inserted late lol, but I was under the impression everyone would already know he was coming. Anyway, the new teamskill CD reducing looks good, plus unlike previously thought he is suitable for fire and dark, Felix isn't the only one who changes attributes, which was what Aaron thought. 

(06-29-2018, 04:42 AM)KaerfNomekop Wrote: - His Terror stage opens next Thursday, July 5th.
- PR requirements are 4 materials and a Midnight Joker.
- 1,724 HP, 2,355 ATK, 429 REC.
- 2 new team skills.
A. When PR TTJZ and 7* Felix are in the team, the one on the left changes attribute to match the one on the right (only one card changes).
B. When PR TTJZ and any other Demons are in the team, PR TTJZ's Active Skill CD is reduced by the number of other Demons.
- Active Skill is CD8, slvl 15 (same as current, unlike his brothers). Convert Fire runes to Enchanted Fire Demon runes; for 1 turn, all attributes have Fire effect.
- Combine active with 7* Felix: Convert all runes into Enchanted Demon runes. For 1 turn, all runes have the effect of all attributes.

UPDATE 05/07/2018:
-TTJZ's CD reduction team skill only activates at the start of the battle.

PR Companions of Mystical Beasts (Available beginning July 23)


[Image: 3f9ce47ca834e0ec669c5c148611ja25.JPG]

Amelioration data, trans by CarlostheTOSNoob:
PR AND Amel for Haza and friends, which opens up July 23 (the Monday after next) at 4pm.
CardAmel 1Amel 2Amel 3Amel 4
PupuroRecovery +1003 in a column 10% Team RecoveryAttack +1803 in a column 10% Team Attack
SuzukiHP +320Initial CD -3Attack +1503 in a column 10% Team Attack
HazaHP +3204 in a column 10% Team AttackAttack +1504 in a column 10% Team Attack
Copper BulletHP +5003 in a column 10% Team AttackAttack +1004 in a column 10% Team Attack
SunnieHP +500Increase Dark Rune drop rate on self column to 25%Attack +1003 in a column 15% Dark Attack

Leaked Portraits:
[Image: 36698400_1758941200851596_63386261569331...e=5BE4B1BA]
Haza

[Image: 36734542_2169790636370314_72822069268536...e=5BA80A5D]
Pupuro

[Image: 36665309_1758994764179573_77629486807887...e=5BE67823]
Copper Bullet

[Image: 36722342_1759100560835660_50926008337747...e=5BE4DB80]
Sunnie

[Image: 36778364_1759100740835642_57017835073872...e=5BA26975]
Suzuko

Other
[Image: 36632269_1427646367336940_71590874244112...e=5BE5E6D1]

Mufasa skin available at arena. Odous skin available from coliseum.


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - aahlsy - 06-28-2018

You receive Gabriel's costume at 200 points.


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - Fauxy - 06-28-2018

(06-28-2018, 10:46 PM)aahlsy Wrote: You receive Gabriel's costume at 200 points.
Ahh thank you.

Sent from my SM-G920F using Tapatalk


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - spacelion - 06-29-2018

I really wish they would make the cards dual race. As it stands I'm sure most of the cards will be Demon based as the anime is set in the Demon world.


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - Crux - 06-29-2018

Just when I thought I could start saving up some diamonds for future Ancient Seal events, damn.


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - Fauxy - 06-29-2018

(06-29-2018, 02:15 AM)spacelion Wrote: I really wish they would make the cards dual race. As it stands I'm sure most of the cards will be Demon based as the anime is set in the Demon world.
I'd like demons. We just had humans, so I'm full up and sick of that, and if this is more of the same I'll be pissed.

Yusuke as human jackpot rare, Kurama/Hiei as dual rare demon team like Gon/Killua would be nice. Botan, Koenma, Yomi should be demons. Kuwabara and maybe Genkai as the 8th card should be humans.

Sent from my SM-G920F using Tapatalk


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - Emodicer - 06-29-2018

(06-29-2018, 02:50 AM)Fauxy Wrote:
(06-29-2018, 02:15 AM)spacelion Wrote: I really wish they would make the cards dual race. As it stands I'm sure most of the cards will be Demon based as the anime is set in the Demon world.
I'd like demons. We just had humans, so I'm full up and sick of that, and if this is more of the same I'll be pissed.

Yusuke as human jackpot rare, Kurama/Hiei as dual rare demon team like Gon/Killua would be nice. Botan, Koenma, Yomi should be demons. Kuwabara and maybe Genkai as the 8th card should be humans.

Sent from my SM-G920F using Tapatalk

Ugh, another region-locked patch.

Some speculations:

Yusuke - Light or Fire, Demon (seeing as he's actually also a demon), with Switch, 1% Jackpot card
Kurama - Earth, Demon, with Switch, Rare
Hiei - Fire or Dark, Demon, with Switch Rare

(Another Earth/Dark pairing would be meh as Gon/Killua pair is already Earth/Dark. Maybe they can shake things up if Hiei is Fire because of that Fire Dragon technique. Then again, Dark on Hiei would make more sense.)

Genkai - Light or Water, Human, with Switch (from old to young), 
Kuwabara - Water or Light, Human, no Switch

(Would be interesting, albeit unexpected, to see a Water/Light team revival from this.)

Yomi - Dark, Demon, no Switch
Koenma - Light, Demon or God (?), with Switch 
Boten - Light or Water, Demon or God (?)

Then Toguro and Sensui would be the SMs.

Since Yomi is here, would Mukuro and Raizen also make an appearance? Hope we see Team Skills with Yusuke + Kuwabara and Koenma + Boten. Refreshing to see Demons having the spotlight this time around (and hopefully more cards that will give Demon runes). I hope they also make Demons have a unique gameplay to them that will make them relevant in the meta again, akin to the Tumbler of the Perinneals. 


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - KaerfNomekop - 06-29-2018

1. YYH cards will be featured by (at the least) a seal, Coliseum, Horror stage and SM.
2. Shakuro and Rainee will be rewards for 1,000 personal points, both at slvl 10.
3. You left out the most important part, PR Tongtian Jiaozhu!
- His Terror stage opens next Thursday, July 5th.
- PR requirements are 4 materials and a Midnight Joker.
- 1,724 HP, 2,355 ATK, 430 REC.
- 2 new team skills.
A. When PR TTJZ and 7* Felix are in the team, the one on the left changes attribute to match the one on the right (only one card changes).
B. When PR TTJZ and any other Demons are in the team, PR TTJZ's Active Skill CD is reduced by the number of other Demons.
- Active Skill is CD8, slvl 15 (same as current, unlike his brothers). Convert Fire runes to Enchanted Fire Demon runes; for 1 turn, all attributes have Fire effect.
- Combine active with 7* Felix: Convert all runes into Enchanted Demon runes. For 1 turn, all runes have the effect of all attributes.


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - Fauxy - 06-29-2018

Added TTJZ. Sorry. Tongue

I think Yusuke will be Water or Earth, based on his artwork. If they wanted him Light I think they would have used the brown jacket outfit. I'm thinking Water to differentiate him from Gon. Kurama, he should be Earth, but he wouldn't be the first floral themed character to land in Fire (Diablo, Sakura, and Fire Bride predate him). Kuwabara will be Light I think, and Hiei Dark. Unsure about the rest, Koenma literally has 3 diff element colors in his sprite. Maybe he'll be a buff to Guan Yu lol.


RE: 15.4 - Yu☆Yu☆Hakusho (Region Lock) - attanond - 06-29-2018

Reading the facebook messages on Yusuke announcement kind of makes me angry. People complaining about guaranteed 35 draws being a cash grab and greedy move by MH. But when you think about it, would you rather draw at most 35 times to get the card or no? I remember many people doing more than 35 draws and couldn't even get Azathoth. I think the 35 draw guarantee is one of the best things MH could ever implement.

Also, I hope most of the cards will NOT be humans. We just got a human seal, all these human seals are so sickening. During the span of this year we already have 2.5 seals dedicated to humans (ROTK2, CF, HxH). I wish MH would release a seal exclusively for Beast just like what they did with elves.