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[Teaser] 15.2 - Crash Fever return, VR Egyptians - Printable Version

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[Teaser] 15.2 - Crash Fever return, VR Egyptians - KaerfNomekop - 04-06-2018

Source

Gao Changgong and Guild War
The event runs from Monday, April 9 at 4pm to Thursday, April 12 at 3.59pm. As before, guilds will be assigned to Red, Blue or Green factions.

The period between 2am and 6am has been designated as a rest period. During this time, points earned form battles -90%. So don't spend your time in the Guild War during this period, unless you really have resources to spare.

At the end of the GW, we'll be getting a Bronze Madhead for each camp in the Central area that's under our faction's control, and 2 Baby Harpies for each camp under our faction's control in the other three areas.

Additional Accumulated Rewards:
4,000 personal points: Gao Changgong (slvl 1)

180,000 Guild points: Gao Changgong (slvl 10)
250,000 Guild points: Silver Title
300,000 Guild points: Gao Changgong (slvl 10)
[To qualify for the Guild rewards you must have at least 2,000 personal points]

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Gao Changgong
Earth Human
Active (CD6):
For each initial combo, launch a Light chaser attack at 30% damage. If initial combos are 6 or more, also launch a Fire chaser attack at 600% damage.

New SM, White-faced Vixen
[Image: 09-aedhs-rtj.jpg]

SM arrives April 13 (Fri), and features DBK and the Earth Gnome.
Card is a Dark Elf.
Active (CD7): For 2 rounds, time tunnel; Heart runes touched become Elf runes.
She also has an animated skin, which we found in the update package!

Egyptian VR
[Image: 13-srtjedtyik.jpg]

[Image: 30221950_1651152288335671_10977888648539...e=5B6D5E59]



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Will cost a dupe, or 3 PR materials and 2 Evolve materials.

OVR
Leader: [ATR] ATK on the two targeted attributes 5.5x (including actives), and 3.5x on other attributes. Damage received from the two targeted attributes -25%.
Active (at amel IV): Enchant [ATR] runes. Explode all non-[ATR] runes to deal [ATR] damage to all enemies. The more runes exploded, the higher [ATR] ATK and REC, up to 2x with 20 runes.

NVR
Active (CD5): Randomly convert 3 runes to Enchanted [ATR] runes. For 1 round, if all enemies are [inferior ATR], then [ATR] ATK on [inferior ATR] increases; otherwise all enemies become [inferior ATR].

Arena Trials returns, and Water Lionel
Starts April 9th (Monday).

In this 6th season of Arena Trials, once you've beaten all 5 stages, you'll receive an Arena Ticket. Using this ticket will reopen a completed Arena Trial stage, allowing you to gain EXP (except it won't bring you past the current maximum level).

Water Lionel evolution path will become available at 12pm on Monday April 9th. Purchase another Lionel from arena rewards too!

[Image: 20-awegaeryh.jpg]
Active (CD5): Water and Machina ATK 1.8x. For each additional effect present, +0.4x, up to 3x with three additional effects.

Source

Crash Fever Collab
[Image: 18defcd062bcfc9104b15f26064801b6.jpg]
Fahrenheit

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Celsius, Möbius and Chang'E

[Image: ec6a0a329ae68509f084bc07a4282206.jpg]
Faraday

[Image: 31837b5ad94d7e41f0c1338e7a9729f5.jpg]
Freud

[Image: 5cccd0025faf942c7a89148b570e7e57.jpg]
Lupica

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They've got their own version of Candigons.

Crash Fever Coliseum event: Gungnir
[Image: 96e6f87e6ede01e48e0e6fc8a9d50db4.jpg]
Starts Tuesday, April 17.

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Crash Fever seal cards and VR Egyptians will give bonus points. (That's Turing in the top left)

[Image: c8fe948d3fb10918af1bba82846c6587.jpg]
If encountered as a raid, Crash Fever cards have their CD restored and get 2x ATK for 7 turns; she then defeats herself at the end of the turn.

[Image: eb1d7f0d0cc0d16e891c1e29f90951f2.jpg]
Light Human
Active (CD7): Convert Earth to Enchanted Light. Explode Hearts to generate non-Earth runes. The more Hearts exploded, the higher Self ATK for 2 rounds, up to 6x with 5 Hearts.

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Usual purchasable rewards.

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Clear 15 times to get Möbius animated outfit.

Crash Fever SM: CF Nobunaga
[Image: 3cd3e8707a7458a5a8c3ac981aacc079.jpg]
Arrives Friday, April 20.

[Image: 0a2d85f9d403b6a22a8e3fd674da05f4.jpg]
Fire Human
Active (CD7): For 1 round, extend spin time to 10s; Fire ATK 1.6x; all Fire members' ATK synchronizes with the highest Fire member's base ATK.

TOS Report
[Image: 1e8a977887317c054fe47792314dc9e0.jpg]
Come the new version, we'll be able to access the Special Report, which tells you the most recent metagame leaders, members, stages and leveling strategies.

Source

Card Details

Rares

[Image: 626b6008b062d8288c631a0d8364f91b.jpg]
Final Calculation Turing
Earth Machina
Leader: When the team contains only Machinas/Machinas and Humans: Team ATK 4x and HP 1.3x; Hearts have 50% effect of all Attributes (stacks).
Active (CD7): Convert Water and Fire to Enchanted Heart. Explode Light and Dark to generate Enchanted Water/Fire/Earth. For 2 rounds, spin time becomes 8s, and damage received -4% for each rune exploded, up to 40% with 10 runes.
Team skills:
- Dual Turing: 2x of each member's REC is added to its ATK.
- Dual Turing with only Machinas: Before launching attacks, deal 15 x Total HP in Earth damage to all enemies (must dissolve runes).

[Image: 1a0fe706123f8be912ce30ffbf0c9814.jpg]
Inconceivable Wings Mobius
Water Machina
Leader: Machina ATK 4x. When 10+ Enchanted runes are dissolved, Team ATK 1.5x more. This card launches a Water, Fire, Earth and Light chaser attack at 50% damage.
Active (CD8): Randomly convert runes to Enchanted Water, until there's 20 Enchanted Water runes. For 3 turns, Machina/Beast/Demon ATK and REC 2x.
Team skills:
Dual Mobius with only Machinas: Water runes have 50% effect of all attributes. At the start of each turn, enchant the most common rune type on the board.

[Image: f157d09ecb118f44b57aed8c41fc32e9.jpg]
Electrical Induction Faraday
Light Human
Leader: When the team contains only Light Humans, Team ATK 2.5x. The more types of runes dissolved, the more ATK increases further; from 1.5x with 2 types to 2.5x with 4 types.
Active (CD6): Convert Earth to Enchanted Light. For 1 round, the first 15 runes in the initial drop batch will be Light Human runes.
Team skill:
Dual Faraday: Spin time +2s. Hearts have 50% effect of Light. When 30+ runes are dissolved, Team ATK 2.5x more.



Commons

Chang'E
Water
Active (CD6): Explode all runes to drop non-Fire runes. For 1 round, all Water and Heart that drop will be enchanted.

Celsius
Water
Active (CD7): Convert 8 non-Heart runes into Enchanted Hearts. Member on the right's CD -1. For 1 turn, the initial drop batch will only be Water/Light/Dark runes.

Fahrenheit
Fire
Active (CD7): Explode 10 runes in an X shape to drop Enchanted Fire runes. For 2 turns, damage received -30% and drop rate of Hearts is transferred to Fire.

Morse
Fire (Human?)
Active (CD7): Convert Heart to Enchanted Fire Human runes. Explode all Water and Light runes; for 2 turns, Fire ATK increases with the number of runes exploded, up to 1.8x with 8 runes; drop rate of Hearts is transferred to Fire; Fire runes that drop will be Enchanted Fire.

Hubble
Light Human
Active (CD7): Convert Water/Fire/Earth to Enchanted Heart; convert Dark to Light. For 1 turn, you deal colorless overheal damage to all enemies (ignores defense).

Freud
Dark
Active (CD8): Explode all non-enchanted runes to generate enchanted Attribute runes. For 2 turns, damage received -40% and Self ATK on Gods increases 3x.

New Arena card
[Image: 93fd158f3e0aad773822a3a80d0c05e4.jpg]
Ame No Murakumo, Wild Soul
Water Human
Active (CD8): Convert Fire and Earth to Water. For one round, 15 runes in the initial drop batch will be Water Human runes.

Bonus! New Uriel outfit.

[Image: ec0833d34804b61d4404ed49d1213f1f.jpg]



RE: [Teaser] 15.2 - VR Egyptians etc. - Revdarian - 04-06-2018

2am and 6am what? Hong Kong time? Fair for some time zones, unfair for others. Typical.


Edit : the sm was unexpected, a lot like alternate universe daji, I guess that it fills the slot between the kof card and the dark human that launches earth attacks to the moon :p forgot both their names. 


RE: [Teaser] 15.2 - VR Egyptians etc. - Fauxy - 04-06-2018

Daji in fox form?

Aww. I guess I expected a lot because the Greeks got so heavily reworked. But it looks like Egyptians might still be member focused, unless NVR leaderskill turns out to be something amazing or there's a teamskill, but I feel like I should already start lowering my expectations. And CD stays at 8? What a way to force people to get the dragonware if it's CD reduction. NVR active doesn't feel like it's as good as OVR active though? But attribute change for every element is useful, though niche.


RE: [Teaser] 15.2 - VR Egyptians etc. - desrt - 04-06-2018

(04-06-2018, 12:11 AM)Revdarian Wrote: 2am and 6am what? Hong Kong time? Fair for some time zones, unfair for others. Typical.

really concerned about this as well, 2:00 am - 6:00 am over there is  12:00 md - 4:00 pm for me, just saying; its one thing that the low point break is while i am supposed to be sleeping and another that it is during lunch time and the afternoon


RE: [Teaser] 15.2 - VR Egyptians etc. - wong ah neh - 04-06-2018

X30 for ovr eqyptian works really well with biweekly machina.
Instant 5cd 48m damage from 1 card.
Nvr form also nice 5cd att changer. Rip yj, beo, ach,


RE: [Teaser] 15.2 - VR Egyptians etc. - Doublegambler - 04-06-2018

Not sure why but with all the great utility SM dark elf cards, daji, and now this, I’m really hoping for an eventual Dark Elf leader that also uses hearts for offense.


RE: [Teaser] 15.2 - VR Egyptians etc. - Sayokyoku - 04-06-2018

(04-06-2018, 09:51 AM)wong ah neh Wrote: X30 for ovr eqyptian works really well with biweekly machina.
Instant 5cd 48m damage from 1 card.
Nvr form also nice 5cd att changer. Rip yj, beo, ach,

Yeah, some people on the Chinese side are already considering tinkering with dual Tricolour OVR Egyptian + Biweekly Machina / Biweekly Machina / Tricolour NVR Egyptian / Utility. Could be an interesting budget team for speedrunning.

(04-06-2018, 11:22 AM)Doublegambler Wrote: Not sure why but with all the great utility SM dark elf cards, daji, and now this, I’m really hoping for an eventual Dark Elf leader that also uses hearts for offense.

Uh, Rose...?


RE: [Teaser] 15.2 - VR Egyptians etc. - aahlsy - 04-06-2018

If you're going speedrunning why not stack the team with snipers? E.g. dual ovr Egyptian, 2x biweekly snipe, PR DD, utility

The only reason you need machina is if you need to spin to break a shield. Otherwise at cd 5 the snipers do 15m/5m damage which is plenty.


RE: [Teaser] 15.2 - VR Egyptians etc. - jtsmith - 04-08-2018

VR Egyptians look better than I thought they would be.


RE: [Teaser] 15.2 - VR Egyptians etc. - desrt - 04-08-2018

Sexy Tefnut is creepy AF