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[Discussion+Strategy+Info] Justice’s Punishment - Printable Version

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[Discussion+Strategy+Info] Justice’s Punishment - Arigato - 09-16-2016

Image Source: TOS Wikia


INFO


WaveEnemyATKCDHPDEFSkillDrop
1[Image: 60?cb=20160627042503&path-prefix=zh]7874120719504520[Image: 22?cb=20150217102910&path-prefix=zh] Masked Trail
Enemy masks at most 6 runes along spinning path.
2[Image: 60?cb=20140618220909&path-prefix=zh]60922(2)1435080830[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Uncontrollable • Revenge - 50x
Enemy is immune to all control skills. When enemy's companion is defeated, enemy's ATK and DEF become 50x.
2[Image: 60?cb=20140618220930&path-prefix=zh]68552(1)1289730850[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Uncontrollable • Revenge - 50x
Enemy is immune to all control skills. When enemy's companion is defeated, enemy's ATK and DEF become 50x.
3[Image: 60?cb=20160627042501&path-prefix=zh]5083128919305870[Image: 25?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150501002133&path-prefix=zh][Image: 22?cb=20150217102326&path-prefix=zh] Active Lock - 5R • Illusion • 7+ Combo Shield - EX
Enemy locks all actives for 5 turns. Summoner is unable to identify true nature of runes. Summoner need to make 7 or more combos to inflict damage to enemy, else enemy will attack for (7-N) times.
4[Image: 60?cb=20141125115903&path-prefix=zh]982711(2)261000000[Image: 22?cb=20150217102646&path-prefix=zh] 90% Weaken - 3-5R
Summoner's ATK is reduced by 90% for 3 to 5 turns.
5[Image: 60?cb=20160627042459&path-prefix=zh]16598241068906590[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217103124&path-prefix=zh] Effect Removal + Reset • 15% Reflect
Enemy removes all effects in play and reset CD of corresponding active upon entry. Enemy reflects 15% of damage received back to summoner.
6[Image: 60?cb=20160915013953&path-prefix=zh]93612446136073230Phase 1: [Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Spam Trojan • Post Attack Conversion - 8 Water
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attacks twice in a turn. After enemy attacks, enemy converts 8 runes to Water.
Phase 2: [Image: 22?cb=20151005153350&path-prefix=zh] Earth Marking - Dissolve 20% Weaken
Enemy marks all Earth runes every turn. For every marked rune dissolved, summoner's ATK is reduced by 20%.
6[Image: 60?cb=20160915013953&path-prefix=zh]6379165898001829800Phase 1: [Image: 25?cb=20150217103123&path-prefix=zh] Immortality
Enemy is immune to all attacks.
Phase 2: [Image: 25?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150501002241&path-prefix=zh] Permanent Active Lock - Earth • 2 Seconds Spinning • Deduction Trojan - 25%
Enemy locks all Earth actives upon entry. Enemy reduces rune spinning time to 2 seconds. When enemy attacks, 25% of summoner's HP will be deducted. The more the enemy attacks, the higher the deduction percentage.
Phase 3: [Image: 25?cb=20150217102455&path-prefix=zh][Image: 22?cb=20151005153351&path-prefix=zh][Image: 22?cb=20150501002241&path-prefix=zh] Permanent Active Lock - Except Earth • Dissolve Heart 50% Weaken - 98R • Deduction Trojan - 25%
Enemy locks all non-Earth actives upon entry. For 98 turns, when Heart runes is dissolved, summoner's ATK is reduced by 50%. When enemy attacks, 25% of summoner's HP will be deducted. The more the enemy attacks, the higher the deduction percentage.
[Image: 60?cb=20160915013954&path-prefix=zh] lvl1
6[Image: 60?cb=20160915013954&path-prefix=zh]121253437359059640Phase 1: [Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217102908&path-prefix=zh] Ambush - Bottom Row Freezing
Enemy attacks once upon entry and freeze the bottom most row. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
Phase 2: [Image: 22?cb=20151005153350&path-prefix=zh] Earth Marking - Dissolve 20% Weaken
Enemy marks all Earth runes every turn. For every marked rune dissolved, summoner's ATK is reduced by 20%.


ACHIEVEMENTS & REWARD


  1. Team consists of only Earth Members. (Team skill excluded)
  2. Leader is the same as ally.
  3. Hidden: Team consists of only Fire Members. (Team skill excluded)
[Image: 120?cb=20160808142250&path-prefix=zh]
Type: Opal of Shadowfall
Restriction: Fire only
Charging Condition: Dissolve Fire Runes
Skill I: For 1 turn, heal 75% of team HP.
Skill II: For 1 turn, team ATK + 10%.
Skill III: For 1 turn, all Fire Members attacks once additionally with 20% ATK as Fire attack.


RE: [Discussion+Strategy+Info] Justice’s Punishment - byankee - 09-16-2016

Boss stage looks pretty tough!

Quick question about using Septem on boss, if bursted either the armor/weapon and enter phase 2, will doing a full attack skip the third phase?


RE: [Discussion+Strategy+Info] Justice’s Punishment - Arigato - 09-16-2016

(09-16-2016, 08:12 PM)byankee Wrote: Boss stage looks pretty tough!

Quick question about using Septem on boss, if bursted either the armor/weapon and enter phase 2, will doing a full attack skip the third phase?

Phase related to how many enemy you defeat.

If you kill both part at the same time, the center will skip phase 2 and go to phase 3. If you kill anything, it won't go to next phase with full HP, it will just die.


RE: [Discussion+Strategy+Info] Justice’s Punishment - Suun - 09-16-2016

Will go with erebus and add brynhild


[Discussion+Strategy+Info] Justice’s Punishment - aahlsy - 09-16-2016

Probably using Artemis, maybe replace Pollux with offensive converter like Loki
[Image: ba84079b1ea7fac2d4c4a485ab6f6133.jpg]

Edit: ended up using this team but with Loki instead of Pollux.
Details + Video here:
http://www.towerofsaviorsforum.com/Thread-Discussion-Strategy-Info-Justice%E2%80%99s-Punishment?pid=267769#pid267769
Sent from my Nexus 6P using Tapatalk


RE: [Discussion+Strategy+Info] Justice’s Punishment - wong ah neh - 09-16-2016

Info for hidden achievement is all fire.
http://www.g8game.tw/archives/29273
Cant think any mono fire team to beat this sm.
Last form boss high def really hard to crack without active.
Edit: maybe fire bride can. Bride, mrcosias, medea, achiles fusion, bride. Reduce def DC


RE: [Discussion+Strategy+Info] Justice’s Punishment - CarlotheTOSNoob - 09-16-2016

I'm just gonna try barbarhogg and pray that mufasa+lots of booster kill mark ii
Then figure a way to kill florice and armor...

Actually, for my team, i can use barbara, mufasa, pilatus and earth demon dragon to knock the debuff, then on panda and kill at florice, but the amount of skydrop needed...


RE: [Discussion+Strategy+Info] Justice’s Punishment - byankee - 09-16-2016

(09-16-2016, 09:39 PM)CarlotheTOSNoob Wrote: I'm just gonna try barbarhogg and pray that mufasa+lots of booster kill mark ii
Then figure a way to kill florice and armor...

Actually, for my team, i can use barbara, mufasa, pilatus and earth demon dragon to knock the debuff, then on panda and kill at florice, but the amount of skydrop needed...

For mark 2, you can use a werewolf for defence break, dunno about Florice and the boss though, three bursts are needed...


[Discussion+Strategy+Info] Justice’s Punishment - rxwing - 09-16-2016

Fire, for whoever has all the cards... maybe can try:
Shuten (L), PKoF/Agnamut/Scholar fusion, Medea, TBYE, Taurus, Fire YanXi$ (A)

craft, anything todo with defense.


RE: [Discussion+Strategy+Info] Justice’s Punishment - jtsmith - 09-16-2016

i am thinking this just to pass this crap stage:
daji brynhildr Ed septum verd wukong

i have not confirmed this:
rd1 grind all actives up, stack dark runes
rd2 5 dark rune full attack and on Ed wukong and septum...manually spin well and use dc if needed.
rd3 bryn and daji
rd4 wukong 3 rd def break still up so spin at least 3 dark or 3 earth.
rd5 stack verd and 1 combo filter till dead.
rd6a full 5 dark rune attack and full burst plus dc  to make sure u end up with 3 dark.  dissolve no earth or better yet get rid of all earth in rd5.
rd6b this phase skipped when u full attack rd6a
rd6c dissolve 3 dark and no earth.

i am not sure about boss mechanics from last time.  good luck all.