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  Are the collabs killing the the forum?
Posted by: dessed - 10-12-2018, 04:56 AM - Forum: General Discussion - Replies (14)

I have played the game for a long time. Just got my 1750 day reward. I find myself playing less and less. 

Maybe I played too long. Maybe it became monotonous. But I noticed the forum is being used less and less. We use to have long discussions about the game. Nothing has been said here in a week.

Sad to see the users disenfranchised by the game. Great game. Usually.

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  [Teaser] 16.1 Konosuba Collab, New Horror Stage, Fire Roger evolution
Posted by: KaerfNomekop - 09-19-2018, 09:04 PM - Forum: General Discussion - Replies (32)

New Horror stage arrives next Monday, September 24.

Clearing Basic difficulty 5 times gets you one Ranto (slvl 5), and each clear of Horror difficulty drops 1 Withered Melog.

7,000 points: Light Alpaca x1
12,000 points: Horner x1
18,000 points: Silver Spell x1
22,000 points: Ranto (slvl 10) x1

Light Dragon
4,644 HP, 1,507 ATK, 40 REC, 40 TC
Active (CD8):
- If the team contains a Human/God/Demon, enchant 15 random runes; if all three are present, enchant all runes.
- If the team contains a Dragon/Beast/Elf, Team ATK 2x for 1 round; if all three are present, Team ATK 2.5x.
- If the team contains a Machina, fully recover HP and ignore enemies' Defense for 1 round.

A new Roger evolution will become available at 12pm on September 24. Evolution materials are 1 Roger, 1 Honeymon, 1 Sword and 2 Eternal Fire Spirits. One copy of Roger will be available for purchase from Arena, alongside the slvl 10 Rogers that are awarded at Sergeant 1 and Sergeant 3.

Fire Human
Leader Skill: Human ATK 3.5x. When 6+ Water and Fire runes are dissolved, Human ATK 1.5x further. Water and Fire damage received -30%.
Team skill: When Roger is a member and the team contains only Fire Humans, Roger's HP 2x.
Active (CD5): For 1 turn, damage received -60% and this card cannot attack. Next turn, Fire and Human ATK 2x, and Fire damage can overpower Water enemies.


Konosuba collaboration will be the focus of Version 16.1, which arrives in October.

This collab is region-locked to Hong Kong, Macau, Taiwan, Singapore, Malaysia and Thailand only.

The rare characters from the seal will be Megumin, Aqua and Darkness; their details will be revealed later.

Earth Human
Leader: Runes can be dissolved in groups of 3. Rune drop rates cannot be altered. (same as Pontos/Erebus)
Team skill: When Kazuma is Leader and Ally, Earth ATK 9x.
Active (CD6): Explode the columns under Konosuba series members to generate Enchanted runes. Trigger one of the following random effects:
- Team ATK 1.8x for 1 turn.
- Team ATK and REC 2x for 1 turn.

Chris (Eris)
Earth Human
Active (CD 6): Convert Dark to Enchanted Water, Light to Enchanted Fire, Heart to Enchanted Earth. For 1 turn, Self ATK on Demons 5x.

Fire Human
Active (CD3): Convert 6 random runes to 3 Enchanted Fire and 3 Enchanted Heart (runes not of team member's attributes have priority). If the team contains Megumin, this can be activated again (maximum once per wave).


Next version's Arena card revealed.

Guild Receptionist - Luna
Light Human
Active (CD6): Convert the columns under 1 random Human and 1 random Demon into Enchanted Light; convert the columns under 1 random God and 1 random Elf into Enchanted Heart.

Fire Human
Leader: When the team contains 3+ Attributes, Human and God ATK 5x. All members' damage on Light and Dark enemies 2x, and 1.5x on other Attributes (includes actives).
Active (CD7): Convert the top and bottom rows to Enchanted Fire. Deal 8 million Fire damage to all enemies (ignores defense and enchanted shields). At the end of the turn, this card enters Fatigue for one turn.
Active (CD7, only usable when DC is full and cannot activate DC that turn): Convert odd rows into Enchanted Fire. Deal 10 million Fire damage to all enemies (ignores defense and enchanted shields). At the end of the turn, this card enters Fatigue for two turns, while non-Megumin Humans and Gods enter Excitement for two turns.
Team skills:
When used as Leader+Ally:
- Fire runes have effect of all attributes
- Konosuba series cards HP +2500
- Fire rune drop rate increases to 25%
When used as member in Dual Aqua: All other runes have Fire effect.

Water God
Leader: Water and Konosuba series cards ATK 5x. If 5+ initial combos are made, ATK 1.3x. Runes will only dissolve in the initial batch.
Active 1 (CD8): For 1 turn, initial dissolve can trigger for groups of 2. If more than 25 runes are in the initial dissolve, next turn convert all runes randomly into 5 attributes.
Active 2 (CD7): Remove all added effects. For 1 turn, team damage on Demons and Machinas 3x.
Team skills:
When used as Leader + Ally:
- All runes have Water effect.
- 15 second spin time.
- Runes touched while spinning become enchanted.
- When 5+ types of runes are dissolved, damage received -87%.
- Team contains Megumin or Yunyun: All runes have Fire effect.
- Team contains Kazuma or Chris: All runes have Earth effect.
- Team contains Darkness: All runes have Light effect.
- Team contains Wiz: All runes have Dark effect.
When used in a team with Mitsurugi: Mitsurugi's active changes to "Select and explode 1 type of rune to generate runes not of that type. If added effects are in play, Team ATK 2.5x".

Light Human
4447 HP, 992 ATK, 544 REC
Leader: When the team contains only Humans, Human HP and ATK 1.5x, while Light Human HP and ATK 2x. Every time you are attacked by an enemy, Human ATK increases by a further amount, up to 6x. If no attacks are received for 2 turns in a row, ATK will decrease.
Active (CD8): Heart drop rate becomes 0 and is transferred to Light instead. Damage received -15%; every time an enemy attack is received, reduction effect +10%, up to -35% reduction. Lasts until death or reactivation. This skill can be deactivated at any time to convert 8 random runes to Heart.
Team skills:
When used as Leader + Ally, Light and Heart have 50% effect of each other.
When used as member in Dual Aqua: All other runes have Light effect.

Konosuba seal draw series will have its own Candigon-type feeders.

Next week's SM is Vanir.
Boss A skill: Lock all actives + attacks and mask all runes if the team contains Gods. Initial Dark combos = no damage and extra attacks from him. Ignores control skills.
Boss B skill: Left and right columns are lasered. If the team contains Humans, touching the lasered runes will kill you. While his HP is 40% or more, the next damage will not kill him; if he reaches 1 HP, he will fully recover HP and ATK increases to 2x. Ignores control skills.

Dark Demon
Leader: Dark ATK 3x. Damage on Humans 2x. 
Active (CD6): Convert 6 runes to Dark Demon runes (non-Dark, non-Heart runes have priority). Deal 80,000 Fire damage to one enemy, regardless of defense.

Craft reward: Colorless Demon Bubble
1: Demon ATK +20%
2: 3 random Demons CD -2
3: For 1 turn, damage received will not kill you.

The legendary Pisces outfit will be up for sale in Arena!

Next biweekly is Lizard Runners (Konosuba exclusive).

Lizard Runners
Fire Beast
Active (CD6): Explode Light and Dark runes to generate enchanted runes. For 2 turns, after moving runes, Light and Dark rune drop rate is halved, and gets transferred to Hearts instead.

3 new Machina cards are getting added to Friend Point seal.

Component - Zeppelin
Water Machina
Active (CD6): For 1 turn, Light, Dark and Heart runes have 50% effect of Water, Fire and Earth. If Fuel is 50%+ on activation, the effect increases to 100%.

Component - Cannon
Fire Machina
Active (CD6): Explode the lowest row of runes 3 times successively. For 1 turn, Self ATK 3.5x.

Component - Wings
Earth Machina
Active (CD6): For 1 turn, this card launches 3 chaser attacks of random attributes. If 3+ attributes are dissolved, Team ATK 2x and recover 6,000 HP. 

These three components can fuse into a new Machina card.

Obstacle Destroyer - Magic Soldier
Earth Machina
Active 1 (CD6): For 1 turn, this card launches 1 chaser attack of a random attribute at 2x damage for every group of Water/Fire/Earth runes in the initial dissolve. Recover 3,000 HP for each group of Light/Dark runes in the initial dissolve.
Active 2 (CD8): Explode the bottom 2 rows of runes 3 times successively, dealing colorless damage to all enemies and generating enchanted runes. For 1 turn, all attributes have the effect of Water, Fire and Earth.

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  [Teaser] New SM, Machina Chinese Beasts PR
Posted by: KaerfNomekop - 09-14-2018, 11:09 PM - Forum: General Discussion - Replies (6)


There's going to be a promo campaign between TOS and COMEBUY tea stores; the highest rewards are an ALL MAX Mesopotamia, iPhone X 64G and a Nintendo Switch. More details at

Next week's SM (September 21) is Indra.

Boss Wave 1 skill: Non-God CD reset, 3 Electrified Runes, 7+ Combo shield
Boss Wave 2 skill: 30 Cumulative Light Rune shield (resets at CD0 when achieved), No Initial WFED dissolve, Ignores Control Skills

Indra details:
Light God
Active (CD6): Convert 7 fixed positions into Light God runes. For 1 turn, the highest damage dealt by Gods or Demons becomes the damage dealt by all Gods and Demons.

3* Craft reward:
Light Bubble
1: CDs of 2 random Light -1
2: Light ATK +25%
3: Recover 50% HP

The Chinese Beasts (Schemas) are getting an alternate Machina PR path, starting 4pm September 17 (Mon).

The PR materials are 2 Egg Watchman, 1 Power Core, 1 Honeymon and 1 Eternal Spirit.

Water Machina
Leader: When the team contains only Machinas and Dragons, Team ATK 4.5x and +300 ATK for each member. When 3+ runes are dissolved in a Machina's column, that card's ATK 1.5x.
Active (CD5): Convert the columns of 2 random Machinas to Enchanted Water. If Leader and Ally are Machinas, then Leader and Ally ATK 2.5x for 1 turn.

Fire Machina
Leader: Machina and Beast REC 3x. When Hearts are dissolved, recover 5% of Machina+Beasts' total HP.
Active (CD6): Cut self HP to 1. For 1 turn, every column of 5+ runes in the initial dissolve will generate 4 Enchanted Fire runes. If 2 or more columns of 5+ runes are dissolved, fully recover HP.

Earth Machina
Leader: Machina and Beast HP 3x. After receiving attack damage from an enemy, deal 5x Machina+Beast's total HP in colorless damage to all enemies before launching attacks the next turn (runes must be dissolved).
Active (CD6): Convert 5 random runes to Enchanted Heart (Light and Dark have priority). For 1 turn, Hearts have 50% Earth effect; for each other Machina in the team, this effect increases by 50%, to a max of 300% with 6 Machinas.

Light Machina
Leader: When the team contains only Machinas and Beasts, Team ATK 5x. Runes of the leader's attribute have 50% effect of all attributes (can stack). When 5+ combos are made, Machina Fuel +5%. When all Machinas are at 100% Fuel, Self ATK 2x.
Active (CD6): For 1 turn, Beast and Machina ATK 1.5x. Ignore 80% of enemies' Defense. If this card's Fuel is at 100%, ATK increases to 2x and ignore 100% of enemies' Defense.

Dark Machina
Leader: When the team contains only Machinas and Beasts, Team ATK 5x. Runes of the leader's attribute have 50% effect of all attributes (can stack). When 5+ combos are made, Machina Fuel +5%. When all Machinas are at 100% Fuel, Self ATK 2x.
Active (CD6): Convert Light and Heart to Enchanted Heart; Convert Water and Dark to Enchanted Dark. If HP is 1 upon activation, then for 1 turn Self ATK increases by 2000 (cannot stack).

The next area of the 10th Seal, Ritual Ruins, opens at 4pm September 17 (Mon). Dragons and Elves are prevented from entering this section.

Zana, the elven composer of "Whisper of Monesis", is the boss of this area.

Boss Wave 1 skill: Earth Conversion, Damage becomes HP when Earth initial dissolve is made, Rune Conversion skill block
Boss Wave 2 skill: Non-Fire damage is negated, 2s spin time, Enchanted Fire Puzzle Shield EX

Similar to the Warzone Remains, you must collect Tunestones from the Ritual Ruins in order to unlock the next area, the Eternal Prison. Upon the release of the Ritual Ruins, the Trade Fortress will also open up trades to exchange Tunestones of specific types and amounts for Silver Patterns, Silver Seals and Yummy Alpacas.

Finally, next week also sees the return of Riddles in the Moonlight! Challenge the stage a specified number of times to get rewards, but with the restriction that any monsters used (Leader, Member or Ally) will be blacklisted and cannot enter again. You can reset the blacklist and accumulated clear amounts at any time.

A Medea summer outfit is the reward for 10 clears. Other rewards include PR materials, Harpies and a title.

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  [Teaser] New Earth Black Card, Coliseum, Survivor of Oroz
Posted by: KaerfNomekop - 09-06-2018, 10:49 PM - Forum: General Discussion - Replies (44)

New Black card debuts next Monday, and lasts all week (September 10 to 16). Every 40 draws guarantees one Mesopotamia. The 10-draw option becomes available again, with one Yummy Alpaca free with every 10-draw. Ancient Coin seal also returns during that time.

Earth Human
- Earth ATK 4x and Earth Human ATK 5x.
- Extend spin time by 2.5s regardlessly.
- For each group of Light/Dark runes dissolved, turn one random rune into an Enchanted Human rune (Earth and Heart have priority)

Active (CD5):
- When 4+ Combos are made, this card launches an extra Light and Dark attack.
- When 6+ Combos are made, this card's ATK 3x.
- When 8+ combos are made, this card's damage ignores specific initial combo shields.
- Effect persists until you don't dissolve 4+ combos.
[Both Leader and Ally should be able to activate this skill at the same time]

Team skill when running dual:
- Leader's leader skill gains the effect [Light and Dark can be dissolved in groups of 2].
- Light and Dark runes have 50% effect of Earth and Heart.
- Earth HP 1.2x.
- Leader and Ally's initial CD -5.

To celebrate Mesopotamia's introduction, a new iteration of the Collector's Deck will be open the following week from September 17 to 23. This deck has 30 Earth cards (some appear multiple times), and each card is removed from the pool of available cards once drawn; you can reset the pool manually at any time. [Haza is the advertising card for this pool so presumably will be present.]

We're also getting one free Diamond Seal draw daily from logging in on September 10 to 16. If you're lucky you might draw Mesopotamia through this!

New Coliseum event, featuring Kubera.

Enemy skill: If the team contains cards from the Hindu Gods series, then Gods' CDs become 0 and God ATK 2x for 7 turns. Every turn, one random runetype is converted to Light runes; if Light runes are in the initial dissolve, damage dealt to the enemy becomes recovery instead.

Hindu Gods and VR Babylons (both forms) will give 20% extra points when used in the team.

15 successful clears nets you a Shiva animated outfit.

Purchasable rewards include:
- Kubera (1,800 points, infinite)
- Harpy (4,000 points, x1)
- Baby Harpy (1,000 points, x30)
- Arcane Luster (800 points, x30)
- Dagger Wielder (2,000 points, x5)
- Zhou Yu (1,200 points, x11)
- Peryton (1,200 points, x11)
- Guardians of Heaven (1,000 points, infinite)

Light God
Active (CD8): For 2 turns,
- Damage received -50% (-80%).
- Leader and Ally ATK 2x (3.5x).
If the team contains Only Gods, values in brackets apply instead.

New Survivor of Oroz weekly card, Ziz.

Light Beast
Active (CD8): Turn runes in Beasts' columns into Beast runes. For 1 turn, Beast members launch one Light chaser attack at 2.5x damage.

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  Fun Combination: Y'golonac +Shire
Posted by: White_Scythe99 - 09-02-2018, 12:21 PM - Forum: General Discussion - Replies (2)

I was thinking of something fun to do with Shire in Yusuke team when I came across this:

If I activate Y'golonac followed by Shire, it guarantees that the bottom row will be light runes (Y'golonac's effects), followed by a top row of water runes (Shire's effect).

The best part? Since bottom row is all light runes, Shire's 2.5 additional multiplier is guaranteed.

Y'golonac has a 5 CD cooldown, while Shire has 6.

But a 6 CD combination of 2.5 multiplier with 2 types of attacking runes (Light and Water) for Yusuke team isn't too shabby right? P/S Y'golonac gives Yusuke a sniping effect as well.

Anyone trying this as well?

Fun fact: Shire is an executioner while Y'golonac has no head, so they go well together I guess?

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  [Teaser] Babylon VR and New GE, New Biweekly
Posted by: KaerfNomekop - 08-24-2018, 07:51 PM - Forum: General Discussion - Replies (17)

New Teaser is out!

New GE

New GE is split into 5 stages this time, with the mob drops respectively being:
- Guardians of Heaven
- Little Witches
- Missionaries
- Slimes
- Tin Toy Troop
It will feature a series of new mobs, the Dim Sum Ladies. Each one gives 50k EXP when fed to a card; but if you feed all five different ones together, it becomes a total of 1.5m EXP instead.
Chang'Xi and Chang'E will feature as the raid cards, giving 200 points and having 100% drop rate.

The new GE card, Celia:
Dark Human
Active (CD 8): For 3 turns, when HP is not full, recover HP based on the number of Humans in the team, up to 15,000 HP with 6 Humans.

200 personal points gets you a Sariel outfit, and 1,000 personal points gets you a SLVL 10 Hou Yi.

VR Babylons

Leader: [ATR] ATK 4.5x. For each column of 4+ runes in the initial dissolve, 1 [ATR] God rune will be generated in that column.
Active (CD 10): 10 second time tunnel. For 1 turn, by dissolving a group of 6+ [ATR] runes, [ATR] ATK 2x.
Team skills:
- For each column of 5+ runes in the initial dissolve, 2 [ATR] runes are generated in that column.
- When 2+ columns of 4+ runes are in the initial dissolve, Team ATK increases, up to 1.5x.
- Spin time +2s
- Ignore Burning and Sticky enemy skills (excluding Hellfire)

Leader: [ATR] ATK 3.5x. For each row of 3+ runes in the initial dissolve, 1 [ATR] God rune will be generated.
Active (CD5): Explode self column to generate Enchanted [ATR] and Enchanted Heart runes. If adjacent members are [ATR] Gods, explode their columns likewise.

VR will be made available on August 27 (Monday) at 4pm. For each Babylons' outfit you own, you will receive 1,000 souls back, as well as the corresponding outfit for the Refined form.

Anu has exhausted his teachings to the Babylonians, and is leaving to continue his explorations. (i.e. no more team skills with Anu after VR)

Next biweekly: Lambda
Earth Machina
Active (CD6): For 1 turn, the higher Team HP, the more Machina ATK and Fuel increases, up to 2.2x and 40% with 40,000 HP.

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  I was no given he diamond that i purchased
Posted by: Daniel Sim - 08-19-2018, 02:43 PM - Forum: General Discussion - Replies (7)

I bought a diamond for revive when doing Uriel's fucking hatd amelioration. Madhead DID NOT gove me the diamond I purchased. How xan I gk and claim it. Plus now Madhead is making the card amelioration fucking hard and fucking diamond/cash sucking.[Image: b51dfa9a52fd092396b7b903709ebe2c.jpg]

Sent from my Redmi Note 5 using Tapatalk

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  QoL improvement about Team Skills
Posted by: Fractal - 08-16-2018, 04:50 AM - Forum: General Discussion - Replies (2)

With the release of PR Suzuko and her very strict conditions on members, and the lack of suitable members has made me think a bit. Should Team Skill conditions be updated before a stage is entered and after a stage is entered?

The reason this question came up is because of my fondness for Suzuko's play-style and the lack of fire beast that I think are powerhouses. One beast card that I have liked for a really long time is Cygnus, CD5 rune equivalency and attribute changing team skill has made her one of my favorite cards. So I planned to use her in my Suzuko team, but her attribute change happens after the stage is entered and the team skill to change Suzuko's leader skill doesn't update after the fact.

I feel that the team skill should at least be updated once after a stage is entered, if not like leader skills which update constantly through a stage. One example is Yusuke and Kurama Leader/Ally team, when you enter the stage, Kurama's Leader skill is not applied till Yusuke is switched with Demons and Elves only.

I have no idea whether or not this would break the game, or make things significantly easier, but it is a QoL change that I would like to see happen. What do you guys think?

Edit: Link to illustrate my point -, there is also no indication that excludes team skills like SM achievements.

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  [Teaser] Patch 16.0
Posted by: CarlotheTOSNoob - 08-10-2018, 08:31 PM - Forum: General Discussion - Replies (76)

First Teaser

[Image: febf654eecf8fb28765ec497fe11vtx5.JPG]

New SM - Shire

[Image: ec96498891efdedb178f451e3411vty5.JPG]
The Stage will be available on 17th of August at 22:00.

Shire: Water Demon
Active: Convert Top row into Enchanted Water. For 1 round, by dissolving the bottom row, Team Attack x2.5. (Doesn't have to be 1 row of 6 runes.) CD 6

[Image: 79efce35ac79e387d03f10559311vu05.JPG]

3 Star Achievement Craft:
Water Opal
Effect 1: Ignore 80% defense
Effect 2: 3% damage dealt is converted to HP recovery, max recover to 50% HP
Effect 3: All member ignore attribute relation.

Water Demon Gameplay

New Hindu Gods

[Image: 0f073b43eec8f38eccdf1a122911vu15.JPG]
The Water God is Varuna

Active: For 1 round, for every 2 Water Runestones are dissolved (initial batch), 1 Water God Runestone is guaranteed to drop. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

Seems to pair well With Pontos and NVR Water Xi.

[Image: 38916093_1976240719133104_85061165571668...e=5BFE9DF6]
The Fire God is Agni

Active: For 1 round, Unlimited Movement without dissolving within Runestone-moving time. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6.

Speculated to be a Rare, but I disagree, meaning this Seal might only have 2 rares.

[Image: f3366e73bd3b86f65fc6e17cf311vu25.JPG]

Varuni: Dark God (Bottom Right)
Active: For 1 round, God Attack and Recovery x1.5. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

Parvati: Earth God (Top Middle)
Active: For 1 round, Leader and Ally attack x4. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

Lakshmi: Light God (Bottom Left)
Active: For 1 round, By dissolving Light, Dark and Heart, Team Attack x2.2. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

When either one of those 3 cards are in the team and the team contains only Gods, their CD become 0. Most likely Varuna and Agni has this Team Skill too.

[Image: Screen_Shot_2018-08-16_at_10.00.01_PM.png]
Rare Pulls: Brahma

(Fire God)

Leader Skill: God Attack x4. Attributes that are not initially dissolved are guarateed to drop. By disolving 5 attributes, Team Attack x1.5 additionally.

Team Skill: When Running Dual Brahma.
- The first 6 runes touched are turned to God Runes.
- By dissolving God Runes initially, drop Enchanted Fire God Runes (max drop 15). 
- By dissolving Enchanted Fire, recover HP (max 50%).

Also, some notes about Brahma's effects:

- the ENTIRE initial drop batch will be EXACTLY ONE attribute that was not in the initial dissolve.
- 2 Enchanted Fire God runes are generated for each initial God rune dissolved.

Note that the Attributes that are not initially dissolved drop first, then Enchanted Fire God Runes.

Active Skill: Restore black and white runes to normal colours. For 1 round, rune spinning time +6 seconds regardlessly, Self Attack x6, and Combo +6. CD 6


Brahma Gameplay at 23:00


Dark God
Leader: When the team contains only Gods: Team ATK 4x; when Light and Dark are dissolved, Team ATK and REC 1.5x and damage received -20%.

Team skill: When used as Leader and Ally: Turn the first 5 runes touched while spinning into Enchanted God runes. Light and Dark have 50% effect of each other. For each initial Water/Fire/Earth combo, 3 Light runes are generated in the left column and 3 Dark runes in the right column, to a max of 9 generated runes. 

Active (CD5): Turn black and white runestones back to normal. For 1 turn, damage received -50%; the more God runes dissolved, the higher Team ATK, up to 2x with 5 runes.

Water God
Leader: When the team contains only Gods or Elves: Team ATK 4x; spint time +1s; when God or Elf runes are dissolved, Team ATK 1.5x.

Team skill: When used as Leader and Ally: Turn the first 5 runes touched while spinning into Enchanted God runes. Runes of the same attribute as God runes also have 50% Water effect. For every God rune dissolved, damage received -10%, to a max of 50%.

Active (CD5): Turn black and white runestones back to normal. Choose 2 columns to explode and generate Enchanted Water God runes.

Skills of 5 star Hindu Gods can be leveled with Salamanders, Guards, Pawns etc.

[Image: 39134993_1981414055282437_28283633617359...e=5BFDDC3E]
Arena Reward
Ganesha (Earth Beast) 
Leader Skill: Beast Attack x4.
Active: Turn Earth into Enchanted Beast Runes. Deal 25x Beast HP as Earth Damage to all enemies. CD5

10th Seal
[Image: e245a8cded9d17451bfacda44e11vu85.JPG]
The Above photo is Behemoth, one of the mini bosses. The Final 10th Seal Boss is Shamash, some Mesopotamia God. 

There will be 4 areas. They are Warzone Remains, Ritual Ruins, Eternal Prison, Gate to Mechanical City.
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It looks like the other 3 areas are guarded by 'Guardians of Mechanical City'. They will restrict Elf, Beast, and Dragon Members from entering Warzone Remains.. Summoners have to defeat Behemoth, the guardian in order to remove the beast restriction.

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We have to collect 5 Musical Note Stones to unlock the Ritual Ruins. Those stones are obtained from Warzone Remains.

New Dragonware:
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By collecting 5 musical stones, we get 1 dragonware that is human exclusive. It seems like its a Transposition Dragonware.

Its Stats: 
Attack and Recovery +5%.
Initial CD -1 upon entering a stage.
By dissolving 25 or more runestones, self attack x1.2

New card from The Survivor of Oroz (Delta Biweekly Series)
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Valencia (Dark Beast)
Explode Leader and Ally Column to drop Beast Runestones. For 1 round, Beast Members launch 3 extra attacks with 30% of their attack. CD8

New Craft Mode: Bubble of Mirror
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There will be 6 runestones that can be tapped. 2 will be the same type.
To Earn Combos and Points, tap on the repeated Runestone.


According to this Video, Points are easy to get, and Combo will not break by tapping on the wrong runestone. How to earn high score? Spam tap the Screen...

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Also, the Slime Slashing Craft and this new Mirror Craft will be able to be forged in the Craft Forge.

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Additionally, Machina Essences are added to Craft Forge. Some of the essence effects include:
Increase Machina Attack
Increase Machina Recovery
Decrease Machina CD.

Copying Leader Board Teams
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Summoners can now copy the team that they see in the leader board. Great Quality of Life Change.

Reward for Daily Login: Six-Armed Furnace Soldier
Credits to KaerfNomekop for the Translation.
This card will be the reward for having 14 days signed in
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Water Machina
Active (CD1): Convert (accumulated rounds +1) random runes into runes of self attribute, up to 6 runes. When the team contains 3+ Machinas, the runes will be self attribute Machina runes. When used at full accumulation, Self ATK 2x. Accumulated rounds reset on activation.
Team skills:
- When two Machinas of the same attribute are used as Leader and Ally, and this card is a member, it changes attribute to match the Leader.
- When Leader and Ally are Machinas, and the team contains 3+ Attributes, Machinas' Fuel +20% upon entering the stage.

New SM 24th of August
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Next week's SM.
Fire Beast

Active (CD8): For 1 turn, set spinning time to 10s. Fire ATK 1.5x; if there are additional effects in play, Fire Beast ATK increases to 3x.

Achievement reward is a Vague Beast Bubble.
1. Beast ATK +20%.
2. CDs of 3 random Beasts -2
3. 5% of damage dealt becomes HP, up to 50% of total HP.

Circe Summer Outfit and Lancelot Outfit

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  Madhead Appreciation Thread
Posted by: johnnyTOS - 07-29-2018, 12:26 AM - Forum: General Discussion - Replies (21)

What are some of the things that MH has done that have improved your enjoyment of the game? While negative things are often complained about, positive things aren’t always talked about or acknowledged. So let’s list some of the things MH has done that has made you stick with this game for all these months/years.

  • Free diamonds from the arena
The arena has been around for more than 1 and a half years now, and so if my calculations aren’t wrong I must’ve already gotten about ~800 free diamonds just from playing the arena alone. Before its introduction, saving up diamonds for a rate up was much harder with just the 5 free diamonds every week, which meant that spending any of it for things like refilling stamina was a much harder decision to make. Though nowadays it can sometimes be a chore to do, I’m still glad MH made this weekly thing, and not seasonal like the the JO/Coliseum, etc.
  • Separate materials inventory
I like to stockpile stuff, and this was particularly hard to do before the introduction of a separate materials inventory. Spending diamonds to increase inventory size wasn’t very appealing, and so I could not keep many evolve materials like e.g the demon swords around. Now, it is possible to stock up on them whenever there are special stages that provides them along with other goodies or during stamina discount event periods like when the main seal had everything at 50% off. Which translates to alot of stamina cost savings from not having to get them at full price from the daily stages whenever I get a new card and want to evolve it.
  • The monthly gift pack and its recent price reduction.
Given the value of my country’s currency, I find the price of diamonds bought ala carte to be entirely not worth it, and have remained a f2p player before the introduction of the monthly gift pack. 40 diamonds + 4 draws for the price of what 15 diamonds normally are? Personally, that is a more tolerable amount of money to be spending on a mobile game, and by which has lead me to be able to enjoy the game more (through being able to draw more and obtain the rarer cards).

What about yourselves? Please feel free to repeat any of these points to show how it has personally affected you.

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