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  mystery land in between maps
Posted by: sleepyhong - 11-23-2017, 10:14 AM - Forum: General Discussion - Replies (3)

I have been playing TOS for quite a while and I started noticing 2 additional lands in between the 2 maps (above the guild and below Holylight city).

It cannot be accessed and the map won't allow to stay at the land. It remains hidden everytime you swipe up or down.

Are the 2 hidden lands there for a very long time or it is new?

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  Diamonds
Posted by: ProfessionalNoob - 11-18-2017, 10:42 PM - Forum: General Discussion - Replies (12)

Whenever a new special seal comes out, how many diamonds should I spend before stopping? Everytime a new seal comes out, I have the bad habit of spending it all, so I don't have any left...

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  Pr Sprites help
Posted by: Glune - 11-18-2017, 09:52 AM - Forum: General Discussion - Replies (4)

Whats up guys
Is Pr sprites a good cards overall?

If so, what teams can I make with them (as leaders) and (as members)

And for potential as leader which sprite is the best?

Thanks

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  Teaser: Ancient Seal Reopens, New 7* Water God Atlantis, New SM
Posted by: agnesi - 11-16-2017, 08:16 PM - Forum: General Discussion - Replies (18)

http://www.towerofsaviors.com/zh/archives/20006#content-area

Ancient Seal reopens 11/20 to 11/26





New Black Card?
Fountain of Wisdom – Atlantis - 7* Water God
Active: 15 sec time tunnel. If all water runes are dissolved, water attack x 1.8. CD8 at slvl 10
Leader: If all team members are water, team attack 5x. For every 1 water rune dissolved, recover 1.2% of total HP (receives Combo modifier). If number of initial combos is odd, reduce damage by 30%, else if even, team attack 1.8x. If number of initial combos >= 6, both effects apply. 

* Note: Recovery is additive, not multiplicative. For dual Atlantis team, recover 2.4% of total HP per water rune.

Team Skill:
If Atlantis is in the team:
Every time another active skill in the team is used, Atlantis CD will reduce by 1.

If Atlantis is leader and ally:
Water rune drop rate raised to 25%
Extra 2 second spin time.

New SM card
Creeping Rancor – Papaver - Dark Elf
Active: Team Attack 2x. For every move, deduct 1% HP until HP is 1. This effect stays in play until deactivation or death. CD 7

30 Riddles Stage:
Clear stage multiple times for prizes. Members (including leader and ally) from previous clears are added to a banlist and can't be reused.
You need 30 clears for all prize tiers plus a title. Prizes include Sakura animated costume.
If you get stuck, you can choose to reset your clear count + the banlist and start over. (You won't get prizes for tiers you've already passed.)

Purchase rewards for next week:
>= 1 diamond = Harpy + 2x Baby Harpy
>= 30 diamonds = 30 extra diamonds.

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  Favorite Teams
Posted by: Fauxy - 11-14-2017, 11:14 PM - Forum: General Discussion - Replies (15)

So... the forum was down for like a week. I dunno what that was about. But here's a fun question to get some discussion rolling again. What are everyone's favorite teams per element + rainbow? Not like, strongest, necessarily, though that can be a factor. Rather, what are the teams/gameplay styles you enjoy playing, even when you have other options? Or maybe, your team that is your favorite by default because you have no other options. Limited to teams you actually have.

My own answer is probably not that interesting because most of it falls into the "by default" category. I'm definitely not an oldschool player. My account is still pretty... adolescent. So me personally, I don't have much in the way of teams like Norse and Greek and Crimson Grace or even Babylon. I was very lucky to draw Maya with literally my first ancient coin draw for her event. She's my "main" team now after a long stint with Erebus, who I'm really quite unsatisfied with, but he's still my only real dark leader. I like Amaterasu for fire, despite missing core components. Barbhogg is surprisingly entertaining, if only for Barbara's unique attack animation. For water I was surprised how stable and actually useful Shuta/Sera was, but barely anyone played it, so I could not get regular allies, and now that Cornflower's come out I think it's time to call that team quits. Though it's not like I have a better water team to replace it with. Rainbow... I'm really attracted to Aether teams, but at this point it seems like building them is harder than building a TSZ team and for much less reward. Hope that she gets that good PR soon.

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  May Lily Discussion
Posted by: thanyou - 11-06-2017, 08:54 AM - Forum: General Discussion - Replies (11)

Anybody done any messing around with 2x May Lily teams in the 2nd and 5th member position? I've been using it to grind the SM today and its great but I've only been doing the base spin of:

Board Setup after 2 May Lilies:

XXXXXX
000000
XXXXXX
000000
XXXXXX

Easy spin for 9 combos (combo wastage by default if using in Sakura but still very effective)

XXX000
000XXX
XXX000
000XXX
XXXXXX

What else, if anything have you all been doing?

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  Damage calculation
Posted by: Jamz - 11-02-2017, 02:48 PM - Forum: General Discussion - Replies (3)

I've taken a read of old threads on this but none have incorporated newer functions such as sword amel. With the recent amel of KoF series I decided to do a comparison. With the upgrade and 72% bonus sword amel damage activated (or x1.72), the difference should be obvious but just from eye, it seems minimally improved.

My current understanding of the formula is something like:
Team damage = base attack x leader boost x ally boost x team skill x active boost x (corresponding attr combos + excess runes dissolved x 0.25 + enchanted runes dissolved x 0.15) x (1 + combo bonus)

Total damage = (team damage - enemy defence) x attribute modifier

So is sword amel multiplier just tacked on to the end of the team damage calculation or are there some other formulas involved?

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  Khaos Teams. what is your favorite
Posted by: mcsqueeze - 10-31-2017, 06:16 PM - Forum: General Discussion - Replies (9)

I have been having fun playing Khaos teams. Using him to clear out remaining extra story stages.

what are your favorite combinations? I am finding him very fun and versatile.

My current team
Khaos Nidhogg + shyplant+ pupuro +lancelot+ khaos

I am typically running 2 elves to compensate for the massive hitpoints. I like shyplant in this setup because with the 50% reduction you are pretty much guaranteed to stay above 50% health and keep the 1.5x team attack and damage reduction every round and you get a 40x boost for the pupuro death blow.

any way what teams are others running?

other favorite members for me
draco
paperwhite
marchiosas( situational)
shu/ra (situational)

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  Water Flute Stage Extra Bug
Posted by: Scrubby - 10-31-2017, 01:55 AM - Forum: General Discussion - Replies (11)

So this the second time I cleared this stage with this team and its bugged and stuck at the last screen. It doesn't move or budge. Restarting the game will result in the last boss killing me. Wtf? I've lost like 80 stam doing this. Help.

Madhead kindly fix this ty.

https://imgur.com/a/xrYtr
[Image: xrYtr]

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  Anyone has updated spinning/combo making guides?
Posted by: Scrubby - 10-29-2017, 05:58 PM - Forum: General Discussion - Replies (2)

Looking for any updated / fool proof way to improve spinning and combo making. I realized with the way I've been lazily played izanagi/guan yu that returning to the recent elf series has shown how terrible my actual spinning is. Are there guides on how to get better at this? I realized I got overly dependent on the use of diagonals recently and sometimes I miss the diagonal movement and screws my board up. I wanna try to reprogram my spinning into a more squarish movement (I notice this a lot with good spinners on youtube).

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