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  Oriceles Meta-Analysis: Version 14.1 [Updated AS 15/10/2017]
Posted by: Oriceles - 09-06-2017, 02:31 AM - Forum: General Discussion - Replies (127)

Hello summoners, here comes my second thread for meta analysis, this time for the upcoming patch 14.1. On the previous thread for version 14.0 I said I would be posting on September 10, but I decided to go ahead and post before that, and then update the thread as content is being released.

Today I'll be updating with the content from the patch preview, discuss the event cards and stuff that was missing from the previous meta thread like Maya and the Awakening Recall (limit break) system.

1. Event Cards:
[Image: 100?cb=20170706150441] Summer
The new MadHead mascot and image of the community manager got her representation as a card on this patch, her stats are mediocre, but what really makes her shine is that her skill allows you to refresh/convert the entire board, on the same way as Diablo but without the increased appearance of heart runes, this can really help to clear locked, weakened, and masked runes. What really bothers me is that she is only available for one week and her stage costs 40 Stamina, personally I'm not willing to farm her skill level. She also got an outfit...

[Image: 6080i.png] Exoskeleton Summer
She looks like she received some help from Cyborg Scholars or Transformed Maidens, and during the first release she got stats akin of those of a Dragon, most players complained because of the low recovery which personally I found absurd because most of water-human teams already have around 2500-3000 and giving up some of that REC for the double amount of HP was ok, but... all of the sudden MadHead decided to nerf her on the second day after her release, apparently that stat change was actually a bug so they reduced her stats, I can't check the stats but it seems she is retaining her base outfit stats now ?.

[Image: 1524i.png] Diabolical Summer
On another event we got this mysterious card, which has no skills but requires 5 million exp to max unlike the water version which required 500k. There is a lot of speculation around this card, some say she is a trigger for a next event, or maybe she is going to get an eventual evolution. Her stats are literally the same as the water version... Let's hope MadHead is not trolling and actually turns her in to something useful.

[Image: 1589i.png] Terry
He was nerfed a lot!!! I remember that in his original showcase his active skill changed enemy drop to 1 diamond instead of anything, but I guess Terry himself is keeping that card for him and gave us the actual story farmer with built-in lazy mode 50k direct damage.

2. Black Cards

[Image: 1439i.png] Maya the Calendar Creator
She is the second card of the Genesis series, and this time MadHead finally decided to introduce a new leader for Michael Lucifer who was being neglected since Beelzebub release (technically you could have used Peryton as leader, but the team cost was nuts). Maya comes to help light mono with the match 3 gameplay of Guan Yu, Pontos and Erebus, but in addition she got access to a X-shape rune dissolve before the turns ends, which can drastically increase the team skydrop. Many players are complaining that she is underpowered compared to Tan Sanzang, Rankshasa or even Anubis, and because of that MadHead decided that they will be rolling some buffs for her on next month (version 14.2 probably), it seems that the reason is because she needs a lot of team cost to add members that can be effective, and also newbies can't handle the X-shape dissolve properly while pro players can exploit to get the most out of it.

Personally what I've enjoyed the most from her is how people is using Virgo and Lyra instead of the standard Lucifer setup, which is also being buffed with Luna Awakening Recall, but more of that later in this same thread.

3. Awakening Recall

The Awakening Recall system, originally introduced as Limit Break in the rough translation can further increase the stats of cards with a story mode (10% according to joetjef), they also can get new skills or passive skills that work on many different ways. MadHead decided to buff the 12 Zodiacs series with this, I guess because Virtual Rebirth doesn't make sense for them, they never managed to stand out as leaders because of their bad multipliers.

[Image: 816i.png] Aries of Courage - Poppy
This control skill got improved by a lot, but the condition is not that friendly for people that don't know how to stack runes. She is now 1.5x booster and on top of that you can use 2 Poppy, triggering the second one when the effect of the other one is over for a total of 10 turns stun, I know there is a video of this with Amaterasu as leader somewhere on Facebook but I can't find it right now.

[Image: 817i.png] Taurus of Berserker - Armstrong
Sigh, I feel so bad for Taurus, he never gets to shine other than in grind teams, we all know that Wild Warrior/Berserker skill is only good if you have members with low cooldown or skills that have continuous effect like the enchantress, his skill can trigger a 1 turn tumbler, and that is it, you can no longer trigger that effect again, it's really lame when compared to the rest of the effects the other cards are getting.

[Image: 818i.png] Gemini of Recall - Castor & Pollux
I guess this is the best skill for the entire chapter 1 Awakening Recall, he is better than Lancelot now because as far as I know, that self-attack x6 can't be cleared. The only thing that bothers me is that we usually don't need heart converters anymore, but I guess this skill precisely solves the need of adding someone like Basti, Lancelot or Ed and getting the heart utility on top of that. He protec but he also attac.

So far I've seen good grind combos of Luna and Pollux with Daji leader and Wukong as ally, this combo can work on Amaterasu and Ophiuchus as well, because of god race lol, but so far I haven't seen anyone testing that out.

[Image: 819i.png] Cancer of Resolution - John
Cancer has always been one of the most conditional cards in the game, and has lost popularity since better snipers have come in to play like Osiris. But now he is more useful than before, he is the solution to one of the most annoying skills ever! and that is the Initial Shield, in expense of 50% of your health you can attack an enemy with Initial shield, so try to burst after using this skill.

[Image: 820i.png] Leo of Gallantry - Galio
So close, so far, his skill works as critical chance, not bad but only applies for light monsters and that is meh because we know that Leo has always been a good filler for Hades, yet he got a good spot on Maya now where we players can bring Kejouro, Lyra and Virgo as low CD members, the passive is meant to have synergy with his active skill, so after canceling the skill of other members they will have the x2 from the active and the 35% chance for x2 additionally.

Check the spoiler for a video of Galio in action

[Image: 821i.png] Virgo of Guardian - Persephone
Right now Persephone is turned in to a powerhouse, CD 5 (3at the start of the stage), 1.5x on first turn of the effect and being able to launch 2 extra attack, having 2 Persephone in the team means you are launching 6 attacks totals in the same turn just from them. Also that extra fire attack can come in handy to deal with those shields that reduce light and dark damage by 90%. You can check Virgo in action on the same video I linked on Maya description.

Check the second post for the upcoming Awakening Recall skills.

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  [Teaser] Version 14.1 King of Figthers collab
Posted by: Joaqs - 09-06-2017, 01:24 AM - Forum: General Discussion - Replies (57)

DISCLAIMER! I can't read chinesse, I am just posting what was translated in line chat, it was translated by X.Queltza (Sorry, don't know if you have a forum account) and KaerfNomekop. Also because it I have to scroll a lot for last week teaser, it will start with this week teaser. Link

Now let's get to the info!

Descendant's of the North PR

[Image: 19-sagkjnaw.jpg]
[Image: 20-jzksnga.jpg]
[Image: 21-kjuahf.jpg]
[Image: 22-KJZSHDGA.jpg]
[Image: 23-imgpsh_orig.jpg]

SwedgeConvert 4 to 7 to enchanted water (light runes rank first in prioirty). If the team consists of 4 or more humans rate of turning 7 runes to water increases.
HeimdalrSame as before
ValiTeam attack 1.8x for three rounds, after the 3rd round fully recover hp. The recovery becomes 0 part of the active is removed
Modi & MagniFirst active: Earth to enchanted light, fire to enchanted dark. Second active: seems the same but to increase even more the light damage on dark enemies (not sure).
NorviIs like pr Kejouro skill but for dark (so when there are eight acumulated rounds it converts it to enchanted dark).

Zodiacs part two Awekening Recal! Luna's series, will this bring back the old good Lunafer combo?
[Image: 12-kjhedga.jpg]

[Image: 13-klsdjga.jpg]

Luna's AR: +1 second spin time and adds +400 attack to other gods. Also it looks like it adds it even if the enemie decreases spin time so two second rounds enemie with AR Luna you have 3 seconds to spin.
So all in all it will probably not bring back Lunafer but pairs well with Pollux, Amateratsu and maybe even Ophicus.

[Image: 14-hjksdgbnalg.jpg]
Alma's poisons the enemie when dissolving 5 or more dark runes, poisoned enemie recieves 2x Alma's attack as attributeless damage (ignores defense, lasts till death) every turn. AR Alma's attack 4x against poisoned enemies.

[Image: 15-akjgn.jpg]
Sagitarius AR: when 4 or more types or runes are dissolved his cd is reduced by two.

[Image: 16-jhasbfgq.jpg]
Domon AR: When entering a stage he generates three earth runes and then generates one earth rune every round.

[Image: 17-KJSNF.jpg]
Aquarius AR: For one turn attack 2.2x and damage received -50%, if no attacks are launched this turn, team attack 3x next turn.

[Image: 18-A-NMGNKAL.jpg]
Pisces AR: When entering a stage he generates three water runes and then generates one water rune every round.

New Colisseum:
Reward for challenging the colisseum 15 times is an outfit for Genie:
[Image: 05-SADjgkbawef.jpg]
Here are the prize points needed for other rewards:
[Image: 06-bsdlkgna.jpg]

King of Fighters have their owen feeders, they are available in the colisseum:
[Image: 07-kjswenga.jpg]

The astralists and astrologer can be exchanged for 600 prize points and there is also the lucky draw for 1000 prize points.

Colisseum Boss (Chizuru Kagura?):
[Image: 10-jsndga.jpg]
Leader skill: when the leader and ally are not the same team attack 3.5x. By dissolving 15 heart runes team attack 2.5x (aditionally?).
Team skill: when the team has her, Iori Yagami and Kyo Kusanagi (not sure but it does mention about the three artifacts and a quick check in the KOF wikia mentions the three of them so it is probably the three of them, also it seems Iori and Kyo are rares) the first of each  one from the left attack increases by 1.3x and when the whole team consists of King of Fighters series, team hp attack and recovery increases by 1.5x, seems this overrides the 1.3x for the three.
Active skill: converts water, light and heart runes into enchanted heart runes, heart runes posses 100% effect of all attributes.

And that covers this week teaser, will try to see if I can find the translated parts of last week teaser later.

New teaser info is out, translation courtesy of CarlostheTOSNoob:

(09-07-2017, 10:29 PM)CarlotheTOSNoob Wrote:

Time for some translation for desperate peeps

Dark Leader
Leader Skill: When team have exactly 3 attributes, team attack x3. When 6 or more combos are made, team attack x1.5 additionally. When 4 or more runestone are dissolved in a column, 2 runestone of the monster's attribute above the column is guaranteed to drop.
Only 1 Active can be selected. CD9
Active 1: Inactivate all enemies and turn them to dark attribute for 2 rounds. This effect is cancelled when receiving damage from enemy attacks. Human attack x2.5 while this skill is in play.
Active 2: For 1 Round, enemy attack and defense become 0. Self Attack x1.5, launch 8 chaser attacks of 30% attack.
An attack of 30x monster attack will be launched after team attack. DC must be full to activate this skill, and DC cannot be used this round.

Earth Human
Active: For 1 Round, All Runestones touched will be turned into human runes, this monster launch 20 chaser attacks of 30% attack. (Cyborg Girls)

Fire Member
Only 1 active can be used. CD8
Active 1: Turn all Runestones into fixed numbers of Enchanted FED and Enchanted Heart Runestones. (ZLE)
Active 2: Turn all Runestones into fixed numbers of Enchanted FED and Enchanted Heart Runestones in fixed positions. DC must be full to activate this skill, and DC cannot be used for this round.

Fire Leader
Leader Skill: When team have exactly 3 attributes, team attack x3.5. Extend Rune Movement time by 1s. When 4 or more runestone are dissolved in a column, 2 runestone of the monster's attribute above the column is guaranteed to drop.
Only 1 active can be selected. CD7
Active 1: Explode all runestone not of the team's attributes to drop enchanted runestones. For 1 Round, self attack x1.5 and launch 4 chaser attacks.
Active 2: Monsters attack continues to increase by 3 to the max of x9. This effect stats in play until 6+ Fire Runestones are not dissolved together. DC must be full to activate this skill, and for this turn DC cannot be used.

Team Skills:
When Dark Leader, Fire Leader and Earth Colesium are in the team. The first 3 of the specific member stats x1.3.

When Dark Leader, Fire Leader, and Fire Member are Leader or Ally, When KoF card's active is used, that monster attack x1.5 for 1 round. KoF cards CD-2.

If team only contain KoF cards, then team stats x1.5

Also some cards have costumes where the characters are animated.

More translations from Carlos! the fire human mentioned is Mai Shiranui, one of the rares and really, really good active. Also it looks like the last two are farmable and not from the special seal. Also added some images to better ilustrate the actives.

(09-08-2017, 10:48 AM)CarlotheTOSNoob Wrote: More translation.

Fire Human with the fixed convert
Leader: if the team contains exactly 3 attributes, team attack x3.5. When 4 or more Runestones are dissolved in a column, 1 runestone of the monster's attribute above the column is guaranteed to drop. Extend Rune Movement by 1 second. Fire has 50% of all attributes.

[Image: 16-stone.jpg]

Water Human 1 CD6
Active: Turn 10 Runestones in V shape to water (6 runes in the top far left and right, bottom row middle 2 column, and the runes diagonally to water), and change all enemies to fire attribute.

[Image: 18-stone.jpg]

Light Human CD8
Active: Inflict trace on enemy. Team attack x1.3 to enemies affected by trace. The more hits on the enemy, the higher the trace multiplier, to the max x2.8 with 15 hits.

Water Human 2 CD6
Active: For 1 Round, for every water Runestones dissolved, launch a fire chaser attack. If 10 or more water Runestones are dissolved, this effect last for 2 rounds instead.

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  New area, hidden features
Posted by: dessed - 08-07-2017, 01:10 AM - Forum: General Discussion - Replies (6)

First battle - fenrir kill or let leave

Ice island 3-2 third battle, kill or let leave

I don't know if someone started this somewhere else, but the above two battles choose what area opens in the new area, void something, to be able to progress further.

If you know of any other banttles to open up more island please let me know.

Per a friend,

In summary,

Earth Island 1-1 --> Let Fenrir go to open Water Island
Fire Island 1-1 Round 1 --> Let fire slime go for 5 baby harpies
Fire Island 4-3 --> reach Round 3 in 3-4 turns and kill the Earth Knight to open the Silent Ruins stage for 5m coins
Water Island 3-2 Round 3 --> kill 2 water gnomes and let the elf go for a craft
Water Island 4-3 Round 5 --> just kill the Stone Inscripter for 1 harpy

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  Keys for costumes
Posted by: Fractal - 08-03-2017, 05:12 PM - Forum: General Discussion - Replies (5)

I was just wondering how people on the forum feel about dishing out 25 or 50 keys in the blackhole to obtain free costumes that have already been given out, such as the Izanagi, Chessia, or Oneiric tales outfits. However, i think the outfits from multiplayer or arena should remain exclusive, or a lot more costly then the free ones. What are your thoughts? Is it a good idea? If so, go give Madhead feedback! I need Chessia's outfit!

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  Crimson Grace VR
Posted by: carkeen - 08-01-2017, 09:23 PM - Forum: General Discussion - Replies (22)

Let's discuss. I have PR'ed and kept the dark + earth one in the fridge. Water, fire and light are still pretty low level.

Are they of any use now?

Sent from my iPhone using Tapatalk

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  Zodiac NM challenge - Glitch?
Posted by: Nighteleven - 08-01-2017, 05:08 PM - Forum: General Discussion - Replies (15)

Not sure if it's a glitch, - there are no penalty for losing at the zodiac nm stage where u are required to gather 20 zodiac pieces..

If there is supposed to be a penalty.. there is a glitch going on?

I attempted it and lost several times but there seems to be no penalty for losing. Stamina still remain the same, zodiac pieces still remain the same at 20.

Anyone know anything about this?

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  Oriceles Meta-Analysis: Version 14.0 [updated as 31-08]
Posted by: Oriceles - 08-01-2017, 07:14 AM - Forum: General Discussion - Replies (72)

Hi everyone, I was originally planning to open a more extended blog for this, but I decided to start bringing it to the forums as a periodical threads on the first day of every patch. I'll be rating the cards of the new series, matching compatibilities with other cards and thinking about their actual use.
This patch is bringing a lot of content, specially since Awakening Recall was introduced and there is a new story mode "Void of the Realm" which is promised to expand the content of the story timeline with more detail and we being able to take decisions that affect that virtual story getting different paths.
Let's start with the new seal: Starlight Compass - Star Burst Pulses.
[Image: 1537i.png] Sultry Fragance - Andromeda
I like that madhead keeps expanding the horizon by bringing more water elfs, but this is the third leader they bring to this specific setup. Andromeda is supposed to be a flexible leader that allows you to play on offensive or dffensive. She has a small boost for non elf cards which can allow us to bring Troy and other water converters with less problem (check the test team which brings Swegde). Personally I'm still not attracted to the Water Elf and Dark Elf meta, but it's totally evolving in to a nice alternative to our Harpy hungry Diablo team.
Her active skill might help a lot on dealing with enchanted shields, I want to try her on Azazel. The multi-attack fire works are cool as well and by dissolving 5 types of runes with both andromeda in play we can get 14 hits, (should we add Giemsa for Fireworks madness?). To be honest I don't think everyone will adopt her as a common leader unless an achievement shows up. I forgot the fact that you can turn her active on multiple times without a problem, so you can actually run a team full of her, dissolve 5 types of runes and get 30 hits in one round, pretty crazy, check the spoiler.

As member: 9/10 
As leader: 7/10

[Image: 1539i.png] Sin Condemnation - Perseus
Personally this is the only card I want from this seal, this guy screams Amaterasu and Tyr all over the place. He can convert all the runestones to 2 types with just CD7 and he convert the fire runes to God Runes, so prepare to the crazy damage. On Wikia people are doing a comparison with Refinement VR Tyr, but nah this guy is in other level of conversion and it's way cheaper!. He is meant to be a member, but his leader skill is can help newbies to get their hands on a easy Fire Attack x4 and Recovery x1.5 he obviosly doesn't have all the goodies of running a VR Tyr setup or Amaterasu setup.
As member: 10/10
As leader: 6/10

[Image: 1541i.png] Twisted Fate - Ophiuchus
Chinese players are loosing their minds over the jackpot card of this series which is this guy. His entire kit brings a massive multiplier and a 15 second time tunnel with just 8 turn cooldown, not to mention the ability to enchant the entire board by spinning. I played him on the test team of the event and I think it's not easy to get him to full potential if you are not an experienced player, the handicap might be more complicated than the one from Lu Bu. 
I was thinking that Earth really needed the time tunnel since Li Hsiao Yao is no longer available. He is not strict about attribute, but race, and bringing Gods and Elf together doesn't fit much in my opinion, but I might be wrong since Madhead might be planning on releasing more cards that can be paired with this guy as they have been doing with Amaterasu and Arthur. He looses value as member because it has a condition for the multiplier, but I would use him instead of Duncan/Katherin any day.
Do you have any planned setup for him?, let me know.
As member: 7/10
As leader: 10/10

[Image: 1543i.png] Fortune Attractors - Canis Major & Minor
Are Light beasts turning in to a meta?, I mean this guy coversion doesn't make much sense with his race, I would have loved to see the same skill but for humans! and that way keep buffing Arthur and Ye Shiao Chai team. The only way I see play for him is something like: Dodo - PR Pluma - Fenrir - Canis - Adjutant: Dodo/Sumatra. I was sure Madhead was going to buff beasts again at a rotating seal at some point, but NotLikeThis. I guess this might be the troll card of this seal, so prepare to get a bunch of dupes of this.
As member: 5/10
As leader: 4/10

[Image: 1545i.png] Fatal Hunter - Lynx UPDATED
Just another waifu and beast leader. I have mixed feelings because nobody is excited for her built-in healing potential and runestone generation, she would have been really cool if Madhead had decided to make Fenrir dark or dual attribute. I see more potential on her as member of Artemis, Namtar or Mastema, those leaders that benefit a lot from good skydrop. She can be considered a good addition, but nothing new to what we have already for beasts. She is not bad, she just came on the wrong time.

Update: This patch proved me right, she is an amazing meta member now, madhead is being super annoying with that stupid Metasphere shield, during Heracles ultimate everyone was forced to bring her as member along with Daji or any other time tunnel to break the shield, Lu Bu and Loki mostly on my leaderboard, the teams that didn't struggle with this shield were mostly those with Uncle Tuu, Ophiuchus or Li Hsiao Yao... all jackpot cards, and 2 of them are not returning...

As member: 8/10
As leader: 8/10

[Image: 1547i.png] Carriage of Hope - Auriga
This guy really hopes by his name, I mean the cheap leaderskill really can help to give him a room on fire mono where utility is non existant in favor of all-in compositions like Medea+Dancer Yan+Bedivere. CD:8 100% damage reduction sounds really good, and pairing him with Amaterasu active could be a good grind team combo. But in the practice... this guy might end not getting any kind of play since fire mono is know for steam rolling and being a glass cannon.
As member: 3/10
As leader: 6/10

[Image: 1549i.png] Bloody Juxtaposition - Draco
I'm angry because if this card was light or dark I would give it a 10/10, but nah, madhead decided to make it off-color probably to make it available for Barbara, but the real idea of this card is to help Novalis to get 2 additional hits or to deal with scenarios where he can't launch a full attack (summon+single attack shield for example). She is cheaper to build than Ursula in every sense, and since Masamune is actually being used a lot, Draco maybe came to put the nail in the coffin for Ursula. Leaderskill is better of what you get on Dragon Spiritors and PR Ethereal Dragons by now, but she is not a replacement for Barbara, Copper and Pilatus. Update: Draco leader skill is for Dragons of all the attributes, this is better than Masamune leader skill for sure!, you could actually do some composition with utility dragons or place Earth Dragons inside and bring back the good old Emerald Wrath team, I was thinking about something like: Draco - Barbara - Byakhee - Nidhogg - Pilatus/Shu, Adjutant Draco; Nidhogg would be attacking 3 times and we could be getting damage boost from Draco active and Pilatus/Shu active.
As member: 9/10
As leader: 8.5/10

[Image: 1551i.png] Grating Symphony - LyraUPDATED
Madhead is completing the Archetype that they started with Swegde, this time we get the heart one. Since Lyra is not a rare it will be easy to max, but honestly I don't see where to use her right now, Dionysus would be the only guy I would use her but his multiplier is dead to the current standards because of Lucifer.

Update: This patch actually made her useful as fast converter for Maya, people is using her along with AR Virgo, they don't even need Lucifer in the team, for the quick conversion and burst, together they pack a punch tho.

As member: 8/10
As leader: 6/10

Bi-Weekly cards

[Image: 1560i.png] Potential of Benevolence - Crater

If you ask me, I would have preferred to have him as a card from the seal instead of Canis or Auriga which are pretty weird. Crater brings a lot of possibilities, first of all it can be a solution for those stages on which dark runestones are affected by enemy skills somehow (electrified, weathered, etc.). He can be a safe choice on Apollo, Beelzebub and Inanna if you are not willing to get rid of hearts for skydrop with PR Yan. And lastly he can be used on Arthur to reduce the amount of runes dropped to just 4 types (water, fire, earth and heart, light would be dissolved by team skill), this is very likely to increase the amount of combos you can get. As for the cooldown, CD 8  for a skydrop altering effect that last 3 rounds is quite ok for the current meta, (6* Wen Zhong is CD 10)

As member: 8/10. Worth farming if you have any of the leaders I've mentioned or just looking for board control utility.

[Image: 1561i.png] Twilight of the Night - Corvus
Just another out of place demon... It has a really decent ATK stat but not sure where it's meant to be played, can only think of Feng Chih Hen as leader, I don't know...
As member: 7/10. Not sure if it is worth farming we have got other demon time tunnels like this before.

[Image: 1559i.png] Unhonoured Goodwill - Hydra

This guy is literally 'Oannes the Halfman Hero' but Elf, and with higher damage boost. He is obviously meant to be another addition to the water elf meta (Sera, Shuta, and Andromeda).
As member 5/10.


[Image: 1557i.png] Elegant Skiing - Cygnus
At first sight I was really disappointed of Cygnus because she didn't look that interesting (probably the arwork), but then people started to point out all of her perks:
- If leader and ally are the same attribute she will synchronize to that attribute, that means she can be played as wildcard like Var, Katherine, Agatha, Odin, Zeus, etc. She is a pretty powerful counter to quintet enchanted elemental shield which is one of the most annoying skills in the game, you would have to make sure to have 5 attributes under her column before turning her active tho.
- 100% effect of her attribute on all the rune types that are under her column, sounds like a nice combo with Giemsa and Andromeda to be honest.
- CD 5, I mean different enchanted types and multi rune effect on just 5 turns?, that is a lot of damage, I'm pretty excited to try her on my Norse teams.<br />- Her only lacking stat is the recovery, but that is ok because she is a beast, HP and ATK are comparable to any 6* god.
- Cheap x4.5 beast leader skill.

She has so many perks, but we have to see how people can take full power of her, I was considering using her on Chessia, Yog Sothot or as an alternative for Aether, that kind of teams that get full potential of different types of runes dissolved. Veredict: probably one of the strongest cards in this patch.

As member: 8/10

Joint Operation

[Image: 1555i.png] Gallop of Messenger - Pegasus
I know everyone have mixed feelings with this guy but I'll clear everything:
- He works like the witches where his buff is not on the left side but in his portrait and can be turned off once his cooldown is 0.
- His CD 6 is also comparable to witches.
- He takes a total of 8 turns to ramp, we are talking of 1702 * 8 at max, pair with Pluma and get a sweet 40848 ATK or x24 atk, not including leader multipliers on that.
- If team is full of dark beasts he increases the team recovery to x1.5 as team skill
- I keep suspecting that it is totally meant to be played with Lynx as leader because she has a full kit to pair with this guy.
- You can reduce it's drawback to 10% if you bring Mothman to the team, but I guess this would change the entire setup to build around this.
- Overall the drawback can be a problem if facing those 70~90% HP reap enemies, but I can't say if his damage potential is worth that.
As member: 7.5/10, tentative to change if someone can share experience of him at full potential on a stage with meta leader.


[Image: 1553i.png] Significance of Life - Orion UPDATED
Last time I did mention I didn't know where he was supposed to fit, but it was my fault because I didn't notice the mechanics. This guy is meant to be played on Nobunaga, you get a total 10 second addition and you get 12 fire runes, more than enough to trigger Nobunaga leaderskill extra attack. That is the reason he is a human and why I was confused thinking he could work on Amaterasu (she got Perseus this time so there was no reason to think Orion was meant for her). Since he brings time extension, boost and conversion for leader skill trigger I'm giving 8.5/10.

Active Skill: 8.5/10

[Image: 1552i.png] Undying Escorter Hercules
Another jackpot card support, I mean, this guy is totally meant to be used on Su Huan Jean, can do better than Charon and that CD reduction on teams where Swegde or Florice are present can make a huge difference. Yet this is Hercules and he just have 1350 ATK? that is a shame honestly, the damage is too low for a god, yet he has astounding 451 recovery, which means 1579 flat bonus ATK if troy is running on the same team.

Active Skill: 7/10

Guild Event

[Image: 1558i.png] Hovering Wings - Phoenix
Personally I'm drooling for this card. Some people think this card is crap, but I'll have to explain him.
- 3 types of runes with effect of fire runes
- this runes get enchanted, so Enchanted WFE shield won't be a problem.
-- the other 2 cards that can help you overcome that shield are Hang-Li Sha which can no longer be obtained, and Huifre which is quite rare now.
- Since the runes are enchanted the damage it provides is quite high, I'm really eager to try him on Tyr.
- Chessia Active skill converts the board on WFE+Heart, using Phoenix with her can make the entire board have fire effect (except for heart, but those will get dissolved anyway).
- His stats are the average, not really surprised that his REC is under 400.
Active Skill: 9/10

Thanks everyone that pointed me out the details I missed, I'll keep updating this thread as more content of the patch is released, I'm planning to update if any leader that was viable on the previous patch can't pass ultimate and elite stages.

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Wink [Teaser] Version 14.0
Posted by: KaerfNomekop - 07-20-2017, 12:47 PM - Forum: General Discussion - Replies (156)

Source: Facebook Livestream
Mainly a translation of the information available in this Bahamut thread.
Aaron Yxy talks about it if you're interested.

Izanagi Costume - Most Popular Earth Character

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It's still going to be Earth, rather than Light as the main part of the card implies (hint being the leaves around the edge).

Guan Yu's costume is being pushed back after internal discussion; the next costume for Most Popular cards is going to be for Medea.

Dragon Spiritor Summer Costumes
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New Series - Constellations
Arrives in an 8-card separate seal. Three are rares, of which one is Water (but the skill may not be useful?).

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Canis Major & Canis Minor

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Pegasus may be another card.

When a card is max level, max skill level and max amelioration with power release, it can gain a new ability (may involve a stage; details will be revealed next time). The first series to receive Surmountation will be Twelve Zodiacs - Chapter One, and it will always come series by series.

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Taurus' Surmountation: After using his active, the first damaged received will not kill you (only triggers once per battle). 

New Story Stages - Illusory World
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Accessible after defeating the 8th seal. You'll be offered the choice to either free or kill a defeated enemy, and the story progresses based on that choice (both will be accessible). One path leads you to the story of Hel, the other Frigg (both will become cards).

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One of next week's events will be part of the triggering of these Illusory World storylines. I believe the character here is Fenrir.

New Series VR
[Image: SUFQLLw.png][Image: 9DwW6Y0.png]

Seems to be Blood Fiends (the character in the background looks like Jack).

They're also saying that there's going to be no Black card release over the summer. Why would people ask for more things to burn diamonds on when a new series is just coming out, anyway?


Constellation Art
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12 Zodiacs Surmountation
Surmountation is stated to also improve stats.

Surmountation requires you to pass a special stage with the Zodiac involved as a member in the team (must be ALL MAX and PR). The stage costs 20 Astropieces and requires you to have passed the relevant Extra stage first. If you fail to pass the stage, you won't lose your Astropieces.

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The stage can be accessed directly from the card itself, or through the Traveller's Memories.

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Poppy: Active becomes: Stun enemies for 5 turns. Attacks from the INITIAL dissolve or damage from active skills will remove the effect. For the duration of the effect, Team ATK 1.5x.

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Persephone: If Light runes are dissolved, launch one Fire chaser attack; if Fire runes are dissolved, launch one Light chaser attack. Both effects can occur at the same time.

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Pollux: Every time a group of 5 or more Hearts are dissolved, Self ATK increases by 1x, to a max of 6x. The boost persists throughout the battle.

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John: Active becomes: For 1 turn, ignore Initial Shield. At the expense of 50% current HP, deal 150x self ATK in damage to all enemies. This damage ignores Initial Shield.

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Leo: Light members whose actives are in cooldown have a 35% chance to launch critical attacks (at 2x damage). This ability cannot stack with itself.

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Armstrong: After activation, the first life-threatening damage will not kill you (only one activation per battle). This effect will stay in play until triggered and cannot be purged by effect removal enemies.

Illusory World
Summoners' fight with the Gods has upset the balance of elements in the realm, and a strange portal has appeared above the Enochian Tower. The once separate Solar Sirius and Lunar Sirius emerge from the portal, fused into one! To discover the truth, summoners bravely entered the portal to find a strange new world!

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Enemies in the new world have element-countering abilities; if the enemies encounter cards of an inferior attribute in the Summoners' teams, the enemies' attack power will increase according to the number of cards. Different battles also have different Illusory Abilities that affect Summoners' movements.

Fenrir - Sirius Fusion
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At 4pm on July 26th (Wed), Solar Sirius and Lunar Sirius will gain the ability to fuse into The Eve of Ragnarok - Fenrir.

Upon fusion, HP is fully recovered and DC is charged. This card launches an extra 50% Dark Attack each round.

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Active 1: Explode runes that are not of team members' attributes to drop Attribute runes. For 1 turn, 2.5% of damage dealt to enemies is converted into HP, to the max 50% of total HP. (CD 5)
Active 2: All runes are converted into enchanted runes of team members' attributes. (CD 10)

Fenrir Preview Video!


New JO, Pegasus
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Skill in the JO: Change to Dark attribute and convert runes into Dark runes. Making Dark rune combos will cause damage to become 0, and it will attack extra times. Non-Light actives are reset.

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Clear 15 times to get Novalis costume!

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Active: Self ATK 3x. Every turn, lose 20% of your total HP. After every attack, self ATK +1x, to the max 8x. Effect lasts until reactivation or death. (CD 6)

Leader: If the team contains only Beasts, team ATK 4.5x. [This is an extrapolation from the 20.25x value]

Team skill: If the team contains only Dark Beasts, Team REC 1.5x.

Blood Fiend VR!
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The Blood Fiends, in their madness, brought countless deaths to the TOS realm. Even their dying, withered souls could not break free from this endless shackling. The power of the elements has gifted these turbulent spirits with a chance to return to the past, an illusory dream in which they can make choices to step onto the path away from insanity.

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Requires either [a dupe (any rarity)] or [3 Umpires, 1 Sword, 1 Joker].

Refined Blood Fiends
The Refined Blood Fiends have completely broken free of Robert's control!

RGB Leader: Water/Fire/Earth ATK 3x. Every group of Water/Fire/Earth runes dissolved increases the multiplier by 1x, to the max 6x (can go from 3x to 6x in a single turn). If no Water/Fire/Earth runes are dissolved for 2 consecutive turns, the multiplier decreases.

LD Leader: Light/Dark Demon ATK 4x, HP and REC 1.5x

All Actives: Team ATK 1.5x; number of enemies defeated this turn becomes the number of turns the effect lasts. If all enemies are defeated, the effect will not count down a turn. (CD 10, or 6 with amel IV)

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Diverged Blood Fiends

RGB Leader: Water/Fire/Earth Demon ATK 4.5x. Increased damage on enemies of the opposing attribute (does not include actives).

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RGB Active: All runes are restored to their normal state (removes all rune effects, like Lightning, Electrifying, Locking, Freezing, Weathering). For 1 turn, all runes also have the effect of Water/Fire/Earth runes. (CD 16, or 12 with amel IV)

LD Leader: When the team contains only Light/Dark members, the lower the HP, the higher the ATK, to the max 6x.

LD Active: Spend 75% of current HP. For 1 turn, all runes have the effect of Light/Dark runes. If not all enemies are defeated, the spent HP is recovered. (CD 9, or 5 with amel IV)

New Helper, Nyx
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Obtained after beating the 9th seal.

Light Elf
Active: Convert all runes into runes of 5 attributes. Remove the Black-and-White effect on runes. For 1 turn, spin time +3 seconds.

Metazord Fusion Buffs
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Leader: When the team contains only 2 Fire members, Team ATK 4x (up from 3x) and REC 3x (up from 2.5x).
Active 2: Launch 5 fire attacks to all enemies. For 1 turn, spin time becomes 8s.

Source: Facebook Livestream

3 New Constellations - Perseus, Auriga, Lynx

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Leader: Fire ATK 4x and REC 1.5x
Active: Convert Light and Dark runes into Fire God runes, and Water and Earth into Heart runes. (CD 7, skill 12)

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Leader: Fire ATK 4x and REC 1.5x
Active: Reduce damage by 12.5% for each turn of accumulation (runes must be dissolved to count as a turn). Max 100% [with 8 turns], resets accumulation when activated. (CD 1, skill 12)

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Leader: When the team contains only Beasts, Team ATK 5x. Whenever 3 or more types of runes are dissolved (including Hearts), one Dark Beast rune is guaranteed to drop.
Active: For 1 turn, the first batch of runes to drop will be Dark runes. (CD 9, skill 12)
Team skill: Whenever a Dark rune drops, recover 5% of total HP.


Update will arrive July 31st.

More Constellation details!
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Ophiuchus and Canis Major+Minor
"A lonely youth, in search of lost memories, embarks on a journey and encounters a pair of dogs with the power of stars"

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Perseus and Andromeda
"He abandoned the Gods to enact his own brand of 'justice'; she picked up her weapon, sworn to take revenge against the starry courts"

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Auriga and Draco
"They once aided the people of the world, but her wild-hearted ambition ended those beautiful days"

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Lynx and Lyra
"Orpheus, who holds deep hatred for the Court of Virgo, and Lynx, who seeks to obtain Khaos' agreement, join the fray"

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The 3 rares!

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Earth God
Leader skill: If the team contains only Gods and Elves, Team ATK 3.5x.
If running dual: For every Elf, spin time +1s. Runes touched during spinning become enchanted. The more steps made during movement, the higher the Team ATK, to the max 4x with 25 steps.

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Active: For 1 turn, 15 second Time Tunnel; if the team contains only Gods and Elves, Team ATK 2x.
Stats calculated from preview video:
3575 HP
334 REC
1675 ATK

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Water Elf
Leader: Water ATK 1.5x, Elf ATK 3.5x further. When 4 or more types of runes are dissolved, damage received -25% that turn
Team skill: Combo bonus +25%.

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Active: Recovery -50%. Launches a chaser attack in every attribute that was dissolved that turn. Lasts until you don't dissolve 3 types of attribute runes. (Min CD 5, can have more than one activated at the same time)

Stats calculated from preview video:

2305 HP
854 REC
1277 ATK (2771.5 with one Sera, 4266 with two/Cassandra)

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When running dual: If the team contains only Beasts, Team ATK 5x. Whenever 3 or more types of runes are dissolved (including Hearts), one Dark Beast rune is guaranteed to drop. Whenever a Dark rune drops, recover 5% of total HP. [This is less detailed than the previous teased info]

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Active: For 1 turn, the first batch of runes to drop will be Dark runes. (CD 9)

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They can be skilled using Greek Beasts!!!

Next week's SM, Orion!
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Starts August 4th.

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New enemy skill, Magma runes.
One of the positions along the sides can remove the Magma effect; if Magma runes are not all dissolved, enemy's defense 1000x.
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Fire Human
Active: For 1 turn, Fire ATK 1.5x; spin time becomes 8 seconds.If all Fire runes are dissolved in the initial dissolve, next turn random runes are converted into Fire until there are 12 Fire runes.
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Achievement Reward: Fire Human Spell
I: For 1 turn, recover 12,000 HP.
II: For 1 turn, Team ATK +20%.
III: Convert 3 random columns to Fire runes.

New Biweekly stage, Crater!
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Starts July 31 (day of update).

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Light Human
For 3 turns, Dark rune drop rate becomes 0, and the rate is transferred to Light runes. Has a fixed chance to drop Light Human runes.

Ophiuchus Preview Video!

Andromeda Preview Video! (Facebook)

Source: Chinese FB

Diamond Seal readjustment

Diamond Seal will be adjusted from version 14.0 onwards. External seals will be added to the main card pool one by one, starting with Fallen Halos, and existing series will rotate in and out of the poool.

For the 3 weeks beginning with version update day (July 31 to August 20), Diamond Seal will contain only the following cards:

Fallen Halos
Greek Gods
Revolutionary Heroes
Origin of Demons
Primal Greeks
Wine Valkyries
Dragon Spiritors
Descendants of the North
Beast Companions
Blood Fiends
12 Zodiacs
Toy Pixies
Ethereal Dragons
Sepulchral Dragons

The following series will be temporarily out of circulation:
Immortal Heroes
Mind of the Fray
Hyakki Yagyo - Curse

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  [Teaser] + 14/7/2017 Update: Next Week's NM, New Biweekly
Posted by: KaerfNomekop - 07-15-2017, 10:26 AM - Forum: General Discussion - Replies (20)


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Instead of an Ultimate, next week we're getting a new Nightmare stage for Qi Tian Di!

Showoff video:

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Dark God
7*, TC 32
4716 HP
1880 ATK
371 REC
Active: Explode all of a chosen type of runes and drop Enchanted Dark runes. For 1 turn, Self ATK x5. (Min CD 6)

Preview stage info:
[Image: 60?cb=20130715113709]
(Qi Tian Di)
110k+CD Reset, almost 4 million defense
[Image: 60?cb=20150324154956]4a14k+Locks actives for 3 rounds, 20 Cumulative Water rune shield. When he attacks, +6 weakening runes.
[Image: 60?cb=20150324154956]4b15k+3 Electrified Water, Initial Water Combo = Zero Damage
[Image: 60?cb=20161031132715]512k+Recovery -50%, 20% Self-destruction, Beginning and Ending Vortex
[Image: 60?cb=20161031132713]6a20k+Non-Light attack reduction to 10%, Light and Dark rune weakening
[Image: 60?cb=20161031132713]6b-One-hit kill
[Image: 60?cb=20160330140823]8a12k+Earth and Heart Lock, no Heart Dissolve
[Image: 60?cb=20160330140823]8b13k+Beast, God, Demon Active Reset, Random Rune-to-Earth Conversion, Initial Earth Combo = Zero Damage
[Image: 60?cb=20170216082607]914k+2 Rune Electrification, Revival, Uncontrollable
[Image: 60?cb=20130715113709]10a15k+Initial Shield, HP to 1, Heart Weathering
[Image: 60?cb=20130715113709]10b22k+Attribute Changes to Fire, Non-Superior Attribute Weakening to 10%, Explode all runes to drop non-Earth runes, Burning Trail, 1 HUNDRED MILLION HP

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DC reward for the stage.
Colorless God Blade
I: For 1 turn, recover 12,000 HP.
II: For 1 turn, God ATK +30%.
III: 4 Random Gods' CD -2

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Next biweekly, the final Trio Of Religion Summits card, Fo Jian Fen Shuo.
Active: Convert 9 random runes to 3 Enchanted Earth, 3 Water and 3 Fire runes. If Water, Fire and Earth attacks are launched, current CD -2. (Min CD 5)

#1516 Fo Jian Fen Shuo
TC: 10
Rarity: 5★
Attribute: Earth
Race: Human
Max XP: 3.5M
HP: 2552 (+260)
Attack: 1167 (+185)
Recovery: 352 (+95)
Active: Satya of Suffering Cessation (16/5, slvl 12)
Convert 9 random runes into 3 Enchanted Earth, 3 Water and 3 Fire. If Water, Fire and Earth attacks are launched, this card's current CD -2.

Leader: Fury of Human
Human ATK 2.5x

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  Meta Breakdown?
Posted by: tk78296 - 07-15-2017, 12:38 AM - Forum: General Discussion - Replies (2)

Hello all!

I am a returning player after about a year break. I have been trying to read up on the "Tier 1" teams atm, but the threads I am finding are about a year old or more. Have the greek, ML, and Jiang (and similar leaders) teams died off in favor of the new leaders found in the rotating sets? What leaders are considered Tier 1 or the strongest options currently? Also, what is the power level of the new light/dark human leaders in the pili set compared to previous rotating sets? Similarly, how does the water leader SHJ compare? Thanks for any help clearing this info up, this topic has been a point of confusion for about a week now.

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