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  It's been two years since I've been on this forum. I'm back
Posted by: FiereZero - 12-17-2017, 05:28 PM - Forum: General Discussion - Replies (21)

So I realized my teams are severely underpowered in the current bosses standards so I wanted to say I'm back to play but I'll be asking a bunch of questions so just a heads up folks.
I normally ran dragons/dragon priestess combo
Also I ran Greek gods and elfs for fun. Hope to rejoin the fray soon.
Side note where are the best places to farm skill ups?

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  Next Patch: Expectations, Predictions, and Desires?
Posted by: Fauxy - 12-17-2017, 05:23 PM - Forum: General Discussion - Replies (15)

So, we're not quite deep into this patch yet but I wanna hear some of your crazy theories about what's coming up next year, what you expect to happen and what you want to happen. It's the 5th Anniversary, Chinese New Year, they've basically announced it's 3 months of back to back extra giveaways and all that. So they'll be doing some extra special stuff, they've already scheduled the return of some old transmigrations so everyone can get some easy loot.

I expect:

  • AR Investiture. CNY is the perfect time for it, since they're part of the whole block of Taoist Chinese themed cards.
  • New limited seal with the minimobs from Investiture TM as feeders. Predicting that they're going to try to fix the Water/Light team that they forgot about after Honda was released.
  • The return of the Sindhu seal + a new Sindhu black card. Zhu Baije, Sha Wujing, or the Jade Faced Princess are my guesses for the character. I think it'll be Water element, no matter what character.
  • PR Primal Greeks. Pretty please?

More uncertain:
  • I'm gonna call it now. Since QTD is over they're going to introduce a new equally (pls not more) hellish SM that will strike fear into the hearts of all players new and old. I know that Khaos is a thing, but I don't think he's thought of the same way, as being this kind of gold standard of difficulty that feels like such an achievement to get past.
  • PR Yog Sothoth. I think that might happen towards the end of this patch though.
  • VR of a series. I'm not sure which series, because if it's Greek, then they missed their chance to upgrade Zeus too, since he's been and gone and it's too soon to bring him back. They might uncouple him from them like they did Robert? If it's not Greek... then maybe Egyptians?
  • The Chinese gods are usually in the spotlight for CNY so I think they might be getting another buff. Dragonware maybe, or a "boss" card ala Odin and Zeus, like Aaronyxy predicted.
  • Either the release of Frigg or the release of the first Reminiscence card for Crimson Grace. Predicting Frigg is a rainbow member for Norse and the CG card is a Water Demon for Elizabeth.

No basis in reality:
  • I really think the fusion system needs something more to it. Fusions are important to many teams now, but they still suffer from so many problems. Weak component parts, outdated stats for total, only buffed once by boosters despite taking up two slots... so I think maybe they should introduce a way to evolve fusions.
  • Tan Sanzang's white dragon horse steed as a Light Beast SM.
  • VR Saruman. Come on. Even the weakest sealed lord deserves some love.
  • Permanent -2 CD reduction buff for Water Bride. It's the least they could do.

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  Making a Comeback
Posted by: Destructor - 12-17-2017, 01:56 AM - Forum: General Discussion - Replies (9)

So it's been a very long time since I've last played this game I believe update 10 or 11 is the last time I played so noe there's so much I don't know about can anyone please give me some insight on what I missed and also 


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  Login Problem
Posted by: Daniel Sim - 12-06-2017, 12:54 AM - Forum: General Discussion - Replies (14)

Has anyone encounter this login problem? I tried logging in with mobile data but can't. Then I managed to login with wifi.

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  Prologue of the Universe Teambuilding Discussion
Posted by: KaerfNomekop - 12-05-2017, 11:26 AM - Forum: General Discussion - Replies (52)

All that hype for a bunch of lackluster leader skills. Feh. They wouldn't even let me keep the cool names of Yibb-Tstll, Ubbo-Sathla and Atlach-Nacha. We all make do, I guess.

[Image: 60?cb=20171204094002]

Active: Dimensions of Dreams (21/10, slvl 12)
For 1 round, all runes can be dissolved in groups of 2, until 30+ runes of any type are dissolved.
Leader: Ravening Desire
Demon/Dragon/Beast ATK 4x. Hearts have 50% effect of all attributes (stacks).
Team Skill:
When leader and ally are Ghroth,
- For each group of runes dissolved, Team ATK increases by 0.15x, max 2.2x with 8 groups.
- The more Prologue of the Universe cards are in the team, the more effects are triggered.
  - 2+ cards: The two leftmost 6★ Ghroth's base ATK values will sync with the highest base ATK value in the team (ignores Active Skill effects).
  - 3+ cards: Demon/Dragon/Beast HP/ATK/REC 1.5x.
  - 4+ cards: +2s spin time regardlessly.

There's multiple ways to run this. You could fill it with Prologue members for the full set of bonuses, or Heart converters for a constant damage stream. A fusion will be nice since the attack-syncing will always trigger with two Ghroth as leader and ally. Or you could treat it as a pseudo-dragon leader with Novalis, having both Heart and Dark as attack runes (like the PR Faugn teams of yore).

Member considerations:

[Image: 60?cb=20171204094003][Image: 60?cb=20171204094044]
I think Yibb-Tstll and Abhoth are the best Prologue cards to slot in; Yibb fits perfectly with the attack sync, and using Ghroth's active makes it fairly easy to match up your initial Heart and Water combos for Abhoth's CD reduction.

Some Heart converters you might consider:
[Image: 60?cb=20140619021232&path-prefix=zh][Image: 60?cb=20140619021238&path-prefix=zh][Image: 60?cb=20150522143429&path-prefix=zh][Image: 60?cb=20150522143430&path-prefix=zh][Image: 60?cb=20170523203655&path-prefix=zh]
[Image: 60?cb=20140619030523&path-prefix=zh][Image: 60?cb=20140619030456&path-prefix=zh][Image: 60?cb=20140619030506&path-prefix=zh][Image: 60?cb=20160627042503&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh]
[Image: 60?cb=20140825143347&path-prefix=zh][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20140618160525&path-prefix=zh]

Some possible fusion contenders:
[Image: 60?cb=20170802085905&path-prefix=zh][Image: 60?cb=20141219123745&path-prefix=zh][Image: 60?cb=20161219100240&path-prefix=zh][Image: 60?cb=20141219123746&path-prefix=zh][Image: 60?cb=20141219123800&path-prefix=zh] [Image: 60?cb=20150330110919&path-prefix=zh] |The Combatants have pathetic ATK, all less than Yog-Sothoth| [Image: 60?cb=20141125115958&path-prefix=zh][Image: 60?cb=20141125120031&path-prefix=zh][Image: 60?cb=20141125120002&path-prefix=zh][Image: 60?cb=20141125120023&path-prefix=zh]
Fenrir is probably the best fusion to use, with a huge ATK stat to be copied and two useful actives.

Other cards to consider:
[Image: 60?cb=20170826120037&path-prefix=zh][Image: 60?cb=20170731191731&path-prefix=zh] Combo very nicely with Ghroth's active.
[Image: 60?cb=20170619130653&path-prefix=zh] If you're running Mono Fire, he simplifies the board. Otherwise you're still getting a nice boost at low CD, possibly piercing defense.
[Image: 60?cb=20161219100006&path-prefix=zh] Generally a decent choice.
[Image: 60?cb=20150810024638&path-prefix=zh][Image: 60?cb=20150801033441&path-prefix=zh] With the extra stats you can afford to toss in one of these.
[Image: 60?cb=20151209054240&path-prefix=zh][Image: 60?cb=20151209054306&path-prefix=zh] Why not tank it up further?

Sample teams:
[Image: 60?cb=20171204094002][Image: 60?cb=20171204094044][Image: 60?cb=20171204094003][Image: 60?cb=20141209045720][Image: 60?cb=20141209045721][Image: 60?cb=20171204094002]
[Image: 60?cb=20171204094002][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20140618160525&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204094004][Image: 60?cb=20171204094002]
[Image: 60?cb=20171204094002][Image: 60?cb=20171204032754&path-prefix=zh][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20171204094043][Image: 60?cb=20171204094002]

[Image: 60?cb=20171204094004]
Active: Source of Power (19/8, slvl 12)
For 1 turn, this card's ATK 4x, and combo count +6; each Dragon/Beast/Elf member adds an extra combo (max 6).
Leader: Power of Creation
Light Dragon/Beast/Elf ATK 3.5x and HP 1.5x. +1s spin time. The more runes dissolved in a single group, the more this ATK is increased, from 1.8x with 5 runes to 2.4x with 8 runes.
Team skills:
When leader and ally are Daoloth: Convert the first 5 runes touched every turn into Enchanted Light runes.
When leader and ally are Daoloth, and the team contains only Light Beasts/Dragons/Elves: Dragon and Beast REC +400.

Mono Light, with restrictions to cut out the God/Demon and Human cards that are so common. This leaves us with... not too many choices (good ones anyway). At least Daoloth itself picks up the slack with plenty of effects.

[Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20141125115412&path-prefix=zh][Image: 60?cb=20170802085905&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204032759&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160808075418&path-prefix=zh][Image: 60?cb=20150522143430&path-prefix=zh][Image: 60?cb=20141124101012&path-prefix=zh]
[Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20171023044152&path-prefix=zh][Image: 60?cb=20160919055234&path-prefix=zh][Image: 60?cb=20161007174207&path-prefix=zh][Image: 60?cb=20171026180517&path-prefix=zh][Image: 60?cb=20160627042504&path-prefix=zh][Image: 60?cb=20170731191736&path-prefix=zh]

Sample teams: 
[Image: 60?cb=20171204094004][Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20141209045641&path-prefix=zh][Image: 60?cb=20141209045721][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204094004]
[Image: 60?cb=20171204094004][Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20171204032759&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160919055234&path-prefix=zh][Image: 60?cb=20171204094004]

[Image: 60?cb=20171204094043]
Active: Extensive Elimination (19/8, slvl 12)
Explode all runes and generate columns of the same rune type. Columns under Dragons generate runes of that Dragon's attribute; other columns generate random types.
Leader: Violence of Dark Dragons
Dragon HP 1.3x and ATK 4x. For each initial combo, 1 Enchanted Dark rune is generated in this card's column. If 10+ Dark runes are dissolved, Team ATK 1.6x further.
Team skills:
When leader and ally are Azathoth:
- Initial CD of Dark Dragons -3.
- For every 10 runes in the initial dissolve, 500,000 Dark damage is dealt to all enemies (before DC and attack damage), to the max 1,500,000 damage with 30 runes; if this damage kills an enemy, recover 50% of your HP, else 1% of the damage becomes your HP.
- +1s spin time. The more attributes in the team, the more this increases, max +3s with 3 attributes.

Just another Dragon leader. Pretty boring tbh.

Sample teams:
[Image: 60?cb=20171204094043][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160919055235&path-prefix=zh][Image: 60?cb=20170523205125&path-prefix=zh][Image: 60?cb=20171204094043]
[Image: 60?cb=20171204094043][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20150629032810&path-prefix=zh][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20170826123001&path-prefix=zh][Image: 60?cb=20171204094043]

Yes, one of them is literally the team MH gave us. There's not a lot of variety in Dragon setups. The only two useful Dark Dragons left out of it are Wawel [Image: 60?cb=20160627042504&path-prefix=zh] and the Evil Dragon of Ancient Scale [Image: 60?cb=20160427100550&path-prefix=zh] (RIP EGG). The Dark rune generation breathes a bit of life into Propitious Dragon [Image: 60?cb=20170603042802&path-prefix=zh] (haha, get it? Purifying Breath?), but the boost is still minuscule compared to Draco or Ursula. If you're running multicolor, be sure to alternate the attributes so that your Azathoth drops don't clump.

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Star Oriceles Meta Analysis [14.3] + Leader Tier list 15-01-2018
Posted by: Oriceles - 12-05-2017, 03:31 AM - Forum: General Discussion - Replies (158)

Hi everyone I'm finally back with my meta thread, I'll be pointing out the new content really quick compared to previous versions and then I'll move to describe what is on meta and starting to showcase leaderboards and leaders tiers fron now, this is because I feel the cards description can be discussed on teaser and trailer threads.

Source of Engraving —『Prologue of the Universe

[Image: 1637i.png] [Image: 1639i.png] [Image: 1641i.png] [Image: 1643i.png] [Image: 1645i.png] [Image: 1647i.png] [Image: 1649i.png] [Image: 1651i.png]

First of all I'd recommend to check out the Newborn Universe sample teams so you can get and Idea on how to build the teams for this guys. KaerfNomekop also made his own thread with specific details for this series leaders. You can also scavenge for ideas on the Draconomicon which is quite outdated but summarize most of the dragon cards.

My thoughts on this series is that unlike Elfish Perennials, this guys expand upon existing content but they are also able to build within their own, this means that if you manage to get all of them you can build teams with just those cards, similar to what we got on Starburst Pulses, I find that convenient since newly created accounts can jump to the game focusing on getting cards from the rotating seal of the moment instead of grabbing random cards from the diamonds that probably won't match at all (for example drawing Ursula and then Troy on a new account).

At first glance I thought that the three leaders were going to be bad because they didn't have built-in recovery ways on their leader skills, but then when I played Newborn Universe noted that what makes them overpowered is on their team skills.

For Ghroth be sure to check out his team skills, for him to be fully efficient you will want to have a full team of Prologue of the Universe members, but I guess that the free slot from other series can be used for cards like Zhao Yun or Mo Wang Zi. Yog Sothot could be a good choice to add here mainly because Ghroth will copy her base attack.

For Daoloth I guess you can add any Light Beast or Dragon and you will get decent results, the first member that came to my mind when I was reading about this guy was Honor. This leader is pretty straight forward, pick a row, turn the 6 runes, and then arrange another group of two runes to get the full 2.4x by dissolving a group of 8 runes. I'm pretty sure that we will see more members for this guy in the future because Light Beasts and Dragons are pretty meh in general, or should I remind you of the most retarded card in the game?. Pluma+Fenrir should be the actual thing.

Azathot is another alternative leader to Novalis, he is focused around making dark runes so I guess he can work better than Copper which is more focused on grinding and has to rely on Sunnie and Masamune to get runes for Novalis. Azathot can also make good use of the Propitious Dragon.

Summary of the member cards:

Ubbo: This guy is so good, really, could work really well on those tier B water leaders. Dragons don't need him so much because they have another ways to burst and recover their entire HP.
Yibb: Works for Ghroth, also could work on full demon Samael or Belle, and is 1 turn faster than Ali Baba but having a worst condition and lower multiplier.
Abhoth: Cool, but not for Atlantis, probably Priestess Xi, Cornflower or tier B leaders, he goes on the same niche as Shyplant, he is team attack it means that can also be used on Guan Yu or any team with different races and attributes.
Ghatanothoa: Poorman Yu Wun Tuo, he might be the replacement for Daikokuten as well. Lowering the 15% per member feels like too much.
Atlach: "just another member for Lynx" (yes that is a meme already), also Lynx finally has a full team of cards tailored to make her cool, I'll list those on another post.


[Image: 1657i.png] Gazer of Fate - Ithaqua
This guy is comes to help both Freyja on a similar way of how Hel is helping Loki, you can also make him fit on Ophiuchus and Izanagi. I'm really hyped about him because of the 3 rounds of enchanted skydrop.


[Image: 1655i.png] Apperception Evolutionist - Mordiggian
The effect is okey for 2 rounds, the problem is that since he is demon focused you might find him useful only on Elizabeth and Azazel. I do rather use Leona instead.

Ultimate Lords / Horror

[Image: 1652i.png] The Retained Flame - Fthaggua
Might find him meh at first sight but this guy is launching extra attacks of 3x, so he is better than Odous and Pluma for sure. You can pair him with Novalis to make him go kaboom, or you can place him on Nobunaga just because you can. Sadly fire mono doesn't have a self-attack boosters other thank Kyo, welp there is K´ as well but sadly both are limited time cards.

[Image: 1653i.png] Desire of Erosion - Arwassa
I'm not really sure on how this card works, it seems like an effect that remains in play until the condition is met, which I find quite easy to fulfill. I wouldn't trade spot with 7* Wawel. The amount of 5k HP is what you can expect from another earth dragon. Let me know what you think about this one.

[Image: 40?cb=20180104102650] Hotbed of Immorality - Y'golonac
Not bad, CD5 board clear and free row generation. Pretty much people been talking about how useful it is on Beelzebub.

Bi-Weekly Series

[Image: 1629i.png] Valiant Fist - Belphegor
Personally I was expecting more, the stats are great. I guess he is an alternative in case you can't use 7* Belle or 7* Shuu. Since he has no team skill I'd rather stick to use Samle instead of him if you only need the boost. Weakened runes are more common on Arena than on stages, but we might find that Madhead be introducing weakened runes on a new stage soon.

[Image: 1628i.png] Faithful Love - Leviathan
Welp, just another niche skill as you guys might say. The only reason I see some use for this card is to clear perma frost runes, but then again, don't bother on training this if you have access to 7* Elizabeth.

[Image: 40?cb=20180104102650] Noble Thief - Mammon
Personally I think this one is the best of this series because electrified runes can be a pain to manage, specially if they are on corners. The only thing that I don't like is that it explodes up to 3 when we are already getting stages with 4.

[Image: 40?cb=20180111102048] Flabby Gulf - Gluttonous King Slime
So, it seems that now every 2 patch we will be getting a 7* card from the old bi-weekly series just like 7* Felix surprised us last year. This time Slime king is jumping straight to the meta with his cooldown being reduced from 15 to 8 and adjacent drop of heart runes which I think might be really useful for Sakura! (the "Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones)" part of Sakura leaderskill is just like the one from Dipankara+Yang Jian and we have seen already that Zeus+Greek combine skill works with it.

Joint Operation

[Image: 40?cb=20180104102651] Bonds of Elements - Tawil
On my guild there is not much interest about this card since it is not as strong as previos JO card. Yet Tawil bring the solution to 2 common problems which are non-light damage -90% and dark damage -90%, usually when I have to face those skills I withdraw from using dark mono.

Guild Event

[Image: 1658i.png] Floret the Christmas Miracle
Okey, I'm loving the art of this card but other than that I have to do some remarks on it:
1. She has 463 recovery, something not common on fire cards and makes me happy to see.
2. The team skill is bringing good ol' Santa 15 seconds time tunnel in to the CD8 meta.
3. According to what I can understand, if you have Santa you don't really need to have 3 humans, just Floret and Santa.
4. I don't feel Santa skill being effective without triggering Floret skill first, or another booster effect running first.
5. Santa stats other than recovery are quite outdated, 2075 HP for a human is poor.
6. I would recommend using Santa+Floret on WFE teams, fire mono have better choices right now for what they do.
7. This is not what Santa needed, we need an evolved Santa with better multiplier, not another card that works around him. Dionysus is having the same problem as well with Yue Lao and Aphrodite sharing skills with him but not boosting his particular gameplay at all.

I would have preferred to see a 7* Santa with something like: 

Spirit of Human & Elves - EX
Humans and Elf attack 3.5x; and if Heart Runestones are dissolved, there will be a 50% chance of gaining an extra of x2 (the probability can be summed up).

MadHead doesn't really care about guild event cards, they just want them to be something for the moment at that is it. I'll never forget the useless Snowball Quarterback which is garbage but they just wanted something cute that looked like Baymax.

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  Forging Dragonware
Posted by: xxtroyboyxx - 12-05-2017, 01:46 AM - Forum: General Discussion - Replies (27)

Forge material: 5* Protagonists or 5* Servant of Dragons and a pair of dragonware material. (not sure why it cannot use a different type of dragonware material)

1. Please mark your cards with favorite so as not to use the incorrect card for dragonware. Once it forged, you will lose the 5* card forever.
2. You can preview your dragonware before crafting.
3. Once you have crafted, please remember to favorite it.
4. At the team's craft selection screen, please remember to equip the dragonware to your Protagonists/Servant of Dragons.

Dragonware Ability
Charge up: Not sure if this is random or prefix by your dragonware. Making 4 or more combo, Dissolving X runestones where X is water/fire/earth/light/dark .

5* Protagonists
1st Skill:
Active Skill CD of the Monster - 1. (I only have 5* Sean, so I am assuming that they are the same for the Duncan and et al.)
2nd Skill:
By dissolving 20 or more runestones, the monster's attack x 2. (I only have 5* Sean, so I am assuming that they are the same for the Duncan and et al.)

5* Servant of Dragons
1st Skill:
After entering a stage, active skill CD of the monster - 3.
2nd Skill:
By dissolving a group of 6 or more X runestones, dragon attack x 1.15 where X is water/fire/earth/light/dark .

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Wink When you really want that card!
Posted by: Dominator - 11-27-2017, 06:17 AM - Forum: General Discussion - Replies (2)

So I somehow managed to clear this Ultimate stage and the team I have used you will not finder anywhere else I believe.
Originally I was not planning on clearing it but then I have learnt about such card as Yvette and its leader skill.
Turned out to be a zero diamond clear Big Grin 
Btw, my first serious Ultimate stage that I have cleared!

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  Newbie question
Posted by: tosplayer999 - 11-24-2017, 05:52 PM - Forum: General Discussion - Replies (9)

Hi, how to keep use friend card or guild member card?
It only allow me use 1 times only.

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  [Patch 14.3 Teaser] Work In Progress
Posted by: CarlotheTOSNoob - 11-23-2017, 09:05 PM - Forum: General Discussion - Replies (132)


Lionel Evolvement

Main Article:

New Horror Stage next week

[Image: 92dc53f7dd0bb90ec391e815706z5g74.JPG]

Cactus (Earth Elf)
Active: The more Heart Runestones dissolved, the higher the Team Attack and Recovery, to the max x2 at 8 Heart Runestones. Damage received x1.5. This effect stays in play until no Heart Runestones are dissolved. CD 6

Horror Stage Rewards
Clear 5x Beginner: 1 Cactus Skill Level 5
7000 Points: KFC (Get to choose which attribute)
12000 Points: Aloha Costume
18000 Points: Random PR Mat
22000 Points: 1 Cactus Skill Level 10

Cactus in Action!

Pili Puppets Amelioration
[Image: fa09301a91738733fa6e4389c88z5fx4.JPG]

Pili Puppets will be able to be ameliorated after December 1 4:00pm HK Time.

CardAmelioration 1Amelioration 2Amelioration 3Amelioration 4
Su Huan JenHP +185 Attack +120 Recovery +353+ Runes under column +15% Water Attack3+ Runes under column +15% Water RecoveryChange the Leader Skill to Sword of Drifting Clouds - EX: Water Attack x 4.5. When the Monster attacks: by dissolving 3 or more types of Runestones in the same Round, an extra Water Attack as much as 3.5x Monster's Attack will be launched; by dissolving Heart Runestones, an extra Water Attack as much as 2x Monster's Attack will be launched. Light Runestones possess 25% effect of Water (can stack).
Ye Shiao ChaiHP +180 Attack +100 Recovery +303+ Runes under column +15% Human Attack4+ Runes under column +15% Human AttackChange Active Skill to Mastery of the Skysword - EX: Upon deactivation of the Skill, the current Skill CD -2.
Yi Ye ShuHP +180 Attack +100 Recovery +353+ Runes under column +15% Human AttackInital CD -24+ Runes under column +15% Human Attack
Ji Wu WangAttack +603+ Runes under column +15% Human AttackHP +1254+ Runes under column +15% Human Attack
Jian Zhi ChuAttack +603+ Runes under column +10% Team RecoveryHP +1254+ Runes under column +10% Team Attack
Au Shiau Hung ChenAttack +603+ Runes under column +10% Team RecoveryHP +1254+ Runes under column +10% Team Attack
Mo Wang ZiHP +1203+ Runes under column +10% Team RecoveryAttack +904+ Runes under column +10% Team Attack
Feng Chih HenHP +1203+ Runes under column +10% Team RecoveryAttack +904+ Runes under column +15% Team Attack

New Series: Prologues of Universe
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Left is Azathoth, Middle is Daoloth?, Right is Atlach Nacha

Origin of Demon PR!
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PR Azazel

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PR Beelzebub

Origin of DemonsLeader SkillTeam Passive (Leader Ally SameActive Skill
RGBSelf Attribute Attack x4. The Attributive Runestones that are the most in number also possess 50% of the effect of Self Attribute Runestones (can stack). If the Attribute that is most in number is Self Attribute, Self Attribute Attack x1.8 additionally (Can Stack).Increase multiplier of Leader Skill of L/A to x4.5For 1 Round, increase Rune Spinning time to 12 seconds. The more types of runestones dissolved, the higher the attack, max x2.2.
LDSelf Attribute x4. Rune Spinning Time +1 Second. By dissolving a group of 5 or more Self Attribute Runestones, Self Attribute Attack x1.5 additionally (Can Stack).For every group of 5+ Self Attribute Runestones dissolved, in the next round, turn 2 random Runestones into 2 Enchanted Self Attribute Runes (Max 6 Runes). For Every group of 5+ Non Self Attribute Runestones, in the next round, turn 1 random rune into Self Attribute Rune (Max 3 Runes)For 1 Round, By dissolving 4+ Runestones in a column, drop 2 Enchanted Self Attribute Runes in that column (Initial Dissolve Only)

Arena Grading Update
From November 27 to December 3, 5 stages will be opened. 40% EXP will be awarded for beating them.

Grade 5 Reward: 1 Skill Level 10 Lionel 

From November 27 onwards, Lionel will get evolve.
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Evolve Mats: Lionel, Big Fire Mat, Medium Sword, Medium Crystal Dragon, and Big Sword

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Strange, it says he's Fire Human

Active: For 1 Round, 1 of the following effects will be triggered according to Self HP
If Self HP is equal or above 50%: Damage received -40% and Extend Rune Spinning time to 10 Seconds
If Self HP is below 50%: Damage received -80% and Extend Rune Spinning time to 15 Seconds.

Note that Lionel will be available to be redeemed by prize points, and Lionel will get evolvement to all 5 attributes in the near future.

Mini Teaser

Main Article:

New Coliseum - Mordiggian
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Using new Prologues of Universe Series will grant you bonus Coliseum Points to redeem prizes.

Complete Coliseum 15 Times to get Yi Ye Shu Animation.
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For every single prize:
4000 Points: Harpy x1
2000 Points: Water KFC x5
1800 Points: Mordiggian (Unlimited)
1000 Points: Baby Harpy x1000
800 Points: Arcane Luster x30
800 Points: Pili Puppet Feeder (Unlimited)

Special! 1500 Points for Tsang (Last Chance to obtain), (Unlimited)

And as usual 1000 Points for Lottery to get PSS, KFC, Harpy, or Baby Harpy

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Water Demon
Active: Randomly turn 2 column under demon member to water runes, for 2 rounds, team attack x1.5, water damage can overpower earth enemies. CD8

New SM - Fthaggua
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Active: For 1 Round, This monster launch an chaser attack 3x of self attack, if neighbouring members are Fire or Dragon, the effect is shared with them. CD6

Dragonary Armor to Old Series
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In 14.3 onwards, we can forge craft into craft armor and fuse with 5* characters.

The first 2 series that will get powerup are starters and dragon spiritors.

Rip me, I got Novalis and Ursula last month and just evolved them and PRed them...

Second Teaser

Main Article:

Prologues of Universe

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Dark Dragon
HP: 4415
Attack: 1613/4
Recovery: 86

Leader Skill: Dragon HP x1.3, Attack x4. For every combo dissolved in initial batch, drop 1 Enchanted Dark Rune in self column. If 10 or more Dark Runes are dissolved, team attack x1.6
Active Skill: Explode all Runes to drop random runestones. Columns of Dragons will only drop the attribute of that member. CD8
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Example of Azathoth Active.

When Azathoth is Leader and Ally:
  • All Dark Dragons Initial CD-3
  • For every 10 Runestones dissolved in initial batch, launch a dark attack of 500,000 damage to all enemies before members attack, max 1,500,000 at 30 Runestones dissolved. Convert 1% of enemy damage received to HP recovery. Only applies if enemy is not dead.
  • For every enemy defeated, recover 50% of total HP
  • Extend Rune Movement time by 1 second, the more attributes in the team, the longer the extension, to the max 3 second.
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HP: 4401
Attack: 1520/1
Recovery: 247

Leader Skill: Light Dragon, Beast, Elf HP x1.5, attack x3.5, Extend Rune movement by 1 second. By dissolving 1 group of 5 runestones, team attack x1.8. The more runestones of a rune type is dissolved (include hearts), the higher the team attack, to the max 2.4.
Active Skill: For 1 Round, Self Attack x4, Combo +6. For every Dragon, Beast and Elf in the team, Combo +1 additionally, to the max+6 additional combos. CD 8

When Daoloth is Leader and Ally
  • When moving Runestones, the first 5 Runestones touched are turned into Enchanted Light Runestones.
  • Dragon and Beast Members Recovery +400.
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Leader Skill: Demon, Dragon, Beast attack x4. Heart Runes possess 50% effect of all attributive runes (can stack)
Active Skill: For 1 Round, all Runes can be dissolved by 2 dissolve, until 30 runestones of a rune type is dissolved. CD 10

When Ghroth is Leader and Ally
  • For every group of runes dissolved, team attack 15%, to the max +120% at 8 groups. (team attack x2.2 max)
  • The more 6* Prologues of Universe are in the team, the more effects are triggered
  • When there are 2 or more in the team: The 2 leftmost Ghroth attack will synchronise with the member with the highest attack.
  • When there are 3 or more in the team: Demon, Dragon, Beast HP and Recovery x1.5
  • When there are 4 or more in the team: Extend Rune movement time by 2 seconds regardlessly.
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Earth God
Active: For 3 Rounds, Before Round begins and in the round of activation of this skill, turn Earth Runes to God Runes, all dropping runestones become Enchanted. CD 7

Azathoth in Action!

Daoloth in Action


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