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  Closing thoughts on 15.0?
Posted by: Fauxy - 02-21-2018, 12:53 AM - Forum: General Discussion - Replies (6)

This has been a big patch and I thought it would be nice to collate our thoughts on how the game has changed and what we liked and didn't like and what we can expect based on the major events of this patch.

I've done like three drafts of this topic at different times lol wondering if it was even appropriate. But now we have our first glimpse of 15.1, a teaser for PR Primal Greeks. Granted we still have at least the JO left, the returning sealed lords will probably bleed into next patch and culminate with PR Yog Sothoth.

My personal thoughts:

  • VR Greeks are great and I think it's because unlike Norse and CG, they really innovated to bring to life a gameplay style that will age well and is easy to develop buffs for. I hope in the future all VRs will be this inventive and distinct.
  • The Ro3K2 series is a pleasant plateau series. Does enough that's new and workable but thankfully doesn't try to up the ante that was already raised by Perrenials and Prologues, whose presence have changed the meta so that most teams are now valued by both their offensive and defensive capabilities, rather than just bursting power.These human teams are rough around the edges, but so was Arthur when she came out, and now Arthur's sitting pretty on some great new members as a fully realized team, so I hope I can say the same about them a few months down the line.
  • In fact in general, I think the game has shifted to a place where recovery is a very important aspect, stages tend to be longer and more tactical, whereas a few months ago I would have said healing was the least important thing about a team. But I might just have gone blind from trying to pass the transmigration too much.
  • Surprise Brides VR: the gag of the patch. I don't think either of them are gamebreaking, but I think now they're more solid and Water Bride in particular has gone from being the without a doubt least deserving of being a black card to actually being quite desirable. Not Atlantis, but please don't tell me you'd actually want to have to draw another card that's one-upping Atlantis after Atlantis one-upped Cornflower. That's just like, endless suffering. But anyway this opens all the black cards to sudden future VRs and that is frightening and also exciting.
  • Surprise no new black card. I guess the VRs fulfill the quota but this was pretty shocking to me.
  • JTTW Dragonware: Uh. It's okay. My Daji has really significantly higher damage in my Rose team now, and I do notice that it's easier to spin 3 rows.
  • Common sindhus are boring. I wish there was more to them, but they're just fluff to me right now.
  • Guild war: very bad, confusing as all hell. I don't wanna explain anything more than that haha.
  • Machina: I don't feel anything for them. Their racial buff is much weaker than I originally thought it would be. If they get their own leader, then maybe I'll rethink, but for now, I don't see myself using them beyond Lionel/Khaos.
I hope Primal PR isn't a letdown. Please MH. Undecided

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  TSZ vs VR Xi
Posted by: xman75 - 02-20-2018, 06:38 AM - Forum: General Discussion - Replies (12)

Hey all, I figured I'd ask this question here. I know TSZ seems to be one of the tiptop leaders on most tier lists, but I've been wondering about the VR version of Xi. Now that she's been fixed and produces 4 water god stones every turn, on top of healing with water, and not having race restrictions on team building like TSZ, should she rank higher than TSZ now? Is she not as good due to being a water card? That shouldn't be a huge problem due to her very high attack and constant water stone generation. I'm definitely not the most knowledgeable player and am truly hoping to get a few opinions on these two cards pros and cons to help me learn more about this great game. Thanks!

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  How big is your seal draw collection?
Posted by: johnnyTOS - 02-13-2018, 08:03 PM - Forum: General Discussion - Replies (19)

This thread is for finding out how complete your seal draw collection is, and is inspired by a previous thread by Arigato. To make it easier for everyone to share, I have created a Google Sheets documents with all the necessary info, and all you need to do is fill in the blanks to indicate which cards you own and which cards you don't, in order to generate the image and some statistics.



  1. The document itself is view-only, so first you have to make a copy of your own. File -> Make a copy...
  2. In the "Card Input" sheet, fill in the corresponding slots with an "o" for cards that you own, and "x" for cards that you don't own.
  3. In the "Display" sheet, all cards that you own will automatically be lighted up, while cards that you don't own will be grayed out. Here you can print screen and upload the picture. Tip: Download as pdf and print screen from there if the image can't all fit in your screen
  4. In the "Statistics" sheet, you can find some basic statistics that you can copy and paste into this thread.
  5. Optionally, you can also include your total no. of diamond seal draws in your reply (can be obtained in-game by clicking on your adjutant and selecting "Personal Record").
For example, here is mine:
[Image: pUys4pQ.jpg]

Card Count Summary (including collab)
Diamond Seal: 98 / 130
Special Seals: 70 / 72
Collaboration Seals: 33 / 62
Black Cards: 0 / 7
Total: 201 / 271

Card Count Summary (excluding collab)
Diamond Seal: 98 / 130
Special Seals: 70 / 72
Black Cards: 0 / 7
Total: 168 / 209

This is for a total of 451 diamond seal draws.

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  Guild war is the beginning of the end for TOS
Posted by: Durumana - 02-11-2018, 07:23 AM - Forum: General Discussion - Replies (18)

Guild war represents a turning point in the development of the game. It's a subtle shift which signals that MH has abandoned its prior strategy of game development.

At its heart TOS has always been a PvE (player versus environment) game. There are leaderboards and there have been various attempts to pit players against one another such as the now defunct multi-player and arena. All of those revolve around MH setting the rules and players then beating MH: which enemies you'll face, what their skills are, what team makes it easiest to complete the stage.  While arena allows the player to set some cards, MH by dictacting which bonus cards are usable that week essentially controls which arenas will be easiest and hardest to clear.  So throughout its development, the most challenging parts of the game are where players attempt to beat what MH sets up, not beating other players aside from leaderboards which offer no significant rewards.

With the introduction of guild war the balance shifts towards an overall PvP (player versus player) game where the stages themselves are relatively simple, 5-7 stages of moderately difficult enemies to control as much of the game board as possible.  The current rewards structure is simplistic.  I suspect it represents MH's attempt to playtest this new game mode without potentially upsetting a lot of players in case bugs were uncovered. The bland rewards (madheads, baby harpies) for the winning army don't represent enough of a distinction that anyone will really care whether they are in the 1st, 2nd or 3rd place army.  However, once this game mode has been debugged sufficiently it represents the opportunity to introduce unique rewards that will drive the collectors, whales and others who play intently to spend more diamonds and effort on winning the overall war.

In the current guild war it makes little sense to spend 20 stamina on a 4 stage battle when that same stamina can get you a 7 stage battle and therefore more personal and guild points for maximum rewards.  The only reason to spend the stamina on smaller stages would be to win the overall war, but given the mediocre rewards there's limited incentive to do so currently.  However, that's easily remedied once it matters who wins and who doesn't.

For example:

1st place army: Unique card that fits into current meta + harpy + madheads
2nd place army: Harpy + madheads
3rd place army: madheads + baby harpies

Suddenly winning does matter, especially if that unique card then confers an advantage such as 10% bonus points in the next guild war.  At that point MH doesn't need to spend as much time on level design, the stages can be the same and it's just a matter of which players are willing to spend more stamina (diamonds) to control as much of the board as possible, potentially by coordinating with their guild members on which territory they plan on attacking that day, etc.  It generates a whole new meta-game that could potentially increase player engagement amongst the most interested in this new game mode.

PvP games generate more revenue because in the end people want to win, especially over other people.  It's just not as interesting to beat a computer.  And with a pool of 5 years worth of players MH is probably gambling that a switch from PvE to PvP will generate enough whales that the drop off of the overall player base will be more than compensated by the increased spending of the remaining players.

This represent pure speculation but in the end MH is in it to make money.

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  What other TOS content would you like to see on the forums?
Posted by: aahlsy - 02-09-2018, 10:19 PM - Forum: General Discussion - Replies (15)

The oldies here will remember that discussion used to be a lot more active, and as a moderator team we would certainly like to help to bring back that feeling. 

We currently have TOS content on a variety of areas such as metagame discussion (with our shiny new subforum!), team building, DSI's, videos and general guides. So my question is - what other content would you like to see being provided on the forums? If you have any tips on what we can do better as a userbase, please share!

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  Guild war is up
Posted by: spacelion - 02-08-2018, 06:22 PM - Forum: General Discussion - Replies (12)

Just a heads up.

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  Ardor of Dual Blades
Posted by: Daniel Sim - 02-05-2018, 03:25 PM - Forum: General Discussion - Replies (8)

I want to know how many times I need to beat Expert level to get this card.

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  Greek skydrops nerfed?!?11
Posted by: KaerfNomekop - 02-04-2018, 02:24 AM - Forum: General Discussion - Replies (10)

I died to the 9 combo shield in SM with VR Hephaestus and Heimdall Sad I wasn't paying attention and only made one combo from the masked board, but it only gave me 6 skydrop combos! That's not fair! Madhead must have altered the drop rate of Fire runes for Hephaestus!

[In case you didn't get it, this is a joke.]

But, in all seriousness. Refined VR Greeks have a bunch more ways of generating runs than their PR counterparts.
- Each initial combo drops 2 runes.
- Each group of 3 runes drops 2 runes
- Each attribute dissolved drops 3 runes.
So obviously spinning for VR Greeks is different from PR Greeks. The question is, exactly what ways are optimum?

From farming Zhang Jue's SM, I've been developing a fondness for stacking the off-color combos (except Hearts). This results in less runes generated from the initial combos, but when the other attributes match up later, they add 3 runes to the large main clump, instead of getting mixed with other colors. This feels more effective to me, though I don't know for sure since I'm also using Heimdallr.

How else has everyone been spinning their VR Greeks?

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  [Forum Announcement] Newly promoted Forum Super Moderators, aahlsy and Sayokyoku
Posted by: Blitzkriag - 02-03-2018, 11:38 PM - Forum: General Discussion - Replies (14)


Recently I've discussed with our forum admin, Night, and I'm happy to announce that 2 long time active members of our forum, aahlsy and Sayokyoku, have been promoted to Super Moderators (or will be, as soon as Night comes online).

Both have contributed to the forum tremendously over the years, and I'm sure they will fill the position perfectly.

Congratulations, both of you.  Cool


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  5 Years of TOS - Our thoughts and expectations
Posted by: desrt - 02-01-2018, 08:09 AM - Forum: General Discussion - Replies (31)

So our dear Tower of Saviors is 5 years old now, which is a lot for a mobile game, and although most of us have not been on the game for all that time we have given ToS our precious time and efforts for a long while. 

Im actually kinda surprised no made a thread like this, but i really wanted to share all those thoughts I've had through out my ToS playtime and yours too, as well as what you think or wish might come on the future or what you dont want to come at all.

In my case, I've been playing since April 2014, ToS was already a year old by then, the game was introduced to me by someone that i never met again and whose name i dont even know. Being from Costa Rica i sometime think it was some kind of angel who appeared only to show me a game thats not even slightly known on latin america.

Through out this time there's been a lot of think I've loved about this game; like the hype when Giemsa came for the first time, or when the first nightmare stage came. I couldnt clear none of those at their time, but just the community hype was something fun.
Having developers really invested on keeping the game fresh is what i think is the best from ToS, i see lots of people complaining about new content for all kinds of reasons; like its too much content, not liking the art, "i didnt get the rare card i wanted fuck mh", the game is too hard now or not liking a new event or game mode, but if I can say it, those are salty kids that probably suck at dota2 or league of legends and cant do shit. Its actually something rare, not only on mobile game but console/pc as well, to have a game throwing and throwing new content for such a long time, so thats what i appreciate more of the game.
What i like the least is not having something useful to do with my dupes, i know trading with other players is something that would never happen, but we could trade our dupes ingame for goodies, like dimes, stamina refills, 1 free seal draw, or just more than 50 miserable souls. Also i dont like how lame it is to collect feeders for new cards.

For the future of tos i would love to have more multi attribute teams and multi race teams. Currently we only have our RGB (humans mostly) teams, Light/Water teams (not that good tho), RGD (not that either) or rainbow as multi attribute choices, but i would like more combinations a la Magic the Gathering, like Fire/Dark, Earth/Light, or LDG, idk all kids of combinations that we could possibly have. Same with races, I really like Daoloth and Groth multi race teams, but i cant help but wish we had more (that work).

I wont write more so someone might actually read it. Hope to see you guys sharing your thoughts as well

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