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  [Teaser] Patch 16.0
Posted by: CarlotheTOSNoob - 08-10-2018, 08:31 PM - Forum: General Discussion - Replies (76)

First Teaser
Source: https://forum.gamer.com.tw/C.php?bsn=23805&snA=600299

[Image: febf654eecf8fb28765ec497fe11vtx5.JPG]

New SM - Shire

[Image: ec96498891efdedb178f451e3411vty5.JPG]
The Stage will be available on 17th of August at 22:00.

Shire: Water Demon
Active: Convert Top row into Enchanted Water. For 1 round, by dissolving the bottom row, Team Attack x2.5. (Doesn't have to be 1 row of 6 runes.) CD 6

[Image: 79efce35ac79e387d03f10559311vu05.JPG]

3 Star Achievement Craft:
Water Opal
Effect 1: Ignore 80% defense
Effect 2: 3% damage dealt is converted to HP recovery, max recover to 50% HP
Effect 3: All member ignore attribute relation.

Water Demon Gameplay





New Hindu Gods

[Image: 0f073b43eec8f38eccdf1a122911vu15.JPG]
The Water God is Varuna

Active: For 1 round, for every 2 Water Runestones are dissolved (initial batch), 1 Water God Runestone is guaranteed to drop. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

Seems to pair well With Pontos and NVR Water Xi.

[Image: 38916093_1976240719133104_85061165571668...e=5BFE9DF6]
The Fire God is Agni

Active: For 1 round, Unlimited Movement without dissolving within Runestone-moving time. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6.

Speculated to be a Rare, but I disagree, meaning this Seal might only have 2 rares.

[Image: f3366e73bd3b86f65fc6e17cf311vu25.JPG]

Varuni: Dark God (Bottom Right)
Active: For 1 round, God Attack and Recovery x1.5. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

Parvati: Earth God (Top Middle)
Active: For 1 round, Leader and Ally attack x4. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

Lakshmi: Light God (Bottom Left)
Active: For 1 round, By dissolving Light, Dark and Heart, Team Attack x2.2. For every extra God in the team, the effect last for an extra round, to the max of staying in play for 5 rounds. CD 6

When either one of those 3 cards are in the team and the team contains only Gods, their CD become 0. Most likely Varuna and Agni has this Team Skill too.

[Image: Screen_Shot_2018-08-16_at_10.00.01_PM.png]
Rare Pulls: Brahma

(Fire God)

Leader Skill: God Attack x4. Attributes that are not initially dissolved are guarateed to drop. By disolving 5 attributes, Team Attack x1.5 additionally.

Team Skill: When Running Dual Brahma.
- The first 6 runes touched are turned to God Runes.
- By dissolving God Runes initially, drop Enchanted Fire God Runes (max drop 15). 
- By dissolving Enchanted Fire, recover HP (max 50%).

Also, some notes about Brahma's effects:

- the ENTIRE initial drop batch will be EXACTLY ONE attribute that was not in the initial dissolve.
- 2 Enchanted Fire God runes are generated for each initial God rune dissolved.

Note that the Attributes that are not initially dissolved drop first, then Enchanted Fire God Runes.

Active Skill: Restore black and white runes to normal colours. For 1 round, rune spinning time +6 seconds regardlessly, Self Attack x6, and Combo +6. CD 6

[video=facebook]https://www.facebook.com/tos.zh/videos/736357386704579/[/video]

Brahma Gameplay at 23:00

Vishnu

Dark God
Leader: When the team contains only Gods: Team ATK 4x; when Light and Dark are dissolved, Team ATK and REC 1.5x and damage received -20%.

Team skill: When used as Leader and Ally: Turn the first 5 runes touched while spinning into Enchanted God runes. Light and Dark have 50% effect of each other. For each initial Water/Fire/Earth combo, 3 Light runes are generated in the left column and 3 Dark runes in the right column, to a max of 9 generated runes. 

Active (CD5): Turn black and white runestones back to normal. For 1 turn, damage received -50%; the more God runes dissolved, the higher Team ATK, up to 2x with 5 runes.

Shiva
Water God
Leader: When the team contains only Gods or Elves: Team ATK 4x; spint time +1s; when God or Elf runes are dissolved, Team ATK 1.5x.

Team skill: When used as Leader and Ally: Turn the first 5 runes touched while spinning into Enchanted God runes. Runes of the same attribute as God runes also have 50% Water effect. For every God rune dissolved, damage received -10%, to a max of 50%.

Active (CD5): Turn black and white runestones back to normal. Choose 2 columns to explode and generate Enchanted Water God runes.

Skills of 5 star Hindu Gods can be leveled with Salamanders, Guards, Pawns etc.


[Image: 39134993_1981414055282437_28283633617359...e=5BFDDC3E]
Arena Reward
Ganesha (Earth Beast) 
Leader Skill: Beast Attack x4.
Active: Turn Earth into Enchanted Beast Runes. Deal 25x Beast HP as Earth Damage to all enemies. CD5


10th Seal
[Image: e245a8cded9d17451bfacda44e11vu85.JPG]
The Above photo is Behemoth, one of the mini bosses. The Final 10th Seal Boss is Shamash, some Mesopotamia God. 

There will be 4 areas. They are Warzone Remains, Ritual Ruins, Eternal Prison, Gate to Mechanical City.
[Image: c8af69fa1a32191ab1dd3659fe11vu95.JPG]

It looks like the other 3 areas are guarded by 'Guardians of Mechanical City'. They will restrict Elf, Beast, and Dragon Members from entering Warzone Remains.. Summoners have to defeat Behemoth, the guardian in order to remove the beast restriction.

[Image: cdc036a46d53271d1f42729dd211vua5.JPG]
We have to collect 5 Musical Note Stones to unlock the Ritual Ruins. Those stones are obtained from Warzone Remains.

New Dragonware:
 
[Image: 1712f57da5fc64920baa7825f911vub5.JPG]
By collecting 5 musical stones, we get 1 dragonware that is human exclusive. It seems like its a Transposition Dragonware.

Its Stats: 
Attack and Recovery +5%.
Initial CD -1 upon entering a stage.
By dissolving 25 or more runestones, self attack x1.2

New card from The Survivor of Oroz (Delta Biweekly Series)
[Image: 97fea619065a66b83efa5636bb11vuc5.JPG]

Valencia (Dark Beast)
Explode Leader and Ally Column to drop Beast Runestones. For 1 round, Beast Members launch 3 extra attacks with 30% of their attack. CD8

New Craft Mode: Bubble of Mirror
[Image: c91f505e7794e3d0d179c3d7d511vue5.JPG]
[Image: zRAdSFw.gif]
There will be 6 runestones that can be tapped. 2 will be the same type.
To Earn Combos and Points, tap on the repeated Runestone.

[video=facebook]https://www.facebook.com/tos.zh/videos/1973322662758243/[/video]

According to this Video, Points are easy to get, and Combo will not break by tapping on the wrong runestone. How to earn high score? Spam tap the Screen...

[Image: b91a35dcfbd62e66196e5dad4711vuf5.JPG]
Also, the Slime Slashing Craft and this new Mirror Craft will be able to be forged in the Craft Forge.

[Image: 3c4262972f222485676bac16b211vug5.JPG]
Additionally, Machina Essences are added to Craft Forge. Some of the essence effects include:
Increase Machina Attack
Increase Machina Recovery
Decrease Machina CD.

Copying Leader Board Teams
[Image: 391c26dc0ad7b07a678c3dd75211vuh5.JPG]
Summoners can now copy the team that they see in the leader board. Great Quality of Life Change.


Reward for Daily Login: Six-Armed Furnace Soldier
Credits to KaerfNomekop for the Translation.
This card will be the reward for having 14 days signed in
[Image: 39346946_1982913028465873_51806795491799...e=5BF2F2D7]
Water Machina
Active (CD1): Convert (accumulated rounds +1) random runes into runes of self attribute, up to 6 runes. When the team contains 3+ Machinas, the runes will be self attribute Machina runes. When used at full accumulation, Self ATK 2x. Accumulated rounds reset on activation.
Team skills:
- When two Machinas of the same attribute are used as Leader and Ally, and this card is a member, it changes attribute to match the Leader.
- When Leader and Ally are Machinas, and the team contains 3+ Attributes, Machinas' Fuel +20% upon entering the stage.

New SM 24th of August
[Image: Screen_Shot_2018-08-16_at_10.23.40_PM.png]
Garuda

Next week's SM.
Fire Beast

Active (CD8): For 1 turn, set spinning time to 10s. Fire ATK 1.5x; if there are additional effects in play, Fire Beast ATK increases to 3x.

Achievement reward is a Vague Beast Bubble.
1. Beast ATK +20%.
2. CDs of 3 random Beasts -2
3. 5% of damage dealt becomes HP, up to 50% of total HP.

Circe Summer Outfit and Lancelot Outfit

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  Madhead Appreciation Thread
Posted by: johnnyTOS - 07-29-2018, 12:26 AM - Forum: General Discussion - Replies (21)

What are some of the things that MH has done that have improved your enjoyment of the game? While negative things are often complained about, positive things aren’t always talked about or acknowledged. So let’s list some of the things MH has done that has made you stick with this game for all these months/years.

  • Free diamonds from the arena
The arena has been around for more than 1 and a half years now, and so if my calculations aren’t wrong I must’ve already gotten about ~800 free diamonds just from playing the arena alone. Before its introduction, saving up diamonds for a rate up was much harder with just the 5 free diamonds every week, which meant that spending any of it for things like refilling stamina was a much harder decision to make. Though nowadays it can sometimes be a chore to do, I’m still glad MH made this weekly thing, and not seasonal like the the JO/Coliseum, etc.
  • Separate materials inventory
I like to stockpile stuff, and this was particularly hard to do before the introduction of a separate materials inventory. Spending diamonds to increase inventory size wasn’t very appealing, and so I could not keep many evolve materials like e.g the demon swords around. Now, it is possible to stock up on them whenever there are special stages that provides them along with other goodies or during stamina discount event periods like when the main seal had everything at 50% off. Which translates to alot of stamina cost savings from not having to get them at full price from the daily stages whenever I get a new card and want to evolve it.
  • The monthly gift pack and its recent price reduction.
Given the value of my country’s currency, I find the price of diamonds bought ala carte to be entirely not worth it, and have remained a f2p player before the introduction of the monthly gift pack. 40 diamonds + 4 draws for the price of what 15 diamonds normally are? Personally, that is a more tolerable amount of money to be spending on a mobile game, and by which has lead me to be able to enjoy the game more (through being able to draw more and obtain the rarer cards).

What about yourselves? Please feel free to repeat any of these points to show how it has personally affected you.

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  TOS 2000 Days Celebration + Version 16.0 Teasers
Posted by: KaerfNomekop - 07-27-2018, 12:44 AM - Forum: General Discussion - Replies (49)

July 26: Source
- Summoners at level 150 or above will get 1 ALL MAX VR Greek (of your choice)
- Login for free card from specified series (Max LVL, Slvl 7). Total of 10 free draws.
- First login during the event period rewards 10 Inventory Slots. (Summoner must be at level 10 or above)
- 14th day login during the event period rewards Diamonds, PR Material and Plump Precious Beasts.
- Paladins Dragonware becomes forgeable starting July 30th 12pm.
- Version 16.0 arrives soon. Contents include:

- 10th Seal
- New Indian Gods series
- VR Babylons
- 14th day login rewards a new character, 6-Armed Furnace Soldier



July 27: https://gnn.gamer.com.tw/5/165995.html

New nightmare stage, another switcher.

Switch (CD8): Remove all additional effects. For each effect removed, damage received -25% for 1 turn, up to 100%.

Switched Leader:
If the team consists of only Humans:
Team ATK 4.5x. Damage received -50%. If all Light runes are cleared in initial dissolve, Team ATK 1.5x; and if all Heart runes are cleared in initial dissolve, Team ATK 1.5x. 

When used as Leader and Ally, +1s spin time.

Active 1 (EP6): Convert Light to Enchanted Light Human runes. For 1 turn, if the total number of Light+Dark dissolved is 6 or more, this card launches 5 extra Dark attacks (each at 2x damage). 50% of damage dealt on one enemy is also diffused onto the other enemies.

Active 2 (EP5): Damage received -20%. At the end of every turn, deal 250,000 Light damage to all enemies (must dissolve runes). Lasts until entering the next wave.


ALL MAX VR Greek will be awarded for the first login of a summoner (level 150 and above) starting July 30 (Monday).


We also get two draws from specified series for logging in, though this will be incrementally made available.

Starting Monday: Primal Greeks and Valkyries of Divine Wine
Starting Tuesday: Companions of Mystical Beasts and Descendants of the North
Starting Wednesday: Mechanical Life and The Witches
Starting Thursday: Origin of Demons and Keepers of Worlds
Starting Friday: Sindhus (6*) and Revolutionary Heroes

all cards drawn this way are in their lowest form, max level and skill level 7.

(as in, we get one draw from each series listed once we login. if you only login Wednesday you'll get Monday+Tuesday+Wednesday's cards, but not Thursday and Friday's since they're not available yet)


10th seal becomes available once version 16.0 starts. We're going underground to stop the elemental power from destabilizing the realm and tearing it apart!


A new biweekly will start August 6th (Monday): the Fire Machina, Delta.

Active (CD6): Cut your HP to 1, adding the amount deducted to self attack for one round (no sharing).


Paladins' Dragonware will become available on July 30th (Monday) at 12pm. 

The card's HP and REC 1.1x.
Skill I: Spin time +1s.
Skill II: When 15+ runes are dissolved, Self ATK 2.2x.


There's also gonna be a special set of stages to challenge for rewards. Requires an all human team to enter (counted before entering the stage). Clearing rewards Madhead and Harpy etc.



August 3: https://gnn.gamer.com.tw/4/166334.html

New JO starts August 8th (next Wednesday).

It's called Mushussu! (Or rather, Mušḫuššu)
Leader: When the team contains only Beasts: Fire ATK 5x; at the end of the turn, enchant 3 Fire runes.
Active (CD8): For every initial Fire combo, this card launches one Fire chaser attack and one random rune is converted to Fire next turn. Max of 4 extra attacks and 4 runes converted. Effect lasts as long as initial dissolve has 4+ Fire.

JO Boss skill: Convert 4/8 runes to Fire each turn. If an initial Fire combo is made, your attack damage becomes 0. Non-Water damage is reduced to 10%/5%.

Getting 15 JO clears gets you a new Summer Cassandra outfit.



New Craft will be available in Trade Fortress for 10,000,000 coins.
Dark Beast Seal
1. CDs of 3 random Dark -2
2. Beast ATK +30%
3. 3% of damage dealt is converted to HP, max 50% of total HP.


New Arena card becomes available August 13 (Monday)!
You get him (at slvl 10) upon attaining the Arena grade of Staff Sergeant I.
Active (CD5): For 1 turn, this card cannot deal damage; damage received -20%. At the start of next turn, turn the columns under 3 random Humans into runes of their attribute.



On August 14 (Tuesday), the final area of the Age of Black Iron opens!

The new chapter will continue the story of the first half. It advances the Summoner's adventure in Mech City, reveals more secrets about Virginia's background and motives, and pits the player into a final fight with Samoy.



Come version 16.0, a whole bunch of cards will be receiving upgrades. Here's a few major ones:

Honda's team skill no longer restricts you to Water+Light only, and has an added effect: When 4+ combos are made, damage received -35%. His active CD is reduced from 9 to 8.

Lynx's leader skill gains an effect: Team HP 1.2x. The generated runes from the leader skill will also be enchanted. A new team skill: With Lynx as Leader and Ally and a team of only Dark Beasts, CDs of all members -2 upon entering a stage.

Sakura's active gains an effect: On activation, Fire and Heart runes become Elf runes.

Xiahou Dun's leader skill multiplier for dissolving nine Fire/Earth/Dark is increased from 1.5x to 1.8x. Her active gains an effect: Self ATK 2.5x; Xiahou Duns in the team gain an improved leader skill.

Sun Ce's leader skill gains an effect: Heart runes can be dissolved in groups of two. The Water effect from his team skill increases from 25% to 35%.

Lan Caihe's active now converts to Enchanted Water and Enchanted Light.

He Xian'gu's leader skill now only requires 3 members to be Eight Xians, instead of 4. Her active's multiplier increases from 1.8x to 2x.

CardOld CDNew CD
Honda98
Earth Paladin106
Light Paladin106
Dark Paladin1512
Paladin Overlord of Faith108 (also has improved active)
Cygnus85
Scarecrow108
Oni1510
Var86
Robert128
Vega86
Altair86
Abe no Seimei108
Yaoji86
Nome86
Rahu108
70091210

When Paladin Overlord of Faith's new active is used, Paladins' current CDs -2.

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  Use VPN to get card
Posted by: Daniel Sim - 07-25-2018, 02:23 AM - Forum: General Discussion - Replies (4)

Guys, a humble question.

Can we use VPN to get the 5 cards that is not in ASEAN region?

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  Three-World Duels: Return of the RPS
Posted by: Fauxy - 07-19-2018, 04:40 PM - Forum: General Discussion - Replies (37)

EVENT LINK: http://www.tosgame.com/campaign/43?lang=en

So it's the same thing as the RPS event as last patch with even less involvement, as you have no choices, you just click a button and it tells you if you won or lost.

1) You need a browser VPN (or open on your phone with VPN) in order to access the event from outside the event region.
2) Participation Rewards, this time it's supposed to go to rewards box:

  • 1st and 8th day: “Black Key” x5
  • 2nd and 9th day: “Spiritual Eye” x5
  • 3rd and 10th day: “Prime Millennium Soulstone” Each Attribute x1
  • 4th and 11th day: “Heavy Gear Knight” x2
  • 5th and 12th day: “Stamina Refill” x1
  • 6th and 13th day: “Baby Harpy” x2
  • 7th and 14th day: “Yummy Alpacas” Redemption Coupon x1
3) Grand Prize for three wins is a Dual Maxed YYH card and a Harpy, to be deposited in rewards on or before August 5. (Once only).

This is a little less nice than RPS because you don't get to see what your prize is and you get it very late presumably after everyone's already drawn because rare day will have come and gone. But then 3 wins seems a lot more likely than 7 so... also, it's dual maxed, not a blank copy. But as always, free stuff. Thanks MH.

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  [Teaser] PR Companion of Mystical Beasts!
Posted by: CarlotheTOSNoob - 07-13-2018, 09:22 PM - Forum: General Discussion - Replies (2)

They will become available to PR AND Amelioration on July 23rd 4pm!

Leak: https://www.youtube.com/watch?v=PQAyGvS_XCc

CardAmel 1Amel 2Amel 3Amel 4
PupuroRecovery +1003 in a column 10% Team RecoveryAttack +1803 in a column 10% Team Attack
SuzukiHP +320Initial CD -3Attack +1503 in a column 10% Team Attack
HazaHP +3204 in a column 10% Team AttackAttack +1504 in a column 10% Team Attack
Copper BulletHP +5003 in a column 10% Team AttackAttack +1004 in a column 10% Team Attack
SunnieHP +500Increase Dark Rune drop rate on self column to 25%Attack +1003 in a column 15% Dark Attack


[Image: 37021303_10216997216989497_6183960699522252800_n.png]
[Image: 37064447_10216997217469509_765426093418086400_n.png]

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  Tower of Seminars Q&A
Posted by: Sayokyoku - 07-10-2018, 04:40 PM - Forum: General Discussion - No Replies

Figured we could do with one of these, especially since it's not as easy this time compared to the previous times.



10/07:

Q: Which of the following Monster is the Boss of the 8th Coliseum?
A: Apperception Evolutionist - Mordiggian

7/08: 
Q: What is the new Dragonary Craft available for sale in Trade Fortress this week?
A: Aggressive Wild Seal

14/8:
Q: What is the race of the ultimate stage boss "Judgement of the Guillotine - Shire"?
A: Demon

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  15.4 - Yu☆Yu☆Hakusho + PR Companions of Mystical Beasts(Region Lock)
Posted by: Fauxy - 06-28-2018, 10:36 PM - Forum: General Discussion - Replies (162)

I figured I'd make the main thread this patch, the old one is full up and I'm sure Kaerf is tired. Sorry if the translations aren't the best or are wrong I don't actually speak Chinese. Will update as more info is revealed.

Yusuke Preview
First Video Teaser
GNN overview
2nd Video Teaser
Rares Revealed
Younger Toguro, Official First Peak of PR Companions


Yu☆Yu☆Hakusho

Images:
[Image: 74970ec04ca60c32642fc0f5fe11cwo5.JPG]

Kurama (Switched?)


[Image: c594e5599eaa1006a9b798942e11cwp5.JPG]

Kurama and Yomi


[Image: 7ae59af4985cb6e8490e518ed411cwq5.JPG]
Botan and Koenma

[Image: 36669877_1427646337336943_84141534432743...e=5BD7123F]
Kuwabara

[Image: 36723369_1427646484003595_61564433551578...e=5BD9DB80]

Raizen and Puu

[Image: 36643297_1427646580670252_62321870834027...e=5BEC697D]

Yukina


[Image: 36188638_1416122871822623_82130331686183...e=5B9FA2B8]
Yusuke


[Image: 36519234_1424831387618438_31083933740092...e=5BA5AD1F]
Hiei

[Image: 8f6bf6cfc297ee81c84b68187c11gy35.JPG]
Hiei and Mukuro

Currently upcoming:
Younger Toguro SM

[Image: d3dd82773710a345a92e446e3f11j9x5.JPG]

(07-14-2018, 03:48 AM)KaerfNomekop Wrote: Dark Demon
HP: 2081 | 2330
REC: 205 | ?
ATK: 2378 | 2411
Active 1 (CD6): Same as post-switch, and the effect carries over between forms. See below.
Active 2 (CD8): Switch, fully recovers HP.
Leader: Team ATK 2x. The lower the team HP, the higher the team ATK and damage reduction, up to 5x and -45% when below 25% HP. [It seems the leader skill pre-switch is the same but without damage reduction.]

Switched Active 1 (EP6):
1st turn: when initial dissolve has 5+ Dark runes, Self ATK 5.5x.
2nd turn: initial dissolve requires 6+ Dark runes, and gives 7x ATK.
3rd turn: 7+ runes, 8.5x ATK.
4th turn: 8+ runes, 10x ATK.
5th turn onwards: 8+ runes, 10x ATK.
Lasts until the condition (initial dark rune count) fails to be met.

Switched Active 2 (EP3): Convert 4 random runes into Enchanted Dark (Heart has priority).

Outdated Previews:
  • The patch is live. See the wiki or your own games for full data.
The Three Rares (Yusuke, Kurama, Hiei):
Revisions and clarifications in italic.
(07-06-2018, 08:11 PM)CarlotheTOSNoob Wrote: Yusuke Urameshi: Water Human/Demon

Switching at CD 6, when switching, the number of accumulated rounds before switching+6 is turned into enchanted runestones (Must dissolve runestones). Yusuke changes races after switching, uniquely.

Switched Leader Skill: When team contains only Human, Demon, Elf monsters*:
Team Attack x5, HP and Recovery x1.5.
Extend Rune movement by 1 second.
Water and Light have 50% effect of each other (Can stack).
When 4+ Combos dissolved, Team Attack x1.5 additionally.
*Any combination of these races will trigger leader skills.

Team Skill: The Left most Raizen and Yusuke Urameshi (either forms) HP, ATK, RCR x1.5 when they are in the team.

Switched Actives:
EP 6: Turn 9 random runes into 3 Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x7 at 15+ runes dissolved.
EP 10: Turn all runes into Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x9 at 27+ runes dissolved. In the next round, turn columns underneath Humans/Demons/Elves into enchanted runes of that card's attribute.

Combine skill of Non Switched Yusuke Urameshi and Raizen:
Both monsters must be Lv50+.
Convert runestones below the monsters that activated the combine skill into Water and Light respectively. For 1 round, these 2 members launch a chaser attack of water and light attribute.

Hiei: Dark Demon
Switching at CD 6, when switching, for 1 round, all runestones possess effects of Fire and Dark. The more rounds accumulated before switching, the higher the effect, max 100% at 10 rounds.

Switched Leader Skill: When team contains only Human, Elf, Demon monsters*.
1. Team attack x4, Demon HP, ATK, RCR x1.6.
2. Fire and Dark possess 50% effect of each other (can stack).
*Any combination of these races will trigger leader skills.

Team Skill:
The left most Mukuro and Hiei (either forms) HP, ATK, RCR x1.5 additionally.
Requires both of them in the team.

Switched Actives:
EP 6: Turn self column into enchanted demon dark runestones, columns underneath fire demons into enchanted demon fire runestones.
EP 12: For 1 round, the first 8 runestones touched are turned into Enchanted Demon Dark Runes. Self attack x15 (no sharing), damage received becomes recovery.

Combine Skill of Hiei and Muruko:
Both monsters must be Lv50+.
Explode all runestones to drop enchanted runestones of the same attribute as the card in the columns underneath demons. For non demons, drop random runestones.

Kurama: Earth Elf
Switching at CD 8, when switching, all demon and elf CD -1 besides other Kuramas. Unlimited movement for 1 round.

Swtiched Leader Skill: When team contains only Elf and Demon monsters*:
Team Attack x4, HP and Recovery x1.3.
All runes possess 50% effects of Heart runes (can stack).
*Team MUST contain both Elves and Demons.

Team Skills:
The leftmost Yomi and Kurama (either form) HP, ATK, RCR x1.5 additionally. Requires both to be in the team.

When L/A are Kurama (either form):
When receiving damage from enemies' attack, they become infected (parasitism). Every round, absorb enemies HP equal to 10x Leader's recovery. Ignores attribute and defense and lasts until enemies dies. (Similar to Verthandi)
All attributive runes possess effects of all attributes.

Switched Actives:
EP 5: For 2 rounds, self attack x4. When enemies are defeated, then the round will not be counted.
EP 8: Explode columns in the far left and right and drop enchanted elf Earth Runestones. Explode other columns and drop enchanted runestones. For 1 round, Elf and Earth attack x2.5.

Combine Skill of Kurama and Yomi:
Both monsters must be Lv50+.
Randomly replace all runestones, with increased chance of Earth and Heart appearing. Existing Earth and Heart are converted to Enchanted Earth/Heart Elf Runestones respectively. For 1 round, absorb the first attack that damaged you during this round, and counter attack with 100x absorbed attack of Earth Attribute.

Other Seal Cards
(07-07-2018, 05:01 AM)KaerfNomekop Wrote: https://www.facebook.com/tos.zh/videos/1913943272029516/
https://www.facebook.com/tos.zh/videos/1913941128696397/

Koenma
Dark Human
Leader: When the team contains 5 attributes, Team ATK 3.5x.
Active (CD7): For 1 turn, damage received -90%. Convert 5 runes into Hearts (Water and Earth have priority).

Kuwabara
Light Human
Leader: When the team contains 5 attributes, Team ATK 3.5x.
Active (CD6): Convert the columns under Leader and Ally into runes of their attribute. If Leader and Ally are YYH characters, Team ATK 1.8x.


Elder Toguro
(Dark Demon)

https://www.facebook.com/tos.zh/videos/1915418695215307/?hc_ref=ARTyzq69S8FCCP4r46Yw6NpbeDxsQ7R5wtnDNrClhKiuu6GnRBz7icoPewy0cCe0sMQ&fref=nf
  • For one round, the first hit will not lead to your defeat. In the next Round, randomly convert 6 runes into Dark runes and enchant the board.

Non-seal cards
Yomi (Earth Elf)
Coliseum, CD8
  • Earth runes become Earth Elf runes. For 1 round absorb the first hit (?). Reflect 50x earth damage of damage absorbed.
  • Teamskill: See Kurama
Yukina (Water Elf)
Arena, CD6
  • For 1 round, freeze all enemies, turn them to water. +5s spin time while this active is in play.
Botan (Water Demon)
Free for 7 days Sign-in, CD 10
  • Seems to have Sun Shangxiang's leaderskill.
  • All runes become demon runes. For one round, the more elements of runes dissolved, the higher the water attack, up to 2.2x.

Puu (Water Evomat)
  • Candigon type skill accumulator for YYH.
Jin (Earth Elf)
https://www.facebook.com/tos.zh/posts/1913750538715456
Biweekly, CD8
  • Arrange all Earth runes from the top left corner downward [like Killua]. For 1 turn, for every column in which 5 or more runes are dissolved, 2 Earth Elf runes will be generated

This collab will be region locked to the same regions as HxH.



GE: "Summer Vacation"

[Image: 29511edc91f89f6fb3e5cbdb0411cwv5.JPG]
Siuming Fire Human CD5: 2 Random columns under fire members become 3 enchanted fire, 2 enchanted heart.

Cinderella and Bobo will appear randomly in GE stages and will drop themselves.

Shakuro and Rainee will be available as prizes accruing a certain number of personal points (presumably at SLV10). Also available is Gabriel's skin from the current sci-fi set for Keepers.

[Image: 33176da65df83f0a1776338eb911cx05.JPG]



PR TTJZ


[Image: 94ef226b3a67211a080ccb69bf11cx35.JPG]
Inserted late lol, but I was under the impression everyone would already know he was coming. Anyway, the new teamskill CD reducing looks good, plus unlike previously thought he is suitable for fire and dark, Felix isn't the only one who changes attributes, which was what Aaron thought. 

(06-29-2018, 04:42 AM)KaerfNomekop Wrote: - His Terror stage opens next Thursday, July 5th.
- PR requirements are 4 materials and a Midnight Joker.
- 1,724 HP, 2,355 ATK, 429 REC.
- 2 new team skills.
A. When PR TTJZ and 7* Felix are in the team, the one on the left changes attribute to match the one on the right (only one card changes).
B. When PR TTJZ and any other Demons are in the team, PR TTJZ's Active Skill CD is reduced by the number of other Demons.
- Active Skill is CD8, slvl 15 (same as current, unlike his brothers). Convert Fire runes to Enchanted Fire Demon runes; for 1 turn, all attributes have Fire effect.
- Combine active with 7* Felix: Convert all runes into Enchanted Demon runes. For 1 turn, all runes have the effect of all attributes.

UPDATE 05/07/2018:
-TTJZ's CD reduction team skill only activates at the start of the battle.

PR Companions of Mystical Beasts (Available beginning July 23)


[Image: 3f9ce47ca834e0ec669c5c148611ja25.JPG]

Amelioration data, trans by CarlostheTOSNoob:
PR AND Amel for Haza and friends, which opens up July 23 (the Monday after next) at 4pm.
CardAmel 1Amel 2Amel 3Amel 4
PupuroRecovery +1003 in a column 10% Team RecoveryAttack +1803 in a column 10% Team Attack
SuzukiHP +320Initial CD -3Attack +1503 in a column 10% Team Attack
HazaHP +3204 in a column 10% Team AttackAttack +1504 in a column 10% Team Attack
Copper BulletHP +5003 in a column 10% Team AttackAttack +1004 in a column 10% Team Attack
SunnieHP +500Increase Dark Rune drop rate on self column to 25%Attack +1003 in a column 15% Dark Attack

Leaked Portraits:
[Image: 36698400_1758941200851596_63386261569331...e=5BE4B1BA]
Haza

[Image: 36734542_2169790636370314_72822069268536...e=5BA80A5D]
Pupuro

[Image: 36665309_1758994764179573_77629486807887...e=5BE67823]
Copper Bullet

[Image: 36722342_1759100560835660_50926008337747...e=5BE4DB80]
Sunnie

[Image: 36778364_1759100740835642_57017835073872...e=5BA26975]
Suzuko

Other
[Image: 36632269_1427646367336940_71590874244112...e=5BE5E6D1]

Mufasa skin available at arena. Odous skin available from coliseum.

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  Approach towards Joint Operation
Posted by: johnnyTOS - 06-21-2018, 03:30 AM - Forum: General Discussion - Replies (14)

What are everyone's thoughts on Joint Operations? Is it a chore like how the arena is to some, or something fun that encourages cooperative play between guild members? What is your play style and how do you approach it, preferring to solo it for the rewards or willing to help guild mates in clearing that last 5%?

The current Hunter x Hunter series have been performing quite well for me in the current JO, what with their wide variety of utility and high firepower. As such, I have been enjoying it more compared to previous JO's where I had relied on a dual Ghroth team for consistency. I'd imagine how much one would enjoy it would be proportional to how well one performs in it? Previously when I did not have a meta team, it was much more stressful, since I'd be worrying if I'd even manage to get a copy of the JO card, much less farm it's CD.

Regarding the distribution of rewards, do you follow any set of rules or etiquettes when participating in your guild's JO? Now that I can reliably solo an entire JO, I find myself doing that much more often. It's nice not having to be concerned with the clear percentages, and in doing so I can also avoid wresting any rewards from other participants.

Lastly, what teams are everyone using to play the JO? I'm currently using Killua - Killua, Biscuit, Kurapika, Gon - Gon (ally) and can clear ~40% on average in extreme. Biscuit is a lifesaver when encountering heart shields/recovery shields.

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  Arena Defense Team
Posted by: johnnyTOS - 06-11-2018, 01:16 AM - Forum: General Discussion - Replies (10)

What are your favourite cards to use when setting up your arena defense team?

List of Defense Skills: 

[Image: SI336.png][Image: SI337.png][Image: SI338.png][Image: SI339.png][Image: SI340.png]
Attr Lock - Team Attack -20%
Each Round before Summoner starts moving Runestones, all [Attr] Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 
 • Valkyries of Divine Wine
 • Origin of Demons
 • Descendants of the North
 • Egyptian Gods
 • Primal Greek Gods
 • Yamato

[Image: SI106.png]
8+ Combo Shield EX
The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. 
 • Greek Gods
 • Western Beasts

[Image: SI107.png]
9+ Combo Shield EX
The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. 
 • King of Fighters

[Image: SI096.png]
Initial 6 Combo Shield
The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
 • Jotunns of the North

[Image: SI087.png]
Initial 7 Combo Shield
The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted).
 • Hunter × Hunter

[Image: SI105.png]
5 Rounds, 7+ Combo Shield - Attack & Recovery
Attack and Recovery can only be triggered when 7 or more Combos are made for 5 Rounds.
 • The Eight Xian

[Image: SI215.png]
Monochrome Runes · Green to Red Vortex
All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
 • Revolutionary Heroes

[Image: SI183.png]
Green to Red Vortex - Attack & Recovery
Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
 • Wonderland Trespassers
 • The Enchanted Painting

[Image: SI221.png]
3 Weathered 15k Mines
Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
 • Twelve Zodiacs (6k Mines)
 • Sprites (15k Mines)
 • Ravages of Crash (15k Mines)

[Image: SI228.png]
Sticky [Attr]
[Attr] Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
 • Defensive Dragons

[Image: SI229.png]
Burned [Attr] - 20%
[Attr] Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
 • Ancient Dragons (Metallic Dragons)

[Image: SI236.png]
3 Electrified [Attr] Runes
Each Round before Summoner starts moving Runestones, 3 [Attr] Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
 • Sengoku Samurai

[Image: SI236.png]
2 Electrified Water Runes · [Attr] Combo Trojan & Team Damage -100%
When a [Attr] Combo is made, attacks of the Team will be nullified. The more [Attr] Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 [Attr] Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
 • Starburst Pulses
 • Cyborg Scholars

[Image: SI232.png]
Phantom ‧ Heart & [Attr] Lock
The enemy ignores all Damage-reducing and Willpower Skills. All Heart and [Attr] Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
 • Prologue of the Universe

[Image: SI011.png][Image: SI012.png][Image: SI013.png][Image: SI014.png][Image: SI015.png]
All [Attr] Shield
The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted).
 • Protagonists

[Image: SI011.png][Image: SI012.png][Image: SI013.png][Image: SI014.png][Image: SI015.png]
Initial Random Conversion - [Attr] · [Attr] Combo Trojan & Team Damage -100%
At the beginning of the first Round, the enemy will turn into [Attr] Attribute and turn Runestones of a random type into [Attr] Runestones. When a [Attr] Combo is made, attacks of the Team will be nullified. The more [Attr] Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. 
 • Lullaby of Love - Ubume (this is the only card that appears in my list with this skill, does anyone know if there are any others for the different attributes?)

[Image: SI011.png][Image: SI012.png][Image: SI013.png][Image: SI014.png][Image: SI015.png]
Shrouded Runes ‧ All [Attr] Shield
Summoner will not be able to see the true Attributes of Runestones. The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted).
 • The Wonderful Fairytale

[Image: SI001.png][Image: SI002.png][Image: SI003.png][Image: SI004.png][Image: SI005.png]
[Attr] Combo - HP Recovery
When a [Attr] Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
 • Knights of the Round Table
 • The Transformed Maidens

[Image: SI031.png][Image: SI032.png][Image: SI033.png][Image: SI034.png][Image: SI035.png][Image: SI036.png]
7 [Attr] Rune Shield
The enemy receives Damage only when 7 or more [Attr] Runestones are dissolved in the same Round.
 • Servent of Dragons
 • The Norns

[Image: SI250.png]
7 Cumulative Shield EX
The enemy only receives Damage if 7 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
 • Immortal Heroes
 • Investiture of the Gods

[Image: SI031.png][Image: SI032.png][Image: SI033.png][Image: SI034.png][Image: SI035.png]
10 Cumulative [Attr] Shield
The enemy only receives Damage if 10 [Attr] Runestones are dissolved cumulatively.
 • Elfish Perennials

[Image: SI038.png][Image: SI039.png][Image: SI040.png][Image: SI041.png][Image: SI042.png]
2 Round [Attr] Block
[Attr] Runestones cannot be dissolved for 2 Rounds. 
 • Haunted Objects

[Image: SI244.png][Image: SI246.png][Image: SI248.png]
Fusion Shield - W+FE / F+WE / E+WF / L+WE / D+WE
The enemy receives Damage only when Fire, Earth Runestones and Enchanted Water Runestones are dissolved The enemy receives Damage only when Water, Earth Runestones and Enchanted Fire Runestones are dissolved The enemy receives Damage only when Water, Fire Runestones and Enchanted Earth Runestones are dissolved The enemy receives Damage only when Water Runestones, Earth Runestones and Enchanted Light Runestones are dissolved in the same Round The enemy receives Damage only when Water Runestones, Earth Runestones and Enchanted Dark Runestones are dissolved in the same Round
 • Imperial Warlords I
 • Imperial Warlords II
 • Pili Puppets

[Image: SI181.png]
Puzzle Shield EX - Enemy Attribute
The enemy receives Damage only when Runestones of its Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
 • Druids of Nature
 • Keepers of Worlds
 • Spiritual Civilization

[Image: SI181.png]
Puzzle Shield EX - [Attr]
The enemy receives Damage only when [Attr] Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
 • Ravages of Fever

[Image: SI156.png]
Post Defeat - 2 Rounds Recovery Lock
Team Recovery becomes 0 for 2 Rounds after defeating the enemy.
 • Death Riders

[Image: SI047.png]
Time Conversion ‧ [Attr]
A random type of Runestones will be turned into [Attr] Runestones each Round. For each [Attr] Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted [Attr] Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
 • Hyakki Yagyō - Curse

[Image: SI165.png]
Post Defeat - 5 Rounds, 2 Seconds Waning Time
Reduce Runestone-moving time by 2 seconds for 5 Rounds after defeating the enemy.
 • Crimson Grace

What I aim to avoid the most when setting a team is getting "farmed" by players that just want to quickly use up their vigor. So my strategy is to use cards that I myself would tend to avoid when attacking other arenas, mainly those with a risk of dieing e.g. electrified attr combo trojan. 

Here's my current team:
[Image: 1703i.png] [Image: 599i.png] [Image: 1686i.png] [Image: 1602i.png] [Image: 1732i.png]
[Image: SI105.png] [Image: SI236.png] [Image: SI248.png] [Image: SI033.png] [Image: SI181.png]
  1. The 7+ Combo lasts 5 rounds, so the attacker would either have to bring a debuffer, use a starter/ghroth every round, or be a good spinner. 
  2. The electrified skill here is the one with [attr] combo trojan. Accidentally dissolving even a single [attr] combo will result in death, so the attacker would need a board explode or convert to reduce this risk. 
  3. Enchanted light fusion shield - possible rune drought can make it hard to clear. 
  4. 10 cumulative shield - needs an earth team/converter or ghroth. 
  5. Puzzle shield for the last round - harder to spin for the final burst. 
Feel free to share any other strategies.

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