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  Three-World Duels: Return of the RPS
Posted by: Fauxy - 07-19-2018, 04:40 PM - Forum: General Discussion - Replies (18)

EVENT LINK: http://www.tosgame.com/campaign/43?lang=en

So it's the same thing as the RPS event as last patch with even less involvement, as you have no choices, you just click a button and it tells you if you won or lost.

1) You need a browser VPN (or open on your phone with VPN) in order to access the event from outside the event region.
2) Participation Rewards, this time it's supposed to go to rewards box:

  • 1st and 8th day: “Black Key” x5
  • 2nd and 9th day: “Spiritual Eye” x5
  • 3rd and 10th day: “Prime Millennium Soulstone” Each Attribute x1
  • 4th and 11th day: “Heavy Gear Knight” x2
  • 5th and 12th day: “Stamina Refill” x1
  • 6th and 13th day: “Baby Harpy” x2
  • 7th and 14th day: “Yummy Alpacas” Redemption Coupon x1
3) Grand Prize for three wins is a Dual Maxed YYH card and a Harpy, to be deposited in rewards on or before August 5. (Once only).

This is a little less nice than RPS because you don't get to see what your prize is and you get it very late presumably after everyone's already drawn because rare day will have come and gone. But then 3 wins seems a lot more likely than 7 so... also, it's dual maxed, not a blank copy. But as always, free stuff. Thanks MH.

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  [Teaser] PR Companion of Mystical Beasts!
Posted by: CarlotheTOSNoob - 07-13-2018, 09:22 PM - Forum: General Discussion - Replies (2)

They will become available to PR AND Amelioration on July 23rd 4pm!

Leak: https://www.youtube.com/watch?v=PQAyGvS_XCc

CardAmel 1Amel 2Amel 3Amel 4
PupuroRecovery +1003 in a column 10% Team RecoveryAttack +1803 in a column 10% Team Attack
SuzukiHP +320Initial CD -3Attack +1503 in a column 10% Team Attack
HazaHP +3204 in a column 10% Team AttackAttack +1504 in a column 10% Team Attack
Copper BulletHP +5003 in a column 10% Team AttackAttack +1004 in a column 10% Team Attack
SunnieHP +500Increase Dark Rune drop rate on self column to 25%Attack +1003 in a column 15% Dark Attack


[Image: 37021303_10216997216989497_6183960699522252800_n.png]
[Image: 37064447_10216997217469509_765426093418086400_n.png]

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  Tower of Seminars Q&A
Posted by: Sayokyoku - 07-10-2018, 04:40 PM - Forum: General Discussion - No Replies

Figured we could do with one of these, especially since it's not as easy this time compared to the previous times.



10/07:

Q: Which of the following Monster is the Boss of the 8th Coliseum?
A: Apperception Evolutionist - Mordiggian

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  15.4 - Yu☆Yu☆Hakusho + PR Companions of Mystical Beasts(Region Lock)
Posted by: Fauxy - 06-28-2018, 10:36 PM - Forum: General Discussion - Replies (132)

I figured I'd make the main thread this patch, the old one is full up and I'm sure Kaerf is tired. Sorry if the translations aren't the best or are wrong I don't actually speak Chinese. Will update as more info is revealed.

Yusuke Preview
First Video Teaser
GNN overview
2nd Video Teaser
Rares Revealed
Younger Toguro, Official First Peak of PR Companions


Yu☆Yu☆Hakusho

Images:
[Image: 74970ec04ca60c32642fc0f5fe11cwo5.JPG]

Kurama (Switched?)


[Image: c594e5599eaa1006a9b798942e11cwp5.JPG]

Kurama and Yomi


[Image: 7ae59af4985cb6e8490e518ed411cwq5.JPG]
Botan and Koenma

[Image: 36669877_1427646337336943_84141534432743...e=5BD7123F]
Kuwabara

[Image: 36723369_1427646484003595_61564433551578...e=5BD9DB80]

Raizen and Puu

[Image: 36643297_1427646580670252_62321870834027...e=5BEC697D]

Yukina


[Image: 36188638_1416122871822623_82130331686183...e=5B9FA2B8]
Yusuke


[Image: 36519234_1424831387618438_31083933740092...e=5BA5AD1F]
Hiei

[Image: 8f6bf6cfc297ee81c84b68187c11gy35.JPG]
Hiei and Mukuro

Currently upcoming:
Younger Toguro SM

[Image: d3dd82773710a345a92e446e3f11j9x5.JPG]

(07-14-2018, 03:48 AM)KaerfNomekop Wrote: Dark Demon
HP: 2081 | 2330
REC: 205 | ?
ATK: 2378 | 2411
Active 1 (CD6): Same as post-switch, and the effect carries over between forms. See below.
Active 2 (CD8): Switch, fully recovers HP.
Leader: Team ATK 2x. The lower the team HP, the higher the team ATK and damage reduction, up to 5x and -45% when below 25% HP. [It seems the leader skill pre-switch is the same but without damage reduction.]

Switched Active 1 (EP6):
1st turn: when initial dissolve has 5+ Dark runes, Self ATK 5.5x.
2nd turn: initial dissolve requires 6+ Dark runes, and gives 7x ATK.
3rd turn: 7+ runes, 8.5x ATK.
4th turn: 8+ runes, 10x ATK.
5th turn onwards: 8+ runes, 10x ATK.
Lasts until the condition (initial dark rune count) fails to be met.

Switched Active 2 (EP3): Convert 4 random runes into Enchanted Dark (Heart has priority).

Outdated Previews:
  • The patch is live. See the wiki or your own games for full data.
The Three Rares (Yusuke, Kurama, Hiei):
Revisions and clarifications in italic.
(07-06-2018, 08:11 PM)CarlotheTOSNoob Wrote: Yusuke Urameshi: Water Human/Demon

Switching at CD 6, when switching, the number of accumulated rounds before switching+6 is turned into enchanted runestones (Must dissolve runestones). Yusuke changes races after switching, uniquely.

Switched Leader Skill: When team contains only Human, Demon, Elf monsters*:
Team Attack x5, HP and Recovery x1.5.
Extend Rune movement by 1 second.
Water and Light have 50% effect of each other (Can stack).
When 4+ Combos dissolved, Team Attack x1.5 additionally.
*Any combination of these races will trigger leader skills.

Team Skill: The Left most Raizen and Yusuke Urameshi (either forms) HP, ATK, RCR x1.5 when they are in the team.

Switched Actives:
EP 6: Turn 9 random runes into 3 Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x7 at 15+ runes dissolved.
EP 10: Turn all runes into Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x9 at 27+ runes dissolved. In the next round, turn columns underneath Humans/Demons/Elves into enchanted runes of that card's attribute.

Combine skill of Non Switched Yusuke Urameshi and Raizen:
Both monsters must be Lv50+.
Convert runestones below the monsters that activated the combine skill into Water and Light respectively. For 1 round, these 2 members launch a chaser attack of water and light attribute.

Hiei: Dark Demon
Switching at CD 6, when switching, for 1 round, all runestones possess effects of Fire and Dark. The more rounds accumulated before switching, the higher the effect, max 100% at 10 rounds.

Switched Leader Skill: When team contains only Human, Elf, Demon monsters*.
1. Team attack x4, Demon HP, ATK, RCR x1.6.
2. Fire and Dark possess 50% effect of each other (can stack).
*Any combination of these races will trigger leader skills.

Team Skill:
The left most Mukuro and Hiei (either forms) HP, ATK, RCR x1.5 additionally.
Requires both of them in the team.

Switched Actives:
EP 6: Turn self column into enchanted demon dark runestones, columns underneath fire demons into enchanted demon fire runestones.
EP 12: For 1 round, the first 8 runestones touched are turned into Enchanted Demon Dark Runes. Self attack x15 (no sharing), damage received becomes recovery.

Combine Skill of Hiei and Muruko:
Both monsters must be Lv50+.
Explode all runestones to drop enchanted runestones of the same attribute as the card in the columns underneath demons. For non demons, drop random runestones.

Kurama: Earth Elf
Switching at CD 8, when switching, all demon and elf CD -1 besides other Kuramas. Unlimited movement for 1 round.

Swtiched Leader Skill: When team contains only Elf and Demon monsters*:
Team Attack x4, HP and Recovery x1.3.
All runes possess 50% effects of Heart runes (can stack).
*Team MUST contain both Elves and Demons.

Team Skills:
The leftmost Yomi and Kurama (either form) HP, ATK, RCR x1.5 additionally. Requires both to be in the team.

When L/A are Kurama (either form):
When receiving damage from enemies' attack, they become infected (parasitism). Every round, absorb enemies HP equal to 10x Leader's recovery. Ignores attribute and defense and lasts until enemies dies. (Similar to Verthandi)
All attributive runes possess effects of all attributes.

Switched Actives:
EP 5: For 2 rounds, self attack x4. When enemies are defeated, then the round will not be counted.
EP 8: Explode columns in the far left and right and drop enchanted elf Earth Runestones. Explode other columns and drop enchanted runestones. For 1 round, Elf and Earth attack x2.5.

Combine Skill of Kurama and Yomi:
Both monsters must be Lv50+.
Randomly replace all runestones, with increased chance of Earth and Heart appearing. Existing Earth and Heart are converted to Enchanted Earth/Heart Elf Runestones respectively. For 1 round, absorb the first attack that damaged you during this round, and counter attack with 100x absorbed attack of Earth Attribute.

Other Seal Cards
(07-07-2018, 05:01 AM)KaerfNomekop Wrote: https://www.facebook.com/tos.zh/videos/1913943272029516/
https://www.facebook.com/tos.zh/videos/1913941128696397/

Koenma
Dark Human
Leader: When the team contains 5 attributes, Team ATK 3.5x.
Active (CD7): For 1 turn, damage received -90%. Convert 5 runes into Hearts (Water and Earth have priority).

Kuwabara
Light Human
Leader: When the team contains 5 attributes, Team ATK 3.5x.
Active (CD6): Convert the columns under Leader and Ally into runes of their attribute. If Leader and Ally are YYH characters, Team ATK 1.8x.


Elder Toguro
(Dark Demon)

https://www.facebook.com/tos.zh/videos/1915418695215307/?hc_ref=ARTyzq69S8FCCP4r46Yw6NpbeDxsQ7R5wtnDNrClhKiuu6GnRBz7icoPewy0cCe0sMQ&fref=nf
  • For one round, the first hit will not lead to your defeat. In the next Round, randomly convert 6 runes into Dark runes and enchant the board.

Non-seal cards
Yomi (Earth Elf)
Coliseum, CD8
  • Earth runes become Earth Elf runes. For 1 round absorb the first hit (?). Reflect 50x earth damage of damage absorbed.
  • Teamskill: See Kurama
Yukina (Water Elf)
Arena, CD6
  • For 1 round, freeze all enemies, turn them to water. +5s spin time while this active is in play.
Botan (Water Demon)
Free for 7 days Sign-in, CD 10
  • Seems to have Sun Shangxiang's leaderskill.
  • All runes become demon runes. For one round, the more elements of runes dissolved, the higher the water attack, up to 2.2x.

Puu (Water Evomat)
  • Candigon type skill accumulator for YYH.
Jin (Earth Elf)
https://www.facebook.com/tos.zh/posts/1913750538715456
Biweekly, CD8
  • Arrange all Earth runes from the top left corner downward [like Killua]. For 1 turn, for every column in which 5 or more runes are dissolved, 2 Earth Elf runes will be generated

This collab will be region locked to the same regions as HxH.



GE: "Summer Vacation"

[Image: 29511edc91f89f6fb3e5cbdb0411cwv5.JPG]
Siuming Fire Human CD5: 2 Random columns under fire members become 3 enchanted fire, 2 enchanted heart.

Cinderella and Bobo will appear randomly in GE stages and will drop themselves.

Shakuro and Rainee will be available as prizes accruing a certain number of personal points (presumably at SLV10). Also available is Gabriel's skin from the current sci-fi set for Keepers.

[Image: 33176da65df83f0a1776338eb911cx05.JPG]



PR TTJZ


[Image: 94ef226b3a67211a080ccb69bf11cx35.JPG]
Inserted late lol, but I was under the impression everyone would already know he was coming. Anyway, the new teamskill CD reducing looks good, plus unlike previously thought he is suitable for fire and dark, Felix isn't the only one who changes attributes, which was what Aaron thought. 

(06-29-2018, 04:42 AM)KaerfNomekop Wrote: - His Terror stage opens next Thursday, July 5th.
- PR requirements are 4 materials and a Midnight Joker.
- 1,724 HP, 2,355 ATK, 429 REC.
- 2 new team skills.
A. When PR TTJZ and 7* Felix are in the team, the one on the left changes attribute to match the one on the right (only one card changes).
B. When PR TTJZ and any other Demons are in the team, PR TTJZ's Active Skill CD is reduced by the number of other Demons.
- Active Skill is CD8, slvl 15 (same as current, unlike his brothers). Convert Fire runes to Enchanted Fire Demon runes; for 1 turn, all attributes have Fire effect.
- Combine active with 7* Felix: Convert all runes into Enchanted Demon runes. For 1 turn, all runes have the effect of all attributes.

UPDATE 05/07/2018:
-TTJZ's CD reduction team skill only activates at the start of the battle.

PR Companions of Mystical Beasts (Available beginning July 23)


[Image: 3f9ce47ca834e0ec669c5c148611ja25.JPG]

Amelioration data, trans by CarlostheTOSNoob:
PR AND Amel for Haza and friends, which opens up July 23 (the Monday after next) at 4pm.
CardAmel 1Amel 2Amel 3Amel 4
PupuroRecovery +1003 in a column 10% Team RecoveryAttack +1803 in a column 10% Team Attack
SuzukiHP +320Initial CD -3Attack +1503 in a column 10% Team Attack
HazaHP +3204 in a column 10% Team AttackAttack +1504 in a column 10% Team Attack
Copper BulletHP +5003 in a column 10% Team AttackAttack +1004 in a column 10% Team Attack
SunnieHP +500Increase Dark Rune drop rate on self column to 25%Attack +1003 in a column 15% Dark Attack

Leaked Portraits:
[Image: 36698400_1758941200851596_63386261569331...e=5BE4B1BA]
Haza

[Image: 36734542_2169790636370314_72822069268536...e=5BA80A5D]
Pupuro

[Image: 36665309_1758994764179573_77629486807887...e=5BE67823]
Copper Bullet

[Image: 36722342_1759100560835660_50926008337747...e=5BE4DB80]
Sunnie

[Image: 36778364_1759100740835642_57017835073872...e=5BA26975]
Suzuko

Other
[Image: 36632269_1427646367336940_71590874244112...e=5BE5E6D1]

Mufasa skin available at arena. Odous skin available from coliseum.

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  Approach towards Joint Operation
Posted by: johnnyTOS - 06-21-2018, 03:30 AM - Forum: General Discussion - Replies (14)

What are everyone's thoughts on Joint Operations? Is it a chore like how the arena is to some, or something fun that encourages cooperative play between guild members? What is your play style and how do you approach it, preferring to solo it for the rewards or willing to help guild mates in clearing that last 5%?

The current Hunter x Hunter series have been performing quite well for me in the current JO, what with their wide variety of utility and high firepower. As such, I have been enjoying it more compared to previous JO's where I had relied on a dual Ghroth team for consistency. I'd imagine how much one would enjoy it would be proportional to how well one performs in it? Previously when I did not have a meta team, it was much more stressful, since I'd be worrying if I'd even manage to get a copy of the JO card, much less farm it's CD.

Regarding the distribution of rewards, do you follow any set of rules or etiquettes when participating in your guild's JO? Now that I can reliably solo an entire JO, I find myself doing that much more often. It's nice not having to be concerned with the clear percentages, and in doing so I can also avoid wresting any rewards from other participants.

Lastly, what teams are everyone using to play the JO? I'm currently using Killua - Killua, Biscuit, Kurapika, Gon - Gon (ally) and can clear ~40% on average in extreme. Biscuit is a lifesaver when encountering heart shields/recovery shields.

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  Arena Defense Team
Posted by: johnnyTOS - 06-11-2018, 01:16 AM - Forum: General Discussion - Replies (10)

What are your favourite cards to use when setting up your arena defense team?

List of Defense Skills: 

[Image: SI336.png][Image: SI337.png][Image: SI338.png][Image: SI339.png][Image: SI340.png]
Attr Lock - Team Attack -20%
Each Round before Summoner starts moving Runestones, all [Attr] Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 
 • Valkyries of Divine Wine
 • Origin of Demons
 • Descendants of the North
 • Egyptian Gods
 • Primal Greek Gods
 • Yamato

[Image: SI106.png]
8+ Combo Shield EX
The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. 
 • Greek Gods
 • Western Beasts

[Image: SI107.png]
9+ Combo Shield EX
The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. 
 • King of Fighters

[Image: SI096.png]
Initial 6 Combo Shield
The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
 • Jotunns of the North

[Image: SI087.png]
Initial 7 Combo Shield
The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted).
 • Hunter × Hunter

[Image: SI105.png]
5 Rounds, 7+ Combo Shield - Attack & Recovery
Attack and Recovery can only be triggered when 7 or more Combos are made for 5 Rounds.
 • The Eight Xian

[Image: SI215.png]
Monochrome Runes · Green to Red Vortex
All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
 • Revolutionary Heroes

[Image: SI183.png]
Green to Red Vortex - Attack & Recovery
Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
 • Wonderland Trespassers
 • The Enchanted Painting

[Image: SI221.png]
3 Weathered 15k Mines
Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
 • Twelve Zodiacs (6k Mines)
 • Sprites (15k Mines)
 • Ravages of Crash (15k Mines)

[Image: SI228.png]
Sticky [Attr]
[Attr] Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
 • Defensive Dragons

[Image: SI229.png]
Burned [Attr] - 20%
[Attr] Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
 • Ancient Dragons (Metallic Dragons)

[Image: SI236.png]
3 Electrified [Attr] Runes
Each Round before Summoner starts moving Runestones, 3 [Attr] Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
 • Sengoku Samurai

[Image: SI236.png]
2 Electrified Water Runes · [Attr] Combo Trojan & Team Damage -100%
When a [Attr] Combo is made, attacks of the Team will be nullified. The more [Attr] Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 [Attr] Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
 • Starburst Pulses
 • Cyborg Scholars

[Image: SI232.png]
Phantom ‧ Heart & [Attr] Lock
The enemy ignores all Damage-reducing and Willpower Skills. All Heart and [Attr] Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
 • Prologue of the Universe

[Image: SI011.png][Image: SI012.png][Image: SI013.png][Image: SI014.png][Image: SI015.png]
All [Attr] Shield
The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted).
 • Protagonists

[Image: SI011.png][Image: SI012.png][Image: SI013.png][Image: SI014.png][Image: SI015.png]
Initial Random Conversion - [Attr] · [Attr] Combo Trojan & Team Damage -100%
At the beginning of the first Round, the enemy will turn into [Attr] Attribute and turn Runestones of a random type into [Attr] Runestones. When a [Attr] Combo is made, attacks of the Team will be nullified. The more [Attr] Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. 
 • Lullaby of Love - Ubume (this is the only card that appears in my list with this skill, does anyone know if there are any others for the different attributes?)

[Image: SI011.png][Image: SI012.png][Image: SI013.png][Image: SI014.png][Image: SI015.png]
Shrouded Runes ‧ All [Attr] Shield
Summoner will not be able to see the true Attributes of Runestones. The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted).
 • The Wonderful Fairytale

[Image: SI001.png][Image: SI002.png][Image: SI003.png][Image: SI004.png][Image: SI005.png]
[Attr] Combo - HP Recovery
When a [Attr] Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
 • Knights of the Round Table
 • The Transformed Maidens

[Image: SI031.png][Image: SI032.png][Image: SI033.png][Image: SI034.png][Image: SI035.png][Image: SI036.png]
7 [Attr] Rune Shield
The enemy receives Damage only when 7 or more [Attr] Runestones are dissolved in the same Round.
 • Servent of Dragons
 • The Norns

[Image: SI250.png]
7 Cumulative Shield EX
The enemy only receives Damage if 7 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
 • Immortal Heroes
 • Investiture of the Gods

[Image: SI031.png][Image: SI032.png][Image: SI033.png][Image: SI034.png][Image: SI035.png]
10 Cumulative [Attr] Shield
The enemy only receives Damage if 10 [Attr] Runestones are dissolved cumulatively.
 • Elfish Perennials

[Image: SI038.png][Image: SI039.png][Image: SI040.png][Image: SI041.png][Image: SI042.png]
2 Round [Attr] Block
[Attr] Runestones cannot be dissolved for 2 Rounds. 
 • Haunted Objects

[Image: SI244.png][Image: SI246.png][Image: SI248.png]
Fusion Shield - W+FE / F+WE / E+WF / L+WE / D+WE
The enemy receives Damage only when Fire, Earth Runestones and Enchanted Water Runestones are dissolved The enemy receives Damage only when Water, Earth Runestones and Enchanted Fire Runestones are dissolved The enemy receives Damage only when Water, Fire Runestones and Enchanted Earth Runestones are dissolved The enemy receives Damage only when Water Runestones, Earth Runestones and Enchanted Light Runestones are dissolved in the same Round The enemy receives Damage only when Water Runestones, Earth Runestones and Enchanted Dark Runestones are dissolved in the same Round
 • Imperial Warlords I
 • Imperial Warlords II
 • Pili Puppets

[Image: SI181.png]
Puzzle Shield EX - Enemy Attribute
The enemy receives Damage only when Runestones of its Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
 • Druids of Nature
 • Keepers of Worlds
 • Spiritual Civilization

[Image: SI181.png]
Puzzle Shield EX - [Attr]
The enemy receives Damage only when [Attr] Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
 • Ravages of Fever

[Image: SI156.png]
Post Defeat - 2 Rounds Recovery Lock
Team Recovery becomes 0 for 2 Rounds after defeating the enemy.
 • Death Riders

[Image: SI047.png]
Time Conversion ‧ [Attr]
A random type of Runestones will be turned into [Attr] Runestones each Round. For each [Attr] Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted [Attr] Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
 • Hyakki Yagyō - Curse

[Image: SI165.png]
Post Defeat - 5 Rounds, 2 Seconds Waning Time
Reduce Runestone-moving time by 2 seconds for 5 Rounds after defeating the enemy.
 • Crimson Grace

What I aim to avoid the most when setting a team is getting "farmed" by players that just want to quickly use up their vigor. So my strategy is to use cards that I myself would tend to avoid when attacking other arenas, mainly those with a risk of dieing e.g. electrified attr combo trojan. 

Here's my current team:
[Image: 1703i.png] [Image: 599i.png] [Image: 1686i.png] [Image: 1602i.png] [Image: 1732i.png]
[Image: SI105.png] [Image: SI236.png] [Image: SI248.png] [Image: SI033.png] [Image: SI181.png]
  1. The 7+ Combo lasts 5 rounds, so the attacker would either have to bring a debuffer, use a starter/ghroth every round, or be a good spinner. 
  2. The electrified skill here is the one with [attr] combo trojan. Accidentally dissolving even a single [attr] combo will result in death, so the attacker would need a board explode or convert to reduce this risk. 
  3. Enchanted light fusion shield - possible rune drought can make it hard to clear. 
  4. 10 cumulative shield - needs an earth team/converter or ghroth. 
  5. Puzzle shield for the last round - harder to spin for the final burst. 
Feel free to share any other strategies.

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  The absolute loyalty beginner
Posted by: nitolbaid - 06-05-2018, 05:41 PM - Forum: General Discussion - Replies (2)

Hello.
Can we drop neferpitou from the beginner stage? If yes, with what droprate? There isn't "normal" stage, just beginner and extra...

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  PSA: Sphinx can be used to level the skill of other series
Posted by: Seergaze - 06-03-2018, 03:49 AM - Forum: General Discussion - Replies (20)

Just noticed that feeding Sphinx can also add battle rounds to the following series:

-Heroes from Afar
-Cunning Phantoms
-72 Demonic Spirits
-Ancient Artifacts
-Chinese Paladin Legends
-Monster Strike - Heroes
-Richman
-Hunter×Hunter

So grab those cats from the shop and blackhole while you can

Edit: As the comments have said, the blackhole stage has no expiry date

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  What is US tonight for?
Posted by: kukingkong - 06-01-2018, 03:24 PM - Forum: General Discussion - Replies (5)

I have some questions regarding Chrollo US tonight:

Will it happen outside locked regions?
If not, then no US tonight (1st time since the last 3 years).
If yes, then what the point of issuance 1 HxH card, especially when Chrollo has team skill with Hisako?

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  HxH Scissors-Paper-Rock Campaign
Posted by: Sayokyoku - 05-29-2018, 11:24 PM - Forum: General Discussion - Replies (76)

Event info: https://www.facebook.com/TowerOfSaviors/photos/a.329420303826224.60910.312236362211285/1383430535091857/?type
Campaign link: j.mp/2xkIbpu



A quick rundown of the event:

Need VPN to participate!
  • Event period: 29/05~18/06
  • Every day, you get one chance to play scissors-paper-rock against an HxH Seal character.
  • After your first win, a random HxH character will be added to your selection pool (Might not be who you VS'ed).
  • After your third and seventh win, another random HxH will be added to your selection pool (Max 3).
  • You can redeem one of the three to your account from 29/05 to 24/06 (Similar to 5-Year Anniversary draw event).
    • So don't randomly redeem whatever you get after the first win unless you really want it.
  • Participation earns you other stuff (Diamonds, Black Keys, Harpies etc.) irrespective of whether you win or not.
Need VPN to participate!



My record:
  • 29/05 VS Hisoka: Outcome - Draw, Prize - Black Keys x5
  • 30/05 VS Biscuit: Outcome - Win, Prize - Black Keys x5, Selection Pool - Leorio
  • 31/05 VS Leorio: Outcome - Lose, Prize - Black Keys x5
  • 01/06 VS Hisoka: Outcome - Lose, Prize - KFC of each Attribute x1
  • 02/06 VS Biscuit: Outcome - Lose, Prize - Black Keys x5
  • 03/06 VS Hisoka: Outcome - Win, Prize - Black Keys x5
  • 04/06 VS Hisoka: Outcome - Win, Prize - Diamond x1, Selection Pool - Hisoka
  • 05/06 VS Killua: Outcome - Lose, Prize - Black Keys x5
  • 06/06 VS Hisoka: Outcome - Win, Prize - Black Keys x5
  • 07/06 VS Leorio: Outcome - Lose, Prize - Diamond x1
  • 08/06 VS Biscuit: Outcome - Draw, Prize - Baby Harpie x2

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