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  psa half price on pr mats
Posted by: mcsqueeze - 06-23-2017, 01:47 PM - Forum: General Discussion - Replies (3)

Kind of. You can get the new pr mat for 25 black keys and then convert it into one of the other pr mats in the shop

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  Pili Puppet Teambuilding Discussion (Update 13.4)
Posted by: KaerfNomekop - 06-20-2017, 02:31 PM - Forum: General Discussion - Replies (19)

[Image: 60?cb=20170619071557][Image: 60?cb=20170619071558][Image: 60?cb=20170619071558]

Leader: Team ATK 3.5x, Light and Dark damage -30% and Fire/Earth/Water damage -40%.

Not much to say. They're all good generic leaders, and the first two have a team skill together that buffs their stats.

[Image: 60?cb=20170619071557] 
For 1 round, this card launches one chaser Colorless attack for each combo made, max 15 extra attacks. (Min CD 6)

Fits very nicely into a RDYJ, Guan Yu or Athena team. If the team skill is active, his ATK rises to Demon levels, and those 15 extra attacks are like a Team ATK 3.5x. Useless against Enchanted Shields but goes through the "Earth Attack -95%" etc. skills, and can also deal with high defense, low HP enemies.

[Image: 60?cb=20170619071558] 
For 2 turns, team ATK 1.5x; 50% chance to be 2.25x and 25% chance to be 3.375x instead.

Not at all reliable, but at minimum it's 2 turns of teamwide 1.5x, and on average you get 2 turns of 2.25x. Still wouldn't recommend it except for newbies.

[Image: 60?cb=20170619071558] 
Damage received -75% for one round. Dodge all enemy attacks in the next round.

Fire's first dodge card. Since the leader skill is defensive already, the active goes well together with it.

[Image: 60?cb=20170619071600]
Leader: Dark ATK 2.25x in odd rounds and 4.5x in even rounds (rounds only count if runes are dissolved).
Eh. Too unreliable for critical stages.

Active: For 1 turn, 12 second time tunnel. If 5 attributes are dissolved in the initial dissolve, team ATK 1.5x. (Min CD 8)
Not too terrible, a fast farmable time tunnel that also gives a potential boost. IMO works best with a Starter.

[Image: 60?cb=20170619071556]
My personal favourite!

Leader: Fire Demon, Fire Beast and Fire Dragon ATK 3.5x. If the team contains a fusion card, Team ATK 1.6x further.
The leader skill is decently strong, hitting a flat multiplier as good as Chessia's highest when all the conditions are met.
Active: Convert Heart to Fire. For 1 round, add the ATK of Dragons, Beasts and Demons to this card's ATK. (Min CD 6)
Synergizes perfectly with the leader skill and is also useful in other Fire teams as a quick convert and boost.

Ally choices: 
[Image: 60?cb=20170619071556] Naturally.
[Image: 60?cb=20170206111331&path-prefix=zh] Perhaps the best alternative option, as your recovery won't suffer if you use a lot of Dragons/Beasts to buff up the HP.
[Image: 60?cb=20160314074946&path-prefix=zh][Image: 60?cb=20150330110919&path-prefix=zh] More offensively geared options, though not as good as another MWZ. Possible if you want their actives but don't have them.
[Image: 60?cb=20161219100012&path-prefix=zh][Image: 60?cb=20150812083838&path-prefix=zh][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20160627042503&path-prefix=zh][Image: 60?cb=20170620024518&path-prefix=zh] Slightly more defensive options. Cao Cao isn't a bad idea if you run more demons; Mo Wang Zi's active helps to max out his multiplier.


Offensive Converters: [Image: 60?cb=20161219100005&path-prefix=zh][Image: 60?cb=20150604093509&path-prefix=zh][Image: 60?cb=20160218103052&path-prefix=zh][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20160919055233&path-prefix=zh][Image: 60?cb=20161219100012&path-prefix=zh][Image: 60?cb=20170620024518&path-prefix=zh][Image: 60?cb=20150522143429&path-prefix=zh][Image: 60?cb=20150812083838&path-prefix=zh][Image: 60?cb=20150330110919&path-prefix=zh][Image: 60?cb=20160212161124&path-prefix=zh][Image: 60?cb=20151116123129&path-prefix=zh][Image: 60?cb=20140618162201&path-prefix=zh][Image: 60?cb=20161210031723&path-prefix=zh][Image: 60?cb=20140618173121&path-prefix=zh][Image: 60?cb=20141125120002&path-prefix=zh][Image: 60?cb=20141219123745&path-prefix=zh][Image: 60?cb=20161219100240&path-prefix=zh]
The Heart -> Fire converters are less optimal since MWZ already fills that role.

Defensive Converters:[Image: 60?cb=20140619030456&path-prefix=zh][Image: 60?cb=20140619021232&path-prefix=zh][Image: 60?cb=20151116123129&path-prefix=zh][Image: 60?cb=20140618162201&path-prefix=zh][Image: 60?cb=20140618162554&path-prefix=zh][Image: 60?cb=20141125120002&path-prefix=zh]

Boosters: [Image: 60?cb=20161006051026&path-prefix=zh][Image: 60?cb=20160314074946&path-prefix=zh][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20141125115346&path-prefix=zh][Image: 60?cb=20151125055816&path-prefix=zh][Image: 60?cb=20150330110923&path-prefix=zh][Image: 60?cb=20161219100005&path-prefix=zh][Image: 60?cb=20160919055233&path-prefix=zh][Image: 60?cb=20140618201203&path-prefix=zh][Image: 60?cb=20160512035622&path-prefix=zh][Image: 60?cb=20141219123729&path-prefix=zh][Image: 60?cb=20170206111331&path-prefix=zh]

Utility:[Image: 60?cb=20160627042503&path-prefix=zh][Image: 60?cb=20161006051026&path-prefix=zh][Image: 60?cb=20141125115346&path-prefix=zh][Image: 60?cb=20151125055816&path-prefix=zh][Image: 60?cb=20160218103052&path-prefix=zh][Image: 60?cb=20161219100012&path-prefix=zh][Image: 60?cb=20161210031723&path-prefix=zh][Image: 60?cb=20160212161124&path-prefix=zh][Image: 60?cb=20170620024518&path-prefix=zh][Image: 60?cb=20160512035622&path-prefix=zh][Image: 60?cb=20160723123455&path-prefix=zh][Image: 60?cb=20140619024451&path-prefix=zh]

Fusions: 
[Image: 60?cb=20141125115925&path-prefix=zh]+[Image: 60?cb=20140618173121&path-prefix=zh]=[Image: 60?cb=20141125120002&path-prefix=zh] Probably the weakest of the three options, since you won't really be using them anywhere else. Still decent for the stats, convert and multiplier bump.
[Image: 60?cb=20161219100239&path-prefix=zh]+[Image: 60?cb=20161219100239&path-prefix=zh]=[Image: 60?cb=20161219100240&path-prefix=zh] Rather niche still, but at least it's a good option if you already have them. Place next to MWZ so that the 2x can affect the absorbed ATK as well.
[Image: 60?cb=20140618201203&path-prefix=zh]+[Image: 60?cb=20141219123738&path-prefix=zh]=[Image: 60?cb=20141219123745&path-prefix=zh] Likely the best option.
[Image: 60?cb=20141125115958&path-prefix=zh][Image: 60?cb=20141125120023&path-prefix=zh][Image: 60?cb=20141125120031&path-prefix=zh][Image: 60?cb=20141219123745&path-prefix=zh][Image: 60?cb=20141219123745&path-prefix=zh][Image: 60?cb=20141219123746&path-prefix=zh][Image: 60?cb=20141219123800&path-prefix=zh] You might also throw in one of these to simply bump up the multiplier; they still get absorbed by MWZ during burst turns anyway. Dark Combatant might be the best option here since it also has high HP and the Light->Heart can supplement MWZ.

Sample teams:
[Image: 60?cb=20170619071556][Image: 60?cb=20140618201203&path-prefix=zh][Image: 60?cb=20141219123738&path-prefix=zh][Image: 60?cb=20141125115346&path-prefix=zh][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20170619071556] 17276 HP, 2221 REC, 12432 ATK.
[Image: 60?cb=20170619071556][Image: 60?cb=20161219100239&path-prefix=zh][Image: 60?cb=20161219100239&path-prefix=zh][Image: 60?cb=20150523103104&path-prefix=zh][Image: 60?cb=20141125115346&path-prefix=zh][Image: 60?cb=20170619071556] 16183 HP, 2453 REC, 10603 Fire ATK. Yes, MWZ's damage does get shared by Luna. Yes, Reindeer Mafia will attack 4 extra times with the shared damage.

[Image: 60?cb=20170619071555]
Leader: Water ATK 4x. When the leader attacks: if 3+ types of runes are dissolved, launch one 3x chaser Water attack, and if Heart runes are dissolved, launch one 1.5x chaser Water attack.
Team skill - If used as Leader and Ally, Heart has 50% Water effect.

Active: Convert the board into 10 each of Enchanted Water, Enchanted Light and Enchanted Heart; for 1 round, spin time is 8 seconds. (Min CD 8)
This is obviously made for Water-Light teams, but it also works for SHJ since there's Hearts and three types of runes. 6 columns uses all the runes and is pretty easy to spin in 8 seconds.

Similar to Satan and Chessia, but instead of exploding the hearts you get damage from them, and attack runs don't heal. The multiplier from all the extra attacks is about 1.75x, or 2.5x if running two. You'd want some Heart converters to max out the multiplier; otherwise it goes just like any Water team would. All those RGB and Water-Light converters can be recycled to good use.

[Image: 60?cb=20161031082601&path-prefix=zh][Image: 60?cb=20160125115722&path-prefix=zh][Image: 60?cb=20150718002653&path-prefix=zh][Image: 60?cb=20150720120841&path-prefix=zh][Image: 60?cb=20161219100010&path-prefix=zh][Image: 60?cb=20161219100236&path-prefix=zh]

[Image: 60?cb=20170619071557][Image: 60?cb=20170619071558]
Leader: Light and Dark ATK 3.5x. If the team contains only Light and Dark monsters, then Dark/Light runes have 100% Light/Dark effect, and 50% chance for Human ATK 1.5x (chance adds up).

Active:
[Image: 60?cb=20170619071557] For 2 rounds, the highest Human ATK becomes the ATK of all humans. If all Light runes are dissolved in the initial batch, convert Heart into Enchanted Light at the start of the next round. (Min CD 8)
This one is the more useful one, since he can be used just as effectively without his partner - Luno, Lisa fusion, Tang Yu Rou and Queen Arthur can all benefit from him.

[Image: 60?cb=20170619071558] Light Human and Dark Human ATK is reduced by 50%, and the reduced ATK is added to self ATK (lasts until reactivation or death). On activation, convert 3 runes into Enchanted Dark runes (Water, Fire and Earth have priority). (Min CD 5)
Works as a poor convert + minor defense break if you're that desperate.

Team skill:
- If the leader and ally are [Image: 60?cb=20170619071557][Image: 60?cb=20170619071558] (one each, interchangeable), [Image: 60?cb=20170619071558]'s active becomes "Light Human and Dark Human ATK is reduced to 0, and 1.5x the reduced ATK is added to self ATK. On activation, convert 6 runes into 3 Enchanted Light and 3 Enchanted Dark (Water, Fire and Earth have priority)."
  - Furthermore if the team contains 3 Light Humans and 3 Dark Humans (before entering a stage, i.e. before team skills and fusions), then Team HP and REC 1.5x and the leader and ally initial CD -5.

Our new Light/Dark Human teams, though the leader skill does technically allow you to use other races. Like with ML-Luna setups, you don't need a lot more boosters, so converters and utility are good to have. Not a lot to say otherwise.

Sample teams:
[Image: 60?cb=20170619071557][Image: 60?cb=20141124100854&path-prefix=zh][Image: 60?cb=20170119115107&path-prefix=zh][Image: 60?cb=20150720120843&path-prefix=zh][Image: 60?cb=20160808075421&path-prefix=zh][Image: 60?cb=20170619071558]
[Image: 60?cb=20170619071558][Image: 60?cb=20170620024523&path-prefix=zh][Image: 60?cb=20170119115107&path-prefix=zh][Image: 60?cb=20161219100238&path-prefix=zh][Image: 60?cb=20161219100239&path-prefix=zh][Image: 60?cb=20170619071557]

[Image: 60?cb=20170619071458]
Leader: Heart runes have 50% Water effect. If the team contains only Water Elves, Team ATK 4.5x and HP 1.3x.
Active: Convert runes in 3 random corners into 3 Water, 3 Light and 3 Heart runes. (Min CD 3)

A great new member for Sera, and a nice leader in her own right! Active is an awesome convert for Sera and Margarite teams as well as Water-Light.

[Image: 60?cb=20161031082559&path-prefix=zh][Image: 60?cb=20160808075417&path-prefix=zh][Image: 60?cb=20160919055232&path-prefix=zh][Image: 60?cb=20160218103022&path-prefix=zh][Image: 60?cb=20170619071458][Image: 60?cb=20170619071458] 17968 HP, 5351 REC and 7096 (+9364) ATK, base multiplier 19.125x. Pretty damn strong IMO.

[Image: 60?cb=20170619071456][Image: 60?cb=20170619071456][Image: 60?cb=20170619071457][Image: 60?cb=20170619071457][Image: 60?cb=20170619071457]
Leader: Beast ATK 4.5x. [ATR] runes have the effect of all attributes; each Beast in the team adds 12.5% to this effect, max 75% [with 6 Beasts] (effect stacks).

Active:
[Image: 60?cb=20170619071456][Image: 60?cb=20170619071457] For 2 rounds, Self ATK 3x. If adjacent members are Water/Light or Beast, their ATK 3x as well.
[Image: 60?cb=20170619071457][Image: 60?cb=20170619071457] For 1 round, Self ATK 12x (cannot be shared).
[Image: 60?cb=20170619071456] For 3 turns, pause all enemies and change their attribute to Fire; Fire ATK 1.5x while this effect is active.

Don't really replace PR Druids so much as provide alternative leaders/allies to work with.

[Image: 60?cb=20170619071457][Image: 60?cb=20170619071457][Image: 60?cb=20170619071457][Image: 60?cb=20170206111331&path-prefix=zh][Image: 60?cb=20170206111332&path-prefix=zh][Image: 60?cb=20170206111330&path-prefix=zh] Something like this, for example, replaces Furi with two very strong bursts.

Odous and Pluma are also nice members for Water/Light teams now.

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  Version 13.4 Update Contents
Posted by: KaerfNomekop - 06-20-2017, 03:02 AM - Forum: General Discussion - Replies (8)

Enlarged art on Chinese forums.

[Image: 60?cb=20170619071555][Image: 60?cb=20170619071556][Image: 60?cb=20170619071557][Image: 60?cb=20170619071557][Image: 60?cb=20170619071558][Image: 60?cb=20170619071558][Image: 60?cb=20170619071558][Image: 60?cb=20170619071600]
Pili Puppets


Common Pulls 

[Image: 60?cb=20170619071556]
#1507 Mo Wang Zi
TC: 14
Rarity: 6★
Attribute: Fire
Race: Demon
Max XP: 5M
HP: 1756
Attack: 2209
Recovery: 386
Active: The Doom-bringing Moth-Dragon (17/6, slvl 12)
Convert Heart to Fire. For 1 round, add the ATK of Dragons, Beasts and Demons to this card's ATK.
Leader: Flames of Demonic Fire
Fire Demon, Fire Beast and Fire Dragon ATK 3.5x. If the team contains a fusion card, Team ATK 1.6x further.

[Image: 60?cb=20170619071557]
#1508 Jian Zhi Chu
TC: 14
Rarity: 6★
Attribute: Earth
Race: Human
Max XP: 5M
HP: 3092
Attack: 1392
Recovery: 423
Active: Ten Sky-rising Swords (17/6, slvl 12)
For 1 round, this card launches one chaser Colorless attack for each combo made, max 15 extra attacks.
Leader: Light-Dark Imperviousness - Flames
Team ATK 3.5x, Light and Dark damage -30% and Fire damage -40%.
Team Skill: When Jian Zhi Chu and Ji Wu Wang are in the team, then HP, ATK and REC of the leftmost Jian Zhi Chu and Ji Wu Wang 1.5x.

[Image: 60?cb=20170619071558]
#1511 Ji Wu Wang
TC: 14
Rarity: 6★
Attribute: Water
Race: Human
Max XP: 5M
HP: 2732
Attack: 1468
Recovery: 485
Active: Strike of Primitive Force (19/8, slvl 12)
For 2 turns, team ATK 1.5x; 50% chance to be 2.25x and 25% chance to be 3.375x instead.
Leader: Light-Dark Imperviousness - Flames
Team ATK 3.5x, Light and Dark damage -30% and Earth damage -40%.
Team Skill: When Jian Zhi Chu and Ji Wu Wang are in the team, then HP, ATK and REC of the leftmost Jian Zhi Chu and Ji Wu Wang 1.5x.

[Image: 60?cb=20170619071558]
#1512 Au Shiau Hung Chen
TC: 14
Rarity: 6★
Attribute: Fire
Race: Human
Max XP: 5M
HP: 2786
Attack: 1487
Recovery: 492
Active: End of Earthly Desires (19/8, slvl 12)
Damage received -75% for one round. Dodge all enemy attacks in the next round.
Leader: Light-Dark Imperviousness - Waves
Team ATK 3.5x, Light and Dark damage -30% and Water damage -40%.


[Image: 60?cb=20170619071600]
#1513 Feng Chih Hen
TC: 14
Rarity: 6★
Attribute: Dark
Race: Demon
Max XP: 5M
HP: 1794
Attack: 2084
Recovery: 434
Active: Swordmaster of Contrary Forces (19/8, slvl 12)
For 1 turn, 12 second time tunnel. If 5 attributes are dissolved in the initial dissolve, team ATK 1.5x.
Leader: Sword of Flowing Darkness
Dark ATK 2.25x in odd rounds and 4.5x in even rounds (rounds only count if runes are dissolved).

Rare Pulls

[Image: 60?cb=20170619071555]
#1506 Su Huan Jen
TC: 14
Rarity: 6★
Attribute: Water
Race: Human
Max XP: 5M
HP: 2749
Attack: 1685
Recovery: 506
Active: Three Oaths to the Sky (17/8, slvl 10)
Convert the board into 10 each of Enchanted Water, Enchanted Light and Enchanted Heart; for 1 round, spin time is 8 seconds.
Leader: Sword of Drifting Clouds
Water ATK 4x. When the leader attacks: if 3+ types of runes are dissolved, launch one 3x chaser Water attack, and if Heart runes are dissolved, launch one 1.5x chaser Water attack.
Team Skill:
When leader and ally are Su Huan Jen, Heart runes have 50% Water effect.

[Image: 60?cb=20170619071557]
#1509 Yi Yeh Shu
TC: 14
Rarity: 6★
Attribute: Light
Race: Human
Max XP: 5M
HP: 3033
Attack: 1451
Recovery: 495
Active: Over the Heroes (17/8, slvl 10)
For 2 rounds, the highest Human ATK becomes the ATK of all humans. If all Light runes are dissolved in the initial batch, convert Heart into Enchanted Light at the start of the next round.
Leader: Light-Dark Heroes in Martial World
Light and Dark ATK 3.5x. If the team contains only Light and Dark monsters, then Dark runes have 100% Light effect, and 50% chance for Human ATK 1.5x (chance adds up).
Team skills:
When Yi Yeh Shu and Ye Shiao Chai are leader and ally (interchangeable), change Ye Shiao Chai's active to: "Light Human and Dark Human ATK is reduced to 0, and 1.5x the reduced ATK is added to self ATK. On activation, convert 6 runes into 3 Enchanted Light and 3 Enchanted Dark (Water, Fire and Earth have priority)."


When Yi Yeh Shu and Ye Shiao Chai are leader and ally (interchangeable) and the team contains 3 Light Humans and 3 Dark Humans (before entering a stage [i.e. before team skills and fusions]) then Team HP and REC 1.5x, and leader and ally get initial CD -5.

[Image: 60?cb=20170619071558]
#1510 Ye Shiao Chai
TC: 14
Rarity: 6★
Attribute: Dark
Race: Human
Max XP: 5M
HP: 2801
Attack: 1714
Recovery: 421
Active: Mastery of the Skysword (14/5, slvl 10)
Light Human and Dark Human ATK is reduced by 50%, and the reduced ATK is added to self ATK (lasts until reactivation or death). On activation, convert 3 runes into Enchanted Dark runes (Water, Fire and Earth have priority).
Leader: Dark-Light Heroes in Martial World

Light and Dark ATK 3.5x. If the team contains only Light and Dark monsters, then Light runes have 100% Dark effect, and 50% chance for Human ATK 1.5x (chance adds up).
Team skills:

When Yi Yeh Shu and Ye Shiao Chai are leader and ally (interchangeable), change Ye Shiao Chai's active to: "Light Human and Dark Human ATK is reduced to 0, and 1.5x the reduced ATK is added to self ATK. On activation, convert 6 runes into 3 Enchanted Light and 3 Enchanted Dark (Water, Fire and Earth have priority)."


When Yi Yeh Shu and Ye Shiao Chai are leader and ally (interchangeable) and the team contains 3 Light Humans and 3 Dark Humans (before entering a stage [i.e. before team skills and fusions]) then Team HP and REC 1.5x, and leader and ally get initial CD -5.

[Image: 60?cb=20170619071456][Image: 60?cb=20170619071456][Image: 60?cb=20170619071457][Image: 60?cb=20170619071457][Image: 60?cb=20170619071457]
PR Spiritual Civilization

[Image: 60?cb=20170619071456]
#1321 Marine Sharkneral - Odous
TC: 14
Rarity: 6★
Attribute: Water
Race: Beast
Max XP: 4M
HP: 3492
Attack: 1437
Recovery: 255
Active: Hunting Mode - Water (19/8, slvl 12)
For 2 rounds, Self ATK 3x. If adjacent members are Water or Beast, their ATK 3x as well.
Leader: Aquatic Universe - Beast
Beast ATK 4.5x. Water runes have the effect of all attributes; each Beast in the team adds 12.5% to this effect, max 75% [with 6 Beasts] (effect stacks).

[Image: 60?cb=20170619071456]
#1322 Bursty Froggy - Iquitos
TC: 14
Rarity: 6★
Attribute: Fire
Race: Beast
Max XP: 4M
HP: 3529
Attack: 1530
Recovery: 201
Active: Blazing Magic Circle - EX (29/15, slvl 15)
For 3 turns, pause all enemies and change their attribute to Fire; Fire ATK 1.5x while this effect is active.
Leader: Blazing Universe - Beast
Beast ATK 4.5x. Fire runes have the effect of all attributes; each Beast in the team adds 12.5% to this effect, max 75% [with 6 Beasts] (effect stacks).

[Image: 60?cb=20170619071457]
#1323 Earth-Shattering Roar - Mufasa
TC: 14
Rarity: 6★
Attribute: Earth
Race: Best
Max XP: 4M
HP: 3843
Attack: 1393
Recovery: 196
Active: Savage - EX (20/9, slvl 12)
For 1 round, Self ATK 12x (cannot be shared).
Leader: Sylvan Universe - Beast
Beast ATK 4.5x. Earth runes have the effect of all attributes; each Beast in the team adds 12.5% to this effect, max 75% [with 6 Beasts] (effect stacks).

[Image: 60?cb=20170619071457]
#1324 Pluma the Heroic Bandit

TC: 14
Rarity: 6★
Attribute: Light
Race: Beast
Max XP: 4M
HP: 3698
Attack: 1342
Recovery: 249
Active: Hunting Mode - Light (19/8, slvl 12)
For 2 rounds, Self ATK 3x. If adjacent members are Light or Beast, their ATK 3x as well.
Leader: Sacred Universe - Beast
Beast ATK 4.5x. Light runes have the effect of all attributes; each Beast in the team adds 12.5% to this effect, max 75% [with 6 Beasts] (effect stacks).

[Image: 60?cb=20170619071457]
#1325 Nocturne of Felids - Basti
TC: 14
Rarity: 6★
Attribute: Dark
Race: Beast
Max XP: 4M
HP: 3284
Attack: 1635
Recovery: 210
Active: Savage - EX (20/9, slvl 12)
For 1 round, Self ATK 12x (cannot be shared).
Leader: Evil Universe - Beast
Beast ATK 4.5x. Dark runes have the effect of all attributes; each Beast in the team adds 12.5% to this effect, max 75% [with 6 Beasts] (effect stacks).

[Image: 60?cb=20160505101917][Image: 60?cb=20160505101918][Image: 60?cb=20160505101920][Image: 60?cb=20160505101921][Image: 60?cb=20160505101922]
Primal Greek Amelioration
Amel I: ATK + 90

Amel II: 
[Image: 60?cb=20160505101917][Image: 60?cb=20160505101922] REC +10% if 3 runes dissolved in their column.
[Image: 60?cb=20160505101918][Image: 60?cb=20160505101920][Image: 60?cb=20160505101921] ATK +10% if 3 runes dissolved in their column.

Amel III: HP + 180

IV:
[Image: 60?cb=20160505101917][Image: 60?cb=20160505101922] ATK +10% if 3 runes dissolved in their column.
[Image: 60?cb=20160505101918][Image: 60?cb=20160505101920] Drop rate of their attribute runes increases to 25%.
[Image: 60?cb=20160505101921] REC+10% if 4 runes dissolved in her column.


[Image: 60?cb=20170619071458]
New Arena Card - Shuta
#1491 Midnight Lantern - Shuta
TC: 20
Rarity: 6★
Attribute: Water
Race: Elf
Max XP: 6M
HP: 2216
Attack: 1353
Recovery: 816
Active: Spots of Starlight (14/3, slvl 12)
Convert runes in 3 random corners into 3 Water, 3 Light and 3 Heart runes.
Leader: Fluorescence of the Firefly
Heart runes have 50% Water effect. If the team contains only Water Elves, Team ATK 4.5x and HP 1.3x.

[Image: 60?cb=20170619071603]
Coliseum Card - Tsang
#1520 Tsang
TC: 40
Rarity: 7★
Attribute: Light
Race: Human
Max XP: 5M
HP: 2703
Attack: 1620
Recovery: 525
Active: Flow of Light in Raging Sea (19/8, slvl 12)
Light ATK 1.5x and Light Human ATK 2x. Persists as long as all Light runestones are dissolved in the initial batch.
Leader: Howl of Beam
Light ATK 3.5x

[Image: 60?cb=20170619071459][Image: 60?cb=20170619071459][Image: 60?cb=20170619071459][Image: 60?cb=20170619071500][Image: 60?cb=20170619071500]
Puppet Weaklings
#1501 - 1505
TC: 5

Rarity: 3★
Race: Demon
Max XP: 1.25M
Leader: Anger of [ATR]
[ATR] ATK 2x

[Image: 60?cb=20170619071459] feeds [Image: 60?cb=20170619071558]
[Image: 60?cb=20170619071459] feeds [Image: 60?cb=20170619071556]
[Image: 60?cb=20170619071459] feeds [Image: 60?cb=20170619071557]
[Image: 60?cb=20170619071500] feeds [Image: 60?cb=20170619071558]
[Image: 60?cb=20170619071500] feeds [Image: 60?cb=20170619071600]

[Image: 60?cb=20170619071600]
New Biweekly - Jian Tzu Shian Ji
#1514 Jian Tzu Shian Ji
TC: 10

Rarity: 5★
Attribute: Water
Race: Human
Max XP: 3.5M
HP: 2337 (+260)
Attack: 1226 (+185)
Recovery: 380 (+95)
Active: The Sword of Invincibility (16/5, slvl 12)
Convert 9 random runes into 3 each of Fire, Earth and Enchanted Water. If WFE attacks are launched, this card's CD -2.
Leader: Fury of Human
Human ATK 2.5x
Team skill:
When Jian Tzu Shian Ji, Shu Lou Lung Shou and Fo Jian Fen Shuo are in the team: HP, ATK and REC of Water, Fire and Earth 1.2x.

[Image: 60?cb=20170619071602]
SM Card, 30th June 2017 - Tian Tse Jen Long
#1517 Tian Tse Jen Long
TC: 20
Rarity: 6★
Attribute: Light
Race: Human
Max XP: 5M
HP: 2809
Attack: 1428
Recovery: 522
Active: (17/6, slvl 12)
For 1 round, for every group of Light, Dark and Heart runes dissolved, recover 1500 HP and this card launches 1 chaser Light attack. Max 22500 HP and 15 chaser attacks at 15 groups. 
Leader: Ire of Light
Light ATK 3x

[Image: 60?cb=20170619071604][Image: 60?cb=20170619071605]
Ra and Shu costumes
#S72 Mask of a Thousand Faces - Shu
#S73 Quivering Pennon - Ra
Neither has stat changes.

Shu is an arena reward for 2800 points.
Ra is a reward for 20 Coliseum runs.

System/Misc
- New stages in the Traveller's Memories: Celestial Shen Zhou! Part of the Pili Puppet collaboration, it drops the Pili Puppet feeders.
- Traveller's Memories now get unlocked after the First Seal, rather than the Third.
- Guild Gold can now be used to purchase Mercenaries for the entire guild, or a special stage in the Lost Relic. The stage drops 1 random PR material and one random PSS.

- Coliseum changes
 - Defense monsters now have some restrictions.
  - Bronze, Silver, Gold and Platinum: no restrictions
  - Warlord and Legend: Defense monsters must be level 70+
  - King: Defense monsters must be level 99+
  - If there are not enough monsters to be used, the system will use preset defense teams.
 - No more hidden monsters.


- New Sign-in system
 - New 7-day reward: Claimable every 7 accumulated sign-ins, max of 6 claims per version.
  - 13.4's 7-day rewards are as follows: 
   - 1st: 1 million coins
   - 2nd: 10 black keys
   - 3rd: 3 Baby Harpies
   - 4th: 2 Mini Madheads
   - 5th: 1 Diamond Seal draw chance
   - 6th: 100 souls
 - New 14-day reward: max 3 claims per version.
  - Each one is a random attribute KFC.
 - New 28-day reward: max 1 claim per version.
  - 13.4's reward is a random card from the Keepers of Worlds series.

- Slot machine can be tapped and held to speed up the wheels' spins.
- The "Complete 3 Guild missions" task for a slot machine coin is replaced with "Level up one monster".

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  Optimal EXP curve to use KFCs on?
Posted by: Sayokyoku - 06-11-2017, 05:44 PM - Forum: General Discussion - Replies (8)

At what EXP curve do you start using KFCs to level up your monsters?

Currently, one KFC gives me 724348 EXP, including all the bonuses from guild level, feeding to a monster of the same element etc. I've been hoarding them while waiting for the next good monster with a 6M+ EXP curve to appear, since 4 KFCs (4 x 724348) and 1 MH (x2) gives me ~5.8M EXP.

However, since KFCs have levels and therefore can't be moved to the levelling and evolving mats inventory, as well as them being more readily available nowadays, they're starting to clog up my main inventory. Considering that most monsters from the biweeklies, limited seals and even SMs these days are on a 5M EXP curve, I'm starting to wonder if I should feed my KFCs to them instead, especially when some of them are ridonkeys strong on release.

But obviously, I wouldn't be feeding 4 KFCs and 1 MH, since that's EXP overkill, so what do you think is the best way to feed KFCs to monsters with 5M EXP curves, if you even do that at all? Do you use KFCs in a different way?

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  Lost relic team (help)
Posted by: nasheet - 06-10-2017, 05:05 PM - Forum: General Discussion - Replies (3)

So what can i get for a team that will help me all the way to the 9th seal.
Or are the cards not good enough?

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Rainbow Tips on getting idun
Posted by: nasheet - 06-10-2017, 10:06 AM - Forum: General Discussion - Replies (4)

I'm trying to get an idun to help get through circle of life.
And for the life of me i cant't get any drop from 2-2 4-2 5-2.
Whenever i see the chest drop i just feel thats the only drop from the stages.
Any confirmation?

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  TOS Update 13.4
Posted by: xxtroyboyxx - 06-10-2017, 02:31 AM - Forum: General Discussion - Replies (58)

New collaboration with 霹靂布袋戲, PR for Spiritual Civilization, Amelioration for Primal Greek gods.

Source: https://forum.gamer.com.tw/C.php?bsn=23805&snA=554363&tnum=56

MH will be introducing a new ultimate stage x Crash fever, the difficulty setting is 5*.

[Image: 12-zdsfhserh.jpg]

Amelioration for Primal Greek Gods
Amel I: Attack + 90
Amel II:
Increase recovery by 10% when 3 or more rune stones is dissolved under the monster's column for Pontos and Erebus.
Increase damage by 10% when 3 or more rune stones is dissolved under the monster's column for Gaia, Phanes and Aether.
Amel III: HP + 180
Amel IV:
Increase monster's attribute runes tones drop rate by 25% for Gaia and Phanes.
Increase recovery by 10% when 4 or more rune stones is dissolved under the monster's column for Aether.
Increase damage by 10% when 3 or more rune stones is dissolved under the monster's column for Pontos and Erebus.

PR Material required:
1 x Egg Watchman, 1 x Monster's Eternal Spirit, 1 x Demon Sword, 2 x Prime Honeymoon.

Leader skill Before PR
Beast attack multiplier 6.25 (2.5 x 2.5), Monster's attribute rune stones also possess effect of all attribute, Each beast member would give 10% bonus to the max 50%.
Leader skill after PR
Beast attack multiplier 20.25 (4.5 x 4.5), Monster's attribute rune stones also possess effect of all attribute, Each beast member would give 12.5% bonus to the max 75%.

Active skill After PR
Odous and Pluma active skill is now shareable to beast members and water members for Odous/light member for Pluma.
No changes to the active skill for fire frog.
Mufasa and Basti active skill is now increased to Self attack x 12.

PR Pluma
[Image: 06-shrgj.jpg]

PR Mufasa
[Image: 05-dfgh54.jpg]

Su Huan Jen - Hybrid of Izanagi and Satan (One of the big prize from PiLi series).
[Image: 19143136_1092877000813880_14022826602530...e=59E6D036]


Yi Yeh Shou - Light Human Luna (One of the big prize from PiLi series).
Leader skill: Not applicable at this moment but it is 12.25 (3.5 x 3.5) when the ally is Ye Shiao Chai, light rune stone has the 100% effect of dark rune stone and vice versa. An additional 1.5 attack for human members.
Active skill: Sync attack for all human members equals to the highest human attack in the team.
Team skill with Ye Shiao Chai
[Image: 19243162_1092876940813886_62342402255902...e=599DDA5E]

Ye Shiao Chai - Dark Human Michael Lucifer (One of the big prize from PiLi series).
Leader skill: Not applicable at this moment but it is 12.25 (3.5 x 3.5) when the ally is Yi Yeh Shou, light rune stone has the 100% effect of dark rune stone and vice versa. An additional 1.5 attack for human members.
Active skill: Absorb light human and dark human attack, multiply the absorbed attack by 1.5 and give it to Ye Shiao Chai.
Team skill with Yi Yeh Shou: Additional 1.5 x Recovery and HP, CD - 5 when entering a stage for Ye Shiao Chai and Yi Yeh Shou.
[Image: 19143300_1092876937480553_27584940833985...e=59E4966F]

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  Prediction for the odin event?
Posted by: felipemarlon - 06-07-2017, 03:00 PM - Forum: General Discussion - Replies (1)

I need to do PW on my Odin to make him strong on my team with ally lancelot.


Predicting the return of odin event?

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  Sengoku and Many Others Have No Effects
Posted by: Aoki Lapis - 06-06-2017, 01:09 PM - Forum: General Discussion - Replies (10)

So I played arena a few times this morning, then a few hours later, I come to see the arena and pick an ally and what do you know? Sengoku cards have all had their active skills completely nullified. That's right, all of them. I don't remember updating the game prior, so maybe it's a push update that caused this error.

Either way, do expect some compensations coming soon. [Image: 562cac5af92e0fbbf648ec36438cf3c7.jpg][Image: 82998d0d1428fdce3b413addb1779e26.jpg]

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  PSA: "Max Skill" dragon from guild event is only skill 12
Posted by: aahlsy - 06-04-2017, 11:39 PM - Forum: General Discussion - Replies (9)

Just drew the rewards from the guild event, and the dragon comes at skill 12/15. Looks like Madhead forgot what the max CD was... I've emailed them to try to resolve this. 

Last time this happened (headless horseman) I believe everyone got an additional max skill dragon in rewards later on. So if you want to save an inventory slot, wait for the fix first. 

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