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  Login Problem
Posted by: Daniel Sim - 12-06-2017, 12:54 AM - Forum: General Discussion - Replies (14)

Has anyone encounter this login problem? I tried logging in with mobile data but can't. Then I managed to login with wifi.

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  Prologue of the Universe Teambuilding Discussion
Posted by: KaerfNomekop - 12-05-2017, 11:26 AM - Forum: General Discussion - Replies (37)

All that hype for a bunch of lackluster leader skills. Feh. They wouldn't even let me keep the cool names of Yibb-Tstll, Ubbo-Sathla and Atlach-Nacha. We all make do, I guess.

[Image: 60?cb=20171204094002]

Active: Dimensions of Dreams (21/10, slvl 12)
For 1 round, all runes can be dissolved in groups of 2, until 30+ runes of any type are dissolved.
Leader: Ravening Desire
Demon/Dragon/Beast ATK 4x. Hearts have 50% effect of all attributes (stacks).
Team Skill:
When leader and ally are Ghroth,
- For each group of runes dissolved, Team ATK increases by 0.15x, max 2.2x with 8 groups.
- The more Prologue of the Universe cards are in the team, the more effects are triggered.
  - 2+ cards: The two leftmost 6★ Ghroth's base ATK values will sync with the highest base ATK value in the team (ignores Active Skill effects).
  - 3+ cards: Demon/Dragon/Beast HP/ATK/REC 1.5x.
  - 4+ cards: +2s spin time regardlessly.

There's multiple ways to run this. You could fill it with Prologue members for the full set of bonuses, or Heart converters for a constant damage stream. A fusion will be nice since the attack-syncing will always trigger with two Ghroth as leader and ally. Or you could treat it as a pseudo-dragon leader with Novalis, having both Heart and Dark as attack runes (like the PR Faugn teams of yore).

Member considerations:

[Image: 60?cb=20171204094003][Image: 60?cb=20171204094044]
I think Yibb-Tstll and Abhoth are the best Prologue cards to slot in; Yibb fits perfectly with the attack sync, and using Ghroth's active makes it fairly easy to match up your initial Heart and Water combos for Abhoth's CD reduction.

Some Heart converters you might consider:
[Image: 60?cb=20140619021232&path-prefix=zh][Image: 60?cb=20140619021238&path-prefix=zh][Image: 60?cb=20150522143429&path-prefix=zh][Image: 60?cb=20150522143430&path-prefix=zh][Image: 60?cb=20170523203655&path-prefix=zh]
[Image: 60?cb=20140619030523&path-prefix=zh][Image: 60?cb=20140619030456&path-prefix=zh][Image: 60?cb=20140619030506&path-prefix=zh][Image: 60?cb=20160627042503&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh]
[Image: 60?cb=20140825143347&path-prefix=zh][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20140618160525&path-prefix=zh]

Some possible fusion contenders:
[Image: 60?cb=20170802085905&path-prefix=zh][Image: 60?cb=20141219123745&path-prefix=zh][Image: 60?cb=20161219100240&path-prefix=zh][Image: 60?cb=20141219123746&path-prefix=zh][Image: 60?cb=20141219123800&path-prefix=zh] [Image: 60?cb=20150330110919&path-prefix=zh] |The Combatants have pathetic ATK, all less than Yog-Sothoth| [Image: 60?cb=20141125115958&path-prefix=zh][Image: 60?cb=20141125120031&path-prefix=zh][Image: 60?cb=20141125120002&path-prefix=zh][Image: 60?cb=20141125120023&path-prefix=zh]
Fenrir is probably the best fusion to use, with a huge ATK stat to be copied and two useful actives.

Other cards to consider:
[Image: 60?cb=20170826120037&path-prefix=zh][Image: 60?cb=20170731191731&path-prefix=zh] Combo very nicely with Ghroth's active.
[Image: 60?cb=20170619130653&path-prefix=zh] If you're running Mono Fire, he simplifies the board. Otherwise you're still getting a nice boost at low CD, possibly piercing defense.
[Image: 60?cb=20161219100006&path-prefix=zh] Generally a decent choice.
[Image: 60?cb=20150810024638&path-prefix=zh][Image: 60?cb=20150801033441&path-prefix=zh] With the extra stats you can afford to toss in one of these.
[Image: 60?cb=20151209054240&path-prefix=zh][Image: 60?cb=20151209054306&path-prefix=zh] Why not tank it up further?

Sample teams:
[Image: 60?cb=20171204094002][Image: 60?cb=20171204094044][Image: 60?cb=20171204094003][Image: 60?cb=20141209045720][Image: 60?cb=20141209045721][Image: 60?cb=20171204094002]
[Image: 60?cb=20171204094002][Image: 60?cb=20160314074907&path-prefix=zh][Image: 60?cb=20140618160525&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204094004][Image: 60?cb=20171204094002]
[Image: 60?cb=20171204094002][Image: 60?cb=20171204032754&path-prefix=zh][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20171204094043][Image: 60?cb=20171204094002]

[Image: 60?cb=20171204094004]
Active: Source of Power (19/8, slvl 12)
For 1 turn, this card's ATK 4x, and combo count +6; each Dragon/Beast/Elf member adds an extra combo (max 6).
Leader: Power of Creation
Light Dragon/Beast/Elf ATK 3.5x and HP 1.5x. +1s spin time. The more runes dissolved in a single group, the more this ATK is increased, from 1.8x with 5 runes to 2.4x with 8 runes.
Team skills:
When leader and ally are Daoloth: Convert the first 5 runes touched every turn into Enchanted Light runes.
When leader and ally are Daoloth, and the team contains only Light Beasts/Dragons/Elves: Dragon and Beast REC +400.

Mono Light, with restrictions to cut out the God/Demon and Human cards that are so common. This leaves us with... not too many choices (good ones anyway). At least Daoloth itself picks up the slack with plenty of effects.

[Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20141125115412&path-prefix=zh][Image: 60?cb=20170802085905&path-prefix=zh][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204032759&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160808075418&path-prefix=zh][Image: 60?cb=20150522143430&path-prefix=zh][Image: 60?cb=20141124101012&path-prefix=zh]
[Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20171023044152&path-prefix=zh][Image: 60?cb=20170731191731&path-prefix=zh][Image: 60?cb=20160919055234&path-prefix=zh][Image: 60?cb=20161007174207&path-prefix=zh][Image: 60?cb=20171026180517&path-prefix=zh][Image: 60?cb=20160627042504&path-prefix=zh][Image: 60?cb=20170731191736&path-prefix=zh]

Sample teams: 
[Image: 60?cb=20171204094004][Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20141209045641&path-prefix=zh][Image: 60?cb=20141209045721][Image: 60?cb=20161117065916&path-prefix=zh][Image: 60?cb=20171204094004]
[Image: 60?cb=20171204094004][Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20171204032759&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20170731191731&path-prefix=zh][Image: 60?cb=20171204094004]

[Image: 60?cb=20171204094043]
Active: Extensive Elimination (19/8, slvl 12)
Explode all runes and generate columns of the same rune type. Columns under Dragons generate runes of that Dragon's attribute; other columns generate random types.
Leader: Violence of Dark Dragons
Dragon HP 1.3x and ATK 4x. For each initial combo, 1 Enchanted Dark rune is generated in this card's column. If 10+ Dark runes are dissolved, Team ATK 1.6x further.
Team skills:
When leader and ally are Azathoth:
- Initial CD of Dark Dragons -3.
- For every 10 runes in the initial dissolve, 500,000 Dark damage is dealt to all enemies (before DC and attack damage), to the max 1,500,000 damage with 30 runes; if this damage kills an enemy, recover 50% of your HP, else 1% of the damage becomes your HP.
- +1s spin time. The more attributes in the team, the more this increases, max +3s with 3 attributes.

Just another Dragon leader. Pretty boring tbh.

Sample teams:
[Image: 60?cb=20171204094043][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160919055235&path-prefix=zh][Image: 60?cb=20170523205125&path-prefix=zh][Image: 60?cb=20171204094043]
[Image: 60?cb=20171204094043][Image: 60?cb=20151221091449&path-prefix=zh][Image: 60?cb=20150629032810&path-prefix=zh][Image: 60?cb=20151221091450&path-prefix=zh][Image: 60?cb=20170826123001&path-prefix=zh][Image: 60?cb=20171204094043]

Yes, one of them is literally the team MH gave us. There's not a lot of variety in Dragon setups. The only two useful Dark Dragons left out of it are Wawel [Image: 60?cb=20160627042504&path-prefix=zh] and the Evil Dragon of Ancient Scale [Image: 60?cb=20160427100550&path-prefix=zh] (RIP EGG). The Dark rune generation breathes a bit of life into Propitious Dragon [Image: 60?cb=20170603042802&path-prefix=zh] (haha, get it? Purifying Breath?), but the boost is still minuscule compared to Draco or Ursula. If you're running multicolor, be sure to alternate the attributes so that your Azathoth drops don't clump.

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Star Oriceles Meta Analysis [14.3] + Leader Tier list 11-12-2017
Posted by: Oriceles - 12-05-2017, 03:31 AM - Forum: General Discussion - Replies (54)

Hi everyone I'm finally back with my meta thread, I'll be pointing out the new content really quick compared to previous versions and then I'll move to describe what is on meta and starting to showcase leaderboards and leaders tiers fron now, this is because I feel the cards description can be discussed on teaser and trailer threads.

Source of Engraving —『Prologue of the Universe

[Image: 1637i.png] [Image: 1639i.png] [Image: 1641i.png] [Image: 1643i.png] [Image: 1645i.png] [Image: 1647i.png] [Image: 1649i.png] [Image: 1651i.png]

First of all I'd recommend to check out the Newborn Universe sample teams so you can get and Idea on how to build the teams for this guys. KaerfNomekop also made his own thread with specific details for this series leaders. You can also scavenge for ideas on the Draconomicon which is quite outdated but summarize most of the dragon cards.

My thoughts on this series is that unlike Elfish Perennials, this guys expand upon existing content but they are also able to build within their own, this means that if you manage to get all of them you can build teams with just those cards, similar to what we got on Starburst Pulses, I find that convenient since newly created accounts can jump to the game focusing on getting cards from the rotating seal of the moment instead of grabbing random cards from the diamonds that probably won't match at all (for example drawing Ursula and then Troy on a new account).

At first glance I thought that the three leaders were going to be bad because they didn't have built-in recovery ways on their leader skills, but then when I played Newborn Universe noted that what makes them overpowered is on their team skills.

For Ghroth be sure to check out his team skills, for him to be fully efficient you will want to have a full team of Prologue of the Universe members, but I guess that the free slot from other series can be used for cards like Zhao Yun or Mo Wang Zi. Yog Sothot could be a good choice to add here mainly because Ghroth will copy her base attack.

For Daoloth I guess you can add any Light Beast or Dragon and you will get decent results, the first member that came to my mind when I was reading about this guy was Honor. This leader is pretty straight forward, pick a row, turn the 6 runes, and then arrange another group of two runes to get the full 2.4x by dissolving a group of 8 runes. I'm pretty sure that we will see more members for this guy in the future because Light Beasts and Dragons are pretty meh in general, or should I remind you of the most retarded card in the game?. Pluma+Fenrir should be the actual thing.

Azathot is another alternative leader to Novalis, he is focused around making dark runes so I guess he can work better than Copper which is more focused on grinding and has to rely on Sunnie and Masamune to get runes for Novalis. Azathot can also make good use of the Propitious Dragon.

Summary of the member cards:

Ubbo: This guy is so good, really, could work really well on those tier B water leaders. Dragons don't need him so much because they have another ways to burst and recover their entire HP.
Yibb: Works for Ghroth, also could work on full demon Samael or Belle, and is 1 turn faster than Ali Baba but having a worst condition and lower multiplier.
Abhoth: Cool, but not for Atlantis, probably Priestess Xi, Cornflower or tier B leaders, he goes on the same niche as Shyplant, he is team attack it means that can also be used on Guan Yu or any team with different races and attributes.
Ghatanothoa: Poorman Yu Wun Tuo, he might be the replacement for Daikokuten as well. Lowering the 15% per member feels like too much.
Atlach: "just another member for Lynx" (yes that is a meme already), also Lynx finally has a full team of cards tailored to make her cool, I'll list those on another post.


[Image: 1657i.png] Gazer of Fate - Ithaqua
This guy is comes to help both Freyja on a similar way of how Hel is helping Loki, you can also make him fit on Ophiuchus and Izanagi. I'm really hyped about him because of the 3 rounds of enchanted skydrop.


[Image: 1655i.png] Apperception Evolutionist - Mordiggian
The effect is okey for 2 rounds, the problem is that since he is demon focused you might find him useful only on Elizabeth and Azazel. I do rather use Leona instead.

Ultimate Lords / Horror

[Image: 1652i.png] The Retained Flame - Fthaggua
Might find him meh at first sight but this guy is launching extra attacks of 3x, so he is better than Odous and Pluma for sure. You can pair him with Novalis to make him go kaboom, or you can place him on Nobunaga just because you can. Sadly fire mono doesn't have a self-attack boosters other thank Kyo, but sadly he is a limited time card.

Bi-Weekly Series

[Image: 1629i.png] Valiant Fist - Belphegor
Personally I was expecting more, the stats are great. I guess he is an alternative in case you can't use 7* Belle or 7* Shuu. Since he has no team skill I'd rather stick to use Samle instead of him if you only need the boost. Weakened runes are more common on Arena than on stages, but we might find that Madhead be introducing weakened runes on a new stage soon.

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  Forging Dragonware
Posted by: xxtroyboyxx - 12-05-2017, 01:46 AM - Forum: General Discussion - Replies (25)

Forge material: 5* Protagonists or 5* Servant of Dragons and a pair of dragonware material. (not sure why it cannot use a different type of dragonware material)

1. Please mark your cards with favorite so as not to use the incorrect card for dragonware. Once it forged, you will lose the 5* card forever.
2. You can preview your dragonware before crafting.
3. Once you have crafted, please remember to favorite it.
4. At the team's craft selection screen, please remember to equip the dragonware to your Protagonists/Servant of Dragons.

Dragonware Ability
Charge up: Not sure if this is random or prefix by your dragonware. Making 4 or more combo, Dissolving X runestones where X is water/fire/earth/light/dark .

5* Protagonists
1st Skill:
Active Skill CD of the Monster - 1. (I only have 5* Sean, so I am assuming that they are the same for the Duncan and et al.)
2nd Skill:
By dissolving 20 or more runestones, the monster's attack x 2. (I only have 5* Sean, so I am assuming that they are the same for the Duncan and et al.)

5* Servant of Dragons
1st Skill:
After entering a stage, active skill CD of the monster - 3.
2nd Skill:
By dissolving a group of 6 or more X runestones, dragon attack x 1.15 where X is water/fire/earth/light/dark .

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  required tests to be identified as Maintainable
Posted by: boperygnter - 11-27-2017, 07:54 PM - Forum: General Discussion - No Replies

It ought to be easier than you think to review that whatever is maintainable is and will be taken good appropriate care and interest patriot power greens reviews. So what about you for what she considers is ugly? So what about you for items that become showing objectives and actions and actions that grind her spirit, injure her spirit, that get rid patriot power greens reviews and declare the actual opposite patriot power greens reviews what she loves most significantly about? The real question is this... "Will everything that goes the lawfully required tests to be identified as Maintainable actually BE Sustained?" If you reaction," Yes, it will: It most certainly will be sustained!", then I am considering knowing how? If you reaction "Yes!", then I want to know by Whom will it be sustained? What moves her to fear for it? How is this spirit filled into her? By What or Whom? If you reaction no,patriot power greens reviews patriot power greens side effects  then let this new realization improve your perception and let it aid you in developing Residing Spaces that as affiliates patriot power greens reviews larger Representational Environments, feed your inner spiritual aspirations! Carolyn JahnesThe Seahawks easily beaten the Aircraft 28-7 last night and Rex He must be jealous patriot power greens reviews how Features wins actions. The Hawks are using a impressive working action, protection and timely moving to be in the visit a playpatriot power greens reviewsf spot. This is the same formula the Aircraft used during 2009 and 2010 to achieve the AFC Championship action. However, everything has gone wrong for New You are able to thanks to very uncertain personnel options by GM, Scott Tannenbaum. Mark Sanchez needs a lot patriot power greens reviews warmth for the crew's insufficient breach, but the irregular working action is the most important culprit on breach. You can basically neglect that the Aircraft with Indicate Sanchez beat Peyton Manning and the Colts on the way in this seasons 2010 playpatriot power greens reviewsfs. They also beat Tom Brady and the Patriots on the way in this seasons 2010 playpatriot power greens reviewsfs the following Weekly.

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Wink When you really want that card!
Posted by: Dominator - 11-27-2017, 06:17 AM - Forum: General Discussion - Replies (2)

So I somehow managed to clear this Ultimate stage and the team I have used you will not finder anywhere else I believe.
Originally I was not planning on clearing it but then I have learnt about such card as Yvette and its leader skill.
Turned out to be a zero diamond clear Big Grin 
Btw, my first serious Ultimate stage that I have cleared!

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  Newbie question
Posted by: tosplayer999 - 11-24-2017, 05:52 PM - Forum: General Discussion - Replies (9)

Hi, how to keep use friend card or guild member card?
It only allow me use 1 times only.

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  [Patch 14.3 Teaser] Work In Progress
Posted by: CarlotheTOSNoob - 11-23-2017, 09:05 PM - Forum: General Discussion - Replies (131)


Lionel Evolvement

Main Article:

New Horror Stage next week

[Image: 92dc53f7dd0bb90ec391e815706z5g74.JPG]

Cactus (Earth Elf)
Active: The more Heart Runestones dissolved, the higher the Team Attack and Recovery, to the max x2 at 8 Heart Runestones. Damage received x1.5. This effect stays in play until no Heart Runestones are dissolved. CD 6

Horror Stage Rewards
Clear 5x Beginner: 1 Cactus Skill Level 5
7000 Points: KFC (Get to choose which attribute)
12000 Points: Aloha Costume
18000 Points: Random PR Mat
22000 Points: 1 Cactus Skill Level 10

Cactus in Action!

Pili Puppets Amelioration
[Image: fa09301a91738733fa6e4389c88z5fx4.JPG]

Pili Puppets will be able to be ameliorated after December 1 4:00pm HK Time.

CardAmelioration 1Amelioration 2Amelioration 3Amelioration 4
Su Huan JenHP +185 Attack +120 Recovery +353+ Runes under column +15% Water Attack3+ Runes under column +15% Water RecoveryChange the Leader Skill to Sword of Drifting Clouds - EX: Water Attack x 4.5. When the Monster attacks: by dissolving 3 or more types of Runestones in the same Round, an extra Water Attack as much as 3.5x Monster's Attack will be launched; by dissolving Heart Runestones, an extra Water Attack as much as 2x Monster's Attack will be launched. Light Runestones possess 25% effect of Water (can stack).
Ye Shiao ChaiHP +180 Attack +100 Recovery +303+ Runes under column +15% Human Attack4+ Runes under column +15% Human AttackChange Active Skill to Mastery of the Skysword - EX: Upon deactivation of the Skill, the current Skill CD -2.
Yi Ye ShuHP +180 Attack +100 Recovery +353+ Runes under column +15% Human AttackInital CD -24+ Runes under column +15% Human Attack
Ji Wu WangAttack +603+ Runes under column +15% Human AttackHP +1254+ Runes under column +15% Human Attack
Jian Zhi ChuAttack +603+ Runes under column +10% Team RecoveryHP +1254+ Runes under column +10% Team Attack
Au Shiau Hung ChenAttack +603+ Runes under column +10% Team RecoveryHP +1254+ Runes under column +10% Team Attack
Mo Wang ZiHP +1203+ Runes under column +10% Team RecoveryAttack +904+ Runes under column +10% Team Attack
Feng Chih HenHP +1203+ Runes under column +10% Team RecoveryAttack +904+ Runes under column +15% Team Attack

New Series: Prologues of Universe
[Image: 4141ef006b48a583a475f6e96d3z5g04.JPG]

Left is Azathoth, Middle is Daoloth?, Right is Atlach Nacha

Origin of Demon PR!
[Image: 1d5705ca0f3b4734a6df9ffc49ez5g14.JPG]

PR Azazel

[Image: 156feee1dcf79edcec2fb019a9dz5g24.JPG]
PR Beelzebub

Origin of DemonsLeader SkillTeam Passive (Leader Ally SameActive Skill
RGBSelf Attribute Attack x4. The Attributive Runestones that are the most in number also possess 50% of the effect of Self Attribute Runestones (can stack). If the Attribute that is most in number is Self Attribute, Self Attribute Attack x1.8 additionally (Can Stack).Increase multiplier of Leader Skill of L/A to x4.5For 1 Round, increase Rune Spinning time to 12 seconds. The more types of runestones dissolved, the higher the attack, max x2.2.
LDSelf Attribute x4. Rune Spinning Time +1 Second. By dissolving a group of 5 or more Self Attribute Runestones, Self Attribute Attack x1.5 additionally (Can Stack).For every group of 5+ Self Attribute Runestones dissolved, in the next round, turn 2 random Runestones into 2 Enchanted Self Attribute Runes (Max 6 Runes). For Every group of 5+ Non Self Attribute Runestones, in the next round, turn 1 random rune into Self Attribute Rune (Max 3 Runes)For 1 Round, By dissolving 4+ Runestones in a column, drop 2 Enchanted Self Attribute Runes in that column (Initial Dissolve Only)

Arena Grading Update
From November 27 to December 3, 5 stages will be opened. 40% EXP will be awarded for beating them.

Grade 5 Reward: 1 Skill Level 10 Lionel 

From November 27 onwards, Lionel will get evolve.
[Image: 10fa5305f85815e32fc2073b367z5g44.JPG]
Evolve Mats: Lionel, Big Fire Mat, Medium Sword, Medium Crystal Dragon, and Big Sword

[Image: bd2083f48c6b8c13c32d09e0266z5g54.JPG]
Strange, it says he's Fire Human

Active: For 1 Round, 1 of the following effects will be triggered according to Self HP
If Self HP is equal or above 50%: Damage received -40% and Extend Rune Spinning time to 10 Seconds
If Self HP is below 50%: Damage received -80% and Extend Rune Spinning time to 15 Seconds.

Note that Lionel will be available to be redeemed by prize points, and Lionel will get evolvement to all 5 attributes in the near future.

Mini Teaser

Main Article:

New Coliseum - Mordiggian
[Image: 02.jpg]

Using new Prologues of Universe Series will grant you bonus Coliseum Points to redeem prizes.

Complete Coliseum 15 Times to get Yi Ye Shu Animation.
[Image: 06.jpg]
For every single prize:
4000 Points: Harpy x1
2000 Points: Water KFC x5
1800 Points: Mordiggian (Unlimited)
1000 Points: Baby Harpy x1000
800 Points: Arcane Luster x30
800 Points: Pili Puppet Feeder (Unlimited)

Special! 1500 Points for Tsang (Last Chance to obtain), (Unlimited)

And as usual 1000 Points for Lottery to get PSS, KFC, Harpy, or Baby Harpy

[Image: 10.jpg]
Water Demon
Active: Randomly turn 2 column under demon member to water runes, for 2 rounds, team attack x1.5, water damage can overpower earth enemies. CD8

New SM - Fthaggua
[Image: 12.jpg]

Active: For 1 Round, This monster launch an chaser attack 3x of self attack, if neighbouring members are Fire or Dragon, the effect is shared with them. CD6

Dragonary Armor to Old Series
[Image: 13.jpg]

In 14.3 onwards, we can forge craft into craft armor and fuse with 5* characters.

The first 2 series that will get powerup are starters and dragon spiritors.

Rip me, I got Novalis and Ursula last month and just evolved them and PRed them...

Second Teaser

Main Article:

Prologues of Universe

[Image: 03-dfjkajdfknadkna.jpg]
Dark Dragon
HP: 4415
Attack: 1613/4
Recovery: 86

Leader Skill: Dragon HP x1.3, Attack x4. For every combo dissolved in initial batch, drop 1 Enchanted Dark Rune in self column. If 10 or more Dark Runes are dissolved, team attack x1.6
Active Skill: Explode all Runes to drop random runestones. Columns of Dragons will only drop the attribute of that member. CD8
[Image: 06-mflmaclm-dlcamcl.jpg]
Example of Azathoth Active.

When Azathoth is Leader and Ally:
  • All Dark Dragons Initial CD-3
  • For every 10 Runestones dissolved in initial batch, launch a dark attack of 500,000 damage to all enemies before members attack, max 1,500,000 at 30 Runestones dissolved. Convert 1% of enemy damage received to HP recovery. Only applies if enemy is not dead.
  • For every enemy defeated, recover 50% of total HP
  • Extend Rune Movement time by 1 second, the more attributes in the team, the longer the extension, to the max 3 second.
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HP: 4401
Attack: 1520/1
Recovery: 247

Leader Skill: Light Dragon, Beast, Elf HP x1.5, attack x3.5, Extend Rune movement by 1 second. By dissolving 1 group of 5 runestones, team attack x1.8. The more runestones of a rune type is dissolved (include hearts), the higher the team attack, to the max 2.4.
Active Skill: For 1 Round, Self Attack x4, Combo +6. For every Dragon, Beast and Elf in the team, Combo +1 additionally, to the max+6 additional combos. CD 8

When Daoloth is Leader and Ally
  • When moving Runestones, the first 5 Runestones touched are turned into Enchanted Light Runestones.
  • Dragon and Beast Members Recovery +400.
[Image: 10-mcflxmax-cma.jpg]

Leader Skill: Demon, Dragon, Beast attack x4. Heart Runes possess 50% effect of all attributive runes (can stack)
Active Skill: For 1 Round, all Runes can be dissolved by 2 dissolve, until 30 runestones of a rune type is dissolved. CD 10

When Ghroth is Leader and Ally
  • For every group of runes dissolved, team attack 15%, to the max +120% at 8 groups. (team attack x2.2 max)
  • The more 6* Prologues of Universe are in the team, the more effects are triggered
  • When there are 2 or more in the team: The 2 leftmost Ghroth attack will synchronise with the member with the highest attack.
  • When there are 3 or more in the team: Demon, Dragon, Beast HP and Recovery x1.5
  • When there are 4 or more in the team: Extend Rune movement time by 2 seconds regardlessly.
[Image: 14-fclamcxamledmf.jpg]
Earth God
Active: For 3 Rounds, Before Round begins and in the round of activation of this skill, turn Earth Runes to God Runes, all dropping runestones become Enchanted. CD 7

Azathoth in Action!

Daoloth in Action


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  mystery land in between maps
Posted by: sleepyhong - 11-23-2017, 10:14 AM - Forum: General Discussion - Replies (3)

I have been playing TOS for quite a while and I started noticing 2 additional lands in between the 2 maps (above the guild and below Holylight city).

It cannot be accessed and the map won't allow to stay at the land. It remains hidden everytime you swipe up or down.

Are the 2 hidden lands there for a very long time or it is new?

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Posted by: ProfessionalNoob - 11-18-2017, 10:42 PM - Forum: General Discussion - Replies (12)

Whenever a new special seal comes out, how many diamonds should I spend before stopping? Everytime a new seal comes out, I have the bad habit of spending it all, so I don't have any left...

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