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Teaser: Zeref NM, 6th Anniversary, TGS
#1
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Zeref NM will be open from Jan 25 (Fri) 22:00 through Jan 29 (Tue).

Zeref NM enemy skills
Boss skill 1:
- If there is no Mavis and no Natsu in the Team: all effects in play will be cancelled by the enemy at the beginning of the first Round, and CDs, EPs and accumulated Rounds of all Monsters will be reset.
- The columns of Runestones on the far left and far right sides will be masked at the beginning of the first Round.
- When a Dark Combo is made, attacks of the Team will be nullified. The more Dark Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
- Team Recovery becomes 0.

Boss skill 2:
- CD of the enemy's first attack will be 1.
- Dark Damage -99%.
- All Runestones will be in black and white.
- The enemy will receive Damage only when Water, Fire, Earth, Light and Dark Runestones are dissolved in the same Round.
- Heart Runestones cannot be dissolved.

Zeref Card Details
Zeref
Dark Demon

Leader:
- Dark ATK 5x
- When current HP is above 80%, the next Damage received will not lead to your defeat (max one activation per Round).
- When current HP is less than 25% (before spinning), this Monster's ATK and REC 2.5x.

Active (CD7):
- Turn all enemies to Dark and reduce their Defense to 0. Effect persists until the enemies die.
- While the effect is active, Dark damage dealt on enemies 2.5x.
- Convert Light and Heart to Enchanted Dark.
- At the start of next Round, convert this Monster's column into Enchanted Dark.

3* Craft Reward for Zeref NM
Dark Opal
1. Dark ATK +15%
2. Deal 15,000 Dark Damage to one enemy (ignores Defense)
3. For 1 Round, damage received will not lead to defeat


6th Anniversary Freebies!
Login on Jan 27 (Sun) to receive:
- 6 Diamonds
- 6,000,000 Coins
- 6 Stamina Refills
- 6,000 Souls
- 1 Harpy Knight - Madhead
- 1 "Your ALL MAX" reward draw

For 6 days starting Jan 27, a new item will be available for sale in the Trade Fortress each day for 60 souls. These include:
- Harpy
- Neon Crow
- Baby Harpy Knight - Mini Madhead

A new Account Anniversary reward will be given for the Jan 27 2019 - Jan 26 2020 period.

For the four days of TGS, a new stage will be available to play daily (from Jan 24, 17:00 to Jan 28, 16:59). The stages will have fixed teams. Clearing each stage for the first time rewards 1 Harpy, 1 Baby Harpy Knight and 1 random Alpaca.

Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
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#2
Bonus info, extracted from the game. Take with a pinch of salt, nothing in here is known to be finalized or implemented.

Monster 1981
Rakshasa

Active skill:
- Earth Damage can overpower Fire enemies.
- For each group of Earth runes dissolved, this Monster launches 1 extra attack, up to 10 attacks.
- Effect persists until deactivation or death.
- Upon deactivation, current CD -2, and convert all runes into Enchanted Earth runes.

Leader skill:
- When the team contains only Earth Demons and Earth Gods:
- Team ATK 4x.
- For every 4 groups of runes dissolved, 4 Enchanted Earth runes will be generated.

Monster 1982
Tang Sanzang

Active skill:
- Explode all Weathered and Frozen runes.
- For 1 round, Light ATK and REC 2.2x; when all members' base ATK is the same, all runes also possess the effect of other runes.

Active skill:
- Turn all runes into Race runes of the Race of that column's Monster.
- For 1 round, Light ATK and REC 2x; when all members' base ATK is the same, all runes also possess the effect of other runes.

Leader skill:
When the team contains 4 or more Races:
- Light ATK 6x
- For each type of Race Runestone dissolved, Light ATK 1.5x further.
- All members' base HP/ATK/REC values will be synchronized to be the same as the value of the member with the highest HP/ATK/REC (ignores base stat increases that occur after entering the stage).

Monster 1983
Active skill:
- Dark and Demon ATK 2.5x.
- Every round, the first damage received will not lead to your defeat.
- When the team contains only Demons, ignore "Sticky" enemy skills.
- Effect persists until HP is 1 at the end of the Round.

Active skill:
- Restore all runestones to normal state.
- Select a rune on the Magic Circle of Elements 3 times; turn all runes into Enchanted runes of the selected types.

Leader skill:
- Demon ATK 3.5x and HP 1.5x.
- Attribute Runestones can be dissolved by grouping 3 or more of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones).

Leader skill:
- Dark and Demon ATK 6x.
- This Monster's ATK ignores enemies' defense.
- +2s spin time regardlessly.
- When a group of 5+ runes is dissolved, Team ATK 1.8x further.

Team skill:
- For each Attribute rune in the initial dissolve, 1 Enchanted Dark rune is generated, up to 15 runes.
- Dark runes also have the effect of Hearts.
- Demon HP, ATK and REC 1.8x


Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
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#3
Rakshasa and TSZ will be VRed. The 3rd card is a black one, which will be announced by Jan 21.

ID: 25.610.510

Welcome all friend request.
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#4
(01-17-2019, 10:40 PM)kukingkong Wrote: Rakshasa and TSZ will be VRed. The 3rd card is a black one, which will be announced by Jan 21.

It's PR.

[Image: 1etwXlH.jpg]

Looks like the new Black is MH's Ying Zheng, i.e. Not the CF one.

https://forum.gamer.com.tw/C.php?bsn=23805&snA=610682&tnum=103
[Image: J0nLRNh.png]
Also available (AM): Azathoth, Sakura, VR Greek, KOF rares
UID: 22963116
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#5
Some more new stuff from package! TSZ PR is confirmed and his data is on wiki now (albeit lacking team skills still).

審判之刑:水及光屬性機械族成員的行動值提升至 100%。若此時全隊機械族成員的行動值達至 100%:將所有符石轉化為機械族符石;身旁的水及光屬性機械族成員攻擊力提升 2.5 倍;效果持續至沒有首批消除光符石
Water and Light Machinas' Fuel increases to 100%. If all Machinas' Fuel is at 100% at this time: turn all runes into Machina runes; adjacent Water and Light Machinas' ATK 2.5x; effect persists until no initial Light dissolves.

審判之權:移動符石時觸碰的首 6 粒符石轉化為光機械族符石;所有機械族以外成員的攻擊力減至 0 及全隊攻擊力 2.2 倍。效果會在關閉此技能或死亡後消失)
The first 6 runes touched during movement are turned into Light Machina runes; all non-Machinas' ATK becomes 0 and Team ATK 2.2x. Effect lasts until reactivation or defeat.

玄光之濤 • 機械:隊伍中只有水屬性機械族及光屬性機械族成員時:全隊攻擊力 5 倍及生命力 1.5 倍,延長移動符石時間 1 秒;所有成員的行動值達至 100% 時,攻擊力額外提升 2 倍
When the team contains only Water and Light Machinas: Team ATK 5x and HP 1.5x; extend spin time by 1 second; when all members are at 100% Fuel, Team ATK increases 2x additionally.

元素秘境 • 暗:引爆水、光及心符石,以掉落暗神族強化符石;引爆 15 粒或以上符石時,本回合所受傷害不會使你死亡
Explode Water, Light and Heart runes, to generate Enchanted Dark God runes; when 15 or more runes are exploded, damage received this round will not lead to your defeat.

絞之絕殺:消除 1 組 5 粒或以上的符石時,全隊攻擊力提升;組數愈多,全隊攻擊力提升愈多,消除 3 組可達至最大 2.6 倍,效果會在進入下一層數 (Wave) 時消失
When a group of 5+ runes is dissolved, Team ATK increases; the more groups, the more team ATK increases, up to 2.6x with 3 groups. Effect lasts until entering the next wave.

仙水下凡:隨機將 9 粒符石轉化為 3 粒光神族強化、3 粒暗神族強化及 3 粒心神族強化符石。1 回合內,連擊 (Combo) 數目增加 9
Turn 9 random runes to 3 Enchanted Light God, 3 Enchanted Dark God and 3 Enchanted Heart God runes respectively. For 1 round, combos +9.
Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
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#6
Thanks for the translation. Water and light will be stacked after the latest pr. I am kindof against these changes if they hold true. Making light runes is daoloths territory. I wish they would have put this on paper and come up with something new.

Lately a lot of MHs work seems discombobulated. We only had very few water leaders to the point it was annoying then basically every card now is water or works with water. MH won't admit Mesopotamia was poorly thought out too so now we will have no earth leaders for years now. Dark is getting stale, so it time to release a black dark card that doesn't work with many dark cards right? I want to be wrong though...
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#7
(01-19-2019, 12:12 PM)jtsmith Wrote: Thanks for the translation. Water and light will be stacked after the latest pr. I am kindof against these changes if they hold true. Making light runes is daoloths territory. I wish they would have put this on paper and come up with something new.

Lately a lot of MHs work seems discombobulated. We only had very few water leaders to the point it was annoying then basically every card now is water or works with water. MH won't admit Mesopotamia was poorly thought out too so now we will have no earth leaders for years now. Dark is getting stale, so it time to release a black dark card that doesn't work with many dark cards right? I want to be wrong though...

Ying Zheng, the supposed new Dark Black, is a Dark Demon that apparently doesn't work with Gemini, so there's that if it's true.

I do feel like MH is moving away from the old designs of generic Leaders of X Attribute, so maybe we should change our view from "X Attribute is missing" to "X playstyle is missing"?
[Image: J0nLRNh.png]
Also available (AM): Azathoth, Sakura, VR Greek, KOF rares
UID: 22963116
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#8
The teased "second ALL MAX" event details have been announced.

1. Between Feb 11 (12:00 HK Time) and Feb 14 (23:59 HK Time), go to the event website and vote for 5 unique cards out of a list of 252 specified non-collab Diamond Seal and Niello (Black Platinum) draws. At the end of the event, the sum of ZH and EN votes combined is tallied; the top 30 cards will enter the next round of voting.

2. Between Feb 15 (12:00 HK Time) and Feb 19 (23:59 HK Time), go to the event website and vote for 5 unique cards out of the list of 30 winners of step 1. At the end of the event, the sum of ZH and EN votes combined is tallied; the top 18 cards will become the pool for this unique ALL MAX draw.

3. Between Feb 25 and Mar 3, Summoners above level 10 can login to obtain one draw from this unique ALL MAX pool. The draw will provide a random card out of the 18 (the top 3 cards will have an increased rate compared to the rest).

Participating in either of the two votes will give you a full set of Dim Sum as a reward (only one set even if you participate in both).

Cards involved in the vote:
Greek Gods (5)
Norse Gods (5)
Egyptian Gods (5)
Chinese Gods [JTTW] (5)
The Witches [Enchantresses] (3)
12 Zodiacs [Chapter 1] (6)
12 Zodiacs [Chapter 2] (6)
Immortal Heroes (5)
Servant of Dragons [Dragon Spiritors] (5)
Crimson Grace [Blood Fiends] (5)
Investiture of the Gods (5)
Cyborg Scholars [Human] (5)
Cyborg Scholars [Machina] (5)
Minds of the Fray (5)
Hyakki Yagyo - Curse [Youkais] (5)
Dragons of Sepulchre (5)
Major Gods of Babylon (5)
Toy Pixies (5)
Fairytales Untold (5)
Keepers of Worlds (5)
Valkyries of Divine Wine (5)
Druids of Nature (5)
Descendants of the North (5)
Origin of Demons (5)
Primal Greek Gods (5)
Revolutionary Heroes (5)
Companions of Mystical Beasts (5)
Sindhu [6*] (5)
Mechanical Life (5)
The Fallen Halos (8)
Imperial Warlords (8)
Yamato (8)
Knights of the Round Table (8)
Sengoku Samurai (8)
Star Burst Pulses (8)
Elfish Perennials (8)
Prologue of the Universe (8)
Imperial Warlords II (8)
The Eight Xians (8)
Hindu Gods (8)
The Master Cathieves (8)
Flowers of Pledge (2)
Sindhu [7*] (2)
Genesis (5)
Illuminated Savant
Horus


PR Tang Sanzang's full details have also been revealed.

PR Tang Sanzang
8* Light God
HP: 4159
ATK: 1773
REC: 649

Leader Skill: When the team contains 4+ Races, Light ATK 6x; for each Race of Race Runestones dissolved, Light ATK increases 1.5x additionally.

Active Skill (CD6): Explode all Weathered and Frozen Runestones. For 1 Round, Light ATK and REC 2.2x; if all members have the same ATK basic value, all Runestones also possess the effects of other Runestones.

Team Skills:
When PR Tang Sanzang is used as Leader and Ally,
- The Leader skill of the Leader gains the following effect: HP, ATK and REC basic values of all members will synchronize with the member that has the highest HP, ATK and REC respectively.
- Drop Rate of Light Runestones increases.
- Extend runestone-moving time by 2 seconds regardlessly.
- Attribute of Sha Seng and Zhu Bajie will become Light.
Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
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#9
This might push me into considering getting Merlin with the All max card...

My other options where Groth, Mellow/Zero
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#10
(01-22-2019, 02:47 AM)draconian Wrote: This might push me into considering getting Merlin with the All max card...

My other options where Groth, Mellow/Zero

Well, its still only one random draw so hold off on that. Assuming those cards make it to the end, you've got a 1/6 chance of getting one of them. Then you should probably use your all max to get one of the others.
ID: 40 944 239  
Allies (All/Dbl Max): Darkness, Aqua, Kurama
Other Frequently Used Leaders (All/Dbl Max): Lucy, Mellow, VR Greek (FELDW), Hiei, Azathoth, Daoloth, PR Haza, etc.
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