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[Teaser] Version 16.2 Cat Thieves, New SM, Water Roger evolution, new Nile Story Mode
#6
https://gnn.gamer.com.tw/8/170768.html


Three rares:


Zero
Light Beast

Leader: Beast HP and REC 1.5x. +2s spin time. Combo ATK bonus +125%. All attributes have the effect of other attributes; 20% for each Beast, up to 100% (can stack).

Team skills:
When used as leader: For each 6* Cat Thief in the team, Beast Initial CDs -1, up to -5. The first 6 runes touched while spinning become Enchanted Beast runes.

Active (cd8): 10 second time tunnel. For 1 turn, if Leader and Ally are Beasts, Team ATK 2.5x. If 5 attributes are dissolved, damage received this turn will not kill you.



Ghostie
Earth Beast

Leader: When the team contains only Beasts, Team HP 2x and ATK 5.5x. Deduct 10% of total HP every turn. For each Beast rune dissolved, recover 5% total HP.

Team skills:
When used as Leader: For each 6* Cat Thief in the team, convert 2 Attribute runes into Enchanted Beast runes at the end of each turn (Earth has priority), up to 10 runes.

Active (CD10): Turn all runes into Enchanted Beast runes. If the team contains only Beasts, then for 1 turn, initial dissolve can occur in groups of 1.



Mellow
Dark Beast

Leader: When the team contains only Beasts, Team ATK 4x and REC +400. If the team contains no repeated members, then the more groups of runes dissolved, the more Team ATK increases further, up to 3x with 10 groups.

Team skills:
When used as leader with Zero or Ghostie as ally, Beast HP, ATK and REC 1.3x and +2s spin time.

Active (CD8): Can only be activated when all enemies' HP is full. All members enter Stealth and Team ATK 3x. Lasts until damage is dealt to enemies (CD will not cool down while this effect is active).


Saruman VR becomes available at 4pm November 16 (Friday).

Refined Saruman
Leader: Elf ATK and REC 3.5x. When HP is full, Elf ATK 1.5x further.

Team skill: When Refined Saruman is leader and ally with four 4* Gnomes as members, members' HP, ATK and REC 10x.

Active 1 (CD8): For 2 turns, Dark and Elf ATK and REC 2x.
Active 2 (CD8): Fully recover HP. If the team contains only Elves, the first damage received this turn will not kill you.


Diverged Saruman
Leader: Dark and Elf ATK 4.5x. When Elf runes are dissolved, Dark and Elf ATK 1.5x further.

Active 1 (CD6): Convert columns under 2 random Elves into Elf runes. For 1 turn, the more Elf runes dissolved, the more Team ATK increases, up to 3x with 25 Elf runes.
Active 2 (CD8): Switch to Diverged Saruman Stage 2. Convert all runes into Elf runes.

Diverged Saruman Stage 2
Active 1 (EP3): Convert 3 random runes into Enchanted Dark (Heart has priority). If the team contains only Gods and Elves, convert 6 runes instead.
Active 2 (EP8): Switch to Diverged Saruman Stage 3. Convert all runes into Elf runes. If the team contains VR Loki (either form), convert Heart runes into Enchanted Dark.

Diverged Saruman Stage 3
Active 1 (EP3): Convert 3 random runes into Enchanted Dark (Heart has priority). If the team contains only Gods and Elves, convert 6 runes instead.
Active 2 (EP10): For 3 rounds, Heart rune drop rate becomes 0 and is transferred to Dark runes instead; all Dark runes dropped will be Enchanted Dark. The more Dark runes in the initial dissolve, the higher God and Elf ATK, up to 3.5x with 25 initial Dark runes.



New Horror stage, Hydra. Usual Horror stage rewards apply.

Hydra
Water Dragon
Leader: Dragon ATK 3x. If more than 3 groups of Water runes are dissolved, Dragon ATK 3x further.

Active (CD6): Convert 9 random runes into Enchanted Water (Fire has priority). For 1 turn, if all Water runes are cleared in the initial dissolve, this card launches 9 Water chaser attacks.



Next version's Arena card is Cullina.

Cullina
Dark Human
Active (CD7): Enchant all non-Enchanted runes. For 1 turn, the more runes enchanted, the more Team ATK increases, up to 2.8x with 30 runes enchanted.



Next version will introduce a new VR Material, which can be used as a VR Material for any card that's not an Ultimate Lord or Sealed Lord. One will be given as the 14 day login reward of the patch (between November 16 to January 2).



New card, presumably weekly?

One-Fur [?]
Water Beast
Leader: When the team contains 3+ Attributes, Beast ATK 5x.
Active (CD 5): Explode the columns under this card, a random Fire Beast and a random Earth Beast. For 1 turn, if 6+ Beast runes are dissolved, Beast ATK 2.2x.
Main: 59,402,542
Alt: 84,088,062

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RE - KaerfNomekop - 11-08-2018, 08:13 PM

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