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[Teaser] 15.2 - Crash Fever return, VR Egyptians
#41
as a f2p player atm, these series seems skippable for me based on current rare and jackpot card data, but i will do a 10 draw on rate up just to get some collection

Most of their power lies in flexibility it seems.

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#42
Well, pretty much all the card info has been translated by Nodius in the discord server so I'm going to copy paste it here:

The three rares:
Final Calculation - Turing:
- Leader Skill:
- When the Team consists of only Machinas OR only Humans and Machinas:
- Team Attack x4.
- Team HP x1.3.
- Heart Runestones also possess 50% effect of all Attributive Runestones (effects can be superimposed).
- Team Skill:
- Condition: Both the Leader and Ally are "Final Calculation - Turing" with only Machinas in the Team:
- Deal Earth Damage as much as 15x the total HP to all enemies before Attacks (dissolving Runestones is necessary).
- Condition: Both the Leader and Ally are "Final Calculation - Turing":
- Add 2x the Recovery of each Monster to the Attack of each Monster.
- Active Skill (CD: 7):
- Turn Water and Fire Runestones into Enchanted Heart Runestones.
- Explode all Light and Dark Runestones to generate Enchanted Water, Enchanted Fire, and Enchanted Earth Runestones.
- For 2 Rounds:
- For each Runestone exploded, Damage received -4%, to the max -40% for 10 Runestones.
- Extend Runestone-moving time to 8 seconds.

Inconceivable Wings - Mobius:
- Leader Skill:
- Machina Attack x4.
- The Monster launches extra Water, Fire, Earth, and Light Attacks as much as 50% of the Monster's Attack.
- By dissolving 10 or more Enchanted Runestones, Team Attack x1.5 additionally.
- Team Skill:
- Condition: Both the Leader and Ally are "Inconceivable Wings - Mobius" with only Machinas in the Team:
- Water Runestones also possess 50% effect of all Attributive Runestones.
- Turn Runestones that are the most in number into Enchanted Runestones at the beginning of each Round.
- Active Skill (CD: 8):
- Turn random Runestones into Enchanted Water Runestones until there are 20 Enchanted Water Runestones.
- For 3 Rounds:
- Demon Attack and Recovery x2.
- Beast Attack and Recovery x2.
- Machina Attack and Recovery x2.

Electrical Induction - Faraday:
- Leader Skill:
- When the Team consists of only Humans:
- Team Attack x2.5.
- By dissolving 2 or more types of Runestones, Team Attack x1.5 additionally, to the max x2.5 for 4 types.
- Team Skill:
- Condition: Both the Leader and Ally are "Electrical Induction - Faraday":
- Heart Runestones also possess 50% effect of Light Runestones.
- If 30 or more Runestones are dissolved, Team Attack x2.5 additionally.
- Extend Runestone-moving time by 2 seconds.
- Active Skill (CD: 6):
- Turn Earth Runestones into Enchanted Light Runestones.
- For 1 Round, the first 15 Runestones to be dropped will be Light Human Runestones.

Commons:
Chain of Emotion - Morse:
- Active Skill (CD: 7):
- Turn Heart Runestones into Enchanted Fire Human Runestones.
- Explode all Water and Light Runestones.
- For 2 Rounds:
- The more Runestones exploded, the higher the Fire Attack, to the max x1.8 for 8 Runestones.
- Drop rate of Heart Runestones will be transferred to that of Fire Runestones.
- All Fire Runestones to be dropped will be Enchanted Fire Runestones.

Hunter of Dreams - Froid:
- Active Skill (CD: 8):
- Explode all non-Enchanted Runestones to generate Enchanted Runestones.
- For 2 Rounds:
- Damage received -40%.
- Damage dealt on Gods by this Monster x3 additionally.

Moonlight Guardian - Chang'e:
- Active Skill (CD: 6):
- Explode all Runestones to generate non-Fire Runestones.
- For 1 Round:
- All Water Runestones to be dropped will be Enchanted Water Runestones.
- All Heart Runestones to be dropped will be Enchanted Heart Runestones.

Cold Sword Empress - Celsius:
- Active Skill (CD: 7):
- Turn 8 non-Heart Runestones into Enchanted Heart Runestones.
- For 1 Round:
- The first batch of Runestones to be dropped will be Enchanted Water, Light, and Dark Runestones.
- Active Skill CD of the neighbouring Member on the right -1.

Blazing Legs - Fahrenheit:
- Active Skill (CD: 7):
- Explode 10 Runestones at fixed positions in the shape of "X" to generate Enchanted Fire Runestones.
- For 2 Rounds:
- Damage received -30%.
- Drop rate of Heart Runestones will be transferred to that of Fire Runestones.

Deepest Starlight - Hubble:
- Active Skill (CD: 7):
- Turn Water, Fire, and Earth Runestones into Enchanted Heart Runestones.
- Turn Dark Runestones into Light Runestones.
- For 1 Round, Recovery surplus will become a non-Attributive Full Attack regardless of Defense.

Enviado desde mi BLL-L23 mediante Tapatalk

ID: 79230079

Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
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#43
So explode and drop is the name of the game? I guess that's as close an approximation as they can make to actual Crash Fever gameplay, so it's kind of cool. I can see the all drops=enchant being useful for Greeks, the Light card with overheal attack might be fun for Maya.

Still not a big fan of these leaderskills. We'll see. I'll definitely draw though, explodes are great utility, and these grab bag effects are... interesting.

[Image: 6vGgbAU.png]UID: 86478773
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#44
I don't remember this being touched upon, but candigon is removed from the black hole come Monday. If you haven't maxed the eight Xian, you may want to run the black hole stage to do so.
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#45
Greeks already generate enchanted runes for most of their dissolves, that is why adding 3 or 4 enchanted on color rune isn't as significant for them.

Norse will always be the one that really benefits from enchanted runes the most.
Leaders I'm MISSING
Black: WaterXi, Rakhshasa,  Maya, Atlantis. 
VR: Freya, CN gods. 
PR: Yunyang, Sumatra, Ninurta, dark babilonian, Seth, Shu. 
Rares: Satan, Guan Yu, Cao Cao, Amaterasu, Sakura, Azathot, XHD, LDB+waifu,SHJ, Mai, iori. 
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#46
(04-15-2018, 11:49 PM)evilvoice Wrote: I don't remember this being touched upon, but candigon is removed from the black hole come Monday. If you haven't maxed the eight Xian, you may want to run the black hole stage to do so.
:|

...why, MH? There's still puppets in there even.

Sent from my SM-G920F using Tapatalk
[Image: 6vGgbAU.png]UID: 86478773
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#47
(04-16-2018, 12:35 AM)Fauxy Wrote:
(04-15-2018, 11:49 PM)evilvoice Wrote: I don't remember this being touched upon, but candigon is removed from the black hole come Monday. If you haven't maxed the eight Xian, you may want to run the black hole stage to do so.
:|

...why, MH? There's still puppets in there even.

Sent from my SM-G920F using Tapatalk


Obviously, an update is supposed to happen on Monday (Sunday for some) and it may return after the update. I thought it was weird because it didn't have a counter like the other stages that went away after Sunday.
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#48
Still dont know Lupica active does.
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#49
So Overall consensus are the rares worth it on this series?
Turing seems interesting the others not so much.
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#50
Put an *next to them, Mobius has possibilities on the future, be it any new machina added to the game or amelioration.

The other one has a higher max burst vs Arthur but we shall see how easy/hard it is to meet its conditions other than with her own active.
Leaders I'm MISSING
Black: WaterXi, Rakhshasa,  Maya, Atlantis. 
VR: Freya, CN gods. 
PR: Yunyang, Sumatra, Ninurta, dark babilonian, Seth, Shu. 
Rares: Satan, Guan Yu, Cao Cao, Amaterasu, Sakura, Azathot, XHD, LDB+waifu,SHJ, Mai, iori. 
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