![[Image: 60?cb=20180720125806]](https://vignette.wikia.nocookie.net/towerofsaviors/images/3/3b/1391i.png/revision/latest/scale-to-width-down/60?cb=20180720125806)
Leader skill: When the team contains only Beasts, Team ATK 5x; if a group of 5+ runes is dissolved, Team ATK 1.5x further. Initial CDs of all Beasts -5 (doesn't stack).
When Suzuko is used as Leader and Ally, and the team contains only Fire Beasts, a new effect is gained: The most common runetype also has 100% Fire effect; if Fire is the most common runetype, Team ATK 1.8x further.
Strengths and Weaknesses
+ Can attack without Fire runes
+ Accelerated actives to get ready for early burst
+ Bursts off converters as well as boosters
- Fire Beasts only, so member options are limited
- Best utilities are event cards
General Gameplan
Suzuko takes Beasts in a sort of weird direction - instead of using multicolor synergy like Druids or Catthieves, she leans toward pure Fire power (hehe). Upon her PR, Fire Beasts weren't exactly diverse, but Madhead seems to be moving towards making interesting Suzuko-boosting Fire Beasts. With a good multiplier, guaranteed offensive runes and accelerated actives, but base Beast REC and no HP boost, this is one of the more glass-cannon teams around today.
Note: As a general Beast leader, Suzuko is better off as ally with a Zero leader to maximize the initial CD reduction; otherwise she's completely outclassed by other meta Beast leads, so we won't talk about the general case here.
Members
Summary:
Suzuko's damage is quite alright; it's her relative lack of utility and limited teambuilding options that really brings her down. Nonetheless, she still has some potential, and if you have enough of the core members she does pretty well; Merbromin and some converters/boosters are all you need to make her functional to a great degree.