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Skill Level Training Guide [Patch 15.3]
#1
Rainbow 
SKILL TRAINING FOR DUMMIES

TABLE OF CONTENTS
1. What is Skill Level?
2. How do I train Skill Level?
3. Fantastic Feeders and Where to Find Them




QUICK REFERENCE SHEETS FOR EXPERIENCED PLAYERS


1. What is Skill Level?
Skill Level or SLV is a secondary leveling system built into cards which rather than improving the overall stats of your heroic spirit, determines the amount of turns which must pass before it is capable of using its active skill, the ability which triggers when pressing the spirit's portrait in battle. This time is called Cooldown or CD. The higher the SLV, the lower the CD up to a point. This system gains more and more relevance as the player approaches the "endgame" of Tower of Saviors, where many challenges begin to be balanced with the expectation that the team that enters has maxed or close to maxed Skill Levels. Thus one has to understand the fundamental ways that SLV and CD work in order to truly excel at the game.

Skill Level/CD can be viewed by:
1. Pressing the blue box at the bottom right hand of the screen when looking at a card's info. CD is next to this box.
2. Long pressing a card's portrait in the middle of battle, which will also show how close they are to 0 CD, at which the skill will become active for use.

Each card has an "Initial CD" which is the CD of the card at SLV 1. In order to determine the final CD of a card, you must subtract the amount of SLVs possible for a card to gain (this generally caps at 10, 12, or 15) from the Initial CD, and add 1 as the 1st level at which all cards begin does not count for anything. In short: Current Cool Down = Initial Cool Down - Skill Level + 1



2. How Do I Train Skill Level?

There are two distinct ways which SLV can be trained, the second of which breaks down into several dissimilar but not completely unalike methods. These are:
1. Train your cards through battle. Each round of battle counts as a point towards a limit that must be reached to advance to the next SLV.
2. Train your cards by feeding them other specific cards.

The first is really only a method to allow newbies to get into the position where they can use actives some of the time. For all intensive purposes, it is impossible to battle your way up to max CD after a certain point has passed.

Here is a table I have taken from Arigato's older guide which details the number of battles required in order to advance an SLV:

Skill LevelMinimum Accumulated Battle RoundBattle Round to Next SLVL
1016
21619
33550
48575
5160300
6460500
79601800
827602500
952603000
1082603000
11112603000
12142603000
13172603000
14202603000
1523260-

3000 rounds of battle in order to advance to the following level. Once you're at endgame and you probably spend 50 stamina an entry for an SM stage where either you'll be killing mobs by accident or needing to kill them before they slaughter you for all of 8 waves, this becomes incredibly unfeasible.

So for most players, the way to go is almost certainly the second method, which breaks down into:

2A. Feeding a card Baby Harpies or Harpies

[Image: 60?cb=20140618185910&path-prefix=zh][Image: 60?cb=20140717094037&path-prefix=zh]
So these two are the coveted cards for speedily feeding your heroic spirits up to max SLV.

The Baby Harpy (Right) will increase the battle rounds accumulated by your card by 200 per every Baby Harpy. Feeding 5 Baby Harpies to a card will always improve it to SLV7.

Here's another table, again courtesy of the original thread:

SLVLNo of Baby Harpy Needed
51
63
75
814
927

Every 15 Baby Harpies fed to a card after SLV9 will increase its SLV by 1. There are many ways to acquire Baby Harpies, most of these are time based (such as Login or Guild Mission) rather than farmable, so it's usually not recommended to use them beyond SLV7, sometimes 8. However, if you choose to do so, possibly due to an abundance of Baby Harpies from events and such, the rough percentages towards SLV that a Baby Harpy adds at each level are: SLV5: 67%| SLV6: 40% | SLV7: 11% | SLV8: 8% | SLV9+: 7%. (Source: emailtim)

Hopefully this helps people keep track of where they are in terms of harpies if ever manually training or if you've just forgotten how many baby harpies you pumped into a card.

The Harpy (Left) will increase the SLV of a card by 1 per 1 Harpy fed. This makes it one of the only ways to improve cards for which there are NO feeders of any other kind, and thus incredibly desirable to have a large amount of. Generally a Harpy is given for the completion of the weekly SM, which there may be multiple of. During Joint Operation, Harpies can be farmed with some level of RNG for if they should drop. They can also usually be purchased in Arena and during Coliseum, for the points that accrue from playing those game modes. Be warned that as Harpies are a limited and valuable resource, you should not be spending them on cards that have feeders.


2B. Feeding a card round accumulators


[Image: 50?cb=20180305110907][Image: 50?cb=20180528095641][Image: 50?cb=20180416092149]
[Image: 50?cb=20170731083729][Image: 50?cb=20170731083730][Image: 50?cb=20170731083731][Image: 50?cb=20170731083731][Image: 50?cb=20170731083732]
[Image: 50?cb=20170731083733][Image: 50?cb=20170731083734][Image: 50?cb=20170731083734][Image: 50?cb=20170731083735][Image: 50?cb=20170731083736]
[Image: 50?cb=20171102143459][Image: 50?cb=20171102143459][Image: 50?cb=20171102143500][Image: 50?cb=20171102143500][Image: 50?cb=20171102143501]
Starting patch 15.1, we acquired a new type of card that functioned like stronger Baby Harpies with a bias towards particular series. You'll see them here on the top row. For their bias series, they will grant 600 rounds of accumulated turns, while for other series they will grant 50. They will often be available from the black hole, trade ship, and associated stages with their series, sometimes permanently. 5 of these is equivalent to an adult Harpy for their bias series at slv9 and up (3000 rounds). 24 of these will bring one of their biased cards from Slv1 to 12.

The cards below the top row were the preliminary interesting but somewhat failed attempt by Madhead at making farmable versions of Baby Harpies. Each of these monsters increases accumulated battle rounds for a card by 10, and they are an entirely renewable resource. The problem with them is a) they are attached to the Void of the Realm game mode, which is considered endgame content and often too difficult to farm effectively, b) very few of them will drop per stage, and VotR does not have bonuses to drop rate or stamina reductions in the same way the main story mode does, c) 10 rounds per card is much too little.

We should expect round accumulators to be more common as time goes on, as it probably saves MH a lot of money and time in regards to the card artwork.

2C. Feeding a card its corresponding feeders.

In a post below I'm going to be collating a list of cards which share a skill ID with a form of a major card. We call these Feeders.

When a card is fed to a base card of the same skill, the base card will always gain at least 10 accumulated battle rounds. If the fed card has greater accumulated rounds than 10, the base card will instead absorb all accumulated rounds (and corresponding SLV) from its feeders. All of these cards also have a chance to trigger a direct one level jump in the base card's SLV. Most importantly though, when 5 cards of the same skill are fed to a base card, a bare minimum of one level jump will be set as a safety net, meaning that you are guaranteed 1 SLV.

So when you feed a base card 5 copies of feeders what happens is:
1. The base gains accumulated rounds of feeders (minimum of 10 rounds for any card with less than 10).
2. Rolls are made for each card to jump the SLV by one, up to a maximum of 5 successes or 5 levels gained.
3. If none of the cards trigger a level up, the card is given a single 100% guaranteed SLV anyway, so long as you used 5 relevant feeders at the same time.

This is the basis of farming to feed. We farm cards from stages where they are highly likely or guaranteed to drop. We either feed them directly to the card or we feed them into a base card which when evolved will have the same skill as the card that is being trained.

Direct feed example: Swegde is a card that can be fed directly. At her base form, she has exactly the same ability as Aqueous Slimes, which can be farmed from (conveniently) the water stages themed after her, Queen of the Kingdom of Folkvangr. If she is fed 5 at a time, her SLV is guaranteed to go up 1 per every feeding, up to a maximum of 5 per feed, 10 overall.

Evolved feed example: Pollux is a card whose ability only matches the evolved form rather than the dropping form of a farmable card. The dropping form can be collected and used as a middleman base. In this case you could collect Ghost Slimes from Tears of Sin. Feed them either with the same card or even with a card that serves as a feeder for them, such as Shadowy Nymphs. Once a Ghost Slime reaches its max SLV of 10, you can evolve it into a Demon Slime, whose ability matches Pollux's. Now you have a SLV 10 feeder for your card. Repeat twice more, and you've maxed out your Pollux.

2D. Feeding a card copies of itself.

As above, a card fed 5 cards with the same skill as itself will be given at least 1 SLV. Now, not every heroic spirit has a punier version of itself it can eat for CD reductions. So what happens to all the other cards? Generally if a card can be received 100% of the time from a stage, that means you can feed it copies of itself rather than some other card. SMs, Biweeklies, Reminiscence cards like Hel. If a card only costs stamina to get, it can be farmed.

Please don't try to do this with cards that are only drawn from a seal, especially nowadays with limited seals of 8 cards where people draw into a lot of dupes. It's generally better to just farm the cheaper feeders and decompose unnecessary dupes for souls, which are more valuable. You can however keep dupes to feed up to max and evolve so that you have an SLV 10 feeder for post-evolution (where SLV generally has a new cap). This is a valuable strategy for limited seal cards with high max SLV such as Lyra or Huang Zhong.



As a final note for this portion, the recommended diet plan for feeding a card is as follows:

1. Determine if the card you're training is direct feed (count cards fed dupes as direct) or evolved feed.
2a. If the card is direct feed and the feeder is hard to acquire (such as dupes of difficult SMs or feeders exclusively available in Black Hole), feed the card 5 Baby Harpies. If the feeder is common, skip the Baby Harpies. Farm away.
2b. If the card has no viable feeders at all, feed it 5 Baby Harpies, and cry as you give it the Harpies you don't know if you might need for a better card.
2c. If the card is evolved feed, skip the Baby Harpies and commence the long process of farming til your precious child is big and strong.
2d. For a card with feeders whose max SLV jumps up after evolution, farm two or three copies (if you have em) and evolve them together so you can feed one to the other after they've evolved.
3. ???
4. Profit.

Here is an alternative, more stamina intensive but less Baby Harpy consuming method recommended by KaerfNomekop:

(02-03-2018, 09:27 AM)KaerfNomekop Wrote: 1. Rather than feeding 5 BH to get to slvl 7, you feed 2 BH to get the main card to slvl 5, 240/300 rounds (80%).
2a. Take some feeders and bring them to battle, until you have 60 rounds worth across 5 feeders. Since any feeder will give 10 rounds if it has less than 10 accumulated, you can take the first few feeders into battle while farming for the rest and reach this point easily.
2b. Feed one of those Void mobs (Witches, Gnomes or Apprentices all work) to add 10 rounds to the main card.
3. Feed 5 feeders (the trained ones if you used method 2a) to the main card. The accumulated rounds go first, pushing the main card to 300/300 rounds and bumping it to slvl 6. Then the 5 feeders guarantee at least one jump, giving you a slvl 7 main card.


Other tips:
1. Remember that it's good practice not to evolve any cards until they've been fed to the maximum that is possible without using Harpies.
2. For cards that cap at the maximum Slv15, I'll mention that the combination of 3 Slv10 feeders will always result in an Slv15.
3. Note that at earlier levels it is possible to gain more than 5 SLV because the accumulation happens first and the limits are fairly easy to reach. At higher SLVs, it is not possible to gain more than 5 SLV at a time with untrained feeders.


[Image: hDTtKNv.png]
LF: Love and condo buyers. JK.
|Skill Training Guide For Newbies|
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#2

3. Fantastic Feeders and Where to Find them

In which I list feeders and the cards that they upgrade. For right now, I think I'm going to avoid collab feeders, as I wasn't around during the older collabs and generally I don't see the point in listing the cards as their availability will be promoted by MH during the period of time in which those collabs are active. I will however list some of the worthwhile dupe-farmable LR Pass Cards at the end.


HOW TO READ GUIDE: All top level cards in the same base with the same attribute have the same ability. Cards listed directly underneath them will have the same ability as an evolved form of the top level card. Only the relevant form of each card will be listed, if multiple forms of the card have the same skill, only the earliest form will be listed. 

Slime Base
Recommended farming spots:
  • 9th Seal during stamina reduction days for guaranteed nymphs in random colors
  • Asgard the Sanctified City stages in Traveler's Memories for high chance of slimes in set colors depending on stage
  • Ruins of Hunterville in Traveler's memories for a low chance of Minidragons, better to use other cards in this family to feed them after acquiring base.
Slimes
[Image: 50?cb=20140622085829][Image: 50?cb=20140622085839][Image: 50?cb=20140622085847][Image: 50?cb=20140622085856][Image: 50?cb=20140622085904]
[Image: 50?cb=20141219124635][Image: 50?cb=20140622093428][Image: 50?cb=20130715113709][Image: 50?cb=20140622093450][Image: 50?cb=20140622091955]

Nymphs
[Image: 50?cb=20160505101922][Image: 50?cb=20160505101923][Image: 50?cb=20160505101924][Image: 50?cb=20160505101924][Image: 50?cb=20160505101926]
[Image: 50?cb=20160505101916][Image: 50?cb=20160505101918][Image: 50?cb=20160505101919][Image: 50?cb=20160505101920][Image: 50?cb=20160505101921]

Mini Dragons
[Image: 50?cb=20160314094723][Image: 50?cb=20160314094724][Image: 50?cb=20160314094725][Image: 50?cb=20160314094725][Image: 50?cb=20160314095038]
[Image: 50?cb=20160314094721][Image: 50?cb=20160314094721][Image: 50?cb=20160314094722][Image: 50?cb=20160314094722][Image: 50?cb=20160314094723]

Chinese Beasts
[Image: 50?cb=20140622085311][Image: 50?cb=20140622085406]

Western Beasts
[Image: 50?cb=20140622090435][Image: 50?cb=20140622090522]

Descendants of the North
[Image: 50?cb=20151221093214][Image: 50?cb=20151221093215][Image: 50?cb=20151221093215][Image: 50?cb=20151221093216][Image: 50?cb=20151221093216]

Keepers of the World
[Image: 50?cb=20150824104442][Image: 50?cb=20150824104442][Image: 50?cb=20150824104443][Image: 50?cb=20150824104451][Image: 50?cb=20150824104452]

Ethereal Dragons
[Image: 50?cb=20140622091550][Image: 50?cb=20140622091602][Image: 50?cb=20140622091614]

Gnome Base
Recommended farming spots:
  • Gnomes themselves are extremely common, available across many stages.
  • 7th seal gets you loads of leveled gnomes, will probably pick them up from most biweeklies too
  • The Summit of Tianzhu in Traveler's Memories for a low chance of Demon Imbeciles, better to use gnomes to feed them after acquiring base.
  • Demon Imbeciles also appear in certain VotR Age of Heroic Spirits stages. However, chances of seeing them and dropping are low.

Gnomes
[Image: 50?cb=20140622085529][Image: 50?cb=20140622085537][Image: 50?cb=20140622085550][Image: 50?cb=20140622085558][Image: 50?cb=20140622085608]

Demon Imbeciles
[Image: 50?cb=20151117181958][Image: 50?cb=20151117181959][Image: 50?cb=20151117182000][Image: 50?cb=20151005100847][Image: 50?cb=20151005100847]
[Image: 50?cb=20130715113709][Image: 50?cb=20141219124637][Image: 50?cb=20151005100734][Image: 50?cb=20151005092522][Image: 50?cb=20151005092522]
[Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20151005092522][Image: 50?cb=20151005092523]
[Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20151005092524][Image: 50?cb=20130715113709]
[Image: 50?cb=20140622090644][Image: 50?cb=20140622090653][Image: 50?cb=20140622090705][Image: 50?cb=20140622090714][Image: 50?cb=20140622090723]

Chinese Beasts
[Image: 50?cb=20140622085249]

Western Beasts
[Image: 50?cb=20140622090452][Image: 50?cb=20140622090537]

Dragon Spiritors
[Image: 50?cb=20140622092438][Image: 50?cb=20140622092500]

Immortal Heroes
[Image: 50?cb=20140622092245]

Werelizard Base
Recommended farming spots:
  • Werelizards fairly common from many Traveler's Memories stages.
  • 8th seal drops a lot of God Soldiers, generally 1 or 2 guaranteed for most of the stages.
  • Specific attributes of Greek Statues are available in Zodiac's Traveler's Memories stages. 
  • Greek Statues will drop in the upper levels of 8th seal (8-5 upwards). Attributes depend on stage.
  • Pawns are the rarest of this family, only reliably acquirable from Black Hole. Grab base copy there and farm with other feeders.
  • Pawns also appear in certain VotR Age of Heroic Spirits stages. However, chances of seeing them and dropping are low.

Werelizards
[Image: 50?cb=20140622085704][Image: 50?cb=20140622085713][Image: 50?cb=20140622085721][Image: 50?cb=20140622085729][Image: 50?cb=20140622085739]

Greek Statues
[Image: 50?cb=20140622091647][Image: 50?cb=20140622091656][Image: 50?cb=20140622091706][Image: 50?cb=20140622091716][Image: 50?cb=20140622091726]
[Image: 50?cb=20151117181946][Image: 50?cb=20151117181952][Image: 50?cb=20151117181957][Image: 50?cb=20140622093114][Image: 50?cb=20140622093123]
[Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20140622092254][Image: 50?cb=20140622092044]

God Soldiers
[Image: 50?cb=20150330200112][Image: 50?cb=20150330200113][Image: 50?cb=20150330200114][Image: 50?cb=20150330200114][Image: 50?cb=20150330200115]
[Image: 50?cb=20141219124331][Image: 50?cb=20141219124347][Image: 50?cb=20141219124347][Image: 50?cb=20130715113709][Image: 50?cb=20141219124348]

Pawns
[Image: 50?cb=20140622093023][Image: 50?cb=20140622093027][Image: 50?cb=20140622093033][Image: 50?cb=20140622093037][Image: 50?cb=20140622093041]
[Image: 50?cb=20140622093416][Image: 50?cb=20130715113709][Image: 50?cb=20140622092450][Image: 50?cb=20140622092024][Image: 50?cb=20140622092859]
[Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20140622092927]

Fallen Haloes
[Image: 50?cb=20161031132705][Image: 50?cb=20161031132708][Image: 50?cb=20161031132710][Image: 50?cb=20161031132711][Image: 50?cb=20161031132713][Image: 50?cb=20161031132714][Image: 50?cb=20161031132715][Image: 50?cb=20161031132715]


Werewolf Base

Monsters in this family have the same skill regardless of attribute, meaning there is no need to aim for a specific color of werewolf.
Recommended farming spots:
  • Ruins of Hunterville and Asgard the Sanctified City will drop fairly reliably.
  • 5th and 6th seal will guaranteed drop when encountered for most stages, but EXP there is substandard.

Werewolves
[Image: 50?cb=20140622085914][Image: 50?cb=20140622085924][Image: 50?cb=20140622085934][Image: 50?cb=20140622085943][Image: 50?cb=20140622085952]

Chinese Beasts
[Image: 50?cb=20140622085348]

Druids of Nature
[Image: 50?cb=20151117182001][Image: 50?cb=20151117182003][Image: 50?cb=20151117182004][Image: 50?cb=20151117182005][Image: 50?cb=20151117182237]

Animal Companions
[Image: 50?cb=20160919072205][Image: 50?cb=20160919072205][Image: 50?cb=20160919072206][Image: 50?cb=20160919072207][Image: 50?cb=20160919072208]


Common Elf Base

Monsters in this family have the same skill regardless of attribute, meaning there is no need to aim for a specific color of elf.

I'm not listing PR Mats from the Black Hole, because you shouldn't be using those to feed your skills.
Recommended farming spots:
  • Nearly everywhere. 4th-6th Seal should have them in abundance.
  • Many Traveler's Memories stages will also have them.
  • Materials come from Sealed.
  • Ultimate Lord Stages and Traveler's Memories and often build up in inventory over time, they can be used as substitutes for the elves if you have them in excess.
Common Elves
[Image: 50?cb=20140622085617][Image: 50?cb=20140622085627][Image: 50?cb=20140622085636][Image: 50?cb=20140622085647][Image: 50?cb=20140622085655]

Common Evolve Materials
[Image: 50?cb=20141219125231][Image: 50?cb=20151221093218]

SM PR Materials
[Image: 50?cb=20141209045718][Image: 50?cb=20141209045720][Image: 50?cb=20150111044933][Image: 50?cb=20150629092431][Image: 50?cb=20160218151511][Image: 50?cb=20160627072338]

Elvish Perrenials
[Image: 50?cb=20171023090002][Image: 50?cb=20171023090003][Image: 50?cb=20171023090003][Image: 50?cb=20171023090037][Image: 50?cb=20171023090038][Image: 50?cb=20171023090039][Image: 50?cb=20171023090102][Image: 50?cb=20171023090103]

Daemon Base
Monsters in this family have the same skill regardless of attribute, meaning there is no need to aim for a specific color of daemon for direct feed cards. You can feed any color of daemon to the one whose evolution matches attribute of the evolved feed target (i.e. you must use a Bolla as base in order to train Poseidon).

Recommended farming spots:
  • 8-5-1-1 (A Long Journey) for guaranteed water and earth daemons.
  • 8-5-1-2 (Stepping Into a New World) for guaranteed fire and light daemons.
  • 8-5-2-2 (Collapse of Ideals) for guaranteed fire and dark daemons.
  • Also available from Zodiac stages in the corresponding colors, but with a much lower drop rate.

Greek Daemons
[Image: 50?cb=20140622092339][Image: 50?cb=20140622092344][Image: 50?cb=20140622092348][Image: 50?cb=20140622092353][Image: 50?cb=20140622092357]
[Image: 50?cb=20140622090552][Image: 50?cb=20140622090602][Image: 50?cb=20140622090612][Image: 50?cb=20140622090623][Image: 50?cb=20140622090634]

Starburst Pulses
[Image: 50?cb=20170731083833][Image: 50?cb=20170731083834][Image: 50?cb=20170731083834][Image: 50?cb=20170731083835][Image: 50?cb=20170731083836][Image: 50?cb=20170731083924][Image: 50?cb=20170731083925][Image: 50?cb=20170731083928]

Missionary Base
For simplicity I have only listed the most basic form of soulstones/spirits. Note that all of them, except the highest tier of soulstone, possess the same skill within their attribute. It is recommended to use the most basic form though, which are much more common and expendable.

Recommended farming spots: 
  • Missionaries only reliably acquirable from Black Hole.
  • However they can be fed with elemental spirits and soulstones which are acquirable from their respective daily stages.
  • Another alternative is Astralists which may build up in inventory from doing Zodiac Traveler's Memories.

Missionaries
[Image: 50?cb=20150824104454][Image: 50?cb=20150824104458][Image: 50?cb=20150824104459][Image: 50?cb=20150824104500][Image: 50?cb=20150824104500]
[Image: 50?cb=20140830044128][Image: 50?cb=20140717102440][Image: 50?cb=20140622092849][Image: 50?cb=20140717102537][Image: 50?cb=20140830044145]
[Image: 50?cb=20140830044153][Image: 50?cb=20140717102441][Image: 50?cb=20140622092908][Image: 50?cb=20130715113709][Image: 50?cb=20140830044203]
[Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20140622092917][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709]
[Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20141219124244][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709]
[Image: 50?cb=20130715113709][Image: 50?cb=20130715113709][Image: 50?cb=20141219124329][Image: 50?cb=20130715113709][Image: 50?cb=20130715113709]

Soulstones
[Image: 50?cb=20140622091211][Image: 50?cb=20140622091215][Image: 50?cb=20140622091222][Image: 50?cb=20140622091227][Image: 50?cb=20140622091233]

Elemental Spirits
[Image: 50?cb=20140622090956][Image: 50?cb=20140622091002][Image: 50?cb=20140622091006][Image: 50?cb=20140622091010][Image: 50?cb=20140622091014]

Astralists
[Image: 50?cb=20140622092135][Image: 50?cb=20140622092140][Image: 50?cb=20140622092145][Image: 50?cb=20140622092150][Image: 50?cb=20140622092155]

Tin Toy Base
Recommended Farming Spots: 
  • These are widely available from many stages in VotR Age of Black Iron. It will be difficult to acquire specific colors though.
Tin Toys
[Image: 50?cb=20151005100726][Image: 50?cb=20151005100727][Image: 50?cb=20151005100728][Image: 50?cb=20151005100728][Image: 50?cb=20151005100729]

Babylonian Gods
[Image: 50?cb=20150330195646][Image: 50?cb=20150330195647][Image: 50?cb=20150330195647][Image: 50?cb=20150330195648][Image: 50?cb=20150330195649]

Fortress Trooper Base
Recommended farming spots:
  • Will drop with some regularity from Fort Stirling Traveler's Memories.

Fortress Troopers
[Image: 50?cb=20141128030332][Image: 50?cb=20141128030332][Image: 50?cb=20141128030332][Image: 50?cb=20141128030336][Image: 50?cb=20141128030337]

Cyborgs' Companions
[Image: 50?cb=20141128030337][Image: 50?cb=20141128030343][Image: 50?cb=20141128030349][Image: 50?cb=20141128030350][Image: 50?cb=20141128030402]

Youkai Base

Recommended farming spots:
  • Will drop with some regularity from Monument of Aokigahara Traveler's Memories.
  • 8-4-3-3 has a guaranteed fire drop.
Minor Youkai
[Image: 50?cb=20141124114154][Image: 50?cb=20141124114154][Image: 50?cb=20141124114155][Image: 50?cb=20141124114155][Image: 50?cb=20141124114155]

Melogs
[Image: 50?cb=20141018133913][Image: 50?cb=20141018133913][Image: 50?cb=20141128030546][Image: 50?cb=20141128030551][Image: 50?cb=20141128030557]

Yamato
[Image: 50?cb=20170206115044][Image: 50?cb=20170206115045][Image: 50?cb=20170206115046][Image: 50?cb=20170206115046][Image: 50?cb=20170206115047]

Imperial Soldiers Base
Recommended farming spots:
  • Only reliably acquirable from Black Hole.
Imperial Soldiers
[Image: 50?cb=20161219100549][Image: 50?cb=20161219100549][Image: 50?cb=20161219100550][Image: 50?cb=20161219100550][Image: 50?cb=20161219100551]

Imperial Warlords
[Image: 50?cb=20161219100551][Image: 50?cb=20161219100552][Image: 50?cb=20161219100553][Image: 50?cb=20161219100554][Image: 50?cb=20161219100556][Image: 50?cb=20161219100730][Image: 50?cb=20161219100731][Image: 50?cb=20161219100732]

Imperial Warlords II
[Image: 50?cb=20180122110229][Image: 50?cb=20180122110230][Image: 50?cb=20180122110231][Image: 50?cb=20180122110232][Image: 50?cb=20180122110233][Image: 50?cb=20180122110319][Image: 50?cb=20180122110320][Image: 50?cb=20180122110321]

Sengoku Samurai
[Image: 50?cb=20170524075317][Image: 50?cb=20170524075318][Image: 50?cb=20170524075320][Image: 50?cb=20170524075848][Image: 50?cb=20170524075849][Image: 50?cb=20170524075851][Image: 50?cb=20170524075852][Image: 50?cb=20170524080320]

Nameless Soldier Base
Recommended farming spots:
  • Only reliably acquirable from Black Hole.
Nameless Soldiers
[Image: 50?cb=20170320104740][Image: 50?cb=20170320104740][Image: 50?cb=20170320104741][Image: 50?cb=20170320104741][Image: 50?cb=20170320104742]

Knights of the Round Table
[Image: 50?cb=20170523205743][Image: 50?cb=20170523205744][Image: 50?cb=20170523205746][Image: 50?cb=20170523205747][Image: 50?cb=20170523210038][Image: 50?cb=20170524075316][Image: 50?cb=20170320105034][Image: 50?cb=20170320105035]

Adherents Base
Recommended farming spots:
  • Will drop with some regularity at The Summit of Tianzhu Traveler's Memories.
  • 8-4-3-2 (Delicate Sentiments) will drop one of earth or fire guaranteed.

Adherents of Heresies
[Image: 50?cb=20140622114822][Image: 50?cb=20140622114835][Image: 50?cb=20140622114842][Image: 50?cb=20140622114849][Image: 50?cb=20140622114856]

Prologues of the Universe
[Image: 50?cb=20171204094000][Image: 50?cb=20171204094001][Image: 50?cb=20171204094002][Image: 50?cb=20171204094004][Image: 50?cb=20171204094043][Image: 50?cb=20171204094044][Image: 50?cb=20171204094045][Image: 50?cb=20171204094046]

Round Accumulators
Unusual, Baby Harpy-esque feeders. See 2B for details

Rather than being displayed vertically like the other sections, I will instead list cards side by side with their corresponding feeder. Left of "=" are the feeders, right of "=" is the base.

Recommended farming spots:
  • Candigon is available permanently (I PRESUME) from the black hole. The other cards are collab cards and will presumably be available only during the collab period, from black hole and other locations.

Candigon and the Eight Xian
[Image: 50?cb=20180305110907] = [Image: 50?cb=20180305110903][Image: 50?cb=20180305110903][Image: 50?cb=20180305110904][Image: 50?cb=20180305110904][Image: 50?cb=20180305110905][Image: 50?cb=20180305110905][Image: 50?cb=20180305110906][Image: 50?cb=20180305110906]


Unusual Feeders
This section is for feeders whose series does not correspond to at least 1 series.

Rather than being displayed vertically like the other sections, I will instead list cards side by side with their corresponding feeder. Left of "=" are the feeders, right of "=" is the base. Only the first relevant form will be listed, still.


Daily Monsters
*All feeders here are available from their daily stages.
[Image: 50?cb=20140622091127][Image: 50?cb=20140622091131][Image: 50?cb=20140622091136] = [Image: 50?cb=20140622085330]
[Image: 50?cb=20140622091155][Image: 50?cb=20140622091200][Image: 50?cb=20140622091207] = [Image: 50?cb=20140622090024]
[Image: 50?cb=20140622092206][Image: 50?cb=20140622092210][Image: 50?cb=20140622092216] = [Image: 50?cb=20140622090052]

Traveler's Memories
*All feeders here are available from their Traveler's Memories stages. Some will need to be evolved from earlier dropping forms.
[Image: 50?cb=20140622093326] = [Image: 50?cb=20150824104313]
[Image: 50?cb=20140622093410] = [Image: 50?cb=20140622093501]
[Image: 50?cb=20140622114740] = [Image: 50?cb=20140622085435]
[Image: 50?cb=20140622092200] = [Image: 50?cb=20140622085459]

Rare Materials
*Quite tricky. These are feeders that are difficult to acquire but which speed up the training process enough that using them as feeders isn't totally a disadvantage, some more than others, though it can be. Use at your own risk. I will not list limited edition cards like anniversary rewards.
[Image: 50?cb=20150401213653][Image: 50?cb=20140622092324] = [Image: 50?cb=20140622085956]
[Image: 50?cb=20140717102542][Image: 50?cb=20140622091426] = [Image: 50?cb=20140622090507]

PR Mats
*Helpfully, Madhead has given some Sealed/Ultimate Lords' PR mats the same skill as them. These are available from the same stages you would get the base cards. Unhelpfully, this is not consistent across all SMs with PRs.
[Image: 50?cb=20141128030617] = [Image: 50?cb=20141105103310]
[Image: 50?cb=20160102101220] = [Image: 50?cb=20151207203030]
[Image: 50?cb=20151022144556] = [Image: 50?cb=20151022144556]

Lost Relic Pass
*These feeders are available from the LR Pass Registry and are thus somewhat unfeasible for newer players who don't have millions of gold wasting away in your inventory. For later game players, these are basically one of the best ways to use large chunks of gold, which is mostly useless anyway.
[Image: 50?cb=20140622090146] = [Image: 50?cb=20140622091357]
[Image: 50?cb=20140622090014] = [Image: 50?cb=20140622090859]
[Image: 50?cb=20140622090226] = [Image: 50?cb=20151005100732]
[Image: 50?cb=20140622090253] = [Image: 50?cb=20151005100736]
[Image: 50?cb=20140622093109] = [Image: 50?cb=20151005100258]


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#3
Glossary

Biweeklies: Stages which rotate in and out once every 14 days. F2P content. Accessible through Lost Relic.
Black Hole: A stage hub where all of the stages are waves of farming and evolve materials. Must pay in Black Keys to enter the stages. Accessible through the guild island on the top left of the lower screen.
Black Keys: Also just called keys. A currency for buying stages in Black Hole. Acquirable through Guild Missions.
Card: A medium for summoning Heroic Spirits. Used interchangeably with that term.
Daily Stages: Rotating stages that are available depending on the day of the week. Accessible through Lost Relic on the upper left of the main screen.
Endgame: Any content designed with the full teambuilding possibilities of players in mind. Includes but is not limited to 9th seal, Void of the Realm, Ultimate/Nightmare Stages, and Horror Stages.
Farmable: Referring to a stage's ability to be completed repeatedly/a card's ability to be farmed.
Farming: Repeatedly completing a renewable stage with a high drop rate for a desired feeder.
Feeding: Giving your card the power of other cards through the evolve screen.
Guild Missions: Available through guild island on the upper left of the lower screen. A series of simple quests that refresh every day and reward you with Black Keys and other goods.
Heroic Spirit: Heroic Spirits are the souls of (mostly) dead heroes and villains in the Tower of Saviors lore. They are summoned by you, a summoner, through a card and the movement of elemental runestones. Used interchangeably with card.
Limited Seal: A smaller seal of 8 cards which is separated from the primary diamond pools. Currently the main way in which new major cards are introduced to the game.
Lost Relic: The main hub in which rotating stages of all kinds are stored, on the upper left of the main screen.
Lost Relic Pass Registry: The airship in the center of the lower screen. Allows you to purchase certain stages using gold.
RNG: Random number generation.
Round: A turn of battle, begun by moving a rune and ending in the enemy's death or counterattack.
Seal: Sometimes refers to a set of stages in the main story (as in, the 9th seal), sometimes refers to the diamond seal method of drawing cards through the game's premium currency and associated variants.
SM: Ultimate Stages. F2P content. Accessible through Lost Relic.
Traveler's Memories: A series of permanent stages (semi-permanent in the case of collabs) themed after particular series, culminating in an endgame (at least at the time it was first released) Extra stage with no stamina cost but a cost of farmed items specifically from the matching stages instead. Accessible through the flying dragon on the top right of the main screen.

Changelog
-14/02/2018: Demon Imbeciles, Adherents of Heresies, and Celestial Devotees become regularly available through The Summit of Tianzhu in Traveler's Memories.
-24/02/2018: Added quick reference sheets for full series feeders.
-05/03/2018: Candigon becomes available, explanation in first post. Reference Sheets now completed.
-28/05/2018: Deleted LR Pass section, cleaned up, rewrote Candigon paragraphs into its own section on accumulators.

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#4
- Stolas and Maleficent still exist, even if one's no longer obtainable and the other only vaguely possible; some older players might still have them after returning, so you might as well list them for completion.
- The guaranteed increase from 5 feeders isn't a flat increase but a bump from 0 to 1 jumps, so the only way to get 6 or more jumps is if the 5 feeders give enough accumulated rounds to rise in level BEFORE every single one of them gives a jump. So you could have a Medusa jump from slvl 1 to slvl 12 by feeding 5 Baby Harpies (hits 7 from accumulation, then 5 jumps) but it couldn't go to slvl 13 (an extra jump).
- Intents and purposes? Tongue

There's a technique that I learned from the guild to save a couple of Baby Harpies for more easily farmed cards.
1. Rather than feeding 5 BH to get to slvl 7, you feed 2 BH to get the main card to slvl 5, 240/300 rounds (80%).
2a. Take some feeders and bring them to battle, until you have 60 rounds worth across 5 feeders. Since any feeder will give 10 rounds if it has less than 10 accumulated, you can take the first few feeders into battle while farming for the rest and reach this point easily.
2b. Feed one of those Void mobs (Witches, Gnomes or Apprentices all work) to add 10 rounds to the main card.
3. Feed 5 feeders (the trained ones if you used method 2a) to the main card. The accumulated rounds go first, pushing the main card to 300/300 rounds and bumping it to slvl 6. Then the 5 feeders guarantee at least one jump, giving you a slvl 7 main card.

For the cards that are harder to farm like SM bosses, this method isn't super efficient, but you can use it for those seal draws with feeders in Black Hole and save 3 Baby Harpies per card. If you feel like you're running out of them too quickly this method can save you a bunch in the long run.
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#5
(02-03-2018, 09:27 AM)KaerfNomekop Wrote: - Stolas and Maleficent still exist, even if one's no longer obtainable and the other only vaguely possible; some older players might still have them after returning, so you might as well list them for completion.
- The guaranteed increase from 5 feeders isn't a flat increase but a bump from 0 to 1 jumps, so the only way to get 6 or more jumps is if the 5 feeders give enough accumulated rounds to rise in level BEFORE every single one of them gives a jump. So you could have a Medusa jump from slvl 1 to slvl 12 by feeding 5 Baby Harpies (hits 7 from accumulation, then 5 jumps) but it couldn't go to slvl 13 (an extra jump).
- Intents and purposes? Tongue

There's a technique that I learned from the guild to save a couple of Baby Harpies for more easily farmed cards.
1. Rather than feeding 5 BH to get to slvl 7, you feed 2 BH to get the main card to slvl 5, 240/300 rounds (80%).
2a. Take some feeders and bring them to battle, until you have 60 rounds worth across 5 feeders. Since any feeder will give 10 rounds if it has less than 10 accumulated, you can take the first few feeders into battle while farming for the rest and reach this point easily.
2b. Feed one of those Void mobs (Witches, Gnomes or Apprentices all work) to add 10 rounds to the main card.
3. Feed 5 feeders (the trained ones if you used method 2a) to the main card. The accumulated rounds go first, pushing the main card to 300/300 rounds and bumping it to slvl 6. Then the 5 feeders guarantee at least one jump, giving you a slvl 7 main card.

For the cards that are harder to farm like SM bosses, this method isn't super efficient, but you can use it for those seal draws with feeders in Black Hole and save 3 Baby Harpies per card. If you feel like you're running out of them too quickly this method can save you a bunch in the long run.
-I was considering Stolas since there are occasional rumors that MH will bring back the Solomon series and they are incorporated into the story in more than the usual "Oh a portal to another dimension full of power opened let's go and invade it." But I'll leave it for now, just for consistency.
-Yeah. I mean that explanation was my understanding too which is why I said "up to 6" because each card has a chance to jump the slv by 1 in addition to accumulated rounds, and then the guaranteed jump is added on. Might reword for clarity.
-lol I always heard it the way I said it. I googled and apparently it's a very common error, an eggcorn. I'm not terribly prescriptivist about my language and I think it's the nature of language to mutate over time so I might keep as is.

What bugs me about that method is that I kind of think the stamina and the real world time (for farming void mobs or doing 60 rounds of battle) is worth more than the baby harpies, but then again I don't use them on every single card that comes out. I might just quote you and put it in the main post if that's alright.

Thanks for the feedback.

Edit: Shouldn't 13 be possible with Medusa? It's 7 for accumulated, 5 for each card, and then the additional 1 for 5 cards. Or you mean the flat 1 level is the first thing that happens, so unless all 5 cards roll the skill up, 6 shouldn't be possible?
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#6
Thread moved to Best Guides/Walkthrough section.
How MH looks at Blitz:
[Image: jR8RQEx.jpg]
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#7
(02-03-2018, 02:52 PM)Fauxy Wrote: Edit: Shouldn't 13 be possible with Medusa? It's 7 for accumulated, 5 for each card, and then the additional 1 for 5 cards. Or you mean the flat 1 level is the first thing that happens, so unless all 5 cards roll the skill up, 6 shouldn't be possible?

Let me try again.

The "feed 5 gain 1" system works like this: If you give 5 feeders, but none of them cause a skill jump from having the same active, the system forces one skill jump. It's not an additional tacked on level, it simply replaces a situation of 0 skill jumps with 1 skill jump.

This means that if any of those 5 feeders gives a skill jump, then there won't be a forced skill jump.

Accumulated round skill ups happen before any of the same active jumps, which is how Medusa would hit 7. Then, if none of the BH caused a skill jump (i.e. Medusa sits at 7), then the system forces one, causing Medusa to hit 8. If all 5 of the BH caused a skill jump, Medusa will go from 7 to 12. But then the number of skill jumps wasn't 0, so the system won't add another.
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#8
(02-04-2018, 12:33 AM)KaerfNomekop Wrote:
(02-03-2018, 02:52 PM)Fauxy Wrote: Edit: Shouldn't 13 be possible with Medusa? It's 7 for accumulated, 5 for each card, and then the additional 1 for 5 cards. Or you mean the flat 1 level is the first thing that happens, so unless all 5 cards roll the skill up, 6 shouldn't be possible?

Let me try again.

The "feed 5 gain 1" system works like this: If you give 5 feeders, but none of them cause a skill jump from having the same active, the system forces one skill jump. It's not an additional tacked on level, it simply replaces a situation of 0 skill jumps with 1 skill jump.

This means that if any of those 5 feeders gives a skill jump, then there won't be a forced skill jump.

Accumulated round skill ups happen before any of the same active jumps, which is how Medusa would hit 7. Then, if none of the BH caused a skill jump (i.e. Medusa sits at 7), then the system forces one, causing Medusa to hit 8. If all 5 of the BH caused a skill jump, Medusa will go from 7 to 12. But then the number of skill jumps wasn't 0, so the system won't add another.

Ahh. Okay sorry now I get it. I'm aware this makes me look bad as the person who's trying to write this guide and doesn't fully understand how the system works but I've never read it explained super clearly so now hopefully I can dumb it down even further to make it clear to everyone.

Ah but it's like that. There are so many systems without clear documentation, I only realized how adjutants work after I think it was Joaqs explained it in a reply a few months back.

EDIT: Okay I revised the explanation. It should reflect reality now... I think.
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#9
(02-02-2018, 10:47 PM)Fauxy Wrote:
2. If the card is direct feed and the feeder is hard to acquire (such as dupes of difficult SMs or feeders exclusively available in Black Hole), feed the card 5 Baby Harpies. If the feeder is common, skip the Baby Harpies. Farm away.

Even for cards with common feeders, I would normally give it a single baby harpy to bring it to cd level 5. This is because feeding 5 feeders to a card at cd lvl 1 will only guarantee a jump to lvl 4, in which case I would need a total of 10 feeders to get it from lvl 1 to 5, as opposed to that single baby harpy. I'd say that the baby harpy is worth the stamina saved from farming for its feeder, especially eg. slimes

On an unrelated note, I've never heard of the lizards referred to as werelizards before?
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#10
(02-04-2018, 01:54 AM)rocelle_t Wrote:
(02-02-2018, 10:47 PM)Fauxy Wrote:
2. If the card is direct feed and the feeder is hard to acquire (such as dupes of difficult SMs or feeders exclusively available in Black Hole), feed the card 5 Baby Harpies. If the feeder is common, skip the Baby Harpies. Farm away.

Even for cards with common feeders, I would normally give it a single baby harpy to bring it to cd level 5. This is because feeding 5 feeders to a card at cd lvl 1 will only guarantee a jump to lvl 4, in which case I would need a total of 10 feeders to get it from lvl 1 to 5, as opposed to that single baby harpy. I'd say that the baby harpy is worth the stamina saved from farming for its feeder, especially eg. slimes

On an unrelated note, I've never heard of the lizards referred to as werelizards before?

This is a difference in philosophy I guess. I pretty much never use baby harpies for stuff that can be farmed with slimes or elves or something.  I just feel like I'll regret it later on when I build up a load of those in my inventory and nothing to use them on. We all seem to have different ideas of what a baby harpy is worth in terms of stamina lol.

Werelizards is how they're referred to in story sections like amelioration text? I ameliorated Samael and Azazel recently and if my memory's not completely awful, they both had this thing about a werelizard camp, pretty sure it's used elsewhere too.
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