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Oriceles Newbies and Returning players guide [15.2 Update]
Hello summoners, this time I bring you a definitve guide to cover most of the game features and what to do on early and late levels with the resources you collect in game. If you are a returning player you might be able to skip some of the content based on your current level and the amount of time you left the game. If you are a newbie this guide will describe you all the in game features and link you to other relevant guides and links.

Author Introduction:
I'm a gamer from Valencia, Venezuela. I play TOS since April of 2014 and have never stopped the game ever since. Currently I'm around lvl 350~ with 1350~ login days. My guild is Guild of Saviors from which I'm the Leader. And I'm administrator at the Tower of Saviors EN Discord server, and partner of TOS Obervatory News tracker and translation page. I love this game way too much, my wish is that the community for the English version gets bigger and better, and that is why I've been dedicating so much of my free time on writing other guides for the game like my meta analysis and your all max reward guide. I'm also active dropping comments on the Wikia discussions and on the Facebook groups on which I have to use my real name (Alvaro Benavides).

0. Before you start
1. Resources
...1.1 Basics and currency
...1.2 Material
2. Game progression
...2.1 From level 1 to 150
...2.2 Lost Relic Pass (optional)
...2.3 Now what to do?
...2.4 Relevant events
3. About Arena
4. About card seals, team building and meta
5. Understanding all the phases of a card
...5.1 Oriceles method for maxing cards
6. About Dragonarycraftt forging

0. Before you start:

The are some stuff I want to clear up for all the new players picking up the game for the first time and some common things you should know but nobody tells you.

1. Don't bother re-rolling in this game, whatever you get as first draw is okey now.
2. Pick Molly as starter, you will get all the starters later, but picking her will give you rewards with better filler members later and you can build the Matthew + Atlantis team faster which can clear most of the early game from the 1st to 7th seal.
3. Don't use your first diamonds in the Carver and Engraver gacha, instead save around 50 and then use them on whatever rotating seal is available at the moment, you can read more about this in the 4th part of this guide. You can also ask around in Discord #general if there is an upcoming event for which you should hold your Diamonds.
4. Read everything from the Information tab in the Wikia.

1. Resources:

In the past basic resources were not as relevant as now, we currently have lots of features and stuff to do in game that you need to plan ahead how to spend everything, or otherwise you might get stuck waiting for days to recover and be able to accomplish a single card evolution.

1.1 Basics and currency:
The magic and precious stones are the premium currency of this game, you can get them from different types of rewards and daily login. The most important use for this resource on early game is to draw cards from the seals, you can skip to section 4 to read my advices on how to spend diamonds on summon as a F2P player.

The common currency of the realm has a lot of uses: you can recruit mercenaries, purchase stuff from the Trade Fortress, stages from Lost Relic Pass, refresh the arena, and pay for evolution and level up cost. Usually you will receive millions of gold from rewards but that money can vanish in a blink if you are maxing cards in the wrong way or refreshing arena constantly.

Black Keys
This are important because it's the easiest way to get PR/VR Mats, you will also be able to get materials of every single type, including harpy. You can get them from completing daily guild rewards.

You will be in need of expanding your inventory which will delay the amount of cards you can hold at the same time. Personally I still have 500 inventory and that is because someone expanded my inventory twice without consulting me. I don't keep event cards that I won't be maxing at the time, specially if they are regular and they are returning eventually. If you are a returning player please go to settings on top right, then press store materials, and all those lvl up and evolution mats will be moved to the material inventory which is unlimited.

Friend Slots
You will need to get friends with relevant adjutants for your teams, using your friends provide more friend points than using adventurers, and using the adjutants provided by fellow guild members or mercenaries doesn't grant any points.

Friend Points
Usually one of the most annoying things to collect if you don't have a relevant jackpot card. By doing a 10-pull draw from the Friend Point Seal you will be able to get 1 guaranteed Baby Harpy. Since now there are better ways to get Baby Harpy, you are better saving those points until Madhead decided to bring the event with increased draw rate for them. You can get around 4-6 Baby harpy from a 10-pull when that event is on.

Another relevant thing from Friend Point Seal is obtaning the Protagonists/Starters, their Boundary Breaking skill fits most of the teams in the game and is a problem solver for most players that struggle against skills like Quintet Elemental Shield, Puzzle Shield, 7≥ Combo EX, etc.

1.2 Material:
Level up materials
Currently there are 5 types of level up materials, one more efficient than the other. Using materials of the same attributes as the target card grants the double amount of EXP.
  • Level 15 Witches and Elf: this usually drop on some regular stages and events, they are also nice to drop at guild missions.
  • Mobs related to the series: sometimes a specific card series have some mobs related to them that grant an additional EXP on top and have some minor chance for increased for brilliant and perfect Level up. Some of this mobs are the Greek Daemons, Celestial Devotees, Imperial Soldiers, and Nameless Soldiers there are many more so I do recommend to check if there is one for the series you are maxing.
  • Soulstones: The most classic and traditional level up material that comes in many different sizes, crafted by the Elf queen with the souls of the summoners that never returned again to the game. They are a common reward by daily missions, yet some players only use them to feed KFC.
  • Plump Precious Beasts / KFC: One of the most effective methods for level up, use 8 of them and 2 Madhead's and you will be able to max almost any card. They are known as KFC because the first card of this type released was the Dagger Wielder chicken.
  • Yummy Alpacas: Madhead thinks that KFC are bad design because they need to be maxed to grant the total exp and can't be moved to the material inventory. Then they released this oblivious cards that grant almost the same amount of experience but without the feeding requirement, and also have an increased chance for brilliant and level up results. Honestly, they could have changed KFC max lvl to 1 and allow us to move them to material inventory #thisisnotmetathreadoripls.
Skill level
Honestly this part is lenghty so I would rather recommend you to read Fauxy updated guide about this. In short my best recommendation for cards without feeders is 14 Baby Harpy + 4 harpy.

Souls and Amelioration
The saddest item on the inventory. They are used on the amelioration system which consist on unlocking 4 passive skills for a specific card, every stage of the passive skills requires you to pass a challenge stage. Souls usually can be obtained by clearing Day of souls event, or decomposing dupe cards from the seal.

Dragonary Core and Essence
Dragonary Cores are dropped on Crafting Day every Wednesday and Friday. Essence are made from Cores and then you can proceed to build your custom Dragonary Craft.

2. Game progession

2.1 From Level 1 to 150
First of all if you just joined or you are just returning without having advancing too much in the past go to the Lost Relic and look for the Crash Course - EXP Stage, this level will grant you a lot of experience, and drop 3 Soulstones of random attribute per run. You can jump from tutorial to lvl 150 in less than 90 minutes of repeating the stage over and over again. You will end up with enough Soulstones to max all the cards you get for the next 3 months lol, and you will get all the level up rewards.

2.2 Lost Relic Pass (optional)

Most of the basic utility cards in the game can be obtained here, so before heading to clear everything that comes after defeating Diablo, you might want to stop here and farm some of the older and basic cards like Medusa, Urd, Idun, and Brynhildr. Many guides of defeating the seals will refer to cards that can be obtained here, so keep it in mind.

This are the cards that I recommend to farm, they will be useful even in late game:
[Image: 50][Image: 50][Image: 50][Image: 50] Urd, Valkyrie of Memory: Some bosses are too dangerous at CD1, so you might want to freeze them and take them down slowly. Her stats are amazing, sadly she is not figuring out too much in current meta, but everyone will acknowledge that is a good card to have around.  Skuld, Valkyrie of Cycle: One of my favourite cards, sadly her CD is too high for current day standards, she is pretty useful as a cheap "unlimited movement of runestones" skill, in most cases she can be replaced with PR Sean, but her stats are better so it's up to you to decide. Verthandi, Valkyrie of Destiny: Good ol' days grind card that can heal you every round, you only need 1 copy of this card since you can feed honeymon 5 by 5 before power release to max her skill and then feed 2 harpies. Her active can overcome puzzle shield and ignores defense, so yeah, heavy utility. Brynhildr the Scythe Warrior: She is the best of this set, and without a doubt is a card you will keep using until this day because locking active skills is still a thing in 2018. The damage boost that you get from her active is amazing. There are other 3 anti-lock cards in the game, 1 of them is not returning and the other 2 are hard to come or not as effective as her. You only need 1 copy of her since you can feed her with clowns with 5 by 5 method before power release and then feed 2 harpies after that.

[Image: 50] Inheritance - Paladin Queen of Water: From all the Paladins she is the only one that keeps being relevant to this day, sadly her CD is too high, but it is one of the few workarounds to the enemy Initial Shield skill or anything that can land a 1HKO on you that can be prevented.

[Image: 50][Image: 50][Image: 50][Image: 50][Image: 50] Defensive Dragons: They are fast converters, but also snipers!, and snipers only work well with Egyptian Gods since they increase the damage dealt by active skills, so if you happen to have any of those you can make a sniper team that consist of spamming the skill buttons. You can literally make a team like:
7* Shu + Rattasauridae + Rattasauridae + Rattasauridae + Rattasauridae + Adjutant 7* Shu. Also the defensive dragon team skill will increase their attack up to 1.6x. Other making this cookie cutter team, this members are valuable for their ability to break stealth and provide runestones quickly.

[Image: 50][Image: 50][Image: 50] Chinese Mythological Beasts: The good old CD5 converters are okey to grab and can be maxed with Gnomes and Slimes, they can be used as fillers in early mono elemental teams.

[Image: 50][Image: 50][Image: 50][Image: 50][Image: 50] Cyborgs Companions: You will only need this guys if you get a Cyborg Scholar and decide to evolve it as human instead of Machina. The fusions can be helpful in many different stages.

[Image: 50][Image: 50][Image: 50][Image: 50][Image: 50] Sprites: If you are a returning player you might remember them as being only good as fillers for Diablo team and nothing else. 6* Power Release version of them are pretty strong and can make a major difference, because they got additional utility while their effects are in play. WFE cards of this series also have a leader skill that makes all runes to have 25% effect of heart runestones, and team attack x3, so teams like Yvette+Khaos have become quite popular as a cheap and strong rainbow team. If you are looking to a cheap water leader to upgrade Matthew+Atlantis, Yiddhra would be a good start.

2.3 Now what to do?

Main stages
If you did just from 1 to 150 as I said you can start clearing the 5 isles until you reach the Tower again to fight the next seal boss, this will be the same routine but everytime harder than before. My recommendation is that if you picked Molly starter (which you should have because she was the only Waifu choice), after you clear the First Seal you will receive Dreamer Matthew, which is probably one of the best early game leaders you can get, pair him along with Molly and other water cards you get from rewards and use an Atlantis Adjutant and you will be clearing everything way too fast. If you didn't pick Molly (lame) you will have to get some other water cards to fill the Matthew+Atlantis team.

That team will be effective until somewhere around 7th seal, from that point you will start to be in need of real teams and a lot of the cards from Lost Relic Pass. You can read this forums or visit the Discord server for more guides about specific stages and ask for team building help.

Story mode (The traveler memories), a.k.a. the dragon on top right corner
This stages are easy 5 diamonds grab, but after a while they might offer some good stuff, and you will be visiten them periodically to get relics for the daily guild missions, and some specific materials for evolution. I would recommend to try to clear them in their release order. Clearing the extras grant additional rewards, so be sure to check the Wikia to see if you are strong enough to challenge those.

Void of the realm a.k.a. the portal on the 8th seal
This are more like gaiden episodes with a stronger focus on the RPG side of TOS. This stages are available after the 7th seal, but actually they were released after the 9th seal, so yes you can expect them to be a lot harder. Clearing the stories will grant you a lot of valuable rewards and you will know the story of some important characters of the TOS lore.

This stages also have exclusive enemy skills and the fact that enemies will also have attribute advantage against the cards on your team. Most of the stages also have mobs with high damage (around 15k) and no spare rounds to stall.

Completing the entire era episodes (no extra needed), you will have access to a final boss fight where you can obtain Hel and Stith, their stages are only available on tuesday.

2.4 Relevant events

From time to time you will have to stop advancing in the story and focus on events to get Boss cards like Odin which are key to the game progression.


This are stages that are available for two weeks and most of the time offer 5~6* characters that you can farm. The stages have achievements that grants extra rewards and you can compete with your friends to see who is on top of the leaderboard on clearing speed and damage. Most of the cards released here are questionable choices, but some other are very important additions that can save you when Madhead decided to troll with overheal shield on a stage tailored for greek teams, or something like that.

Ultimate / Nightmare / Horror
This stages come every Friday until Sunday, just like bi-weekly you can compete here for achievements and leaderboard. Most of the boss cards are actually useful but you I would recommend you to ask around the forums or Discord if the card is worthy to farm or relevant for the teams you have right now.

The main difference from Ultimate to Nightmare, is that most of the time Nightmare comes when a Boss gets it's Power Release, but in some cases they are straight Nightmare because the stage is challenging enough and the Boss is a card that is already powerful without evolution.

Horror stages are different because they are focused on a grading system that grants additional rewards.

Coliseum and Joint Operation
The main difference from Coliseum to Joint Operation is that you don't need your guild members to clear it and it consumes stamina instead of spirit. The mechanics and encounters of the stage are quite similar as well as the rewards given. The cards can be questionable so you should ask about them if you are not too sure, specially when farming Coliseum becuse it can be resource intensive while JO is limited and more forgiving.

Guild Event
Once every patch there will be an event that drops a lot of goodies, and by repeating it over and over again your fellow guild members will need to fill the achievements of a bingo-styled board to complete all the rewards. I highly recommend not to skip this. Most of the reward cards are thrash sadly.

Guild War
A super bad move by Madhead in this patch, the system is lame, way too resource intensive and demands a lot of attention. Totally not worth to do.

3. About Arena

Since Summoner League racing mode was too bad and most of the time nobody played because of hackers and the roulette, Madhead decided to create a system that allows player to fight and conquer other player-created stages. This mode can feel like a total chore, since you will be running the cards that are boosted on given time instead of playing a team of your choice. I would recommend you to read the Wikia article so you get to know all the rewards that you can get from Arena weekly ranking, grades, and level. Personally I keep an alarm that reminds me to not forget to play this everyday because I stay at legend and get extra 8 diamonds every week.

4. About card seals, team building and meta
In the past the Diamond Seal used to be a huge pool with all the series mixed together, so the likelihood of getting dupes was too high, to solve this, Madhead started to bring Exclusive Seals that rotate on every patch and they are later added for a short period to the regular pool of the Diamond Seal, you can see all the seals and contents of the pool on the Wikia. Now the old Diamond seal is divided in 2 banners Carver and Engraver, one is focused in getting leaders while the other is focused in getting members.

Over duration of that patch (6 weeks in most cases) you will see that the Ultimate stages are tailored to be passed with cards introduced in this version, either from the seal or Power Release/Virtual Rebirth cards. You can use some alternative teams that can accomplish the same but not with the same handicap. In this case is where players start to rant that old content doesn't help at all, but that doesn't mean that the tailored stages are not coming back, so you can prepare stronger teams for the next time they return (usually it takes 1 year since Madhead rotates the event stages too slow compared to other games like PAD and Monster Strike).

You will also see a lot of people pointing different points of view on what is the best on team building and what is most efficient on the current meta, that is why the team building forums have become so valuable right now for new and returning players alike, and also the reason why the meta forum and my meta analysis thread were created.

After some time Madhead will also introduce a Black card, which is a 7* card with powerful effects, most players will break the piggy bank here since this cards are way too strong and have a lot of utility built-in unlike regular leaders. Please check for Genesis, Flowers of Pledge and Sindhu.

Personally I like to plan ahead on what I'm focusing to build and draw when I see something I like. Usually having 100 diamonds for the increased rate of rare cards from the current rotating seal which happens on the second Friday of every patch will net me 1 of the rares. 

Leaders from the old days that are still viable:
This section is for returning players that might have left due to power creep, you might be familiar with one or many of this series so I'll list the advantages and disadvantage of upgrading them.

[Image: 40][Image: 40][Image: 40][Image: 40][Image: 40] Greek Gods: One of the oldest and most popular series used to be powerful but everyone complained about the skydrop nerf happening and leaving their damage in the oblivious because they don't have a base multiplier. With their Virtual Rebirth their mechanics changed in the team skill, so you have to study how to dissolve they 5 types of runes to get a really good guaranteed skydrop in the first batch. It might be resource intensive, but if you have a dupe in your inventory you can use it and save the three horners required for the VR.

[Image: 40][Image: 40][Image: 40][Image: 40][Image: 40] Norse Gods: The vanilla series of this game has become a huge problem to get the most out of it, requiring you to own VR Odin, and optionally the Valkyries of Divine Wine maxed as well for the team skill. Loki is on a better spot than the rest of the cards from this series because he won't break the mono attribute achievement by having Odin in the team, and he has access to Hel which is probably one of the bosses  in the game. In general note, don't bother maxing them right now, you are probably better trying to get a leader from the new series or even a F2P leader like Lionel.

[Image: 40][Image: 40][Image: 40][Image: 40][Image: 40] Egyptian Gods: Straight from the sniper era, they have revived recently with good short CD snipers like the Defensive Dragons as mentioned earlier in this guide. You can use this as a team for quick farming or add some valuable utility members to pass specific enemy skills.

[Image: 40][Image: 40][Image: 40][Image: 40] Crimson Grace: A really high multiplier that needs to ramp, you will need to have short CD converters to make it efficient, most players ignore the entire existance of this series right now due to how low their HP is, and the fact that they are quite vanilla with no additional board gameplay. Other common problem is the fact that their VR stage requires skills for rune stacking which makes it quite hard to pass. Go for it if you are confident, also their divergence form is super valuable.

5. Understanding all the phases of a card


This are the little diamonds that appear along with the title of a card, in most text this is addressed with #*. Black diamonds means that the card rarity can be increased by evolution or some other method.

After a card reaches it's max level it should be able to go for the evolution, in this phase it's very like that it's skill will change to a new one so be sure to check if the card has a skill feeder that match with it. Since version 14.3 evolution branches were introduced and now a card will have multiple evolution routes, and it will depend on you to decide what is better.

Power Release
After evolution some cards are able to go for Power Release, in this mode you will have to use very rare materials that can be obtained on the guild black hole or some events. To obtain the power release you will have to clear a challenge stage similar to ameliorations.

Virtual Rebirth
This mode is an improvement over the Power Release, the cards can get to this mode by using even more rare materials or a dupe of any rarity (except  VR). Once you obtain the Virtual Rebirth, your card will be able to alternate it's power on the inventory UI, changing between the Refinement mode which is meant to be used as leader with major improvements, or the Divergence mode which is meant to be used as member with a strong skill. You can differentiate both checking the question mark on top right of the card, or simply as the fact that Divergence mode uses a different artwork than the power release version. Here in the forums people use OVR and NVR abbreviature, but I actually like to use the official names.

Awakening Recall
Right now this mode is only available for the 12 Zodiacs, and it's speculated that will be available only for series that have their own story mode. The awakening recall is actually an unlock of a major passive skill that can be triggered on different ways based on the card, and increases all the stats by 10%. The most popular AR out there is the one from Pollux, which allows him to increase his attack to the max x6 permanently during the battle every time you dissolve a group of 5 or more heart runestones, since this effect can't be reset by cd/stat reset, players have been trying all sort of teams around him.

This is actually a special dragonary craft to be used on the slot of a specific card, it grant some skills similar to those from ameliorations and also increases the stats by 10%, to create a Dragonware you need a 5* dupe of the card you want to forge the dragonware for, and 2 silver seals, which currently are way too rare obtained via some events, achievements and promotions.

5.1 Oriceles method for maxing cards
I used to think that my record of maxed cards was low, but then after sharing it on Discord people told me that I have many maxed cards. As mentioned above already I got for 14 baby harpy + 4 harpy on most of the skill level 12 cards if they doesn't have a feeder mob or mob+dupe method. So, the rest of my method goes simply like this:

  1. Max the card skill before evolve if possible
  2. Do evolution to 6*
  3. Proceed to do all the amelioration, if it is too hard then...
  4. Proceed to Power Release... and clear the amelioration I was stuck in.
  5. If applicable then go for virtual rebirth using a dupe if possible.
I try to max at least 1 card per week, and it's not that hard since most of the cards doesn't need harpy anymore.

6. About Dragonarycraftt forging

EN Craft Researcher - Kotori @ Tower of Saviors EN Discord Wrote:Kotori's Crafting Lab (reposted)

Feel free to make a copy of the above file to professionally keep track of your craft
- The first page indicates which are worth to keep. It's worth reading before farming craft.
- Copy by using "File > Make a copy" button, then you can delete my data and put your own.
- Always keep the best thing of each kind e.g. keep the essence "3 dark cd -2" until you get "4 dark cd -2" or better.
- By putting the best thing of each kind in the file, you will never get confused.
- The system will automatically determine how rare it is. "Red" indicates the lowest power, while "Green" indicates the strongest power essence.
- Of course, this system is created based on my experience. It is your decision to follow the system or not.

Other useful link
- How to correctly deal with obtained crafts and essences:
- Crafting statistics (read this before whaling on craft forging):

[Image: tgasfLe.png]

[GOS] Oriceles. UID: 64,287,068
Common adjutants: Atlantis, Nobunaga, Arthur, Ophiuchus, and Turing.
I'm Guild of Saviors president, and we are looking for members.
I salute your for your hard work on this to explain some important updates for someone who came back after 2.5 years hiatus.
Thanks and may RNG be always in your favour.

(02-18-2018, 03:43 AM)timeekit Wrote: I salute your for your hard work on this to explain some important updates for someone who came back after 2.5 years hiatus.
Thanks and may RNG be always in your favour.

You are welcome  Big Grin . I'm planning to write a guide about emulators next.

[Image: tgasfLe.png]

[GOS] Oriceles. UID: 64,287,068
Common adjutants: Atlantis, Nobunaga, Arthur, Ophiuchus, and Turing.
I'm Guild of Saviors president, and we are looking for members.
I also appretiate the effort made in this guide! Im new and still pretty overwhelmed but having fun. Drew from the current event (eight trigrams) and got myself a He Xian'gu plus a few others. Been pairing with Lu Dongbin and them team seems very powerful. Ill make sure to refer to this guide as I continue to make progress. Thanks!

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