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Lucy (Fairy Tail)
#1
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Introduction 

With the arrival of Version 16.3 and Fairy Tail (FT) Collaboration, Madhead (MH) has brought us several cards that made a splash in the metagame. One of those is the rare card “Celestial Wizard – Lucy”. At first glance with a cursory comparison of the skills of the FT rares, she doesn’t seem stand out much from her counterparts in “Salamander of Fire – Natsu” and “Fairy Queen Titania – Erza” and may feel like the worst of the bunch. However, as I will discuss in this guide, Lucy has the right tools and skills in her arsenal to make her a competitive leader in the current meta, even rivaling those of the upper echelons of Collaboration leaders that we obtained from the past. 

Mechanics and Gameplay 

Before we delve into the teambuilding aspect, let’s take a look at Lucy’s stats and skills (leader, active and team) and examine how she makes for a powerful and stable team.

Lv 99 Stats: 2826 HP, 1558 ATK, 568 REC (4952 Total)

Leader Skill: Celestial Magic 
  • Human ATK x 4
  • Elf ATK x 4
  • Heart has 50% effect of other runes (100% for dual Lucy)

Active Skill: Gate of the Water Bearer: Aquarius (CD 6 at SLVL 12) 
  • Turn Water to Enchanted Water
  • Team ATK x 2.5
  • DMG received -50%
  • Skill stays in play until receiving DMG from enemy ATK

At face value, Lucy’s ATK multipliers are nothing to write home about, being only slightly stronger than that of previously powerful leaders such as "Chain of Charmed Beads – Izanagi""Fire for Metamorphosis - Chessia" and "Release of Demonic Cruelty - Satan", and while Heart rune sharing effect to other attributes is very much appreciated, with 16x Team ATK in a dual Lucy team is lackluster. Fortunately, for Lucy, she has several team skills that can be activated by her fellow FT guildmates.

Team Skills (activated when Leader and Ally are both Lucy):
  • By dissolving Hearts at initial batch, first 4 runes in Leader and Ally column become Heart runes
  • CDs of FT Collab monsters -3
  • More effects, depending on the FT Collab monsters in the team:
                >1: Runestone moving time increase by 1.5 seconds                  
                >2: Leader and Ally HP x 2.5                  
                >3: Team Attack x 1.5                  
                >4: Enchant all Water and Heart runes at the end of each round.

Full Amelioration provides Lucy with ATK, HP and REC boosts and additional 20% Team ATK boosts for dissolving columns (which almost always activates by virtue of the team skill).

The general game plan for building a team with Lucy is to add members that will maximize team skill effects and multipliers, while still able to clear various stage obstacles. Thankfully, each FT card that can activate the team skill is either Human or Elf race so you don’t have to worry about decreasing the ATK multiplier when adding them to the team. One important point to take note of is that Lucy team is not restricted by Race or Attribute, unlike Natsu and Erza, who require the presence of one or more members of specific Race and Attribute to function properly. While having FT members is the logical way to go, simply for the maximum team skill activation and multipliers, Lucy is free to accommodate any member of any Race or Attribute for utility purposes without fully disabling team function. While teams using Hearts as attacking runes is not unheard of, with “Final Calculation – Turing”, “Flowery Embroidery – Diaochan”, “Dream Gobbler – Ghroth” and, more recently, “Mutated Biodiversity – Darwin” being some examples, Lucy separates itself from the rest of them by having the ability to generate Heart runes on her own without the aid of Active skills, providing for stable and sustainable source of attack and recovery.

With all the team skills in place, we are now looking at a team with ATK of x 36, Leader-Ally HP x 2.5, usually reaching 25k and even extending beyond the 30k mark with Erza, Wendy and Jellal (thanks agnesi!), awesome recovery provided by near-constant Heart rune (and by extension, attacking rune) generation, with spinning time of 6.5 seconds. ATK of 36x may not seem that impressive but given rune sharing effect, as well as the boost from Water and Heart enchantment, Lucy packs quite a punch, and because of the CD reduction, most members can quickly use and readily reuse Active skills that aid in offense, defense and dismantling of stage obstacles.

From ver 16.3 Meta-Analysis:
(01-03-2019, 05:52 AM)Oriceles Wrote: I feel that she is the indicated to be the Arena leader for this patch, her team skill deducts the arena battle points cost. Overall fun team to play but I'm not fond of the fact that requires entire team full of Fairy Tail characters in order to get the entire team skill. Getting the final team skill of -3 makes it great considering that you can accelerate Wendy to CD 1 with reactivation and Gray and Juvia combine skill every 3 turns. I think Lucy is quite decent against enemies with Neutralize because you will get the effects quickly, but still prone to Neutralize reset so watch out from that. Now talking about archetypes the Water/Light/Heart combination has been pretty noticeable and there are a lot of cards that support that, in Lucy case, most of the older cards are recommended to take the final slot (unless we are talking about the arena). Talking about older cards I will just highlight on Shyplant, Fylgja, and Pupuro. Sure Cassandra could be a good idea but I think is counterproductive because this team focuses on heart runestones.

In Summary: 

PROS:
+ High survivability than some Elf and most Human-focused teams, as provided by Enchanted Heart generation, HP buff, and Defense-augmenting Active. 
+ Competitive damage from Enchanted runes, absence of rune drought, and Leader-Ally ATK Amelioration bonuses
+ Provides flexible member planning with ATK multiplier not hindered by rigid team composition
+ Easy to play for new players due to increased spin time and simpler board provided by Heart columns 
+ CD reduction on most core members gives more flexibility in handling enemy skills and makes the team not as vulnerable to Reset and Neutralize skills. Easily reusable skills with low CDs (when piled on top of each other) also help remove enemy debuff skills without actually having a member with a clear effect skill
+ An easy and stress-free team to use for farming in Lost Relic or early story stages (arguably easier than "Demiurge of Antimony - Daoloth"), requiring little concentration from stereotypical attack rune generation.

CONS:
- May have problems passing through enemies with certain shields because passive Heart generation can interfere with rune distribution (e.g. An enemy requires that all Earth runestones be dissolved before taking damage but the team skill caused the 3rd Earth rune to be converted away).
- Enemies with Heart Combo Trojan and those that prevent Heart dissolve provide considerable (but not insurmountable) challenge.
- No clear-cut core team that will be adequate in all situations but reliance on FT members to activate all team skills can be a hindrance in some instances, especially if you missed most of the seal and did not get all the cards. 

Member Options

As mentioned above, while Lucy can function with full team skills with a minimum of 4 FT members (including Leader and Ally), a full FT team is ideal, if only to take advantage of the CD reduction. That being said, Lucy doesn’t have a “core” member roster to speak of and you can mix and match members depending on what the stage requires.   

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Fairy Queen Titania - Erza
Rare – Fairy’s Light Limited Seal – FAIRY TAIL series
Erza’s benefit to Lucy is threefold: 1) increasing combo count for annoying combo shields, 2) providing Human runes for more damage, and 3) if push comes to shove, providing multiple hits to help break down 15-20 hit shields. The reusable +2 combo count is very useful as added insurance for stages that require you to perform multiple consecutive turns of 7+ combos, like Gretchen H. in Seal 10-4-5-4

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Sky Sorceress – Wendy |                                                Morris the Bearer of Ambition
Common – Fairy’s Light Limited Seal – FAIRY TAIL series Diamond Seal – Toy Pixies series
Sure, the 1.3 attack boost may not be much at first, but Wendy’s value lies in that the skill is essentially CD1. If you’re unlucky and don’t have Heart skydrops during the first 2 turns, Wendy can help you get out of a pickle and get Lucy’s Heart generation going. Sky Dragon’s Wing Attack is also useful for situations when the enemy explodes or converts away hearts and you want to continue generating the Heart columns the following turn. Her skill is also a nice risk-free option to help ensure KOs. Wendy’s 1.1x stat boost passive doesn’t hurt either. Morris is a decent, albeit arguably inferior alternative if you weren't able to get Wendy and want on-demand Hearts but without the stat boosts.

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Salamander of Fist - Natsu
Rare – Fairy’s Light Limited Seal – FAIRY TAIL series
The jackpot of the series can work well in Lucy. Snipe skills are always handy, especially at CD4, as Lucy has no way to bypass stealth and CD1 summon mobs without craft otherwise. The explode is not that helpful unless you are using an all-Fire team. Turning enemies into Fire adds more punch to your Water attacks. If you were able to whale in the FT seal, a team with 4 Natsus is workable if only for memes.

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Celestial Wizard – Lucy |                                        Will of the Shriveling – Shyplant 
Rare – Fairy’s Light Limited Seal – FAIRY TAIL series | Ultimate Stage – Envoy behind the Pinnule
A third Lucy is there if you anticipate to tank hits continuously as you can basically activate her skill every turn with this set-up. Otherwise, there are probably better options for that spot since the she can usually survive the down turn when neither the Leader nor Ally’s skill is ready. Should you still want to do the full defensive approach without down time, Shyplant is a passable alternative, albeit providing lower Team ATK boost and not being able to trigger the team skills. Do note that Shyplant’s and Lucy’s skills can’t stack so only use Shyplant if you don’t have any of the Lucy’s skill ready.

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Ice-magic Wizard – Gray |                                            Water Wizard – Juvia
Common – Fairy’s Light Limited Seal – FAIRY TAIL series | Biweekly – Ties between Humans - The Crew of Wizards series
While their Active skills individually have some use, the main draw for including the pair is for the Unison Raid combine skill, which is very good for bypassing Locked/Masked rune boards and enemies with non-Water Attributive Combo Trojan. This being available at CD3 is the icing on the cake (pun intended).

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Master of Fairy Tail – Makarov
Reward – Guild War series
A snipe skill that bypasses any enemy skill is unprecedented at CD6. However, you will find the damage somewhat lacking and impractical for repeated use and some would just prefer to maneuver against the enemy skill using other Actives.

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Fairy Tactician – Mavis
Biweekly (Raid) – Ties between Humans - The Crew of Wizards series
Five Rounds of 2.25 Attack as early as Round 1-2 is pretty good. Elf runestones are not bad if you’re utilizing a predominantly Elf team. The downside is that the -10 CD only works after entering the stage so after the 5 turns are up, waiting for the skill to be ready again can be a drag, even with the CD being shortened to 7 by Lucy. But if you can stall and you don't have other options, then she is not a bad team booster.

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Scarlet Eyes – Kurapika
Rare – Mizumishiki Limited Seal – HunterxHunter series
Kurapika acts similar to a Swiss Knife for Lucy. Dowsing Chain is a persistent boost and usually stays up because it’s unlikely that you’d dissolve 6 or more Light runes with all the hearts lying around. Switch is great against Locked/Masked boards and Absolute Time is a godsend against complicated boards. Just make sure to reserve Absolute Time as a burst in the more difficult bosses because with scarcity of Light runes, it might be difficult to store EP again after using it, even with Erza on the team. It should also be noted that Absolute Time can prevent (but not remove) skill lock. So should you anticipate an enemy that can lock skills, activate Absolute Time the round prior.

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Lightning Dragon Slayer – Laxus
Common – Fairy’s Light Limited Seal – FAIRY TAIL series
Laxus is a decent burst card, and very good against Dark Combo Trojan. I recommend having Wendy in the team if you include him for two purposes: 1) Use Wendy before Laxus to increase Heart rune explode and increase ATK boost, or 2) Use Laxus before Wendy so you still dissolve Hearts and continue having Heart columns even after the burst. While x8 ATK may not be as high as other options, the explode utility, along with the potential to do massive damage when combined with Erza’s combo boost, makes up for it.

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Crime Sociere – Jellal |                                                                Child of Khaos – Nyx
Ultimate Stage – Grand Chariot’s Judgment - Ultimate Lords series | Tower Clearance Reward – Seal 9
The main purpose of including them in Lucy is to aid in breaking quintet shield. They each have their pros and cons. While Jellal requires a Light member (which is not an issue when you'd want to have Erza anyway for the team skill), Jellal makes up for it by bypassing initial 7-combo shield flawlessly and helping dissolve complicated hazard-laden Electrified/Withered rune boards. Nyx, on the other hand, doesn’t have a member requirement but depends on the opponent being controllable. She also nullifies Monochrome board if you need it. Personally, I prefer using Jellal as my quintet shield breaker.
EDIT (Thanks Ainvar!): Jellal's fixed board can also bypass certain Attributive Trojans based on your spinning. Take advantage of it.

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Satan Soul – Mirajane
Common – Fairy’s Light Limited Seal – FAIRY TAIL series
Lucy can adequately deal with Poison with just her recovery alone. However, Mirajane’s extended spin time can help against stages requiring precise and meticulous spins, most notably the notorious Ao Guang round at Seal 10-3-5-4 and Beta 2nd HP bar at Seal 10-4-5-3. Mirajane also has the advantage of lower CD. Otherwise, Kurapika’s access to Absolute Time as well as other perks makes him the more practical member most of the time. 

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Elite Cat – Panther Lily
Prize – FAIRY TAIL Collaboration - Arena series
May be situationally useful for Earth Puzzle Shields but other than that, Laxus is a better 8x burster. He can be an option alongside Jellal to ensure an Enchanted Quintet board.

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Santa Claus the Inspired Thinker Benevolent Xian Vixen – Su Daji
Raid - Guild Event series |                    Diamond Seal – Chinese Gods series
It’s always a good idea to bring time tunnels against stages with Metaspheres or Vortex. The 15 seconds provided by Santa is long enough to comfortably arrange the board and the ATK boost also doesn’t hurt. Daji also has similar perks, albeit with shorter time and requires more material investment than Santa. Her Dragonware which provides increased spinning time is a boon though.

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Flabby Gulf – Gluttonous King Slime
Lost Relic Pass – Sin of Gluttony – The Seven Deadly Sins series
King Slime is adequate and relatively easier to obtain and available all year round if you don’t have any other options for time tunnel but the ATK boost provided by the previous choices will be missed.

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Authoress Katherin |                                                  Grand Sage Molly
Ultimate Stage – The Dusty Book – Protagonists series | Friend Point Seal – Protagonists series
Adding Protagonists in Human-based teams is never a bad idea as they can aid against combo shields and quintet shields, as well as boosting overall damage. Add Katherin for the longer spin time or Molly for the Water ATK boost in exchange for a slightly shorter spin time.

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Reflection of Astro Glow – Pupuro |                       Steadfast Spy – Florice
Diamond Seal – Companions of Mystical Beasts series | Diamond Seal – Revolutionary Heroes series
Pupuro has a pure 20x ATK skill and is a better option for burst compared to Florice in a Lucy team. However, Purifiying Staff is a great for effect clear with added 10x ATK burst damage. Unfortunately, Lucy has no difficulty getting over debuffs by stockpiling her own buffs so one might feel Florice’s inclusion to be redundant. She is immune to CD reset once switched if that’s what you’re looking for. Do take note that you can only activate one self-Attack boosting skill at a time so you can only have either one of them, Laxus or Tiger Lily for burst.

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Chant of Nothingness – Fylgja
Reward – Joint Operation series
She provides a flexible offensive boost and incredibly useful during the final boss round, with the multiple HP bars. Works nicely in conjunction with Lucy’s ATK boost and whatever burst card, if any, that you end up bringing.

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Metal Dragon – Gajeel |                                               Jinnie the Exquisite Dancer
Common – Fairy’s Light Limited Seal – FAIRY TAIL series |Diamond Seal – Toy Pixies series
While the Dark conversion can be useful in certain situations, and Defense break is a coveted skill, there are other options for Defense break in a Lucy team with less restrictive condition. The draw of using Gajeel, however, is the low CD. Jinnie’s defense break, on the other hand, seems an easier fit for Lucy since you’re more likely to dissolve Hearts than all Dark. Effect also lasts for 2 turns at the cost of slightly longer CD.

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Rekindled Honor – Cornflower |                                              Moonlight Guardian – Chang’e
Rare – Garden of Thorns Diamond Seal – Elfish Perennials series | Common – Digital Hatcher Limited Seal – Ravages of Fever series
Full board exploders are great boons for any team nowadays for board reset or removing majority of board hazards. These two in particular also help against Attributive Combo Trojan enemies, with Cornflower being the better one for that specific task. While you’ll never trigger Cornflower’s combo count boost (and you usually have Erza for that anyway), he performs impeccably against such Trojan foes in that he will never produce runes of the same attribute as the enemy. He also doesn't explode Hearts which is a bonus (but makes it unusuable for Heart Combo Trojan, but you have Laxus for that). Chang’e is similar but only effective against Fire Combo Trojan. In any case, should you embark on the stage with minimal enemy knowledge, bringing an exploder along is never a bad idea, if only as an emergency blanket check to hazards.

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Camera of Precious Flashes |                                                            Cullinan the Unscrupulous Tycoon
Biweekly – Possession of Dark Matters (Light) - Haunted Objects series | Prize – The Master Catthieves Patch – Arena series
Camera is a pivotal piece for easy solving of Enchanted Quintet shield alongside Nyx or Jellal, with Team ATK boost added to the mix. With Jellal’s fixed board, you can always trigger her max multiplier. Cullinan is an alternative, with slightly shorter CD, greater ATK boost but the max multiplier is slightly more difficult to pull off. 

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Brain Teaser - Edison
Common – Wheel of Science Limited Seal – Gifted Scientists series
This addition from the most recent patch is another option for a full Enchanted rune board, if you have two races in the team (usually Human and Elf in the case of Lucy). Edison also boosts team attack but unlike the other two above, he boosts via adding Race runes to the mix instead of an attack multiplier. He's definitely one of the common cards that you should aim to get from the current patch.

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Sick Masochist – Darkness
Rare – Resonance Crystal Limited Seal – KonoSuba series
Darkness surprisingly fits well in Lucy. Once you have the initial Heart dissolve, you can pretty much activate Darkness to buff up your defense even further when accompanied with Lucy’s Active skill and create better skydrops while still continually producing Hearts via Lucy’s passive. Just make sure you activate Darkness’s Active first before Lucy’s because the game does not allow for multiple Defense boosts to stack. 

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Au Shiau Hung Chen |                                                              Honda the Fist of Savagery
Common – Pili Heavenly Stone Limited Seal – Pili Puppets series | Rare – Sengoku Emblems Diamond Seal – Sengoku Samurai series
Tumbler skills, and more so dodge skills, are rare but invaluable in the current meta with all the hard hitting bosses. What separates ASHC and Honda from the usual tumbler skills like Paladin Queen of Water is that they both prevent all damage in a turn, giving you an edge to survive against multi-hit bosses and those with Combo Shield EX (which Tumbler can’t prevent entirely), tank Ambush hits that Lucy can’t survive even with defense buff, or give you a 1-turn breathing room to wait for the CD of a pivotal final burst skill. The choice between ASHC and Honda is up to personal preference (delayed dodge vs. immediate dodge, respectively). Immediate dodge from Honda is usually preferred in most situations if you’re looking solely for a 1-turn safety net. However, ASHC potentially gives you 2 turns to prevent death from enemy attacks but requires some planning and knowledge of the stage to execute effectively. One instance when ASHC shines is against Arthur on Seal 10-2-2-3. Trigger ASHC at the round before Arthur and have him protect you against First Attack x20. Honda will not work here because of the Skill Lock. Granted this situation is not commonly encountered, but the option is there.

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Yukina
Prize – Yu Yu Hakusho Collaboration – Arena series
Anyone who used “Medusa the Shattering Eyes” and “Urd, Valkyrie of Memory” will tell you how amazing inactivation skills are and how life-saving that free turn is. For Yukina’s case, the inactivation and increased spin time for CD 6 is too good of a bargain to pass up, albeit only for 1 turn. The only thing that is bad about her is that she’s not coming back.

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Elemental Radionuclide – Marie Curie |                                    The Rising Dragonic Fist – Sie Kensou
Common – Wheel of Science Limited Seal – Gifted Scientists series |Common – The Ring of Fighters Limited Seal – The King of Fighters series
Unlocking monsters are always a great option to have in your inventory in case a stage requires it. Curie causes Poison at CD 6 and while Kensou is CD 5 with chance of emergency recovery. Kensou is situationally useful for recovery in cases of Recovery lock or Heart dissolve block. Whichever you include in the team is up to personal preference but if you’re not around during the KOF patch, you don’t really have a choice. Good thing Curie will stay indefinitely.

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Birdcage of Relentless Resentment
Biweekly – Possession of Dark Matters (Earth) - Haunted Objects series
She has a longer CD than the two options above, but unlike Curie and Sensou who only unlock Water monsters, she can unlock skills from any Attribute or Race. She's arguably a better fit for Lucy who tends to have team members of multiple Attributes.

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Hydromechanical Cyborg – Pinkie
Biweekly – The Metallic Revolution (Water) – The Transformed Maidens
Pinkie, together with her mechanical (but non-Machina) brethren, belongs to one of the most useful series of Biweekly cards provided by MH. There is only one reason for them to be included in the team, and that is to break 20-hit shields like they’re nothing. They have one job and they do it very well. Rune conversion is nice but again, you use them for the extra attacks. 

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Creeping Rancor – Papaver |                                              Earth Clutcher - Cactus
Ultimate Stage – Accumulated Hatred – Ultimate Lords series | Invincible Defense – Horror Stages
Just like the slew of Elf-focused teams before her, Lucy can make use of these two Elf “Enchantresses” to bolster the team’s offense. Lucy can recover enough from Papaver’s side effect and her passive 8-heart generation makes sure that cactus skill will always stay up and be at max multiplier. His defense debuff is somewhat offset with the help of Lucy’s Active skill. Cactus also has recovery boost but is somewhat inconsequential since Lucy already recovers enough to full comfortably. As for whether such cards are warranted in the team, is a different issue. While you can make Lucy offensive and pile on Enchantress effects to plow through enemies, she can stall and outlast most foes anyway even without them and team slots for utilities against enemy skills (which, as mentioned above, is one where Lucy struggles), is scarce enough as it is. So while these two are definitely options, they can’t really be considered staples by any stretch of the imagination. Papaver does have the edge of not occupying a buff slot on the left side of the screen so you can use her alongside Lucy's, Erza's and other FT buffs.

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Diamond Seal – The Witches series | Diamond Seal – The Witches series
Not a fan of the elves? Then the OG Enchantresses may be the ones for you. Same as I mentioned above, I don’t consider them to be staples in any means compared for other Human teams, especially when you have other FT cards available. Unlike Papaver, however, their side effects hinder Lucy’s tanking ability. Medea is better off in this regard since at the very least you can use Lucy’s Active to offset her defense drop but Circe flat out nullifies Lucy’s defense-boosting active. It is not recommended to use the last of the trio, “Lamentable Clairvoyant – Cassandra”, as disabling Lucy’s recovery, which is one of her strong suits, is counter-intuitive.

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Final Impact – Yashiro Nanakase
Biweekly – Orochi Hakesshu – Orochi’s Dependants series
Yashiro is an option against Combo Shields since Lucy’s Heart generation doesn’t allow much room to spin more than 8 combos most of the time. Still, Erza is better for that purpose, if only for being flexible at CD1 and with less susceptibility to Neutralize-Reset.

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Glorious Amazon – Mesopotamia
Diamond Seal – Black Card - Genesis series
While Mesopotamia is a phenomenal leader and as a member in Lucy, she is great for bypassing initial 8-9 combo shields. The damage boost and Light and Dark attacks are useful for those enemies that prevent Water damage. Sadly, being a Black Card makes her poorly accessible to players.

Team Suggestions

(01-03-2019, 05:52 AM)Oriceles Wrote: [Image: 150?cb=20190102110136&path-prefix=zh][Image: 150?cb=20190102110158&path-prefix=zh][Image: 150?cb=20190102050900&path-prefix=zh][Image: 150?cb=20190102110340&path-prefix=zh][Image: 150?cb=20190102110226&path-prefix=zh][Image: 150?cb=20190102110136&path-prefix=zh] Open the gate Aquarius!: With this setup, you can get runestones on demand thanks to Wendy and the Combine skill of Gray and Juvia which is useful to unmask the board and deal with high combo shields. Also, Wendy is here to get the bonus from the team skill. Panther Lily should be your main damage source since you will get an x8 full attack every 4 turns. You could consider Laxus for this setup, but basically, he is just 1 turn faster than Lily is and will move the damage curve from the team to himself, also his utility can be provided by Juvia since she is also able to explode the dark runestones.

[Image: 150?cb=20190102110136&path-prefix=zh][Image: 150?cb=20190102110340&path-prefix=zh][Image: 150?cb=20190102110226&path-prefix=zh][Image: 150?cb=20190102110240&path-prefix=zh][Image: 150?cb=20190102110144&path-prefix=zh][Image: 150?cb=20190102110136&path-prefix=zh] The Power of Friendship: Pretty much the same tools as above, but 3 attributes for achievement and the fact that Natsu is able to change the enemies to fire attribute can increase the entire damage of the team. Also being accelerated to CD4 makes him really efficient as DPS tool. Mirajane is situational, but CD 5 for 3 turns of 15 seconds of movement of runestones basically turns Lucy into Aqua with downtime of 2 turns.


All-Around
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This is a pretty balanced set-up with Wendy providing for on-demand Heart runes and quick boosts, as well as Kurapika's Absolute Time giving the added boost and invaluable 25 second spin time for maximum combos, with added benefit of maneuvering around hazards and difficult shields. This team also has considerable HP, going over 30k, with the added buffs from Wendy, Erza and Jellal.

Nothing's Gonna Stop Us Now (Hazard and Shield Dismantler)
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If you’re paranoid of enemy skills, this team provides a blanket check to the most common hazards. Erza is for Combo Shields; Laxus to get rid of some Electrified, Locked, Masked and Withered runes; Santa for Metasphere and Vortex; and Jellal for Quintet Shield and for times when the board is full of hazards that Laxus's explode will not be able to solve. Cornflower is an option over Laxus for Attributive rune explode, or Chang'e for an extensive full board explode but you lose out on Heart and Water Enchantment from the team skill. Do note that without Wendy, Jellal is the only way (barring Heart skydrops) to let you dissolve Hearts and continue passive Heart generation after you use Laxus's skill.

Beat It (Offensive)
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This will not yield Ying Zheng levels of damage anytime soon but it is adequate if you want to go for an offensive approach focusing on cumulative ATK buffs. Kurapika and Papaver provide Team-wide ATK boost and Laxus is for burst. Not as flexible in dealing with the more tricky shields though. Be mindful of stacking buffs with this team as Absolute Time occupies 2 buff slots.

Hit Me Baby One More Time (Defensive)
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This is a fairly defensive set-up and allows you to reduce damage by more than 80% every turn using both Darkness and Lucy’s skills. Erza and Kurapika provide for the team’s offense. Just make sure to activate Darkness before activating Lucy. Deactivating Darkness also gives out Hearts if needed. 

Lucy is All I Need
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This is a fairly suboptimal set-up since at most you only get extended spin time and HP buff from team skills, but if you don’t have other FT cards or other Collab cards in general, this is a passable, if not meme-ish, team to aim for. Papaver aids in damage, Molly and Cornflower help take care of shields and hazards and 2 Lucys plus Shyplant provides for a makeshift perpetual defense buff.

Troubleshooting

As mentioned before, one of Lucy’s weaknesses is she can sometimes struggle in getting over some enemy skills, given her kit but fortunately for us, Lucy can include Humans and Elves in her team and take advantage of the vast array of utility options available. Stuck in a particular enemy? Give these simple fixes a try by tweaking some members of your Lucy team. 

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*If any stage allows you to stall indefinitely, you can make a board for Enchanted Quintet with only Jellal's skill. Just position Water or Heart runes (which will be converted to Enchanted Water and Heart via team skill) in the 2nd-5th columns (except last row). Since Jellal's conversion follows the enchantment of the runes prior to conversion, he will yield columns of 5 Attributes with at least 1 Enchanted runestone each, allowing you to break the shield.

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Conclusion

If you want a safe, stable team with consistent and adequate recovery, can tank hits and have a lot of utility options, then Lucy is your girl. Her gameplay is not groundbreaking by any means and she might not deal as powerful a punch as her other meta leader contemporaries but she more than makes up for it by letting you tackle stages comfortably and allowing freedom for team composition. 

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Special thanks to KaerfNomekop and Doranbalt for the insights and support in this endeavor and to Oriceles for making the Meta Analyses. 
Thank you to Ainvar and agnesi for the constructive criticisms and inputs.

I hope you enjoyed reading my first guide. If you feel that I haven't included cards that you think should have been included in the member options or if you have other team suggestions or more efficient ways of troubleshooting, or spotted some errors (grammatical or otherwise), hit me up in the comments. Any feedback and violent reactions are welcome. Smile

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UPDATE 2/23/19: Expanded Jellal's section to include some fixed board solutions; Edited some sections of Troubleshooting; Added Birdcage of Relentless Resentment as unlocking option, in light of Aristotle's Ultimate Stage

UPDATE 2/25/19: Added Brain Teaser - Edison as option for Enchanted board. 

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#2
(02-22-2019, 02:34 PM)Emodicer Wrote: Hi Emodicer, thanks for the great analyses of the Lucys possibilities and team set-ups. Pleasure to have some in-depth info on this site.

Discord is fine, but a mess to find something, and reading unsorted posts skipping one over the other is not so fun, although I guess moderators are trying to do their best to narrow it down.


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#3
Thank you for the kind words. Glad to help. Most of the important stuff are in the pinned messages in the discord channel. Content in forums are relatively more organized but people tend to flock over discord nowadays.

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#4
I think the 100% most standard all around team should be
Lucy Wendy Erza Jellal Mavis Lucy
I'm surprised you haven't added any team with Mavis at all. Not all of us were around to pull Kurapika.

I think the second most standard team should use Gray+Juvia in place of Jellal since their board change comes back so fast on her team and synergizes so well with Lucy.

I almost wrote my own Lucy guide because I have used her to farm everything from tunestones to Zeref. Basically the hardest content in the game. She's definitely S tier, I don't care what Oriceles says.
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#5
Other comments:
Jellal is an important member for 23 rune shield as well. You should mention him.
Stacking Wendy hearts after Laxus doesn't activate Lucy's heart column generation next round, does it? I may need to go test.

You should also have a whole paragraph on Jellal and how his boards allow you to solve all different rune shields.
No hearts? Bring bottom two hearts to top row.
No WFE yes LD? Move left most hearts up to middle and break right most water.
No L/D? Move right most 3 hearts up to middle.
No WFE? Move the entire heart row to middle.
Enchanted? Just make sure the appropriate column has an enchanted heart before you hit the active.
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#6
@Emodicer, you mention a Lucy team having around 30k+ HP, but I don't see any mention of Erza and Jellal's team skill HP boost at all. Erza and Jellal together add about one extra team member's worth of HP and is pretty much necessary for getting across that 30k HP line.

In my experience as far as team HP goes (considering which HP team skills are applied):
With Lucy: ~25k
With Lucy, Erza, Jellal: ~28k
With Lucy, Wendy, Erza, Jellal: ~30k

That extra HP boost is a pretty good reason to try and bring both whenever possible besides the obvious benefits of Jellal and Erza's skills.

(02-23-2019, 04:17 AM)Ainvar Wrote: I think the 100% most standard all around team should be
Lucy Wendy Erza Jellal Mavis Lucy
I'm surprised you haven't added any team with Mavis at all. Not all of us were around to pull Kurapika.

Mavis is just an extra constant damage booster, which I don't think Lucy really needs since Lucy, Wendy, and possibly Erza are all already constant damage boosters. I don't think the extra damage boost is really necessary?

I only put in Mavis if I'm being lazy and using Lucy to quickly 2-combo farm an easy stage or if clear time is critical, replacing Wendy (which takes extra time to use the active every round)

Kurapika's constant damage boost is just icing on the cake, but what you really want to bring him for is the board unlock+race rune damage boost switch skill and the two round anti-lock+damage boost+25s time extension in one card which addresses a ton of extra issues that aren't already covered. 

IMO, it's really a free slot to change based on stage, but Kurapika covers a lot of ground with a single card.
ID: 40 944 239  
Allies (All/Dbl Max): Darkness, Aqua, Kurama
Other Frequently Used Leaders (All/Dbl Max): Lucy, Mellow, VR Greek (FELDW), Hiei, Azathoth, Daoloth, PR Haza, etc.
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#7
(02-23-2019, 05:13 AM)agnesi Wrote: @Emodicer, you mention a Lucy team having around 30k+ HP, but I don't see any mention of Erza and Jellal's team skill HP boost at all. Erza and Jellal together add about one extra team member's worth of HP and is pretty much necessary for getting across that 30k HP line.

In my experience as far as team HP goes (considering which HP team skills are applied):
With Lucy: ~25k
With Lucy, Erza, Jellal: ~28k
With Lucy, Wendy, Erza, Jellal: ~30k

That extra HP boost is a pretty good reason to try and bring both whenever possible besides the obvious benefits of Jellal and Erza's skills.


(02-23-2019, 04:17 AM)Ainvar Wrote: I think the 100% most standard all around team should be
Lucy Wendy Erza Jellal Mavis Lucy
I'm surprised you haven't added any team with Mavis at all. Not all of us were around to pull Kurapika.

Mavis is just an extra constant damage booster, which I don't think Lucy really needs since Lucy, Wendy, and possibly Erza are all already constant damage boosters. I don't think the extra damage boost is really necessary?

I only put in Mavis if I'm being lazy and using Lucy to quickly 2-combo farm an easy stage or if clear time is critical, replacing Wendy (which takes extra time to use the active every round)

Kurapika's constant damage boost is just icing on the cake, but what you really want to bring him for is the board unlock+race rune damage boost switch skill and the two round anti-lock+damage boost+25s time extension in one card which addresses a ton of extra issues that aren't already covered. 

IMO, it's really a free slot to change based on stage, but Kurapika covers a lot of ground with a single card.

Fair. Actually for a lot of endgame content the Mavis damage boost is necessary actually. But I see your point. I'm just salty because I started only a few months ago so no Kurapika for me.
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#8
First of all, thanks so much Ainvar and agnesi for the feedbacks. I appreciate it.

(02-23-2019, 04:17 AM)Ainvar Wrote: I think the 100% most standard all around team should be
Lucy Wendy Erza Jellal Mavis Lucy
I'm surprised you haven't added any team with Mavis at all. Not all of us were around to pull Kurapika.
I agree with agnesi. I didn't really feel there is a need for the attack boost from Mavis. Kurapika brings so much to the table in only 1 team slot that you'd be hard-pressed to find a reason NOT to include him if you have him. Even if you don't have him, I feel Mavis can be replaced by members that provide additional utility, like Laxus.

(02-23-2019, 04:17 AM)Ainvar Wrote: I almost wrote my own Lucy guide because I have used her to farm everything from tunestones to Zeref. Basically the hardest content in the game. She's definitely S tier, I don't care what Oriceles says.
The fact that I was able to defeat Behemoth, Zana, Bahamut and Shamash in 10th seal all with Lucy just goes to show how powerful she is. Definitely top tier for me.

(02-23-2019, 04:20 AM)Ainvar Wrote: Jellal is an important member for 23 rune shield as well. You should mention him.
Stacking Wendy hearts after Laxus doesn't activate Lucy's heart column generation next round, does it? I may need to go test.
Added Jellal as an option for 23 rune shield and edited Wendy's entry in Heart Trojan. Thanks!

(02-23-2019, 04:20 AM)Ainvar Wrote: You should also have a whole paragraph on Jellal and how his boards allow you to solve all different rune shields.
No hearts? Bring bottom two hearts to top row.
No WFE yes LD? Move left most hearts up to middle and break right most water.
No L/D? Move right most 3 hearts up to middle.
No WFE? Move the entire heart row to middle.
Enchanted? Just make sure the appropriate column has an enchanted heart before you hit the active.
I added some of the more simple fixed board Trojan solutions in Jellal's section. Videos would be probably better in demonstrating the more difficult spins required for more complex shields.

(02-23-2019, 05:13 AM)agnesi Wrote: @Emodicer, you mention a Lucy team having around 30k+ HP, but I don't see any mention of Erza and Jellal's team skill HP boost at all. Erza and Jellal together add about one extra team member's worth of HP and is pretty much necessary for getting across that 30k HP line.

In my experience as far as team HP goes (considering which HP team skills are applied):
With Lucy: ~25k
With Lucy, Erza, Jellal: ~28k
With Lucy, Wendy, Erza, Jellal: ~30k

That extra HP boost is a pretty good reason to try and bring both whenever possible besides the obvious benefits of Jellal and Erza's skills.
Edited that section out. Also edited the team suggestion section to reflect that. Thanks!
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#9
I needed Mavis boost to clear Zeref and 10-5-5-4. Not sure about other content. Still worth at least a mention on the members list, right? Especially since she's in the actual collaboration.

Edit: oh she's there now. Quick correction--on Lucy team her CD is 7 not 10.
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#10
(02-24-2019, 01:38 AM)Ainvar Wrote: I needed Mavis boost to clear Zeref and 10-5-5-4. Not sure about other content. Still worth at least a mention on the members list, right? Especially since she's in the actual collaboration.

Edit: oh she's there now. Quick correction--on Lucy team her CD is 7 not 10.
I actually already have her in the options initially. Yes. She is CD 7. Edited that section.
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