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[Fun Thread] Create Your Cards
(10-20-2014, 09:22 PM)Hypochondriac Wrote: Starfall sounds a bit too OPed, assuming that you can dissolve all remaining WFE and heart runes on the board in the 1st turn, INFINITE COMBOS

(10-20-2014, 10:37 PM)Ultrapyre Wrote:
(10-20-2014, 03:11 AM)Sayokyoku Wrote: Active Ability: Starfall
Bestow a buff for three turn which prevents Water, Fire and Earth runes from dropping.

Erm......

Artermis / Zeus / Sirius of the Total Eclipse / PR Xi / Artermis

Nothing but Light and Dark runes and the Dark runes are aligned. Fun with infinite combos!

Oops, Greeks totally slipped my mind. XD

I'll think of some adjustment.

[Image: DQh9iCg.png]
Others: WLF Norse, FELD Greek, All Babylon, PR Barbahogg, FLD Crimson Grace, PR YJ, HFD, LHY, ELD Origin of Demon, LD Primal Greek, Madam Chyan
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Light and Dark enchantresses, are they still legit Tongue

_________________________________________________________________________________________________________________________________________________________


The Prophet of Delphi 5* ----------------------------> Pythia the Oracle of Gods 6*
Race: Human Race: Human
Element: Light Element: Light
Cost: 7 Cost: 15

Stats (01/70) Stats: (01/99)
Hp: 550/1350 Hp: 1220/1510
Atk: 289/675 Atk: 600/1140
Rec: 202/380 Rec: 350/510

Active Skill: Clairvoyance
Recovery *200% and turns into defense, higher chance to dodge enemies' attacks while no attack can be done if 3 runestones are dissolved, until skill reactivated or GAME OVER
Leader Skill: The Light Force: Light Atk and Rec *150% (5*)
The Light Force EX: Light Atk/Rec *200%

The Princess of Kreta 5* ------------------------------> Ariadne the Deity of Labyrinth 6*
Race: Human Race: Still Human
Element: Dark Element: Dark
Cost: 7 Cost: 15

Stats
Hp: 570/1410 Hp: 1350/1770
Atk: 290/703 Atk: 687/1269
Rec: 200/350 Rec: 321/493

Active: Entangled (Greek skills will not be counted, same as Circe)
The more runestones of the same attribute are dissolved, the higher the attack, to the max 250%, while 10% of Hp will be deducted each turn, until skill reactivated or GAME OVER
Can be both accumulative and aligned runes (like 3+3 or 6 works the same)

Leader: The Dark force: Dark Atk/Rec *150% (5*)
Dark Enshroudment: Heart rune stone give 50% of dark runestone, Dark Atk *150%

Once a douche, always a douche.
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I'm thinking maybe another Greek SM suited for Greek team mainly.

6* King of Ithaca - Odysseus 

Element: Water 
Race: Human
Cost: 25
Passive: Same as Zeus; change of active skill as well

Stats: (1/99) (Purely random but just concept)
HP: 1009/3022
ATK: 539/1800
RCR: 125/390

Active Skill: Wrath of the Sea (CD 24/LV 15)
Drop rate of Heart Runestones will be transferred to that of Water Runestones. (the Skill stays in play until the reactivation of the Skill or Defeated)

Link Skill: Command of Superior Forces - (Y)  (CD 24/LV 15)
Drop rate of (X) Runestones will be transferred to that of (Y) Runestones. (the Skill stays in play until reactivation of the Skill or defeated)
- (X) is the weaker element
- (Y) is current element

Leader Skill: Essence of Warriors
Team can only consist of Humans and Demons. HP is multiplied by the number of Humans at the max x3 with 5 humans. ATK is multiplied by the numbers of Demons at the max x4.5 with 5 Demons

Pros:
+ More skydrops for Greek
+ Decent leader skill multiplier depending on how your team is composed
+ Decent stats
+ Can be paired with Yan/Xi
+ Better than Wen Zhong when used without link skill cuz his Skill goes for three turns
Cons:
- Restricted to two races only, with Demons at low HP
- Long CD
- Can screw you over if you encounter a mob with certain color shields or other actives that require a certain rune
- No Heart Runestones if not paired with Greek

Just thought it'd be a fun idea since I'm a Greek main even though I have two. It's not like it'd get implemented but I thought it'd be nice to share Smile
Gimme some feedback, good or bad Big Grin

[Image: kkkeFG7.png]
ID: 67339257
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Ok, so i thought about this for some time since i started playing TOS and Dota
I guess ill write just 4 for now

Ancient Defenders

Huskar

Health: 3012
Rec: 640
Attk: 1480
Attr: Fire

Active: Inner Vitality
For 3 rounds, recover 5% of team attack per turn. If the team's health is below 40%, recover by 10% of team health instead.

Leader: Berserker's Blood
The lower the health, the higher the team attack and the more the monster attacks, to the max team attack x2.5 and the monster attacks for 5 turns.
         
Nevermore

Health: 2567
Rec: 480
Attk: 1480
Attr: Fire


Active: Necromastery
Recovery reduced to zero. For every enemy monster killed, team attack increases, to the max x3.5. 

Leader: Presence of the Dark Lord
Enemy defense -70%, team attack x2
         
Drow Ranger

Health: 2106
Rec: 326
Attk: 1324
Attr: Dark

Active: Frost Arrows
For 5 rounds, monsters that are attacked by this monster get their cd delayed by 1

Leader: Marksmanship
Team attack x3. If no attack is launched by the monster, team attack x1.5

Keeper of the light


Health: 2358
Rec: 546
Attk: 1317
Attr: Light

Active: Chakra Magic
Restore cds of 2 random Monsters

Leader: Illuminate
Team attack x1.5. After 4 rounds, team attack x4. This runs as a cycle.

Earthshaker
Health: 3125
Rec: 425
Attk: 1468
Attr: Earth

Active: Echo Slam
70% of the attack dealt to enemy monster is dealt to other monsters. If 4 or less combos are made, attack and recovery is cancelled 

Leader: Enchant Totem
A non-attributive attack of 50000 is launched after every attack by monsters in the team
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I can think of some of my own, but it's nice to have some other gods in the field:

(All of the followings are gods)
Indian Pantheon
Saraswati (Fire)
Stats: To be distributed Tongue
Active skill: Cosmic Power
Deals a fixed damage to all enemies regardless of element. Following turn, team attack and recovery x150%
Leader Skill: Infinite Knowledge
Attack x2.5, HP x1.25, attribute relation isn't applied.

Lakshmi (Earth)
Stats: To be distributed
Active Skill: Prosperity
Enemies will become stun for 1 turn, next turn team attack x1.5.
Leader Skill: Create Wealth
Earn 2x Gold in battle. Team attack x2. x2.5 when there are 3 or more God. Attribute relation isn't applied.

Parvati (Water)
Stats: To be distributed.
Active Skill: To Battle!
Change self attribute to Fire, Fire attack x2. (This skill primarily bases on her aspect of Durga)
Leader Skill: Purity of esssence
When team only consists of Water and Fire Attribute, attack x2.5, x3.5 when only consists of Gods.

SM:
Shakti (Earth)
Stats: To be distributed
Active Skill: Universal Energy
Three rows of runestones will be added. Attack increases as more combos are made. (Attack x2 for >10 combos, attack x2.5 for >20 combos, attack x3 for >25 combos)
Leader Skill: Omnipotent
When ally is either one of the Tridevi, change attribute according to Ally. Team attack x3.5 when consists of only Gods. When heart runestones are dissolve, 50% chance of getting attack x1.5.

SM
Ganesha (Water)
Stats: Co-ordinate to that of Shakti's.
Active Skill: Thirty-two forms
Attack x2 for 2 turns. Deals 32 attacks at the enemies (Of original attack).
Leader Skill: Conjuring Weath.
Gold earned from battle x2.5. When paired with Parvati, team recovery x2.5.

Meso-American Pantheon: All gods from this pantheon has the same skill according to their attribute.
Voltan (Earth)
Active Skill: Quake of Century
Drop rate of Water runestones will be transfered to that of Earth runestones for 3 turns. Attack x1.25 when >5 combos are made for the first turn.
Leader Skill: Resolution of Earth.
When ten or more Earth runestones are dissolved, Earth attack x4.5, otherwise, attack x0.75. Attack x1.5 when no Water runestones are dissolved.

Chaac (Water)
^
Buluc Chabtan (Fire)
^
Ahau (Light)
^
Hun-Came (Dark)

SM:
Gukumatz (Dark)
Active: Serpent of Creation.
Self attack x10 but inactivate all leader skills. Activate until defeated or disabled. (Can be multiplied by active skills).
Leader: Hymn of Creation
Recover HP of 1x recovery. Deal 1x attack every turn after runestones are dissolved.

Tepeu (Light)
Active: For one turn all combos count -4 for self attack x10. If less than 5 combos are made, self inflict 5x of monster's attack.
Leaer: Light attack x2.5, recovery x1.5.
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