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First draw and and how to reroll [for Version 12]
#1
Information 
Hi everyone, this is somethong I have been wanting to do for a few months now but kept procastinating it so I am posting it even super early to get opinions and to force my self to do it. For that reason I am doing it on my phone on the bus so it will look better later.

About this guide:
The idea of this guide is to help new players see if their first draw is good enough to start playing or if it is better for them to reroll, after all Tower of Saviors has a lot of cards one cam draw from the diamond seal draw and it can be overwhelming when starting the game, also the first draw guides that appear in a quick google search are outdated (good luck reroling for Taotie or Baihu). Sure, the easy answer is to reroll until the draw ia a Babylon god or Greek god but that can be boring and turn people of from the game so my idea is to cover quite a few of the posible diamond seal card draws to point out good to decent first draws.


What is the first draw?
When doing the turorial, in the second to last step Glauox teachs how to draw cards using the diamonds obtained in the previous step of the tutorial. This is the first draw and is esentialy a free draw that helps new players get started.

What is rerolling?
Rerolling is starting a new account, doing the tutorial again to get the five diamonds and do the first draw. If the first draw is not something you like you just repeat the process until you get something you want or just get tired of rerolling and start playing.


Should I reroll?
This is the question the guide was made for, I think there are mainly three aproaches to rerolling:
A) Rerolling until you get a top tier leader that can be used until the late game. This is not bad but the chances of getting one are not that good.
B) Rerolling for a specific card, this is mostly used when making alt accounts and the prime example is rerolling for Daji.
C) Using the first draw to advance a little and get a few draws before deciding if you should be rerolling.
Just playing the game and not bothering with rerolls at all is also a valid option and the one I used (because I didn't knew about rerolling), my first draw was Elizabeth and even after 350 days playing I still don't use her.

 
I did my first draw and now?

Now we see how good it is, I will list them in broad categories and give a reson of why they are there, just remember that this are my opinions (for now at least, any imput of where cards are ir should be is appreciated), now to start of with notable mentions:
One of the reason why the Chinese gods are notable mentions is because they are the rarest series in the game, all have good actives and Madhead will probably update them for the lunar new year.
The reason most people reroll is to get her, she is one of the rarest card in the game and an excelent leader but currently Daji has fallen in popularity because most new leaders have require that the leader and ally be the same to trigger a team passive. While she does need a lot of investment to make the most out of her, if you draw her the account is definetly worth keeping because a lot of people want her so you can post in the account giveaways part of the forum and trade Daji for something else.
The monkey king is the backbone of grind teams and can carry you through a great part of the game but he has no multiplier and each level will take a while. Definetly worth keeping and trying to get a few more draws for a more ofensive leader. They are the comand converters which some of the best converters in the game, they are worth keeping even if their leader skill vary in usefullness.

Top tier leaders, stop rerolling when you get them:
Any of these cards can carry you to the endgame and complete advanced and extra stages, they are pretty much all the common recomended leaders to start with.
(03-18-2016, 09:34 AM)Destructor Wrote: Daji's own Tier = Destructor Smile If u get Daji draw afterward like 7 times and U have a team of Daji
  • RGB Origin of demons (Azazel [Image: 100?cb=20160314094721], Abadon [Image: 100?cb=20160314094721], Samael [Image: 100?cb=20160314094722]):
    They are above Babylon because of a few reasons, to start of they are more new player friendly (no need to make colums of four amd always have attack runes) and their base multiplier is higher than Babylon, the problem is the low health they have but their high recovery makes up for that and there are not many annoying shields in the early game except when releasing seals.
  • WD Primordial Greek Gods (Pontos [Image: 100?cb=20160505101916] and Erebus [Image: 100?cb=20160505101921&format=webp]):
    This guys are weird, base form are not good leaders but once evolved they take make it so once three or more runes of the same attribute touch they are dissolved. That is cool and leads itself to combos and ease of play, similar to RDYJ when the team is a dual Pontos or dual Erebus the team gets a 9x multiplier to the leader ally attribute and generate one self attribute rune for each initial combo made (similar to greek, not to RDYJ passive comversion). Another advantage over RDYJ is that they don't require power release, just evolving once is enough. The active is a cd 5 converter that can be almost maxed by feeders (but has to be done before evolving) although the feeders might be hard to get.

  • Major gods of Babylon (Atrahasis [Image: 100?cb=20150330195646&format=webp], Ninurta [Image: 100?cb=20150330195647&format=webp], Dumuzi [Image: 100?cb=20150330195647], Inanna [Image: 100?cb=20150330195648&format=webp], Namtar [Image: 100?cb=20150330195649&format=webp]):
    This are excelent leaders, their multiplier becomes 3x when using to of the same attribute evolved babylon, can generate their own runes when making columns of four or five runes and when making two or more colums they get an extra 1.1 to 1.5 multiplier. The problem they have is that their usefulness scale with player skill, on the other hand making columns can be seen as a challenge to improve your spinning skills,
  • LD Origin of demons (Beelzebub [Image: 100?cb=20160314094722] and Mastema [Image: 100?cb=20160314094723]):
    I am not sure if the two of them should go higher than Babylon, their multiier is higher than babylon but can't generate their own runes when there are not five runea of their attribite like babylon can, on the other hand making a group of five or more runes can be easier than two or more columns of four and the extra two seconds make them good for new players.
  • FE Primordial Greek Gods (Phanes [Image: 100?cb=20160505101918&format=webp] and Gaia [Image: 100?cb=20160505101919&format=webp]):
    After evolution they have a really high 4x multiplier to their attribute, 16x when using the same leader/ally is really high considering there is no conditions required, another good point is that using dual Phanes or dual Gaia make fire or earth runes in a + shape around fire/earth enchanted runes respectively which helps in keeping the team attacking without using converters. On the othe hand to use that it is needed to make enchanted runes every turn which requires a certain level of skill but can be ignored and just enjoy the high multiplier. They can be easily compared to Beelzebub and Mastema (light and dark Origin of Demons) and while they have similar mechanic, Beelz and Mastema are easier because of the two extra second spining time and if the condition is fullfilled they have a higher multiplier.
  • Greek (Poseidon [Image: 100?cb=20140622090552], Hephaestus [Image: 100?cb=20140622090602], Athena [Image: 100?cb=20140622090612], Apollo [Image: 100?cb=20140622090623] and Artemis [Image: 100?cb=20140622090634]):
    One of the highest hitting teams out there, they are definetly worth keepimg even if they don't have a multiplier, Greek damage comes from combo and the sheer number of attacking runes dissolved. The reason I rank them lower than Origin of demons and Babylon is that they need much more investment and are not as consistent and need short cd converters.

Excelent leaders when the conditions are met:
(03-23-2016, 10:28 AM)KaerfNomekop Wrote: Points for Cyborgs that I went through in my own reroll process:

Lisa is easily the best. The ability to use elves means you can fit in Slimes and Gnomes, essential converters that can later be fed to their higher-tier equivalents. Toy Knights and Investiture mobs from FPS can also fit in here. Good demons may be hard to acquire but that's not as much of an issue in the early game (you wouldn't want more low-HP cards than necessary). Her damage-reducing ability is also very helpful for a newbie. Plus, you might get a Nathan from FPS to max her skill with.

Mark-II has all the Elf-related boons that Lisa does, but comes second because of the lack of defensive power. While it allows you to also fit in beasts, Werewolves aren't quite as useful, nor are the Metallic and Greek Beasts from FPS.

Gretchen and Agnesi come in third and fourth, respectively. Salamanders may be easy to get but they don't really help the team. The heal may be useful but it requires you to take a hit first, something that usually kills you in the early game. Gretchen ranks slightly higher because Qinglong is a reasonably common drop.

Midgley is the toughest to use because Gods are incredibly difficult to acquire in the early game - the most accessible ones are Guards from Asgard, which requires clearing the Third Seal (pulling the newbie seal for Fate Sisters is not recommended).
    And here is a list of good team members for the Scholars, also thanks to KaerfNomekop http://www.towerofsaviorsforum.com/Thread-Cyborg-scholar-discussion?pid=263010#pid263010
  • Primordial Greek Gods (Aether [Image: 100?cb=20160505101920&format=webp]):
    First off, she has a nice hat, secondly leader and ally Lady of Stars - Aether has the highest team multiplier in the game even if it requires fullfiling a few conditions. When all conditions are fullfilled Lady of Stars - Aether has a [2*2(from 5 attributes)]*[2*2(from five races)]*[1.2(from team passive)]*[2.4(from team passive when making 4+ combos)]=46.08x multiplier, the good news is that the conditions can be fullfiled by using farmables! For example: starter (human), slime/gnome (elf), lizard (dragon) and werewolf (beast) match attributes as needed. Even with a team like that it should be enough to clear a lot of normal stages, maybe even some advanced, the downside is that you are really limited in team building specially considering most of the diamond seal are gods which can't be used in the team. Another downside is that even when pairing Aether with Lady of Stars - Aether the multiplier is only 9x which is not good.


Good leaders when the conditions are met:
All these leaders are quite powerfull but have requirements to unlock their full potentials. One of those requirements is the inclusion in the team of key members, another requirement is power release them and until one od these (or even both) requirements are met there are better alternatives.
  • The Norse gods (Freyr [Image: 100?cb=20140622090644], Tyr [Image: 100?cb=20140622090653], Freyja [Image: 100?cb=20140622090705], Thor [Image: 100?cb=20140622090714] and Loki [Image: 100?cb=20140622090723]):
    Beloved by players, the Norse are one of the oldest series in the game and it shows. Even though Madhead updates them to bring them back into the meta, those updates are done by adding features or new types of evolutions for them, this make them require a lot of resources [to vr one Norse they require 5 pr mats (2 for pr and 3 for vr or 2 for pr and a copy of the Norse any rarity for vr) which can take up to 50 days], that is without mentioning that the team requires Odin to work the good news is that Odin is farmeable the bas news is that holis stage is open twice or thrice a year and while it is not that hard compared to other soulmasters it is not a stage that can be done without a decent team. All this makes them not new player friendly and for most players the investment required to run a Norse team is not worth compared to other available options. They are in no way bad but one of the reason they work is because of the team skill that increases self attribute rune drop and the enchanted rune bonus but the skill requires using the same rarity of Norse and good luck finding a non pr Norse ally,

  • RGB Crimson grace AKA Blood Fiends (Elizabeth the Noble [Image: 100?cb=20140622092849]Jackie the Postwoman [Image: 100?cb=20140622092859&format=webp], Engaged Belle [Image: 100?cb=20140622092908]):
    Like Norse they have a soulmaster in Curse of immortality - Robert, unlike Norse the blood fiends soulmaster is not required for the team to be powerfull. The requirement of the blood fiends is to keep the multiplier up which requires either dissolving most of the board every turn or having short cooldown converters to keep the flow of attack runes and the multiplier up. Blood fiends teams tend to be glass canons which is not a problem as long as the stages doesn't have annoying shields. Actually, cosidering the stats, RGB Origin of demons have better stats (similar with BF amel 3) than pr BF and the multiplier of Origin of demons is the samevas the max multiplier of not pr Blood Fiends, on the other hand BF active is better (except for Jackie until pr).

  • LD Blood Fiends (Jack the Gentleman [Image: 100?cb=20140622092917&format=webp] and Todd the Puppet Barber [Image: 100?cb=20140622092927]) & LD Hyakki Yagyō - Curse (Kejourou [Image: 100?cb=20141219124649] and Tuchigumo [Image: 100?cb=20141219124656&format=webp]):
    The four of them have the same problem, they require demon of their attribute to use the leader skill, there are a good amount of farmable dark demons but the stages are periodic stages meaning they are not always available, light on the other hand requires more frok the diamond seal. Any of this four demons is not a good first draw.
  • Dipankara the Monk [Image: 100?cb=20140622093428]/Dipankara the Enlightened Buddha [Image: 100?cb=20140622093433&format=webp]  and Yang Jian the General of Fidelity [Image: 100?cb=20140622093438]/Yang Jian the Deity of Fidelity [Image: 100?cb=20140622093444&format=webp] (Dipankara=Randeng's new name => the team is often called RDYJ):
    The team is not that good... until Dipanakara/Yang Jian are power released then alling the other one and you have one of the strongest, wildest and unique team in the game. The team makes it so that Fire, Earth and Heart runes are dissolved by matching two instead of three, is a true duo attribute team because fire also has the effect of earth (earth also has the effect of fire) and also generates 2 fire and 2 earth runes each turn. When playing this team a two combo can become a 15+ combo just from the dissolve two mechanic. It is also worth mentioning that Dipankara/Yang Jian can work as a mono fire/earth team by allying the Dipankara/Yang Jian respectively.The team does require either Circe or Medea to truly shine although Circe is prefered because of how well her active works with the ridiculous combo the team can make.
  • Earth Dragon and earth Beast team (Dragon Spiritor - Earth  [Image: 100?cb=20140622092450&format=webp] and pr Nidhogg [Image: 100?cb=20150629092431]):
    I should start by mentioning that Nidhogg is obtained from a The Gnawer of Yggdrasil Soulmaster battle so it is impossible to get Nidhogg as a first draw, second is that Barbara (Dragon Spiritor - Earth) has to be power released. Once you have one of the two, put it as leader and ally the other, then fill the team with beasts or dragons of earth attribute and you have a really tanky team with good multiplier and healing based on lifesteal. To quote deathexe:
Good but not top tier leaders:
These can be a little more subjective but can do good work through the early game to get diamonds and more draws.
  • Revolutionary Heroes (Florice [Image: 100?cb=20160627072333]Rococo [Image: 100?cb=20160627072334]Crescent [Image: 100?cb=20160627072334&format=webp]Morse [Image: 100?cb=20160627072335&format=webp]Yocto [Image: 100?cb=20160627072336&format=webp]):
    The Revolutionary Heroes are different from other series in the sense that they have two forms but no evolution and because of that they have a flat 3x multiplier which makes them for good first draws. Once in a stage they have two skills the first one is a converts 3 to 5 runes with a min cd of 3 while the second active is a fixed cd 8 skill that changes them to their other form.In the other form they have two other skill that use EP which is a weird system that charges by dissolving 5 or more runes in a round (not necesarilly in a group). Upon switching they start with 10/10 EP and the skill use different amount of EP, the first skill turns 4 to 6 runes to self attributte for 4 EP at skill lvl 10 (9 EP at lvl 1) and the second skill is different for each heroe but require skill lvl 7 to cost 10 EP except for Crescent which requires skill lvl 2, for more information there is this post by Arigato. For the second skill, Florice has a 10x self multiplier for a turn clearing all effects in play; Crescent turns heart to enchanted earth and heals for each rune converted; Morse gives light a 2x boost and a 10 second time tunnel; Rococo and Yocto are full board converter to self attributte and heart with and easy spin for 9/8 combos here is a post explaining how once again from Arigato, Thanks Arigato The only thing they make them not that good is the need to be skilled up and don't have feeders but fedding them 5 baby harpies is enough to use any of them after switching but they have a better base multiplier with 0 investment than all in this section.
  • Hegemony leaders (Poppy the Armed Handmaid [Image: 100?cb=20140622091936],  Persephone the Harvest Maiden [Image: 100?cb=20140622092024&format=webp]Carrie the Phantom Dancer [Image: 100?cb=20140622092115]The Queen of Sarmatians [Image: 100?cb=20140622091902]):
    Leader skill has a self attribute attack and recovery multiplier, this make it so as long they can survive a hit they can heal with only a few heart runes, this is great because one of the reasons new and old playera alike die is because they couldn't heal enough. One of the problem they have is that until you power release them there are better options available and the power release battles are hard without their zodiac companion.
    Circe (The Queen of Sarmatians) works like the other hegemony leaders but her active does not stack so using Geironul as an ally until Circe is power released is not a bad idea. Circe's active is great because the downside of needing to do 4 or more combos every round is not that bad and helps to practice making combos. Circe is a great damage booster in most earth teams (Athena excluded because she doesn't work with Greek) and key to RDYJ teams so keepin a girst draw Circe is not a bad idea.
  • Pseudo Hegemony: Valkyries of divine wine (Skogul [Image: 100?cb=20151005092522], Skeggjald [Image: 100?cb=20151005092522], Geironul [Image: 100?cb=20151005092522], Thrud [Image: 100?cb=20151005092523], Gondul [Image: 100?cb=20151005092524&format=webp]) and Yunyang [Image: 100?cb=20151117182004&format=webp]:
    Once evolved the wine Valkyries have a higher attack multiplier and  the same recovery multiplier (before power release) than Poppy & co, considering that it will take a while before you can power release Poppy & co the Valkiries are arguably better for a new player (and because Carrie bonus recovery comes after evolving her, the wine valks are better than her) plus Skogul's, Geironnul's and Gondul's active are great.
    Yunyang works right out of the draw, has extra damage for earth beasts and an amazing active so that is why he makes a good first draw.
  • Rainbow leaders (Hertz the Woodlands Walker [Image: 100?cb=20140622092054&format=webp], Luna the Saintly Warrior [Image: 100?cb=20140622092034&format=webp]):
    Hertz is an excelent starting leader, he gives a 2.5x attack multiplier to everyone who does not a full attack (dissolving 5 or more runes in one group) and because it doesn't have a race or attribute restriction it is great to make a team with whatever you get from the diamond seal. Luna on the other hand has a lower multuplier (none in her first form) but she extends runestone moving time which is great for players unfamiliar with the spinning mechanic, she is also part of the Lunafer combo (Luna and Michael-Lucifer) which makes light teams extremly powerfull although Luna is being replaced by using two pr Michael-Lucifer but it requires a lot of team cost and getting four pr mats from the SM or NM stage.
  • Defensive rainbow (Cateua & Ravniss the Tide Riders [Image: 100?cb=20140622092125], Armstrong the City Taker [Image: 100?cb=20140622091945]Domon the Boulder Crusher [Image: 100?cb=20140622092104&format=webp]Galio the Broad Swordsman [Image: 100?cb=20140622092015]):
    This zodiacs not only have an unconditional attack multiplier (which is great to scrap a team togheter) but also damage reduction against specific attributes like the Defensive Dragons (the DD can be drawn from the friend point seal and you get one as a login reward). The actives from Pisces and Domon are versatile converters once skilled so they have use when a better leader is drawn. On the other hand Galio and Armstrong active is situational and while it can be used early they later they are relegated to members in very specific teams, most of which use the three enchantresses.
  • Race restricted Zodiacs (Alma the Sickle Assassin [Image: 100?cb=20140622092044], John the Shadow Assassin [Image: 100?cb=20140622092005]):
    This leaders don't care about their teamates attribute, they care about the members race. In the case of Elma and John they give the multiplier only to god race members and having other races in the team doesn't cancel the multiplier, making a team for them can be difficult because most of the permanently available (so no soulmasters or biweekly stages) come from the diamond seal, there are farmable gods but their drop rate is really low (the Norns) or can drop from Fort Stirling story stage dark attribute extra stage (Pinochio).
  • Water light duo attribute team (Wen Zhong the Grand Preceptor [Image: 100?cb=20140622093416]/Wen Zhong the Mercy Revealer [Image: 100?cb=20140622093422&format=webp] and Jiang Shang the Tao Achiever [Image: 100?cb=20140622093450&format=webp]/Jiang Ziya the Celestial General [Image: 100?cb=20140622093456]):

    An interesting case of the rare duo attribute leaders (other cases are RDYJ, Long Kui from chinese paladins seal, HFD from chest of Xuan Yuang which is no longer available, if I forgot some please mention them) and also conditional leaders that require player skill to get the multiplier. Before power release the leader skill requires dissolving three attributes for the multiplier and heart runes for another extra multiplier, after power release the part of three attributes remain but instead of heart runes it is needed to dissolve water and light. Because the need to dissolve three attributes the team requires a certain level of skill (at least 3 combo consostenly) but it allows a wider variety of members because it allows water and light cards. Do note that the teams needs to have both light and water members if not the multiplier does not work. 
    A good point in favor of Wen Zhong and Jiang Ziya as first draw is that they have good actives and complement each other, Jiang Ziya makes enchanted heart runes amd Wen Zhong transfer heart drops to water for 3 turns (which can be thought of a passive heart to water converter but for dropping runes) which is decent but after pr it is active until reactivated (or you lose and continue with diamonds) which is a really powerfull type of active specially in water teams because of the effectiveness when paired with Cassandra's active. Another huge bonus to Wen Zhong is that his active can be max leveled with feeders so try to max it before pr.
    It might be a problem to get a no pr ally and because the leader skill bonus multiplier changes after pr, it can hinder the team.


ID: 79230079

Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
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#2
Race specific teams:

Most of this teams consists of only one race and are not really that good without diamond seal draws so they are not that good starting pulls but with the right team members they some of these leaders can clear a lot of the game content. Lets start with from the worst  to the best.
  • Toy pixies (Jinnie [Image: 100?cb=20151005100253&format=webp], Clara [Image: 100?cb=20151005100254]Matryoshka [Image: 100?cb=20151005100256], Iron Hamel [Image: 100?cb=20151005100258] and Morris [Image: 100?cb=20151005100258]):
    This guys are bad leaders, elves have low hp so the fact that they boost recovery is not important if you are dead. The number of elf in the normal diamond seal is this series and a few more elves (one of which is Daji. Although there are a few more in the newbie seal, the truly good leaders are in the monster strike seal which is not coming back) but no more than ten at most so they have to rellie on farmable elves and there are a few specific teams that can use the toy elves as ally but not as leader (like Diablo). Don't get me wrong, this series active are good but they are not good leaders. The only saving grace from making them a just reroll series is that they are somewhat decent in the early game and almost all the the common drops in the game are elves (the elves obviously but alsi the gnomes and slimes, the feeders for the melogs, the investiture drops, etc) for easy team building but even then the toy elves are not that good.
  • Beasts:
    Part of the reason I wanted to make this guide is that one of the first google resulta for TOS rerolling (the urgametips one) recomends starting with the dark or light schemas (archimendrites, aestetic, etc) which is currently imposible because the schema where retired from the diamond seal (and moved to the friend point seal) so they can't be the first draw. On the other hand the beast series available are better than the schemas as beast leaders.
    RULES OF NATURE Druids of Nature (Aloha , Boyciana , Yunyang , Dodo  and Sumatra ):The druids are kind of a mixed bag for beast teams. Panda druid - Yunyang and stork druid - Boyciana are pseudo hegemony that give a 3.5x multiplier only to their attribute beasts plus they don't need to be evolved, panda has great active and while he is not a good only beast leader he is worth keeping for his active and to lead a pseudo hegemony earth team  Killer Whale druid - Aloha and Penguin Druid - Dodo are not good until evolved but once evolved they have an excelent multiplier and solve part of the beasts recovery problem by making every rune heal a little, because of the active Dodo is better than Aloha. Tapir druid - Sumatra doesn't do nothing to help recovery because she goes full attack with her 4.5 multiplier and damage boosting active.
To sumarize, spiritual civilization are good for easy to play rainbow, Sumatra is the new schema of Darkness while Aloha and Dodo have multiplier and recovery simply by dissolving runes.
  • Dragons:
  1. Ethereal Dragons (The Misty Ethereal Dragon [Image: 100?cb=20140622091550]Dagon, Father of the Deep Ones [Image: 100?cb=20140622091555&format=webp]The Fiery Ethereal Dragon [Image: 100?cb=20140622091602&format=webp]Cthugha the Embodiment of Flare [Image: 100?cb=20140622091610&format=webp]The Squally Ethereal Dragon [Image: 100?cb=20140622091614&format=webp]Byakhee the Immortal Howler [Image: 100?cb=20140622091618&format=webp]The Holy Ethereal Dragon [Image: 100?cb=20140622091623&format=webp]Tulzscha the Gleaming Grace [Image: 100?cb=20140622091629&format=webp]The Dark Ethereal Dragon [Image: 100?cb=20140622091638&format=webp]Faugn, the Horror in the Hills [Image: 100?cb=20140622091643&format=webp])
  2. Servant of Dragons (Dragon Spiritor - Water [Image: 100?cb=20140622092429]Dragon Spiritor - Fire [Image: 100?cb=20140622092438&format=webp], Dragon Spiritor - Earth [Image: 100?cb=20140622092450&format=webp]Dragon Spiritor - Light [Image: 100?cb=20140622092500&format=webp]Dragon Spiritor - Dark [Image: 100?cb=20140622092510&format=webp])
    Have you heard dragons can clear pretty much everything and can make the game boring? Well that is true but they require the Ursalis Nursula Urvalis Ursula and Novalis (water and dark dragon spiritors respectively) from the diamond seal, Nidhogg from the soulmaster battle and a RGB etheral dragon helps but is not essential because Ursula can work as a leader. Without Ursula and Novalis the team doesn't work but Ursula alone is not good either so her as first draw when aiming for a dragon team is not a good first draw, Novalis on the other hand is worth keeping because Urusla can be an ally and Nidhogg can be used as a leader if its soulmaster (which is old and can be farmed with a grind team) happens before getting an Urusla. Other than Novalis most dragons are not worth starting with because the leader skill are for dragon teams, the exception is Barbara (Dragon spiritor - Earth) because she makes the amazing earth beast-dragon team.
  3. Dragon Daji Wawel [Image: 100?cb=20150912131653]:

    Wavel increases the bonus for combo like Daji, except that Daji has a team skill that gives her an extra 25% over Wavel. Daji also has better recovery, similar damage and a better active compared to Wavel so she is a prefered ally than Wavel. Between that and that the leader skill requires the team to be full dragon Wavel is not a good starting draw.
Good but niche leaders:

  • Egyptian Gods (Tefnut [Image: 100?cb=20140622090732]Seth [Image: 100?cb=20140622090742&format=webp]Shu [Image: 100?cb=20140622090752&format=webp]Ra [Image: 100?cb=20140622090802&format=webp]Osiris [Image: 100?cb=20140622090811&format=webp]):
    The egyptian gods are powerfull but only against their strong attribute (until pr, where they increase their attribute damage by 350% against two specified attributes and by 150% for the others) because they increase the attribute advantage multiplier. The main advantage of using them as leaders is that the multiplier works on active skills that deal damage. Until pr they are only usefull when the stage is composed mostly of the attribute they are strong against, after pr they can have more stages they can challenge but it is still a limted number that are mostly the two attributes the egyptian gods are strong against,  Because of this they are not that good first draw but they make for excelent team members after pr and amel 4 because they do damage, explodes all runes not of thier attribute so they pseudoconvert them and act as a multiplier.
  • Demon Hegemony: RGB Hyakki Yagyō - Curse (Yuki-onna [Image: 100?cb=20141219124635]Shuten-dōji [Image: 100?cb=20141219124637&format=webp] and Karasutengu [Image: 100?cb=20141219124642&format=webp]):
    Similar the Hegemony, 2.5x for self attribute and 2x recovery but only for demons. After pr they are pretty good defensive leadersbecause they keep the 2.5 and 2x recovery for demons but add a 50% damage reduction against the attribute they are weak against + light and dark and when attacking an attribute they are weak against (for example water attacking an earth enemie) the damage is not reduced.
Leaders with not reliable multpilier:
  • Fairytales Untold (The Emperor of Elegant Clothes [Image: 100?cb=20151005100731]The Successor of the Red Hood [Image: 100?cb=20151005100732&format=webp]The Treasure Hunter [Image: 100?cb=20151005100734&format=webp]The Magic Lamp [Image: 100?cb=20151005100736&format=webp]The Happy Prince [Image: 100?cb=20151005100738&format=webp]): This series multiplier depends on the number of combos made (2x for odd combos and 3.5x for even combos), the problem is that it is after skydrop so it is really hard to control if the final combo is odd or even so that is the reason why they are unreliable (and now a 3.5x multiplier is not worth the unreliability). The actives are all a damage boost + some other effect. They are not that good leaders and probably not good starting leaders.
  • RGB Dragons from Sepulchre (Kukulkan [Image: 100?cb=20150912131719]Piasa [Image: 100?cb=20150912131720&format=webp]Pilatus [Image: 100?cb=20150912131721&format=webp]): Kukulkan and Pilatus require only gods and dragons in the team for the multiplier to work one problem is that the sinergy between the two races in minium and the extra multiplier for dissolving heart is 80% at most when there is any combination of the two as leader and ally, add into that that getting gods early on is hard so they are not good starting leaders.Piasa requires only demons and dragons for the multiplier but the extra multiplier has at most a 50% chance to work if the leader and ally are Piasa and there is an effect in play so he is not that good and there are a lot of better leaders to start of. Piasa does make for a good team member in teams like fire greek/babylon or RDYJ that are almost guaranteed to dissolve fire runes and have the damage reduction from the active permanently on.
  • Trojan leaders (Pollux the Dual Swordsman [Image: 100?cb=20140622091955&format=webp] and Shen Gongbao the Tao Achiever [Image: 100?cb=20140622093501&format=webp]):
    These are interesting leaders, the lower your hp the more damage you do, sadly depending of the stage it can pretty difficult to get low enough for the max multiplier without dying in the process and even if you get there it is really hard to not heal (unless you have Cassandra active or any of the Fatal Call type of active which transfer heart drop rate to another attribute) add to that an outdated multiplier and they sadly are not worth it.
Not good leaders but have good actives:
  • Enchantresses (Princess of Troy [Image: 100?cb=20140802082844]/Cassandra, Cursed Prophet [Image: 100?cb=20140622091848&format=webp]Princess of Kolchis [Image: 100?cb=20140622091853&format=webp]/Medea, Sorceress of Love & Hate [Image: 100?cb=20140622091858&format=webp] and The Queen of Sarmatians [Image: 100?cb=20140622091902&format=webp]/Circe, Witch of Dark Magic [Image: 100?cb=20140622091906&format=webp]):
    To start with, the three of them have a powerfull active that lasts until reactivated or defeated (meaning if you die and use diamonds to continue the active is deactivated) which gives a damage boost in exchange of a disadvantage. Before power release they require the active to be ready to deactivate the skill, after pr the active can be deactivated any time and even gives some turns to the charge making the dissadvantage negible with some planning.Cassandra takes the recovery of each member, then multiplies it and adds it to the corresponding member attack. The dissadvantage is that because the recovery becomes 0 you can't heal by dissolving hearts or ussing actives tha recover x times the member recovery like Idun's. As long as you don't receive damage the dissadvantage is not a problem Medea gives a 1.5* (2* after pr) damage multiplier but also increases the drop rate of fire runes, the dissadvantage is that she also multiplies the enemie damage by 1.5* but as long as you don't get hit it is not a problem. She is good for burstin and in fire team the increased drop rate can aliviatea little the need for converters.Circe is covered in hegemony leaders, just don't use her with defensive leaders because she invalidates damage reduction skills.
  • Keepers of the world (Oceans Keeper [Image: 100?cb=20150824104442]Flames Keeper [Image: 100?cb=20150824104442&format=webp]Forests Keeper [Image: 100?cb=20150824104443&format=webp]Keeper of the Light [Image: 100?cb=20150824104451&format=webp] and Keeper in the Dark [Image: 100?cb=20150824104452&format=webp]):
    This angels active before evolving can be leveled up using slimes, the important part is after evolving. After evolution they have two actives but you have to choose only one of the two because they share the cooldown and using one makes the other cd also reset and while this is not as good as having two actives it allows for good versatility.The first active is a 1.5x damage boost to self attribute (except dark which gives 2x to light and dark) and another effect. Water is a time tunnel that is as long as your rune moving time that round which normally is 5 seconds but can be affected by skills. Fire is is a semi defense breaker by reducing enemy defense by 90%. clears all aditional effects in play which is situationally really good. Light adds 2 extra seconds to spining time. Dark gives a 2x boost to light and dark but in exchange makes the round only last two second.The second active is a converter that converts hearts to self attribute and weak attribute to enchanted heart.
  • Descendants of the north (Swegde [Image: 100?cb=20151221093214]Heimdallr [Image: 100?cb=20151221093215&format=webp]Vali [Image: 100?cb=20151221093215&format=webp]Modi & Magni [Image: 100?cb=20151221093216&format=webp] and Norvi [Image: 100?cb=20151221093216&format=webp]):
    This series all have interesting effects after evolving and can get to cd 10 by using slimes.Swedge at max cd is the best water converter for teams that require a permanent supply of water runes. If she is not at max cd her usefulness varies but at least always makes enough runes to attack.Heimdarl is the transfer heart drop rate to fire guy, really powerfull but only on fire teams and requires 5 Harpies to max so not really that new player friendly.Vali is TOS resident Adventure Archeologist whose active makes recovery 0 for three turns, gives a 1.5*(check later) multiplier for those three turns and after the three turns end heals you. A powerfull active that with a little planing the downside can be played around, even without planing he can be used when bursting the boss.Modi & Magni are awesome! The first diamond seal with truly two actives (not like the keepers that have choose one of two) like power released Zeus and the power released Sealed Lords (obtained from Soulmaster/Ultimate and Nightmare stages) except Odin (poor Odin  ). Back to M&M one active changes earth runes to light runes which is great and the other makes enemies dark attribute and increases light damage on dark enemies for a turn which works as a burst, pretty great actives.Norvi is the dark Pisces like converter, good at low but until the cd is less than eight they are outclassed by other cobverters, not much to add.All in all a powerfull series but not necesarilly good first draw except maybe M&M.
How to reroll:
For Android the simplest way is to delete the program data through settings->applications but that requires redownloading, there is also an app by bandit 9956 (is there any problem linking to the app?) to clear the account data without having a rooted device. For rooted Android devices it is as simple as going to the Towet of Saviors folder and renaming or deleting the com.madhead.tos.en.plist file.
I have no experience with ios so I will simply link to a thread explaining how to.

Note about special seals:
It is important to note that sometimes there are limited time seals, most of which are collaboration between Madhead and another companie, with good cards (most of them) and a reduced card pool (Chinese paladin has the most cards of all the special seals and there are only 13) so that players draw from the special seal. Some of those good cards are also good leaders, some are power full unique leaders like Li Hsiao-Yao which is often considered the human Daji or basically a slightly less rich man's Daji. Because of the reduced card pool, unique leaders and mostly good cards, it is a good idea to do a few draws from the special seal after completing the tutorial.
So far the only one that we know will come back in the future is Chinese Paladin seal and currently there is no special seal available, if one appears I will update the first post in big bold letters.

Bonus, series moved to the Newbie Seal in version 12 (It's not that I have them wrotten already and decided to recycle them here or anything like that):
  • The Spiritual Civilization (Odous , Aloof Odous , Tribal Warrior Odous ; Iquitos , Insane Iquitos , Tribal Sage Iquitos ; Mufasa , Bold Mufasa , Tribal Chief Mufasa ; Pluma , Chivalrous Pluma , Pluma the Sky-high Outlaw ; Basti , Tender Basti , Basti the Solar Deity )
    Part of the reason I wanted to make this guide is that one of the first google resulta for TOS rerolling (the urgametips one) recomends starting with the dark or light schemas (archimendrites, aestetic, etc) which is currently imposible because the schema where retired from the diamond seal (and moved to the friend point seal) so they can't be the first draw. On the other hand the beast series available are better than the schemas as beast leaders.Sure the spiritual civilization have lower multiplier but the 50% all atribute part of the leader skill makes it easier to play rainbow beast. The worst for beast teams is Iquitos (he has his uses in fire teams), Odus and Pluma's active make them better team members than leader, Basti and Mufasa are the best leaders from this series and their active is good to burst down bosses in fact it is an active that works as burst for dark and earth teams respectively.
  • Melogs:
    Please reroll (no longer aplicable). As leaders they are outclassed by Diablo and the active is not good enough, the only good part is that it is farmable.
  • Soulstones dogs:
    This guys are really nich leaders whose only purpose is to make the emergency battles drop the best soulstone in the last battle of advanced 100% IF they are leader and ally and have amelioration IV. Because of this and that they only work for their attribute emergency battle they are not good first draw, souls are hard to get early and there are better targets to ameliorate first plus the fact that they are pretty common draws. The active is a good converter and can be farmed.

Glossary:
  • Soulmaster (SM):
    Previous name for Ultimate stages.
  • Ultimate stage:
    A limited time battle with 50 stamina cost that has a guarantee drop of the boss after completing it, generally one per week starting Friday at 22 and lasting all Saturday.
  • Nightmare stage:
    A harder version of a SM that has guarantee drop for the boss and power release material for the boss. Only available for bosses with power release and also costs 50 stamina.
  • Power Release (pr):
    Certains cards can be further improved after evolving to their last evolution by power releasing them. The difference between power release and a normal evolution is that there is a power release stage challenged when trying to power release that needs to be cleared for the power release to happen (on defeat only the stamina and any diamond spend are lost) and card does not need to be at max level (but helps with the stage). Also, each race has a specific power release material that are really rare and the best way to obtain them is using the 50 keys stage from the guild black hole (please check the stage details because loosing the stage is a waste of 50 keys).
  • Virtual Rebirth (vr):
    It is like power release but for power released cards but costs one more power release material or any stage duplicate of the card you want to VR. After vr the card has two forms, refined (which keeps the vr art and enhances the leader skill) and divergence (has new art and "improved" active skill, may also have different amelioration) comonly called OVR (for the old art) and NVR (for the new art) respectively. The card can be freely switched between both forms when out of battle.
  • Amelioration (Amel):
    Uses souls and requires to complete a stage (one for each amel) to unlock the amelioration. Amelioration is a way to enhance cards that can give extra stats or extra damage for dissolving runes in a 3/4/5 match below the monster or changes to the active or leader skill or reduced cd for the active. Generally amel 4 is the most powerfull one and the reason to amel.
To do list:
Add more series.
Format.
Add icons.
Glosary of comon terms used in the guide.

ID: 79230079

Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
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#3
This guide should be pinned after it is completed.. I feel like every new player should read/ be directed to this guide like this

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#4
it's been awhile since there is a recent and updated general guide on 'first draw and what-to-reroll-for' for the current TOS meta.
This thread has lots of potential plus it takes lots of dedication, time and effort to keep such thread updated all the time. Good job and keep it up!
Regular Ally: Beelzebub
Other Ally: Lucy, Margarite, Li Hsiao-Yao, VR Daji, PR Jackie, PR Nidhogg, PR Saruman, PR Carrie, VR DBK, Babylon gods, Greek gods, Aloha.
Looking for: Beelzebub!!  
Low level? No problem! Add me! ID: 52000169

[Image: 8b78945a.jpg]
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#5
Great thread!

One suggestion would be to link the picture of the card to the TOS wiki or at least a short description of their Leader/Active skill so that new players know what skills they have
Main Ally: HFD All Max, LHY All Max, PR Solar Sirius All Max, All VR Norse All Max


[Image: f2610228.jpg]
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#6
Thank you everyone, I will try to cover most of the diamond seal but it is going to take a while.

(03-17-2016, 07:02 PM)AxtunXIII Wrote: Great thread!

One suggestion would be to link the picture of the card to the TOS wiki or at least a short description of their Leader/Active skill so that new players know what skills they have

Will add the links once I am on a computer again.

Enviado desde mi LG-D610AR mediante Tapatalk

Rainbow leaders (Hertz, Luna):
Hertz is an excelent starting leader, he gives a 2.5x attack multiplier to everyone who does not a full attack (dissolving 5 or more runes in one group) and because it doesn't have a race or attribute restriction it is great to make a team with whatever you get from the diamond seal. Luna on the other hand has a lower multuplier (none in her first form) but she extends runestone moving time which is great for players unfamiliar with the spinning mechanic, she is also part of the Lunafer combo (Luna and Michael-Lucifer) which makes light teams extremly powerfull although Luna is being replaced by using two pr Michael-Lucifer but it requires a lot of team cost and getting four pr mats from the SM or NM stage.

Defensive rainbow (Pisces, Domon, Galio, Armstrong):
This zodiacs not only have an unconditional attack multiplier (which is great to scrap a team togheter) but also damage reduction against specific attributes like the Defensive Dragons (the DD can be drawn from the friend point seal and you get one as a login reward). The actives from Pisces and Domon are versatile converters once skilled so they have use when a better leader is drawn. On the other hand Galio and Armstrong active is situational and while it can be used early they later they are relegated to members in very specific teams, most of which use the three enchantresses.

Race restricted (Elma, John, Cyborg scholars):
This leaders don't care about their teamates attribute, they care about the members race. In the case of Elma and John they give the multiplier only to god race members and having other races in the team doesn't cancel the multiplier, making a team for them can be difficult because most of the permanently available (so no soulmasters or biweekly stages) come from the diamond seal, there are farmable gods but their drop rate is really low (the Norns) or can drop from Fort Stirling story stage dark attribute extra stage (Pinochio).
The Cyborg scholars have good multipliers but requires the race condition to be fullfiled and can't have anyone from a race not mentioned in the leader skill. The good news is that most of their conditions can be fullfiled with common drops (little witches for human, wolvess and werewolves for beast, slime or elves or gnomes for elf and the lizards for dragon) the problematic one is Midgley which requires gods that mostly come from the diamond seal. Another gpod point te scholars have is that once the third seal is unleashed and the traveller memories open, they have the story stage of Fort Stirling and in the extra stage corresponding to the scholar attribute their cyborg companion can drop which has it uses when put besides the corresponding scholar in a team.
ID: 79230079

Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
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#7
(03-17-2016, 11:51 AM)Joaqs Wrote: How to reroll:
For Android the simplest way is to delete the program data but that requires redownloading, there is also an app by bandit 9956 (is there any problem linking to the app?) to clear the account data without having a rooted device. For rooted Android devices it is as simple as going to the Towet of Saviors folder and renaming or deleting the com.madhead.tos.en.plist file.
I have no experience with ios so I will simply link to a thread explaining how to.



To do list:
Add more series.
Format.
Add icons.
Check the names of JTTW first evolution

Keep up the good work, the last reroll guide was about a year and half ago. Btw, you can reroll on Android by clearing data on TOS through settings, applications.
ID: 25923781
Looking for: Freyr, Aether, Ninurta, Namtar, Artemis, Beelzebub, Barbara, Apollo, Pontos, Chessia, 
Main Allies: (Double Max+ unless stated) Aether, Freyr, Ninurta, Artemis (CD12), Lucy (CD16), Pontos
Level 237


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#8
Daji belongs to her own tier

If you draw Daji, you stop re-rolling

Also, the way i see other leaders

If you can't spin for **** - try to draw a Greek
If you REALLY can't spin for **** AND feel like getting 21 on every blackjack - try to draw wukong
If you are MLG pro but for some reason still reading this guide - try to draw Babylons
If you got tricked by older guides and drew a Norse god but still haven't been able to PR it because it requires too much material and wished they can be drawn in VR versions - try to draw origin of demons
[Image: norse%20sig%20uk%20resized_zpsiem4mvi1.png]
[A]Seergaze ID: 21711232 LOOKING FOR ALLIES ADD ME!

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#9
What a coincidence, I just got back into the business of dedicated hardcore rerolling today. My goal is no less than Nine Tailed Vixen (Daji), so I am still rerolling, but things are looking up; aside from Mufasa, Kejourou, Minamoto, and a bunch of other decent but not-so-useful-for-early-game cards, I did pull Artemis, then a few draws later, Nezha (Little Lotus)! Daji can't be too far away, my luck seems to be taking a dramatic increase!

I am using Nezha as a secondary account for now, until I get Daji; then I will decide if I can juggle three accounts on my iPad and my Nexus 4.

Just to help you out a bit here, the JTTW first evo names are as follows:
Dragon of the East Sea (Ao Guang)
Little Lotus (Nezha)
Bull King (DBK)
Monkey King (Wukong)
Nine Tailed Vixen (Daji)

(03-18-2016, 07:48 AM)Seergaze Wrote: Daji belongs to her own tier

If you draw Daji, you stop re-rolling

Daji belongs to her own tier, yes. But you wouldn't necessarily stop rerolling if you got Daji (unless you're going for Daji specifically like I am right now), as other cards such as dual mono leaders may have more consistent damage output. That, and nowadays, mono leaders might even draw more friend points than Daji due to hidden team skills and insane attack multipliers.
Giveaways from my Daji rerolls can be found here.

Large variety of allies, add me up at 79172307
VR Nezha sub account: 84066318

I'm semi-retired from the forum because I'm too busy. I may make occasional posts, but I'll mostly be offline. I'm still playing TOS daily. I hope I will be able to return soon, it's been a fun year with you all~
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#10
(03-18-2016, 08:25 AM)TheCatGod Wrote: Daji belongs to her own tier, yes. But you wouldn't necessarily stop rerolling if you got Daji (unless you're going for Daji specifically like I am right now), as other cards such as dual mono leaders may have more consistent damage output. That, and nowadays, mono leaders might even draw more friend points than Daji due to hidden team skills and insane attack multipliers.

No, seriously, if you draw daji, YOU STOP RE ROLLING. (if you haven't noticed, i added that period there)

Everything else you said is TRUE (mostly), but they can come later, Daji works with EVERY card out there, mono leader means you have to draw other mono cards, and here we are talking about a new player here where his next draws can go completely the other way
[Image: norse%20sig%20uk%20resized_zpsiem4mvi1.png]
[A]Seergaze ID: 21711232 LOOKING FOR ALLIES ADD ME!

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