I admit I wasn't to thrilled when she was announced but after trying a few different team builds with her i think I found her niche so let's get to it.
Disclaimer: I'm doing this with my phone so it's probably wrong look to pretty, I'm planning to add images and all that this weekend. Also it won't probably be too extensive until the weekend where I will have more time.
Cleopatra:
Leader skill: Beauty of the World
When the Team consists of only Demons and Elves, Team Attack, HP & Recovery x 1.5; by dissolving a Runestone in a corner, Team Attack x 1.25 additionally, to the max x 5 for dissolving Runestones in 4 corners (only the first batch of Runestones dissolved will be counted).
Note: The leader skill works when using only demons.
Active skill: Top of the Pyramid
Tap and turn 2 columns of Runestones into Enchanted Dark Demon Runestones. For 1 Round, Demon and Elf Attack x 2.
Team skills:
![[Image: ff17f6acaeb923937b990ecaecf56247.jpg]](https://uploads.tapatalk-cdn.com/20190328/ff17f6acaeb923937b990ecaecf56247.jpg)
![[Image: cbe2e690a2a50160cc3d978f0d407059.jpg]](https://uploads.tapatalk-cdn.com/20190328/cbe2e690a2a50160cc3d978f0d407059.jpg)
Breakdown:
So we are working with a 2.25x hp, attack and recovery with a conditional extra attack multiplier of 1.25 from each leader for each corner which means 25x for the four corners giving a maximum multiplier from the leader skills of 56.25x not too impressive but there's more.
The active makes it a good 112.5x at CD 6 with two columns (of your choice, can double tap one to only make one column) of enchanted dark demon runes which is a big boost to dark demons.
So now onto the defensive part, with 2.25x to hp a 9k hp team becomes a 20k one and with the easy to trigger 60% shield the team can tank 33k hits which is excellent for a demon and elves team with their low hp. For normal hits because of the shield it's ready to recover.
Game plan:
Dual Cleopatra team isn't a damage every turn team it's more like a grind team, easily survive the enemy attacks until you are ready to burst and kill the enemy. A key point of that strategy is the excellent damage control presented by just not dissolving the corners with that you can dissolve runes without fear of doing too many combos or skydrops doing too much damage when you aren't ready and because you can do combos healing isn't hard.
Now with all that it's a good but you may want more hp, easy! Just add rider Knapp or Samle to go from 20k to 30k or 40k respectively or add both for a ridiculous 50k hp that with the shield the team can tank hits of 50k, 66k and 83 respectively.
I recommend Knapp over Samle because Samle requires only demons and that blocks some great utility elves and Knapp active is a nice heal.
If going mono demon Theressia it's a great option more damage and extra healing!
Other great members include Li Ji (new water elf) for two turns of rune moving time time tunnel (7 seconds most of the time) and 2x for demon and elves; Daji for time tunnel booster and extra spin time with dragon ware, pr Yog although she needs fire runes on the board to work, Sandman for recovery and stalling, Neferpitou for the turns of healing and a nice time tunnel+ damage boost, Lancelot self boost is easy to keep up and the conversion pairs nicely for a second turn off a lot of dark runes.
The pitfalls of the team are the typical ignore damage reduction and willpower but also dual tornado destroys the team because you can't dissolve the corners fit full multiplier.
Spinning hazards aren't too bad because of Cleo's active skill.
Will add more this weekend.
Enviado desde mi BLL-L23 mediante Tapatalk
ID: 79230079
Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.