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[Discussion+Strategy+Info] Whispers of Corpses
#1
Info on wiki: https://towerofsaviors.fandom.com/wiki/Whispers_of_Corpses

General Strategy: 
Another annoying stage with limited places to stall.
1) Spin through while stalling CD / fuel. You probably need at least 2 combos of hearts (or equivalent) to consistently heal up. 
2) Kill fire, keep stalling CD on earth if needed. 
3) Either clear as much of the board on the first turn and kill it on the second, or use a [full board] convert if some kind. 
4) Similar to stage 2, kill earth and keep stalling on fire if needed. 
5) Bring 1-2 actives to deal with the enchanted quint. Might need to burst with DC
6a) Bring something to deal with enchanted fire puzzle shield. 
6b) Full burst. Make sure that you have some fire and heart runes on the board so you can clear the shield!

Sample Teams: 
2* Clear (Demon Team, Fire + Dark Team) with Dual Ying Zheng + Lancelot, PR Yog, Hiei, Mukuro 

1) Spin one turn. After that, continue to stall CD by only doing 2 combos
2) Kill fire, stall on earth. 
3) Spin once while clearing as much of the board as possible with Lancelot skill 1. Turn on Lancelot skill 2 to kill on second turn.
4) Kill earth, finish stalling for Yog skill 1 on fire.  
5) YZ + Yog both skills 
6a) Hiei/Mukuro team skill
6b) YZ for fire/heart/dark, Hiei switch and EP skill 2 to overkill




1* Clear (Fire Team) with Dual Pompeii + Smilodon, Pompeii, PR Rococo, PR Yog. If you don't have a dupe Pompeii, bring another machina / high HP card / booster. See below for my theorycraft with Shadow on Discord. 

1) Stall CD and fuel. Turn on Smilodon when ready. Move on after 8+ turns (you want Smilodon to be ready to switch off and on again on stage 5). Ideally you want to consistently spin 2-3 combos of fire/heart runes to heal up every turn. 
2) Rococo convert to kill fire first. Switch and use EP skill 1 for more runes if needed. Keep stalling on earth if required. 
3) Pompeii
4) Stall one turn. Pompeii (if you don't have a 2nd Pompeii, kill earth first and stall CD on fire). 
5) Turn Smilodon off and on. Burst with Yog both skills. You want as many fire/heart combos as possible!  
6a) Pompeii
6b) Rococo EP skill 2 and DC




If you don't have a 2nd Pompeii, here's a theorycraft based on my discussion with Shadow on Discord: 

1* Clear (Fire Team) with Dual Pompeii + Smilodon, Delta, Epsilon, PR Yog.
1) Stall CD and fuel. Turn on Smilodon when ready. Move on after 8+ turns (you want Smilodon to be ready to switch off and on again on stage 5). Ideally you want to consistently spin 2-3 combos of fire/heart runes to heal up every turn. 
2) Kill fire first and stall on earth. Delta + Epsilon if needed. 
3) Pompeii
4) Similar to stage 2, kill fire and stall on earth. 
5) Turn Smilodon off and on. Burst with Yog both skills and DC
6a) Pompeii
6b) Delta + Epsilon

2* Dual Cleo, AR Tuchigumo, Bao Zi, Toguro, Evolved Felix 




1* Dual SR Tyr, PR Yog, Smilodon, PR Rococo, Shakuro: 




Other Teams: 
0* Aria: https://www.youtube.com/watch?v=KndBRshYuko
0* Azathoth: https://www.youtube.com/watch?v=6lXfoTfvEQQ
0* Darwin/Galileo: https://www.youtube.com/watch?v=XLuWZ0jhUzg
0* Lucy: https://www.youtube.com/watch?v=Md_-_4DJ_-s
0* Lucy: https://www.youtube.com/watch?v=447rqEtN7Yc

Channel: youtube.com/c/SavTower
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All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#2
2* Achievement (All Demon, Dark+Fire team)
Ying Zheng + Hiei*/Ghroth/Lancelot/Felix + Ying Zheng + Aggressive Timely Spell (or craft that reduces CD):
https://www.youtube.com/watch?v=9OuT15-dXgk&feature=youtu.be
*Only needed for burst at last boss HP. May be replaced by burst Dark or Fire Demons like Zeref or Yog-Sothoth

Strategy:
Important to stall carefully (especially with the stage full of mobs that don't allow prolonged stalling) with the goal of having Ghroth and Felix's skills ready by wave 5. Use craft that reduces CD at any point before wave 5 if you feel you can't stall enough.
1) Stall carefully. Dissolving 4 same runes in 1 column and dropping 4 Dark rune drops allow recovery to full. Make sure to stall enough so Lancelot's skills are ready.
2) Don't dissolve Earth runes. Can further stall if you kill the Fire mob first (because it can one-shot you).
3) Use Lancelot's 1st skill. Spin as many Weakened runes as possible. Next round, activate Lancelot's 2nd skill. Now that the board is filled with Dark runes, spin and dissolve as many runes as possible. 
4) Spin. Don't dissolve Water runes. Can stall on Fire mob if possible.
5) Use Felix and Ghroth's skills. Hopefully board has at least 2 each of WFEL runes.
6A) Use YZ's skill to make Enchanted Fire runes then solve puzzle accordingly.
6B) Use YZ's skill to make 10 each of Enchanted Dark, Fire and Heart runes (any order). Switch Hiei and use 2nd skill. Spin only on Dark column and burst with DC.

1* Achievement (All Fire)
Natsu + Santa Claus*/Shakuro/Fthaggua/Magrence + Natsu + Aggressive Pique Spell (or any damage boosting craft):
https://www.youtube.com/watch?v=kNvKLxXhUlA&feature=youtu.be
*If you are proficient at spinning, Santa can be replaced by other Fire cards (notable examples are Rococo, Yunyun, Natsu, Bedivere)

Strategy:
A relatively safe but grindy team and duration of run depends on your spinning skills (my spinning is average at best so this run took me a while).
1) Stall carefully. Make sure to dissolve Hearts to heal. Activate Shakuro's skill once ready and stall to your heart's content.
2) Don't dissolve Earth runes. Can further stall if you kill the Fire mob first (because it can one-shot you). May use Santa's skill in a pinch.
3) Use Natsu's Combine skill and 2nd skill. Spin as many runes as possible. 
4) Spin. Don't dissolve Water runes. Can stall on Fire mob if possible.
5) Use Natsu's 2nd skill. Check if board has at least 3 each of WELD runes. If not, spin excess Fire/Heart runes and hope for skydrops. If board is still poor, use ally's 2nd skill. Otherwise, use Combine skill and Fthaggua's skill. Spin. May use Santa's skill to ensure adequate dissolving of runes. Burst with DC.
6A) Use Magrence's skill to make enemy to Fire and reduce your damage. Grind and Solve puzzle shield if able. Make sure to dissolve Enchanted Fire every turn to not lose Shakuro's effect. If you can't spin very well, better to only attempt solving the puzzle if convenient to spin. Otherwise, to spin at least 3 combos every turn to ensure maximum healing. This will take a while so be patient. May use Fthaggua's skill for extra burst of damage. Otherwise, reserve it for 2nd HP.
6B) Use Natsu's Combine skill and 2nd skill, Fthaggua's skill and finally Santa's skill. Move runes to dissolve same group of Heart and Fire. Burst with DC.

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#3
1 * Clear with Natsu. Relatively Safe
Natsu + Magrence and Shakuro (Core Members)
Other swappable members : Fthaggua, Yunyun.
Preferably swap them with non-human if possible.
https://www.youtube.com/watch?v=KoqPgvxsxas
Strategy :
1) Stall however long you want.
2) Kill Fire mob then finish stalling. Use shakuro to help with healing.
3) Natsu Explode + Natsu Combine skill.
4) Kill Earth mob and stall back natsu's combine. Use shakuro to help with healing.
5) Natsu's Explode. If you lack runes you have another turn to stack runes before the enemy starts attacking you. Then use fthaggua's, natsu's combine and craft.
6a) Use magrence (Allows you to safely stall here), then grind up on enemy. You can use fthaggua to slowly chip at enemy hp.
6b) Natsu's Combine skill, Fthaggua (if available) and craft

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#4
I cleared the Mono Fire with dual Pompeii as well, switching PR Yog and the dupe Pompeii with Ghroth and Epsilon. Wave 1 is make or break.

Here's a dual Pompeii clear on Bahamut that replaced PR Yog with Ghroth in aahsley's theorycrafted team:



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