(09-19-2016, 11:52 PM)CarlotheTOSNoob Wrote: Just cleared new achievements first try
Aether, PR Diablo, PR Circe, Basti, PR Dagon, Ally Aether.
Slime Slashing DC, cause I get good scores!
Extremly save team, have more than 5 rounds to spare, with Diablo and Dagon rarely used.
Rd1-19. Get all skills up ASAP, use Aether if needed
Rd11b. Use Diablo's Skill
Rd12. Chip, then off Circe
Rd14. Of Circe again use Basti if necessary
Rd18. Use Dagon/Diablo if needed
Rd20. Kill Normally, I dissolved too much runes, so he reset, use Basti
Rd21b. Use Diablo
Rd24-25. Burst. Use DC if needed.
Rd26. If you meet Athena previously, get reset, kill normally, stall as much as needed.
Rd27a. 3 Electrified Runes, Stall for Circe, otherwise kill
Rd28. Laugh! at their low damage and long CD, your breeder stage!
Rd29. Basti+Aether, Off Circe if you want but I didn't
Rd30a. Get reset, grind
Rd30b. All Skills+Basti So he does 2 mil damage like the rest. DC if needed
Dagon and Diablo are Backups, can replace for Daji and other boosters.
And Voila! Done!
I'm trying this when my Aether gets maxed... Hopefully I run into the same mobs you ran into but what are the chances lel
Umm, I met Athena and most of the reset mobs, along with JZY with his annoying skill... I think I'm not that lucky, right?
You need to work out what team composition will allow you to do a 180m+ burst (after using DC). You can basically stall all your actives back on round 30a. Then you work out whether the team is able to get through the first 29 stages with only 1 DC usage max.
I've also seen Satan clears (no videos, I didn't bother saving links since I don't have her).
Took me a few attempts, finally managed to clear the dark achievement using Dual PR Namtar, Lucy, Thomas Midgley Fusion, PR Odin (All Maxed)
Thanks to killerwombat for informing me that when Thomas Midgley and fusion partner are all max, the snipe active is effectively a cd 5 2x multiplier.
Stages 24-26: 1-2 actives each stage.
27a: Grind back actives, kill at cd 2
27b: Kill within 2 turns
28: Kill within 3 turns, try to save actives if possible
29: Full burst
30a: Grind through
30b: Full burst
Rd 1: store to activate ML
Rd 2: store to activate ML
Rd 3: store to activate ML
Rd 4: normal hit once, then use ML covert kill it
Rd 5: normal hit to kill
Rd 6: normal hit to kill
Rd 7: normal hit to kill
Rd 8: normal hit to kill
Rd 9: normal hit to kill
Rd 10: normal hit to kill
Rd 11a: normal hit to kill
Rd 11b: ML convert & samurai
Rd 12: ML convert
Rd 13: store Cd, activate ML and normal spin
Rd 14: ML & inanna
Rd 15: kill purple 1st and store
Rd 16: activate ML
Rd 17: ML or wukong
Rd 18:ML then Samurai if required
Rd 19: normal spin
Rd 20: use ml + wukong and inanna when shield is gone
Rd 21a: follow the number of combo
Rd 21b: ml then samurai
Rd 22: normal kill
Rd 23: store while healing and hitting
Rd 24a: wukong to remove all heart
Rd 24b: ML then samurai then inanna
Rd 25: store without hitting for 3 turn. Use the ML with the activated skill to convert. If notThen covert with wukong
Rd 26: activate the other ML. Hit once. Convert with samurai and wukong
Rd 27a: hit once. Then ML convert. Activate dragonic before enemy dies. Set for light rune.
Rd 27b: inanna and kill
Rd 28: hit once, then ML convert + inanna and wukong
Rd 29: if got ML, use the one with the activated skill to convert. Combine skill of samurai + need to use dragonic to help kill.
Rd 30a: store, heal and hit
Rd 30b: burst with ml, samurai, wukong And inanna. If haven dies, use inanna again
This is a great walkthrough, but it depends on who you run in to. For 23, I ran into puzzle shield and could only stall 2 rounds, therefore my ML and Samurai weren't up when needed. Ended up making it to 30b but died because I didn't have any actives and ML wasn't up from being reset. This is the furthest I've ever made it. I'll try again and maybe run into better monsters along the way.