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[Discussion+Strategy+Info] Transmigration of Infinity
#1

PHASE 1


Upon entry, the stage will starts with 15 turns countdown and for every wave defeated, 3 turns will be added to the countdown.

WaveEnemyATKCDHPDEFSkill
1[Image: 60?cb=20150330110919&path-prefix=zh]32861(1)383540350
1[Image: 60?cb=20150330110920&path-prefix=zh]69842(2)329820320
1[Image: 60?cb=20150330110921&path-prefix=zh]118373(3)468340480
2 (Random)[Image: 60?cb=20140618221413&path-prefix=zh]70392(2)889730860[Image: 22?cb=20150217102908&path-prefix=zh] Double Freezing
Enemy freeze 2 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
2 (Random)[Image: 60?cb=20140618221420&path-prefix=zh]30121(1)1020960930[Image: 22?cb=20150217102325&path-prefix=zh] 5+ Combo Shield - EX
Summoner need to dissolve 5 or more combos to inflict damage to enemy. Else, enemy will attack for (5-N) times.
2 (Random)[Image: 60?cb=20140618221424&path-prefix=zh]43981983470870[Image: 22?cb=20150223133550&path-prefix=zh] Light & Heart Marking - Absorption
Every turn, enemy marks all Light and Heart runes. If there is any marked rune undissolved, damage received become recovery.
3 (Random)[Image: 60?cb=20140618221416&path-prefix=zh]42491(2)1386790840[Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Gold
The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
3 (Random)[Image: 60?cb=20140618221428&path-prefix=zh]1001(2)1426630920[Image: 22?cb=20150217102458&path-prefix=zh] 90% Deduction
When enemy attacks, 90% of summoner's HP will be deducted.
4[Image: 60?cb=20151110131341&path-prefix=zh]30161(1)19151701470[Image: 22?cb=20150217102801&path-prefix=zh] Fixed Conversion - Light • Self Attribute 75% Defense • Multistrike Trojan 
Upon entry, enemy converts runes at fixed positions to Light. Attack of enemy's attribute is reduced to 25%. Enemy attacks twice in a turn. The lower the enemy's HP, the more times it attacks per turn.
5 (Random)[Image: 60?cb=20151005144049&path-prefix=zh]13624216098201060[Image: 22?cb=20150217102911&path-prefix=zh] Ambush • Post Attack Double Burning - 10%
Enemy attacks once with 65% of its ATK upon entry. After enemy attacks, 2 runes will be burned. Every time burning rune is touched, 10% of summoner's HP will be deducted.
5 (Random)[Image: 60?cb=20151005091750&path-prefix=zh]62131(1)17215901020[Image: 22?cb=20150217102646&path-prefix=zh] Strike First
Enemy attacks once with 100% of its ATK upon entry.
5 (Random)[Image: 60?cb=20151005091751&path-prefix=zh]127682(2)16124101000[Image: 22?cb=20150217102910&path-prefix=zh] Masked Board - Move
Enemy masks the whole board and only reveal during rune spinning.
6 (Random)[Image: 60?cb=20151005091749&path-prefix=zh]122622(2)1692710930[Image: 22?cb=20150217103122&path-prefix=zh] Enchanted Reflect Shield - 25% x 2
Enemy only receive damage from enchanted shield. If enemy receive non-enchanted attack, enemy attacks twice with 25% of its ATK.
6 (Random)[Image: 60?cb=20151005091750&path-prefix=zh]38141(1)17435601040[Image: 22?cb=20150217102801&path-prefix=zh] Spam Trojan
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn.
7[Image: 60?cb=20160314074945&path-prefix=zh]104081(2)2893402510[Image: 22?cb=20150217103119&path-prefix=zh] Quintet Element Shield
Summoner need to dissolve Water, Fire, Earth, Light and Dark to inflict damage to enemy.
8[Image: 60?cb=20150330110922&path-prefix=zh]67392(2)832040670[Image: 22?cb=20150217102647&path-prefix=zh] Inheritance
When enemy's companion is defeated, enemy absorb its dead companion's stat and fully recover HP.
8[Image: 60?cb=20150330110923&path-prefix=zh]34161(1)828640530[Image: 22?cb=20150217102647&path-prefix=zh] Inheritance 
When enemy's companion is defeated, enemy absorb its dead companion's stat and fully recover HP.
9 (Random)[Image: 60?cb=20151005091752&path-prefix=zh]140762(2)20689701930[Image: 22?cb=20150217101353&path-prefix=zh] Random Conversion - Water • Dissolve Water Minus 0.2/1 Seconds
Enemy convert a random rune type to Water every turn. For every Water rune dissolved, rune spinning time is reduced by 0.2 seconds; For every enchanted Water rune dissolved, rune spinning time is reduced by 1 second.
9 (Random)[Image: 60?cb=20151005091753&path-prefix=zh]8932121037401850[Image: 22?cb=20150217101354&path-prefix=zh] Random Conversion - Earth • Dissolve Earth Heal 2/10%
Enemy convert a random rune type to Earth every turn. For every Earth rune dissolved, enemy heal 2% of its HP; For every enchanted Earth rune dissolved, enemy heal 10% of its HP, to the max of 80%.
10 (Random)[Image: 60?cb=20151005091752&path-prefix=zh]363103(3)36487601960[Image: 22?cb=20150217103121&path-prefix=zh] Phantom
Enemy ignore damage reduction and tumbler.
10 (Random)[Image: 60?cb=20151005091753&path-prefix=zh]
10 (Random)[Image: 60?cb=20151005091606&path-prefix=zh]90341(1)28743601940[Image: 22?cb=20150217102910&path-prefix=zh] Masked Trail 
Enemy masks rune along spinning path.

WaveEnemyATKCDHPDEFSkill
11a[Image: 60?cb=20150110015032&path-prefix=zh]148362(2)263147010310[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Enchanted Shield • Post Defeat Masked Board
Enemy only receive damage from enchanted runes. After enemy is defeated, the whole board is masked.
11b[Image: 60?cb=20150110015032&path-prefix=zh]1001598672010310[Image: 22?cb=20160317092425&path-prefix=zh] Annihilation 
When enemy attacks, 100% of summoner's HP will be deducted.
12 (Random)[Image: 60?cb=20151221091445&path-prefix=zh]118091(3)23424801540[Image: 22?cb=20150217102911&path-prefix=zh] Burning 10% - Double Extension
Enemy burn a random column upon entry and 2 runes every subsequent turn. Every time burning rune is touched, 10% of summoner's HP will be deducted.
12 (Random)[Image: 60?cb=20151221091446&path-prefix=zh]130372(2)22314901320[Image: 22?cb=20150217102648&path-prefix=zh] 2 Seconds Spinning
Rune spinning time is reduced to 2 seconds.
12 (Random)[Image: 60?cb=20151221091448&path-prefix=zh]13968121732201280[Image: 22?cb=20150217102458&path-prefix=zh] Post Attack 6R Death Countdown
After enemy attacks, summoner will receive a 6 turns countdown. When countdown reaches 0, summoner will be defeated.
13 (Random)[Image: 60?cb=20151221091444&path-prefix=zh]77581(1)25732101490[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Enchanted Shield • Strike First • Entry Double Column Conversion - Water • Alternating RC Conversion - Water 
Enemy only receive damage from enchanted runes. Enemy attacks once with 100% of its ATK upon entry. Upon entry, enemy convert 2 random columns to Water.  After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle.
13 (Random)[Image: 60?cb=20151221091447&path-prefix=zh]136242(2)26311401670[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Effect Removal + Reset • Double Weathered Mine 
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy weather 2 runes per turn. When weathered rune is touched, rune spinning stops immediately and 3000 of summoner's HP will be deducted.
14[Image: 60?cb=20140618163521&path-prefix=zh]144561(1)43647809120[Image: 22?cb=20150217102908&path-prefix=zh] Frozen Board
Enemy freeze all runes upon entry. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
15[Image: 60?cb=20140618221729&path-prefix=zh]43931(1)14983402180[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Uncontrollable • Revenge - 50x 
Enemy is immune to all control skill. When enemy's companion is defeated, enemy's ATK and DEF become 50x from next turn onward.
15[Image: 60?cb=20140618221723&path-prefix=zh]120873(3)15630802060[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh] Effect Reset + Removal
Enemy remove all effects in play and reset CD of corresponding active upon entry.
16 (Random)[Image: 60?cb=20151116123130&path-prefix=zh]146322(2)25068701930[Image: 22?cb=20150217101353&path-prefix=zh] Alternating CR Conversion - Water
After enemy's first attack, enemy convert a random column to Water; After enemy's second attack, enemy convert a random row to Water; This effect runs as a cycle.
16 (Random)[Image: 60?cb=20151116123129&path-prefix=zh]147892(2)24634001870[Image: 22?cb=20150217101353&path-prefix=zh] Alternating CR Conversion - Fire
After enemy's first attack, enemy convert a random column to Fire; After enemy's second attack, enemy convert a random row to Fire; This effect runs as a cycle.
16 (Random)[Image: 60?cb=20151116123128&path-prefix=zh]145612(1)25381201850[Image: 22?cb=20150217101354&path-prefix=zh] Alternating CR Conversion - Earth
After enemy's first attack, enemy convert a random column to Earth; After enemy's second attack, enemy convert a random row to Earth; This effect runs as a cycle.
17 (Random)[Image: 60?cb=20160125115719&path-prefix=zh]6317132567005690[Image: 22?cb=20150217101353&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Entry Random Conversion - Water • Alternating RC Conversion - Water • Multistrike Trojan
Enemy convert a random rune type to Water upon entry. After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle. Enemy attacks twice in a turn. The lower the enemy's HP, the more times it attacks per turn.
17 (Random)[Image: 60?cb=20160125115720&path-prefix=zh]698923(3)30864605430[Image: 22?cb=20150217102911&path-prefix=zh] X Burning - 10%
Enemy burn 10 runes along two diagonals. Every time burning rune is touched, 10% of summoner's HP will be deducted.
17 (Random)[Image: 60?cb=20160125115720&path-prefix=zh]100120600000[Image: 22?cb=20150501002241&path-prefix=zh] Deduction Trojan - 25%
When enemy attacks, 25% of summoner's HP will be deducted. The more the enemy attacks, the higher the deduction percentage.
18[Image: 60?cb=20160125115721&path-prefix=zh]1001(1)58731106480[Image: 22?cb=20150217103123&path-prefix=zh] 5% Heart Shield • 70% Deduction
Enemy is immune to all attacks. For every Heart rune dissolved, 5% of enemy's HP will be deducted. When enemy attacks, 70% of summoner's HP will be deducted.
19 (Random)[Image: 60?cb=20151116122927&path-prefix=zh]89681(2)43649303430[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh] Spam Trojan • Non-Enchanted Absorption
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn. When enemy receives damage from non-enchanted runes, damage received become recovery instead.
19 (Random)[Image: 60?cb=20151116122928&path-prefix=zh]75691(1)32540102860[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150501002133&path-prefix=zh][Image: 22?cb=20150217103119&path-prefix=zh] Strike First • Illusion • Water+Fire+Earth Shield
Enemy attacks once upon entry. Summoner is unable to identify true nature of runes. Summoner need to dissolve Water, Fire and Earth runes to inflict damage to enemy.
19 (Random)[Image: 60?cb=20151116122928&path-prefix=zh]161132(2)38487902940[Image: 22?cb=20151005153349&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh] God & Demon Bind - 3R • Post Attack Spam Electrifying Trojan
Upon entry, enemy locks all Gods and Demons' actives and attacks for 3 turns. After enemy attacks, 1 rune will be electrified. The more the enemy attacks, the more runes it electrify. When there is any electrified rune undissolved, summoner cannot attack.
20 (Random)[Image: 60?cb=20140619024444&path-prefix=zh]40682(1)73422908970[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Spam Trojan • 15 Cumulative Earth Rune Shield
Summoner need to accumulate 15 Earth runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 15 or more Earth runes have been dissolved, enemy will not attack and reset the counter instead. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn.
20 (Random)[Image: 60?cb=20140619024451&path-prefix=zh]41932(1)68873408540[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Spam Trojan • 15 Cumulative Water Rune Shield 
Summoner need to accumulate 15 Water runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 15 or more Water runes have been dissolved, enemy will not attack and reset the counter instead. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn.

WaveEnemyATKCDHPDEFSkill
21a[Image: 60?cb=20140825143503&path-prefix=zh]93941(1)20136909640[Image: 25?cb=20150224094942&path-prefix=zh] Initial Orb Shield - Move
Enemy will show a random no. of orbs during rune spinning. Summoner need to dissolve same number of initial combos no. of orb shown to inflict damage to enemy. For every combo difference, enemy attacks once.
21b[Image: 60?cb=20140825143503&path-prefix=zh]15587160334009640[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Full Board Marking - Heart - Absorption 
Enemy ignore damage reduction and tumbler. Enemy mark all runes upon entry and mark all Heart runes every turn. If there is any marked rune undissolved, damage received become recovery.
22[Image: 60?cb=20160505040219&path-prefix=zh]60371(1)19843901030[Image: 22?cb=20150217102911&path-prefix=zh] Ambush • Post Attack Burning - 10%
Enemy attacks once with 65% of its ATK upon entry. After enemy attacks, 1 random rune will be burned. Every time burning rune is touched, 10% of summoner's HP will be deducted.
22[Image: 60?cb=20160505040222&path-prefix=zh]136793(3)20634601010[Image: 22?cb=20150217103122&path-prefix=zh] Enchanted Shield
Enemy only receive damage from enchanted runes.
23 (Random)[Image: 60?cb=20141219123725&path-prefix=zh]123692(2)32568901460[Image: 22?cb=20150217102908&path-prefix=zh] Triple Freezing
Enemy freeze 3 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
23 (Random)[Image: 60?cb=20141219123726&path-prefix=zh]21834333434701530[Image: 22?cb=20150217102759&path-prefix=zh] Large Puzzle Shield
Summoner need to dissolve runes according to frame shape (can dissolve together with runes outside of frame) in order to inflict damage to enemy.
23 (Random)[Image: 60?cb=20141219123727&path-prefix=zh]7936131897301450[Image: 22?cb=20150217102909&path-prefix=zh] Weathered Mine - Move
During rune spinning, enemy will weather a random rune. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.
24a[Image: 60?cb=20160216122039&path-prefix=zh]173421(1)438797012680[Image: 22?cb=20150217101603&path-prefix=zh] Heart Dissolve Ban
Heart runes cannot be dissolved.
24b[Image: 60?cb=20160216122039&path-prefix=zh]51951728769012680[Image: 22?cb=20150217102647&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217101604&path-prefix=zh] HP To 1 • Multistrike Trojan • Fire&Dark Alternating Conversion • Entry Conversion - Heart to Dark 
Enemy reduce summoner's HP to 1 upon entry. Enemy attacks twice in a turn. The lower the enemy's HP, the more times it attacks. Enemy convert all Heart runes to Dark upon entry. After enemy first attacks, enemy convert a random rune type to Fire; After enemy second attack, enemy convert a random rune type to Dark; This effect runs as a cycle.
25 (Random)[Image: 60?cb=20150824103227&path-prefix=zh]263144(4)50849304390[Image: 22?cb=20150217103124&path-prefix=zh] 15% Reflect
Enemy reflect 15% of damage received back to summoner.
25 (Random)[Image: 60?cb=20150824103227&path-prefix=zh]18203248911203860[Image: 22?cb=20150217102910&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh] Entry Masking - 6 • Masked Runes • Enchanted Shield
Upon entry, enemy masks 6 runes. Enemy greatly increase drop rate of masked runes. Enemy only receive damage from enchanted runes.
26 (Random)[Image: 60?cb=20150824103226&path-prefix=zh]17242253467804120[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217101601&path-prefix=zh] Effect Removal + Reset • Entry Heart Encirclement • Random Conversion - Heart • 0 Recovery
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy converts the whole board to Light runes upon entry. Enemy convert a random rune type to Heart every turn. Summoner's recovery become 0.
26 (Random)[Image: 60?cb=20150824103227&path-prefix=zh]8679257325904870[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal + Reset • Trojan - Gold
Enemy remove all effects in play and reset CD of corresponding active upon entry. The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
26 (Random)[Image: 60?cb=20150824103227&path-prefix=zh]173542(2)56318803910[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Effect Removal + Reset • Double Weathered Mine 
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy weather 2 runes per turn. When weathered rune is touched, rune spinning stops immediately and 3000 of summoner's HP will be deducted.
27a[Image: 60?cb=20151022141244&path-prefix=zh]180641738769013290[Image: 22?cb=20150217102455&path-prefix=zh] Demon Racism - 80% Defense + Neighbour Active Lock
Demon's ATK is reduced to 20% and all adjacent members of Demons have their actives locked.
27b[Image: 60?cb=20151022141244&path-prefix=zh]169872(2)468312013290[Image: 22?cb=20151005153349&path-prefix=zh] Triple Electrified Runes 
Enemy electrify 3 runes every turn. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
28 (Random)[Image: 60?cb=20160505040212&path-prefix=zh]204733(3)68739208120[Image: 22?cb=20150217102908&path-prefix=zh] Quadruple Freezing
Enemy freeze 4 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
28 (Random)[Image: 60?cb=20160505040213&path-prefix=zh]206933(3)64866107990[Image: 22?cb=20150217102911&path-prefix=zh] Triple Burning Runes - 10%  
Enemy burns 3 random runes. Every time burning rune is touched, 10% of summoner's HP will be deducted.
28 (Random)[Image: 60?cb=20160505040216&path-prefix=zh]205783(3)65732007640[Image: 22?cb=20150217102907&path-prefix=zh] Infinite Monochrome Trail
All runes along the spinning path will become monochrome.
29 (Random)[Image: 60?cb=20160505040214&path-prefix=zh]161321(1)70375508380[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217102911&path-prefix=zh] Ambush • Post Attack Earth & Heart Marking - Absorption • Side Column Corrosion
Enemy attacks once upon entry. Upon entry and after attacks, enemy marks all Earth and Heart runes. If there is any marked rune undissolved, damage received become recovery. Enemy corrodes the leftmost or rightmost column upon entry.
29 (Random)[Image: 60?cb=20160505040215&path-prefix=zh]14893169214908290[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217101605&path-prefix=zh] Phantom - 5R • Self Attribute 90% Defense • Light & Dark Alternation - Absorption
For 5 turns, enemy ignore damage reduction and tumbler. Attack of enemy's attribute will be reduced to 10%. After enemy attacks, enemy will alternate its attribute between Light and Dark and convert runes to its attribute. If runes of enemy's attribute is dissolved, 30% of summoner's HP will be deducted and enemy will heal its HP.
30a[Image: 60?cb=20160505040211&path-prefix=zh]43471(1)534287026420[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217103119&path-prefix=zh] Effect Removal + Reset • Water + Fire + Earth + Light Shield - 20% 
Enemy removes all effects in play and reset CD of corresponding active upon entry. Summoner need to dissolve Water, Fire, Earth and Light runes to inflict damage to enemy. For every attribute missing, 20% of summoner's HP will be deducted.
30b[Image: 60?cb=20160505040211&path-prefix=zh]1814211804569026420[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Uncontrollable • Self Attribute 90% Defense • Entry Masking - 6 • Post Attack Masking - 2 
Enemy immune to all control skill. When enemy receive damage of its own attribute, damage reduced by 90%. Enemy mask 6 runes upon entry. After enemy attacks, 2 runes will be masked.


SUBSEQUENT PHASE


After summoner defeats R30, the system will prompt whether summoner wants to continue to next phase. This will repeat for every 30 waves summoner manage to pass. There is no limit to the no. of phase.

In the new phase, the same set of enemy will repeats with same skill except that they will have 1.5x HP and 1.1x ATK compared to previous phase.

For example, R31 enemy will be enemy in R1 with 1.5x HP and 1.1x ATK. R75 enemy will be enemy in R15 with 2.25x HP and 1.21x ATK.


REWARDS

To be updated

Available Cards:
[Image: dqTJNez.jpg]
ID: 43061313
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#2
Dude, that was fast !

ID : 74 452 123
Main Ally : Yogg Sothoth max
Other all max allies : Aether, Poseidon, Ursula, Azazel, Dipankara, Athena, Barbara, Artemis, Daji, Loki, Thor, LYR, Arthur, Lisa, Hades
Invite me, I will switch on request !
Reply
#3
Erm, kinda want to reserve a slot in case 90 stages is too much for a thread...

Available Cards:
[Image: dqTJNez.jpg]
ID: 43061313
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#4
Anyone cleared it care to share his/her team? I only managed 25 then I got rekt. Saw a few chinese team and most of them are beez + several pr ml which both I do not have
Reply
#5
(06-30-2016, 11:55 AM)atom!c Wrote: Anyone cleared it care to share his/her team? I only managed 25 then I got rekt. Saw a few chinese team and most of them are beez + several pr ml which both I do not have

I went in blind with Samael + Diarmuid + Rosa's sisters + Circe + Nidhogg + Samael, took me 2 attempts to clear
got really lucky at wukong with heart shield, zeus with demon racism wasnt a problem cuz i had 2 turns to kill him and one of samael was available
btw i met 27b and then 27a

My friend cleared with
Randeng Circe Medea Nidhogg Shu YJ
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#6
Cleared with this, didn't have 2 ML or even enough TC to use them. i met the earth one at stage 29 though.


Attached Files Thumbnail(s)
   
ID: 35177200
Permanent ally: Nidhogg 
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#7
I passed it a few times with Beelz ML ML Luna and Kej, very easy with this team but keep dying on the second or third runs tryng to get the stupid badge after I end up getting bored and doing something stupid.
VVV guild is currently recruiting.

PM me if you are interested in joining or check out our thread http://www.towerofsaviorsforum.com/Thread-vVv-Guild-Currently-Recruiting

4,923,900
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#8
Not many are attempting the stage?
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#9
I died on 21 with a Lucy setup because of the stupid round limit.
Giveaways from my Daji rerolls can be found here.

Large variety of allies, add me up at 79172307
VR Nezha sub account: 84066318

I'm semi-retired from the forum because I'm too busy. I may make occasional posts, but I'll mostly be offline. I'm still playing TOS daily. I hope I will be able to return soon, it's been a fun year with you all~
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#10
(06-30-2016, 01:18 PM)Bearer of the Cursed Ring Wrote:
(06-30-2016, 11:55 AM)atom!c Wrote: Anyone cleared it care to share his/her team? I only managed 25 then I got rekt. Saw a few chinese team and most of them are beez + several pr ml which both I do not have

I went in blind with Samael + Diarmuid + Rosa's sisters + Circe + Nidhogg + Samael, took me 2 attempts to clear
got really lucky at wukong with heart shield, zeus with demon racism wasnt a problem cuz i had 2 turns to kill him and one of samael was available
btw i met 27b and then 27a

My friend cleared with
Randeng Circe Medea Nidhogg Shu YJ

May i know how you defeat round 11b, odin masked the whole board, i don't know what i have to do with it lol.

Is there anyone can help me? 
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Current Ally: Protector with Godly Hound - Suzuko(Dual Max)
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I'm looking for friends, please add me!
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