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[Discussion+Strategy+Info] The Summit of Tianzhu (Extra Only)
I'm disappointed that the mobs on the advanced stages have millions of HP... using dual Terry is not particularly safe =/ 
Info for all stages is on the wiki already (thanks to joetjef!)

In general, this stage is biased towards earth teams due to every enemy being water attribute. Considering that the boss is attacks for 25.4k at CD 1, most teams have either 26k+ HP, or damage reduction which allows them to continually tank an attack of that size. There are neutralize stages on 5b and 9b, which means you probably want to save your toggle skills until after there. There is also a limited reset on 14 for demons and elves. Bringing your own neutralise skill may be useful to handle the attack debuffs on 9b and 15b. 

I used Dual VR Athena + PR Sariel, Rakshasa, PR Shu, PR Nidhogg and Aggressive Pique Seal as DC which gives 2 turn CD delay. Rakshasa is crucial for the ongoing damage boost as well as the multi-attacks to help kill off the mobs on round 11. Sariel is also extremely useful to remove the attack debuffs. 

1, 2) Spin, stall CD as much as possible
3) You can stall CD for a few turns here by ignoring the vortex
4) Kill within 4 turns, you can dissolve outside the puzzle shield
5a) Spin through
5b) Nidhogg
6, 7, 8) Spin
9a) Shu and DC
9b) Sariel to remove attack debuff. Turn on Rakshasa and you should be able to kill it within 3 turns.
10) Stall CD a bit if you can
11) Spin, the extra attacks from Rakshasa will let you clear this stage in 2-3 turns
12) Just spin, 15 runes is trivial for Greek
13a) One turn to prep the board, then spin away the water and heart runes
13b) Rakshasa to convert the whole board to earth, plus Athena and Nidhogg to 1-shot
14) Spin and kill within 2 turns
15a) Athena. Try to spin once, otherwise Shu and DC, making sure not to dissolve water
15b) Sariel to remove attack debuff. On first attack don't dissolve a set of 5-earth runes so that Athena doesn't carry over. Nidhogg heal for emergencies. Whittle down to less than 30% HP, then burst with whatever is available. 

Other teams: 

I've only seen Atlantis clears so far. 

I used Dual Atlantis + Sie Kensou, PR Wen Zhong, PR Cassandra, Florice and Aggressive Pique Seal as DC which gives 2 turn CD delay

1, 2, 3, 4) Spin through
5a) Switch Florice forms and use skill 2 to remove the debuff. Then just spin through. 
5b) Sie Kensou to unlock skills. Turn on Cass and Wen Zhong to spin through
6, 7, 8) Spin
9a) Atlantis
9b) Clear light and dark as much as possible, save up water, fire and earth. Then Atlantis to burst
10) Stall cd a bit
11) Target fire, try to stall on earth if you can
12) Spin through
13) Full attack with even combos to kill quickly
14) Spin through, Sie Kensou to heal if needed. Atlantis if needed to deal with the electric corners. 
15) DC to delay by 2 turns if too many water runes. Atlantis to burst down. 
16a) Kill quickly
16b) Stall back all CD. When ready to move on, turn on Wen Zhong and Cass, and burst with Atlantis. I tried to stall a little too much and almost died thanks to skydrops =) 
17) On the first three forms, stall one turn then spin to kill. 
On the fourth form, Atlantis to burst down
18a) Sie Kensou to unlock skills, then burst down with even combos
18b) Cass, Wen Zhong, Atlantis, DC

The main stages to watch out for are 5, 9, 14 and 15. You need a team with high survivability, as well as a way to deal with the frozen board (stage 14) either via tanking or stalling Florice. 

I used Dual VR Hephaestus + Kyo, Shakuro, VR Yan Divergent, AR Poppy. For those that don't have VR Yan, bring something that removes earth runes. 
1, 2, 3) Stall CD, turn on Shakuro and Kyo skill 2
4) Poppy and spin through
5) Hep, grind through
5b) Kyo skill 1
6, 7, 8) Spin
9) Grind until you have enchanted water/fire/earth runes, then spin
9b) Turn on Fire Yan, spin 
10, 11, 12, 13a, 13b) spin
14) Poppy to wait for board to unfreeze. Then max out Kyo skill 2 and stall until CD is restored. 
When ready, burst with DC, preferably with one that ignores attribute weakness. 
15a) Kyo and grind through
15b) Grind through, can use Poppy to help survive

Other teams: 

Still to come: Sample fire clear and alternate teams

[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Dual Sakura + Cactus, Paperwhite, Shyplant, Cornflower

Should have switched Shyplant for Fylgia. It seemed like the poison on the boss stage was bugged... either that or I just misinterpreted the skill.  
1, 2, 3, 4, 5a, 5b, 6, 7) Spin through. Turn on Cactus and Paperwhite when ready
8) Spin away the board manually
9a) Cornflower and spin light/dark/heart
9b) Grind through, turn Cactus and Paperwhite back on when ready
10, 11, 12) Spin through
13a) Spin through, can use Cornflower or Sakura in emergency
13b, 14) Spin
15) The poison appeared to be bugged? I was expecting to die when I failed to burst down the fourth form. Spin through first three forms, then Cornflower and DC on fourth form. 

Other Teams: 

Dual Daoloth + PR Pluma, Sirius Fusion, PR Ra with Successive Timely Spell as DC (ignores quintet shield)

1, 2, 3, 4) Spin
5a) Fuse, can use Sirius Skill 1 if needed
5b) Sirius full board convert
6, 7, 8, 9a) Spin
9b) Ra, Daoloth, DC (to bypass quintet shield)
10) Spin
11) Spin
12) Sirius skill 1, grind through
13a) Spin normally
13b) Daoloth #2
14) Spin
15) Daoloth #1, Pluma, Sirius full board convert, DC. The dark attack from Sirius should be enough to kill it. 
Ra and Sirius Skill 1 are also available to clear the board in emergencies.

Other Teams: 

Still to come: Videos of other teams

[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi

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