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[Discussion+Strategy+Info] The Summit of Tianzhu (Extra Only)
#1
I'm disappointed that the mobs on the advanced stages have millions of HP... using dual Terry is not particularly safe =/ 
Info for all stages is on the wiki already (thanks to joetjef!)

Water: http://towerofsaviors.wikia.com/wiki/Sha_Seng%E2%80%99s_Intoxication
In general, this stage is biased towards earth teams due to every enemy being water attribute. Considering that the boss is attacks for 25.4k at CD 1, most teams have either 26k+ HP, or damage reduction which allows them to continually tank an attack of that size. There are neutralize stages on 5b and 9b, which means you probably want to save your toggle skills until after there. There is also a limited reset on 14 for demons and elves. Bringing your own neutralise skill may be useful to handle the attack debuffs on 9b and 15b. 

I used Dual VR Athena + PR Sariel, Rakshasa, PR Shu, PR Nidhogg and Aggressive Pique Seal as DC which gives 2 turn CD delay. Rakshasa is crucial for the ongoing damage boost as well as the multi-attacks to help kill off the mobs on round 11. Sariel is also extremely useful to remove the attack debuffs. 

1, 2) Spin, stall CD as much as possible
3) You can stall CD for a few turns here by ignoring the vortex
4) Kill within 4 turns, you can dissolve outside the puzzle shield
5a) Spin through
5b) Nidhogg
6, 7, 8) Spin
9a) Shu and DC
9b) Sariel to remove attack debuff. Turn on Rakshasa and you should be able to kill it within 3 turns.
10) Stall CD a bit if you can
11) Spin, the extra attacks from Rakshasa will let you clear this stage in 2-3 turns
12) Just spin, 15 runes is trivial for Greek
13a) One turn to prep the board, then spin away the water and heart runes
13b) Rakshasa to convert the whole board to earth, plus Athena and Nidhogg to 1-shot
14) Spin and kill within 2 turns
15a) Athena. Try to spin once, otherwise Shu and DC, making sure not to dissolve water
15b) Sariel to remove attack debuff. On first attack don't dissolve a set of 5-earth runes so that Athena doesn't carry over. Nidhogg heal for emergencies. Whittle down to less than 30% HP, then burst with whatever is available. 




Other teams: 

Fire: http://towerofsaviors.wikia.com/wiki/Golden_%26_Silver_Horned%E2%80%99s_Sorrow 
I've only seen Atlantis clears so far. 

I used Dual Atlantis + Sie Kensou, PR Wen Zhong, PR Cassandra, Florice and Aggressive Pique Seal as DC which gives 2 turn CD delay

1, 2, 3, 4) Spin through
5a) Switch Florice forms and use skill 2 to remove the debuff. Then just spin through. 
5b) Sie Kensou to unlock skills. Turn on Cass and Wen Zhong to spin through
6, 7, 8) Spin
9a) Atlantis
9b) Clear light and dark as much as possible, save up water, fire and earth. Then Atlantis to burst
10) Stall cd a bit
11) Target fire, try to stall on earth if you can
12) Spin through
13) Full attack with even combos to kill quickly
14) Spin through, Sie Kensou to heal if needed. Atlantis if needed to deal with the electric corners. 
15) DC to delay by 2 turns if too many water runes. Atlantis to burst down. 
16a) Kill quickly
16b) Stall back all CD. When ready to move on, turn on Wen Zhong and Cass, and burst with Atlantis. I tried to stall a little too much and almost died thanks to skydrops =) 
17) On the first three forms, stall one turn then spin to kill. 
On the fourth form, Atlantis to burst down
18a) Sie Kensou to unlock skills, then burst down with even combos
18b) Cass, Wen Zhong, Atlantis, DC





Earth: http://towerofsaviors.wikia.com/wiki/Zhu_Bajie%E2%80%99s_Romance
The main stages to watch out for are 5, 9, 14 and 15. You need a team with high survivability, as well as a way to deal with the frozen board (stage 14) either via tanking or stalling Florice. 

I used Dual VR Hephaestus + Kyo, Shakuro, VR Yan Divergent, AR Poppy. For those that don't have VR Yan, bring something that removes earth runes. 
1, 2, 3) Stall CD, turn on Shakuro and Kyo skill 2
4) Poppy and spin through
5) Hep, grind through
5b) Kyo skill 1
6, 7, 8) Spin
9) Grind until you have enchanted water/fire/earth runes, then spin
9b) Turn on Fire Yan, spin 
10, 11, 12, 13a, 13b) spin
14) Poppy to wait for board to unfreeze. Then max out Kyo skill 2 and stall until CD is restored. 
When ready, burst with DC, preferably with one that ignores attribute weakness. 
15a) Kyo and grind through
15b) Grind through, can use Poppy to help survive




Other teams: 


Still to come: Sample fire clear and alternate teams

Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#2
Light: http://towerofsaviors.wikia.com/wiki/Lady_White_Bones%E2%80%99_Kindness
Dual Sakura + Cactus, Paperwhite, Shyplant, Cornflower

Should have switched Shyplant for Fylgia. It seemed like the poison on the boss stage was bugged... either that or I just misinterpreted the skill.  
1, 2, 3, 4, 5a, 5b, 6, 7) Spin through. Turn on Cactus and Paperwhite when ready
8) Spin away the board manually
9a) Cornflower and spin light/dark/heart
9b) Grind through, turn Cactus and Paperwhite back on when ready
10, 11, 12) Spin through
13a) Spin through, can use Cornflower or Sakura in emergency
13b, 14) Spin
15) The poison appeared to be bugged? I was expecting to die when I failed to burst down the fourth form. Spin through first three forms, then Cornflower and DC on fourth form. 




Other Teams: 

Dark: http://towerofsaviors.wikia.com/wiki/Spider_Demon%E2%80%99s_Infatuation
Dual Daoloth + PR Pluma, Sirius Fusion, PR Ra with Successive Timely Spell as DC (ignores quintet shield)

1, 2, 3, 4) Spin
5a) Fuse, can use Sirius Skill 1 if needed
5b) Sirius full board convert
6, 7, 8, 9a) Spin
9b) Ra, Daoloth, DC (to bypass quintet shield)
10) Spin
11) Spin
12) Sirius skill 1, grind through
13a) Spin normally
13b) Daoloth #2
14) Spin
15) Daoloth #1, Pluma, Sirius full board convert, DC. The dark attack from Sirius should be enough to kill it. 
Ra and Sirius Skill 1 are also available to clear the board in emergencies.



Other Teams: 

Still to come: Videos of other teams

Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#3
Finally cleared The Summit of Tianzhu recently so here's my teams. Big Grin 

VS. Sha Seng - VR Athena (no Rakshasa)
Athena - Sariel - Nidhogg - Lu Xun - Kaguyahime - Athena (ally)
DC can store Earth runes.
Kaguyahime is a real MVP in this stage and I highly recommend bringing her if you have her maxed. Lu Xun is pretty much only for the boss.
[Image: nIqtgOil.jpg]
On the mob rounds, do one 3 rune combo to stall. It usually only kills 1 mob.
R1-5a: Spin, Stall CD.
R5b: Nidhogg (1) if you have him, Sariel (1) if you don't. Athena, burst. Can use DC.
R6-R8: Stall CD. Drop Athena on R5 to stall and use the other on R6. Make sure Sariel is up again.
R9a: Kaguyahime and kill.
R9b: Sariel (1), Athena, use the 3 turns from Kaguyahime to kill.
R10: Drop Athena and stall.
R11: Grind, making sure you have hearts on the board to heal with. If you run into heart drought, use Nidhogg (2) to heal. Can turn on Athena if you have her.
R12: Spin
R13a: (Athena should be on) Spin as much as you can and DC to clear the locked runes. Store mostly Earth runes with DC.
R13b: Nidhogg (1) to boost. Spin the Earth runes, stack some other attributes if you can. 
R14: Spin, and try to heal if you can.
R15a: (Athena should be on) Kaguyahime to burst. 
R15b: Use Sariel (1) to remove the debuff. Spin (without Athena 1 turn), saving heart runes. Turn on Athena next turn. Once Sha Seng is CD1, turn on Lu Xun and initial spin as many Earth runes as possible. If you run out of hearts, use Nidhogg to heal. 

VS. Golden and Silver Horned - Ghroth 
Ghroth - Ghroth - Fenrir - Yibb - Ghroth
DC reduces 2 Fire CD by 2 and can store runes (earth and water)
I don't think you need a dupe Ghroth, but I got one from the black card event and wanted to try it out OK...I may try again someday with no dupe Ghroth and see how it goes.
[Image: DlAnmcwl.jpg]
R1-R8: Spin, and stall DC, without fusing Fenrir. On R8, use DC and store Earth/Water.
R9a: Merge Fenrir. If you have a good amount of Earth/Water, use Ghroth. Otherwise, use DC again.
R9b: Take a turns to remove light and dark and then use Ghroth.
R10: Stall.
R11-13: Do your best to spin good.
R14: Fenrir to explode runes and heal up. Kill in 2 turns, can use Ghroth if you have both ready.
R15: Use everything. Why not?
R16a: Just kill.
R16b: Stall without dissolving enchanted runes. Once everything is back up, make an enchanted heart, use Ghroth to kill.
R17: Hand spin the first three lives, while taking your time to stall up CD. Use Ghroth on the final revive.
R18a: Wait until G&S turn to Earth and use Yibb (and Ghroth?) and DC to kill. Hopefully CD reduction should give you a Ghroth for the boss.
R18b: Ghroth to kill.

VS. Zhu Bajie - Ghroth 
Ghroth - Aforgomon - Daoloth - Fenrir - Ghroth
DC reduces 2 Fire CD by 2 and can store runes (earth, water, and fire)
Daoloth is critical for removing the time debuff...Not sure if you can replace with another card.
Aforgomon is for Florice, need something that isn't an Earth card, so that Fenrir will explode earth runes. 
[Image: 7mykVDJl.png]
R1-R3: Stall CD.
R4: Fuse Fenrir. Use Fenrir (2) and kill.
R5a: Grind until all skills are up and create enchanted runes. Use Daoloth, Fenrir (1), Ghroth to push off the debuffs and kill.
R5b: Ghroth and kill.
R6-R8: Stall CD.
R9a: Use DC and remove L/D runes and store RGB runes. Use Ghroth and dissolve groups of 5 RGB. 
R9b: Ghroth and dissolve all water runes.
R10: Stall CD.
R11: Kill as quickly as possible. Use Fenrir (1) if necessary.
R12: Spin.
R13a: Store Fire runes and use Ghroth once you can fill the puzzle shield.
R13b: Make enchanted hearts and kill with Ghroth
R14: Use Aforgomon to push CD back and stack runes while waiting for the board to unfreeze. Once the board is unfrozen, do your best to stall CD until everything is back. (Can use Aforgomon for CD push/heart conversion if necessary). Use Ghroth to kill, if you can't take any more hits, or try DC to survive if Ghroth isn't back...
R15a: Use Fenrir (2) and Daoloth + DC to burst. Can use Aforgomon here to stall more if necessary.
R15b: Use Fenrir (1) and Ghroth to burst.  

VS. Lady White Bones - VR Heph
VR Heph - OVR Yan - Shakuro - Bedivere - Poppy - VR Heph
DC damage received in 1 round will not kill you and 2 Fire CD -1.
Turn on Heph and Yan ASAP, store at least 2 heart for 9a, untoggle Yan to convert 8 more heart for 9a, DC to survive the first hit of 9b, Poppy to stall until Shakuro is back afterwards. Turn on Heph, Yan and Bedivere after 9b. Otherwise, just spin until you win.
¯\_(ツ)_/¯ That's the strategy. Won't do a detailed round by round, cause this stage is pretty easy...
[Image: e5jQTCWl.png]

VS. Spider Demon - Ghroth
Ghroth - Ghroth - Fenrir - Welwitschia - Ghroth
DC is 2 Fire CD -2 and damage received will not kill you.
Originally I intended to kill the eggs together and use the DC to prevent death, but I ended up killing them one at a time...
Welwitschia is to do dark chaser damage to the boss.
I don't remember the details of the clear, unfortunately...I think this was one of the first clears I did.
[Image: kqJMLn3l.png]

ID: 40 944 239  
Ally: Khaos (Dbl Max).
Frequently Used Leaders (All/Dbl Max): VR Greek (FELD), Ophiuchus, Lu Bu, Mastema, Azazel, Izanagi, Rose, Daoloth, etc.
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