Support TOS Forum by making a donation or subscribing as a VIP member today!

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion+Strategy+Info] The Gnawer of Yggdrasil (Soulmaster & Nightmare)
#1
[Image: eti74m.jpg]

SOULMASTER


WaveEnemyATKCDHPDEFSkillSkill EffectDrop
1[Image: 45?cb=20140618130520&path-prefix=zh]35671112584425
1[Image: 45?cb=20140618130741&path-prefix=zh]36821109864425
1[Image: 45?cb=20140618131135&path-prefix=zh]34581119264425
1[Image: 45?cb=20140618131432&path-prefix=zh]36221118434425
1[Image: 45?cb=20140618131804&path-prefix=zh]36751113374425
2[Image: 45?cb=20140618184902&path-prefix=zh]x290005(2)900002000[Image: 22?cb=20150217102801&path-prefix=zh]The lower the enemy's HP, the higher its ATK, to the max of 2x.[Image: 45?cb=20140618184902&path-prefix=zh] lvl1
2[Image: 45?cb=20140618184902&path-prefix=zh]90005(1)900002000[Image: 22?cb=20150217102801&path-prefix=zh]The lower the enemy's HP, the higher its ATK, to the max of 2x.[Image: 45?cb=20140618184902&path-prefix=zh] lvl1
3[Image: 45?cb=20140618191625&path-prefix=zh]120702(2)238332660[Image: 22?cb=20150217102647&path-prefix=zh]When there is enemy survive, it will revive dead companion to full HP.
3[Image: 45?cb=20140618191609&path-prefix=zh]98202(1)252325420[Image: 22?cb=20150217102647&path-prefix=zh]When there is enemy survive, it will revive dead companion to full HP.
4[Image: 45?cb=20140618220243&path-prefix=zh]11(1)5397005000[Image: 22?cb=20150217102458&path-prefix=zh]Every turn when enemy attacks, enemy will deduct 90% of summoner's HP. (Ignore damage reduction and tumbler, except for leader skill)
5[Image: 60?cb=20150622085006&path-prefix=zh]999993(3)6100000[Image: 60?cb=20150622085006&path-prefix=zh] lvl1 (rare)
6[Image: 45?cb=20140618220207&path-prefix=zh]108921(1)1200290[Image: 22?cb=20150217102454&path-prefix=zh]Enemy will reset all actives upon entry.
6[Image: 45?cb=20140618122258&path-prefix=zh]80001(1)60010[Image: 22?cb=20150217103123&path-prefix=zh]Summoner need to dissolve 1 set of 5 or more runes for that attribute to deal damage to enemy.
7[Image: 45?cb=20140618185739&path-prefix=zh]42131(1)201532260[Image: 22?cb=20150217102802&path-prefix=zh]Enemy will weather 2 random runes per turn. When weathered rune is touched, rune spinning stops immediately and 30% of summoner's HP is deducted. Enemy attacks additionally for every weathered rune undissolved. Recovery surplus will be converted to damage. Enemy is immune to other attacks.[Image: 45?cb=20140618185739&path-prefix=zh] lvl1

Achievements:
  1. Complete the stage within 20 turns.
  2. Team consists of 3 or more races
  3. Hidden: Team consists of member of 3 or more attributes.
Strategy:
To get 3 races, diablo team cannot works and hegemony team have to force in off colour member for 3 attributes. Douman-Daji team is the best bet here. Just 1 off colour member and you are ready to go. If you does not manage to clear in 20 turns, do so with your speed clear team, like Diablo team.

Sample Team:
Douman + PR Pisces + PR Molly + PR Dagon + Stolas/Randeng/JZY + PR Daji
R1: Just kill them all.
R2: Aim at the CD2 one, then make a full attack of water and kill them all.
R3: Just kill both at the same time, your recovery and make it.
R4: Pisces + Molly burst
R5: Just hit 6 times.
R6: One set of 5 water/dark/third colour + some random combo will do.
R7: Focus on dissolving weathered rune, when 2 converters are ready, life will be easier. Burst heal with Molly when she is ready again.


NIGHTMARE


WaveEnemyATKCDHPDEFSkillSkill EffectDrop
1[Image: 60?cb=20140618134732&path-prefix=zh]3042134288040[Image: 22?cb=20150217103121&path-prefix=zh]Ignore damage reduction and tumbler.
1[Image: 60?cb=20140618135507&path-prefix=zh]15952533955040[Image: 22?cb=20150217103121&path-prefix=zh]Ignore damage reduction and tumbler.
1[Image: 60?cb=20140618135625&path-prefix=zh]59722(3)35113040[Image: 22?cb=20150217103121&path-prefix=zh]Ignore damage reduction and tumbler.
2[Image: 60?cb=20141125115925&path-prefix=zh]78913(1)784870350[Image: 22?cb=20150217102801&path-prefix=zh]The lower the enemy's HP, the higher its ATK, to the max of 2x.
2[Image: 60?cb=20141125115957&path-prefix=zh]77623(3)809390380[Image: 22?cb=20150217102801&path-prefix=zh]The lower the enemy's HP, the higher its ATK, to the max of 2x.
3 (random)[Image: 45?cb=20141125120002&path-prefix=zh]1024321645700890[Image: 22?cb=20150217101604&path-prefix=zh]Convert heart rune to its own attribute every turn.
3 (random)[Image: 60?cb=20141125120031&path-prefix=zh]10193217342501050[Image: 22?cb=20150217101604&path-prefix=zh]Convert heart rune to its own attribute every turn.
4[Image: 60?cb=20150223061701&path-prefix=zh]1245331384690720[Image: 22?cb=20150217102910&path-prefix=zh]Enemy converts rune stones at fixed position to masked rune every rune and greatly increase drop rate of masked rune.
4[Image: 60?cb=20150223061700&path-prefix=zh]824021254560810[Image: 22?cb=20150217101559&path-prefix=zh]When enemy first attacks, 6 runes at the center will be converted to fire rune. When enemy attacks for the second time, runes at the border will be converted to fire runes. The above effect runs as a cycle.
5[Image: 60?cb=20141125115403&path-prefix=zh]208432(4)23458801280[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150325185652&path-prefix=zh]Enemy is immune to all control skill. When enemy's HP is more than 50%, the next attack will not kill it. When enemy's HP become 1, enemy will fully recover HP (only once), and ATK become 200%. (Ignore damage reduction and tumbler)
6[Image: 60?cb=20140618192850&path-prefix=zh]1002(2)807340260[Image: 22?cb=20150217102457&path-prefix=zh]Every time when enemy attacks, 70% of summoner's HP is deducted. (Ignore damage reduction and tumbler)
6[Image: 60?cb=20140618192853&path-prefix=zh]1002(1)824350240[Image: 22?cb=20150217102457&path-prefix=zh]Every time when enemy attacks, 70% of summoner's HP is deducted. (Ignore damage reduction and tumbler)
7[Image: 60?cb=20150622085006&path-prefix=zh]13542220878601210[Image: 22?cb=20150217102910&path-prefix=zh]After enemy is defeated, all runestones will be converted to masked rune.[Image: 60?cb=20150622085006&path-prefix=zh] lvl1 (100%)
8 (random)[Image: 45?cb=20140619030506&path-prefix=zh]122731(2)315401060[Image: 22?cb=20150217103119&path-prefix=zh]Water, Fire, Earth, Light and Dark need to be dissolved to inflict damage to enemy.
8 (random)[Image: 45?cb=20140619030532&path-prefix=zh]125931(2)298701090[Image: 22?cb=20150217102759&path-prefix=zh]Summoner need to dissolve runes according to the frame shape to inflict damage to enemy. (Cannot dissolve together with rune outside of frame.)
8 (random)[Image: 60?cb=20140619030630&path-prefix=zh]1001(2)282601030[Image: 22?cb=20150217103123&path-prefix=zh]Every time when enemy attacks, 70% of summoner's HP is deducted. For every heart rune dissolved, 5% of enemy's HP is deducted. Enemy is immune to other attack.
9[Image: 60?cb=20150223061703&path-prefix=zh]8732126789801360[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217101604&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh]Enemy will weather 1 rune and remove all effect on play upon entry. Every turn, enemy will change all runes on the board. After enemy attacks, enemy will weather 1 rune. When enemy received damage from attack of its own attribute, damage received - 75%.
10a[Image: 45?cb=20150622085007&path-prefix=zh]10592110926001630[Image: 22?cb=20150622160005&path-prefix=zh][Image: 22?cb=20150217101354&path-prefix=zh]For 3 turns, summoner's ATK become 0. After enemy attacks, enemy will convert all heart runes to earth runes.
10b[Image: 45?cb=20150622085007&path-prefix=zh]479718865401630[Image: 22?cb=20150217102907&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh]Enemy will weather 2 runes per turn. When weathered rune is touched, rune spinning stops immediately and 3000HP will be deducted. The lower the enemy's HP, the more rune it weather, to the max of 5. Enemy attacks additionally for every weathered rune left undissolved. Recovery surplus will be converted to damage. Enemy is immune to other attacks.[Image: 45?cb=20140618185739&path-prefix=zh] lvl1

Achievements:
  1. Do not use diamond for revival.
  2. Team consists of only elves.
  3. Hidden: Team consists of 3 or more Fire Members. (Team skill excluded)
Strategy:
Diablo team is the most ideal team for this stage. For the other 2 fire elves, we can choose Magrence as a partner for combine skill, Clara as booster or even Fire slime as converter!!!. For the other 2 slots, you have many choices, Morris is the MVP here as he do the job to maintain the heart flow for the team. The last slot seriously can be any elves, preferable one of the elves for diablo team skill. Ally can be princess woodbury or PR Saruman.

Sample Team:
PR Diablo + Magrence + Fire Slime + Morris + Isabelle + PR Saruman
R1: Aim at the fire one, kill everyone in 5 turns.
R2: Just keep healing and hitting, use Morris/slime if rune drought happens.
R3: Here is the trick. Before he attacks, just attack normally. After he attacks for the first time, you use Morris immediately. Then 2 turns later, he attacks. Now your Morris can only convert 2 runes, hold on, attack for 1 turn, then use Morris to convert 3 heart and heal. After you get hit again, Morris won't be ready in time, use fire slime. This runs as a 6 turns cycle.
1: Get hit, use Morris and heal
2: Attack normally
3: Get hit, attack normally
4: Use Morris, heal
5: Get hit, use Fire slime and heal
6: Attack normally.
So, there is no need to burst here. However, if you are using Clara/green toy, just burst here with 1 converter will do. 
R4: Again, a little trick here. When both of them have CD1, use Diablo's plunder of life and see how you survive it. This gives you 6 more turns to survive and enough time for you to kill both of them.
R5: Diablo Combine skill with Magrence + Saruman's boost active will kill it in 2 turns with like 6 combo per turn.
R6: 1 set of heart to heal and you are immortal. Use Morris/slime if necessary
R7: Heal back once every 2 turns, nice place to stall again. After it die, use Diablo's board reshuffle active to clear the masked rune.
R8: Byakhee and Light ED are joke for you. For Faugn, use Morris/slime if necessary
R9: Always make sure there are 3 hearts before you spin. Use Morris/slime or even Saruman's full heal if necessary.
R10a: Use Isabelle, spin your best for 3 turns. Within these 3 turns, your heart won't be turned away so no worry. After that, use a converter and he should be dead.
R10b: Combine skill + Saruman, overkill.


REWARDS


3[Image: 40?cb=20140618221823&path-prefix=zh]
6[Image: 40?cb=20150402002019&path-prefix=zh]

Craft Details:
Type: Destruction
Attribute Restriction: Earth only
Race Restriction: None
Charging Condition: Dissolve Earth Runestones (Initial Dissolve only)
Skill I: For 1 turn, team recovery + 50%.
Skill II: For 1 turn, Earth's ATK + 30%.
Skill III: For 1 turn, ignore all attribute relation.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
Reply
#2
10a is a debuff, so it can be removed with marchosias, right?

Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Reply
#3
Or you could use Isabel to be safe until you can hit again.

ID : 74 452 123
Main Ally : Yogg Sothoth max
Other all max allies : Aether, Poseidon, Ursula, Azazel, Dipankara, Athena, Barbara, Artemis, Daji, Loki, Thor, LYR, Arthur, Lisa, Hades
Invite me, I will switch on request !
Reply
#4
yeah, just trying to figure out whether I can cobble together a fire team without poppy
Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Reply
#5
well it looks like nidhogg team can 0 diamons clear nightmare at least

rd 1 - grind until actives ready
rd 2 - just make sure not to hit hard at cd 1
rd 3/4 burst
rd 5 - grind for ursula
rd 6/7 burst and use compulsion to convert the board to fire
rd 8 dagon to clear the board, then spin normally
rd 9 grind. ideally need all heart converters ready
rd 10a - this looks like the trickiest stage. use heart converters and nidhogg to keep you alive
rd 10b - let your health get low before doing a full board heart convert

edit: this might not work because nidhogg converts 5 runes at low health and you can't overheal more than about 100k. unless you can clear all the runes consistently, you will get overwhelmed
Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Reply
#6
also, it's better to put pisces next to douman in the recommended sm team
Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Reply
#7
Diablo team (which is expected) can clear NM easily. MVP though was Morris and he really needs to be CD 1. He really helps at stage 3, for surviving and for maintaining Elf Queen/Matryoshka.

The rest is just a normal grind. If your Diablo CD is maxed, you can just use his active to remove all mask runes at stage 7. I only activated Saruman and Magness team skill at the end so neither of them needed to be max CD. Clara wasn't used at all.
ID 27 321 367

Regular Ally: Max CD PR Daji


Finally completed my diamond seal collection once again so I've got all cards in the game at lvl 99 available for ally upon request.

Reply
#8
anti wukong stamped all over it.
Reply
#9
@ixidor, any chance of blasting through round 3 just using diablo - magness team skill?
Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Reply
#10
(06-26-2015, 10:43 PM)aahlsy Wrote: @ixidor, any chance of blasting through round 3 just using diablo - magness team skill?

IMHO, through the numbers and videos that I've seen, that much HP is burstable by Neo-Diablo decks.
Also I believe you're right, aahlsy. Nidhogg NM is somehow...Nidhoggable.
Which is quite a relief to me since this minimizes diamond loss.

EDIT: Bloody heck, I just realized it's still an overheal shield. Am not ready for this. Nidhogg teams aren't really designed for overheals.
UID:29234960 | PRFaugnIVMAX, PRAthenaIVMAX,PRNidhoggMAX, PRNezhaIVMAX
Guild ID: 2016 | Join us in this fateful year! 

Draconomicon
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)