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[Discussion+Strategy+Info] The Fatal Dance Music
Image Source: TOS Wikia


1[Image: 60?cb=20161219100009&path-prefix=zh]65951(1)1593560980[Image: 22?cb=20150217102910&path-prefix=zh] Masked Board
Enemy masks the entire board and only reveal during rune spinning.
[Image: 60?cb=20161219100009&path-prefix=zh] lvl1
1[Image: 60?cb=20161219100009&path-prefix=zh]101402(3)16321701310[Image: 22?cb=20150217101354&path-prefix=zh] Full Initial Dissolve Shield - Dark
Summoner need to dissolve all Dark runes during initial dissolve to inflict damage to enemy.
[Image: 60?cb=20161219100009&path-prefix=zh] lvl1
2[Image: 60?cb=20141124100900&path-prefix=zh]98742(2)41896507310[Image: 22?cb=20150217102645&path-prefix=zh][Image: 22?cb=20150223133550&path-prefix=zh] 0 Recovery • Dark & Heart Marking - Absorption
Summoner's recovery become 0. Upon entry and after enemy attacks, all Heart and Dark runes will be marked. If there is any marked rune undissolved, damage received become recovery.
3a[Image: 60?cb=20161219100239&path-prefix=zh]90801(1)37193705280[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217101354&path-prefix=zh] Enchanted Shield • Random Conversion - Light • Initial Dissolve Light Combo - Nullify Attack & Multistrike Trojan
Enemy only receives damage from enchanted rune. Enemy converts a random rune type to Light every turn. If Light runes are dissolved during initial dissolve, enemy will not receive damage. For every initial Light combos, enemy attacks once additionally.
3b[Image: 60?cb=20161219100239&path-prefix=zh]15692165421305280[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20151005153349&path-prefix=zh] God & Demon Full Lock - 3R • Electrified Runes Trojan
For 3 turns, all God and Demon have their active locked and cannot attack. After enemy attacks, enemy will electrify a random rune. The more the enemy attacks, the more runes it electrify, to the max of 3. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
4[Image: 60?cb=20151116122926&path-prefix=zh]127922(2)30634801870[Image: 22?cb=20150217102910&path-prefix=zh] Entry Masking • Masked Runes
Enemy masks runes at fixed position upon entry. Enemy greatly increases drop rate of masked runes.
4[Image: 60?cb=20151116122925&path-prefix=zh]124582(1)31397201930[Image: 22?cb=20150217102908&path-prefix=zh] Double Chilling
Enemy chills 2 runes per turn. If chilled rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
5[Image: 60?cb=20161219100013&path-prefix=zh]148671(1)54930606340[Image: 22?cb=20150217101603&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217101354&path-prefix=zh] Heart Dissolve Ban • Minus 2 Seconds Spinning - 5R • Post Attack Conversion - Heart to Light
Heart runes cannot be dissolved. For 5 turns, rune spinning time is reduced by 2 seconds. After enemy attacks, Heart runes are converted to Light.
6a[Image: 60?cb=20170112153830&path-prefix=zh]1001(1)23261208590[Image: 22?cb=20150217103123&path-prefix=zh] 5% Heart Shield • 70% Deduction
When enemy attacks, 70% of summoner's HP will be deducted. For every Heart runes dissolved, 5% of enemy's HP will be deducted. Enemy is immune to all other attacks
6b[Image: 60?cb=20170112153830&path-prefix=zh]13162193804208590[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal + Reset • Trojan - Gold 
Enemy removes all effects in play and reset CD of corresponding active upon entry. The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in  a turn.
[Image: 60?cb=20170112153830&path-prefix=zh] lvl1


  1. Team consists of only Light Members. (Team skill excluded)
  2. Team consists of 3 or more races.
  3. Hidden: Team consists of only Humans.
[Image: 120?cb=20170109224842&path-prefix=zh]
Type: Amulet of Reflection
Restriction: None
Charging Condition: Launching attacks.
Skill I: For 1 turn, damage received - 50%.
Skill II: For 1 turn, heal 80% of total HP.
Skill III: After activation of dragonary craft, convert 3 random columns to Heart.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
Many thx Arigato for doing this week after week.

Looks doable even with my underleveled Bee ML team...., that can do 2 star clear, then lets see what hidden is...
NVM, might just use Healer WK team, hope can burst 9.8mil...

ID: 25923781
Looking for: Aether, Freyr, Poseidon, Sun Ce, Cornflower, Ninurta, Phanes, Chessia, Samael, Athena, Gaia, Beelzebub, Apollo, Artemis, Namtar

Main Allies: Azathoth, Killua, Yusuki, Aether, Hephaestus

CN ID: 878758321
Main Allies: Daoloth, Hideyoshi
Looking for: Daoloth, Hideyoshi

Round 5 to 6 is annoying. I'm thinking a Virgo Wukong grind team for 2* clear. Or 4 actives to wipe out the debuff.
Edit: Misread the debuff and thought it said you can't dissolve hearts for 5 rounds. Can just burst down normally.

2* Clear (Light, 3+ Races) with dual PR Inanna + 2x PR ML, PR GSOL, Minamoto
1) Grind for actives
2) Kill quickly, prep enchanted rune
3a) Inanna, ML/Mina team skill, spin well and DC
3b) Stall until actives unlocked then kill. GSOL can be used in emergency. 
4) Spin normally
5) Inanna and spin
6a) ML convert for heart runes
6b) Full burst with any actives/DC left

1* Clear (Hidden: Human Team) with dual Guan Yu + Zhang Fei, Liu Bei, PR Molly, PR Sean
1, 2) Grind for actives

3a) Guan Yu team skill
3b) Grind through, use PR starter in emergency
4) Spin normally
5) Guan Yu team skill
6a) Grind through, PR starter in emergency
6b) Guan Yu team skill + DC

0* Clear Farming Team with PR Barbara, Panda, PR Byakhee, PR Shu, Haza, Pr Nidhogg
1, 2) Grind for actives, turn Panda on when ready

3a) Shu to clear light runes and burst down with actives
3b, 4) Spin normally
5) Whittle down health, turn off Panda before bursting down
6a) Dissolve heart runes, DC for water runes, use Byakhee to convert. Use Haza dodge skill in emergency for full heal, and Shu to search for more heart runes if needed. 
6b) Grind back a little for actives, then full burst when ready 

[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
wonder R3b... at most 3 electrified runes will be added each round or at most 3 electrified runes on board each round...

dont think i can do mono Light achievement... even without achievement now clueless which team to use... YJ/Dp surely good to eliminate Light runes, but only have Circe no Medea... lets see... and really hope that Gods and Demons lock can be unlocked by Brynhildr... no more another cant unlock 'bug'
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
It should be at most 3 on the board.
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
really hope max 3 on board... if like Nidhogg NM 2nd HP... :/
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
Just use barbanid as always.
1~5 just spin
6a. Dissolve heart+ dc (store 20 water). Use byakee.
6b. Full burst
Byakhee... rite... only think of the combine active... was even thinking of Earth SS Duck... :/
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
Apparently hidden is mono human.
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi

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