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[Discussion+Strategy+Info] The Evil Controlling Orders Nightmare

[Image: 2z7qybp.jpg]



With additional of PR Mat in between R4 and R5.

ATK 99999 HP 6 CD 3 DEF100k Low chance of drop.

1) Clear the stage without revive using diamond.
2) Team consists of Members of 3 or more attributes.
3) Hidden: Team consists of Members of 3 or more races. 


[Image: 25?cb=20140713155513&path-prefix=zh] There is no heart rune drop in the stage.

WaveEnemyATKCDHPDEFSkillSkill EffectDrop
1[Image: 60?cb=20140618134030&path-prefix=zh]3423112249060[Image: 22?cb=20150217103121&path-prefix=zh]Ignore damage reduction and tumbler.
1[Image: 60?cb=20140618134556&path-prefix=zh]3892110984960[Image: 22?cb=20150217103121&path-prefix=zh]Ignore damage reduction and tumbler.
1[Image: 60?cb=20140618133642&path-prefix=zh]3674111856360[Image: 22?cb=20150217103121&path-prefix=zh]Ignore damage reduction and tumbler.
2[Image: 60?cb=20140618192628&path-prefix=zh]46322363485220[Image: 22?cb=20150217102648&path-prefix=zh]Attack twice in a turn.
2[Image: 60?cb=20140618192621&path-prefix=zh]48972349832210[Image: 22?cb=20150217102648&path-prefix=zh]Attack twice in a turn.
3a[Image: 60?cb=20140618201358&path-prefix=zh]120353623167830[Image: 22?cb=20150217102759&path-prefix=zh]Summoner must dissolve runestones according to the frame shape to deal damage to enemy. (Cannot exceed the frame)
3b[Image: 60?cb=20140618201358&path-prefix=zh]120353731589830[Image: 22?cb=20150217103119&path-prefix=zh]Runes of the 3 randomly designated attribute must be dissolved to deal damage to enemy.
4[Image: 60?cb=20140618190153&path-prefix=zh]78932846230810[Image: 22?cb=20150217102910&path-prefix=zh]Runestones touched during rune movement will be masked.
4[Image: 60?cb=20140618190131&path-prefix=zh]68242826873750[Image: 22?cb=20150217102801&path-prefix=zh]The lower the enemy's HP, the higher its ATK. Attack twice when HP is below 30%.
5[Image: 60?cb=20140618190029&path-prefix=zh]612411589792730[Image: 22?cb=20150217102908&path-prefix=zh]Enemy will freeze 3 runestones every turn. If frozen rune is not dissolved, it cannot be dissolved for the next 3 turns.
6[Image: 60?cb=20140618190247&path-prefix=zh]x257362231571300
6[Image: 60?cb=20140618191102&path-prefix=zh]1868231853150910[Image: 22?cb=20150217102648&path-prefix=zh]Enemy is immune to damage when there is still minion. If there is no minion at CD0, enemy will not attack and revive minions instead. Rune movement time is reduced to 2 seconds.
7[Image: 60?cb=20150223065123&path-prefix=zh]15482332148701260[Image: 22?cb=20150217102649&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh]When enemy's HP is below 50%, enemy will deduct 100% of summoner's HP when it attacks and deduct 100% of self HP. (Ignore damage reduction and tumbler)[Image: 60?cb=20150223065123&path-prefix=zh] lvl1
8[Image: 60?cb=20140618220633&path-prefix=zh]813221534396660[Image: 22?cb=20150217102907&path-prefix=zh]After death, enemy will revive with double ATK, HP and DEF.
9[Image: 60?cb=20150330110917&path-prefix=zh]12587220734531080[Image: 22?cb=20150217103121&path-prefix=zh]Enemy is invisible until it first attacks. Enemy is immune to attack and control skill during invisibility. (Excluding active). If enemy attacks during invisibility, enemy will deduct 99% of summoner's HP instead.
10a[Image: 60?cb=20150223065130&path-prefix=zh]10823138456931590[Image: 22?cb=20150501002133&path-prefix=zh]Enemy makes summoner unable to identify nature of rune.
10b[Image: 60?cb=20150223065130&path-prefix=zh]13968143266921590[Image: 22?cb=20150217103119&path-prefix=zh]Water, Fire, Earth, Light and Dark runes must be dissolved to deal damage to enemy.[Image: 60?cb=20140618185526&path-prefix=zh] lvl1

1) Clear the stage without revive using diamond.
2) Team consists of 3 or more Water Members. (Team skill excluded)
3) Hidden: Both leader and ally are Gods. 


3* : [Image: 40?cb=20140717094413&path-prefix=zh]
6* : 
[Image: 120?cb=20150402002112&path-prefix=zh]
Attribute Restriction: Fire only
Race Restriction: God only
Type: Amulet of Reflection
Charging Condition: Dissolve fire runes (First batch of dissolve only)
Skill I: 2 random Fire Members' CD reduced by 1.
Skill II: For 1 turn, Fire ATK + 30%.
Skill III: For 1 turn, damage received will not kill you.


The stage is considered easy if compared to Odin NM. The main feature of this stage is no heart rune drop. Therefore, the standard way of doing it is either using a highly offensive team (possibly with heart converter) and burst through it or use Ursula/Barbara for life leeching. However, it is also possible to do this with Norn + PR Wukong grinding setup costing 0 dime to maybe 5 dime.

Sample Team:
1) Wawel + Novalis + Dark Golem + Chernabog + Ursula + Ursula
R1-2, just leech and stall as much as you can.
R3a and R3b, can manually heal back if you can break the shield consistently.
R4 Use Ursula
R5 The Ursula should continues, waste it and grind on her.
R6 Use Ursula again continuously.
R7 Slowly grind until he hit you once, then use Ursula to burst it down.
R8 grind on first form, after revive, burst using Ursula, make sure you are more than half HP before you burst with Ursula so that you enter R9 with full HP.
R9, take the first hit, then slowly grind while leeching back your HP
R10a, use Dark Golem to identify which rune is dark, then only remember that rune as dark, the rest are just junk combo. Burst down with Ursula
R10b, Use Wawel + Chernabog + Ursula + DC for overkill. 

2) Nidhogg + Novalis + Dark Golem + Kukulkan + Ursula + Ursula (Credit to aahsly for the team prototype and PsychoticSoul for the detailed walkthrough)
R1: normal spin....

R2: normal spin...
r3a/r3b:.... puzzle spin/tricolor spin.. nothing speicial
r4: Ursula + dark Golem
r5: normal spin, 2nd tunr of ursula to kill (don't have to though... u can grind it)
r6: this was the pain... most difficult round for me because I am awful at 2 sec spins to i was down to 3k hp or so multiple times on this stage... if u can't full atk both sides down, then kill one first, take one hit from isabelle, then kill the 2nd egg and dark golem/ursula the mid
r7: grind till its half hp, then.... ursula+ dark golem + DC to be sure
r8: normal spin
r9: kukulkan + normal spin
r10a: dark golem to convert, you can tell what the dark runes are by what rune gets converted. Use ursula + ur 2nd DC here to kill. If u don't one-shot him, make sure you know what color rune 'dark' was so you can finish him on 2nd turn.
r10b: you should have 2-3 turns of ursula bursts to finish him off....

3) Dual Babylon team, the 4 members are mostly burst card with or without heart converter.
R1-8 pretty much just burst through everything with Babylon's high sustainable fire power. Most of the monsters are non-CD1, so bursting is not that difficult.
R9 You either use a sniper to snipe it and kill it or tank it with full HP. The second method is recommended for dark Babylon so that you can maximize Odin's active for bursting. After she get out of invisibility, just burst her down. She is CD2 anyway.
R10a and 10b, just ration your burst card to burst him down.
For R10a, Babylon just need to spin columns normally and skydrop will do the damage for you.

R10b is just the classic penta colour shield, should be easily doable with Babylon's rune movement time extension.

Some sample Babylon setup by our forum members:
Atrasis + Cassandra / Circe / PR Molly / PR Pisces + Atrasis (By Ixidor)
Innana + ML / PR Luna / Kejourou / Pinocchio + Innana  (By Ixidor)
Namtar + PR Odin + Ed + PR Gemini + Odin + Namtar (By wong93)

4) Grind team setup:
With PR Wukong as ally, you are basically clear after you pass R1. 
The stage that you need to burst are: R4, R7, the rest are all grindable.
There are various ways to minimize diamond usage in R1:
a) Use PR Verdandi/Urd/Skuld as leader, their leader skill allows you to heal via other runes, so you don't die that often.
b) Low CD sniper, it helps to minimize diamond usage by killing the elves faster.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
The info website is still updating in the meanwhile. I go for dinner first, then come back to continue. 

Btw, anyone want to make the DSI?

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
Seems like Wawel - Ursula or Daji - Ursula is going to have a good time leeching.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
(05-01-2015, 07:30 PM)Arigato Wrote: Btw, anyone want to make the DSI?

Error 101: Signature not found.
Post The 0 Diamond Clear Team For this To this Lazy Guy
if You Found One Big Grin Oh and Plz Tell me If Ursula/ Daji can Do this with 0 Dias & what are the members Tongue Cheers !
Mod, please move this thread to DSI section. Thanks.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
stage 9, a bit ambiguos so it will hit u for 12k and then 99% of maximum HP?
I don't know yet. The info website did not make any clarification about it.

For R10a, it is basically shuffle the look of each attribute. For example, Fire may look like Light and Light look like Water, etc. You can hold on the rune, from the arrow indication, you can know which attribute is Water and Earth. The look is fixed though.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
(05-01-2015, 08:53 PM)elfwood Wrote: stage 9, a bit ambiguos so it will hit u for 12k and then 99% of maximum HP?

To me it sounds like it will hit for 12k normally and on the first attack if you use an active to remove invisibility. If you don't use an active to remove invisibility then the first attack will be 99% of max HP. Just a guess so I could easily be wrong. 
The only teams I can think that can beat this is dragons or ML. The back to back bursts required are too high.

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