Support TOS Forum by making a donation or subscribing as a VIP member today!

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion+Strategy+Info] The Destined Bliss
#1
Image Source: TOS Wikia


INFO



Wave EnemyATKCDHPDEFSkillDrop
1[Image: 40?cb=20170320104741]50791(1)1289370880[Image: 40?cb=20170320104741]
1[Image: 39?cb=20170320104741]128393(3)2617590930[Image: 25?cb=20140526033725] Summon Minion
When enemy's CD reaches 0, if there is no minions on the field, enemy will summon 2 minions instead of attack. When there is minion on the field, enemy will not receive any damage.
[Image: 39?cb=20170320104741]
1[Image: 40?cb=20170320104741]50791(1)1289370880[Image: 40?cb=20170320104741]
2[Image: 40?cb=20170320105035]97651(1)57921305720[Image: 25?cb=20140526033040][Image: 25?cb=20150301042900] Enchanted Shield • Heart & Light Marking - Absorption
3[Image: 40?cb=20170320104742]66621(1)2076370540[Image: 25?cb=20140528090841][Image: 25?cb=20150222072859] Stealth - 0 Recovery (3R)
Enemy is invisible until it attacks for the first time. During invisibility, enemy is immune to all attacks (except active) and control skills. When enemy attacks during invisibility, summoner's recovery become 0 for 3 turns.
[Image: 40?cb=20170320104742]
3[Image: 40?cb=20170320104740]89352(2)28345701050[Image: 25?cb=20140528090840] Trojan - Bronze
The lower the enemy's HP, the higher its ATK, to the max of 3x.
[Image: 40?cb=20170320104740]
3[Image: 40?cb=20170320104742]66622(2)2076390540[Image: 25?cb=20140528090841][Image: 25?cb=20140526033911] Stealth - Active Lock (4R)
Enemy is invisible until it attacks for the first time. During invisibility, enemy is immune to all attacks (except active) and control skills. When enemy attacks during invisibility, all actives will be locked for 4 turns.
[Image: 40?cb=20170320104742]
4a[Image: 40?cb=20170320104838]147981(1)492601022470[Image: 25?cb=20151005172940] Triple Electrified Light Runes
Every turn before rune spinning, enemy will electrify 3 Light runes. If there is any electrified rune undissolved, summoner cannot attack. When electrified rune is touched, rune spinning stops immediately.
4b[Image: 40?cb=20170320104838]1002921298022370[Image: 25?cb=20150226064031] Annihilation
When enemy attacks, 100% of summoner's HP will be deducted.
5[Image: 40?cb=20170320104837]105191(1)431286020930[Image: 25?cb=20150222070614] Random Conversion - Earth • Dissolve Earth Minus 0.2/1 Seconds
Enemy convert a random rune type to Earth every turn. For every Earth rune dissolved, 0.2 second of spinning time will be deducted. For every enchanted Earth rune dissolved, 1 second will be deducted.
6a[Image: 40?cb=20170331080347]1001(1)603005017320[Image: 25?cb=20141208044212][Image: 25?cb=20140528090839][Image: 25?cb=20150218002605][Image: 25?cb=20140528090749] Effect Removal + Reset • Sticky Corners • 90% Deduction
Enemy removes all effects in play and reset CD of corresponding active upon entry. The 4 corners will be corroded. When corroded rune is touched, rune spinning will stops immediately. When enemy attacks, 90% of summoner's HP will be deducted.
6b[Image: 40?cb=20170331080347]1528511356887017320[Image: 25?cb=20161113142425][Image: 25?cb=20140528090749][Image: 25?cb=20140528065302] Illusion • God Racism - ATK • Dissolve Earth Absorb Damage
Summoner cannot identify true nature of runes. When summoner dissolve Earth runes during initial dissolve, damage received become recovery. When the team has Gods, enemy's ATK increases.
[Image: 40?cb=20170331080347]


ACHIEVEMENTS & REWARD


  1. Team consists of only Fire Members. (Team skill excluded)
  2. Team consists of 3 or more Gods.
  3. Team consists of only Light Members. (Team skill excluded)
Reward:
[Image: 120?cb=20170207175434]
Type: Pattern of Connection
Restriction: Human Only.
Charging Condition: Launching attacks.
Skill I: For 1 turn, team RCR + 75%.
Skill II: For 1 turn, Human ATK + 30%.
Skill III: CD of all enemies will be delayed by 1 turn.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
Reply
#2
Looks like a pretty tough stage. TSZ should fine for Light, still working out whether to use Ninurta, Chessia or Amaterasu for Fire and 3+ Gods.

1* Clear (Light Team) with Dual TSZ + PR Ra, Mina Fusion, Colin

1) Grind for actives
2) Mina fusion and mina convert
3) Ra and spin
4a) Spin if you can, otherwise Colin
4b) Mina control skill, kill in 4 turns
5) Spin and kill
6a) TSZ
6b) Everything left - Ra, Colin, TSZ, DC




2* Clear (Fire Team, 3+ Gods) with Dual Chessia + Kagatsuchi, VR Nezha, Zhou Yu, PR Medea

1) Grind for actives
2) Grind through, Chessia when needed
3) Prep board on first turn, after mobs hit you, spin and kill using DC and remove fire runes
4a) Zhou Yu, Kagatsuchi, Medea and spin
4b) Chessia and spin
5) Turn off Medea, grind through a bit
6a) Turn Medea back on, Chessia and kill within 2 turns
6b) Nezha + DC




Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Reply
#3
MH, there're bugs in the achievements... not mono Fire, but rainbow. and not 3 or more Gods, but Human, Elf, Demon Big Grin

RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
Reply
#4
Great for Izanagi teams, but mine is already full of boosters. Is this one worth farming for Rakshasa users? I don't think so, but I'd like to hear opinions on that.
ID: 77918870
Allies: Haza, VR Hephaestus, VR Apollo, TSZ, PR YJ, Margarite, Lü Bu, Cao Cao, PR Nidhogg, ZLE, Izanagi, Tsukuyomi, Merlin, Atlantis, Maya, any KOF, PR Atrahasis, Yi Yeh Shu, Khaos, Aether, Copper Bullet, Ophiuchus, Mo Wang Zi, PR Dodo, Chessia, Nobunaga

Mufasa is love, Mufasa is life  Heart
Reply
#5



All achievements with Chessia and TSZ:

Mono fire + 3 or more gods: Dual Chessia, Medea, Sun Hsiao Mei, VR Tyr, PR Uriel with a sniping craft.

Mono light: Dual TSZ, Lisa + Pinocchio, Colin, PR Kejourou.
Name: なし
ID: 75,875,162
Reply
#6
Done all achievement with chessia and beelz team.
Now farming with Lubu, diaochan, yocto, odin fsoa, osiris, Lubu.
1. Stall for 6~7 turns.
2. Lubu kill
3. Osiris
4a. Lubu
4b. Odin 2nd + yocto + dc to get alot dark
5. Spin to kill
6a. Transform yocto. Open odin + yocto
6b. Diaochan
Reply
#7
Is there a way to spin Izanagi's conversion to only dissolve the earth in the 2nd round? Saw someone on the leaderboard clear with Izanagi.
Common Acronyms
Looking for Izanagi allies!
ID: 29,490,729
Reply
#8
[Image: 79001fcc269f153adf6015d6043b0be9.jpg]

[Image: 74a316f7af21cbe6ff45d9df146b746f.jpg]

1- stall all actives, activate medea yan and bedivere, be sure to make enchented runes before going through
2- spin. if you cant break all light activate kongo
3- Store fire runes (be carefull not to lose bedivere effect), take hits then spin
4a- Chessia or kongo
4b- Chessia or kongo
5- Deactivate medea and yan, try to stall until bedivere is ready again
6a- Stall a round if bedivere wasnt ready yet, activate medea yan and bedivere and spin
6b- Use any converter left and DC.



Sent from my iPad using Tapatalk
My Regular Allies (max level): PR Daji, PR Wukong, All Babylons, All Norse VR 


ID - 40,752,281
Reply
#9
If you only want the card Izanagi is really easy, just don't be like me and do pay attention to which rune is what on the second form, or be me, pay your toll and just call it even.

Used MarkII with the Bumblebee. Alternatively if you have the izanagi active ready you can use it and there is a spinning that works from what i saw a youtuber do afterwards:

A4 to A1, A1 to C1, C1 to C4, C4 to B4, B4 to B5 and you should start with a heart combo and cascade into a couple extra combos, which alongside actives, circe, DC is more than enough.

But really, i am not salty, going in semi blind and paying 1 diamond is a fair proposition to me for the cards.
Leaders I'm MISSING
Black: WaterXi, Rakhshasa,  Maya, Atlantis,Pompeii. 
VR: Seth, Daji, DBK, W. CN God. 
PR: Yunyang, Ninurta, dark babilonian. 
Rares: Satan, Guan Yu, Cao Cao, Amaterasu, Sakura, Azathot, XHD, LDB+waifu,SHJ, Mai, iori, Turing.
Reply
#10
(04-01-2017, 11:37 AM)jvdoles Wrote: [Image: 79001fcc269f153adf6015d6043b0be9.jpg]

[Image: 74a316f7af21cbe6ff45d9df146b746f.jpg]

1- stall all actives, activate medea yan and bedivere, be sure to make enchented runes before going through
2- spin. if you cant break all light activate kongo
3- Store fire runes (be carefull not to lose bedivere effect), take hits then spin
4a- Chessia or kongo
4b- Chessia or kongo
5- Deactivate medea and yan, try to stall until bedivere is ready again
6a- Stall a round if bedivere wasnt ready yet, activate medea yan and bedivere and spin
6b- Use any converter left and DC.



Sent from my iPad using Tapatalk

how to use chessia or kongo on 4a and 4b when you get skill locked after getting hit by mob on stage 3?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)