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[Discussion+Strategy+Info] The Border between Yin and Yang
#1
Image Source: TOS Wikia


INFO


[Image: 25?cb=20140713155648&path-prefix=zh] This stage has no Light runes drop.

WaveEnemyATKCDHPDEFSkillDrop
1[Image: 60?cb=20141219123727&path-prefix=zh]87361(1)1828790640[Image: 22?cb=20150217102910&path-prefix=zh] Masked Trail
Enemy masks at most 6 runes along spinning path.
2[Image: 60?cb=20160218103052&path-prefix=zh]666663(3)3087110230[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Fire & Heart Marking - Absorption
Enemy ignore damage reduction and tumbler. Upon entry and after enemy attacks, enemy marks all Fire and Heart runes. If there are marked runes undissolved, damage received become recovery.
3[Image: 60?cb=20150522143431&path-prefix=zh]46831(1)54653203640[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20151005153349&path-prefix=zh] Spam Trojan • Double Electrified Runes
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn. Enemy electrifies 2 runes per turn. If there are electrified rune undissolved, summoner cannot attack. When electrified rune is touched, rune spinning stops immediately.
4[Image: 60?cb=20151116123446&path-prefix=zh]143782(2)1676250980[Image: 22?cb=20150217101559&path-prefix=zh] Full Initial Dissolve Shield - Water
Summoner need to dissolve all Water runes during first batch of dissolve to inflict damage to enemy.
4[Image: 60?cb=20151116123446&path-prefix=zh]143782(1)1676250980[Image: 22?cb=20150217101559&path-prefix=zh] Full Initial Dissolve Shield - Water
Summoner need to dissolve all Water runes during first batch of dissolve to inflict damage to enemy.
5[Image: 60?cb=20160627042504&path-prefix=zh]136951(1)46281004190[Image: 22?cb=20150217102907&path-prefix=zh] Infinite Monochrome Trail
Enemy turns all runes along spinning path to monochrome.
6a[Image: 60?cb=20160811152024&path-prefix=zh]170611(1)540937012420[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20151005153349&path-prefix=zh] God & Demon Bind - 3R • Electrified Runes Trojan
Enemy lock all God and Demon's attack and active for 3 turns. Enemy electrifies 1 rune after it attacks. The more it attacks, the more runes it electrify.
6b[Image: 60?cb=20160811152024&path-prefix=zh]5068198498601240[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102459&path-prefix=zh][Image: 22?cb=20150217101354&path-prefix=zh] Minus 3 Seconds Spinning - 3R • 70% Poison • Healing Conversion - Dark
For 5 turns, rune spinning time is reduced by 3 seconds. 70% of summoner's HP is deducted per turn. Enemy converts a random rune type to Dark per turn. For every Dark runes dissolved, enemy heal 2% of its HP; For every enchanted Dark rune dissolved, enemy heal 10% of its HP, to the max of 80%.
[Image: 60?cb=20160811152024&path-prefix=zh] lvl1


REWARD & ACHIEVEMENTS



  1. Team consists of only Dark Members. (Team skill excluded)
  2. Team consists of 3 or more Humans.
  3. Hidden: Team consists of only Water Members. (Team skill excluded)
[Image: 120?cb=20160808142251&path-prefix=zh]
Type: Pattern of Connection
Restriction: God only
Charging Condition: Make 4 or more combos.
Skill I: For 1 turn, God ATK + 10%.
Skill II: For 1 turn, damage received - 80%.
Skill III: For 1 turn, team ATK + 20%.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
Reply
#2
boss' 2nd HP near 10 mil? cant remember any sm bosses with that much HP... really hope newer bosses not follow this... :/
since one of the achievement is Dark... so... if can KO the boss 2nd HP, it wont heal back even dissolve Dark runes. unlike the stage #2 i believe...
this DC reward... good for that Earth YanXi sm (done with skill farming anyway)... so far only have one 3* DC... i dont mind pay some dimes to get the DC... lets see... and will see whats the hidden...

oh forgot no Light runes... so 10 mil HP... hmm... Smile
dang it... Water... again? you force me to train Metatron as leader :/ seems this one is designed for Erebus/Pontos eh...



UPDATE

3 Humans achievement, 0 dime clear, success on 1st try with luck. not stable, hard to stall for CD in #1

YJ (L), Circe, Sean, Nidhogg, Medusa, DP (A)
all cards in highest form, All Max for amel, dual max for non amel
Sean instead of Duncan coz #2 Fire enemy, afraid Medusa / Circe not ready. try to spin and hope to kill

equipped with rune filtering DC but didnt need to use it at all...

#1: planned to stall for 5-6 rounds... but need heal, skydrop crazy combos...
#2: sweating all over. Medusa not ready. 'luckily' when enemy CD1, Circe and Sean ready. Circe on, activate Duncan... 50+ combos??? Smile
#3: spin to kill. if remember correctly, 1st turn, crazy skydrop left the enemy with 5% HP? 5 mil? wow
#4: try to stall abit. if cant stall, try to kill one and hope not kill the other one. 'luckily' only one KO. stall CD on the other one. if can leave one alive, stall no prob
#5: spin, no prob
#6a: i used Medusa here
#6b: YJ + Duncan... and the rest is history Smile

not sure whether will go with other achievements. have Erebus... but that mono Water... will update again if really do that...



UPDATE

mono Dark achievement, 0 dime clear, success on 2nd try.
1st try too focus on 'big guys' CD such as Odin, Counsellor. when they are ready, slash all the way through just to find out... Brynhildr still 3 turns to go when i needed her :/

Erebus (L), Odin, Endor, Counsellor, Brynhildr, Erebus (A)
all cards in highest form, All Max for amel, dual max for non amel; except:
Endor: PR, Lv81, amel ii, SLv max. just PR last nite Smile
Brynhildr: PR, Lv99, amel iv, SLv10

DC: Shadowy Pique Jasper
http://towerofsaviors.wikia.com/wiki/Shadowy_Pique_Jasper
turned out i'm not good at this DC at all. 1st time use Smile

#1: stall as much as possible, cant stall for too long anyway
#2: in both 2 tries, 1st turn to clear the locked runes. 2nd and 3rd turn enough to KO
#3: no big deal here
#4: this is the place to stall. try to KO one and stall till CD ready or at least near ready
#5: no prob here. if Counsellor is up, activate asap. really here Counsellor should be up
#6a: Brynhildr, Odin. if not much Dark runes, use Erebus convert. use DC. the idea is, KO this one in one hit so next turn Brynhildr active will have 2.5x plus Endor. anyway, this team cant take one hit here, or KO. did consider swap Counsellor for SGB so can take 1 hit here and Odin have more multiplier... but well... turned out Odin 2x is enough.
#6b: Endor active. spin as many combos as possible. got 20+ combos here

well, will update again if go with Water achievement...



UPDATE
mono Water achievement, 4 dimes clear :/

AoGuang (L), Ursula, Dagon, Water Demonic Dragon, Giemsa, AoGuang (A)
yep... read it right... AoGuang team... not becoz hardcore fan of this team, yeah not bad, but due to dont have major Water mono leader. Giemsa team... some Water Gods and Demons... not quite ready. another choice is Gretchen... but since dual AoGuang has 4x4 with Water Demonic Dragon and Giemsa seems good, and good recovery oh yea Smile
Dragon recovery dual AoGuang x4 plus Giemsa 612 rec, this team recovery 2704
all in highest form. All Max for amel, dual max for non amel except Giemsa (PR, Lv99, SLv12)

DC: Spiral Intimidating Opal
http://towerofsaviors.wikia.com/wiki/Spiral_Intimidating_Opal

#3 a little problem, need to try/restart 3 times. all 4 dimes used on boss Sad
when the boss 1st HP left 'a little bit', thought activate Ursula will get the job done, but nope Sad
when entering 2nd HP, didnt dare to activate Giemsa's machine gun skill, long CD... wanted to wait for Ursula. high HP if screw up then gone, wanted to full burst
when almost die, Ursula was still 3 more turns ready Sad
when Ursula ready, board full of Dark runes... really not a good idea to stall... so need to spin to refreshed the board. really cant have the boss convert Dark here... unless you can do something about that Dark runes. and Giemsa Light/Dark has Water attr active on cooldown Sad
when all ready and AoGuang managed to convert miserable amount of Water runes... Ursula + Water Demonic Dragon + Giemsa machine gun + DC. and luckily managed to bring the boss down.

well... my 2nd 3* DC. and dimes was 102 down to 98... not hurt too much. since planning if nothing comes up, will spend those dimes above 100 and keep at 100. the other 2 achievements 0 dimes clear anyway. 3 dimes for this 3* DC seems good. but 4 dimes... i'm cool with it Smile


done Smile

RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
Reply
#3
Just wondering, is it possible to clear the mono dark achivement with some sort of grind team? The only ones I can think of are dual Lucy non-elf team, dual Jintaro and Todd teams...

I think dual Lucy might work, with Ed and Septem and two more boosters. I think PR Brynhild would be useful here, but mine isn't PRed yet... So I guess I'll be going in with Midgley and Jiang Cheng, or maybe Endor is the better choice, or PR Artemis? The boss stage will be trickey though, survive 3 rounds by tanking about 11k damage every turn and burst while having electro runes on the board.

‘Well...A sissy is more educated than a m-o-n-k-e-y.’

MH confirmed Arthur is Wukong
Reply
#4
(08-12-2016, 09:35 PM)byankee Wrote: Just wondering, is it possible to clear the mono dark achivement with some sort of grind team? The only ones I can think of are dual Lucy non-elf team, dual Jintaro and Todd teams...

I think dual Lucy might work, with Ed and Septem and two more boosters. I think PR Brynhild would be useful here, but mine isn't PRed yet... So I guess I'll be going in  with Midgley and Jiang Cheng, or maybe Endor is the better choice, or PR Artemis? The boss stage will be trickey though, survive 3 rounds by tanking about 11k damage every turn and burst while having electro runes on the board.

I will be trying mono dark with Lucy team. It seems really doable.
Name: なし
ID: 75,875,162
Reply
#5
Seems easy with semi offense team, grind at round 1 and have 2 consecutive burst, should be not hard Smile
ID: 25923781
Looking for: Freyr, Aether, Ninurta, Namtar, Artemis, Beelzebub, Barbara, Apollo, Pontos, Chessia, 
Main Allies: (Double Max+ unless stated) Aether, Freyr, Ninurta, Artemis (CD12), Lucy (CD16), Pontos
Level 237


Reply
#6
Done all achievements.
2in1
Marge, wz, tefnut, cass, molly, marge.
1. Stall as long as possible. At least 4~5 turn
2. Open cass if shes up. Or kill in 3 turn.+ dc to get good amount of water.
3. My wz up at begining of this round. Open wz spin well. Should enough to kill w/o convert.
4. Spin all water. And win
5. Marge, spin and win
6a. Open tefnut spin + dc if available.
6b. Marge + molly. I do 20m it enough to kill it.
Dark achievement.
Lucy, sarumanx2, pr morris, daji, Lucy
1. Stall for daji.
2. Spin well, use active if you cant kill it whitin 3 turn. Should be easy to kill w/o active.
3. Open saruman + daji + dc
4. Stall daji back then go for a kill.
5. Open saruman+morris+ daji
6a. Saruman left over + lucy.
6b. Saruman + lucy + dc
Lucy team is the safest. I will farm with her
Reply
#7
i think dragons are out due to rd2 and 6b.  however i think u can wukong this guy:

daji basti septum councillor xxx wukong

i did not test this:
rd1 grind
rd2 full burst and dc
rd3 septum carryon
rd4 grind
rd5 grind
rd6a prepare dark and then full burst plus dc, basti not blocked and councillor already active.
rd6b septum carryon

i think u can do another color burst if u want too i think.

i think i am going yj rd though seems ok for that too.
Reply
#8


Reply
#9
(08-13-2016, 01:15 AM)jtsmith Wrote: i think dragons are out due to rd2 and 6b.  however i think u can wukong this guy:

daji basti septum councillor xxx wukong

i did not test this:
rd1 grind
rd2 full burst and dc
rd3 septum carryon
rd4 grind
rd5 grind
rd6a prepare dark and then full burst plus dc, basti not blocked and councillor already active.
rd6b septum carryon

i think u can do another color burst if u want too i think.

i think i am going yj rd though seems ok for that too.

Got the SM done with dragon team, Nidhogg - Ursula - Novalis - PR Xi - Pilatus - Ursula Ally

R1 - Grind for novalis/xi/pilatus
R2 - Spin 2 turns to rack up damage dealt, Pilatus/ursula for 3rd turn if required
R3 - Spin and grind if possible to spin well, if not ursula carried forward for bursting. ( I only needed to activate pilatus at R2 so I activated Ursula here)
R4 - Try to knock down 1 and grind on others ( If activated ursula previously then be careful not to burst too fast here)
R5 - Grindable, no issue here
R6a - Your actives should be up by this stage, grind a bit then activate ursula only and burst through, keep in mind to ensure dark runes for next round
R6b - Activate nidhogg, pilatus and DC if required
Reply
#10



All achievements, 2 teams.

Lucy, Isabel, PR Daji, PR Morris, PR Saruman, Lucy.

Margarite. PR Cassandra, PR WZ, PR Molly, Pisces, Margarite.

Overall Lucy is really safe IMO.
Name: なし
ID: 75,875,162
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