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[Discussion+Strategy+Info] Testament of the Archangel (SM+NM)
#1
Image Source: TOS Wikia
[Image: fPsH007.png]

Brace yourself, Michael Lucifer is going to become even more powerful by performing power release to become Wing of Chaos - Lucifer.
(Where is Michael? His soul leave his body and Lucifer absorb his power, that's why you see half of the armor is actually from Michael)



SOULMASTER


I attach a table for SM stage for the sake of convenience. For previous discussion on SM stage, please refer to this SM thread


WaveEnemyATKCDHPDEFSkillSkill EffectDrop
1[Image: 45?cb=20140618172309&path-prefix=zh]86823129840650
1[Image: 45?cb=20140618171931&path-prefix=zh]85733132590880
1[Image: 45?cb=20140618172309&path-prefix=zh]86823129840650
2[Image: 45?cb=20140618172317&path-prefix=zh]103603562310760[Image: 22?cb=20150217102647&path-prefix=zh]When its companion is defeated, enemy will absorb its dead companion's stats and fully recover HP.
2[Image: 45?cb=20140618172037&path-prefix=zh]102163581280920[Image: 22?cb=20150217102647&path-prefix=zh]When its companion is defeated, enemy will absorb its dead companion's stats and fully recover HP.
3 (Random)[Image: 45?cb=20140618172101&path-prefix=zh]44361(1)14436901350[Image: 22?cb=20150217102801&path-prefix=zh]After every attack, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.
3 (Random)[Image: 45?cb=20140618172506&path-prefix=zh]43151(1)14312401220[Image: 22?cb=20150217102801&path-prefix=zh]After every attack, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.
4[Image: 45?cb=20140618181801&path-prefix=zh]252482(1)26800000[Image: 22?cb=20150217102759&path-prefix=zh]Summoner need to dissolve runes according to the frame shape to inflict damage to enemy. (Can dissolve together with runes outside of frame)
5[Image: 45?cb=20140619030532&path-prefix=zh]534582(2)28640300000[Image: 22?cb=20150217103123&path-prefix=zh]Enemy receives damage up to 50% of its max HP per turn. (Excluding active)
6[Image: 45?cb=20151207094324&path-prefix=zh]99999361000000[Image: 45?cb=20151207094324&path-prefix=zh] lvl1
7[Image: 45?cb=20140619030456&path-prefix=zh]108801(1)306433120[Image: 22?cb=20150217103119&path-prefix=zh]When rune spinning starts, enemy will show 4 random attributes. Summoner need to dissolve all the 4 attributes to inflict damage to enemy.
8[Image: 45?cb=20140618185915&path-prefix=zh]94311(1)60234901960[Image: 22?cb=20150217101605&path-prefix=zh]Enemy will attack and change attribute between Light and Dark when its CD reaches 0. Every turn, enemy will convert heart rune and rune of opposite attribute to its own attribute. If summoner dissolve runes of enemy's attribute, enemy will recover HP and 30% of summoner's HP will be deducted.[Image: 45?cb=20140618185915&path-prefix=zh] lvl1


NIGHTMARE


[Image: 25?cb=20140127110719&path-prefix=zh]Turn Limit: 80
WaveEnemyATKCDHPDEFSkillSkill EffectDrop
1[Image: 45?cb=20150330110922&path-prefix=zh]63822(2)484680310[Image: 22?cb=20150217102912&path-prefix=zh]Damage from enchanted rune become 1.[Image: 45?cb=20150330110922&path-prefix=zh] lvl1
1[Image: 45?cb=20150330110922&path-prefix=zh]64182(2)449870350[Image: 22?cb=20150217102912&path-prefix=zh]Damage from enchanted rune become 1.[Image: 45?cb=20150330110922&path-prefix=zh] lvl1
1[Image: 45?cb=20150330110922&path-prefix=zh]63822(2)484680310[Image: 22?cb=20150217102912&path-prefix=zh]Damage from enchanted rune become 1.[Image: 45?cb=20150330110922&path-prefix=zh] lvl1
2[Image: 45?cb=20150330110922&path-prefix=zh]124062(2)1443280620[Image: 22?cb=20150217102909&path-prefix=zh]Every turn before rune spinning, enemy will weather a random rune. When weathered rune is touched, rune spinning stops immediately and 3000 of summoner's HP will be deducted.[Image: 45?cb=20150330110922&path-prefix=zh] lvl1
2[Image: 45?cb=20150330110923&path-prefix=zh]125032(1)1439740580[Image: 22?cb=20150217102909&path-prefix=zh]Every turn before rune spinning, enemy will weather a random rune. When weathered rune is touched, rune spinning stops immediately and 3000 of summoner's HP will be deducted.[Image: 45?cb=20150330110922&path-prefix=zh] lvl1
3a[Image: 45?cb=20150824103335&path-prefix=zh]15098132861401590[Image: 22?cb=20150217102911&path-prefix=zh]Enemy will burn a random rune upon entry. Every turn, 2 extra adjacent runes will be burned. Every time burning rune is touched, 10% of summoner's HP will be deducted.
3b[Image: 45?cb=20150824103335&path-prefix=zh]2864146564301590[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217102906&path-prefix=zh]After every attack, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn. Enemy fully recover HP every turn.
4 (Random)[Image: 45?cb=20150824103228&path-prefix=zh]148622(1)38763902150[Image: 22?cb=20150217102454&path-prefix=zh]Reset all non Gods' active upon entry.
4 (Random)[Image: 45?cb=20150824103232&path-prefix=zh]149732(1)37921302150[Image: 22?cb=20150217102454&path-prefix=zh]Reset all non Gods' active upon entry.
5[Image: 45?cb=20150330110921&path-prefix=zh]771321420800610[Image: 22?cb=20150217102801&path-prefix=zh]The lower the enemy's HP, the higher its ATK, to the max of 3x.
5[Image: 45?cb=20150330110920&path-prefix=zh]768421461340650[Image: 22?cb=20150217102801&path-prefix=zh]The lower the enemy's HP, the higher its ATK, to the max of 3x.
6 (Random)[Image: 45?cb=20150824103229&path-prefix=zh]5814134287601340[Image: 22?cb=20150217102326&path-prefix=zh]Summoner need to dissolve 7 or more combos to inflict damage to enemy. Else, enemy will attack for (7-N) times.
6 (Random)[Image: 45?cb=20150824103229&path-prefix=zh]5792134568701460[Image: 22?cb=20150217102326&path-prefix=zh]Summoner need to dissolve 7 or more combos to inflict damage to enemy. Else, enemy will attack for (7-N) times.
7[Image: 45?cb=20151207094324&path-prefix=zh]6402(2)30864201890[Image: 22?cb=20150217102801&path-prefix=zh]Enemy is immune to all control skills. After enemy is attacked, for 5 turns, enemy's ATK and DEF become 20x and attack twice in a turn.[Image: 45?cb=20151207094324&path-prefix=zh] lvl1
8a[Image: 45?cb=20150824103232&path-prefix=zh]16823228947801350[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh]Enemy will remove all effect in play and reset CD of corresponding active upon entry. Enemy reduces rune spinning time to 2 seconds.
8b[Image: 45?cb=20150824103232&path-prefix=zh]10672140864801350[Image: 22?cb=20151005153349&path-prefix=zh]Enemy will electrify 2 runes every turn. If there is any electrified rune undissolved, enemy will not receive any damage. When electrified rune is touched, rune spinning stops immediately.
9a[Image: 45?cb=20140618185915&path-prefix=zh]124681(2)20161803290[Image: 22?cb=20150217103119&path-prefix=zh]Summoner need to dissolve Water, Earth and Enchanted Dark rune to inflict damage to enemy.
9b[Image: 45?cb=20140618185915&path-prefix=zh]13032136487303290[Image: 22?cb=20150217101605&path-prefix=zh]Enemy will attack and change attribute between Light and Dark when its CD reaches 0. Every turn, enemy will convert heart rune and rune of opposite attribute to its own attribute. If summoner dissolve runes of enemy's attribute, enemy will recover HP and 30% of summoner's HP will be deducted.
10a[Image: 45?cb=20151207131211&path-prefix=zh]8963142304804860[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh]For 5 turns, reduce rune spinning time by 2 seconds. Enemy attacks twice in a turn and ignore damage reduction and tumbler.
10b[Image: 45?cb=20151207131211&path-prefix=zh]14370150478904860[Image: 22?cb=20150217103119&path-prefix=zh]Two conditions need to be fulfilled to inflict damage to enemy. First, summoner need to dissolve Light and Dark rune; Next, Water, Fire and Earth runes cannot be dissolved during initial dissolve.[Image: 45?cb=20140618185915&path-prefix=zh] lvl1


ACHIEVEMENTS & REWARDS


Soulmaster:
  1. Team consists of 3 or more attributes.
  2. Team consists of not more than 5 members.
  3. Hidden: Both leader and ally are Humans.
Nightmare:
  1. Team consists of only Dark Members. (Team skill excluded)
  2. Leader same as ally.
  3. Hidden: Team consists of 3 or more Light Members. (Team skill excluded)
Rewards:
3* : [Image: 60?cb=20140618220628&path-prefix=zh] x 1
6* :
[Image: 120?cb=20151006071551&path-prefix=zh]
Restriction: God only
Type: Spell of destruction
Charging Condition: Make 4 or more combos.
Skill I: For 1 turn, Gods' ATK + 15%
Skill II: For 1 turn, heal 50% of total HP.
Skill III: For 1 turn, team ATK + 20%, all members ignore attribute relation.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#2
I am releasing the DSI thread early though there is not much info.

If you want to discuss anything with it, go ahead.

Edit: It is not necessary for the first stage of NM to be anti enchanted rune. There is another possible skill which is no enchanted drop when 5 or more runes are dissolved which have the same icon.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#3
can wudaji clear sm?

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#4
(12-09-2015, 07:45 PM)minyang86 Wrote: can wudaji clear sm?

Why not. Stall enough for first 2 stage, burst without wukong in R3. Then R4 use PR Wukong, break the tetris yourself, R5 is 2 turns normal attack to kill. R6 grind back whatever you need, R7 full burst.

For the added PR Mat, it should be a 6 HP mob with 100k/1mil defense which is nothing to be worry about.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#5
Yeah, if nightmare isn't farmable then I'm planning to do SM with PR Wukong + ML, Luna, Minamoto, (Valac/2nd Luna, skill grinding card) + PR Daji. Basic strat as described by Arigato above. Even if you use Wukong early, you have enough HP to tank Shu/Tulzcha's hit if you need to grind it back.
Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#6
Arigato please also share the farming strategy for the second ML.
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#7
(12-10-2015, 05:30 PM)xxtroyboyxx Wrote: Arigato please also share the farming strategy for the second ML.

How can I share when I don't even have the info. If you just want to know the no. of ML you need to farm, I can plan the scenario though.

All the following scenario are assuming worst case scenario, aka always 1 slvl up when feed with 5, SM never drop PR Mat.


Case 1:
Old players with 1 dual max ML ready and want to have 2 dual max PR ML.
For each ML, you need 2 PR Mat and 10 more to slvl from slvl12 to slvl14. So 12 PR Mat per ML.
For the second ML, use 5 baby harpy to get to slvl7, then 25 ML to get to slvl12. 26 ML needed.
So, 2 SM + 24 NM.

This is provided NM is relatively farmable. Otherwise, just do 22 SM and 4 NM for 26 ML and 4 PR Mat, use harpy to top up the rest.


Case 2:
Newer players with no ML and want to have 2 PR ML.
52 ML and 24 PR Mat
28 SM and 24 NM.
For every PR Mat you get in SM, you can do 1 more SM and 1 less NM.

If NM is not that farmable, you can just spam 48 SM, and do 4 more SM/NM for the PR Mat (depending how many you get in the 48 SM)


Case 3:
Just want to have 1 max PR ML.
If you already have 1 max ML, just do SM for harpy and NM for PR Mat, after PR use harpy to top up.
If you don't have ML, 14 SM and 12 NM.

The logic is pretty much the same for other cases, we shall see about it when we get the stage info.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#8
Arigato wats the best number of PR ML to have in a team? 2, 3 or 4 in your opinion?
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#9
(12-10-2015, 07:07 PM)minyang86 Wrote: Arigato wats the best number of PR ML to have in a team? 2, 3 or 4 in your opinion?

Right now, PR ML's leader skill is still its old leader skill so I won't consider him as leader/ally.

Depends on your level. 4 ML is pretty much out of question, 160 TC means you only have 10 more TC even if you are at current lvl capacity (lvl550).

For 3 ML, 120 TC means you have very little space for others as well. Unless you are level 400 or above, I don't think people can afford it.

For most players, it will be either 1 or 2 PR ML.

In case of babylon, I recommend 2 PR ML. ML's second active is extremely useful in simplifying the board (kinda works like Long Kui) and thus allowing you to spin columns much easier. Amount of light runes does not matter for babylon that much as well, amount of columns matters more. 

For Greek and Norse, most likely you will want to put PR Zeus/Odin as well so again putting 2 ML is pretty much out of question. 1 ML with your main God will burst most people's TC already.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#10
Great!! thanks for the advice.. i'll go for 2 pr ml for now then
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