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[Discussion+Strategy+Info] Rabbit Boy's Debt
#1
Image Source: TOS Wikia


INFO


WaveEnemyATKCDHPDEFSkillDrop
1[Image: 40?cb=20170320104740]87462(2)1686730830[Image: 25?cb=20150222070628] Alternating CR Conversion - Water
After enemy's first attack, 1 random column is converted to Water; After enemy's second attack, a random row is converted to Water; This effect runs as a cycle.
[Image: 40?cb=20170320104740]
1[Image: 40?cb=20170320104741]75922(2)2048200920[Image: 40?cb=20170320104741]
1[Image: 40?cb=20170320104740]87462(3)1686730890[Image: 25?cb=20150222070628] Alternating RC Conversion - Water
After enemy's first attack, 1 random row is converted to Water; After enemy's second attack, a random column is converted to Water; This effect runs as a cycle.
[Image: 40?cb=20170320104740]
2[Image: 40?cb=20161219151332]151392(2)3276310310[Image: 25?cb=20140526033040][Image: 25?cb=20161113142425][Image: 25?cb=20150214212818] Enchanted Shield • Illusion • Weathered Mine - Move
Enemy only receives damage from enchanted rune. Summoner is unable to identify true nature of runes. During rune spinning, 1 random rune will be weathered. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.
3[Image: 40?cb=20170216082607]1001(1)59622407950[Image: 25?cb=20150222072859][Image: 25?cb=20140528090749][Image: 25?cb=20150813055207] 0 Recovery • 90% Deduction • Blessing Path - 800
Summoner's recovery become 0. When enemy attacks, 90% of summoner's HP will be deducted. Enemy bless runes along spinning path. Every time blessed rune is touched, 800 HP will be recovered.
4[Image: 40?cb=20170206114633]61731(1)28934701820[Image: 25?cb=20140528090841][Image: 25?cb=20150222070628] Ambush • Alternating RC Conversion - Water
Enemy attacks once with 65% of its ATK upon entry. After enemy's first attack, 1 random row is converted to Water; After enemy's second attack, a random column is converted to Water; This effect runs as a cycle.
[Image: 39?cb=20151117181958]
4[Image: 40?cb=20170206114635]162983(3)28513901790[Image: 25?cb=20150214212818] Post Defeat X Weathered Runes
After enemy is defeated, enemy weathers 10 runes along the diagonals. When weathered rune is touched, rune spinning stops immediately.
[Image: 39?cb=20151005100847]
5a[Image: 40?cb=20170206115044]60631(1)34265503140[Image: 25?cb=20140618001316] 8+ Combo Shield - EX
Summoner need to make 8 or more combos to inflict damage to enemy; Else, enemy will attacks for (8-N) times.
5b[Image: 40?cb=20170206115044]145271679562010350[Image: 25?cb=20140526032630][Image: 25?cb=20150629094152][Image: 25?cb=20150222070628] Minus 2 Seconds Spinning - 5R • Self Attribute 90% Defense • Alternating OI Conversion - Water • Dissolve Water Heal 2/10%
For 5 turns, rune spinning time is reduced by 2 seconds. Damage of enemy's attribute is reduced by 90%. After enemy's first attack, the outer board will be converted to Water; After enemy's second attack, the inner board will be converted to Water; This effect runs as a cycle. For every Water rune dissolved, enemy heals 2% of its HP; For every enchanted Water rune dissolved, enemy heal 10% of its HP, to the max of 80%.
6[Image: 40?cb=20170206115047]359063(1)40687408720[Image: 25?cb=20140526033911][Image: 25?cb=20151005172638] Dark Racism - Active & ATK Lock • Dark Marking - Dissolve 20% Weaken
Enemy locks all Dark member's active and ATK upon entry. Enemy marks all Dark runes every turn. For every Dark rune dissolved, summoner's ATK is weaken by 20%.
7[Image: 40?cb=20170407045322]173191(1)853125019570[Image: 25?cb=20150222071652] Fusion Shield EX - E.WFE
2 conditions need to be fulfilled to inflict damage to enemy. Summoner need to dissolve Enchanted Water, Enchanted Fire and Enchanted Earth runes. Summoner cannot dissolve Light and Dark runes during initial dissolve.
[Image: 40?cb=20170407045322]


ACHIEVEMENTS & REWARD


  1. Team consists of only Earth Members. (Team skill excluded)
  2. Team consists of 3 or more Demons.
  3. Team consists of 3 or more attributes.
Reward:
[Image: 120?cb=20170207175844]
Type: Spell of Destruction
Restriction: Water only.
Charging Condition: Dissolve Water runes.
Skill I: For 1 turn, ignore attribute relation.
Skill II: For 1 turn, Team ATK + 20%.
Skill III: After dragonic compulsion, convert 2 random columns to Water.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#2
Was really busy recently, next time if anyone found that i am late with DSI, please don't hesitate to make 1.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#3
Thanks Arigato!

An easy counter to the boss skill is Huifre cause she explodes light and dark runes and the wefh runes that drop are enchanted, good to keep her mind for the mono earth achievement.

Druid team can probably clear for the 3+ attribute achievement, for the 3+ demons I'm thinking of some kind of Yog team.

Enviado desde mi LG-D610AR mediante Tapatalk

ID: 79230079

Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
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#4
1* Clear (3+ attributes) with Guan Yu Trio + PR Medusa + PR Duncan




1-2 Grind as much as possible
3 Team Skill
4 Kill within 3 turns
5a PR starter
5b Team Skill
6 Medusa
7 Team Skill and DC

1* Clear (Earth Team) with Dual Dumuzi + PR Shu, Huifre, Iron Fan, Ev



1-2 Grind as much as possible. Turn on Iron Fan when all actives ready
3 Spin, move back and forth over two runes at the end to fully recover health
4 Spin
5a Shu, then manual spin 8 combos
5b Dumuzi
6 Ev and gradually kill
7 Whatever is left. Shu, Huifre, Dumuzi

1* Clear (3+ Demons) with Dual ShutenDoji + Chong Lou, Zhou Yu, Kat, filler
Bringing Kongo Yasha was a mistake as it doesn't help. Just bring another booster to speed things up. 
Basically just grind through everything. Nothing can really kill you since you only take 25% damage from water and light mobs.



Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#5
3 or more Demons, 3 or more attr

Yog (L), Camera Girl, Counsellor, Alibaba, Blue Infant, Yog (A)

yeah with majority Water enemies and #5b Water atk down to 10% this team... but 'think' this stage 'should be ok'...
planned to use Blue Infant at #5b and grind it down, afraid of Hearth drought... didnt read that it recover if Water dissolve??? and enemy turns Water after Blue Infant turns Heart... so possible Heart drought.

#1: grind all up
#2: i burst it down
#3: 25 secs Rejuvenation? even could overheal Nidhogg sm down mwahahaha Big Grin btw, spin the runes first, during spin will recover some. then at the end of spinning if not full HP then move around. save time
#4: take Light down first... it turned out i need to burst the Water one Sad
#5a: i grinded all CD up here.
#5b: didnt realized it heals on Water dissolved, and tried to spin down, bad idea, cant. the HP rather high and have 2 Fire cards at 50% atk, and 1 Water card at 10% atk. i burst it down with Yog + Alibaba + DC (my DC no ignore attr). Counsellor is on since it ready early on.
#6a: burst with Yog. Counsellor is on since it ready early on. did i activate Camera Girl? forgot... just activate for another 2x then. since will grind CD next stage anyway
#6b: activate Blue Infant, utilize Counsellor healing start spinning from bottom left. once Yog, Alibaba, Camera Girl are up, burst and DC.


not hard sm... i think... plan to try Earth mono with Nidhogg/Barbara...



mono Earth
Nidhogg (L), Panda, Medusa, Mufasa, Byakhee, Barbara (A)
i dun hav Shu btw

success on... 4th try... Sad
1st try: KO at 8 combos, one stage before dissolved too many runes, Panda makes crazy skkydrop, full atk, Water one KO first. entered 8 combos stage with X marks... but magically managed to survive till 2-3 marked runes on board and KO coz not enough combos for no reason Sad
2nd try: all good till boss, full burst and 'forgot' cant initial dissolve L/D
3rd try: KO 8 combos

#3: i full burst here. with DC
#4: target Light. try dissolve 3 Earth to heal before they attack same time. dissolve to top row ones if possible so no crazy skydrop. when they not atk same time, if possible dissolve non atk runes.
#5a: 'good luck'. note that Medusa freeze make it wont attack even less combos
#5b: when lots of Water runes, Barbara + Byakhee convert + Mufasa
#6a: prepare enchanted runes for next round and hide at corner. grind it down
#6b: Medusa freeze. dissolve L/D. next turn full burst + DC


done Smile
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
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#6
(04-07-2017, 11:37 PM)Joaqs Wrote: Thanks Arigato!

An easy counter to the boss skill is Huifre cause she explodes light and dark runes and the wefh runes that drop are enchanted, good to keep her mind for the mono earth achievement.

Druid team can probably clear for the 3+  attribute achievement, for the 3+ demons I'm thinking of some kind of Yog team.

Enviado desde mi LG-D610AR mediante Tapatalk


When huifire skill doesn't drop enchanted fire/water after tree times even though you deliberately set up more light and dark rune stones for it to explode with Sad . 150 stamina wasted just like that.
 Big Grin Angel

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#7


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#8
Safest team:

Nidhogg panda Medusa shu byahkee Barbara

Rd1 grind on the light mob a little
Rd2 note which rune was green in rd1 and grind while making 5 of a kind
Rd3 since this guy is a %deduction use anything but shu to burst him away
Rd4 grind the light one then manually clear the marked runes.
Rd5a use shu if any marked runes then manually spin 8combos with panda
Rd5b manually spin 5 rounds to clear the time debuff. Then clear most earth and use shu. Do this on a turn where the boss converts the middle. If any HP remain use barb combine skill next time to finish it off.
Rd6 grind it down and store enchanted rbg at the bottom. Clear all light and dark. I had 2 or 3 enchanted rbg.
Rd7 activate nidhogg and DC. I took shadowfall so I would make more enchanted and ensure 20k+. The boss had some HP left after my initial burst so I manually spin him down avoiding any L/D.

A cd8 converter? What is this 2014?
A destruction 3star craft? This DC was unstable from day1.
HAF stage with any team without 40k HP or 10mill DMG guaranteed every round? Check.

What was this point of all this?
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#9
(04-09-2017, 04:14 AM)jtsmith Wrote: A cd8 converter? What is this 2014?
A destruction 3star craft? This DC was unstable from day1.
HAF stage with any team without 40k HP or 10mill DMG guaranteed every round? Check.

What was this point of all this?

Same point as Trans, I guess.

I thought it was easier than it looks, though. I died more on round 3 because I had Circe on than anything else. Guan Yu and Izanagi OP, I suppose.
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#10
Wukong, 3 demons, Verd and hades worked for me 2 stars
Basically, grind rounds stacking Verd until Ed and Hades are up, use both Hades skill and Ed, kill each round.
At weathered guy, I killed him first, then killed water while getting rid of weathered runes
At 8 combo, just try best
2nd life, Hades 2 skills, Ed, Wukong
At Kushi, get 3 stack of Verd going, filter dark, use Wukong Douman, Unicorn and attack. Keep doing it until dead.
At boss, stack Verd, make enchanted rgb, get 2 sets of dark, filter out hearts and any other runes besides 1 combo of enchanted rgb each. On everything except Hades. Stack dark so it dissolves after initial, hit DC, kill.

Side note: using Verd on round 3 does nothing so don't do it, just spin circles until Hades and Ed are up

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