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[Discussion+Strategy+Info] Put 'em Down - Horror
Battle info on wiki:

Rough translation: 
1) Kamikaze, earth members have attack x2 for 7 turns
2) 8 combo shield ex with 1 weathered rune that appears when you start spinning
3) can't dissolve heart initially
4) 1 mob has 2 second movement, the other has vortex from top left to bottom right corner
5a) earth puzzle shield
5b) reduce HP to 1, enchanted shield, dark attacks nullified, for 3 turns each movement reduces HP by 1000
6) fire runes are marked every turn and dissolving reduces damage by 20%, 15 rune cumulative shield
7a) can't dissolve water initially, randomly converts one type of runes to water every round, water and fire attacks are nullified
7b) become CD1, hits you for 99% of current HP on entering the stage and converts the whole board to heart. Can't dissolve heart runes. If HP is above 40% then it has tumbler and revives to full health with 2x attack and HP. 

General strategy: 
If you want to hit 22k points, Mesopotamia is ideal. Other options like Gon/Killua are possible, but will be harder / take longer. You need something to remove heart runes, and something to remove debuffs. 
1) Spin 
2) Spin through. Hopefully you have extended time or Greeks to help you hit 8 combos every turn
3) Spin normally
4) Time tunnel or time extension will help here
5a) Store earth runes, fill in the puzzle shield
5b) You need a debuff card! e.g. Sariel, Yukimura, Lionel, Florice, Aqua. You might want to DC for water runes here. 
6) Converters and/or spin through
7a) Convert away and/or stack water
7b) Burst it down once, then burst it down a second time. You need to bring something that can clear hearts

Dual Mesopotamia + Gon, PR Sariel, PR Circe, PR Duncan

1) Turn on both Mesopotamia x2, spin through
2, 3, 4, 5a) Spin through. Somewhere in these 4 waves, you want to waste a turn so that Sariel will be available as soon as you reach 5b. Do this on 5a to store earth runes for the puzzle shield if necessary. 
5b) Sariel to clear debuff, turn on Circe and both Mesopotamia again
6) Duncan, spin through and kill within 3 turns
7a) Spin through while stacking water runes, Gon skill 1
7b) Gon to clear the board and burst, on second turn spin and DC. If you have time, you can wait for Sariel to convert away the heart runes and hopefully get a higher burst.

Other Teams: 
Aqua 20k (needs PR Giemsa):
Athena 22k:
Azathoth 24k:
Cat Thieves 24k:
Gon/Killua 23k:
Mesopotamia 31k:
Mesopotamia 30k:
Yusuke 27k:

[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
I used an Aqua 22k strategy I saw here:

Aqua + Mitsurugi + Mobile Fortress + Mobius + Aloha +Aqua
DC is a crash fever DC with a high damage boost and god CD reduction

Primarily you need Aqua ready to purify r5b and you need at least 60% fuel by r6 so that you will be at 100% for the boss. 

My fastest clear was 13 rounds.

r1: one combo (water or heart to fill fuel gauge) 1 
r2: do your best to hit 8 combos. You can smack into the weathered rune without losing life. Sometimes I just get really stuck here, lol. 1-2 turns 
r3: Spin. 1-2 turns
r4: Spin. Try to save some Earth for r5. 1-2 turns
r5: Must have Aqua ready next turn. If not, can stall a bit or use DC to get CD down. Otherwise spin when you have enough earth. 1-2 turns
r5b: Aqua (purify), then spin. 1-2 turns
r6: If fuel < 60%, spin water/heart until fuel > 60%. Then use Mobius and spin all water runes. 1 turn
r7a: Mitsurugi to remove water + Mobile Fortress to hit 5 random multi attribute attacks. There's a 1% chance you only get water/fire attacks, hopefully it won't happen to you. 1 turn
r7b: Aloha + Aqua (god blow) and spin normally. Then Aqua (god blow), spin 2 rune combos and DC to boost. 2 turns

ID: 40 944 239  
Allies (All/Dbl Max): Darkness, Aqua, Kurama
Other Frequently Used Leaders (All/Dbl Max): Lucy, Mellow, VR Greek (FELDW), Hiei, Azathoth, Daoloth, PR Haza, etc.

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