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[Discussion+Strategy+Info] Path to Bonten
#1
Image Source: TOS Wikia


INFO


WaveEnemyATKCDHPDEFSkillDrop
1[Image: 40?cb=20140622090222]146383(3)2893160940[Image: 25?cb=20140526041029] Coexistence
When enemy's CD reaches 0, if its companion is defeated, the enemy will not attack and revive its companion to full HP instead.
[Image: 39?cb=20140622090212] lvl1
1[Image: 40?cb=20141018133913]93822(2)1906740740[Image: 25?cb=20140526041029] Coexistence
When enemy's CD reaches 0, if its companion is defeated, the enemy will not attack and revive its companion to full HP instead.
[Image: 39?cb=20141018133913] lvl1
2[Image: 40?cb=20141128030559]97241(1)845000000[Image: 25?cb=20150226065210] Quadruple Chilling
Enemy chills 4 runes per turn. If chilled rune is not dissolved immediately, they will be frozen and cannot be dissolved for the next 3 turns.
3a[Image: 40?cb=20151231094745]179632(2)430971011290[Image: 25?cb=20140526033040][Image: 25?cb=20150222071315][Image: 25?cb=20150214212818] 80% Weaken - 4R • Enchanted Shield • Post Attack Side Columns Weathered Mine
For 4 turns, summoner's ATK will be reduced by 80%. Enemy only receives damage from enchanted runes. After enemy attacks, runes at the 2 sides will be weathered. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.
3b[Image: 40?cb=20151231094745]72641894926011290[Image: 25?cb=20140528090840][Image: 25?cb=20140530204102] HP to 1 • Entry Conversion - Heart to Dark • Multistrike Trojan • Alternating Conversion - Fire & Dark
Summoner's HP become 1 and Heart Runes become Dark upon entry. Enemy attacks twice in a turn. The lower the enemy's HP, the more times it attacks. After enemy attacks for the first time, enemy convert a random rune type to Fire; After enemy attacks for the second time, enemy converts a random rune type to Dark; This effect runs as a cycle.
4[Image: 40?cb=20141124114155]66811(1)1641370110[Image: 40?cb=20141124114155] lvl1
4[Image: 40?cb=20141124114155]31422(2)2029300530[Image: 25?cb=20140526033725] Summon Minion
When enemy's CD reaches 0, if there is no minion on the field, enemy will not attack and summon 2 minions instead. If there is any minion on the field, enemy will not receive any damage.
[Image: 40?cb=20141124114155] lvl1
4[Image: 40?cb=20141124114155]66811(1)1641370110[Image: 40?cb=20141124114155] lvl1
5a[Image: 40?cb=20170119122809]130281(2)382154023490[Image: 25?cb=20151005173016][Image: 25?cb=20140528090839] Craft Reset • Effect Removal • Active Reset
Enemy remove all effects in play, reset all actives and reset dragonary craft upon entry.
5b[Image: 40?cb=20170119122809]66321(1)931726023490[Image: 25?cb=20140528090840] Trojan - Gold
The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
6[Image: 40?cb=20160627072337]437204(4)926400000[Image: 25?cb=20140528101339] Puzzle Shield - Enemy Attribute
Enemy will only receive damage when runes of its own attribute are dissolved according to frame shape. (Can dissolve together with runes outside of frame)
7a[Image: 40?cb=20170216082607]193511(1)612136067230[Image: 25?cb=20140526033040][Image: 25?cb=20140526033911][Image: 25?cb=20150226065210] Full Lock - Demon & Elf • Enchanted Shield • Quadruple Freezing
Enemy locks all Demons and Elves' ATK and active. Enemy only receives damage from enchanted runes. After enemy attacks, 4 runes will be frozen. Frozen rune cannot be dissolved for the next 3 turns.
7b[Image: 40?cb=20170216082607]1346811382786067239[Image: 25?cb=20140526033827][Image: 25?cb=20150222070628][Image: 25?cb=20150226055541] Phantom • Random Conversion - Water • Dissolve Water Nullify Attack • Water Combo Multistrike
Enemy ignore damage reduction and tumbler. Enemy converts a random rune type to Water every turn. When Water is dissolved during first batch of dissolve, summoner cannot attack. For every Water combos in first batch, enemy attacks once additionally.
[Image: 40?cb=20170216082607] lvl1


ACHIEVEMENTS & REWARD


  1. Team consists of only Earth Members. (Team skill excluded)
  2. Team consists of only Gods.
  3. Team consists of only Light Members. (Team skill excluded)
Reward:
[Image: 120?cb=20170112115137]
Type: Amulet of Reflection
Restriction: God only
Charging Condition: Dissolve any runes
Skill I: For 1 turn, team ATK + 20%.
Skill II: For 1 turn, fully recover team HP.
Skill III: CD of 4 Gods -2.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#2
Crazy stage...

Here are some strategy outline:
R1: Stall as much as you can, kill 1, let it revive, repeat.
R2: Defense break.
R3a: Unless you have debuffer like Sariel, try to survive for 4 rounds.
R3b: Burst.
R4: Good place to stall.
R5a: Kill ASAP
R5b: Can stall a bit if you want, burst down before you can't tank.
R6: Get some defense break active. Btw, PR Verthandi works well since she can ignore the shield. Can consider stall for 3 turns before you kill it.
R7a: If your team have no Demon and Elf, should be able to burst down relatively easy.
R7b: Burst down with whatever you have.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
Reply
#3
Not sure if I can make three achievements or not, but it looks like a stage for my Haza team, so that's one achievement down. About the other two... not sure if I even have a proper light team to do this. Anyone thoughts on a Dionysus + Yue Lao God team? My biggest problem is that I don't have PR ML...

ID: 77918870
Allies: Haza, PR Hephaestus, PR Apollo, Rakshasa, PR YJ, Margarite, Lü Bu, Cao Cao, PR Nidhogg, ZLE, Izanagi, Tsukuyomi, Lancelot, Merlin

Mufasa is love, Mufasa is life  Heart
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#4
seems Hades Wukong can clear?

mono God maybe i can go
Hades, Giemsa, Metatron, Verdandi, Var, Wukong

haven't think about Earth mono. don't even want to say last week Belial Light mono i failed to clear with Beelz, 2 PR ML, Mina... it scattered my dream to rule the world with ML Sad not sure i can do Light achievement. my Light ED is Lv max before PR, SLv7 no amel too bad. can pass puzzle shield? duno...
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
Reply
#5
Barbhogg should be able to do this, no?... take your time stalling to burst full cd's at 3b, it won't matter that you started at 1hp you will leech to 50%, then stall on the minions as you will want to have burst with mufasa for round 6.

Izanagi with mufasa should be doable too, or am i wrong?...

edit to muse...
OK if you don't have mufasa there are still options... mothman may be able to either burst through (using full burst) or you may instead gamble taking the hits, healing the 10% nidhogg ally hp loss with mothman and using nidhogg + Barbara to heal back and chip away... this is a huge gamble as you need to survive 15 rounds = 3 attacks, which really should be doable numbers wise. I recommend stalling the first heal just a bit so that the 2nd one happens just as you are about to take the 3rd attack... but this is a really high stake gamble, try and go for the burst instead, nidhogg's x2.5 +maggot x2 + mothman's x4 + Barbara/byakhee convert + DC should clear 7m dmg, take 3 turns setting the board for the convert.
VR: Loki, Thor, Tyr, Elizabeth, Todd, Jack, Jackie.
PR: Greeks, SDoji, Dodo, Aloha, Ra, Sirius, YJ, Saruman, Barbhogg, Inana.
Rares: Chessia, Abraham, Arthur, Merlin, Lancelot, Izanagi, Tsuku, M.Chyang, Nobu, Hide, Lynx, Androm, HFD, RH:LYR, YSS, YSC, LuBu.
YogS, Aether, Erebus, Gaia, Luno, Beelz, Samael, P.Sara, Sera, Shuta, Bael, SQuan, QiaoS, Masam, Draco.
Reply
#6
All earth achievement team I'll try.
Izanagi, verdandi, circe, fury, pr sariel, Izanagi.
1. Stall
2. Verd
3a. Clear debuf with sariel, open circe&fury, izanagi
3b. Izanagi
4.stall, off circe before going for center mob.
5a. Open circe&fury kill asap.
5b. Izanagi.
6. Stall for 3 turns, open verd.
7a. Try to kill normally. Or stall 2turns before using izanagi.
7b. Stall 1 turn. Off circe(if circe is ready no need to off), open verd, clear all effect with sariel. On circe fury +Izanagi
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#7
Round 5a is reset everything (CD and DC).
Reply
#8
Videos incoming

2* Clear (Light Team, Gods only) with dual PR Inanna + dual PR ML + PR Luna + VR Wukong 
1) Stall for actives
2) Wukong and spin
3a) Grind out the debuff, use ML to heal if needed. 
3b) Burst
4) Spin and kill, you can use all your actives here since they will be reset anyway. I used DC to prep the board for next round
5a) Spin and kill with prepped board
5b) Stall for ML and DC, burst when they're up. Dissolve runes horizontally to minimise damage and light drops. 
6) Get Earth runes to break the shield, then Wukong and spin
7a and 7b) Burst with everything left




1* Clear (Earth Team) with PR Barbara + PR Panda, PR Shu, PR Medusa, Haza + PR Nidhogg
1) Stall for actives
2) Use your actives to break the defence
3a) Grind out the debuff
3b) Nidhogg to heal, spin and kill quickly
4) Spin and kill, you can use all your actives here since they will be reset anyway.
5a) Grind back actives
5b) Get him down to half health, then Medusa
6) All actives + DC to break defence
7a and 7b) Grind through, use actives to burst the boss when ready.




1* Clear (Light Team) with dual TSZ + Minamoto, Modi and Magni, VR Wukong, Colin

Wukong can be replaced with PR GSOL or just break the defence on all the mobs. 
1) Stall for actives
2) Wukong and spin
3a) Grind out the debuff, use TSZ to boost healing if needed. 
3b) Burst
4) Spin and kill, you can use all your actives here since they will be reset anyway. I used DC to prep the board for next round
5a)  Spin and kill with prepped board
5b) Stall for actives, burst when ready. 
6) Get Earth runes to break the shield, then Wukong and spin
7a and 7b) Burst with everything left


Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#9
[Image: XKlc8Uc.jpg]

[Image: y0vOAGg.jpg]

Not too difficult if you use TSZ

My cards weren't max CD either

Stall on RD 2 if you accidentally kill R1 - just make sure you dissolve all frozen runes each time

Once fusion is ready, wreak havoc with insane rec and attack

Burst down r6 with TSZ with cass and DC,

Convert runes with fusion for r7a,

Convert runes with colin at r7b, and try to avoid water runes.
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#10
Clear with haza, tribal duck, panda, medusa, mufasa, haza.
1. Just kill no need stall.
2. Just spin, activated panda. Need many turn to clear.
3a. Just spin
3b. Use haza, medusa, mufasa
4. Haza
5a. Got reset all. Grind back
5b. Grind till cant take any hit.medusa and spin regularly
6. Mufasa+haza(dc if needed, normally wont need it)
7a. Just spin
7b. Haza, duck+dc
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