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[Discussion+Strategy+Info] Mind-controlling Angeloid - Earth
#1
Image Source: TOS Chinese Wiki & TOS Facebook Page


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INFO


LevelRoundStaminaEXPEXP/Stamina
Basic51050050
Intermediate720150075
Advanced10303000100
Extra10405000125


BASIC


WaveEnemyATKCDHPDEFSkillSkill EffectDrop
5[Image: 45?cb=20150904075608&path-prefix=zh]27382204230720[Image: 45?cb=20150904075608&path-prefix=zh] lvl1

Achievements:
  1. Team consists of 3 or more Fire Members. (Team skill excluded)
  2. Do not use any active.
  3. Complete the stage within 8 turns.
Strategy:
Any standard fire mono will do.


INTERMEDIATE


WaveEnemyATKCDHPDEFSkillSkill EffectDrop
6[Image: 45?cb=20140618171345&path-prefix=zh]24261(1)349860380
7[Image: 45?cb=20150904075608&path-prefix=zh]58682613480720[Image: 45?cb=20150904075608&path-prefix=zh] lvl1

Achievements:
  1. Team consists of 3 or more Fire Members. (Team skill excluded)
  2. Do not use any active.
  3. Complete the stage within 10 turns.
Strategy:
Any standard fire mono will do.


ADVANCED


WaveEnemyATKCDHPDEFSkillSkill EffectDrop
3[Image: 45?cb=20150522143429&path-prefix=zh]62872(2)453810890[Image: 22?cb=20150217102910&path-prefix=zh]Runes are only revealed during rune spinning.
6[Image: 45?cb=20141219123726&path-prefix=zh]70912794540520[Image: 22?cb=20150501002133&path-prefix=zh]Summoner is unable to identify the nature of runes.
9[Image: 45?cb=20141124100855&path-prefix=zh]45771(1)1295790800[Image: 22?cb=20150217103122&path-prefix=zh]Enemy only receive damage from enchanted rune.
10[Image: 45?cb=20150904075608&path-prefix=zh]12619217721401160[Image: 22?cb=20150217102908&path-prefix=zh]Upon entry, enemy will convert runes at fixed position to heart runes and other heart runes to its own attribute. Every turn, enemy will mark all heart runes; If any marked rune are not dissolved, damage received by enemy become recovery instead.[Image: 45?cb=20150904075608&path-prefix=zh] lvl1

Achievements:
  1. Team consists of only Fire Members. (Team skill excluded)
  2. Both leader and ally are Demons.
  3. Hidden: Team consists of Members of 3 or more attributes. (Team skill excluded)
Strategy:
(1) and (3) conflicts so must clear separately.

Since there is not any stage that require burst, I personally recommend to clear (2) with (3) where you use dual PR Jack/PR Todd and grind through everything. For Fire mono, just use a craft that can ignore attribute relation for R9 and you will be fine. Use a Heart to Fire converter for boss.

Sample Team:
Ninurta + PR Nezha + Dorris + PR Sean + PR Cerberus + Ninurta
R3: Just kill slowly.
R6: PR Cerberus burst.
R9: Make sure there is enchanted rune, then Dorris + DC.
R10: PR Nezha + PR Sean.

Sample Team:
PR Jack + Ed + Douman + Horned King + Stolas/Baphomet/SGB + PR Jack 
Grind through everything. Find a right time to use full burst. No stage can kill you to be honest.


EXTRA


WaveEnemyATKCDHPDEFSkillSkill EffectDrop
3[Image: 45?cb=20150522143429&path-prefix=zh]103062(2)743960890[Image: 22?cb=20150217102910&path-prefix=zh]Runes are only revealed during rune spinning.
6[Image: 45?cb=20141219123726&path-prefix=zh]1162421302530520[Image: 22?cb=20150501002133&path-prefix=zh]Summoner is unable to identify the nature of runes.
9[Image: 45?cb=20141124100855&path-prefix=zh]72031(1)2124260800[Image: 22?cb=20150217103122&path-prefix=zh]Enemy only receive damage from enchanted rune. When enemy receive damage from non-enchanted rune, enemy will attack with 25% of its ATK twice.
10a[Image: 45?cb=20150904075608&path-prefix=zh]160262(2)14839801160[Image: 22?cb=20150217103121&path-prefix=zh]Accumulated 12 runes of enemy's attribute must be dissolved to inflict damage to enemy. When enemy's CD reaches 0, if counter have reach, enemy will not attack and counter will be reset; else enemy will attack normally and counter will not reset.
10b[Image: 45?cb=20150904075608&path-prefix=zh]10568134264701160[Image: 22?cb=20150217102908&path-prefix=zh]Upon entry, enemy will convert runes at fixed position to heart runes and other heart runes to its own attribute. Every turn, enemy will mark all heart runes; If any marked rune are not dissolved, damage received by enemy become recovery instead.[Image: 45?cb=20150904075608&path-prefix=zh] lvl1

Achievements:
  1. Team consists of only Fire Members. (Team skill excluded)
  2. Team consists of 3 or more Gods.
  3. Hidden: Team consists of only Water Members. (Team skill excluded)
Strategy: 
(1) and (3) conflicts each other, so clear separately and clear (2) with whichever you feel more comfortable with.

Sample Team:
PR Poppy + PR Nezha + Shub + Izanami + PR Sean + PR Poppy.
Shub is used so that you can tank R10a.
R3 and R6 are both grindable.
R9 Keep dissolve Fire runes 5 at a time to maintain enchanted Fire rune. Slowly grind her down. Can use DC that ignore attribute relation to speed up too.
R10a Grindable provided with enough HP. Find a right time to burst.
R10b Use full burst.

Sample Team:
Abe + PR Dagon + AOA + PR Molly + PR Pisces + Douman
Use 2 dragons here for the same reason.
R3 and R6 are grindable.
R9 Just keep maintaining enchanted Water rune while grinding her down.
R10a Grindable, just find a right place to burst her down.
R10b Full burst with Abe and Molly. Can grind as well.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#2
Cleared Advance with:
Chen Fu - Cerberus - Medea - PR Sean - PR GSOF/Zhuque - Chen Fu
Zhao Ling Er - Cerberus - Medea - PR Sean - PR GSOF - Li Hsiao Yao

and Extra with:
PR Poppy - Cerberus - PR Sean - PR Diablo - PR GSOF - PR Poppy (HP must be > 16026)
R9: Burst with cerberus + ignore attribute relation craft
R10a: Grind, use PR Poppy active if you need to gather earth/fire runes
R10b: Full burst

PR Carrie - PR GSOA/Qinglong - Pisces - PR Molly - Cthulhu - PR Carrie (HP must be > 16026)
R9: Grind, dissolve 5 water runes at a time
R10a: Grind again, or burst with PR Carrie + Pisces + PR Molly
R10b: Burst with PR Carrie + Cthulhu + PR GSOA + ignore attribute relation craft

Reply
#3
I cleared Extra 1* fire achievement with the following team:

Dual Chen Fu with members:
PR Diablo , Magness/Magrence (Can also use Achilles), AoF, Cerberus

R3 & 9 : Use Magness skill to change element to fire for neutral damage. For R9, use compulsion when certain that PQoW will die with that hit and make sure to prepare board with Earth runes.
R10a: Dissolve all Earth and try to attack. You have two rounds here to burst down the boss. For me I converted some fire runes because I had too many Earth runes from compulsion.
R10b: Use Cerberus skill and try to spin well (especially when leader multiplier becomes 16x). If fail to burst, try to heal back 10k with AoF while trying again with some fire runes. If run out of heart runes, use Diablo + Magness combined active (any rune counts as dissolving heart) and use Chen Fu active for fire runes. Should be relatively easy to survive here with the high recovery.

[Fat]Zed of When[Fat]KidsAtk guild (1775)
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Game UID: 69,495,983
Reply
#4
https://www.youtube.com/watch?v=WgDK62Cjtqc
water team




Easy earth team



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#5
I used poseidon team for water mono on extra.
Never expected its gonna be my best team for this stage compre to other team I used ?


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MY DECKS ARE,

[Image: uyYazf.gif]




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