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[Discussion+Strategy+Info] Mapping Out A Strategy
#1
Not the best with this format, but I'll give it a shot.Going to do floors 26-31.


Stage 26           Restriction: Beasts Only     Reward: [Image: 40?cb=20150912062726&path-prefix=zh&format=webp] x1


WaveEnemyATKCDHPDEFSkill
1[Image: 45?cb=20140618221025&path-prefix=zh&format=webp]1004(1)1536592560 70% HP Reduction
The enemy deducts 70% of the summoner's HP whenever it attacks
1[Image: 45?cb=20140618220836&path-prefix=zh&format=webp]1004(3)1518258470 70% HP Reduction
The enemy deducts 70% of the summoner's HP whenever it attacks
2[Image: 45?cb=20140618221428&path-prefix=zh&format=webp]156922(2)26488902780Column & Row Conversion - Dark
When the enemy first attacks, a random column of runestones will be converted to dark runestones. When the enemy makes another attack, a random row of runestones will be converted into dark runestones. The effects repeat as a cycle.
3[Image: 45?cb=20160314074945&path-prefix=zh&format=webp]83281(1)32421582030Masked Runes 5 - 15%
Runestones will be masked at fixed positions.There is a 15% chance of generating masked runestones every round, to the maximum of 3.
4a[Image: 45?cb=20161219100239&path-prefix=zh&format=webp]87121(1)15836874390 Inital Orb Shield EX
Orbs will appear before every turn. Summoner is dealt damage depending on the different between inital combos made and number of orbs that appeared.
4b[Image: 45?cb=20161219100239&path-prefix=zh&format=webp]126341589312543903 Electrified Runes
3 electrified runes will appear before every turn. If not all electrified runes are dissolved, summoner deals 0 damage.
5[Image: 45?cb=20140717093147&path-prefix=zh&format=webp]172653(3)182436018902 Second Minion Shield
Runestone movement reduced to 2 seconds. Minions will appear when CD reaches 0. Enemy can only be attacked when both minions are killed. Summoner takes damage from enemy if both minions are not defeated when CD reaches 0.
5[Image: 45?cb=20151005095222&path-prefix=zh&format=webp]64482(2)643930360Nil
5[Image: 45?cb=20151005095222&path-prefix=zh&format=webp]64482(2)643930360Nil
6[Image: 45?cb=20141124100900&path-prefix=zh&format=webp]131532(2)30278374480Random Row & Column Conversion - Dark · Monochrome Runes
A random attribute will be turned into dark runestones upon entering stage. First attack from enemy causes a row of runestones to turn into dark runestones. Second attack from enemy causes a column of runestones to turn into dark runestones. The effects run as a cycle.
7a[Image: 45?cb=20161219100238&path-prefix=zh&format=webp]91791(1)289434659206+ Combo Shield EX
Dissolve 6 or more combos to damage enemy. Number of times enemy attacks summoner is 6 minus the number of combos summoner made.
7b[Image: 45?cb=20161219100238&path-prefix=zh&format=webp]8378173697835920Trojan EX
The lower the HP, the higher the enemy's attack. At 30% HP the enemy attacks twice.
 

Stage 27          Restriction: Elves Only     Reward:[Image: 40?cb=20141125120049&path-prefix=zh&format=webp]x1
          
WaveEnemyATKCDHPDEFSkill
1[Image: 45?cb=20161219100009&path-prefix=zh&format=webp]105684(2)1268336730Sticky
One random position will be sticky. If a sticky position is touched, runestone movement is stopped immendiately.
1[Image: 45?cb=20161219100009&path-prefix=zh&format=webp]105684(4)1268336730Sticky
One random position will be sticky. If a sticky position is touched, runestone movement is stopped immendiately.
2[Image: 45?cb=20141124100859&path-prefix=zh&format=webp]201541(4)8675436590Quintet Elemental Shield
Water,Fire,Earth,Light and Dark runes must be dissolved to damage the enemy.
3[Image: 45?cb=20161103150336&path-prefix=zh&format=webp]93761(1)4876933520 3 ~ 5 Rounds -90% Attack
Debuff: For 3-5 turns, attack is reduced by 90%.
4a[Image: 45?cb=20161219100013&path-prefix=zh&format=webp]82431(1)217697848603~5 Rounds  Movement Time Decrease
: For 5 turns, runestone movement time is reduced by 2 seconds, to a minimum of 1 second movement time.
4b[Image: 45?cb=20161219100013&path-prefix=zh&format=webp]12639158693404860Neutralise · Reset + Dual Weathered Runes - 3000
Toggle active skills will be deactivated and their CDs reset. Before every turn, 2 weathered runestones will appear. Each time a weathered rune is touched, 3000 health is lost.
5[Image: 45?cb=20140619135353&path-prefix=zh&format=webp]x2187993(3)2043245680First Blood Shield
Damage can only be dealt to other enemies after defeating this enemy.
5[Image: 45?cb=20140619022118&path-prefix=zh&format=webp]108462(2)835326540Burn Trail - 1000
When moving runes, last 5 runes touched will be burnt.Each time a burnt spot is touched, 1000 hp is lost.
6[Image: 45?cb=20160627042500&path-prefix=zh&format=webp]228521(4)35839213570Phantom + Inital Board & Heart Lock
Enemy is not affected by damage reducing and willpower skills. Upon entry, all runes will be locked. After that, heart runes will be locked every turn. Attacking the enemy with locked runes on the board causes no damage and instead heals the enemy.
7a[Image: 45?cb=20161219100012&path-prefix=zh&format=webp]87862(2)2793812519015 Cumulative Weakness Shield + Attack Trojan
The enemy's attack doubles everytime it damages the summoner. It will strike twice from the 6th attack onwards.The enemy only receives damage if 15 runes of its weakness are dissolve cumulatively.Once the condition is fulfilled, the number of runes accumulated resets to 0 when CD of enemy reaches 0.Otherwise it will attack.
7b[Image: 45?cb=20161219100012&path-prefix=zh&format=webp]12548176293545190Dual Burn Fungus - 10%
A random position will be burnt. 2 adjacent positions will be burnt as well every subsequent turn. Each time a burnt spot is touched,10% of the summoner's health is lost.





Stage 28          Restriction;Dragons Only     Reward:[Image: 40?cb=20150703224026&path-prefix=zh&format=webp]x1

 
WaveEnemyATKCDHPDEFSkill
1[Image: 45?cb=20140619021201&path-prefix=zh&format=webp]124691(2)12248933470First Strike + Inital Bottom Row & 2 Weathered Runes
The enemy raids once at the beginning of the first Round, and the bottom row of Runestones will be weathered. 2 random Runestones will be weathered after receiving Damage from the enemy's attack. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.
2[Image: 45?cb=20141125115925&path-prefix=zh&format=webp]117822(2)18926722650Triple Burn - 10%
3 random spots will be burnt. Touching a burnt spot will damage the summoner for 10% of their health.
2[Image: 45?cb=20141125115919&path-prefix=zh&format=webp]63171(1)241500000Uncontrollable + Survivor Fury
The enemy disregards all Controlling Skills. When other enemies are defeated, the enemy's Attack and Defense increases to 50x starting from next Round.
3[Image: 45?cb=20160627042459&path-prefix=zh&format=webp]179031(1)245359659604 Freezing Runes
Four runestones will be frozen every turn. If any frozen runestone is not dissolved, it cannot be dissolve for the next 3 turns.
4a[Image: 45?cb=20161219100237&path-prefix=zh&format=webp]182181(1)38946726300Row & Column Conversion - Light · Trojan - Weathered Runes
A random type of Runestones will be turned into Light Runestones at the beginning of the first Round. After that, 1 random Runestone will be weathered each Round. The lower the enemy's HP, the more Runestones will be weathered, to the max 4 Runestones per Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above attacks run as a cycle.
4b[Image: 45?cb=20161219100237&path-prefix=zh&format=webp]209161536276863005 Round Decreased Movement Time + Double Strike + Phantom
The enemy will turn into Dark Attribute at the beginning of the first Round. Reduce Runestone-moving time by 2 seconds for 5 Rounds (bottom out at 1 second for Runestone-moving time). The enemy attacks twice every Round. (regardless of all Damage-reducing and Willpower Skills)
5[Image: 45?cb=20141125115951&path-prefix=zh&format=webp]169262(2)195236826303 Electrified Runes
Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
5[Image: 45?cb=20141125115957&path-prefix=zh&format=webp]173822(1)182138025805 Masked Runes - 15%
There is a 15% chance of generating masked runes every turn, to the maximum of 5 masked runes on the board.
6[Image: 45?cb=20161220031350&path-prefix=zh&format=webp]240251(1)36289755230Stealth + Foul Play + 98R -40% Health
The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The enemy's attack while being invisible will deplete Summoner's HP to 1 and cast the following debuff on Summoner: 40% of Summoner's HP will be deducted every Round for 98 Rounds.
7a[Image: 45?cb=20161219100236&path-prefix=zh&format=webp]206271(1)47629316820Enchanted Shield + 100% Reflect
The enemy will only receive Damage dealt by Enchanted Runestones. For Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack.
7b[Image: 45?cb=20161219100236&path-prefix=zh&format=webp]23198198916736820Life Hack + Trojan - Attack
The enemy's HP will be fully recovered each Round. The more the enemy attacks, the more its Attack will greatly increase.





Stage 29          Restriction;Demons Only     Reward:[Image: 40?cb=20140619021711&path-prefix=zh&format=webp]x1


WaveEnemyATKCDHPDEFSkill
1[Image: 45?cb=20160627042503&path-prefix=zh&format=webp]87891(4)18472655140Fusion Shield - Trio
The enemy receives Damage only when Runestones of the 3 designated Attributes are dissolved in the same round.
2[Image: 45?cb=20161219100008&path-prefix=zh&format=webp]56932(1)1426963680Nil
2[Image: 45?cb=20161219100008&path-prefix=zh&format=webp]87642(2)1852736730Enchanted Shield
Enemy only receives damage from enchanted runes.
3[Image: 45?cb=20161219100238&path-prefix=zh&format=webp](9683) 148982(2)38953223620Ambush · Shrouded Runes · Dual Burning EX - 10%
The enemy raids once at the beginning of the first Round. Summoner will not be able to see the true Attributes of Runestones. 2 random positions will be burned after receiving Damage from the enemy's attack. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
4a[Image: 45?cb=20161219100010&path-prefix=zh&format=webp](5600) 103251(1)26254736470First Strike · Freezing Bottom Row
The enemy raids once at the beginning of the first Round, and the bottom row of Runestones will be frozen. If any Frozen Runestone remains, it could not be dissolved in the next 3 Rounds.
4b[Image: 45?cb=20161219100010&path-prefix=zh&format=webp]6123179282366470Random Row & Column Conversion - Water · Trojan HP Attack
A random type of Runestones will be turned into Water Runestones at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above attacks run as a cycle. The lower the enemy's HP, the more times it attacks in a Round.
5[Image: 45?cb=20140618220909&path-prefix=zh&format=webp]116932(3)223965312501 Weathered Mine EX
Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The Weathered Runestones remain after the enemy is defeated.
5[Image: 45?cb=20140618220930&path-prefix=zh&format=webp]120142(2)218731811801 Weathered Mine EX
Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The Weathered Runestones remain after the enemy is defeated.
6[Image: 45?cb=20161219100014&path-prefix=zh&format=webp](5652) 86962(2)48985366230Ambush · 9 Masked Runes · Trojan EX
The enemy raids once at the beginning of the first Round. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to 30% or below, the enemy attacks twice a Round. 9 random Runestones will be masked after receiving Damage from the enemy's attack.
7a[Image: 45?cb=20161219100012&path-prefix=zh&format=webp]112491(2)326215379605 Round, Waning Time · Inital Heart to Earth Conversion · Curing Conversion - Earth
Reduce Runestone-moving time by 2 seconds for 5 Rounds (bottom out at 1 second for Runestone-moving time). At the beginning of the first Round, Heart Runestones will be turned into Earth Runestones. After that, a random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Earth Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
7b[Image: 45?cb=20161219100012&path-prefix=zh&format=webp]187421105686427960Phantom · Inital Board & Heart Lock
The enemy ignores all Damage-reducing and Willpower Skills. All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.





Stage 30


Stage 31          Restriction:Humans Only     Reward: [Image: 40?cb=20140618185910&path-prefix=zh]x1[Image: 26?cb=20130914101957&path-prefix=zh]x5, [Image: 40?cb=20160315000059&path-prefix=zh]<Ruler of All Under Heaven>  

WaveEnemyATKCDHPDEFSkill
1[Image: 45?cb=20151116122927&path-prefix=zh&format=webp]125492(2)262795443202 Electrified Runes + 98R 2 Second Movement Time 
The enemy casts the following permanent debuff on Summoner from the first Round onwards: reduce Runestone-moving time by 3 seconds for 98 Rounds. Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
2[Image: 45?cb=20161219100236&path-prefix=zh&format=webp]130731(1)32190586820Frozen Board
Upon entry, all runestones will be frozen.If any frozen runestones remain at the end of the summoner's turn, they cannot be dissolved for the next 3 turns.
3[Image: 45?cb=20150330110922&path-prefix=zh&format=webp]73261(1)2868963840First Blood Shield
Damage can be only dealt to other enemies after defeating this enemy.
3[Image: 45?cb=20150330110921&path-prefix=zh&format=webp]1003(3)3032947950HP Reduction - 90%
Summoner loses 90% of their HP every time the enemy attacks.
4a[Image: 45?cb=20161219100012&path-prefix=zh&format=webp](8533) 131281(1)34206725190Ambush + 2 Burning Runes EX - 10%
The enemy raids once at the beginning of the first Round. 2 random positions will be burned as Summoner receives Damage. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
4b[Image: 45?cb=20161219100012&path-prefix=zh&format=webp]8956168679655190Neutralise - Reset + Trojan EX
Toggle active skills will be deactivated and their CDs reset. The lower the enemy's HP, the higher their attack.At 30% HP the enemy will strike twice.
5[Image: 45?cb=20151116122927&path-prefix=zh&format=webp](8358)128592(2)47573264570First Strike + Sticky Column +  Earth Lock
The enemy raids once at the beginning of the first Round. All Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. Upon receiving Damage from the enemy's attack for the first time, the column of positions on the far left or far right side will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
6[Image: 45?cb=20161219100238&path-prefix=zh&format=webp]130971(1)70321495230Neutralise + 6 Masked Runes & x1.5 Attack Cycle
[All effects in play will be cancelled by the enemy at the beginning of the first Round. Upon the enemy's first attack, 6 random Runestones will be masked; upon the enemy's third and fourth attacks, enemy Attack x 1. 5. The above attacks run as a cycle.
7[Image: 45?cb=20150330110920&path-prefix=zh&format=webp]152583(3)2765388860Trojan
The lower the enemy's HP, the higher its attack.
7[Image: 45?cb=20150330110923&path-prefix=zh&format=webp]78231(1)2742653790Masked Trail - 6
When moving runestones, the last 6 runestones touched will become masked.
8a[Image: 45?cb=20161219100012&path-prefix=zh&format=webp]91061(1)35693107960 8 Combo Shield EX
The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
8b[Image: 45?cb=20161219100012&path-prefix=zh&format=webp]439418859354796015 Cumulative Weakness  Shield + Trojan - Attack
The more the enemy attacks, the more its Attack will greatly increase. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
9[Image: 45?cb=20151116122927&path-prefix=zh&format=webp]93491(1)40682734820Moving Combo Orb Shield EX
A random number of Combos will be assigned when Summoner starts moving Runestones. Damage could be dealt only when the same number of Combos is made (dissolving Runestones is necessary and only the first batch is counted).
10a[Image: 45?cb=20161219100010&path-prefix=zh&format=webp]142241(1)53654836470First Strike + Enchanted Shield + Row & Column Conversion - Water
The enemy will only receive Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn 2 fixed columns of Runestones into Water Runestones. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above attacks run as a cycle.
10b[Image: 45?cb=20161219100010&path-prefix=zh&format=webp]89521165678026470Row & Column Conversion - Water + Trojan · Multistrike
A random type of Runestones will be turned into Water Runestones at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above attacks run as a cycle. The lower the enemy's HP, the more times it attacks in a Round.




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#2
Reserved.

Akanto Wrote: Ducks are awesome. Big Grin
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#3
Just 1 recommendation, try to add a name for skills. It is quite troublesome to click spoiler one by one.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#4
(12-27-2016, 07:10 AM)Arigato Wrote: Just 1 recommendation, try to add a name for skills. It is quite troublesome to click spoiler one by one.

Thanks, will change accordingly.
Akanto Wrote: Ducks are awesome. Big Grin
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#5
Elves only? No Lucy, no winning without spending diamonds
[Image: 3inkMhA.png]
See an ally you need? Don't hesitate to add me; I can change upon request!
ID: 67339257
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#6
It's called dual burn fungus?? I never realized
63318603 PR Daji, PR Inanna
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#7
first time read the 31 battles format... similar to last year's Saviors of Tower
last year was surely not ready. KO at... forgot... some mono restriction.

then putting high hope that this time can clear it... but seems turn out to be fat hope :/
25th floor... mono Dark cant initial dissolve Dark? my mono Dark leader only Erebus... unless i go with Tuchigumo which now Lv90ish... pref BH 200% up to SLv8 and plan to all max it. dont think my spinning skill could make it

Elves only... not really good Diablo members... have Sera but also not good members...
Dragons only... till 'one day' i draw Novalis, seems i cant clear this kind of stage forever... ally Novalis seems too much for me...

dunno... might just try to clear 20th floor and thats it. dimes good, wanna farm Haunted Objects and next week another 5 stages biweekly rotation... wonder anything i want to farm there...
RXWing / 48,740,450 / Lv340+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
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#8
Any ideas for demon only team?
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#9
Need to see stage info first
I'm guessing a yog team would work well

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All Max + VR: WFLD Greek, FELD Babylon, ELD Norse, Randeng, Yang Jian, Margarite, Lucy, ZLE, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, Cao Cao, TSZ
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#10
pls share any teams u used to clear these stages.  non luxury teams prefered ty.

these types of stages are the hardest thing.  its a shame because it seems they are designed with cards that are hard to get from time limited seals. 

over a thousand cards exposed for weakness.
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