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[Discussion+Strategy+Info] Loop of Sin
#1
Image Source: TOS Wikia


INFO


Note: Race Constraint – specific races, including Human, Beast and Dragon, will not be able to enter the Stage.


WaveEnemyATKCDHPDEFSkill
1[Image: 45?cb=20151005095222&path-prefix=zh]9701(1)161000620
1[Image: 45?cb=20151116123445&path-prefix=zh]17902(2)168000580
2[Image: 45?cb=20141124100900&path-prefix=zh]21201(1)3860002710[Image: 22?cb=20150217101604&path-prefix=zh] Conversion - Heart to Self Attribute
Every turn, enemy converts Heart runes to self attribute.
3[Image: 45?cb=20161031082557&path-prefix=zh]46802(2)5230005370[Image: 22?cb=20150217102910&path-prefix=zh] Masked Trail
Enemy masks the 4 most recent runes along spinning path.
4[Image: 45?cb=20140618193305&path-prefix=zh]37502(2)4390001830[Image: 22?cb=20150217101353&path-prefix=zh] Alternating RC Conversion - Water
After enemy attacks for the first time, enemy convert a random row to Water; After enemy attacks for the second time, enemy converts a random column to Water; This effect runs as a cycle.
4[Image: 45?cb=20140618193510&path-prefix=zh]36902(1)4420002060[Image: 22?cb=20150217101354&path-prefix=zh] Alternating CR Conversion - Light
After enemy attacks for the first time, enemy converts a random column to Light; After enemy attacks for the second time, enemy converts a random row to Light; This effect runs as a cycle.
5[Image: 45?cb=20161031082559&path-prefix=zh]45301(1)7530005840[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150501002133&path-prefix=zh][Image: 22?cb=20150217103118&path-prefix=zh] Strike First • Illusion • Water + Fire + Earth Shield
Enemy attacks once upon entry. Summoner is unable to identify true nature of runes. Summoner need to dissolve Water, Fire and Earth runes to inflict damage to enemy.
6[Image: 45?cb=20140618201310&path-prefix=zh]39001(1)6720001760[Image: 22?cb=20150217102647&path-prefix=zh] Inheritance
After enemy's companion is defeated, enemy will absorb its stats and fully recover HP.
6[Image: 45?cb=20140618200128&path-prefix=zh]112203(3)6840002380[Image: 22?cb=20150217102647&path-prefix=zh] Inheritance
After enemy's companion is defeated, enemy will absorb its stats and fully recover HP.
7[Image: 45?cb=20141219123745&path-prefix=zh]41701(1)15300006320[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Enchanted Shield • Trojan - Silver
Summoner need to dissolve enchanted runes to inflict damage to enemy. The lower the enemy's HP, the higher its ATK, to the max of 10x. When enemy's HP is below 20%, enemy attacks twice in a turn.
8[Image: 45?cb=20161031082601&path-prefix=zh]86802(1)23600005490[Image: 22?cb=20150217102458&path-prefix=zh][Image: 22?cb=20150217102326&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Death Countdown - 6R • 6+ Combo Shield • Post Attack Masking - 6
Upon entry, enemy starts a countdown. When countdown reaches 0, summoner is defeated. Summoner need to dissolve 6 or more combos to inflict damage to enemy. After enemy attacks, 6 runes will be masked.
9[Image: 45?cb=20140618190153&path-prefix=zh]72602(2)1480000850[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Effect Removal + Reset • 2 Seconds Spinning
Enemy removes all effects in play and reset CD of corresponding actives upon entry. Enemy reduces rune spinning time to 2 seconds.
9[Image: 45?cb=20140618190241&path-prefix=zh]38301(1)1390000960[Image: 22?cb=20151005153349&path-prefix=zh] Electrify Rune 
Enemy electrifies a rune every turn. If there is any electrified rune undissolved, summoner cannot attack. When electrified rune is touched, rune spinning stops immediately.
10a[Image: 45?cb=20161031082559&path-prefix=zh]53201(1)8690008740[Image: 22?cb=20150217103121&path-prefix=zh] Dissolve Heart Nullify Attack • Heart Combo Multistrike
If Heart rune is dissolved during initial dissolve, summoner cannot attack. The more Heart combos are made during initial dissolve, the more times enemy attacks.
10b[Image: 45?cb=20161031082559&path-prefix=zh]10900 (1090)236200008740[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217102908&path-prefix=zh] Ambush • Entry Freezing Runes - EX
Enemy attacks once upon entry. After receiving enemy's attack for the first time, enemy will freeze runes at fixed position. Frozen runes cannot be dissolved for the next 3 turns.
11[Image: 45?cb=20141219123745&path-prefix=zh]300003(3)24700006120[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Full Board Marking - Absorption
Enemy ignores damage reduction and tumbler. Enemy marks all runes upon entry and marks all Heart runes every subsequent turn. When there is any marked rune undissolved, damage received become recovery.
12a[Image: 45?cb=20141219123740&path-prefix=zh]12400 (8060)2(2)19600003180[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102911&path-prefix=zh] Ambush • 2 Seconds Spinning • Side Column Burning - 10%
Enemy attacks once upon entry. Enemy reduces rune spinning time to 2 seconds. After enemy attacks for the first time, enemy burn the leftmost or rightmost column. Every time burning rune is touched, 10% of summoner's HP will be deducted.
12b[Image: 45?cb=20141219123746&path-prefix=zh]46001(1)42900007360[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Spam Trojan • Non-Enchanted Absorption
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn.If enemy receive damage from non-enchanted rune, damage received become recovery.
13[Image: 45?cb=20161031082554&path-prefix=zh]63901(1)17300003580[Image: 22?cb=20150217103121&path-prefix=zh] Phantom
Enemy ignores damage reduction and tumbler.
13[Image: 45?cb=20161031082556&path-prefix=zh]118302(2)19600003400[Image: 22?cb=20150217102909&path-prefix=zh] Weathered Mine
Enemy weathers a rune every turn. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.
14[Image: 45?cb=20161031082555&path-prefix=zh]106001(1)68100008110[Image: 22?cb=20150217102109&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh] Effect Removal • God Racism - Full Lock + ATK
Enemy removes all effects in play upon entry. Enemy locks all Gods' attacks and actives upon entry. For every God in the team, enemy's ATK + 40%, to the max of + 200% with 5 or more Gods.
15[Image: 45?cb=20160505040241&path-prefix=zh]87902(2)23300001760[Image: 22?cb=20150712170520&path-prefix=zh] -50% Recovery - 5R
For 5 turns, summoner's recovery is reduced by 50%.
15[Image: 45?cb=20160505040219&path-prefix=zh]142603(3)21900001880[Image: 22?cb=20150217102911&path-prefix=zh] Double Burning - 10%
Enemy burns 2 random positions upon entry. Every time burning rune is touched, 10% of summoner's HP will be deducted.
16[Image: 45?cb=20160919055231&path-prefix=zh]145701(1)46700007620[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal • Masking & ATK Boost Alternation
Enemy removes all effects in play upon entry. After enemy attacks for the first time, 6 runes will be masked; When enemy attacks for the 3rd and 4th time, enemy's ATK become 1.5x; This effect runs as a cycle.
17a[Image: 45?cb=20161031082555&path-prefix=zh]106301(1)28200002120[Image: 22?cb=20150501002133&path-prefix=zh][Image: 22?cb=20150217102759&path-prefix=zh] Illusion • Puzzle Shield - EX
Summoner is unable to identify true nature of runes. Summoner need to dissolve runes according to frame shape (cannot dissolve together with runes outside of frame) to inflict damage to enemy.
17b[Image: 45?cb=20161031082555&path-prefix=zh]273803894000035630[Image: 22?cb=20150217102911&path-prefix=zh] Burning Trail - 1000
Enemy burns 6 most recent position along spinning path. For every burning rune touched, 1000 HP will be deducted.
18a[Image: 45?cb=20161031082558&path-prefix=zh]139601(1)563000053490[Image: 22?cb=20151005153351&path-prefix=zh] Dark Marking - Dissolve 20% Weaken
Enemy marks all Dark runes every turn. For every marked runes dissolved, summoner's ATK is reduced by 20%.
18b[Image: 45?cb=20161031082558&path-prefix=zh]1982011219000053490[Image: 22?cb=20150217102645&path-prefix=zh][Image: 22?cb=20150217102647&path-prefix=zh][Image: 22?cb=20151005153349&path-prefix=zh] 0 Recovery • HP to 1 • Quadruple Electrifying
Summoner's recovery become 0. Summoner's HP become 1 upon entry. Enemy electrifies 4 runes at the corners. If there is any electrified rune undissolved, summoner cannot attack. When electrified rune is touched, rune spinning stops immediately.


REWARDS


Cleared the 3rd Battle in “Loop of Sin” for the first time – “Prime Millennium Soulstone” x 2 (Random Attribute)
Cleared the 5th Battle in “Loop of Sin” for the first time – “Plump Precious Beasts” Random Card x 1 (Level 15)
Cleared the 8th Battle in “Loop of Sin” for the first time – Black Keys x 15
Cleared the 10th Battle in “Loop of Sin” for the first time – “Heavy Gear Knight” x 1
Cleared the 12th Battle in “Loop of Sin” for the first time – Souls x 500
Cleared the 14th Battle in “Loop of Sin” for the first time – “The Stone Inscripter” x 1
Cleared the 17th Battle in “Loop of Sin” for the first time – “Madhead” x 1
Cleared the 18th Battle in “Loop of Sin” for the first time – “Harpy” x 1

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#2
Hades Wukong can clear this
Standard fiend trio and verdandi as members
R1 - R6 normal spin
R7 - Grind to about 50%, Hades + Ed
R8 - All other burst, can push away the countdown, burst down right away if you want
R9 and 10a, burst if you want
R10b can mini burst to speed up, make sure skills are ready for next turn.
R11 - Full burst
R12a - grind down
R12b - full burst, remember to enchant board using hades
R13 - take care of recovery a little bit until verthanti setup, try to kill phantom first
R14 - R17 - just grind and burst cycle
R18a - grind down with verdandi
R18b - full burst with craft.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#3
Fiend trio? Sorry not up to speed here

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#4
Ed, Douman, Unicorn

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#5
Ah ok. Thanks

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#6
Cleared using dual Beelz + PR Kej, PR Luna, 2x PR ML and Glittering Intimating Pattern DC which is useful to stall cd and also to convert runes. 

Strat:
Round 1-6: Get actives up
7: Kej convert and kill
8-10a: Spin, try to be on full health before moving to 11b
10b: Use ML convert for hearts if needed
11: ML convert and spin the board away
12a: Grind through
12b: Kej convert and kill
13: If you can kill one of them you can grind back actives, otherwise just move on. 
14: Beelz, Kej if available + DC. This will trigger DC and stall for one turn, so on the second round use Beelz and prepped board to kill. 
15: Kill fire, grind back actives on dark
16: Spin and kill. Ideally save ML convert if you can, I used it to get hearts. 
17a: Spin and kill
17b: Convert and DC to kill, set up your board with dark runes so they will be autoconverted to light. 
18a: Kill with prepped board
18b: Any converters left, Beelz, Luna and kill. Make sure to clear the electric runes Smile 

Video: 


Channel: https://goo.gl/XqxMx2
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, ELD Norse, Randeng, Yang Jian, Margarite, Lucy, ZLE, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, Cao Cao, TSZ
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#7
Reached stg 18b then realised no craft. lol.

Yog PRML PRLuna Mina fusion yog.
Grind thru most stg.
10b: Mina fusion freeze 3 turns
11: PrML convert to make dissolving marked board easier
12b: ensure have ench rune and yog
16: yog
17a and 18a can stall for CD.
17b: prluna, yog. 2nd yog if reqd. Save Mina, PRML skill for 18a CD stalling.
18b: Mina+PrML team skill, prluna, yog.
Spin and craft (that is if u remember to equip it at e start .... Lol)
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#8
Clear it using Chessia team

Chessia + Achilles + Thetis + Yog + PR Shuten + Chessia

R1 - R6 Normal Spin
R7 - Chessia burst
R8 - Normal spin can kill easily in 6 turns
R9 - R10a Normal Spin, you have no heart rune for initial dissolve so R10a is no threat.
R10b - A bit tricky but consider using conversion to generate fire runes or use craft to heal after 2nd hit. After runes thaw it is just normal spin. Fusion can give you extra HP which maybe helpful.
R11 - Chessia burst
R12a - Normal spin
R12b - Keep generate enchanted Fire and should be able to kill in 3 turns.
R13 - Kill Huifre ASAP and after that normal spin.
R14 - Use fusion if you still haven't. Battlefield + Thethis conversion should be enough. Can top it with Shuten Doji if you are not confident.
R15 - R16 Normal spin.
R17a - Remember what rune is Fire, and just normal spin.
R17b - Chessia burst.
R18a - Chessia/Thetis burst.
R18b - Full burst, use everything left + craft. Due to the position of electrified runes i get (2 light runes get locks in top left and bottom left and whole board 4 light runes, forced to do rune stacking), i end up with 4 combos but damage is still enough.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#9
Pretty easy mini-grind with most Lucy setups. If you can consistently spin 3 columns of 4 you are good to go.

Burst required on 12b, 13, 15, 16, 17b, 18b.
Fortunately between those bursts (Lucy active is generally sufficient, but use Saruman and/or Fylgja freely) you have stages you can stall (for Lucy actives) - 14, 17a and 18a.
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#10
Holy crap Wukong hades took forever. Especially on 18a. You can speed up by using hades 1 and ed about 2-3 times depending on how hard he hits. Someone with time could probably figure out which other demon to use in addition to get a better result or maybe Wukong. Other than that, Arigato strategy was correct.

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