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[Discussion+Strategy+Info] Leader of the Troupe - Ultimate Stage 1st June 2018
#11
(06-02-2018, 04:36 PM)Drakonus Wrote:
(06-02-2018, 04:33 PM)Alson41999 Wrote: Just saw one guy beat the stage with metazoid. How does Metazoid skill lvl even work? Like will it be maxed once you combined or?

Link to video out of interest?

https://youtu.be/T--XByKLcFY

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#12
(06-02-2018, 03:10 PM)KaerfNomekop Wrote: Did a Human clear with Diaochan | Rococo | Florice | Zhang Jue | Sih Kong Yu + Gon.

1. Target Fire first and take it down. You can take both attacks at the same time, just heal back up. Either clear out your hearts so that you don't have an accidental unenchanted skydrop, or continuously make enchanted hearts. Basically get through ASAP.
2. Continue the grind. Use Zhang Jue if you can, she takes a lot of pressure off and you can easily stall for her again before moving on. Ration the hearts from Sih Kong Yu if you end up using him.
3a. Diaochan and spin.
3b. Zhang Jue and grind.
4. Zhang Jue again. If you don't have a DC to ignore quint shield, then spend the first turn making sure you've got all five colors. Sih Kong Yu can help, since you can turn excess hearts back into Fire and Water with Rococo and Florice. Use Gon's regular active, THEN Switch him, Rococo and Florice. Start spinning from Rock and don't forget DC if you have and need a quint breaker.
5a. Make sure you have some Water and Heart runes; Florice 2nd active and spin. If that's not enough, Rococo 2nd active.
5b. Gon 2nd active. Rococo 2nd active can be used here too.

Thanks for this, managed to clear after a couple of tries. Initially I did not realize that Zhang Jue had a 15s time extension until all enemies were defeated, so I ended up dying a couple times at 3b cause I kept trying to do a fast spin and also by lifting my finger prematurely..

ID: 39,040,288
Main ally: Terry

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#13
(06-02-2018, 03:10 PM)KaerfNomekop Wrote: Did a Human clear with Diaochan | Rococo | Florice | Zhang Jue | Sih Kong Yu + Gon.

1. Target Fire first and take it down. You can take both attacks at the same time, just heal back up. Either clear out your hearts so that you don't have an accidental unenchanted skydrop, or continuously make enchanted hearts. Basically get through ASAP.
2. Continue the grind. Use Zhang Jue if you can, she takes a lot of pressure off and you can easily stall for her again before moving on. Ration the hearts from Sih Kong Yu if you end up using him.
3a. Diaochan and spin.
3b. Zhang Jue and grind.
4. Zhang Jue again. If you don't have a DC to ignore quint shield, then spend the first turn making sure you've got all five colors. Sih Kong Yu can help, since you can turn excess hearts back into Fire and Water with Rococo and Florice. Use Gon's regular active, THEN Switch him, Rococo and Florice. Start spinning from Rock and don't forget DC if you have and need a quint breaker.
5a. Make sure you have some Water and Heart runes; Florice 2nd active and spin. If that's not enough, Rococo 2nd active.
5b. Gon 2nd active. Rococo 2nd active can be used here too.

Thanks, swapped Rococo for Yocto (don't have her) and Sih Kong Yu for Biscuit (faster heart converter/EP active/fire member for stat buff) and cleared. 

ID: 40 944 239  
Allies (All/Dbl Max): Darkness, Aqua, Kurama
Other Frequently Used Leaders (All/Dbl Max): Lucy, Mellow, VR Greek (FELDW), Hiei, Azathoth, Daoloth, PR Haza, etc.
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#14
Managed another clear with Atlantis | Pisces | Pupuro | Wen Zhong | Aloha + Atlantis. The damage reduction and percentage healing makes stalling after the reset fairly simple, even without any EP actives.

1. Target Fire first, unless you've got 5 Water on board already. Focus on spinning for damage reduction and clearing Water to get Wen Zhong up.
2. Spin and grind; once you have Wen Zhong's extra Water drops you should heal fine.
3a. Spin; Pisces can help.
3b. Atlantis.
4. Aloha, Pupuro and Atlantis. That should be plenty of damage; save your DC for emergencies at the boss.
5a. Aim to get Wen Zhong back up again. Use Pisces frequently to get your Atlantis ready. Get through this part ASAP since weathering is a pain.
5b. Spin and survive off of damage reduction and percentage healing. Burst once actives are back online.
Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
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#15
2* Achievement (All Human, All Light)
Darkness + PR Morse*/Erza*/Shion*/Kurapika* + Darkness + Molded Spell - Exquisite (or any craft):




*Morse can be replaced by other cards that can provide Light runes or convert away Earth runes like Qiao Sisters, Gungnir or Faraday.
*Ideally you'd want members that can switch, like Morse and Kurapika to prevent their skills from being reset. Other alternatives include Sensui or Seiya. Otherwise, any Light Human member will do.
*Shion can be replaced by other full board enchanters like Camera of Precious Flashes.
*Erza can be replaced by cards that can help make 7 combos easier like Aiolia or those that can extend spin time to allow more combos like Katherin or PR Nathaniel.

1* Achievement (2+ Attributes)

Qing Gui + Igneel*/Denise*/Copper Bullet* + Qing Gui + Aggressive Pique Seal (or any craft):




*Igneel can be replaced by Zhao Yun (to bypass the spin time reduction) or Daoloth (to aid in increase combo count).
*Denise is not really needed. You can just watch out where Earth runes are positioned and stack. Alternatively, you can try board exploders like Colin, VR Refinement Seth or SR Ao Guang.
*The only real threat to a Qing Gui team is Wave 4. Hence, you need something to Enchant board such as Copper Bullet. Without it, you can try using a combination of VR Divergence Seth or Shu + multiple uses of Qing Gui's Active 1 or EP 1 to eventually Enchant all attributes. You can also use crafts to Enchant board and should make it easier to break the shield.
*Feel free to add a 5th member if you want.
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