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[Discussion+Strategy+Info] Hyakki Yagyo - Curse Awakening Recall Stages!
#1
Credit to KaerfNomekop for stage info for Kejorou and Tuchigumo. We were both clearing these blind!
Just Discussion and Stage Info for now, strategies and other teams to come later. 


Yuki-Onna Stage Info: 
1) 3x non-water attribute -90%, hits for 12.5k 
2) Random water conversion, 20% HP Spam Trojan
3a) CD 1 90% HP reduction, dissolve 20 heart runes to kill
3b) Entire board is marked, and attack -20% for each rune dissolved. Can't dissolve earth. 
4) 2 mobs. One reflects 200% for dissolving fire, one reduces movement time to 2 seconds
5) Recovery -50% for 5 turns, kamikaze for 5 turns with vortex
6a) Initial attack freezes a random row and column for 3 turns and they can't be dissolved. Ignores damage reduction
6b) 2 second movement time, 7 combo shield ex, include all water in initial dissolve

General Strategy: 
You need something to clear marked boards (stage 3b), ideally something to remove frozen runes (stage 6a) and a time tunnel (stage 6b). 
1) Kill 2 of them, stall CD on the third
2) You can just spin through here. Finish stalling if needed for Yuki-Onna and try to save fire runes. 
3a) Convert and dissolve hearts. Good luck!
3b) Full board convert or explosion will be useful here. DC if needed to clear the board and burst after that
4) Spin through
5) Spin through, high rec teams are recommended for this
6a) Something that removes frozen runes is ideal. Otherwise you can try to wait for the debuff to disappear. 
6b) Time tunnel and clear all water 

Dual Yusuke + PR Yuki-Onna, Murakumo, Kurapika, Leorio (can replace with any other HxH card)

1, 2) Spin through while stalling CD for Yuki-Onna. Save fire runes when moving on.  
3a) On the first turn, spin as many heart runes as possible while saving fire. On the second turn Yuki-Onna. If it's still alive, use Yusuke convert if necessary. 
3b) Kurapika both skills, Yusuke skill 1
4) Murakumo
5) Spin through, use Yuki-Onna for hearts in emergency
6a) Yusuke skill 1 and switch
6b) Kurapika EP skill 2 to clear the frozen runes. Burst with Yusuke skill 1 and DC





Other Teams: 
Aqua: https://www.youtube.com/watch?v=RM43rqaHy0Q
Aqua: https://www.youtube.com/watch?v=2y_2-OZhqvE
Yusuke: https://www.youtube.com/watch?v=O5Z0SOF8DJU

Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#2
Shuten-Doji Stage Info: 
1) 19k damage mobs, 3x, non-fire damage -90%

2) Initial attack for ~2k, 5 rounds burning trail (500 damage), 8k cd 1
3a) 10 runes burnt in cross shape, include all fire in initial dissolve, spam trojan
3b) 30 fixed earth and fire runes, can't include earth in initial dissolve
4) Two mobs. One of them reflects 200% of attack if you dissolve earth runes, the other burns two random positions and reduces 10% HP for running over them
5) Heart runes are locked, for each one dissolved reduce attack by 20%
6a) 30 cumulative fire rune shield, 2 random burned runes every time you get attacked
6b) Initial dissolve must include water/fire/earth and no light/dark, trojan

General Strategy: 
You need something to explode the board or clear the earth runes on stage 3b, and something to help you get to 30 earth runes on stage 6a. Stage 6b is also annoying since you can't dissolve light or dark. 
You should probably burst stages 3a and 3b (possibly 4 too), but can stall back all of your CD on stage 5. 
1) You need to kill 2 of them quickly, but can stall on the last one after that
2) Spin through while stalling off the debuff
3a) Burst here, make sure to dissolve all fire runes
3b) Explode/convert the earth runes 
4) Spin through while stacking earth runes
5) You can stall back all your CD here
6a) Convert to clear the 30 fire runes
6b) Full burst, make sure to avoid dissolving light/dark. 

Dual Hiei + PR Shuten-Doji, filler, Mukuro, Ghroth

It is important to bring 3 fire demons to help clear the 30 fire rune shield. 
1, 2) Spin through while stalling CD
3a) Hiei convert and switch
3b) Mukuro 
4) Hiei convert to remove earth runes
5) Grind back CD here
6a) Hiei EP skill 1 on the first turn, Mukuro full board explode on the second turn to generate 30 fire runes. 
6b) Hiei switch, Ghroth, DC - make sure to include water/fire/earth and no light/dark in initial dissolve






Other Teams: 
Alternate Hiei: https://www.youtube.com/watch?v=Wj1yGzwFdWI

Alternate Hiei: https://www.youtube.com/watch?v=38kO8OR6Vwg
Ninurta: https://www.youtube.com/watch?v=vKmm56ok9Iw

Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#3
Ootengu Stage Info: 
1) 3x non-earth attribute, hits for 13k 

2) Vortex
3a)Marked earth and heart runes every turn
3b)  1 turn damage reduced to 20%, trojan, neutralise
4) 2 mobs. one reflects 200% for dissolving water, 1 makes 2 runes sticky
5) Whirlwind altnerating between left and right columns, 4 combo shield ex
6a) initial attack weathers 4 water runes that do 15k damage. 7 combo shield ex, uncontrollable, 
6b) Initial CD 3, Neutralise, whirlwind on left column, 100% HP reduction when it attacks

General Strategy: 
The main thing you need to watch out for is stage 6a with the weathered water runes and 7 combo shield EX. Apart from that, you can just blast through other stages. 
1) Kill 2 and stall CD on the third
2) Spin through
3a) You can finish stalling CD here by not dissolving the marked runes
3b) Wait one turn, then burst
4) Spin through, convert or stack the water runes
5) Spin through, 4 combos isn't much
6a) Convert/explode the water runes. Spin through with a PR starter (or just spin normally if using Mesopotamia)
6b) Full burst with all skills

Sample Team: 
Dual Mesopotamia + PR Ootengu, PR Circe, Sun Shangxiang, VR Shu

1, 2, 3a) Turn on both Mesopotamias. Spin through while stalling CD. Make sure Meso is ready again before moving on. 
3b) Spin once. Then turn on both Meso and Circe to move on
4) Sun Shang Xiang to remove water
5) Spin through
6a) Shu to remove weathered runes, spin through
6b) Turn on both Meso again, full burst with Ootengu and DC






Other Teams: 
Still looking for non-Mesopotamia teams TBA
Alternate Mesopotamia: https://www.youtube.com/watch?v=cTL9ox_RozA
Alternate Mesopotamia: https://www.youtube.com/watch?v=NV23ha-Cos4

Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#4
Kejourou Stage Info: 
1. 3x mobs, non-light damage -90%

2. Dark attack and active lock, dark rune -20% weakening lock
3a. 9+ combo shield ex
3b. 8 weathered runes per turn (round start), 16k damage
4. 2x mobs. first: initial light combo absorb and 2x damage reflect. second: All actives lock
5. enchanted light puzzle shield (no connect), damage > 19625
6a. Recovery null, rune attribute illusion (cannot see true attributes), Heart Orbs
6b. initial Dark combo absorb and 1x damage reflect. If gods are present, lock all actives and attacks and mask all runes. 17k damage.

General strategy: 
You need something to deal with the 9 combo shield ex on stage 3a and the 8 weathered runes on stage 3b. You ideally want 3 back-to-back bursts for the last 3 stages. 
1) Kill 2 and stall on the third
2) Spin through
3a) Zhuge Liang, Time Tunnel, Ghroth etc. to deal with the 9 combos
3b) Explode or convert the board to make it easier to spin
4) Spin through
5) Kejorou convert, burst 
6a) Burst
6b) Burst

Sample Team: 
Dual Hiei + Mukuro, Zhuge Liang, PR Kejourou, Ghroth

1, 2) Spin through while stalling CD (this part will take a long time as half your team aren't attacking)
3a) Hiei convert, Zhuge Liang
3b) Mukuro full board explosion
4) Spin through
5) Kejourou, Hiei switch
6a) Hiei EP skill 2
6b) Hiei switch, EP skill 2, Ghroth





Other Teams: 
Alternate Hiei: https://www.youtube.com/watch?v=inj8WWnErLs
Aqua: https://www.youtube.com/watch?v=PwEbE9Rkoig
Megumin: https://www.youtube.com/watch?v=tuVoVBklC34
Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#5
Tuchigumo Stage Info: 
1: 6k damage mobs  2x, non dark damage -90%

2. 12k weathered mine (reveals on spin)
3a. Initial Orb shield, 8.5k damage.
3b. Triple Lightning Light runes, Light Orbs
4. 2s summon shield
5. phantom, moving weathered rune (no damage and three extra attacks), enchanted shield (absorbs non-enchanted)
6a. Stealth (CD reset after attack). All initial heart dissolve. Human and dragon racism (damage increase). 16k damage.
6b. Enchanted Quintet Shield!

General strategy: 
You need something to deal with lightning light runes (stage 3b), stealth (6a) and enchanted quintet shield (6b). DC that ignores quintet shield is ideal for the last stage. 
1, 2) Spin through
3a) follow the orbs
3b) Convert/explode the light runes and burst down
4) Spin through, you can stall CD here if needed
5) Spin through 
6a) Snipe and spin through
6b) Burst and hopefully you have something to help deal with the enchanted quintet shield. 

Sample Team: 

Dual Hiei + Mukuro, Vanir, PR Tuchigumo, Ghroth and Shadowy Tyrranical Blade as DC to bypass quintet elemental shield.

1, 2, 3a) Spin through while stalling CD. 
3b) Mukuro full board explosion. Turn on Tuchigumo when ready
4) Hiei convert, spin through
5) Hiei switch and EP skill 2
6a) Vanir, spin through
6b) Hiei skill 2, switch, EP skill 2, Ghroth, DC to bypass the quintet shield





Other Teams: 
Looking for non-Hiei teams
Alternate Hiei: https://www.youtube.com/watch?v=pqSEhwok3w4
Alternate Hiei: https://www.youtube.com/watch?v=K8btGvBFTnw
Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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