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[Discussion+Strategy+Info] Grow Old with You
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This stage requires [Image: 60?cb=20150703224016&path-prefix=zh] as Team Leader or Ally Leader in order to enter the stage.

WaveEnemyATKCDHPDEFSkillSkill EffectDrop
1[Image: 60?cb=20150703224026&path-prefix=zh] x2143141(4)15204220000[Image: 22?cb=20150217103121&path-prefix=zh]Ignore damage reduction and tumbler.
2[Image: 60?cb=20140618201208&path-prefix=zh]5202(1)58502860[Image: 22?cb=20150217102456&path-prefix=zh]When enemy attacks, deduct 40% of summoner's HP. (Ignore damage reduction and tumbler)
2[Image: 60?cb=20140618191102&path-prefix=zh]5202(2)58702860[Image: 22?cb=20150217102456&path-prefix=zh]When enemy attacks, deduct 40% of summoner's HP. (Ignore damage reduction and tumbler)
3[Image: 60?cb=20141219123859&path-prefix=zh]122682(1)115512210[Image: 22?cb=20150217102910&path-prefix=zh]Enemy will mask the whole board. Runes are only revealed during rune spinning.
4[Image: 60?cb=20140618221142&path-prefix=zh]126982(3)91743630[Image: 22?cb=20150217102326&path-prefix=zh]Summoner need to dissolve 6 or more combos to inflict damage to enemy.
4[Image: 60?cb=20140618221054&path-prefix=zh]40541102036930[Image: 22?cb=20150217102648&path-prefix=zh]Reduce rune spinning time to 2 seconds.
5[Image: 60?cb=20141219123745&path-prefix=zh]68801158763280[Image: 22?cb=20150217103122&path-prefix=zh]Enemy only receive damage from enchanted rune.
6[Image: 60?cb=20141219123914&path-prefix=zh]62841(2)836201120[Image: 22?cb=20150217102647&path-prefix=zh]Reduce summoner's HP to 1 upon entry.
6[Image: 60?cb=20141219123829&path-prefix=zh]43611826782120[Image: 22?cb=20150217102455&path-prefix=zh]Enemy will lock all Demons' active upon entry. For every Demon member in the team, enemy's ATK increases by 40%.
7[Image: 60?cb=20150715030138&path-prefix=zh]1226812815820520[Image: 22?cb=20150217102908&path-prefix=zh]Enemy will freeze all runes upon entry. If frozen rune is not dissolved, it cannot be dissolved for the next 3 turns.[Image: 60?cb=20150715030138&path-prefix=zh] lvl1


  1. Do not use diamond for revival.
  2. Team consists of only Earth Members. (Team skill excluded)
  3. Hidden: Team consists of Members of 4 or more races.
3* Reward:
[Image: 120?cb=20150716163248&path-prefix=zh]

Restriction: Water God only
Type: Connection
Charging Condition: Dissolve any runes (Initial dissolve only)
Skill I: For 1 turn, team ATK + 15%.
Skill II: For 1 turn, heal 65% of total HP.
Skill III: For 1 turn, team ATK + 25%.


Sample Team:
Altair + PR Nidhogg + PR Domon + PR Duncan + Circe + Yaoji
Activate Circe ASAP
R1: Filter earth runes for the first 3 turns, at 4th turn, burst them down. (Use Domon if necessary)
R2: Kill 1 and grind on the others, your RCR can make it.
R3: Just kill slowly, no rush.
R4: Use PR Domon and Yaoji
R5: Grind him down
R6: Use Nidhogg to heal upon entry. Then kill Kejourou ASAP and grind on Shuten Doji
R7: Use Nidhogg's boost, PR Domon + Duncan for overkill.
Altair works as a heart converter in case you need it.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
looks easy, you need team with high recovery, may take "Devilish Coquette in Mountain - Yaoji" as ally/leader for more recovery :-)

Hauhart - ID: 27476745 - Lvl: 300+ /addme if u need Daji/HFD/Lucy
      [Germany] - [Kogarasumaru]

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...come to the dark side ;-)
Note that Altair no longer has extra damage for the SM, so don't run dual Altair!

Any recommended team ?
Grindy 3* clear. Replacing Yaoji with Daji is much faster.

Some notes:
Stage 1: You want to kill these on turn 4 to stall as long as possible, but don't wait until the last turn to attack. 150k hp is no joke with only a 5x multiplier.
Stage 2: Kill one and stall. Hopefully the 1.5x recovery + heart converter is enough to keep you alive.
Stage 3: You can easily grind through, but I bursted since I couldn't be bothered waiting.
Stage 4: Duncan
Stage 5: Stall for actives.
Stage 6: Nidhogg to heal, kill the light one and stall on fire if necessary. Try to use compulsion to prep your board for the next stage. Otherwise it's an emergency heal if required.
Stage 7: Use all bursts and hope it dies, you can't stay here long!

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All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
Used same strategy as aahlsy except i used yang jian to burst red and grind light. Used craft to get green and red. Pr nidhogg + Yaoji + stolas should kill Vega

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Passed with Altair + TSLJ + PR Nidhogg + PR Duncan + Domon + Yaoji. Took 2 tries caused of board troll in first stage with no earth drop for 3 rounds -.- others quite doable. Just use craft n nidhogg active for emergency healing with the red fiend at stage 6.

Sent from my iPad using Tapatalk
For thosw without fancy cards like pr nidhogg
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R1 kill asap. I got super lucky and ohko both
R2 hope for no heart drought for 2 turns. Altair as defensive converter
R3 same as above. Yvette to save you for 3 turns
R4 yaoji, mark ii and domon to ohko liz. Grind jack
R5 safe grind as long as got hearts
R6 yvette, athena and domon to kill kej, can store on shuten doji
R7 domon, yaoji, mark ii and DC for ohko
DarthVader Wrote:Support  Big Grin 
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Yaoji / Pr Nidhogg, yangjian, Duncan, Domon / Cowherd

All 3 achievements in one go, they're max level, but yangjian domon and duncan are not max skill, domon not power released.
How MH looks at Blitz:
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SM isn't hard, but getting past stage 1 is a real chore =_=
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Main Ally: PR Daji (Full Amel / All Max
Other Allies: PR Gemini (Full Amel / All Max), PR Domon, Artemis (Full Amel / All Max), PR Elizabeth. Malphas
ID: 63,977,987

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