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[Discussion+Strategy+Info] Fight For Your Honor - Race Restricted Stages! Oct 2018
#1
Stage info here: http://zh.tos.wikia.com/wiki/%E7%AB%B6%E9%80%90%E6%9C%80%E9%AB%98%E4%B9%8B%E6%A6%AE%E8%80%80

The first three stages are pretty straightforward since the enemies have relatively low damage per turn and HP. As long as you can spin reasonably well and stack runes you should be ok. 

Ferocity of Beasts: 
You want a heart converter or heart DC, a beast sniper and ideally something which can remove marked runes. Haza and Druid teams are easiest due to flexibility of team composition. You can use 2* wolves or Mark II's fusion partner as a sniper if you don't have one of the mainstream options. 
 
1) Stall CD / DC depending on what you're using on stage 3.
2) You can stall a little here, but depending on your team you can only tank 2-3 hits.
3) Spin once, then use DC (+ converter if necessary) for hearts.
4) Snipe if you have one, otherwise make sure you're on full health and can heal up after the initial attack!
5) Spin through
6) Burst with everything

Sample Team:
Dual PR Haza + PR Panda, VR Tefnut, Sirius Fusion and Aggressive Suspire Amulet as DC for the 3 column heart convert
1, 2) Spin through, stall CD as long as possible. Also try to store up hearts on stage 2 before killing it.
3) First turn spin your prepped board and DC. Second turn use your 3 heart columns to kill.
4) Turn on Panda, then use Tefnut. Use Sirius fusion for healing if needed.
5) Spin through
6) Full burst with Haza skill 1 (and 2 if available), Sirius full board convert, and DC





Other Teams:
Druids: https://www.youtube.com/watch?v=gjka9-D4vK4
Lynx: https://www.youtube.com/watch?v=FLou14JzQX8
Mushussu + Suzuko: https://www.youtube.com/watch?v=_wF1EVbSpBw
Suzuko: https://www.youtube.com/watch?v=TotI9TXkWIw


Resonance of Machinas: 
The main stages to watch out for are 5 (whole marked board), 7a (8 combo shield ex) and 7b (only light/dark/heart in initial dissolve). As long as you can spin and recover well the rest is fine. 
1) Kill one within 3 turns, stall CD and charge fuel on the other. 
2, 3, 4) Spin through
5) DC / clear the board / convert the board. You need to kill it within 2 turns. 
6) Spin through, target water first
7a) Pompeii if you have it, otherwise a time-extension skill (e.g. Li Tieguai, Fire Lionel, Metazord) to extend time. Good luck!
7b) This is the tricky part since there are no mainstream light/dark machina leaders. You need to spin light/dark in initial dissolve and stack your attacking runes (or hearts if applicable). 

Sample Team: 
Dual Pompeii + Smilodon, Lambda, Li Tieguai (can replace with any booster), Machina Zhuque and Aggressive Pique Seal as DC for the 2 turn delay in emergency
1) Spin through while stacking light runes, turn on Smilodon when ready
2) Spin through following the number of orbs
3, 4) Spin through
5) Pompeii
6) Target water and spin through
7a) Li Tieguai, Pompeii
7b) Clear as many water/fire/earth runes as possible. When ready to burst, use Lambda, Zhuque and DC, while spinning columns of 5's. The skydrops and heart runes should be enough.






Other Teams:
Earth Schema: https://www.youtube.com/watch?v=bG9U0llhbXM
Fire Schema: https://www.youtube.com/watch?v=ILxBTci1PLM
Free-to-play: https://www.youtube.com/watch?v=5yK17cf6tZs
Li Tieguai: https://www.youtube.com/watch?v=e2vcTz11Hsk
Lionels: https://www.youtube.com/watch?v=YuyHJG0DZDU
Metazord: https://www.youtube.com/watch?v=GX2Lm6LMp0U
Mobius: https://www.youtube.com/watch?v=jRhrkpcEUpU
Turing: https://www.youtube.com/watch?v=bp11GGUGOkA

Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#2
Bewitchment of Elves:
There are two main team compositions: Kurama, and a tumbler team. If using tumbler, it is highly recommended to bring a board exploder (Yao Hou, Cornflower) or a time tunnel (Gluttonous Slime, Daji, White Faced Vixen, Kurama) for stage 4b.
Tumbler strat: 
1, 2) Spin through while stalling CD
3) Burst
4a) Spin carefully - you can go +- 1 orb without dying
4b) Use your board exploder or time tunnel to avoid dissolving earth. 
5) Kill at least one, if you're successful you can stall back CD on the other. Otherwise just burst both
6, 7a) Grind through
7b) Full burst as tumbler doesn't work here!

Sample Kurama Team: 
Dual Kurama + Yomi, Shyplant, Mysorensis, Nyx and Prayer Remedy Blade as DC for 2x recovery
1, 2) Spin through
3) Spin once with low combos to let it hit you, then spin
4a) Follow the number of orbs
4b) Kurama skill 1, Shyplant. Grind through while stacking heart runes
5) Kurama team skill, shyplant
6) Nyx, Kurama switch
7a) Kurama EP skill 1, Mysorensis, Kurama switch, DC
7b) Everything left - Kurama EP skill 2, Mysorensis if it's up otherwise Shyplant




Other Teams: 
Cornflower: https://www.youtube.com/watch?v=UOqQ-yC7x2E
Diablo: https://www.youtube.com/watch?v=KXRUtHmnuA0
Rose: https://www.youtube.com/watch?v=UiPY18leTKQ
Sakura: https://www.youtube.com/watch?v=5MzT-NaTbxE



Lurking of Demons:
Hiei is the most common team composition. You want a team with high damage output and the ability to back-to-back burst. A time tunnel (or Yog as leader and ally) will make stage 8a much easier. 
1) Kill both within 3 turns
2) Stall CD here as long as you need
3) Ideally convert the water runes to attacking runes, otherwise spin through
4a) Burst
4b) Burst
5) You can stall back CD here a bit by targeting the light enemy and stalling 4 turns on the earth enemy
6) Spin through, hopefully the sticky runes are at the edges of the board. 
7) Tank the hit and spin through
8a) Make sure you only dissolve one set of each attribute and use your DC to remove light runes. If you don't clear DC you will die on the next stage. Good luck! Feng Chih Hen is the MVP here for the 12 second time tunnel. 
8b) Burst after your skills are unlocked. 


Sample Team:

Dual Hiei + Rider Knap, Lancelot, Feng Chih Hen, Older Toguro and Successive Frenzied Pattern as DC for tumbler in emergency
1) Kill in 3 turns with full attacks
2) Spin through, turn on Lancelot skill 2 when ready
3) Lancelot skill 1 to convert the board
4a) Spin
4b) Hiei both skills + DC
5) Spin with prepped board
6) Spin through
7) Older Toguro to tank the first attack. Rider Knap to heal, burst with Hiei EP skill 2
8a) Spend 1-2 turns preparing the board if needed. When ready, burst with Hiei switch, Feng Chih Hen and DC. Make sure to only spin 1 combo of each attribute! Also remove light runes while using DC.
8b) Spin once with prepped board. After that, burst with whatever skills are available.






Other Teams: 
Ghroth (requires 2x Ghroth): https://www.youtube.com/watch?v=eeOu10Jn95M
Jackie: https://www.youtube.com/watch?v=JOfN-kN784U
Mastema: https://www.youtube.com/watch?v=oSPLt_BHeUk
Mastema (uses 2x Sandman): https://www.youtube.com/watch?v=hng_Ii29vKI
Satan: https://www.youtube.com/watch?v=MHMQSKUDdfM
Todd: https://www.youtube.com/watch?v=QpT7FTwqGno
Yog: https://www.youtube.com/watch?v=R0fEmbqg-1U
Yog: https://www.youtube.com/watch?v=1DwSaStoB9I

Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#3
Mono Human: Gon + Filler Humans x4 + Killua
Mono God: OVR Apollo + AR Libra / PR ML x2 / NVR Wukong + OVR Apollo
Mono Dragon: Azathoth + Filler Dragon / PR Novalis / Filler Dragons x2 + Azathoth

Fairly straightforward with those.



Mono Beast: PR Aloha + Aforgomon / PR Solar Sirius / PR Lunar Sirius / Ra + PR Dodo

Wave 1: Grind through. Fuse Sirius to heal if things look bad.
Wave 2: Spin through or burst with anything but Ra if needed.
Wave 3: Take a hit, then Aforgomon.
Wave 4: Ra, then spin through.
Wave 5: Spin through or burst if needed.
Wave 6: Full burst.

Terribad damage, would not recommend; I actually died once, although that was due to my mistake. I also stupidly forgot that Dodo needs >3 Attributes to keep going. >>;



Mono Machina: Pompeii + Smilodon / Delta / Earth Lionel / Turing + Pompeii (Burst DC)

Wave 1: Stall for CDs/Fuel. Turn Smilodon on when up.
Wave 2: Plan your move and spin through.
Wave 3: Pompeii.
Wave 4: Stall a bit for Pompeii, then spin through.
Wave 5: Pompeii.
Wave 6: Spin through.
Wave 7.1: Spin through.
Wave 7.2: Once board looks good, full burst by stacking Fire with Light/Dark and/or dissolving Hearts.



Mono Elf: Kurama + PR Pupuro / Yomi / Nyx / NVR Daji + Kurama (+REC DC)

Wave 1: 1C for CDs/DC.
Wave 2: Spin through.
Wave 3: Take a hit, then spin through or burst if needed.
Wave 4.1: I used Nyx here for more spin time, but not needed.
Wave 4.2: Daji if you can't stack the Earth runes.
Wave 5: Stall for CDs if needed.
Wave 6: Nyx.
Wave 7.1: Dissolve all Hearts every Round. If too many Hearts skydrop, burst next Round with DC and RCR Amel.
Wave 7.2: Full burst.



Mono Demon: Hiei + Mukuro / Lancelot / PR Yog / Neferpitou + Hiei

Wave 1: Grind a bit for CDs. Must have Lancelot up by Wave 3.
Wave 2: Grind a bit for CDs, then spin through. Must have Lancelot up before proceeding.
Wave 3: Use both of Lancelot's actives.
Wave 4.1: Turn Yog's multiplier active on and spin through.
Wave 4.2: Burst by converting with Hiei, then transforming.
Wave 5: Grind a bit for CDs if you want. Target Earth mob.
Wave 6: Spin through.
Wave 7: Dissolve all Hearts before tanking the hit, preferably in sets of three. If too many Weathered Runes after being hit, use Hiei + Mukuro combo skill to explode. Otherwise, spin through.
Wave 8.1: Yog's conversion active + Neferpitou's Time Tunnel. Also DC if you brought one.
Wave 8.2: Hiei's EP12 active.

[Image: mrvUKKA.png]
Also available (AM): All VR Greek, KOF Kyo/Mai/Iori, LDB
UID: 22963116
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#4
Machina stage is easy, grab a Smidolon ally and your metallic beasts, spin once and combine into the might fusing Metazord! Enjoy add your now 57k hp tanks your enemies attacks!

Enviado desde mi BLL-L23 mediante Tapatalk
ID: 79230079

Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
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#5
These stages should all be removed and all players should get 5 diamond compensation.  The mono demon stage dissolves light and then becomes invincible 100%.  Hiei 200m dmg did nothing to it.  U have to dc before i guess and filter light.  Worst skill ever.  Please fire these ppl.  Once this game bets hard on stupid skills, i am going to walk away.  Its not like i can control what drops normally.  Waste of time boring horrible work.

This stage should be of least concern of your playing time.
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#6
(10-16-2018, 11:44 AM)jtsmith Wrote: These stages should all be removed and all players should get 5 diamond compensation.  The mono demon stage dissolves light and then becomes invincible 100%.  Hiei 200m dmg did nothing to it.  U have to dc before i guess and filter light.  Worst skill ever.  Please fire these ppl.  Once this game bets hard on stupid skills, i am going to walk away.  Its not like i can control what drops normally.  Waste of time boring horrible work.

This stage should be of least concern of your playing time.

IIRC, that skill is the same as the final boss skill for 10-1, so the skill has been in the game for a while now. 

The invincibility is only based on the DC gauge (not light runes) and the skill lock doesn't block your attack, so as long as you remember to use up your DC the stage before, you can kill it, whether you have light runes dropping or not. 

I killed the boss while skill locked with a 5-color Hiei team, a board of filtered dark/fire and only Ubume and OVR Elizabeth as damage boosts. 
ID: 40 944 239  
Allies (All/Dbl Max): Darkness, Aqua, Kurama
Other Frequently Used Leaders (All/Dbl Max): VR Greek (FELDW), Hiei, Vishnu, Brahma, Azathoth, Daoloth, PR Haza, etc.
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#7
Updated post with Mono Demon clear.
[Image: mrvUKKA.png]
Also available (AM): All VR Greek, KOF Kyo/Mai/Iori, LDB
UID: 22963116
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