Support TOS Forum by making a donation or subscribing as a VIP member today!

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion+Strategy+Info] Falling into Temptation
Image Source: TOS Wikia


1[Image: 60?cb=20161031082601&path-prefix=zh]107531(3)18564201980[Image: 22?cb=20150217102646&path-prefix=zh] Post Defeat 50% Weaken - 98R
After enemy is defeated, for 98 turns, summoner's ATK is reduced by 50%.
2a[Image: 60?cb=20160627042501&path-prefix=zh]452151219420830[Image: 22?cb=20150217102459&path-prefix=zh] 70% Poison
Until enemy is defeated, 70% of summoner's HP is deducted per turn.
2b[Image: 60?cb=20160627042501&path-prefix=zh]7348157234503120[Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Gold
The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
3[Image: 60?cb=20150622135954&path-prefix=zh]14854232135604760[Image: 22?cb=20150217102911&path-prefix=zh] 10% Burning - Double Extension
Enemy burns a random position upon entry and extend to 2 adjacent positions every turn. Every time burning rune is touched, 10% of summoner's HP is deducted.
4a[Image: 60?cb=20151221091448&path-prefix=zh]171392230549016920[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Entry Conversion - Dark • Alternating RC Conversion - Dark • Monochrome Board
Enemy converts a random rune type to Dark upon entry. After enemy attacks for the first time, enemy converts a random row to Dark; After enemy attacks for the second time, enemy converts a random column to Dark; This effect runs as a cycle. Enemy turns all runes to monochrome.
4b[Image: 60?cb=20151221091448&path-prefix=zh]116251686177016920[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Effect Removal + Reset • Double Weathered Mines
Enemy removes all effects in play and reset CD of corresponding actives upon entry. Enemy weathers 2 runes per turn. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.
5[Image: 60?cb=20151116122929&path-prefix=zh]16325259216508380[Image: 22?cb=20150217102648&path-prefix=zh] Post Defeat Minus 2 Seconds Spinning - 98R
After enemy is defeated, for 98 turns, rune spinning time is reduced by 2 seconds.
6a[Image: 60?cb=20161201100545&path-prefix=zh]1001493652014720[Image: 22?cb=20150217102458&path-prefix=zh] 90% Deduction
When enemy attacks, 90% of summoner's HP will be deducted.
6b[Image: 60?cb=20161201100545&path-prefix=zh]142561836581014720[Image: 22?cb=20150217101354&path-prefix=zh] Dissolve Dark Nullify Attack • Dark Combo Multistrike
If any Dark runes are dissolved during initial dissolve, summoner cannot attack. For every set of Dark rune dissolved during initial dissolve, enemy attacks once additionally.
[Image: 60?cb=20161201100545&path-prefix=zh] lvl1


  1. Team consists of only Fire Members. (Team skill excluded)
  2. Team consists of only Gods.
  3. Hidden: Team consists of only Light Members. (Team skill excluded)
[Image: 120?cb=20161202040401&path-prefix=zh]
Type: Opal of Shadowfall
Restriction: Earth Demon only
Charging Condition: Make 4 or more combos.
Skill I: 3 random Demons' CD - 2.
Skill II: For 1 turn, Demon's ATK + 30%.
Skill III: For 1 turn, heal 90% of total HP.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
Hidden is Light Team. 
2* Clear (God team, hidden: light team) with PR Inanna + PR Luna, 2x PR ML, Magic Lamp + PR Inanna. 
1) Kill in 3 turns
2a) Kill ASAP
2b) Grind for actives. When ready, ML + ML convert + Luna
3) Grind through
4a) Grind through, kill at cd 2 
4b) Kill quickly
5) Grind through
6a) Luna + Inanna
6b) Inanna + ML convert + Magic Lamp

1* clear (fire team) with PR Ninurta + PR Medea, PR Skuld, PR Sean, PR Uriel + PR Ninurta
1) Kill in 3 turns

2a) Spin well and kill quickly
2b) Grind for actives. When ready, Medea + Uriel + DC or Sean if DC not ready
3) Kill quickly
4a) Spin once, then turn off Medea and grind through. Kill at cd 2
4b) Turn Medea back on, kill within 2 turns
5) Kill within 2 turns
6a) Ninurta and spin
6b) Everything left

Looks like an easy (but slow) one-off clear with PR Barbara + PR Byakhee, PR Shu, PR Medusa, Haza + PR Nidhogg

Rd 1: Grind actives up
Rd 2a: Haza both actives, Shu to remove -50% damage debuff and burst down
Rd 2b: Grind actives back, burst when ready
Rd 3: Medusa, Haza, convert, DC if needed
Rd 4a/4b/5: Grind back actives
Rd 6a: Haza both actives, Shu, DC to burst and prep board, remove dark
Rd 6b: Nidhogg + prepped board to kill

[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
after reading the battle info... dont think i'll do the achievements... though believe have the cards for skilled spinner to pass... my battle ready Fire Gods
All Max: Tyr, (Odin), Hep, (Zeus), Ninurta, Taurus, Spirit of Fortune
Not max skill/level but usable: Agnamut, Metatron + Fire fusion, Skuld, Var

yeah might go with my Nidhogg ally Barbara and call it a day.

btw... last weekend Zeus 6 turns KO, there was a bug. after DC, the effect gone. and really wonder why such bug in not new stage. prev rotation no bug? but who knows this atk -50% is bugged as well? Big Grin

RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
Completed with Inanna, ML, ML, Mina, Kej, Inanna

Spin well and manage Inannas actives for the 2 sec rounds and you're fine really. Not entirely sure its a good team to farm it with but it was the first try so I'm just happy it worked out.
Might try with Barb team later.

Strange thing was I didn't get the Harpy or Heavy Gear for completing the battle, just the new card...
Ninurta can do I think, Medea to nullify the debuff... though might want to do achievements, but think later lol
I will use Ninurta, PR Medea, LYR, PR Diablo, SSM, Ninurta
Rd1-2a. This team high recovery grind through, get Medea up soon
Rd2b Full Burst+DC
Rd3. Kill Normally
Rd4a. Off Medea, Grind... CD 2 No problem Big Grin
Rd4b. Spin
Rd5. Spin
Rd6a. Spin, if it's alive, won't kill you. (If your LYR not ready after this turn, use DC to remove dark)
Rd6b. LYR+Full Burst

As for Mono God, I think I'll use Artemis team
ID: 25923781
Looking for: Any ally that is at least dual max

Main Allies: Azathoth, Killua, Yusuke, Aqua, Darkness, Hiei, Natsu, Lucy, Atlantis

CN ID: 878758321
Main Allies: Daoloth, Meso
Looking for: Daoloth, Meso

Hidden achievement is mono light
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
All god achivement with.
Pr diarmuid, huifre, pr sariel, vali, anu, pr diarmuid.
1. Stall as much as possible.
2a. Normal kill use huifre if needed.
2b. Sariel+ vali+dc.
3. Have 2 turn vali boost and 1 full heal. Should no problem.
4a. Normal spin.
4b. Normal spin use huifre if needed.
5. Normal spin
6a. Sariel+vali+diarmuid.
6b. Huifre, anu, diarmuid. Dc for overkill.
Hidden is mono light
How do you get rid of the -50% debuff with a light or fire team?
(12-03-2016, 12:27 AM)Suun Wrote: How do you get rid of the -50% debuff with a light or fire team?

Fire have Marchosias which CD can be a bit long. For Light, i can't remember any.

For myself, I use a Chessia Fire team and Inanna Light God Mono. I personally just ignore the debuff and think that i am facing double HP enemy from R2a to R4a.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313

Forum Jump:

Users browsing this thread: 1 Guest(s)