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[Discussion+Strategy+Info] Everlasting Ancestral Power
#1
Image Source: TOS Wikia


INFO


WaveEnemyATKCDHPDEFSkillDrop
1[Image: 60?cb=20160503133655&path-prefix=zh]73942(3)839640430[Image: 22?cb=20150217101354&path-prefix=zh] Post Attack Dark Conversion - 4
After enemy attacks, enemy convert 4 random runes to Dark.
[Image: 45?cb=20160503133655&path-prefix=zh] lvl1
1[Image: 60?cb=20160503133652&path-prefix=zh]70562(2)867180430[Image: 22?cb=20150217102908&path-prefix=zh] Freezing Rune
After enemy attacks, 1 random rune will be frozen. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
[Image: 45?cb=20160503133652&path-prefix=zh] lvl1
1[Image: 60?cb=20160503133655&path-prefix=zh]73942(3)839640430[Image: 22?cb=20150217101354&path-prefix=zh] Post Attack Dark Conversion - 4
After enemy attacks, enemy convert 4 random runes to Dark.
[Image: 45?cb=20160503133655&path-prefix=zh] lvl1
2[Image: 60?cb=20141124100855&path-prefix=zh]136982(2)32386701030[Image: 22?cb=20150217103122&path-prefix=zh] Enchanted Reflect Shield - 50%x2
Enemy only receive damage from enchanted runes. When enemy receive damage from non-enchanted runes, enemy attacks twice with 50% of its ATK.
3[Image: 60?cb=20150330110923&path-prefix=zh]109753(1)1747800720[Image: 22?cb=20150217101354&path-prefix=zh] Alternating RC Conversion - Dark
After enemy's first attack, enemy convert a random row to Dark; After enemy's second attack, enemy convert a random column to Dark; This effect runs as a cycle.
[Image: 45?cb=20150330110923&path-prefix=zh] lvl1
3[Image: 60?cb=20150330110919&path-prefix=zh]106343(3)1862380740[Image: 22?cb=20150217101353&path-prefix=zh] Alternating RC Conversion - Water
After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle.
[Image: 45?cb=20150330110919&path-prefix=zh] lvl1
4[Image: 60?cb=20141124100900&path-prefix=zh]140372(2)30920801210[Image: 22?cb=20150217102458&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Post Attack Death Countdown - 6R • 2 Seconds Spinning • Entry Full Board Masking • Post Attack Masking - 4
Enemy starts a countdown of 6 turns upon entry. When counter reaches 0, summoner will be defeated. Enemy reduces rune spinning time to 2 seconds. Enemy turn all runes to masked rune upon entry. After enemy attacks, 4 random runes will be masked.
5[Image: 60?cb=20160505180911&path-prefix=zh]163691(1)30236601660Phase 1: [Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh] Phantom • Uncontrollable
Enemy ignore damage reduction and tumbler. Enemy is immune to all control skills.
Phase 2: [Image: 22?cb=20150217102645&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh]  Attack Boost • Phantom • Uncontrollable
Enemy's ATK is increased massively. Enemy ignore damage reduction and tumbler. Enemy is immune to all control skills.
5[Image: 60?cb=20160505111305&path-prefix=zh]63481(2)34144202093350Phase 1: [Image: 22?cb=20150217103123&path-prefix=zh] 25% Tumbler Shield
Enemy receive damage up to 25% of its max HP per turn. (Excluding active)
Phase 2: [Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal + Reset • Spam Trojan
Enemy remove all effects in play and reset CD of corresponding active upon entry. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn.
Phase 3: [Image: 22?cb=20150217101353&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Entry Conversion - Water • Alternating RC Conversion - Water • Multistrike Trojan
Enemy convert a random rune type to Water upon entry. After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle. Enemy attacks twice in a turn. The lower its HP, the more times it attacks per turn.
[Image: 45?cb=20160505111305&path-prefix=zh] lvl1
5[Image: 60?cb=20160505180911&path-prefix=zh]138722(1)300001676000Phase 1: [Image: 22?cb=20150217103123&path-prefix=zh] 50% Tumbler Shield 
Enemy receive damage up to 50% of its max HP per turn. (Excluding active)
Phase 2: [Image: 22?cb=20150217102455&path-prefix=zh] Entry Active Lock
Enemy lock all actives upon entry.


ACHIEVEMENTS & REWARD


  1. Team consists of only Water Members. (Team skill excluded)
  2. Team consists of 3 or more Gods.
  3. Hidden: Team consists of only Earth Members. (Team skill excluded)
Reward:
[Image: 120?cb=20160401060757&path-prefix=zh]
Restriction: Water only
Type: Spell of Destruction
Charging Condition: Dissolve Water Runes.
Skill I: For 1 turn, team ATK + 15%.
Skill II: For 1 turn, 50% of ATK ignore puzzle shield.
Skill III: For 1 turn, team ATK + 15%. Team member ignore attribute relation.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#2
Quick question, for Boss phase 2, is it possible to use Mad hatter to bypass the skill lock, even though it's active is going to be remove?

If not, gonna spend some time and Mats to PR my Brynhild.

‘Well...A sissy is more educated than a m-o-n-k-e-y.’

MH confirmed Arthur is Wukong
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#3
(05-06-2016, 11:31 PM)byankee Wrote: Quick question, for Boss phase 2, is it possible to use Mad hatter to bypass the skill lock, even though it's active is going to be remove?

If not, gonna spend some time and Mats to PR my Brynhild.

erm, an interesting question, it is about whether the reset comes first or the lock comes first... need some brave warrior to try this out though

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#4
Honestly speaking, i have no idea how to clear the water achievement without kukulkan...Even with jinnie, i need to tank 2 hits from both side so that's about 30k damage that i need to tank...Perhaps the only way left is a special self made defense break craft that can snipe over 30k ignoring defense...
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#5
some note after watching some YouTube stream...

* after 6 rounds KO effect from #4... if have 1 round left and on that round kill the final boss... double KO? no, it will be game over. the game will ask whether want to continue with 1 dime.
* for boss, might want to kill that skill lock part first. so it wont enter phase 2 and lock all actives. use snipe ignore def or whatever

watched this guy stream, but it's over now
https://www.youtube.com/user/phan11171117

he insisted not to continue with 1 dime and ended the stream, stating will post video with same team tomorrow.
Samael, Nidhogg, NVR DBK, PKoE, Vali, Samael

these 2 streams are still ongoing as of now for those interested
Ryan: https://www.youtube.com/watch?v=md45rHtabSQ
Hsu: https://www.youtube.com/watch?v=fvAd7lw28WY
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
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#6
(05-07-2016, 12:29 AM)Arigato Wrote: Honestly speaking, i have no idea how to clear the water achievement without kukulkan...Even with jinnie, i need to tank 2 hits from both side so that's about 30k damage that i need to tank...Perhaps the only way left is a special self made defense break craft that can snipe over 30k ignoring defense...


Urd + Jinnie and do full attack?
Technically i can actually kill both parts in the same turn right? Though then we will run out of jinnie active effect to burst main body 
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#7
(05-07-2016, 01:41 AM)atleng Wrote:
(05-07-2016, 12:29 AM)Arigato Wrote: Honestly speaking, i have no idea how to clear the water achievement without kukulkan...Even with jinnie, i need to tank 2 hits from both side so that's about 30k damage that i need to tank...Perhaps the only way left is a special self made defense break craft that can snipe over 30k ignoring defense...


Urd + Jinnie and do full attack?
Technically i can actually kill both parts in the same turn right? Though then we will run out of jinnie active effect to burst main body 

erm, the right part has 50% tumbler so it takes 2 turns to kill if you are not sniping and most team won't have the ability to survive that 30k strike...

Using CC on top of jinnie is certainly an option, i will look into it.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#8
If you use Jinnie's active, dissolve hearts and use a craft that does damage to the enemie afected by defense, does Jinnie's active affect the craft?

Mechanical Fort - Stirling could also work but you have to do 5 or less combo for the ignore defense snipe.

Enviado desde mi LG-D610AR mediante Tapatalk
ID: 79230079

Available allies: pr Idun, all max pr Verthandi, ame IV Lu Cheng-Syuan, Dumuzi, Atrahasis.
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#9
(05-07-2016, 01:45 AM)Arigato Wrote:
(05-07-2016, 01:41 AM)atleng Wrote:
(05-07-2016, 12:29 AM)Arigato Wrote: Honestly speaking, i have no idea how to clear the water achievement without kukulkan...Even with jinnie, i need to tank 2 hits from both side so that's about 30k damage that i need to tank...Perhaps the only way left is a special self made defense break craft that can snipe over 30k ignoring defense...


Urd + Jinnie and do full attack?
Technically i can actually kill both parts in the same turn right? Though then we will run out of jinnie active effect to burst main body 

erm, the right part has 50% tumbler so it takes 2 turns to kill if you are not sniping and most team won't have the ability to survive that 30k strike...

Using CC on top of jinnie is certainly an option, i will look into it.

ya...i know, hence i was saying will loose jinnie 2 turn effect, and need to figure out how to burst main body high def hifgh hp

on another note, want to ask if i use wk+sniper, nx turn the main body 2nd phase will just reset wk effect and also its cd, will still be stuck on how to burst the main body. Is my asumption right?
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#10
3 dimes clear... want to know what made me continue? 1st stage dropped me Dark Nymph!!! yay Big Grin thats 2 Harpies saved to skill level from 8 to 10. oh i drew Dark Optimus Prime Greek and very far from 9th seal btw

All PR and All Max, except PKoE PR IV
YJ (L), Circe, Duncan, Mufasa, PKoE, YJ (A)

double YJ coz Earth atk 6x... and the boss is Water high def
DC: the ones that can filter runes.


#1: kill one of the Dark minion coz same CD, dont want they both atk same turn. stall as long as possible
#2: here 1 dime continued, the generated Enchanted didnt dissolved by skydrop. activated Duncan when up
#3: kill Water minion first coz my team is Earth. stall on the other one as long as possible
#4: here insisted didnt use DC coz i didnt bring converter and want to have as much as atk runes as possible at boss for full burst. when knowing couldnt survive, off Circe and die peacefully. after continue, all marked runes become unmark. and 6 turns KO also gone. the 6 turns KO effect will not reapply here after enemy atk agian, relax. stall a bit if Circe not up yet. i managed to up Circe again here.
#5: PKoE, aim at the part that locks skill when it enters phase 2. this should bring it down. this is what i did wrong... i spin easy, purpose to activate DC to filter Earth runes... the DC should be activated at #4, not here... and didnt know whats wrong... the enemy 1 hit KO me? thought was quite high health and didnt see skull? maybe PKoE active not counted 1 turn thus the boss next phase... dont know. Circe gone... duh... bad feeling... how many dimes next... OK, board has lots of Earth runes. YJ + Duncan + Mufasa, do full atk, atk both parts that are still alive. the one with 25% tumbler gone, it's phase 2 now, atk both... aaaand YAY... did it Big Grin


overall very happy... 3 dimes to continue, earned back 1 dime, 1 Harpy, and most importantly, that feeder duh Smile
done Big Grin


err... seems i forgot something... didnt do today Casual battles... thats around 10% exp... :/


EDIT:
after thinking... shouldnt activate Circe after die at #4. activate after killing the part of boss that locks skill at phase 2. so after killing it, boss enters phase 2, Circe wont get reset.
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
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