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[Discussion+Strategy+Info] Balance of Order (SM+NM)
#1
Image Source: TOS Wikia
[Image: 9jJB8l3.png?1]



ULTIMATE STAGE


[Image: 25?cb=20140127110719&path-prefix=zh]Turn Limit: 80
WaveEnemyATKCDHPDEFSkillDrop
1[Image: 60?cb=20140618220909&path-prefix=zh]108933215670240[Image: 22?cb=20150217102647&path-prefix=zh] Co-existance
When enemy's CD reaches 0, if its companion is defeated, it will revive its companion and will not attack.
1[Image: 60?cb=20140618220925&path-prefix=zh]112563228940280[Image: 22?cb=20150217102647&path-prefix=zh] Co-existance 
When enemy's CD reaches 0, if its companion is defeated, it will revive its companion and will not attack.
2[Image: 60?cb=20140717093443&path-prefix=zh]105252923760790[Image: 22?cb=20150217102911&path-prefix=zh] Burning Trail - 800
Enemy burns at most  runes along spinning path. Every time burning rune is touched, 800 HP will be deducted.
3 (Random)[Image: 60?cb=20140619021415&path-prefix=zh]42921(1)13427801120[Image: 22?cb=20150217102326&path-prefix=zh] 7+ Combo Shield - EX
Summoner need to dissolve 7 or more combos to inflict damage to enemy. Else, enemy will attack for (7-N) times.
3 (Random)[Image: 60?cb=20140619021238&path-prefix=zh]43581(1)12984501060[Image: 22?cb=20150217102326&path-prefix=zh] 7+ Combo Shield - EX
Summoner need to dissolve 7 or more combos to inflict damage to enemy. Else, enemy will attack for (7-N) times.
4[Image: 60?cb=20140619021231&path-prefix=zh]725712043870810[Image: 22?cb=20150217102908&path-prefix=zh] Heart Marking - Absorption
Enemy marks all Heart runes every turn. If there is any marked rune undissolved, damage received become recovery.
5[Image: 60?cb=20140619022542&path-prefix=zh]50381834560420[Image: 22?cb=20150217102646&path-prefix=zh] 50% Weaken - 3-5R
For 3 to 5 turns, summoner's ATK is reduced by 50%.
5[Image: 60?cb=20140619022610&path-prefix=zh]52931819340560[Image: 22?cb=20150217102648&path-prefix=zh] Minus 2 Seconds Spinning - 3-5R
For 3 to 5 turns, rune spinning time is reduced by 2 seconds.
6[Image: 60?cb=20160627042505&path-prefix=zh]1002(2)3771710666[Image: 22?cb=20150501002241&path-prefix=zh][Image: 22?cb=20150325185546&path-prefix=zh] Same Initial Combo Shield - Water&Earth • Deduction Trojan - 50% 
Summoner need to dissolve same no. of combo of Water and Earth runes during initial dissolve to inflict damage to enemy. When enemy first attack, 50% of summoner's HP will be deducted. From second attack onwards, deduction percentage increase to 100%.
[Image: 60?cb=20160627042505&path-prefix=zh] lvl1
7[Image: 60?cb=20140618221723&path-prefix=zh]134573942460630[Image: 22?cb=20150217102909&path-prefix=zh] Weathered Rune - Move
Enemy weathers 1 random rune during rune spinning. When weathered rune is touched, rune spinning stops immediately.
7[Image: 60?cb=20140618221729&path-prefix=zh]130883939820580[Image: 22?cb=20150217102909&path-prefix=zh] Weathered Rune - Move
Enemy weathers 1 random rune during rune spinning. When weathered rune is touched, rune spinning stops immediately.
8 (Random)[Image: 60?cb=20140619023053&path-prefix=zh]16837323972001290[Image: 22?cb=20150217103124&path-prefix=zh] 15% Reflect
Enemy reflect 15% of damage received back to summoner. (Does not include active)
8 (Random)[Image: 60?cb=20141219123746&path-prefix=zh]98871(1)24348001340[Image: 22?cb=20150217102648&path-prefix=zh] 2 Seconds Spinning
Rune spinning time is reduced to 2 seconds.
9[Image: 60?cb=20140619023134&path-prefix=zh]246662(2)3458770960[Image: 22?cb=20150217103121&path-prefix=zh] Phantom
Enemy ignore damage reduction and tumbler.
10[Image: 60?cb=20140618163521&path-prefix=zh]132521(1)68478901580[Image: 22?cb=20150217103119&path-prefix=zh] Water+Fire+Earth Shield - Initial Ban Light+Dark
2 conditions need to be fulfilled to inflict damage to enemy: 1) Summoner need to dissolve Water, Fire and Earth runes. 2) Summoner cannot dissolve Light and Dark runes during initial dissolve.
[Image: 60?cb=20140618163521&path-prefix=zh] lvl1


NIGHTMARE STAGE


[Image: 25?cb=20140127110719&path-prefix=zh]Turn Limit: 80
WaveEnemyATKCDHPDEFSkillDrop
1[Image: 60?cb=20151116122927&path-prefix=zh]9999992(4)22000100[Image: 22?cb=20160317074601&path-prefix=zh] Overheal Shield
Recovery surplus will become damage on enemy. Enemy is immune to all other attacks.
2[Image: 60?cb=20160505040219&path-prefix=zh]1206021289340850[Image: 22?cb=20150217101353&path-prefix=zh] Random Conversion - 4 Fire
After enemy attacks, enemy convert 4 random runes to Fire.
[Image: 60?cb=20160505040219&path-prefix=zh] lvl1
2[Image: 60?cb=20160505040218&path-prefix=zh]682111328730930[Image: 22?cb=20150217101353&path-prefix=zh] Random Conversion - 4 Water
After enemy attacks, enemy convert 4 random runes to Water.
[Image: 60?cb=20160505040217&path-prefix=zh] lvl1
3[Image: 60?cb=20151116122927&path-prefix=zh]59381(2)38036803090[Image: 22?cb=20150217102326&path-prefix=zh] 8+ Combo Shield - EX 
Summoner need to dissolve 8 or more combos to inflict damage to enemy. Else, enemy will attack for (8-N) times.
4a[Image: 60?cb=20160314074907&path-prefix=zh]14289230617203420[Image: 22?cb=20150217102908&path-prefix=zh] Quadruple Freezing
Enemy freeze 4 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
4b[Image: 60?cb=20160314074907&path-prefix=zh]15672243966503420[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Minus 2 Seconds Spinning - 5R • Self Attribute 90% Defense • Alternating OI Conversion - Water • Dissolve Water Heal 2/10%
Enemy reduces rune spinning time by 2 seconds for 5 turns. Attack of enemy's attribute is reduced by 90%. When enemy attacks for the first time, enemy convert outer board to Water; When enemy attacks for the second time, enemy convert the inner board to Water; This effect runs as a cycle. For every Water rune dissolved, enemy heal 2% of its HP; For every enchanted Water rune dissolved, enemy heal 10% of its HP; Recovery capped at 80% per turn.
5[Image: 60?cb=20160627042505&path-prefix=zh]1002(1)61831405610[Image: 22?cb=20150501002241&path-prefix=zh][Image: 22?cb=20150325185546&path-prefix=zh] Same Initial Combo Shield - Water&Earth • Deduction Trojan - 50% 
Summoner need to dissolve same no. of combo of Water and Earth runes during initial dissolve to inflict damage to enemy. When enemy first attack, 50% of summoner's HP will be deducted. From second attack onwards, deduction percentage increase to 100%.
[Image: 60?cb=20160627042505&path-prefix=zh] lvl1
6[Image: 60?cb=20150330110919&path-prefix=zh]602011409330870[Image: 22?cb=20150217102646&path-prefix=zh] Strike First
Enemy attacks once upon entry.
[Image: 60?cb=20150330110919&path-prefix=zh] lvl1
6[Image: 60?cb=20150330110920&path-prefix=zh]1379621315980960[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Uncontrollable • Revenge - 50x 
Enemy is immune to all control skill. When enemy's companion is defeated, enemy's ATK and DEF become 50x from next turn onward.
[Image: 60?cb=20150330110920&path-prefix=zh] lvl1
6[Image: 60?cb=20150330110921&path-prefix=zh]100316278901000[Image: 22?cb=20150217102458&path-prefix=zh] 90% Deduction 
When enemy attacks, 90% of summoner's HP will be deducted.
[Image: 60?cb=20150330110921&path-prefix=zh] lvl1
7a[Image: 60?cb=20160314074907&path-prefix=zh]10689134230803170[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150501002133&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Enchanted Shield • Illusion • Weathered Mine - Move
Enemy only receive damage from enchanted runes. Summoner cannot identify true nature of runes. Enemy weathers a random rune during rune spinning. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.
7b[Image: 60?cb=20160314074907&path-prefix=zh]7092163473703170[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal + Reset • Trojan - Gold
Enemy remove all effects in play and reset CD of corresponding active upon entry. The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
8[Image: 60?cb=20141124101003&path-prefix=zh]167372(3)376920630
8[Image: 60?cb=20151116123446&path-prefix=zh]143893(2)1473220820[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Summon Minions - 2 Seconds Spinning 
When enemy's CD reaches 0, if there is no minions on the field, enemy will not attack and summon 2 minions. Rune spinning time is reduced to 2 seconds.
8[Image: 60?cb=20141124101003&path-prefix=zh]167372(3)376920630
9[Image: 60?cb=20150824103227&path-prefix=zh]62943(1)58314306370[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Spam Trojan • 15 Cumulative Fire Rune Shield 
Summoner need to accumulate 15 Fire runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 15 or more Fire runes have been dissolved, enemy will not attack and reset the counter instead. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn.
10a[Image: 60?cb=20160627042505&path-prefix=zh]18942122136010920[Image: 22?cb=20150217102908&path-prefix=zh][Image: 22?cb=20160701062539&path-prefix=zh] Frozen Board - EX • 8M Damage Shield
Enemy freeze all runes upon entry. Frozen runes cannot be dissolved for the next 3 turns. Enemy will receive damage if and only if there is attack over 8 millions from any member.
10b[Image: 60?cb=20160627042505&path-prefix=zh]193461242243010920[Image: 22?cb=20150217103120&path-prefix=zh][Image: 22?cb=20150217093343&path-prefix=zh][Image: 22?cb=20150217101207&path-prefix=zh] E.Water+E.Fire+E.Earth Shield - Initial Ban Light+Dark • Light & Dark 95% Defense
Light and Dark damage are reduced to 5%. 2 conditions need to be fulfilled to inflict damage to enemy: 1) Summoner need to dissolve Enchanted Water, Enchanted Fire and Enchanted Earth runes. 2) Summoner cannot dissolve Light and Dark runes during initial dissolve.
[Image: 60?cb=20140618163521&path-prefix=zh] lvl1


ACHIEVEMENTS & REWARDS


Ultimate:
  1. Team consists of only Water Members. (Team skill excluded)
  2. Both leader and ally are Gods.
  3. Hidden: Team consists of only Fire Members. (Team skill excluded)
Nightmare:
  1. Team consists of Members of 3 or more attributes. (Team skill excluded)
  2. Team consists of 3 or more Humans.
  3. Hidden: Team consists of only Earth Members. (Team skill excluded)
Rewards:
3★: [Image: 60?cb=20140618220628&path-prefix=zh] x 1
6★: 
[Image: 120?cb=20160627210210&path-prefix=zh]
Type: Pattern of Connection
Restriction: Earth only
Charging Condition: Make 4 or more combos.
Skill I: 2 random Earth Members' active CD - 2.
Skill II: After craft activation, enchant all Earth runes on the board.
Skill III: For 1 turn, Earth ATK + 30%.

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#2
err...even the ultimate, the r1 changed detail?instead of symbiosis, its inheritance??!!
and the pr mat here comes with a tricky skill and pack quite above average hp

Reply
#3
(07-01-2016, 08:44 PM)atleng Wrote: err...even the ultimate, the r1 changed detail?instead of symbiosis, its inheritance??!!
and the pr mat here comes with a tricky skill and pack quite above average hp

My bad, SM R1 is not inheritance...copied wrongly...

Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#4
phew XD
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#5
I think I will bring in the YJ+Randang team for SM. The PR material might screw me up if I'm not careful
Add me:
IGN: [SR]Meijin III
ID: 64222481
Allies: Atrahasis the Wise Entity, Poseidon, PR Loki
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#6
for the Ultimate, believe no prob with my YJ/DP team. but want that Hornist so bad...
that Leader/Ally are Gods achievement though... 7 combos... have Erebus but...
have Ninurta and Fire deck ready that believe can handle both Leader/Ally Gods and Fire achievements at one go. just that... i'm not good enough to use it... Sad
RXWing / 48,740,450 / Lv360+
My Teams (30 Aug) / Inventory (16 Oct) / Replays
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#7
Yep this looks like it favors a Yang Jian Randang team + Mufasa. But it looks still really difficult. How do you get past 10a? Is there a dragonry craft that de-freezes runes? That PR Mat stage looks like it'll eat a bunch of diamonds if I mess it up, especially with Yang Jian Randang converting more earth and fire runes every round
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#8
SM seems farmable with Yog teams. I'm currently considering whether or not a timetunnel card is needed just in case of 2 sec runespin in R8.
Might skip NM, 2hard4me
‘Well...A sissy is more educated than a m-o-n-k-e-y.’

MH confirmed Arthur is Wukong
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#9
(07-01-2016, 11:29 PM)Doublegambler Wrote: Yep this looks like it favors a Yang Jian Randang team + Mufasa. But it looks still really difficult. How do you get past 10a? Is there a dragonry craft that de-freezes runes? That PR Mat stage looks like it'll eat a bunch of diamonds if I mess it up, especially with Yang Jian Randang converting more earth and fire runes every round

Medusa is probably the card they had in mind when they made that stage. 
ID: 60302480

Allies available: Inanna (All Max), Dumuzi (All Max) PR Apollo (All Max), PR Virgo (All max), VR Freyja (All Max), Stolas (Ame II), Huang Fu Duo (Max lvl, Ame IV), PR Yang Jian (Max lvl, Max CD), PR Athena (All Max), Beelzebub (All Max), Samael (All Max) Jia Rou (Ame IV, set on weekends), Satan, Guan Yu, Lu bu. 
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#10
(07-01-2016, 11:35 PM)deathexe Wrote:
(07-01-2016, 11:29 PM)Doublegambler Wrote: Yep this looks like it favors a Yang Jian Randang team + Mufasa. But it looks still really difficult. How do you get past 10a? Is there a dragonry craft that de-freezes runes? That PR Mat stage looks like it'll eat a bunch of diamonds if I mess it up, especially with Yang Jian Randang converting more earth and fire runes every round

Medusa is probably the card they had in mind when they made that stage. 

PR Urd would do it too, but she is much less common and has bad stats.
ID : 74 452 123
Main Ally : Yogg Sothoth max
Other all max allies : Aether, Poseidon, Ursula, Azazel, Dipankara, Athena, Barbara, Artemis, Daji, Loki, Thor, LYR, Arthur, Lisa, Hades
Invite me, I will switch on request !
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