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[Discussion+Strategy+Info] 9th Seal
#1
Image Source: TOS Wikia
9TH SEAL IS FINALLY HERE!!!


KEY TO THE MYSTERIES


EnemyATKCDHPDEF
[Image: 45?cb=20160503133652&path-prefix=zh]797221308970460
[Image: 45?cb=20160503133652&path-prefix=zh]832621206130480
[Image: 45?cb=20160503133653&path-prefix=zh]406311481210590
[Image: 45?cb=20160503133654&path-prefix=zh]418811469320460
[Image: 45?cb=20160503133655&path-prefix=zh]1369821297800520


[Image: 60?cb=20150330110919&path-prefix=zh] [9-1-1-1] GUIDANCE OF YOG-SOTHOTH
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140618221413&path-prefix=zh]13978224089301360[Image: 22?cb=20150217102908&path-prefix=zh] Double Freezing
Enemy freeze 2 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
3[Image: 60?cb=20140618221416&path-prefix=zh]43601(1)40869701280[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh] Enchanted Shield • Trojan - Gold • Uncontrollable
Enemy only receive damage from enchanted rune. The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn. Enemy is immune to all control skills.
5[Image: 60?cb=20151005091749&path-prefix=zh]12619 2(1)1894360960[Image: 22?cb=20150217102909&path-prefix=zh] Weathered Rune
Enemy weather a random rune per turn. When weathered rune is touched, rune spinning stops immediately.
5[Image: 60?cb=20151005091750&path-prefix=zh]124732(2)1936740950[Image: 22?cb=20150217102909&path-prefix=zh] Weathered Rune
Enemy weather a random rune per turn. When weathered rune is touched, rune spinning stops immediately.
6[Image: 60?cb=20150824103227&path-prefix=zh]12734143892501540[Image: 22?cb=20150217102910&path-prefix=zh] Masked Rune
Enemy greatly increase drop rate of masked rune.
7a[Image: 60?cb=20150330110919&path-prefix=zh]9376132642702120[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Effect Removal + Reset • 2 Seconds Spinning
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy reduces rune spinning time to 2 seconds.
7b[Image: 60?cb=20150330110919&path-prefix=zh]4973160742502120[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh] Spam Trojan • Non-Enchanted Absorption
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn. If enemy receive non-enchanted attack, damage received become recovery.

[Image: 60?cb=20150824103227&path-prefix=zh] [9-1-1-2] THE OBSTACLE
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140618221420&path-prefix=zh]5283124813601320[Image: 22?cb=20150217102326&path-prefix=zh] 7+ Combo Shield - EX
Summoner need to dissolve 7 or more combos to inflict damage to enemy. Else, enemy will attack for (7-N) times.
3[Image: 60?cb=20140618221424&path-prefix=zh]100141273201410[Image: 22?cb=20150217103123&path-prefix=zh] 5% Heart Shield • 70% Deduction
Enemy is immune to all attacks. For every Heart rune dissolved, 5% of enemy's HP will be deducted. When enemy attacks, 70% of summoner's HP will be deducted.
5[Image: 60?cb=20151005091749&path-prefix=zh]564712467320920[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Uncontrollable • Revenge - 50x
Enemy is immune to all control skill. When enemy's companion is defeated, enemy's ATK and DEF become 50x from next turn onward.
5[Image: 60?cb=20151005091751&path-prefix=zh]1273421406150950[Image: 22?cb=20150217102910&path-prefix=zh] Masked Trail
Enemy masks rune along spinning path.
6[Image: 60?cb=20150824103227&path-prefix=zh]12878146355603280[Image: 22?cb=20150217102910&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh] Entry Masking - 6 • Masked Rune • Enchanted Shield
Enemy masks 6 runes upon entry. Enemy greatly increase drop rate of masked rune. Enemy only receive damage from enchanted rune.
7a[Image: 60?cb=20150824103227&path-prefix=zh]26422230427803760[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Full Board Marking - Heart - Absorption
Enemy ignore damage reduction and tumbler. Enemy mark all runes upon entry and mark all Heart runes every turn. If there is any marked rune undissolved, damage received become recovery.
7b[Image: 60?cb=20150824103227&path-prefix=zh]13267163839403760[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Entry Conversion - Light • Alternating RC Conversion - Light • Weathered Rune Trojan
Enemy convert a random rune type to Light upon entry. After enemy's first attack, enemy convert 1 random row to Light; After enemy's second attack, enemy convert a random column to Light; This effect runs as a cycle. Enemy weather 1 rune per turn. The lower the enemy's HP, the more runes it weather.

[Image: 60?cb=20140617144333&path-prefix=zh] [9-1-1-3] THE UNSPEAKABLE TRUTH
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20151005144049&path-prefix=zh]12624223165201820[Image: 22?cb=20150217102911&path-prefix=zh] Ambush • Double Burning Runes - 10%
Enemy attacks once with 65% of its ATK upon entry. After enemy attacks, 2 random runes will be burned. Every time burning rune is touched, 10% of summoner's HP will be deducted.
3[Image: 60?cb=20150824103227&path-prefix=zh]19089343672404140[Image: 22?cb=20150217103122&path-prefix=zh] Enchanted Reflect Shield - 50%x2
Enemy only receive damage from enchanted shield. If enemy receive non-enchanted attack, enemy attacks twice with 50% of its ATK.
5[Image: 60?cb=20140618195439&path-prefix=zh]1215821956800980[Image: 22?cb=20150217102647&path-prefix=zh] Inheritance
When enemy's companion is defeated, enemy absorb its dead companion's stat and fully recover HP.
5[Image: 60?cb=20140618195234&path-prefix=zh]120762(1)20234101060[Image: 22?cb=20150217102647&path-prefix=zh] Inheritance
When enemy's companion is defeated, enemy absorb its dead companion's stat and fully recover HP.
6[Image: 60?cb=20150824103226&path-prefix=zh]5694147831904380[Image: 22?cb=20150217101353&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Entry Conversion - Water • Alternating RC Conversion - Water • Multistrike Trojan
Enemy convert a random rune type to Water upon entry. After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle. Enemy attacks twice in a turn. The lower its HP, the more times it attacks per turn.
7a[Image: 60?cb=20140617144333&path-prefix=zh]10698134862307710[Image: 22?cb=20151005153349&path-prefix=zh] Double Electrified Runes
Enemy electrify 2 runes every turn. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
7b[Image: 60?cb=20140617144333&path-prefix=zh]100170931207710[Image: 22?cb=20160317092425&path-prefix=zh] Annihilation
When enemy attacks, 100% of summoner's HP will be deducted.

[Image: 60?cb=20140717093213&path-prefix=zh] [9-1-1-4] THE BETRAYED
WaveEnemyATKCDHPDEFSkill
1[Image: 60?cb=20140618180645&path-prefix=zh]163203(4)18751901080[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217102906&path-prefix=zh] Companion Boost - 300% - 50% Healing
Enemy boost its companion's ATK and DEF by 300% and heal its companion's HP by 50% per turn.
1[Image: 60?cb=20140618180645&path-prefix=zh]163203(4)18751901080[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217102906&path-prefix=zh] Companion Boost - 300% - 50% Healing
Enemy boost its companion's ATK and DEF by 300% and heal its companion's HP by 50% per turn.
3[Image: 60?cb=20150330110815&path-prefix=zh]14077226943201350[Image: 22?cb=20150217102909&path-prefix=zh] Weathered Mine - EX
Enemy weather a rune when rune spinning starts. If weathered rune is touched, rune spinning stops immediately and 3000 of summoner's HP will be deducted.
5a[Image: 60?cb=20150522143425&path-prefix=zh]4118220867102690[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Spam Trojan • 15 Earth Runes Accumulated Shield
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn. Summoner need to accumulate 15 Earth runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 15 or more Earth runes have been dissolved, enemy will not attack and reset the counter instead.
5b[Image: 60?cb=20150522143425&path-prefix=zh]100160679802690[Image: 22?cb=20150501002241&path-prefix=zh][Image: 22?cb=20150325185546&path-prefix=zh] Same Initial Combo Shield - Water&Earth • Deduction Trojan - 50% 
Summoner need to dissolve same no. of combo of Water and Earth runes during initial dissolve to inflict damage to enemy. When enemy first attack, 50% of summoner's HP will be deducted. From second attack onwards, deduction percentage increase to 100%.
6[Image: 60?cb=20151005091751&path-prefix=zh]100141214401870[Image: 22?cb=20150501002241&path-prefix=zh] Deduction Trojan - 20%
When enemy attacks, 20% of summoner's HP will be deducted. The more the enemy attacks, the higher the deduction percentage.
8[Image: 60?cb=20141125115430&path-prefix=zh]9638146355003060[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Alternating RC Conversion - Dark • Death Masked Board
After enemy's first attack, enemy convert a random row to Dark; After enemy's second attack, enemy convert a random column to Dark; This effect runs as a cycle. When enemy is defeated, enemy convert all runes to masked runes.
9[Image: 60?cb=20150522143429&path-prefix=zh]283483(3)30684301540[Image: 22?cb=20150217102911&path-prefix=zh] Burning Trail - 1000
Enemy burn runes along spinning path. Every time burning rune is touched, 1000 of summoner's HP will be deducted.
10a[Image: 60?cb=20140717093213&path-prefix=zh]16528236463207650[Image: 22?cb=20150217102910&path-prefix=zh] Monochrome Board
Enemy turns all runes to monochrome colour scheme.
10b[Image: 60?cb=20140717093213&path-prefix=zh]15926178123407650[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Uncontrollable • Self Attribute 90% Defense • Entry Masking - 6 • Post Attack Masking - 2
Enemy immune to all control skill. When enemy receive damage of its own attribute, damage reduced by 90%. Enemy mask 6 runes upon entry. After enemy attacks, 2 runes will be masked.



GODS UNDER THE MASKS


[Image: 60?cb=20150824103227&path-prefix=zh] [9-1-2-1] RAGE OF THE GOD OF HOLY LIGHT
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150824103232&path-prefix=zh]15287228297001590[Image: 22?cb=20151005153349&path-prefix=zh] Double Electrified Runes
Enemy electrify 2 runes every turn. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
3[Image: 60?cb=20140619030255&path-prefix=zh]10589147826202310[Image: 22?cb=20150217101605&path-prefix=zh] Light And Dark Alternation - Absorption
After enemy attacks, enemy will alternate its attribute between Light and Dark. After the alternation, enemy convert Heart runes and the opposite attribute to its own attribute. When runes of its attribute is dissolved, enemy will recover HP and deduct 30% of summoner's HP.
5[Image: 60?cb=20140618194908&path-prefix=zh]768132218780840[Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Bronze
The lower the enemy's HP, the higher its ATK, to the max of 3x.
5[Image: 60?cb=20140618194647&path-prefix=zh]797332197650930[Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Bronze
The lower the enemy's HP, the higher its ATK, to the max of 3x.
6[Image: 60?cb=20151005091750&path-prefix=zh]10913151086301730[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102911&path-prefix=zh] Ambush • 2 Seconds Spinning • Single Side Column Burning - 10%
Enemy attacks once with 65% of its ATK upon entry. After enemy attacks, the leftmost or rightmost column will be burned. Every time burning rune is touched, 10% of summoner's HP will be deducted. Enemy reduce rune spinning time to 2 seconds.
7a[Image: 60?cb=20150824103227&path-prefix=zh]68364134589003760[Image: 22?cb=20150217103121&path-prefix=zh] 12 Dark Runes Accumulated Shield
Summoner need to accumulate 12 Dark runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 12 or more Dark runes have been dissolved, enemy will not attack and reset the counter instead.
7b[Image: 60?cb=20150824103227&path-prefix=zh]14896172314603760[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Effect Removal + Reset • Double Weathered Mine
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy weather 2 runes per turn. When weathered rune is touched, rune spinning stops immediately and 3000 of summoner's HP will be deducted.

[Image: 60?cb=20150824103227&path-prefix=zh] [9-1-2-2] ORDER OF THE GODDESS OF LUNAR NIGHT
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140619030241&path-prefix=zh]15394227634201830[Image: 22?cb=20150501002133&path-prefix=zh] Illusion
Summoner is unable to identify true nature of runes.
3[Image: 60?cb=20150824103232&path-prefix=zh]62048347246202020[Image: 22?cb=20150217103122&path-prefix=zh] Enchanted Reflect Shield - 50%x2
Enemy only receive damage from enchanted shield. If enemy receive non-enchanted attack, enemy attacks twice with 50% of its ATK.
5[Image: 60?cb=20140618194416&path-prefix=zh]823122134760960[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Minus 2 Seconds Spnning - 5R • Double Strike • Phantom
For 5 turns, rune spinning time is reduced by 2 seconds. Enemy attacks twice in a turn. Enemy ignore damage reduction and tumbler.
5[Image: 60?cb=20140618194429&path-prefix=zh]184222(1)2086140820[Image: 22?cb=20150217103121&path-prefix=zh][Image: 25?cb=20150217102455&path-prefix=zh] Invisible Shield - Skill Lock - 4R
Enemy is invisible until it attacks for the first time. During invisibility, enemy is immune to all attacks (except active) and control skills. If enemy attacks during invisibility, all actives are locked for 4 turns.
6[Image: 60?cb=20151005091751&path-prefix=zh]12982150731201870[Image: 22?cb=20150217102910&path-prefix=zh] Masked Rune
Enemy greatly increase drop rate of masked runes.
7a[Image: 60?cb=20150824103227&path-prefix=zh]68405134892703280[Image: 22?cb=20150217103121&path-prefix=zh] 12 Light Runes Accumulated Shield
Summoner need to accumulate 12 Light runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 12 or more Light runes have been dissolved, enemy will not attack and reset the counter instead.
7b[Image: 60?cb=20150824103227&path-prefix=zh]6863172864103280[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal + Reset • Trojan - Gold
Enemy remove all effects in play and reset CD of corresponding active upon entry. The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.

[Image: 60?cb=20150824103227&path-prefix=zh] [9-1-2-3] BATTLE OF THE GODDESS OF WARFARE
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150330110814&path-prefix=zh]15163228496701490[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150223133550&path-prefix=zh] Phantom • Earth&Heart Marking - Absorption
Enemy ignore damage reduction and tumbler. Upon entry and after enemy attacks, enemy mark all Earth and Heart runes. IF there is any marked rune undissolved, damage receive become recovery instead.
3[Image: 60?cb=20150824103229&path-prefix=zh]6138148063202540[Image: 22?cb=20150217102326&path-prefix=zh] 8+ Combo Shield - EX
Summoner need to dissolve 8 or more combos to inflict damage to enemy. Else, enemy will attack for (8-N) times.
5[Image: 60?cb=20140618195319&path-prefix=zh]16396332678301720[Image: 22?cb=20150217102911&path-prefix=zh] Ambush • Double Burning Runes - 10%
Enemy attacks once with 65% of its ATK upon entry. After enemy attacks, 2 random runes will be burned. Every time burning rune is touched, 10% of summoner's HP will be deducted.
6[Image: 60?cb=20151005091750&path-prefix=zh]10782151096801650[Image: 22?cb=20150217102911&path-prefix=zh][Image: 22?cb=20150223133550&path-prefix=zh] Ambush • Single Side Sticky Column • Earth Marking - Absorption
Enemy attacks once with 65% of its ATK upon entry. Enemy corrode the leftmost or rightmost column after attack. After enemy attacks, enemy mark all Earth runes. If there is any marked rune undissolved, damage received become recovery.
7a[Image: 60?cb=20150824103227&path-prefix=zh]68294135039304140[Image: 22?cb=20150217103121&path-prefix=zh] 12 Fire Runes Accumulated Shield
Summoner need to accumulate 12 Fire runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 12 or more Fire runes have been dissolved, enemy will not attack and reset the counter instead.
7b[Image: 60?cb=20150824103227&path-prefix=zh]9348193645804140[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217103124&path-prefix=zh] Effect Removal + Reset • 15% Reflection
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy reflect 15% of damage received back to summoner.

[Image: 60?cb=20150824103227&path-prefix=zh] [9-1-2-4] OBSTRUCTION OF THE GOD OF PURE FLAME
WaveEnemyATKCDHPDEFSkill
1[Image: 60?cb=20150824103233&path-prefix=zh]29878323154101460[Image: 22?cb=20150217102907&path-prefix=zh] Counter Strike - 2000
For every attacking member, enemy reflect 2000 damage back to summoner.
3[Image: 60?cb=20150824103229&path-prefix=zh]14694237355901280[Image: 22?cb=20150217102911&path-prefix=zh] Random Column Burning - 10%
Enemy burn a random column per turn. Every time burning rune is touched, 10% of summoner's HP will be deducted.
5a[Image: 60?cb=20150523103101&path-prefix=zh]1793612867303710[Image: 25?cb=20150217103123&path-prefix=zh] 25% Tumbler Shield
Enemy receive damage up to 25% of its max HP per turn. (Excluding active)
5b[Image: 60?cb=20150523103101&path-prefix=zh]14621164028703710[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh][Image: 25?cb=20150217102455&path-prefix=zh] Earth&Dark 90% Defense • Double Weathered Rune • Random Full Lock - 2R
Enemy  change its attribute to Dark upon entry. Earth and Dark's attack damage is reduced by 90%. After enemy attacks, 2 random runes will be weathered and lock a random member's active and attack for 2 turns. (Can stack)
6[Image: 60?cb=20150330110810&path-prefix=zh]2491143642202130[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal + Reset • Spam Trojan
Enemy remove all effects in play and reset CD of corresponding active upon entry. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.
8[Image: 60?cb=20141125115346&path-prefix=zh]100130438903480[Image: 22?cb=20150217103123&path-prefix=zh] 5% Heart Shield • 70% Deduction
Enemy is immune to all attacks. For every Heart rune dissolved, 5% of enemy's HP will be deducted. When enemy attacks, 70% of summoner's HP will be deducted.
9[Image: 60?cb=20151221091445&path-prefix=zh]1001(3)58973202060[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150501002241&path-prefix=zh] Uncontrollable • Deduction Trojan - HP • 50% Tumbler - 50% Recovery
Enemy is immune to all control skills. When enemy attacks, 5% of summoner's HP will be deducted. The lower the enemy's HP, the higher the deduction percentage. When enemy's HP is more than 50%, enemy cannot be defeated. When enemy's HP become 1, enemy heal 50% of its HP.
10a[Image: 60?cb=20150824103227&path-prefix=zh]68392134865903920[Image: 22?cb=20150217103121&path-prefix=zh] 12 Water Runes Accumulated Shield
Summoner need to accumulate 12 Water runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 12 or more Water runes have been dissolved, enemy will not attack and reset the counter instead.
10b[Image: 60?cb=20150824103227&path-prefix=zh]15063183215603920[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] 80% Weaken - 4R • Enchanted Shield • Side Columns Weathered Mine
For 4 turns, summoner's ATK is reduced by 80%. Enemy only receive damage from enchanted rune. After enemy attacks, the leftmost and rightmost columns will be weathered. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.


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ID: 43061313
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#2

LIGHTNING IN CHAOS


[Image: 60?cb=20150824103226&path-prefix=zh] [9-2-1-1] TRIAL OF THE GOD OF RAGING OCEANS
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150824103233&path-prefix=zh]15246230452801420[Image: 22?cb=20150217102908&path-prefix=zh] Triple Freezing
Enemy freeze 2 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
3[Image: 60?cb=20150824103228&path-prefix=zh]13528148965401560[Image: 22?cb=20150217102645&path-prefix=zh] 0 Recovery
Summoner's recovery become 0.
5a[Image: 60?cb=20140618195449&path-prefix=zh]18769228641001890[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102908&path-prefix=zh] 2 Seconds Spinning • Entry Freezing - 9 • Double Freezing
Enemy reduce rune spinning time to 2 seconds. Enemy freeze 9 runes upon entry and freeze 2 runes after it attacks. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
5b[Image: 60?cb=20140618195449&path-prefix=zh]9873136198201890[Image: 22?cb=20150217102911&path-prefix=zh][Image: 22?cb=20150217102326&path-prefix=zh] Frost Burn - 20% • 6+ Combo Shield - EX
Enemy turns all frozen runes into burning runes upon entry. Every time burning rune is touched, 20% of summoner's HP will be deducted. Summoner need to make 6 or more combos to inflict damage to enemy. Else, enemy will attack for (6-N) times.
6[Image: 60?cb=20151005091749&path-prefix=zh]10896150987801940[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150501002133&path-prefix=zh][Image: 22?cb=20150217102908&path-prefix=zh] Ambush • Illusion • Post Attack Double Freezing
Enemy attacks once with 65% of its ATK upon entry. Summoner is unable to identify true nature of runes. After enemy attacks, enemy will freeze 2 runes. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
7a[Image: 60?cb=20150824103226&path-prefix=zh]68342134935404010[Image: 22?cb=20150217103121&path-prefix=zh] 12 Earth Runes Accumulated Shield
Summoner need to accumulate 12 Earth runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 12 or more Earth runes have been dissolved, enemy will not attack and reset the counter instead.
7b[Image: 60?cb=20150824103226&path-prefix=zh]15434171154604010[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217093221&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Effect Removal + Reset • Non Earth 75% Defense • Dissolve Heart Recovery - 2/10%
Enemy remove all effects in play and reset CD of corresponding active upon entry. Non-Earth attack damage is reduced by 75%. Enemy will convert a random rune type to Water every turn. For every Water runes dissolved, enemy heal 2% of its HP; For every enchanted Water rune dissolved, enemy heal 10% of its HP.

[Image: 60?cb=20160216122039&path-prefix=zh] [9-2-1-2] MOCKERY OF THE UNDERWORLD LORD
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150904075610&path-prefix=zh]9384129834801350[Image: 25?cb=20150224094942&path-prefix=zh] Initial Orb Shield
Summoner need to dissolve same number of initial combo as no. of orb shown to inflict damage to enemy. For every combo difference, enemy attacks once.
3[Image: 60?cb=20150330110810&path-prefix=zh]14462150732702390[Image: 22?cb=20150217102455&path-prefix=zh] God Racism - Lock +Attack
Enemy locks all God's active upon entry and for every God in the team, enemy's ATK + 40%, to the max of +200%.
5a[Image: 60?cb=20140618194305&path-prefix=zh]3095522243660400000[Image: 22?cb=20150217102646&path-prefix=zh] 50% Weaken Upon Defeat - 3R
After enemy is defeated, summoner receive a debuff which reduce attack by 50% for 3 turns.
5b[Image: 60?cb=20140618194305&path-prefix=zh]18436246893502060[Image: 22?cb=20150217102649&path-prefix=zh] Self Destruct - 50%
When enemy's HP is below 50%, enemy deduct 100% of both its and summoner's HP when it attacks.
6[Image: 60?cb=20151005091753&path-prefix=zh]950611642360600000[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh] Spam Trojan • Non-Enchanted Absorption
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn. If enemy receive non-enchanted attack, damage received become recovery.
7a[Image: 60?cb=20160216122039&path-prefix=zh]706921(2)35230108940[Image: 22?cb=20150217102458&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Death Countdown - 6R • 15 Light Runes Accumulated Shield
Enemy starts a countdown of 6 turns upon entry. When counter reaches 0, summoner will be defeated. Summoner need to accumulate 15 Light runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 15 or more Light runes have been dissolved, enemy will not attack and reset the counter instead.
7b[Image: 60?cb=20160216122039&path-prefix=zh]15637176399808940[Image: 22?cb=20150217102907&path-prefix=zh] Infinite Monochrome Trail
Enemy turns all runes touched during rune spinning to monochrome colour scheme until rune spinning ends.

[Image: 60?cb=20140617144333&path-prefix=zh] [9-2-1-3] INSUPPRESSIBLE LIGHTNING
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150904075608&path-prefix=zh]14869231329401480[Image: 22?cb=20150217102910&path-prefix=zh] Alternating CR Laser
When enemy's CD is 2, enemy shoot laser on a random column; When enemy's CD is 1, enemy shoot a random laser on a random row; This effect runs as a cycle. When laser is touched, rune spinning stops immediately.
3[Image: 60?cb=20150330110809&path-prefix=zh]6279150691202510[Image: 22?cb=20150217101353&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Entry Conversion - Water • Alternating RC Conversion - Water • Multistrike Trojan
Enemy convert a random rune type to Water upon entry. After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle. Enemy attacks twice in a turn. The lower its HP, the more times it attacks per turn.
5a[Image: 60?cb=20140618194650&path-prefix=zh]15000112864201730[Image: 22?cb=20150217102646&path-prefix=zh] 90% Weaken - 3-5R
For 3 to 5 turns, summoner's attack is reduced by 90%.
5b[Image: 60?cb=20140618194650&path-prefix=zh]3832148973101730[Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Gold
The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
6[Image: 60?cb=20151005091752&path-prefix=zh]147931(2)52314706080[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Enchanted Shield • Strike First • Entry Double Column Conversion - Water • Alternating RC Conversion - Water
Enemy only receive damage from enchanted runes. Enemy attacks once with 100% of its ATK upon entry. Upon entry, enemy convert 2 random columns to Water.  After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle.
7a[Image: 60?cb=20140617144333&path-prefix=zh]705931(2)34862607710[Image: 22?cb=20151005153349&path-prefix=zh] Double Electrified Runes
Enemy electrify 2 runes every turn. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
7b[Image: 60?cb=20140617144333&path-prefix=zh]15501176834207710[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Enchanted Shield • Double Skill Lock - 3-6R - 2 Seconds Spinning
Enemy only receive damage from enchanted runes. Every 3 turns, enemy will lock 2 random members' actives for 3 to 6 turns (Can stack). When there is active being locked, rune spinning time is reduced to 2 seconds.

[Image: 60?cb=20151022141244&path-prefix=zh] [9-2-1-4] DIGNITY OF THE OVERLORD
WaveEnemyATKCDHPDEFSkill
1[Image: 60?cb=20150824103227&path-prefix=zh]168631(3)24835903280[Image: 22?cb=20150217102647&path-prefix=zh] HP to 1
Enemy reduces summoner's HP to 1 upon entry.
3[Image: 60?cb=20150824103227&path-prefix=zh]7926140988804140[Image: 22?cb=20150217102326&path-prefix=zh] 7+ Combo Shield - EX
Summoner need to dissolve 7 or more combos to inflict damage to enemy. Else, enemy will attack for (7-N) times.
5a[Image: 60?cb=20150523103103&path-prefix=zh]1873522618930400[Image: 22?cb=20150217103119&path-prefix=zh][Image: 22?cb=20150217101354&path-prefix=zh] Water+Light Shield • Alternating RC Conversion - Light
Summoner need to dissolve Water and Light runes to inflict damage to enemy. After enemy's first attack, enemy convert 1 random row to Light; After enemy's second attack, enemy convert a random column to Light; This effect runs as a cycle.
5b[Image: 60?cb=20150523103103&path-prefix=zh]10637170356404030[Image: 22?cb=20150217103124&path-prefix=zh][Image: 22?cb=20150217091341&path-prefix=zh][Image: 22?cb=20150217093221&path-prefix=zh] 35% Reflection • Non-Water/Earth 75% Defense
Enemy reflect 35% of damage received back to summoner. Non Water or Earth attack damage is reduced by 75%.
6[Image: 60?cb=20150824103227&path-prefix=zh]240890444268803920[Image: 22?cb=20150217102911&path-prefix=zh] Burning Rune - 10% - Double Extension
Enemy burn a rune upon entry. Every subsequent turn, the fire will spread to 2 adjacent runes. Every time burning rune is touched, 10% of summoner's HP will be deducted.
8[Image: 60?cb=20150824103227&path-prefix=zh]14582160497203760[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Entry Conversion - Light • Alternating RC Conversion - Light • Weathered Rune Trojan
Enemy convert a random rune type to Light upon entry. After enemy's first attack, enemy convert 1 random row to Light; After enemy's second attack, enemy convert a random column to Light; This effect runs as a cycle. Enemy weather 1 rune per turn. The lower the enemy's HP, the more runes it weather.
9[Image: 60?cb=20150824103226&path-prefix=zh]86149228641104010[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Full Board Marking - Heart - Absorption
Enemy ignore damage reduction and tumbler. Enemy mark all runes upon entry and mark all Heart runes every turn. If there is any marked rune undissolved, damage received become recovery.
10a[Image: 60?cb=20151022141244&path-prefix=zh]893481(2)348626014300[Image: 22?cb=20151005153349&path-prefix=zh] Triple Electrified Runes
Enemy electrify 3 runes every turn. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
10b[Image: 60?cb=20151022141244&path-prefix=zh]1623011008742014300[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Repeat Member Full Lock • Spam Trojan
All repeated members will have their active and attack locked upon entry. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.


THE LORDS BEHIND EVERYTHING


[Image: 60?cb=20151022141244&path-prefix=zh] [9-2-2-1] VOICE THROUGH THE CRACK
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150904075608&path-prefix=zh]12297231816501530[Image: 22?cb=20150217102911&path-prefix=zh] Sticky Trail
Enemy will corrode at most 6 runes along spinning path. When sticky rune is touched, rune spinning stops immediately.
3[Image: 60?cb=20150330110812&path-prefix=zh]708931(2)40617002620[Image: 22?cb=20150217103119&path-prefix=zh] E.Dark + Water + Fire Shield
Summoner need to dissolve Water, Fire and Enchanted Dark runes to inflict damage to enemy.
5a[Image: 60?cb=20150523103101&path-prefix=zh]6138163678205280[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh] Enchanted Shield • Trojan - Gold • Uncontrollable
Enemy only receive damage from enchanted rune. The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn. Enemy is immune to all control skills.
5b[Image: 60?cb=20150523103101&path-prefix=zh]13029134878905280[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150325185652&path-prefix=zh] Uncontrollable • Phantom • 40% Tumbler - Full Heal 150% ATK
Enemy is immune to all control skills. Enemy ignore damage reduction and tumbler. When enemy's HP is more than 40%, the next damage received will not lead to defeat (Only once). When enemy's HP become 1, enemy will fully recover HP with 150% ATK.
6[Image: 60?cb=20151005091753&path-prefix=zh]15769152902305490[Image: 22?cb=20150217101354&path-prefix=zh] Random Conversion - Earth • Dissolve Earth Minus Spinning Time 0.2/1 Second
Enemy convert a random rune type to Earth every turn. For every Earth rune dissolved, rune spinning time is reduced by 0.2 seconds; For every enchanted Earth rune dissolved, rune spinning time is reduced by 1 second.
7a[Image: 60?cb=20151022141244&path-prefix=zh]2031471(2)36410507710[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Enchanted Shield • 4 Actives Lock • Laser
Enemy only receive damage from enchanted runes. Enemy lock 4 random actives upon entry. Enemy shoot a horizontal laser on a random row upon entry. When laser is touched, rune spinning stops immediately.
7b[Image: 60?cb=20151022141244&path-prefix=zh]100180060107710[Image: 22?cb=20160317092425&path-prefix=zh] Annihilation
When enemy attacks, 100% of summoner's HP will be deducted.

[Image: 60?cb=20160503133651&path-prefix=zh] [9-2-2-2] FORMIDABLE BEINGS ABOVE ZEUS
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150622135957&path-prefix=zh]15308231271302220[Image: 22?cb=20150217102907&path-prefix=zh] Monochrome Trail
Enemy turn at most 6 runes along spinning path to monochrome colour scheme.
3[Image: 60?cb=20150330110810&path-prefix=zh]14386153943202650[Image: 22?cb=20150217102909&path-prefix=zh] Triple Weathered Runes
Every turn before rune spinning, enemy weather 3 random runes. When weathered rune is touched, rune spinning stops immediately.
5a[Image: 60?cb=20150523103102&path-prefix=zh]167921(2)23016504930[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102645&path-prefix=zh] Invisible Shield - 0 Recovery-3R
Enemy is invisible until it attacks for the first time. During invisibility, enemy is immune to all attacks (except active) and control skills. If enemy attacks during invisibility, summoner's recovery become 0 for 3 turns.
5b[Image: 60?cb=20150523103102&path-prefix=zh]15834146287304930[Image: 22?cb=20150325185646&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102911&path-prefix=zh] Fire&Dark Nullify - 5R • Phantom • Post Attack Burning Rune - 10%
For 5 turns, Fire and Dark attack become 0. Enemy ignore damage reduction and tumbler. After enemy attacks, enemy will burn a random rune. Every time burning rune is touched, 10% of summoner's HP will be deducted.
6[Image: 60?cb=20151005091754&path-prefix=zh]6080143432606390[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Entry Fixed Conversion - Light • Self Attribute 90% Defense • Multistrike Trojan
Enemy convert runes at fixed position to Light upon entry. Attack damage of enemy's attribute is reduced by 90%. Enemy attacks twice in a turn. The lower its HP, the more times it attacks per turn.
7a[Image: 60?cb=20160503133651&path-prefix=zh]102821484223016870[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal + Reset • Masking&ATK Boost Alternation
Enemy removes all effects in play upon entry. When enemy first attacks, enemy mask 6 random runes; When enemy attack for the 3rd and 4th time, enemy's ATK become 1.5x; This effect runs as a cycle.
7b[Image: 60?cb=20160503133651&path-prefix=zh]63411891352016870[Image: 22?cb=20150217102906&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Life Hack • Spam Trojan
Enemy fully recover HP every turn. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.

[Image: 60?cb=20160503133651&path-prefix=zh] [9-2-2-3] INDOMITABLE WILL
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20150622135956&path-prefix=zh]12469232093702180[Image: 22?cb=20150217102648&path-prefix=zh] 2 Seconds Spinning
Enemy reduces rune spinning time to 2 seconds.
3[Image: 60?cb=20150330110813&path-prefix=zh]712351(2)40396602580[Image: 22?cb=20150217103119&path-prefix=zh] E.Light + Water + Earth Shield
Summoner need to dissolve Water, Earth and Enchanted Light runes to inflict damage to enemy.
5a[Image: 60?cb=20150523103102&path-prefix=zh]9782164018705190[Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Minus 2 Seconds Spinning - 5R • Double Strike • Phantom
For 5 turns, rune spinning time is reduced by 2 seconds. Enemy attacks twice in a turn. Enemy ignore damage reduction and tumbler.
5b[Image: 60?cb=20150523103102&path-prefix=zh]15967135041205190[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150325185551&path-prefix=zh] Effect Removal • Same Initial Combo Shield - Light&Dark
Enemy remove all effects in play upon entry. Summoner need to dissolve same no. of combo of Light and Dark runes during initial dissolve to inflict damage to enemy.
6[Image: 60?cb=20151005091606&path-prefix=zh]16083151763405800[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Uncontrollable • Self Attribute 90% Defense • Entry Masking - 6 • Post Attack Masking - 2
Enemy immune to all control skill. When enemy receive damage of its own attribute, damage reduced by 90%. Enemy mask 6 runes upon entry. After enemy attacks, 2 runes will be masked.
7a[Image: 60?cb=20160503133651&path-prefix=zh]123081358943016870[Image: 22?cb=20150217101354&path-prefix=zh] [Image: 22?cb=20150217102910&path-prefix=zh]Entry Conversion - Dark • Alternating RC Conversion - Dark • Monochrome Board
Enemy convert a random rune type to Dark upon entry. After enemy's first attack, enemy convert a random row to Dark; After enemy's second attack, enemy convert a random column to Dark; This effect runs as a cycle. Enemy turns all runes to monochrome colour scheme.
7b[Image: 60?cb=20160503133651&path-prefix=zh]163421797628016870[Image: 22?cb=20150217102454&path-prefix=zh] God Active Reset
Enemy reset all God's active CD upon entry.

[Image: 60?cb=20160216122039&path-prefix=zh] [9-2-2-4] BRAVERY IS POWER
WaveEnemyATKCDHPDEFSkill
1[Image: 60?cb=20150522143431&path-prefix=zh]1001(2)28974001720[Image: 22?cb=20150217102458&path-prefix=zh] 90% Deduction
When enemy attacks, 90% of summoner's HP will be deducted.
3[Image: 60?cb=20150522143429&path-prefix=zh]6312136165401540[Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Gold
The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
5a[Image: 60?cb=20150824103335&path-prefix=zh]14078143736906380[Image: 22?cb=20150217102911&path-prefix=zh] Ambush • Double Burning Runes - 10%
Enemy attacks once with 65% of its ATK upon entry. After enemy attacks, 2 random runes will be burned. Every time burning rune is touched, 10% of summoner's HP will be deducted.
5b[Image: 60?cb=20150824103335&path-prefix=zh]907315459806380[Image: 22?cb=20150217102909&path-prefix=zh][Image: 22?cb=20160317074601&path-prefix=zh] Overheal Shield • Double Weathered Runes - 30% - Additional Attack
Recovery surplus become damage to enemy. Enemy is immune to all other attack. Enemy weather 2 runes per turn. When weathered rune is touched, 30% of summoner's HP will be deducted. For every weathered rune undissolved, enemy attacks once additionally.
6[Image: 60?cb=20140618221428&path-prefix=zh]5044157344502130[Image: 22?cb=20150217102647&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217101604&path-prefix=zh] HP To 1 • Multistrike Trojan • Fire&Dark Alternating Conversion
Enemy reduce summoner's HP to 1 upon entry. Enemy attacks twice in a turn. The lower the enemy's HP, the more times it attacks. Enemy convert all Heart runes to Dark upon entry. After enemy first attacks, enemy convert a random rune type to Fire; After enemy second attack, enemy convert a random rune type to Dark; This effect runs as a cycle.
8[Image: 60?cb=20151221091448&path-prefix=zh]190362(1)30664703150[Image: 22?cb=20150217102646&path-prefix=zh] Post Attack Debuff - 50% Weaken - 98R
After enemy attacks, enemy place a debuff on summoner. For 98 turns, summoner's attack damage is reduced by 50%.
9[Image: 60?cb=20160314074945&path-prefix=zh]4033159423905860[Image: 22?cb=20150217102906&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Life Hack • Spam Trojan
Enemy fully recover HP every turn. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.
10a[Image: 60?cb=20160216122039&path-prefix=zh]8400134612708940[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217103119&path-prefix=zh] Effect Removal + Reset • Water + Fire + Earth + Light Shield - 20%
Enemy removes all effects in play and reset CD of corresponding active upon entry. Summoner need to dissolve Water, Fire, Earth and Light runes to inflict damage to enemy. For every attribute missing, 20% of summoner's HP will be deducted.
10b[Image: 60?cb=20160216122039&path-prefix=zh]17893198462208940[Image: 22?cb=20150217102458&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Death Countdown - 6R • 2 Second Spinning • Entry Masked Board • Post Attack Masking - 4
Enemy starts a countdown of 6 turns upon entry. When counter reaches 0, summoner will be defeated. Enemy reduces rune spinning time to 2 seconds. Enemy turn all runes to masked rune upon entry. After enemy attacks, 4 random runes will be masked.


Available Cards:
[Image: dqTJNez.jpg]
ID: 43061313
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#3

FIERCE BATTLES


[Image: 60?cb=20160503133648&path-prefix=zh] [9-3-1-1] GAME WITH THE BILLOWS
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140618182618&path-prefix=zh]120801408937013260[Image: 22?cb=20150217102911&path-prefix=zh] Double Burning Runes - 10%
Enemy burns 2 random runes. Every time burning rune is touched, 10% of summoner's HP will be deducted.
3[Image: 60?cb=20140619030523&path-prefix=zh]48931613283013260[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Effect Removal • Spam Trojan • Water&Heart Marking - Absorption
Enemy removes effects in play upon entry. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.
5a[Image: 60?cb=20150824103332&path-prefix=zh]112081321598010300[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217102911&path-prefix=zh] Ambush • 2 Seconds Spinning • Random Side Column Burning - 10%
Enemy attacks once with 65% of its ATK upon entry. Enemy reduces rune spinning time to 2 seconds. Enemy burn a random side column. Every time burning rune is touched, 10% of summoner's HP will be deducted.
5b[Image: 60?cb=20150824103332&path-prefix=zh]169751761352010300[Image: 22?cb=20150217102911&path-prefix=zh] X Burning
Enemy burn 10 runes along two diagonals. Every time burning rune is touched, 10% of summoner's HP will be deducted.
6[Image: 60?cb=20151221091449&path-prefix=zh]15625243122207840[Image: 22?cb=20150217102908&path-prefix=zh] Quadruple Freezing
Enemy freeze 4 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
7a[Image: 60?cb=20160503133648&path-prefix=zh]141421497373018970[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Minus 2 Seconds Spinning - 5R • Self Attribute 90% Defense • Alternating IO Conversion - Water • Dissolve Water Heal 2/10%
For 5 turns, rune spinning time is reduced by 2 seconds. Attack damage of enemy's attribute is reduced by 90%. After enemy first attacks, enemy convert the inner central part to Water; After enemy second attacks, enemy convert the outer ring to Water; This effect runs as a cycle. For every Water runes dissolved, enemy heal 2% of its HP. For every enchanted Water runes dissolved, enemy heal 10% of its HP.
7b[Image: 60?cb=20160503133648&path-prefix=zh]1809311064382018970[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Enchanted Shield • Strike First • Entry Double Column Conversion - Water • Alternating RC Conversion - Water
Enemy only receive damage from enchanted runes. Enemy attacks once with 100% of its ATK upon entry. Upon entry, enemy convert 2 random columns to Water.  After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle.

[Image: 60?cb=20160503133649&path-prefix=zh] [9-3-1-2] BLAZE OF LOFTINESS
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140618182735&path-prefix=zh]119831(2)28369807120[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20151005153350&path-prefix=zh] Entry Random Conversion - Earth  • Alternating RC Conversion - Earth • Permanent Debuff - Dissolve Earth 50% Weaken
Enemy convert a random rune type to Earth upon entry. After enemy first attacks, enemy convert a random row to Earth; After enemy second attack, enemy convert a random column to Earth; This effect runs as a cycle. Enemy place a permanent debuff on summoner; When Earth runes is dissolved, summoner's attack damage is reduced by 50%.
3[Image: 60?cb=20140619030456&path-prefix=zh]43961(2)606834012670[Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Gold
The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
5a[Image: 60?cb=20150904075610&path-prefix=zh]4634212897402800000[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Full Board Marking - Heart - Absorption
Enemy ignore damage reduction and tumbler. Enemy mark all runes upon entry and mark all Heart runes every turn. If there is any marked rune undissolved, damage received become recovery.
5b[Image: 60?cb=20150904075610&path-prefix=zh]164731789344010130[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Effect Removal + Reset • Double Weathered Mine
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy weather 2 runes per turn. When weathered rune is touched, rune spinning stops immediately and 3000 of summoner's HP will be deducted.
6[Image: 60?cb=20151221091449&path-prefix=zh]13862241934607460[Image: 22?cb=20150217102911&path-prefix=zh] Triple Burning Runes - 10%  
Enemy burns 3 random runes. Every time burning rune is touched, 10% of summoner's HP will be deducted.
7a[Image: 60?cb=20160503133649&path-prefix=zh]142031403117019320[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102911&path-prefix=zh] Human&Dragon Full Lock - 3R • Enchanted Shield • Burning Trail - 800
Enemy locks all Human and Dragon's attack and active for 3 turns upon entry. Enemy only receive damage from enchanted rune. Enemy burn at most 6 runes along spinning path. Every time burning rune is touched, 800 HP will be deducted.
7b[Image: 60?cb=20160503133649&path-prefix=zh]18973111035468019320[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Fire&Heart Marking - Absorption
Enemy ignore damage reduction and tumbler. Upon entry and after enemy attacks, enemy mark all Fire and Heart runes. IF there is any marked rune undissolved, damage receive become recovery instead.

[Image: 60?cb=20160503133649&path-prefix=zh] [9-3-1-3] DECREE OF TERRA
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140618182612&path-prefix=zh]68966541724307080[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Water&Heart Marking - Absorption
Enemy ignore damage reduction and tumbler. Upon entry and after enemy attacks, enemy mark all Water and Heart runes. IF there is any marked rune undissolved, damage receive become recovery instead.
3[Image: 60?cb=20140619030506&path-prefix=zh]1001628971015480[Image: 22?cb=20160317092425&path-prefix=zh] Annihilation
When enemy attacks, 100% of summoner's HP will be deducted.
5a[Image: 60?cb=20150824103331&path-prefix=zh]10973130873209990[Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217101353&path-prefix=zh] Demon&Elf CD Reset • Enchanted Shield • Alternating CR Conversion - Water
Enemy resets all Demon and Elf's active CD upon entry. Enemy only receive damage from enchanted rune. After enemy first attacks, enemy convert a random column to Water; After enemy second attacks, enemy convert a random row to Water; This effect runs as a cycle.
5b[Image: 60?cb=20150824103331&path-prefix=zh]16284164736909990[Image: 22?cb=20150217102648&path-prefix=zh][Image: 22?cb=20150217091445&path-prefix=zh][Image: 22?cb=20150217102908&path-prefix=zh] 2 Seconds Spinning • Fire 90% Defense • Triple Freezing
Enemy reduce rune spinning time to 2 seconds. Fire attack damage is reduced by 90%. Enemy freeze 3 runes per turn. If frozen rune is not dissolved immediately, it cannot be dissolved for the next 3 turns.
6[Image: 60?cb=20151221091449&path-prefix=zh]15031242314908120[Image: 22?cb=20150217101603&path-prefix=zh] Dissolve Heart Ban - 5R
For 5 turns, heart runes cannot be dissolved.
7a[Image: 60?cb=20160503133649&path-prefix=zh]187361266730020110[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217101604&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Effect Removal • Entry Double Weathered Runes • Board Reshuffle • Self Attribute 90% Defense • Post Attack Double Weathered Rune
Enemy removes all effects in play and weathered 2 runes upon entry. Enemy reshuffle the board every turn. Attack damage of enemy's attribute is reduced by 90%. After enemy attacks, 2 random runes will be weathered.
7b[Image: 60?cb=20160503133649&path-prefix=zh]165491879364020110[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217103124&path-prefix=zh] Effect Removal + Reset • 15% Reflection
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy reflect 15% of damage received back to summoner.

[Image: 60?cb=20160503133650&path-prefix=zh] [9-3-1-4] STARS IN THE SKY
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140618182925&path-prefix=zh]17436341083607190[Image: 22?cb=20150217102649&path-prefix=zh] Perish Together - 50%
When enemy's HP is below 50%, enemy deduct 100% of both its and summoner's HP when it attacks.
3[Image: 60?cb=20140619030532&path-prefix=zh]47261638944014930[Image: 22?cb=20150217102906&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Life Hack • Spam Trojan
Enemy fully recover HP every turn. Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn.
5a[Image: 60?cb=20150904075611&path-prefix=zh]170491768463010880[Image: 22?cb=20150217102910&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh] Entry Masking - 6 • Masked Rune • Enchanted Shield
Enemy mask 6 runes upon entry. Enemy greatly increase drop rate of masked rune. Enemy only receive damage from enchanted rune.
5b[Image: 60?cb=20150904075611&path-prefix=zh]166431289410010880[Image: 22?cb=20150217103120&path-prefix=zh] Enchanted Quintet Shield
Summoner need to dissolve enchanted runes of all 5 attributes to inflict damage to enemy.
6[Image: 60?cb=20151221091450&path-prefix=zh]6369136735507960[Image: 22?cb=20150217102326&path-prefix=zh] 7+ Combo Shield - EX
Summoner need to dissolve 7 or more combos to inflict damage to enemy. Else, enemy will attack for (7-N) times.
7a[Image: 60?cb=20160503133650&path-prefix=zh]849731408760019730[Image: 22?cb=20150217103121&path-prefix=zh] 30 Light Runes Accumulated Shield
Summoner need to accumulate 30 Light runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 30 or more Light runes have been dissolved, enemy will not attack and reset the counter instead.
7b[Image: 60?cb=20160503133650&path-prefix=zh]196261937559019730[Image: 22?cb=20150217103119&path-prefix=zh] Light&Dark Shield - Initial Dissolve No Water&Fire&Earth
2 conditions need to be fulfilled to inflict damage to enemy. First, summoner need to dissolve Light and Dark runes. Next, summoner cannot dissolve Water, Fire or Earth runes during initial dissolve.

[Image: 60?cb=20160503133651&path-prefix=zh] [9-3-1-5] KILLINGS OF SHADOW
WaveEnemyATKCDHPDEFSkill
2[Image: 60?cb=20140618182744&path-prefix=zh]16142231688707040[Image: 22?cb=20151005153349&path-prefix=zh] Double Electrified Runes
Enemy electrify 2 runes every turn. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
3[Image: 60?cb=20140619030630&path-prefix=zh]47941632103014820[Image: 22?cb=20150217102647&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217101604&path-prefix=zh] HP To 1 • Multistrike Trojan • Fire&Dark Alternating Conversion
Enemy reduce summoner's HP to 1 upon entry. Enemy attacks twice in a turn. The lower the enemy's HP, the more times it attacks. Enemy convert all Heart runes to Dark upon entry. After enemy first attacks, enemy convert a random rune type to Fire; After enemy second attack, enemy convert a random rune type to Dark; This effect runs as a cycle.
5a[Image: 60?cb=20150904075610&path-prefix=zh]158971432089010560[Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Spam Trojan • 15 Dark Runes Accumulated Shield
Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onwards, enemy attack twice in a turn. Summoner need to accumulate 15 Dark runes dissolved to inflict damage to enemy. When enemy's CD reaches 0, if 15 or more Dark runes have been dissolved, enemy will not attack and reset the counter instead.
5b[Image: 60?cb=20150904075610&path-prefix=zh]169821784915010560[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] Entry Conversion - Light • Alternating RC Conversion - Light • Weathered Rune Trojan
Enemy convert a random rune type to Light upon entry. After enemy's first attack, enemy convert 1 random row to Light; After enemy's second attack, enemy convert a random column to Light; This effect runs as a cycle. Enemy weather 1 rune per turn. The lower the enemy's HP, the more runes it weather.
6[Image: 60?cb=20151221091450&path-prefix=zh]15894241373207640[Image: 22?cb=20150217102910&path-prefix=zh] Infinite Masked Trail
Enemy masks all runes along spinning path until rune spinning ends.
7a[Image: 60?cb=20160503133651&path-prefix=zh]147361563128016870[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Effect Removal • Masking&ATK Boost Alternation
Enemy removes all effects in play upon entry. When enemy first attacks, enemy mask 6 random runes; When enemy attack for the 3rd and 4th time, enemy's ATK become 1.5x; This effect runs as a cycle.
7b[Image: 60?cb=20160503133651&path-prefix=zh]648711013669016870[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Ambush • Trojan - Gold • Post Attack Masking - 9
Enemy attacks once with 65% of its ATK upon entry. The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn. After enemy attacks, 9 random runes will be masked.

[Image: 60?cb=20160503133647&path-prefix=zh] [9-3-1-6] REDIRECTING THE ELEMENTS INTO THE REALM
WaveEnemyATKCDHPDEFSkill
1[Image: 60?cb=20151022141245&path-prefix=zh]149632437468011120[Image: 22?cb=20150217102646&path-prefix=zh][Image: 22?cb=20150217103122&path-prefix=zh][Image: 22?cb=20150217102909&path-prefix=zh] 80% Weaken - 4R • Enchanted Shield • Side Columns Weathered Mine
For 4 turns, summoner's ATK is reduced by 80%. Enemy only receive damage from enchanted rune. After enemy attacks, the leftmost and rightmost columns will be weathered. When weathered rune is touched, rune spinning stops immediately and 3000 HP will be deducted.
2[Image: 60?cb=20160505040216&path-prefix=zh]137561386188016870[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217102910&path-prefix=zh] Entry Conversion - Dark • Alternating RC Conversion - Dark • Monochrome Board
Enemy convert a random rune type to Dark upon entry. After enemy's first attack, enemy convert a random row to Dark; After enemy's second attack, enemy convert a random column to Dark; This effect runs as a cycle. Enemy turns all runes to monochrome colour scheme.
3[Image: 60?cb=20160505040213&path-prefix=zh]731581(4)433036019320[Image: 22?cb=20150217102911&path-prefix=zh] X Burning
Enemy burn 10 runes along two diagonals. Every time burning rune is touched, 10% of summoner's HP will be deducted.
4a[Image: 60?cb=20151022141244&path-prefix=zh]153642363913027710[Image: 22?cb=20151005153349&path-prefix=zh] Triple Electrified Runes
Enemy electrify 3 runes every turn. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
4b[Image: 60?cb=20151022141244&path-prefix=zh]53091589942027710[Image: 22?cb=20150217101354&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Entry Fixed Conversion - Light • Self Attribute 90% Defense • Multistrike Trojan
Enemy convert runes at fixed position to Light upon entry. Attack damage of enemy's attribute is reduced by 90%. Enemy attacks twice in a turn. The lower its HP, the more times it attacks per turn.
5[Image: 60?cb=20160505040212&path-prefix=zh]70641405607018970[Image: 22?cb=20150217101353&path-prefix=zh][Image: 22?cb=20150217102801&path-prefix=zh] Entry Conversion - Water • Alternating RC Conversion - Water • Multistrike Trojan
Enemy convert a random rune type to Water upon entry. After enemy's first attack, enemy convert a random row to Water; After enemy's second attack, enemy convert a random column to Water; This effect runs as a cycle. Enemy attacks twice in a turn. The lower its HP, the more times it attacks per turn.
6[Image: 60?cb=20160505040215&path-prefix=zh]160732613455019730[Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Effect Removal + Reset • 2 Seconds Spinning
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy reduces rune spinning time to 2 seconds.
7a[Image: 60?cb=20151022141244&path-prefix=zh]66666128709028940[Image: 22?cb=20150223133550&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh] Phantom • Full Board Marking - Heart - Absorption
Enemy ignore damage reduction and tumbler. Enemy mark all runes upon entry and mark all Heart runes every turn. If there is any marked rune undissolved, damage received become recovery.
7b[Image: 60?cb=20151022141244&path-prefix=zh]104931634622028940[Image: 22?cb=20150217102458&path-prefix=zh] Post Attack Death Countdown - 6R
After enemy attacks, enemy place a debuff which starts a countdown of 6 turns. When counter reaches 0, summoner will be defeated.
8[Image: 60?cb=20160505040214&path-prefix=zh]56081283190020110[Image: 22?cb=20150217102326&path-prefix=zh] 8+ Combo Shield - EX
Summoner need to dissolve 8 or more combos to inflict damage to enemy. Else, enemy will attack for (8-N) times.
9[Image: 60?cb=20160503133728&path-prefix=zh]174762(1)308773031930Phase 1: [Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20150217102454&path-prefix=zh][Image: 22?cb=20150217102648&path-prefix=zh] Effect Removal + Reset • 2 Seconds Spinning
Enemy remove all effects in play and reset CD of corresponding active upon entry. Enemy reduces rune spinning time to 2 seconds.
Phase 2: [Image: 22?cb=20150622160005&path-prefix=zh][Image: 22?cb=20150217102457&path-prefix=zh] Light&Dark Immune • 50% Deduction
Enemy is immune to Light and Dark attack. When enemy attacks, 50% of summoner's HP will be deducted.
9[Image: 60?cb=20160503133647&path-prefix=zh]71981(3)2190563043170Phase 1: [Image: 22?cb=20150217103121&path-prefix=zh] Immortal
Enemy is immune to all attacks.
Phase 2: [Image: 22?cb=20150217102801&path-prefix=zh] Trojan - Gold
The lower the enemy's HP, the higher its ATK, to the max of 20x. When enemy's HP is below 30%, enemy attacks twice in a turn.
Phase 3: [Image: 22?cb=20150217102645&path-prefix=zh][Image: 22?cb=20150217103121&path-prefix=zh][Image: 22?cb=20150217102455&path-prefix=zh] Attack Boost • Phantom • Uncontrollable
Enemy's ATK is increased massively. Enemy ignore damage reduction and tumbler. Enemy is immune to all control skills.
9[Image: 60?cb=20160503133728&path-prefix=zh]180372406522036620Phase 1: [Image: 22?cb=20150217102455&path-prefix=zh][Image: 22?cb=20151005153349&path-prefix=zh] God&Demon Full Lock - 3R • Electrified Rune Trojan
For 3 turns, all God and Demon have their active locked and cannot attack. After enemy attacks, enemy will electrify a random rune. The more the enemy attacks, the more runes it electrify, to the max of 3. When electrified rune is touched, rune spinning stops immediately. If there is any electrified rune undissolved, summoner cannot attack.
Phase 2: [Image: 22?cb=20150622160005&path-prefix=zh][Image: 22?cb=20150217102457&path-prefix=zh] Water&Fire&Earth Immune • 50% Deduction
Enemy is immune to Water, Fire and Earth attack. When enemy attacks, 50% of summoner's HP will be deducted.


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#4
9-1-2-3 keeps trolling me with the weakness shield man. Greeks should EASILY be able to hit 15 runes but nooooooo MH hates Fire cards
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#5
(05-04-2016, 04:07 AM)Lee Hugyeong Wrote: 9-1-2-3 keeps trolling me with the weakness shield man. Greeks should EASILY be able to hit 15 runes but nooooooo MH hates Fire cards

I use Fire Norse for that stage and use mass convert to burst down 7a but greek should be able to handle that shield easily even without using active. May the skydrop be with you.
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#6
finally clear the entire 9th seal... time to complete the dsi

btw, clearance reward is 3 harpy and 5 dimes
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#7
(05-04-2016, 06:52 PM)Arigato Wrote: finally clear the entire 9th seal... time to complete the dsi

btw, clearance reward is 3 harpy and 5 dimes
Congrats! Nice reward! Is it the final seal?

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#8
(05-04-2016, 07:01 PM)Nighteleven Wrote:
(05-04-2016, 06:52 PM)Arigato Wrote: finally clear the entire 9th seal... time to complete the dsi

btw, clearance reward is 3 harpy and 5 dimes
Congrats!  Nice reward!  Is it the final seal?

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Yes for now, until MH introduce 10th seal.
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#9
(05-04-2016, 08:39 PM)Arigato Wrote:
(05-04-2016, 07:01 PM)Nighteleven Wrote:
(05-04-2016, 06:52 PM)Arigato Wrote: finally clear the entire 9th seal... time to complete the dsi

btw, clearance reward is 3 harpy and 5 dimes
Congrats!  Nice reward!  Is it the final seal?

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Yes for now, until MH introduce 10th seal.
Well, looking at the story mode, I assume they have to run out of God's land soon. They already climb beyond heaven.. . Whwre else can they go.

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#10
(05-04-2016, 08:41 PM)Nighteleven Wrote:
(05-04-2016, 08:39 PM)Arigato Wrote:
(05-04-2016, 07:01 PM)Nighteleven Wrote:
(05-04-2016, 06:52 PM)Arigato Wrote: finally clear the entire 9th seal... time to complete the dsi

btw, clearance reward is 3 harpy and 5 dimes
Congrats!  Nice reward!  Is it the final seal?

Sent from my SM-G925I using Tapatalk

Yes for now, until MH introduce 10th seal.
Well,  looking at the story mode,  I assume they have to run out of God's land soon.   They already climb beyond heaven.. .  Whwre else can they go.

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After we defeat Khaos in the last battle, Glaoux actually says something about going back to Human Realm.
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