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[Discussion+Strategy+Info] 10th Seal
#11

[10-2-5] Requiem for the Elves


[Image: 45?cb=20140622092603] [10-2-5-1] Sorrowful Sigh
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20171023085933]77631(1)1287364037130[Image: 22?cb=20150214212818] 2 Weathered 15k Mines
Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3[Image: 45?cb=20171023085933]150921(3)1608741023980[Image: 22?cb=20140528090841][Image: 22?cb=20150226065210] Stealth · 10 Freezing Runes
The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 10 random Runestones will be frozen; if any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
5[Image: 45?cb=20171023085934]179392(2)1424973049780[Image: 22?cb=20140528101339][Image: 22?cb=20140528090840] Puzzle Shield - Reflect 50% x2
The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). If the above condition is not fulfilled, the enemy will reflect 50% of its Attack twice.
6[Image: 45?cb=20171023085933]146421(1)1813166051240[Image: 22?cb=20150222070619][Image: 22?cb=20150222072107] Random, Row & Column Conversion - Fire ‧ Burn Trail - 1000
A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above attacks run as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000.
7a[Image: 45?cb=20140622092603]63281(1)50000032940[Image: 22?cb=20140528090902][Image: 22?cb=20150813054219][Image: 22?cb=20150724032503] Overheal Shield ‧ Explode Heart Runes - Increase Attack
After Summoner's HP is fully recovered, Recovery surplus will become an attack. All Heart Runestones will be exploded by the enemy before the end of each Round. The more the Heart Runestones exploded by the enemy in the Round, the higher the enemy's next Attack.
7b[Image: 45?cb=20140622092603]10013061784032940[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150807133802][Image: 22?cb=20150222071438] Neutralize EX ‧ Trojan HP Attack - 25% ‧ Fusion Shield EX - WFED
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. The following conditions must be fulfilled to deal Damage to the enemy: dissolving Water, Fire, Earth and Dark Runestones in the same Round; dissolving no Light Runestones (only the first batch of Runestones dissolved will be counted).

[Image: 45?cb=20171023090003] [10-2-5-2] Longing for Peace
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091811]159172(2)90871506720[Image: 22?cb=20140528090750] Light Combo - HP Recovery
When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20140622091801]160242(1)89457206590[Image: 22?cb=20140528090749] Earth Combo - HP Recovery
When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3a[Image: 45?cb=20171023090037]1002(1)1497936031170[Image: 22?cb=20141205175146][Image: 22?cb=20140528090749] Alternate Column & Row Shot · 90% HP Reduction
When the enemy's CD reaches 2, the enemy shoots a column of positions; when it reaches 1, the enemy shoots a row of positions. If any shot positions is touched, Runestone movement will be stopped immediately. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3b[Image: 45?cb=20171023090037]1719812308419031170[Image: 22?cb=20140526034116][Image: 22?cb=20150222070623][Image: 22?cb=20171220170909] Uncontrollable ‧ Initial Random Conversion - Light · Light Combo Trojan & Team Damage -100%
At the beginning of the first Round, the enemy will turn into Light Attribute and turn Runestones of a random type into Light Runestones. When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. The enemy disregards all Controlling Skills.
5[Image: 45?cb=20140622091739]240163(3)91542108180[Image: 22?cb=20140528090841] Hellfire EX 3,000
A Damage of 3,000 will be dealt to every Member who launches an Attack.
5[Image: 45?cb=20140622091739]240163(3)91542108180[Image: 22?cb=20140528090841] Hellfire EX 3,000
A Damage of 3,000 will be dealt to every Member who launches an Attack.
6[Image: 45?cb=20171023090102]74081(3)1935786028760[Image: 22?cb=20150222072107][Image: 22?cb=20150222070628][Image: 22?cb=20140528090840] X Burn 20% ‧ All Water Shield ‧ Trojan Attack
10 fixed positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
7a[Image: 45?cb=20171023090003]172591(1)1564967057050[Image: 22?cb=20140526034116][Image: 22?cb=20150222070619][Image: 22?cb=20171220170910][Image: 22?cb=20140528090840] Uncontrollable ‧ Random Conversion - Fire ‧ Fire Combo - HP Recovery ‧ Trojan Attack
Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Fire Runestones. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
7b[Image: 45?cb=20171023090003]1594713201578057050[Image: 22?cb=20140528090840][Image: 22?cb=20140530204102][Image: 22?cb=20150222072107] Explode Runes - non-Earth ‧ Non-Weakness Damage -90% ‧ Row & Column Burn · 10%
At the beginning of the first Round, the enemy will turn into Fire Attribute and explode all Runestones to generate non-Earth Runestones. Damage dealt by attacks not of the enemy's Weakness Attribute will be lowered to 10%. When the enemy attacks for the first time, a specific row of positions will be burned; for the second time, a specific column of positions will be burned. The above attacks run as a cycle. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

[Image: 45?cb=20171109113622] [10-2-5-3] Score for Monesis
WaveEnemyATKCDHPDEFSkill
2a[Image: 45?cb=20171123190759]187981(3)2061087068000[Image: 22?cb=20140526033040][Image: 22?cb=20140528090750][Image: 22?cb=20150813055516] Non-Fire Damage -95% ‧ Mirror Shield - 25% ‧ 3 Rounds Movement Damage - 1,000
Damage dealt to the enemy by non-Fire attacks will be lowered to 5%. The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 25% of its Attack. Upon receiving Damage from enemy's attacks, the Summoner receives a Damage of 1000 for every step moved while moving Runestones for 3 Rounds.
2b[Image: 45?cb=20171123190759]1708011870245068000[Image: 22?cb=20140528101339] Puzzle Shield EX - Fire
The enemy receives Damage only when Fire Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
3[Image: 45?cb=20171023090039]125421(1)715683046410[Image: 22?cb=20140526032630][Image: 22?cb=20150226055541] 98 Rounds, 3 Seconds Round ‧ Initial Orb Shield EX - Moving
Runestone-moving time becomes 3 seconds for 98 Rounds. Each Round while Summoner is moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
4[Image: 45?cb=20171023090002]90581(1)2387936052540[Image: 22?cb=20150222070628][Image: 22?cb=20150405084846][Image: 22?cb=20140526034116] Explode Water Runes - Increase Attack · Water Block · Uncontrollable
The enemy will turn into Water Attribute at the beginning of the first Round. All Water Runestones will be exploded by the enemy at the end of each Round. The more the Water Runestones exploded by the enemy in the Round, the higher the enemy's next attack. Water Runestones cannot be dissolved. The enemy disregards all Controlling Skills.
6[Image: 45?cb=20171026154010]167081(1)1641057025620[Image: 22?cb=20141208044212][Image: 22?cb=20150222070614][Image: 22?cb=20150222070619] Neutralize ‧ Random, Column & Row Conversion - Earth ‧ All Fire Shield
At the beginning of the first Round, all effects in play will be cancelled by the enemy; a random type of Runestones will be turned into Earth Runestones. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above attacks run as a cycle. The enemy will only receive Damage when all present Fire Runestones are dissolved (dissolving Fire Runestones is necessary and only the first batch is counted).
7[Image: 45?cb=20171023090103]245802(2)2280549025730[Image: 22?cb=20140528090901][Image: 22?cb=20140528090749] Masked Trail EX ‧ Dark Combo - HP Recovery & 100% Reflect
When moving Runestones, all touched Runestones will become Masked Runestones. When a Dark Combo is made, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
8a[Image: 45?cb=20171109113622]201681(1)1551682061080[Image: 22?cb=20140528090750][Image: 22?cb=20150813054219][Image: 22?cb=20140528090901] Non-Fire Damage -90% ‧ All Heart Shield ‧ 9 Masked Runes 9/15%
Damage dealt to the enemy by non-Fire attacks will be lowered to 10%. The enemy will only receive Damage when all present Heart Runestones are dissolved (dissolving Heart Runestones is necessary and only the first batch is counted). 9 random Runestones will be masked at the beginning of the first Round; there is a substantial chance that Masked Runestones will be generated every Round.
8b[Image: 45?cb=20171109113622]100120000000061080[Image: 22?cb=20140526034116][Image: 22?cb=20141231191941][Image: 22?cb=20150226064031] Uncontrollable · Monochrome Runes · Self Destruction · 100% HP Reduction
The enemy will turn into Dark Attribute at the beginning of the first Round. All Runestones will be in black and white. CD of the enemy's first attack will be 3. When the enemy attacks, 100% of Summoner‘s HP will be deducted; the enemy will deplete 100% of its HP (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.

[Image: 45?cb=20180915121205] [10-2-5-4] Symphony of Elves' Dream
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20180517131823](5278) 81201(1)70000009050[Image: 22?cb=20140528090841][Image: 22?cb=20150226065210] Ambush ‧ 2 Frozen Runes
The enemy raids once at the beginning of the first Round. 2 random Runestones will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds
2[Image: 45?cb=20180517131823](5278) 81201(1)70000009050[Image: 22?cb=20140528090841][Image: 22?cb=20150226065210] Ambush ‧ 2 Frozen Runes
The enemy raids once at the beginning of the first Round. 2 random Runestones will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds
3a[Image: 45?cb=20151005100730]158231(1)2080762050760[Image: 22?cb=20150813054938] Green to Red Vortex - Attack & Recovery
Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
3b[Image: 45?cb=20151005100730]8711458736050760[Image: 22?cb=20140528090839][Image: 22?cb=20150222071315][Image: 22?cb=20140528090840] CD Reset ‧ Board Lock - Team Attack -10% · Reflect 35%
At the beginning of the first Round, Skill CDs and accumulated Rounds of all Monsters will be reset, and all Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy will reflect 35% of Summoner's attack (dissolving Runestones is necessary).
5[Image: 45?cb=20180411111653]48571(1)1397254038140[Image: 22?cb=20140526033040][Image: 22?cb=20150214212818][Image: 22?cb=20140526033827] Enchanted Shield - HP Recovery ‧ 1 Weathered Rune - Moving - -100% Damage and 7 Extra Attacks ‧ Phantom
The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones (including Active Skills), the enemy recovers HP as much as the Damage dealt. Each Round while Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round; the enemy launches 7 extra attacks. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
6a[Image: 45?cb=20161006053626]197842(2)1776354057210[Image: 22?cb=20150222072859][Image: 22?cb=20140528090901][Image: 22?cb=20150222073026] Recovery Lock · Initial Masked Board · Earth Combo - HP Recovery
Team Recovery becomes 0. All Runestones will be masked in the first Round and also as Summoner receives Damage from the enemy's attack. When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
6b[Image: 45?cb=20161006053626]10012541498057210[Image: 22?cb=20141231191941][Image: 22?cb=20150226064031] Monochrome Runes · 100% HP Reduction
All Runestones will be in black and white. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
8[Image: 45?cb=20150330200111]159421(1)1557362051820[Image: 22?cb=20150405090719][Image: 22?cb=20140526033827][Image: 22?cb=20140528090841][Image: 22?cb=20150813055517][Image: 22?cb=20140528090840] 6 Rounds Heart Block · Phantom · Initial Shield · Explode Heart Runes - 100% HP Recovery · 4 Round Trojan
Heart Runestones cannot be dissolvd for 6 Rounds. The enemy will not receive any Damage until its first Attack. Upon receiving Damage from the enemy's attack, all Heart Runestones will be exploded by the enemy at the end of the Round. The enemy will recover 100% HP if it explodes any Heart Runestone. The more the enemy attacks, the more its Attack will greatly increase; 100% of Summoner's HP will be deducted when it attacks for the 4th time (regardless of all Damage-reducing and Willpower Skills).
9[Image: 45?cb=20160808080232]190871(1)2316874026140[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20140531113212][Image: 22?cb=20150713033824] Neutralize EX ‧ Non-reset - Foul Play & 5 Rounds Recovery -50%
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. If there is no effect to be cancelled, the enemy will deplete Summoner's HP to 1; Team Recovery -50% for 5 Rounds.
10a[Image: 45?cb=20180915121205]208761(1)1924567065740[Image: 22?cb=20150222070614][Image: 22?cb=20150222073026][Image: 22?cb=20180322100626] Initial Random and Row & Column Conversion - Earth ‧ Earth Combo - HP Recovery ‧ Disabled Conversion
A random type of Runestones will be turned into Earth Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above attacks run as a cycle. When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). All Runestone-turning Skills will be nullified (those turning only the Race but not the Type of Runestones are not limited).
10b[Image: 45?cb=20180915121205]2176517416452065740[Image: 22?cb=20140528090750][Image: 22?cb=20140526032630][Image: 22?cb=20140528101339] Non-Fire Damage -100% · 2 Second Round · Puzzle Shield EX - Enchanted Fire
The enemy only receives Damage dealt by Fire attacks. Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when Enchanted Fire Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).


ID: 39,040,287
Main ally: Terry

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#12

[10-3-1] Flames of Joy


[Image: 45?cb=20160627072336] [10-3-1-1] A Warm Garden
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20160314094726]238923(3)119826308170[Image: 22?cb=20150222070623][Image: 22?cb=20140528090840] Light Combo - HP Recovery & 200% Reflect
When a Light Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20160314094724]160742(2)118716508230[Image: 22?cb=20150222070628][Image: 22?cb=20140528090840] Water Combo - HP Recovery & 200% Reflect
When a Water Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20160627072337]121821(1)2061858018310[Image: 22?cb=20150214212818][Image: 22?cb=20140528065302] 9 Initial & 3 Random Weathered 15k Mines · Weathered Attack · God Racism
9 random Runestones will be weathered at the beginning of the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If God(s) is present, the enemy's Attack increases.
5[Image: 45?cb=20140622091822]329643(3)135825909540[Image: 22?cb=20140526041029] Bestowment
As long as one enemy survives, it will fully recover its HP and absorb all abilities from all its defeated companions.
5[Image: 45?cb=20140622091822]329643(3)135825909540[Image: 22?cb=20140526041029] Bestowment
As long as one enemy survives, it will fully recover its HP and absorb all abilities from all its defeated companions.
6[Image: 45?cb=20170508061827]1002(2)2593457024160[Image: 22?cb=20141205175146][Image: 22?cb=20140528090749] Alternate Column & Row Shot · 90% HP Reduction
When the enemy's CD reaches 2, the enemy shoots a column of positions; when it reaches 1, the enemy shoots a row of positions. If any shot positions is touched, Runestone movement will be stopped immediately. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
7a[Image: 45?cb=20160627072336]196581(2)1326693068240[Image: 22?cb=20140526034116][Image: 22?cb=20140526033911][Image: 22?cb=20140528090841] Uncontrollable ‧ Lockdown ‧ 20 Cumulative Weakness Shield EX
The enemy will lock the Active Skills of all Members at the beginning of the first Round. The enemy only receives Damage if 20 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The enemy disregards all Controlling Skills.
7b[Image: 45?cb=20160627072336]2282414080617068240[Image: 22?cb=20140528101339][Image: 22?cb=20140526032630] Puzzle Shield EX - Enemy Weakness Attribute ‧ 2 Second Round
The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Runestone-moving time will be reduced to 2 seconds.

[Image: 45?cb=20180416092038] [10-3-1-2] City of Freedom
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091827]161282(2)115216309830[Image: 22?cb=20150222070619] Row Conversion ‧ Fire
A random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
2[Image: 45?cb=20140622091827]161282(1)115216309830[Image: 22?cb=20150222070619] Row Conversion ‧ Fire
A random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
3[Image: 45?cb=20140622092728]102871(1)2041595019460[Image: 22?cb=20150222072107][Image: 22?cb=20150222070619][Image: 22?cb=20140528090840] X Burn 20% ‧ All Fire Shield ‧ Trojan Attack
10 fixed positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy will only receive Damage when all present Fire Runestones are dissolved (dissolving Fire Runestones is necessary and only the first batch is counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
5[Image: 45?cb=20140622090226]189773(3)83166305510[Image: 22?cb=20150222070619][Image: 22?cb=20140528090840] Fire Combo - HP Recovery & 200% Reflect
When a Fire Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
5[Image: 45?cb=20160314094724]156482(2)140872009730[Image: 22?cb=20150222072107] Burn Wall - Random
A random column of Runestones will be burned. For each Burned Runestone touched, 10% of Summoner's HP will be deducted
5[Image: 45?cb=20140622090226]189773(3)83166305510[Image: 22?cb=20150222070619][Image: 22?cb=20140528090840] Fire Combo - HP Recovery & 200% Reflect
When a Fire Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
6[Image: 45?cb=20160627072337]350102(2)2501637023920[Image: 22?cb=20150222072107] Triple Burn - 25%
3 random positions will be burned. Every time when a burned position is touched, 25% of Summoner's HP will be deducted.
7a[Image: 45?cb=20180416092038]178461(1)1297826071130[Image: 22?cb=20140526034116][Image: 22?cb=20140528090841][Image: 22?cb=20150222072107] Uncontrollable ‧ 30 Cumulative Shield EX ‧ Burn Trail - 5,000
The enemy only receives Damage if 30 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. The enemy disregards all Controlling Skills.
7b[Image: 45?cb=20180416092038]1801514057143071130[Image: 22?cb=20150222071315][Image: 22?cb=20150226201456] 5 Rounds, Team Attack -99% ‧ 9+ Combo Shield EX
Team Attack -99% for 5 Rounds. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

[Image: 45?cb=20170731083926] [10-3-1-3] Endless Visitors
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20170206114634]254083(3)128405608570[Image: 22?cb=20150218002605] Sticky Trail - 6
When moving Runestones, recently touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately.
2[Image: 45?cb=20170206114634]75002(2)122974508360[Image: 22?cb=20140528090841] Hellfire EX 2,000
A Damage of 2,000 will be dealt to every Member who launches an Attack.
3[Image: 45?cb=20160724150203]147971(1)2318706018690[Image: 22?cb=20140526033911][Image: 22?cb=20150813054938][Image: 22?cb=20171220170910] Demon Lockdown EX & Racism ‧ Green to Red Vortex - Attack & Recovery ‧ Fire Combo Trojan & Team Damage -100%
The enemy will lock the Active Skills and attacks of all Demons from the first Round onwards. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
4a[Image: 45?cb=20161103173819]1001(1)1780453043410[Image: 22?cb=20140528090749][Image: 22?cb=20150222073617] 90% HP Reduction ‧ 5% Heart Damage
90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted.
4b[Image: 45?cb=20161103173819]2187613154869043410[Image: 22?cb=20140528065301][Image: 22?cb=20140528090840] 6+ Initial Combo Shield · First Attack - Double Attack x20
The enemy receives Damage only when 6 or more Combos are made (only the first batch of Runestones dissolved would be counted). The enemy's Attack greatly increases and attacks twice when it first attacks.
6a[Image: 45?cb=20171204093922]305482(2)1721056052980[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20141231191941] Neutralize EX ‧ Monochrome Runes
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. All Runestones will be in black and white.
6b[Image: 45?cb=20171204093922]1970513097543052980[Image: 22?cb=20140528090901][Image: 22?cb=20140528101339][Image: 22?cb=20140528090840] 2 Masked Columns · Puzzle Shield EX · Trojan Attack
In the first Round, 2 random columns of Runestones will be turned into Masked Runestones. Puzzle Shield: the enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
7[Image: 45?cb=20170731083925]174261(2)1543632041760[Image: 22?cb=20140528090841][Image: 22?cb=20140531113212][Image: 22?cb=20150214212818] Initial Shield ‧ 99% Initial Damage ‧ Heart Weathered 3k Mines
The enemy will not receive any Damage until its first Attack. 99% of Summoner‘s current HP will be deducted when the enemy first attacks (Damage-reducing or increasing effects apply). All Heart Runestones will be weathered after receiving Damage from the enemy's attack. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.
8a[Image: 45?cb=20170731083926]193221(1)2015417075280[Image: 22?cb=20140528090749][Image: 22?cb=20150825085900][Image: 22?cb=20140530204102][Image: 22?cb=20150222070628][Image: 22?cb=20171220170911] Non-Earth Damage -100% ‧ Random Water Conversion - 20% · Water Combo Trojan & Team Damage -100% · Non-Earth - CD and EP Reset
The enemy only receives Damage dealt by Earth attacks. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Water Runestones. When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. If non-Earth Member(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
8b[Image: 45?cb=20170731083926]2502016387052075280[Image: 22?cb=20150813054815][Image: 22?cb=20140528090749][Image: 22?cb=20140528090901][Image: 22?cb=20150226201456] CD Set - 1 ‧ Non-Earth Damage -100% ‧ Masked Trail ‧ 9+ Combo Shield EX
CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Earth attacks. When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.


ID: 39,040,287
Main ally: Terry

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#13

[10-3-2] All United


[Image: 45?cb=20170508061827] [10-3-2-1] Helping Each Other
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20160314150511]240583(3)115873608510[Image: 22?cb=20150222070609][Image: 22?cb=20140528090840] Dark Combo - HP Recovery & 200% Reflect
When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20160314094724]162922(2)117391408390[Image: 22?cb=20150222070619][Image: 22?cb=20140528090840] Fire Combo - HP Recovery & 200% Reflect
When a Fire Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20170508061828]100001(1)2041269019630[Image: 22?cb=20140526033040][Image: 22?cb=20150214212818][Image: 22?cb=20140526033827] Enchanted Shield - HP Recovery ‧ 1 Weathered Rune - Moving - -100% Damage and 7 Extra Attacks ‧ Phantom
The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones (including Active Skills), the enemy recovers HP as much as the Damage dealt. Each Round while Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round; the enemy launches 7 extra attacks. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5[Image: 45?cb=20141018133913]205962(2)1291758011560[Image: 22?cb=20150214212818] 3 Weathered 9k Mines
Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner.
5[Image: 45?cb=20140622090235]205962(2)1291758011370[Image: 22?cb=20150214212818] 3 Weathered 9k Mines
Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner.
6[Image: 45?cb=20160427154516]157151(1)2571922023710[Image: 22?cb=20140526034116][Image: 22?cb=20171220173643] Uncontrollable ‧ 2 Sleep Runes/Moving - HP, Recovery & Phantom Attack x5
The enemy's asleep at the beginning of the first Round. When the enemy's asleep, it will not launch any attacks; 2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round; the enemy awakes from sleep, with its Attack x 5 next Round, regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills.
7a[Image: 45?cb=20170508061827](38119) 381192(2)1760542025820[Image: 22?cb=20140528090841][Image: 22?cb=20140526033040][Image: 22?cb=20150222070619] First Strike ‧ Enchanted Shield ‧ Initial 2nd & 5th Column Conversion - Fire ‧ Row & Column Conversion - Fire
The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn the 2nd and 5th columns of Runestones into Fire Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above attacks run as a cycle (excluding the first attack).
7b[Image: 45?cb=20170508061827]1535013856595025820[Image: 22?cb=20150222072107][Image: 22?cb=20171220170910][Image: 22?cb=20140528090750] Alternate Burned Row & Column - 20% ‧ Fire Combo Trojan & Team Damage -100% ‧ Fire Damage -90%
A random row of positions will be burned in the first Round; a random column of positions will be burned in the secod Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The above attacks run as a cycle. When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Damage dealt to the enemy by Fire attacks will be lowered to 5%.

[Image: 45?cb=20180416092039] [10-3-2-2] A Prosperous Scene
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20160314094725]158942(2)130171609170[Image: 22?cb=20150222070614][Image: 22?cb=20140528090840] Earth Combo - HP Recovery & 50% Reflect
When a Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20160314094725]158942(1)130171609170[Image: 22?cb=20150222070614][Image: 22?cb=20140528090840] Earth Combo - HP Recovery & 50% Reflect
When a Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20160304174208]17101(1)2109356023530[Image: 22?cb=20140528090841][Image: 22?cb=20140526033911][Image: 22?cb=20140528081548] Self Attribute Damage -90% ‧ Beast Lockdown EX ‧ Poison 90%
When the enemy receives Damage of its Attribute, Damage will be lowered to 10%. The enemy will lock the Active Skills and attacks of all Beasts from the first Round onwards. The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat.
5[Image: 45?cb=20170508061827]158081(1)1217152020180[Image: 22?cb=20140526034116][Image: 22?cb=20140526033911][Image: 22?cb=20140618001316] Uncontrollable · Lockdown - 1 Weathered Rune · 8+ Combo Shield EX
At the beginning of the first Round, the enemy will lock the Active Skills of all Members. When the Skills are locked, each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy disregards all Controlling Skills.
6[Image: 45?cb=20160627072337]967052(2)2493567065240[Image: 22?cb=20140526033827][Image: 22?cb=20140528090841] Phantom ‧ Revival - 3 Attacks
The enemy ignores all Damage-reducing and Willpower Skills. The enemy will revive after defeated until Summoner is attacked for 3 times; the enemy's Attack -50% after each of the first 3 revivals.
7a[Image: 45?cb=20180416092039](17528) 175281(1)1801956071520[Image: 22?cb=20140528090841][Image: 22?cb=20150813055516][Image: 22?cb=20140528090841][Image: 22?cb=20140526032934] Ambush ‧ 98 Rounds Movement Damage - 1000 ‧ Double Attack ‧ 15 Cumulative Shield EX - Double Attack
The enemy attacks once at the beginning of the first Round. Upon receiving this Damage, the Summoner receives a Damage of 1000 for every step moved while moving Runestones for 98 Rounds. The enemy attacks twice in a Round. The enemy only receives Damage if 15 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will attack and reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack twice.
7b[Image: 45?cb=20180416092039]1248013963769071520[Image: 22?cb=20150222070619][Image: 22?cb=20150405084847][Image: 22?cb=20140526034116] Explode Fire Runes - Increase Attack · Fire Block · Uncontrollable
The enemy will turn into Fire Attribute at the beginning of the first Round. All Fire Runestones will be exploded by the enemy at the end of each Round. The more the Fire Runestones exploded by the enemy in the Round, the higher the enemy's next attack. Fire Runestones cannot be dissolved. The enemy disregards all Controlling Skills.

[Image: 45?cb=20180720125807] [10-3-2-3]  The Gate-crasher
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091150]2000009(9)10010[Image: 22?cb=20140526032512] Initial 5 Combo Shield
The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20140622091150]1001(1)230745007870[Image: 22?cb=20140526033827][Image: 22?cb=20140526034116][Image: 22?cb=20150807133802] Phantom · Uncontrollable · 70% HP Reduction · Survivor Fury - Def x50 & 100% HP Reduction
The enemy disregards all Controlling Skills. 70% of Summoner's HP will be deducted when the enemy attacks every Round. When other enemies are defeated, the enemy's Defense increases to 50x starting from next Round; and 100% of Summoner's HP will be deducted when the enemy attacks. (Regardless of all Damage-reducing and Willpower Skills)
2[Image: 45?cb=20140622091150]2000009(9)10010[Image: 22?cb=20170126152713] Initial 7 Combo Shield
The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20151221093217]154081(1)3208371039780[Image: 22?cb=20140528090839][Image: 22?cb=20171220173643][Image: 22?cb=20140618001256] CD Reset - Non-God · 3 Electrified Runes · 7+ Combo Shield EX
At the beginning of the first Round, Skill CDs and accumulated Rounds of non-Gods will be reset. Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if the Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4a[Image: 45?cb=20140622115141]197631(1)1844180051200[Image: 22?cb=20140526034116][Image: 22?cb=20150301042900][Image: 22?cb=20140528090840] Uncontrollable · Board Lock - Team Attack -20% · Trojan Attack
At the beginning of the first Round, all Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
4b[Image: 45?cb=20140622115141]12967153000051200[Image: 22?cb=20140528090902][Image: 22?cb=20150214212818][Image: 22?cb=20140528090840] Overheal Shield ‧ 2 Weathered 30% Mines ‧ Trojan Weathered EX
2 random Runestones will be weathered each Round. The lower the enemy's HP, the more Runestones will be weathered, to the max 5 Runestones per Round; The no. of attacks of the enemy increases with the no. of Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and 30% of Summoner‘s HP will be deducted. After Summoner's HP is fully recovered, Recovery surplus will become an attack.
6[Image: 45?cb=20150912131718]1001(1)2056488040890[Image: 22?cb=20141208044212][Image: 22?cb=20150222070623][Image: 22?cb=20140531113212] Neutralize ‧ Light Shield ‧ 5 Rounds Attack x1.5 - 5 Rounds Attack -50% ‧ Kamikaze 100%
All effects in play will be cancelled by the enemy at the beginning of the first Round. By dissolving the specific number of Light Runestones, Team Attack x 1.5 for 5 Rounds; otherwise, Team Attack -50% for 5 Rounds (only the first batch of Runestones dissolved will be counted). The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.
7[Image: 45?cb=20161124082207]350542(2)3763789027540[Image: 22?cb=20140528090750][Image: 22?cb=20151005172632][Image: 22?cb=20150813054938] Non-Light Damage -90% ‧ Light Lock - Attack -20% ‧ Green to Red Vortex - Attack & Recovery
Damage dealt to the enemy by non-Light attacks will be lowered to 10%. Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
8a[Image: 45?cb=20180720125807]206661(1)2564677078060[Image: 22?cb=20140528090750][Image: 22?cb=20150419023451][Image: 22?cb=20140528090839] Non-Light Damage -100% · Light & Dark Combo Shield · Non-Light - CD and EP Reset
The enemy only receives Damage dealt by Light attacks. The enemy receives Damage only when dissolving the same number of Light Combos and Dark Combos (only the first batch of Runestones dissolved will be counted). If non-Light Member(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
8b[Image: 45?cb=20180720125807]2582416521874078060[Image: 22?cb=20150813054815][Image: 22?cb=20140528090750][Image: 22?cb=20140526032630][Image: 22?cb=20150222071616] CD Set - 1 ‧ Non-Light Damage -100% ‧ 2 Second Round ‧ E-Fusion Shield - Quint
CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Light attacks. Runestone-moving time will be reduced to 2 seconds. The enemy will receive Damage only when Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light and Enchanted Dark Runestones are dissolved in the same Round.


ID: 39,040,287
Main ally: Terry

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#14

[10-3-3] Sinister Heretics


[Image: 45?cb=20151221093217] [10-3-3-1] The Skewed Side
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091602]170132(2)1254978011390[Image: 22?cb=20150222070619][Image: 22?cb=20140528090840] Fire Combo - HP Recovery & 200% Reflect
When a Fire Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20140622091614]168022(3)1264131012460[Image: 22?cb=20150222070614][Image: 22?cb=20140528090840] Earth Combo - HP Recovery & 200% Reflect
When a Earth Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20140622115129]79171(1)248000049700[Image: 22?cb=20140526034116][Image: 22?cb=20140528090841][Image: 22?cb=20150222072107] Uncontrollable ‧ Triple Rage - Fire Explode & Burn 10%
The enemy disregards all Controlling Skills. The enemy will revive for 3 times after defeated, and explode all Fire Runestones to generate non-Fire Runestones after each revival. Upon the first revival, the enemy's Attack x 1.5, HP x 2; 2 random positions will be burned. Upon the second revival, the enemy's Attack x 1.5, HP x 3; 4 random positions will be burned. Upon the third revival, enemy's Attack x 1.5, HP x 4; 10 fixed positions will be burned; the enemy will attack every Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
5a[Image: 45?cb=20151221093217]148031(2)1501690035210[Image: 22?cb=20140531113212][Image: 22?cb=20150222072107][Image: 22?cb=20140528090840] Foul Play ‧ 5 Round Burn Trail - 1000 ‧ Tumbler 20%
Summoner's HP will depleted to 1 at the beginning of the first Round. For 5 Rounds, when moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000. Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation)
5b[Image: 45?cb=20151221093217]1228913178045035210[Image: 22?cb=20140526034116][Image: 22?cb=20150222070619][Image: 22?cb=20140528090840] Uncontrollable ‧ Row & Column Conversion - Fire ‧ Trojan EX
Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above attacks run as a cycle. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
6[Image: 45?cb=20140622115135]169441(1)2525468050500[Image: 22?cb=20140528090750][Image: 22?cb=20150214212818] Non-Fire Damage -90% · 9 Initial & 3 Random Weathered Runes · Weathered Trojan
Damage dealt to the enemy by non-Fire attacks will be lowered to 10%. 9 random Runestones will be weathered at the beginning of the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
7a[Image: 45?cb=20151221093217]178081(1)1870942043970[Image: 22?cb=20150626101010][Image: 22?cb=20150222070614] 3 Round Attack Lock ‧ Hearth to Earth Conversion
Summoner's Attack becomes 0 for 3 Rounds. Heart Runestones will be turned into Earth Runestones after receiving Damage from the enemy's attack.
7b[Image: 45?cb=20151221093217]2382714104587043970[Image: 22?cb=20150222073047][Image: 22?cb=20150222073026][Image: 22?cb=20161113142425] 15 Fire & 15 Earth Metasphere
2 positions will be changed into Fire Metasphere and Earth Metasphere respectively. Runestones passing through the Metasphere will be changed into Runestones of that specific type (the Runestone held when moving Runestones are not counted). The enemy receives Damage only when 15 or more Fire Runestones and 15 or more Earth Runestones are dissolved in the same Round.

[Image: 45?cb=20161117082408] [10-3-3-2] Intruders' Raid
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091623]169182(1)1309342011970[Image: 22?cb=20150222070623] Row Conversion ‧ Light
A random row of Runestones will be turned into Light Runestones after receiving Damage from the enemy.
2[Image: 45?cb=20140622091623]169182(2)1309342011970[Image: 22?cb=20150222070623] Column Conversion ‧ Light
A random column of Runestones will be turned into Light Runestones after receiving Damage from the enemy.
3[Image: 45?cb=20180122110322](99%) 172131(1)2261083028300[Image: 22?cb=20140528090841][Image: 22?cb=20140526033911][Image: 22?cb=20171220173643] Ambush · 1 Round non-Human Lockdown EX · Electrified Column
At the beginning of the first Round, the enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply); Active Skills and attacks of non-Humans will be locked for 1 Round; a random column of Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
5[Image: 45?cb=20161008043100]350892(2)1650854031720[Image: 22?cb=20140526034116][Image: 22?cb=20140528065302][Image: 22?cb=20170802193301] Uncontrollable ‧ God Racism ‧ 3 Petrified 2-layer Runes - Defense x1000
Each Round before Summoner starts moving Runestones, 3 random Runestones will be petrified with 2 layers. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000. If God(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
6[Image: 45?cb=20141124114122]185641(1)2790533036580[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150222071315][Image: 22?cb=20150419033956] Neutralize EX ‧ 3 Round Team Attack -80% ‧ Determination 30% - HP & Attack x3
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Team Attack will be lowered to 20% for 3 Rounds. When the enemy's HP > 30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 3.
7a[Image: 45?cb=20161117082408]177571(1)1758056049260[Image: 22?cb=20150222071225] Non-Human, Non-Dragon & Non-God Racism - Super EX
If non-Human(s), non-Dragon(s) or non-God(s) is present, the enemy's Attack increases.
7b[Image: 45?cb=20161117082408]2409614375218049260[Image: 22?cb=20140528090749][Image: 22?cb=20140526033911] Dark Combo - HP Recovery & Reflect 100% ‧ God Presence: Team Lockdown EX & Masked Board
When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round, and reflect 100% of its Attack (only the first batch of Runestones dissolved will be counted). If God(s) is present, Active Skills and attacks of all Members will be locked and all Runestones will be masked in the first Round.

[Image: 45?cb=20180720125808] [10-3-3-3] Subjected to Persecution
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091832]159842(1)130870509960[Image: 22?cb=20150222070614] Column Conversion ‧ Earth
A random column of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
2[Image: 45?cb=20140622091842]162372(2)129716409840[Image: 22?cb=20150222070609] Row Conversion ‧ Dark
A random row of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.
3[Image: 45?cb=20141128030610](15062) 150621(1)1780924027190[Image: 22?cb=20140528090841][Image: 22?cb=20151005172655][Image: 22?cb=20150813054938][Image: 22?cb=20140528090751] First Strike ‧ Initial Earth Lock - Team Attack -20% ‧ Green to Red Vortex - Attack & Recovery ‧ Water Combo - HP Recovery
The enemy attacks once at the beginning of the first Round, and locks all Earth Runestones. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
4a[Image: 45?cb=20161117082408](17653) 176531(1)3506147049260[Image: 22?cb=20140528090841][Image: 22?cb=20140526033040][Image: 22?cb=20150222070623] First Strike ‧ Enchanted Shield ‧ Initial 2nd & 5th Column Conversion - Light ‧ Row & Column Conversion - Light
The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn the 2nd and 5th columns of Runestones into Light Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above attacks run as a cycle (excluding the first attack).
4b[Image: 45?cb=20161117082408]2096912741478049260[Image: 22?cb=20171220173643][Image: 22?cb=20171220170909] 3 Electrified Light Runes · Light Combo Trojan & Team Damage -100%
When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 3 Light Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
6[Image: 45?cb=20170112162006](1548) 154881(1)1735626038130[Image: 22?cb=20140528090841][Image: 22?cb=20150503041912][Image: 22?cb=20140618001256][Image: 22?cb=20140528090749] Ambush ‧ Tornado - Left & Right ‧ 7+ Combo Shield EX ‧ Earth Damage -100%
The enemy raids once at the beginning of the first Round. The columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. Earth attacks will be nullified.
7[Image: 45?cb=20151005092553]365252(2)3105898050730[Image: 22?cb=20140528101339][Image: 22?cb=20140526032630] Puzzle Shield EX - Enemy Weakness Attribute ‧ 2 Second Round
The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Runestone-moving time will be reduced to 2 seconds.
8a[Image: 45?cb=20180720125808]201871(1)2569237071350[Image: 22?cb=20140528090749][Image: 22?cb=20150405063204][Image: 22?cb=20140528090839] Non-Dark Damage -100% · Monochrome Runes · Non-Dark - CD and EP Reset
The enemy only receives Damage dealt by Dark attacks. All Runestones will be in black and white. If non-Dark Member(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
8b[Image: 45?cb=20180720125808]2520316295683071350[Image: 22?cb=20150813054815][Image: 22?cb=20140528090749][Image: 22?cb=20170126152713][Image: 22?cb=20140606041204] CD Set - 1 · Non-Dark Damage -100% · 7+ Combo Shield · Enchanted Damage -100%
CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Dark attacks. The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). The enemy will not receive any Damage dealt by Enchanted Runestones.
ID: 39,040,287
Main ally: Terry

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#15

[10-3-4] The Unstoppable Action


[Image: 45?cb=20160627072338] [10-3-4-1] Message from the Machina
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20160505103808]165142(2)108638209560[Image: 22?cb=20150222070609][Image: 22?cb=20140528090840] Dark Combo - HP Recovery & 200% Reflect
When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20160505103808]165142(1)108638209560[Image: 22?cb=20150222070609][Image: 22?cb=20140528090840] Dark Combo - HP Recovery & 200% Reflect
When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20160602072513]1561(1)1509273023840[Image: 22?cb=20140528090840][Image: 22?cb=20140530204102][Image: 22?cb=20140528081548] Tumbler 20% ‧ Heart to Self Attribute Conversion ‧ Poison 70%
Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). Heart Runestones will be turned into Runestones of the enemy's Attribute every Round. The enemy poisons all Monsters, causing a Damage of 70% of Summoner's HP every Round until its defeat.
5[Image: 45?cb=20150330195651]320812(2)3150398034780[Image: 22?cb=20140526032630][Image: 22?cb=20150222084301][Image: 22?cb=20140528090901] 2 Second Round · 6 Round Deadline · Initial Masked Board & 4 Masked Runes
Runestone-moving time will be reduced to 2 seconds. The enemy casts the following permanent debuff on Summoner from the first Round onwards: Summoner will be defeated after 6 Rounds. All Runestones will be masked by the enemy at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 4 random Runestones will be masked.
6[Image: 45?cb=20140622091122]666666(6)60000006660[Image: 22?cb=20150214212818] 1 Weathered 15k Mine - Moving
Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
6[Image: 45?cb=20140622091122]666666(6)60000006660[Image: 22?cb=20150214212818] 1 Weathered 15k Mine - Moving
Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
6[Image: 45?cb=20140622091122]666666(6)60000006660[Image: 22?cb=20150214212818] 1 Weathered 15k Mine - Moving
Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
7a[Image: 45?cb=20160627072338]191051(1)2057430059040[Image: 22?cb=20150222073114][Image: 22?cb=20150222073104][Image: 22?cb=20161113142425] 15 Water & 15 Light Metasphere
2 positions will be changed into Water Metasphere and Light Metasphere respectively. Runestones passing through the Metasphere will be changed into Runestones of that specific type (the Runestone held when moving Runestones are not counted). The enemy receives Damage only when 15 or more Water Runestones and 15 or more Light Runestones are dissolved in the same Round.
7b[Image: 45?cb=20160627072338]2060814173956059040[Image: 22?cb=20150713033824][Image: 22?cb=20140531113212][Image: 22?cb=20141231191941][Image: 22?cb=20150813054938] 5 Rounds Recovery -50% · Foul Play · Monochrome Runes · Green to Red Vortex - Attack & Recovery
Team Recovery -90% for 5 Rounds. At the beginning of the first Round, Summoner's HP will be depleted to 1. All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)

[Image: 45?cb=20171204094000] [10-3-4-2] Protection of the Land
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20160314094725]251363(3)138405609730[Image: 22?cb=20150222070614][Image: 22?cb=20140528090840] Earth Combo - HP Recovery & 50% Reflect
When a Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20160314094724]167312(2)135941709560[Image: 22?cb=20150222070628][Image: 22?cb=20140528090840] Water Combo - HP Recovery & 50% Reflect
When a Water Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20170508061826]184701(1)2370461045740[Image: 22?cb=20150226065210] Initial Frozen Runes - Heart ‧ 4 Freezing Runes
All Heart Runestones will be frozen in the first Round, which cannot be dissolved in the next 3 Rounds. After that, each Round before Summoner starts moving Runestones, 4 random Runestones will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
5[Image: 45?cb=20141128030546]100001(1)30100000000[Image: 22?cb=20140528090840] Crescendo EX
The lower the enemy's HP, the slightly greater its Attack will be.
5[Image: 45?cb=20141018133913]100001(1)30100000000[Image: 22?cb=20140528090840] Crescendo EX
The lower the enemy's HP, the slightly greater its Attack will be.
6[Image: 45?cb=20170523111732]1001(1)2705159010[Image: 22?cb=20141208044212][Image: 22?cb=20150222070628][Image: 22?cb=20140531113212] Neutralize ‧ Water Shield ‧ 5 Rounds Attack x1.5 - 5 Rounds Attack -50% ‧ Kamikaze 100%
All effects in play will be cancelled by the enemy at the beginning of the first Round. By dissolving the specific number of Water Runestones, Team Attack x 1.5 for 5 Rounds; otherwise, Team Attack -50% for 5 Rounds (only the first batch of Runestones dissolved will be counted). The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.
7a[Image: 45?cb=20171204094000]389641(2)2363645068930[Image: 22?cb=20140528090841][Image: 22?cb=20151005172551] 30 Cumulative Shield EX ‧ Fire Lock - Team Attack -20%
The enemy only receives Damage if 30 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy fully recovers its HP each Round.
7b[Image: 45?cb=20171204094000](19897) 1989715013691068930[Image: 22?cb=20140526033827][Image: 22?cb=20140528090901][Image: 22?cb=20140528090750] Phantom · Initial Masked Row & Column · Light Combo - HP Recovery & 100% Reflect
At the beginning of the first Round, the enemy attacks once; a random row of Runestones and a random column of Runestones will be turned into Masked Runestones. When a Light Combo is made, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills.

[Image: 45?cb=20171204094118] [10-3-4-3] The Helpless Dragon
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622114835]196132(2)1287983010350[Image: 22?cb=20140528090841][Image: 22?cb=20140526033911] Stealth - 4 Rounds Lockdown
The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, all Active Skills will be locked for 4 Rounds.
2[Image: 45?cb=20140622114835]196132(3)1287983010350[Image: 22?cb=20140528090841][Image: 22?cb=20150222072859] Stealth - 3 Rounds Recovery Lock
The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, Summoner's Recovery becomes 0 for 3 Rounds.
3[Image: 45?cb=20180416092038]90801(1)2503659071130[Image: 22?cb=20141208044212][Image: 22?cb=20150222072107][Image: 22?cb=20140528090840] Neutralize · Burn Fungus +3 - 10% · Trojan Attack
All effects in play will be cancelled by the enemy at the beginning of the first Round. 1 random position will be burned. The burning area will extend to 3 adjacent positions each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4a[Image: 45?cb=20171204094002]179741(1)1863945054690[Image: 22?cb=20140526033827][Image: 22?cb=20140526033911][Image: 22?cb=20150825085901][Image: 22?cb=20150222072107] Phantom · 1 Round Lockdown · Initial Explode Earth Runes - Increase Attack · Triple Burn - 20%
At the beginning of the first Round, Active Skills of all Members will be locked for 1 Round; all Earth Runestones will be exploded by the enemy. The more the Earth Runestones exploded by the enemy in the Round, the higher the enemy's Attack. 3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4b[Image: 45?cb=20171204094002]10019678069054690[Image: 22?cb=20140526034116][Image: 22?cb=20141231191941][Image: 22?cb=20150226064031] Uncontrollable · Monochrome Runes · Self Destruction · 100% HP Reduction
The enemy will turn into Dark Attribute at the beginning of the first Round. All Runestones will be in black and white. CD of the enemy's first attack will be 3. When the enemy attacks, 100% of Summoner‘s HP will be deducted; the enemy will deplete 100% of its HP (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
6[Image: 45?cb=20160702100146]102871(1)1793514044760[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150226201456][Image: 22?cb=20150813054938] Neutralize EX ‧ 9+ Combo Shield EX ‧ Green to Red Vortex - Attack & Recovery
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
7[Image: 45?cb=20140622115129]197032(2)330203049700[Image: 22?cb=20140526034116][Image: 22?cb=20140528090841][Image: 22?cb=20150222072107] Uncontrollable ‧ Triple Rage - Fire Explode & Burn 10%
The enemy disregards all Controlling Skills. The enemy will revive for 3 times after defeated, and explode all Fire Runestones to generate non-Fire Runestones after each revival. Upon the first revival, the enemy's Attack x 1.5, HP x 2; 2 random positions will be burned. Upon the second revival, the enemy's Attack x 1.5, HP x 3; 4 random positions will be burned. Upon the third revival, enemy's Attack x 1.5, HP x 4; 10 fixed positions will be burned; the enemy will attack every Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
8a[Image: 45?cb=20171204094118]200561(1)2497608072860[Image: 22?cb=20140528090750][Image: 22?cb=20150222072107][Image: 22?cb=20140528090839] Non-Fire Damage -100% ‧ Dual Burn Fungus - 20% ‧ Non-Fire - CD and EP Reset
The enemy only receives Damage dealt by Fire attacks. 2 random positions will be burned. The burning area will extend to 2 adjacent positions each Round afterwards. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. If non-Fire Member(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
8b[Image: 45?cb=20171204094118]910217136454072860[Image: 22?cb=20150813054815][Image: 22?cb=20140528090750][Image: 22?cb=20151005172543][Image: 22?cb=20151005172655][Image: 22?cb=20140526032934] CD Set 1 ‧ Non-Fire Damage -100% ‧ Water and Earth Lock - Attack -20% ‧ Double Attack · Trojan Multi-Attack
CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Fire attacks. Each Round before Summoner starts moving Runestones, all Water and Earth Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy attacks twice every Round; the lower the enemy's HP, the more times it attacks in a Round.
ID: 39,040,287
Main ally: Terry

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#16

[10-3-5] Compassion of the Dragon


[Image: 45?cb=20171204094004] [10-3-5-1] The Isolated World
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20170619071457]161791(1)1528797018790[Image: 22?cb=20150226055541] Initial Orb Shield EX - Moving
Each Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
3[Image: 45?cb=20171204094120](1795) 179561(1)2706423035480[Image: 22?cb=20140528090841][Image: 22?cb=20150503041912][Image: 22?cb=20140528065301][Image: 22?cb=20140528090749] Ambush ‧ Tornado - Alternate Left & Right ‧ 6+ Combo Shield EX ‧ Earth Damage -90%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, the column of positions on the far left side will be struck by a tornado; for the second time, the column of positions on the far right side will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The above runs as a cycle. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Damage dealt to the enemy by Earth attacks will be lowered to 10%.
5[Image: 45?cb=20180416092040](19413) 298672(2)2137978029470[Image: 22?cb=20140528090841][Image: 22?cb=20171220173643][Image: 22?cb=20140528090841] Ambush ‧ 2 Electrified Runes ‧ Rage
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy will revive for once after defeated, with its Attack, HP and Defense x 2.
6[Image: 45?cb=20171204094003](18244) 182441(1)3045210042630[Image: 22?cb=20140528090841][Image: 22?cb=20150218002605][Image: 22?cb=20140526032457] First Strike ‧ Sticky - Row & Column ‧ Initial 4 Combo Shield - 25% Damage
The enemy attacks once at the beginning of the first Round. Upon receiving Damage from the enemy's attacks for the first time, a random row of positions will become sticky; for the second time, a random column of positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The above attacks run as a cycle. The enemy will not receive any Damage including those caused by Active Skills. 25% of the enemy's HP will be deducted when 4 Combos are made (only the first batch of Runestones dissolved will be counted).
7a[Image: 45?cb=20171204094004](99%) 195361(1)1901362051710[Image: 22?cb=20140528090841][Image: 22?cb=20171220173643] Ambush · 4 Electrified Corner Runes
At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); Runestones in 4 corners will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
7b[Image: 45?cb=20171204094004]2326814501971051710[Image: 22?cb=20140526032630][Image: 22?cb=20150214212818][Image: 22?cb=20150222070609] 2 Second Round · 1 Weathered 3k Mine - Moving · All Dark Shield
Runestone-moving time will be reduced to 2 seconds. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy will only receive Damage when all present Dark Runestones are dissolved (dissolving Dark Runestones is necessary and only the first batch is counted).

[Image: 45?cb=20151221093218] [10-3-5-2] Deep-rooted Guilt
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622115122]174061(1)2193258041300[Image: 22?cb=20150713033824][Image: 22?cb=20140531113212][Image: 22?cb=20150813054938] 5 Rounds Recovery -50% ‧ Kamikaze 20% ‧ Green to Red Recovery Vortex
Team Recovery -50% for 5 Rounds. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
3a[Image: 45?cb=20151221093217](18138) 181381(1)1583063056710[Image: 22?cb=20140528090841][Image: 22?cb=20140526033827][Image: 22?cb=20150301052302] First Strike ‧ Phantom ‧ Initial Frozen Row & Column
The enemy attacks once at the beginning of the first Round, and turns a random row and a random column of Runestones into Frozen Runestones. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3b[Image: 45?cb=20151221093217]1592712731567056710[Image: 22?cb=20150222070628][Image: 22?cb=20150405090719][Image: 22?cb=20171220170911] Initial Random Conversion - Water · Heart Block · Water Combo Trojan & Team Damage -100%
At the beginning of the first Round, the enemy will turn into Water Attribute and turn Runestones of a random type into Water Runestones. Heart Runestones cannot be dissolved. When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
5[Image: 45?cb=20141128030611]1001(1)1603141038020[Image: 22?cb=20141208044212][Image: 22?cb=20150222070609][Image: 22?cb=20140531113212] Neutralize ‧ Dark Shield ‧ 5 Rounds Attack x1.5 - 5 Rounds Attack -50% ‧ Kamikaze 100%
All effects in play will be cancelled by the enemy at the beginning of the first Round. By dissolving the specific number of Dark Runestones, Team Attack x 1.5 for 5 Rounds; otherwise, Team Attack -50% for 5 Rounds (only the first batch of Runestones dissolved will be counted). The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.
6[Image: 45?cb=20140622115147]219842(2)2533498043160[Image: 22?cb=20140530204102][Image: 22?cb=20140528090841][Image: 22?cb=20140526034116] Uncontrollable · Column & Row Conversion - Dark · Rage EX
When the enemy attacks for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above attacks run as a cycle. The enemy will revive for once after defeated, with its Attack, HP and Defense x 3. The enemy disregards all Controlling Skills.
7a[Image: 45?cb=20151221093218]198141(1)1841356057190[Image: 22?cb=20150405090719][Image: 22?cb=20171220173643][Image: 22?cb=20140528090841] Heart Block ‧ 4 Electrified Heart Runes ‧ 30 Cumulative Shield EX
Heart Runestones cannot be dissolved. Each Round before Summoner starts moving Runestones, 4 Heart Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy only receives Damage if 30 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
7b[Image: 45?cb=20151221093218]2596014617399057190[Image: 22?cb=20140528090901][Image: 22?cb=20140530221302] Masked Trail EX ‧ Fusion Shield EX - LD
When moving Runestones, all touched Runestones will become Masked Runestones. The following conditions must be fulfilled to deal Damage to the enemy: dissolving Light and Dark Runestones in the same Round; dissolving no Water, Fire or Earth Runestones (only the first batch of Runestones dissolved will be counted).

[Image: 45?cb=20171204094043] [10-3-5-3] The Lasting Pain
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20160314150511]240583(3)130549308510[Image: 22?cb=20150222070609][Image: 22?cb=20140528090840] Dark Combo - HP Recovery & 200% Reflect
When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20160314150511]240583(3)130549308510[Image: 22?cb=20150222070609][Image: 22?cb=20140528090840] Dark Combo - HP Recovery & 200% Reflect
When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20171204094044](2933) 117321(1)2678026047520[Image: 22?cb=20140528090841][Image: 22?cb=20150222070628][Image: 22?cb=20140526032630][Image: 22?cb=20171220170911] Ambush ‧ Column Conversion - Water ‧ 2 Second Round ‧ Water Combo Trojan & Team Damage -100%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, a random column of Runestones will be turned into Water Runestones. Runestone-moving time will be reduced to 2 seconds. When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
4a[Image: 45?cb=20180104102650]157691(1)1541053061890[Image: 22?cb=20150218002605][Image: 22?cb=20150226055541][Image: 22?cb=20140528090749] Sticky Trail EX ‧ Initial Orb Shield EX · Earth Damage -95%
When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Damage dealt to the enemy by Earth attacks will be lowered to 5%.
4b[Image: 45?cb=20180104102650]1936714870369061890[Image: 22?cb=20150214212818][Image: 22?cb=20140528090749] 6 Initial & 2 Random Weathered 15k Mines · Weathered Trojan · Non-Dark Damage -75%
6 random Runestones will be weathered at the beginning of the first Round. After that, 2 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. Damage dealt to the enemy by non-Dark attacks will be lowered to 25%.
6[Image: 45?cb=20140622115014]230631(3)3618354043160[Image: 22?cb=20140526033827][Image: 22?cb=20140528090841][Image: 22?cb=20150813055517][Image: 22?cb=20140528090840] Phantom · Initial Shield · Explode Heart Runes - 50% HP Recovery · 4 Round Trojan
The enemy will not receive any Damage until its first Attack. Upon receiving Damage from the enemy's attack, all Heart Runestones will be exploded by the enemy at the end of the Round. The enemy will recover 50% HP if it explodes any Heart Runestone. The more the enemy attacks, the more its Attack will greatly increase; 100% of Summoner's HP will be deducted when it attacks for the 4th time (regardless of all Damage-reducing and Willpower Skills).
7[Image: 45?cb=20171204094045]194261(1)794326059170[Image: 22?cb=20140526034116][Image: 22?cb=20150222073016][Image: 22?cb=20150222071438] Uncontrollable · 30 Cumulative Dark Shield EX · Fusion Shield EX - Dark
The following conditions must be fulfilled to deal Damage to the enemy: 1) 30 or more Dark Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack; 2) No Water, Fire, Earth or Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
8a[Image: 45?cb=20171204094043]123171(1)2506136083400[Image: 22?cb=20140526034116][Image: 22?cb=20150626101010][Image: 22?cb=20150825085901] Uncontrollable ‧ 4 Rounds Team Attack -100% ‧ Explode Light Runes - Multi-Attack
Team Attack becomes 0 for 4 Rounds. All Light Runestones will be exploded by the enemy before the end of each Round. The more the Light Runestones exploded by the enemy, the more times the enemy attacks in the next Round, to the max 20 attacks. The enemy disregards all Controlling Skills.
8b[Image: 45?cb=20171204094043]10016980218083400[Image: 22?cb=20140526034116][Image: 22?cb=20150301042900][Image: 22?cb=20150226064031] Uncontrollable · Board Lock - Team Attack -20% · 100% HP Reduction
At the beginning of the first Round, all Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.

[Image: 45?cb=20181027091632] [10-3-5-4] Blessings of Dragon Flames
WaveEnemyATKCDHPDEFSkill
1[Image: 45?cb=20180820100600](12619) 194142(2)1564236036300[Image: 22?cb=20140528090841][Image: 22?cb=20171220173643][Image: 22?cb=20140528090841] Ambush ‧ 2 Electrified Runes ‧ Rage
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy will revive for once after defeated, with its Attack, HP and Defense x 2.
3a[Image: 45?cb=20150716042951]670891(3)2940652045010[Image: 22?cb=20140528090751][Image: 22?cb=20150222070619][Image: 22?cb=20150825085900] Non-Water Damage -95% ‧ 4 Runes Conversion - Water ‧ Fire Combo - Team Attack -100%
Damage dealt to the enemy by non-Water attacks will be lowered to 5%. 8 random Runestones will be turned into Fire Runestones each Round. When Fire Runestones are dissolved, attacks of the Team will be nullified (only the first batch of Runestones dissolved will be counted).
3b[Image: 45?cb=20150716042951](15803) 1580314861457045010[Image: 22?cb=20140528090841][Image: 22?cb=20140530204102][Image: 22?cb=20150222070619][Image: 22?cb=20171220170910][Image: 22?cb=20150813054219] First Strike ‧ Fixed Fire and Heart & Water and Earth Conversion ‧ Column Conversion - Fire ‧ Fire Combo Trojan & Team Damage -100% ‧ All Heart Shield
The enemy attacks once at the beginning of the first Round. In the first Round, Runestones at fixed positions will be turned into Fire and Heart Runestones; other Fire and Heart Runestones into Water and Earth Runestones. After that, a random column of Runestones will be turned into Fire Runestones upon receiving Damage from the enemy's attacks. When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. The enemy will only receive Damage when all present Heart Runestones are dissolved (dissolving Heart Runestones is necessary and only the first batch is counted).
5[Image: 45?cb=20180907074942]1001(1)2016497039270[Image: 22?cb=20150226064031][Image: 22?cb=20150222073617] 100% HP Reduction ‧ 10% Heart Damage
100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 10% of the enemy's HP will be deducted.
6a[Image: 45?cb=20171221093324]186701(1)1740512048610[Image: 22?cb=20150301042900][Image: 22?cb=20150405084847] Initial Board & Heart Lock - Team Attack -20% ‧ Earth Block
All Runestones will be locked at the beginning of the first Round. After that, each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Earth Runestones cannot be dissolved.
6b[Image: 45?cb=20171221093324]1611113412063048610[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20171220170910][Image: 22?cb=20140528090901] Neutralize EX ‧ Earth Combo Trojan & Team Damage -100% ‧ Masked Trail EX
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When an Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. When moving Runestones, all touched Runestones will become Masked Runestones.
8a[Image: 45?cb=20160125130248]154311(1)2316405057660[Image: 22?cb=20140526032630][Image: 22?cb=20140618001316][Image: 22?cb=20150222070628] 2 Second Round ‧ 8+ Combo Shield EX ‧ All Water Shield
Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted).
8b[Image: 45?cb=20160125130248]1970415310269057660[Image: 22?cb=20151005173016][Image: 22?cb=20141208044212][Image: 22?cb=20150226055541][Image: 22?cb=20140528090840] Energize Reset ‧ Neutralize EX ‧ Revolution - No Heart ‧ Initial Orb Shield EX - Moving ‧ Tumbler EX 10%
At the beginning of the first Round, the enemy will clear the power gathered in the Craft Apparatus; all effects in play will be cancelled by the enemy; CD of the cancelled Skills will be reset. The enemy turns all Runestones into fixed numbers of Attributive Runestones every Round. Each Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Damage dealt to the enemy each Round will not exceed 10% of its total HP. Damage dealt by Active Skills will be nullified.
9[Image: 45?cb=20170524080323]403542(2)2795462043740[Image: 22?cb=20140528090749][Image: 22?cb=20140526033911] Dark Combo - HP Recovery & Reflect 100% ‧ God Presence: Team Lockdown EX & Masked Board
When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round, and reflect 100% of its Attack (only the first batch of Runestones dissolved will be counted). If God(s) is present, Active Skills and attacks of all Members will be locked and all Runestones will be masked in the first Round.
10a[Image: 45?cb=20181027091632]1001(1)3504506085000[Image: 22?cb=20150222072107][Image: 22?cb=20140526033040][Image: 22?cb=20150807133802] Burned Board - 20% · Enchanted Shield · Trojan HP Attack - 25%
All positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy only receives Damage dealt by Enchanted Runestones. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
10b[Image: 45?cb=20181027091632]2076419760842085000[Image: 22?cb=20140528090751][Image: 22?cb=20140526032512][Image: 22?cb=20140528090841] Non-Water Damage -100% · Initial 5 Combo Shield · Hellfire EX 10,000
The enemy only receives Damage dealt by Water attacks. The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted). A Damage of 10,000 will be dealt to every Member who launches an Attack.
ID: 39,040,287
Main ally: Terry

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reserved #1 for Gate to Mechanical City
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reserved #2 for Gate to Mechanical City
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reserved #3 for Gate to Mechanical City
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reserved #4 for Gate to Mechanical City
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