Support TOS Forum by making a donation or subscribing as a VIP member today!

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion+Strategy+Info] 10th Seal
#1
[Image: 11.jpg]

Table of Contents
  1. Introduction
  2. Stage information
  3. Tunestone farming guide

1. Introduction
Beginning version 16.0, summoners who have cleared the 9th seal will be able to go deep underground into the 10th seal, which is divided into 4 areas. Certain races will initially be prohibited from entering, but can be subsequently removed by clearing each area boss.

AreaRace LimitationRemoval criteria
Warzone Remains[Image: 22?cb=20180823154708][Image: 22?cb=20180823154710][Image: 22?cb=20180823154710]Defeat Behemoth (10-1-5-4) to remove beast restriction
Ritual Ruins[Image: 22?cb=20180823154710][Image: 22?cb=20180823154710]Defeat Zana (10-2-5-4) to remove elf restriction
Eternal Prison[Image: 22?cb=20180823154710]Defeat Bahamut (10-3-5-4) to remove dragon restriction

2. Stage information
Click on the stage name to jump to the specific post with its stage information.

10-1Warzone RemainsTunestones
10-1-1Into the Bottomless Deep[Image: 22?cb=20180820100602][Image: 22?cb=20180820100603]
10-1-2Piles of Bones[Image: 22?cb=20180820100603][Image: 22?cb=20180820100604]
10-1-3Roar of Horror[Image: 22?cb=20180820100603][Image: 22?cb=20180820100604][Image: 22?cb=20180820100604]
10-1-4Twisted Intention[Image: 22?cb=20180820100603][Image: 22?cb=20180820100603]
10-1-5The Trapped Beast[Image: 22?cb=20180820100602][Image: 22?cb=20180820100603][Image: 22?cb=20180820100604]

10-2Ritual RuinsTunestones
10-2-1Candlelight in Fantasy[Image: 22?cb=20180820100606][Image: 22?cb=20180820100607]
10-2-2The Flying Notes[Image: 22?cb=20180820100605][Image: 22?cb=20180820100607]
10-2-3Abrupt End of the Music[Image: 22?cb=20180820100605][Image: 22?cb=20180820100606][Image: 22?cb=20180820100607]
10-2-4Battle Song Begins[Image: 22?cb=20180820100607][Image: 22?cb=20180820100607]
10-2-5Requiem for the Elves[Image: 22?cb=20180820100605][Image: 22?cb=20180820100605][Image: 22?cb=20180820100607]

10-3Eternal PrisonTunestones
10-3-1Flames of Joy[Image: 22?cb=20180820100829][Image: 22?cb=20180820100830]
10-3-2All United[Image: 22?cb=20180820100831][Image: 22?cb=20180820100832]
10-3-3Sinister Heretics[Image: 22?cb=20180820100608][Image: 22?cb=20180820100829][Image: 22?cb=20180820100831]
10-3-4The Unstoppable Action[Image: 22?cb=20180820100829][Image: 22?cb=20180820100832]
10-3-5Compassion of the Dragon[Image: 22?cb=20180820100608][Image: 22?cb=20180820100830][Image: 22?cb=20180820100832]

(Images and info from the TOS wikia)

3. Tunestone farming guide
In this section I will be compiling teams and strategies for the stages that drop tunestones These'll include teams that I've come up with, and also by members on this forum (with links to the individual post). Since the focus is on farming, some team compositions may include race-restricted cards. For the team set-ups that I come up with, I try to make it as safe as possible, without having to rely to much on RNG and/or pro spinning skills. More team set-ups will be added in the future

10-1-1-3 The Bloody Half-pipe

Yusuke - Raizen, Circe, Kurapika, Kurama - Yusuke



Yusuke - Raizen, Circe, Kurapika, Kurama - Yusuke +damage boosting craft
1 Stall 6 rounds, then kill
2 Circe, Kurapika’s cd6, Yusuke 2’s cd6, then spin full attack. When the earth werewolf revives, just spin normally until he dies
3 Manual spin the orb shield
4a (in order) Yusuke 1’s cd6, Kurama’s cd6, switch both Yusuke’s to enchant earth, then spin the puzzle shield. If fail to kill (either due to insufficient earth runes or a mis-spin), just switch Kurama and use his EP10 skill, but you’d need to charge back his EP during the following revived form (4b).
4b Yusuke 1’s EP10, Raizen, dissolve all hearts +craft
5 Pre-arranged board
6 Switch Kurapika and use his EP10 skill. Do a full attack
7 Manual spin 7+ combos (Kurapika’s time extension is still active)
8a Switch Kurama, Yusuke 2’s EP10, stack water
8b Use Kurama's EP5, then spin away the pre-arranged board. Then use Kurama's EP8 skill to kill (dissolve 4+ combos)

10-1-2-3 Defend the City

Yusuke - Kurapika, Gon, Hiei, Mai - Yusuke



Yusuke - Kurapika, Gon, Hiei, Mai - Yusuke
1 Stall 6 rounds, then kill
2 Use Yusuke 1's cd6 + Kurapika's cd6 + Gon's cd6 active skill, start spinning from Paper
3 Switch Yusuke 1 and use his EP10 skill
4a Pre-arranged board
4b Switch Hiei and use his EP12 skill
5 Yusuke 2's cd6 to one hit kill
6 Stall 1 round (dissolve non-dark runes if there's not enough), then use Kurapika's cd6 + Gon's cd6 active. If not dead, just continue to manually spin until dead
7 Switch Kurapika and use his EP10 skill, switch Yusuke 2 and use his EP10 skill. Spin 7+ combos
8a Pre-arranged board
8b Switch Gon and use his EP10 skill. Use Mai's (effect 2) convert and let the rune dissolve.

10-1-3-3 Showdown Begins

Yusuke - Megumin, Raizen, Megumin/Rococo, Scrooge - Yusuke



Yusuke - Megumin, Raizen, Megumin/Rococo, Scrooge - Yusuke (+damage boosting craft if using Rococo)
1 Stall 7 rounds, then kill
2 Yusuke 2's cd6, do full attack
3 Megumin (effect 2), then spin
4a Scrooge, then switch Yusuke 2 and use his EP10 skill
4b Activate Raizen cd6 (not the team skill), dissolve pre-arranged board
5 Spin
6 If team is dual Megumin, then use her effect 2. If using Rococo, switch, use EP8 skill +craft (spin using this path)
7 Yusuke 1's cd6 and spin
8a Use first turn to dissolve earth and/or move them to the first, second or third row. Then use Megumin's effect 2
8b Switch Yusuke 1 and use his EP10 skill

10-1-4-3 The Beast’s Instinct

Yusuke - Ghroth, Circe, Raizen, Kurama - Yusuke



Yusuke - Ghroth, Circe, Raizen, Kurama - Yusuke (craft optional)
1 Stall for 6 rounds, then kill
2 Circe + Yusuke 1’s cd6, do a full attack
3 Spin the first 2 HP bars, then switch and use Yusuke 1’s EP10 for the third HP bar. For the final HP bar, activate Raizen and dissolve the pre-arranged board.
4a Turn Circe off, then use Yusuke 2’s EP10
4b Activate Circe, spin the pre-arranged board according to this link for 8 combos
5 Spin. Between waves 5 & 6, you need to charge Yusuke 1’s EP (by dissolving water) for 4 times (EP6 ---> EP10)
6 Continue charging EP if haven't. When ready, use Kurama's cd6, then Ghroth (stack water).
7 Move any rune in single steps until debuff wears off, then use Yusuke 1's EP10
8a Transform Kurama and use his EP5 skill. Stack the light from the pre-arranged board according to this link.
8b Kurama's EP10 (be sure to spin at least 4 combos)

10-1-5-4 True Self of the Beast

Yusuke - Gon, Kurapika, Kurama, Sensui - Yusuke



Yusuke - Gon, Kurapika, Kurama, Sensui - Yusuke + craft that can filter runes
1a Stall 6 rounds, then switch Yusuke 1 and use his EP10 skill + Kurapika cd6 (take care not to dissolve 6 or more light runes in a group)
1b Pre-arranged board, follow this spin path to stack the light runes
2 Spin
3 Yusuke cd6 + craft (filter for water & light). After enemy revives, use Sensui cd6, dissolve at least two groups of light runes
4 Spin
5a Switch Yusuke 2 and use his EP10 skill, spin puzzle shield
5b Gon cd6 + Kurapika switch, start from Rock, let the pre-arranged board dissolve
6 Switch Sensui, switch Gon and use his EP10 skill, dissolve at least 4 combos
7 Charge Yusuke 2’s EP four times (EP4 --> EP8), and Gon's EP two times (EP3 --> EP5), then use Yusuke 1’s EP10 skill
8 Pre-arranged board, follow this spin path for 8 combos
9 Use Yusuke 2’s EP10 skill
10a Kurapika EP10 + Kurama switch. Follow the vortex from start to end and let go (you have time tunnel), then reverse spin the path that you used in order to return to the original pre-arranged board. Then use this path to get the 23 initial rune dissolve + craft (don't need to filter light, just need to deplete the craft's charge)
10b Kurama EP10 + Gon EP6, start from Rock

10-2-2-3 Sparkling Evilness

Yusuke - Migley, Ghroth, Sensui, Megumin - Yusuke



Yusuke - Migley, Ghroth, Sensui, Megumin - Yusuke + Aggressive Pique Spell (deal 40% damage regardless of initial shield
1 Stall 6 rounds, then kill
2 Yusuke 1's cd6 + Midgley, do full attack, spin <5 combos (1 combo is enough)
3 Use Megumin's explosion (effect 2)
4a Switch Yusuke 1 and use his EP10 active
4b Use Sensui's cd6 active, then spin pre-arranged board
5 Charge Yusuke's EP (by dissolving water runes) 4 times before moving on
6 Switch Yusuke 2 and use him EP10 active + Ghroth
7a Pre-arranged board + craft to bypass initial shield
7b Yusuke 1's EP10 + Midgley
8 Use Sensui's cd6 active, then spin pre-arranged board

10-2-3-3 The Selfishness Aroused

Yusuke - Raizen, Shuta, Shuta, PKoL - Yusuke



Yusuke - Raizen, Shuta, Shuta, PKoL - Yusuke (craft optional)
1 Stall 6 rounds, then switch Yusuke 2 and use his EP10 skill
2a Pre-arranged board
2b Yusuke 1’s cd6
3 Spin, use Shuta to speed things up. Feel free to use Yusuke 1's cd6 when it's up again.
4a Switch Yusuke 1 and use his EP10 skill
4b Pre-arranged board
5 Spin
6 Use Yusuke 2’s EP10 skill, be mindful of the masked trail and do a full attack
7 Pre-arranged board
8a Spin 4 combos, use Shuta if no hearts
8b Spin, use Shuta/Yusuke EP6 every round for hearts

Darkness - Faraday, Hubble, Kurapika, Yashiro - Darkness
link to post by agnesi

10-2-4-3 Choice of the Elf

Darkness - Camera, Faraday, Kurapika, Kurapika - Darkness



Darkness - Camera, Faraday, Kurapika, Kurapika - Darkness + filtering craft
1 Get hit 3 times (to build multiplier), the kill.
2 Spin, turn on Darkness when ready (doesn't have to be this wave)
3 Spin while stacking dark (tip: use a couple of rounds just to stack away all the dark runes, then spin to kill after)
4a Dissolve away all the water runes in the first round (for this, don't bother with the vortex). Then, use Faraday to kill.
4b Stall 3 rounds (for Faraday to be ready for wave 6). When there is sufficient light runes on the board, de-activate Darkness, use Kurapika's cd6 skill, switch both Kurapika's, use his EP10 skill, then use Camera girl. Spin the puzzle shield
5 Spin
6 Darkness, Faraday
7 With Darkness on, if your HP is full you can tank all 4 attacks, so don't bother with the vortex. Instead, dissolve away as many dark runes as possible, while storing light runes. One Kurapika needs to have EP10 and the other EP6 for the next wave, so dissolve some light if needed
8a Kurapika EP6 and spin. If there are too many weathered dark runes, use the other Kurapika's EP10 skill as well, else keep it for 8b
8b If you didn't use Kurapika's EP10 in 8a, you can spend a round dissolving away dark runes first. Then use Kurapika's EP10 skill and spin+craft, stacking any leftover dark runes. If you did use Kurapika's EP10 skill in 8a, you might not be able to one-hit kill the boss, so use your craft to filter light and remove dark runes, then finish her off in the next round

10-2-5-4  Symphony of Elves' Dream

Yusuke - Kurapika, Zhurong, Faraday, Rococo - Yusuke



Yusuke - Kurapika, Zhurong, Faraday, Rococo - Yusuke +craft to ignore puzzle shield
1 Stall 6 rounds, then kill
2 Yusuke cd6, spin full combo
3a Stall 2 rounds for the frozen runes to wear off, then use Yusuke’s cd6 + Kurapika’s cd6, also switch Kurapika & both Yusukes
(note: Kurapika’s self attack boost needs to be maintained until wave 8, if lost midway then stall in rounds 5 or 7 to reactivate it and get his EP back up)
3b Yusuke 1’s EP10
4 Pre-arranged board
5 Manual spin enchanted (be careful of moving weathered). Starting from here, you need to charge Yusuke 1's EP (by dissolving water) 6 times before wave 9. 6a & 6b already provides 2 EPs, so the balance 4 should ideally be charged here or in wave 7.
6a Yusuke 2’s EP10
6b Pre-arranged board
7 Spin, stall abit to charge Yusuke if haven't already
8 Get hit 1 time, storing water/light, then use Kurapika's EP10 and dissolve in 3s (for as many combos)
9 Yusuke 1’s EP10
10a Faraday + Yusuke EP6, stack earth (Yusuke's pre-arranged board means that you'd just need to learn either this, this or this path depending on which rune type is converted (the 2nd and 3rd paths are mirrors of each other))
10b Zhurong + Rococo switch + full board convert + craft

Darkness - Hubble, Biscuit, Kurapika, YYS - Darkness
link to post by agnesi

10-3-3-3 Subjected to Persecution

Darkness - Sensui, Kurapika, Faraday, Killua - Darkness



Darkness - Sensui, Kurapika, Faraday, Killua - Darkness +Glittering Intimidating Pattern for emergency healing
1 Get hit 3 times (to build multiplier), then kill.
2 Spin, turn on Darkness when ready (doesn't have to be this wave)
3 Dissolve away water runes in the first round, then use Faraday in the next round to kill
4a Stall until Faraday is back up (just keep dissolving the converted light runes without spinning), then kill.
4b Dissolve away earth runes in the first round if there are too many (cause Faraday'll will convert them to light), then switch Kurapika (don't use his cd6 skill, or it'll be hard to stall later), use his EP10 skill, and also use Faraday (stack the light runes).
5 Stall until Faraday is ready, then kill
6 Switch Killua, use his EP8 skill, use Faraday and spin
7 Stall for Kurapika and Faraday (Paladin Overlord hits hard and there's also 2s spin time, so plan your spin path), then use Kurapika's EP10 + Faraday
8a Stall 6 rounds for Sensui and Faraday (if you're bad at monochrome runes, be prepared to use your craft for emergency healing). When ready, use Faraday and Sensui's cd6 skill.
8b Stall again for actives. When ready, (in order) switch Sensui, use Kurapika's EP10, Sensui's EP6 and Faraday. Then spin 7 combos


ID: 39,040,287
Main ally: Terry

Reply
#2

[10-1-1] Into the Bottomless Deep


[Image: 45?cb=20151005100248] [10-1-1-1] Place of Joy in the Past
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622092845]96141(2)756561010570[Image: 22?cb=20150222070623] All Light Shield
The enemy will only receive Damage when all present Light Runestones are dissolved (dissolving Light Runestones is necessary and only the first batch is counted).
2[Image: 45?cb=20140622092845]96141(1)756561010570[Image: 22?cb=20150222070623] All Light Shield
The enemy will only receive Damage when all present Light Runestones are dissolved (dissolving Light Runestones is necessary and only the first batch is counted).
3[Image: 45?cb=20141219124239]129581(1)1335672018740[Image: 22?cb=20140528090901] Masked Trail EX
When moving Runestones, all touched Runestones will become Masked Runestones.
5[Image: 45?cb=20140830044152]1002(1)856986011780[Image: 22?cb=20140526033827][Image: 22?cb=20140526034116][Image: 22?cb=20150807133802] Phantom · Uncontrollable · 50% HP Reduction · Survivor Fury - Def x50 & 100% HP Reduction
The enemy disregards all Controlling Skills. 50% of Summoner's HP will be deducted when the enemy attacks every Round. When other enemies are defeated, the enemy's Defense increases to 50x starting from next Round; and 100% of Summoner's HP will be deducted when the enemy attacks. (Regardless of all Damage-reducing and Willpower Skills)
5[Image: 45?cb=20140622092835]1002(2)867520010340[Image: 22?cb=20140526033827][Image: 22?cb=20140526034116][Image: 22?cb=20150807133802] Phantom · Uncontrollable · 50% HP Reduction · Survivor Fury - Def x50 & 100% HP Reduction
The enemy disregards all Controlling Skills. 50% of Summoner's HP will be deducted when the enemy attacks every Round. When other enemies are defeated, the enemy's Defense increases to 50x starting from next Round; and 100% of Summoner's HP will be deducted when the enemy attacks. (Regardless of all Damage-reducing and Willpower Skills)
6[Image: 45?cb=20151005100250](13842) 138421(1)1594126020630[Image: 22?cb=20140528090841][Image: 22?cb=20140526033040][Image: 22?cb=20150222070609] First Strike ‧ Enchanted Shield ‧ Initial 2nd & 5th Column Conversion - Dark ‧ Row & Column Conversion - Dark
The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn the 2nd and 5th columns of Runestones into Dark Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above attacks run as a cycle (excluding the first attack).
7a[Image: 45?cb=20151005100248]172451(1)2174650048710[Image: 22?cb=20150301042900][Image: 22?cb=20150405090719] Initial Board and Heart & Earth Lock ‧ Heart Block
All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. Heart Runestones cannot be dissolved.
7b[Image: 45?cb=20151005100248]1001936837048710[Image: 22?cb=20140528090749][Image: 22?cb=20150222073617] 90% HP Reduction ‧ 5% Heart Damage
90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted.

[Image: 45?cb=20170619071457] [10-1-1-2] The Destroyed Civilization
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20171005134642]228792(2)1286248017520[Image: 22?cb=20150218002605] Sticky Heart
Heart Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
3[Image: 45?cb=20170619071457]127641(1)943721013960[Image: 22?cb=20171220173643][Image: 22?cb=20171220170909] 2 Electrified Light Runes · Light Combo Trojan & Team Damage -100%
When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 Light Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
5[Image: 45?cb=20151005100847]65131(1)31548902570
5[Image: 45?cb=20170206114635]109851(1)841506011000[Image: 22?cb=20140526033725][Image: 22?cb=20140526032630] 2 Second Summon Shield
Runestone-moving time will be reduced to 2 seconds. Minions will be summoned when the enemy's CD reaches 0. If any of the minions remains on the battlefield, you will receive Damage when its Skill CD reaches 0
5[Image: 45?cb=20151005100847]65131(1)31548902570
6[Image: 45?cb=20160526122151](16326) 251172(2)1517653012630[Image: 22?cb=20140528090841][Image: 22?cb=20150214212818] Ambush · Initial Bottom Row & 2 Weathered 3k Mines
The enemy raids once at the beginning of the first Round, and the bottom row of Runestones will be weathered. 2 random Runestones will be weathered after receiving Damage from the enemy's attack. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.
7a[Image: 45?cb=20170619071457]115451(1)1066319045410[Image: 22?cb=20140526034116][Image: 22?cb=20140526033911][Image: 22?cb=20140618001256] Uncontrollable · Lockdown · 7+ Combo Shield EX
At the beginning of the first Round, the enemy will lock the Active Skills of all Members. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills.
7b[Image: 45?cb=20170619071457]1463212203850045410[Image: 22?cb=20140528090901][Image: 22?cb=20140528090749] Masked Trail EX ‧ Dark Combo - HP Recovery & 50% Reflect
When moving Runestones, all touched Runestones will become Masked Runestones. When a Dark Combo is made, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

[Image: 45?cb=20180416092037] [10-1-1-3] The Bloody Half-pipe
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622092825](5647) 86891(1)80416205340[Image: 22?cb=20140528090841][Image: 22?cb=20150226065210] Ambush ‧ 2 Frozen Runes
The enemy raids once at the beginning of the first Round. 2 random Runestones will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds
2[Image: 45?cb=20140622092835]143202(2)81108705820[Image: 22?cb=20140526034116][Image: 22?cb=20140526033827][Image: 22?cb=20150419033956] Uncontrollable ‧ Phantom ‧ Determination 50% - HP & Attack x2
The enemy attacks regardless of all Controlling Skills, Damage-reducing and Willpower Skills. When the enemy's HP > 50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2.
3[Image: 45?cb=20140622093316]121481(1)1521088012350[Image: 22?cb=20150226055541] Initial Orb Shield
A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
4a[Image: 45?cb=20151005100246]459361(3)1295126023470[Image: 22?cb=20140528101339] Puzzle Shield EX - Enchanted Earth
The enemy receives Damage only when Enchanted Earth Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
4b[Image: 45?cb=20151005100246]1785312089470023470[Image: 22?cb=20140528090750][Image: 22?cb=20150813054219][Image: 22?cb=20140528090901] Non-Fire Damage -90% ‧ All Heart Shield ‧ 9 Masked Runes 9/15%
Damage dealt to the enemy by non-Fire attacks will be lowered to 10%. The enemy will only receive Damage when all present Heart Runestones are dissolved (dissolving Heart Runestones is necessary and only the first batch is counted). 9 random Runestones will be masked at the beginning of the first Round; there is a substantial chance that Masked Runestones will be generated every Round.
6[Image: 45?cb=20170206114634](9667) 148732(2)78463104140[Image: 22?cb=20140528090841][Image: 22?cb=20150222072107] Ambush · Triple Burn - 10%
The enemy raids once at the beginning of the first Round. 3 random positions will be burned after receiving Damage from the enemy's attack. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
6[Image: 45?cb=20170206114634]247083(3)120586307350[Image: 22?cb=20140526033827] Phantom
The enemy ignores all Damage-reducing and Willpower Skills
7[Image: 45?cb=20170731083642]120621(1)1694564045410[Image: 22?cb=20140526034116][Image: 22?cb=20140526033911][Image: 22?cb=20140618001256] Uncontrollable · Lockdown - 1 Weathered Rune · 7+ Combo Shield EX
At the beginning of the first Round, the enemy will lock the Active Skills of all Members. When the Skills are locked, each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills.
8a[Image: 45?cb=20180416092037]147391(1)1305482056390[Image: 22?cb=20140526034116][Image: 22?cb=20150222070628][Image: 22?cb=20171220170911] Uncontrollable ‧ Initial Random Conversion - Water · Water Combo Trojan & Team Damage -100%
At the beginning of the first Round, the enemy will turn into Water Attribute and turn Runestones of a random type into Water Runestones. When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. The enemy disregards all Controlling Skills.
8b[Image: 45?cb=20180416092037]10013807145056390[Image: 22?cb=20140528090841][Image: 22?cb=20150301042900][Image: 22?cb=20150807133802][Image: 22?cb=20140528090840] Self Attribute Damage -90% ‧ Initial Board and Self Attribute Lock - Team Attack -20% · Trojan HP Attack - 50%
When the enemy receives Damage of its Attribute, Damage will be lowered to 10%. All Runestones will be locked in the first Round. Runestones of the enemy's Attribute will be locked as Summoner receives Damage from the enemy's attack. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.


ID: 39,040,287
Main ally: Terry

Reply
#3

[10-1-2] Piles of Bones


[Image: 45?cb=20151005100247] [10-1-2-1] The Broken Machinas
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622092840]187982(2)820947010640[Image: 22?cb=20150222070609] All Dark Shield
The enemy will only receive Damage when all present Dark Runestones are dissolved (dissolving Dark Runestones is necessary and only the first batch is counted).
2[Image: 45?cb=20140622092830]190212(1)798163010280[Image: 22?cb=20150222070628] All Water Shield
The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted).
3[Image: 45?cb=20141219124238](12746) 127461(1)1361375017160[Image: 22?cb=20140528090841][Image: 22?cb=20150222072107][Image: 22?cb=20140528090750][Image: 22?cb=20140528090749] First Strike · Dual Burn Fungus +1 - 10% · Fire & Earth Damage -100%
The enemy attacks once at the beginning of the first Round; 2 random positions will be burned. The burning area will extend to 1 adjacent position afterwards upon receiving Damage from the enemy's attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. Damage dealt to the enemy by Fire and Earth attacks will be nullified.
5[Image: 45?cb=20140622090502]235463(3)83063007160[Image: 22?cb=20150222072107] Burn Wall ‧ Left
A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
5[Image: 45?cb=20140622090502]235463(3)83063007160[Image: 22?cb=20150222072107] Burn Wall ‧ Right
A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
6[Image: 45?cb=20151005100249](13687) 136871(1)1574690021020[Image: 22?cb=20140528090841][Image: 22?cb=20140526033040][Image: 22?cb=20150222070623] First Strike ‧ Enchanted Shield ‧ Initial 2nd & 5th Column Conversion - Light ‧ Row & Column Conversion - Light
The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn the 2nd and 5th columns of Runestones into Light Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above attacks run as a cycle (excluding the first attack).
7a[Image: 45?cb=20151005100247]150532(2)1041782045660[Image: 22?cb=20150222072107][Image: 22?cb=20150222070628][Image: 22?cb=20140528090840] X Burn 10% ‧ All Water Shield ‧ Trojan Attack
10 fixed positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
7b[Image: 45?cb=20151005100247]1424612185954045660[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150222070619][Image: 22?cb=20171220170910] Neutralize EX ‧ Random Conversion - Fire ‧ Fire Combo Trojan & Team Damage -100%
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Fire Runestones. When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.

[Image: 45?cb=20170619071456] [10-1-2-2] Corpses of Intruders
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20141219124238]109371(1)912953018220[Image: 22?cb=20150218002605] Sticky Trail - 6
When moving Runestones, recently touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately.
3[Image: 45?cb=20170619071456]286043(3)1380236025960[Image: 22?cb=20150214212818] 3 Weathered 15k Mines
Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
5[Image: 45?cb=20141219124238]101851(1)863078017360[Image: 22?cb=20171220170911] Water Combo Trojan & Team Damage -100%
When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
6[Image: 45?cb=20170619071457]134872(1)1492612028220[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150222071315][Image: 22?cb=20140528090840] Neutralize EX ‧ 3 Round Team Attack -80% ‧ Trojan EX
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Team Attack will be lowered to 20% for 3 Rounds. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
7a[Image: 45?cb=20170619071456]121011(1)1198349037240[Image: 22?cb=20150222070628][Image: 22?cb=20150222073114] Random, Row & Column Conversion - Water ‧ Water Combo - HP Recovery
A random type of Runestones will be turned into Water Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above attacks run as a cycle. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
7b[Image: 45?cb=20170619071456]786912279592037240[Image: 22?cb=20140526032934][Image: 22?cb=20140528090840][Image: 22?cb=20151005172551][Image: 22?cb=20151005172655] Double Attack · Crescendo EX · Fire & Earth Lock - Team Attack -10%
The enemy attacks twice in a Round. The lower the enemy's HP, the slightly greater its Attack will be. Each Round before Summoner starts moving Runestones, all Fire and Earth Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

[Image: 45?cb=20180416092040] [10-1-2-3] Defend the City
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20170206114635]154302(1)81245806720[Image: 22?cb=20140528090841][Image: 22?cb=20140526033911] Stealth - 4 Rounds Lockdown
The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, all Active Skills will be locked for 4 Rounds.
2[Image: 45?cb=20170206114635]154302(2)81245806720[Image: 22?cb=20140528090841][Image: 22?cb=20140531113212] Stealth - 99% Damage
The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The Damage dealt by the enemy while being invisible equals to 99% of Summoner's HP
3[Image: 45?cb=20180208114525]123641(1)1478245015180[Image: 22?cb=20150214212818] Post Defeat - X Weathered Runes
10 Runestones at fixed positions will be weathered after defeating the enemy. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
4a[Image: 45?cb=20160314095040]666663(3)964251024630[Image: 22?cb=20150222071616] E-Fusion Shield - Quint
The enemy receives Damage only when Enchanted Water Runestones, Enchanted Fire Runestones, Enchanted Earth Runestones, Enchanted Light Runestones and Enchanted Dark Runestones are dissolved in the same Round.
4b[Image: 45?cb=20160314095040]642012594256024630[Image: 22?cb=20140526033911][Image: 22?cb=20140528081548] 3R non-Demon & non-Elf Lockdown EX · 70% Poison
For 3 Rounds, Active Skills and attacks of non-Demons and non-Elves will be locked. The enemy poisons all Monsters, causing a Damage of 70% of Summoner's HP every Round until its defeat.
6[Image: 45?cb=20180322101952]231082(2)1221643013490[Image: 22?cb=20141208044212][Image: 22?cb=20150222070623][Image: 22?cb=20150222070609] Neutralize ‧ Random, Column & Row Conversion - Light ‧ All Dark Shield
At the beginning of the first Round, all effects in play will be cancelled by the enemy; a random type of Runestones will be turned into Light Runestones. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above attacks run as a cycle. The enemy will only receive Damage when all present Dark Runestones are dissolved (dissolving Dark Runestones is necessary and only the first batch is counted).
7[Image: 45?cb=20170619071457](3236) 107881(1)1705168046340[Image: 22?cb=20140528090841][Image: 22?cb=20140526034116][Image: 22?cb=20150214212818][Image: 22?cb=20140618001256] Ambush · Uncontrollable · 4 Initial & 3 Weathered 3k Mines · 7+ Combo Shield EX
The enemy raids once at the beginning of the first Round, and 4 random Runestones will be weathered. After that, 3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
8a[Image: 45?cb=20180416092040](15264) 152641(1)1567834055970[Image: 22?cb=20140528090841][Image: 22?cb=20140526033040][Image: 22?cb=20150222070623] First Strike ‧ Enchanted Shield ‧ Initial 2nd & 5th Column Conversion - Light ‧ Row & Column Conversion - Light
The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn the 2nd and 5th columns of Runestones into Light Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above attacks run as a cycle (excluding the first attack).
8b[Image: 45?cb=20180416092040]1175813610648055970[Image: 22?cb=20141205175146][Image: 22?cb=20150222070623][Image: 22?cb=20171220170909] Centre Row Shot · Initial Random Conversion - Light · Light Combo Trojan & Team Damage -100%
At the beginning of the first Round, the enemy will turn into Light Attribute and turn Runestones of a random type into Light Runestones. A random row of positions will be shot. By touching any of the shot positions, Runestone movement will be stopped immediately. When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.


ID: 39,040,287
Main ally: Terry

Reply
#4

[10-1-3] Roar of Horror


[Image: 45?cb=20161003052604] [10-1-3-1] No Way Back
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20180214115814]251523(3)80719509780[Image: 22?cb=20150222070614] All Earth Shield
The enemy will only receive Damage when all present Earth Runestones are dissolved (dissolving Earth Runestones is necessary and only the first batch is counted).
2[Image: 45?cb=20180214115814]251523(3)80719509780[Image: 22?cb=20150222070614] All Earth Shield
The enemy will only receive Damage when all present Earth Runestones are dissolved (dissolving Earth Runestones is necessary and only the first batch is counted).
3[Image: 45?cb=20141124114155]143471(1)1225741017240[Image: 22?cb=20140526030600] Initial 6 Combo Shield
The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
5[Image: 45?cb=20170206114633]111061(1)89513606810[Image: 22?cb=20140526041029] Bestowment
As long as one enemy survives, it will fully recover its HP and absorb all abilities from all its defeated companions.
5[Image: 45?cb=20170206114633]111061(1)89513606810[Image: 22?cb=20140526041029] Bestowment
As long as one enemy survives, it will fully recover its HP and absorb all abilities from all its defeated companions.
6[Image: 45?cb=20170206114631]1001(1)1609230027930[Image: 22?cb=20140526033911][Image: 22?cb=20151005172744][Image: 22?cb=20150807133802] Non-Earth Lockdown ‧ Heart Enfeeble 50% ‧ Trojan HP Attack - 25%
At the beginning of the first Round, the enemy will lock the Active Skills of all non-Earth Members, and casts the following permanent debuff on Summoner: every Round when Heart Runestones are dissolved, Team Attack -50%. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
7a[Image: 45?cb=20161003052604]189462(1)1059628041620[Image: 22?cb=20140528090841][Image: 22?cb=20140528090840] 15 Cumulative Weakness Shield EX · Trojan Attack
The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
7b[Image: 45?cb=20161003052604]1187312301432041620[Image: 22?cb=20140526033040][Image: 22?cb=20140526034116][Image: 22?cb=20140528090840] Enchanted Shield · Uncontrollable · Trojan EX
The enemy will only receive Damage dealt by Enchanted Runestones, regardless of all Controlling Skills. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

[Image: 45?cb=20170206114633] [10-1-3-2] To Protect Monesis
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20160317135041]206431(1)915487019730[Image: 22?cb=20140526033040][Image: 22?cb=20150428033803][Image: 22?cb=20140528090902] Enchanted Shield ‧ Switching Shield ‧ Non-Weakness Damage -100% ‧ Earth Lock Bomb ‧ 20% HP Reduction
The enemy only receives Damage dealt by Enchanted Runestones. The enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0. Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
3[Image: 45?cb=20180322101951]110761(1)1368713024630[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150813054219][Image: 22?cb=20171220170908] Neutralize EX ‧ Random Conversion - Heart ‧ Heart Combo Trojan & Team Damage -100%
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Heart Runestones. When a Heart Combo is made, attacks of the Team will be nullified. The more Heart Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
5[Image: 45?cb=20140622115000]395483(3)1701975021750[Image: 22?cb=20161113142425][Image: 22?cb=20150222070623] Shrouded Runes ‧ All Light Shield
Summoner will not be able to see the true Attributes of Runestones. The enemy will only receive Damage when all present Light Runestones are dissolved (dissolving Light Runestones is necessary and only the first batch is counted).
6[Image: 45?cb=20171207082433]139501(1)1095427030190[Image: 22?cb=20140526034116][Image: 22?cb=20171220173643] Uncontrollable ‧ 2 Sleep Runes/Moving - HP, Recovery & Phantom Attack x5
The enemy's asleep at the beginning of the first Round. When the enemy's asleep, it will not launch any attacks; 2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round; the enemy awakes from sleep, with its Attack x 5 next Round, regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills.
7a[Image: 45?cb=20170206114633]268212(2)1305796042150[Image: 22?cb=20140528090901][Image: 22?cb=20151005173016] Masked Board · Energize Reset
At the beginning of the first Round, all Runestones will be masked; the enemy will clear the power gathered in the Craft Apparatus.
7b[Image: 45?cb=20170206114633]1547512386455042150[Image: 22?cb=20140526033911][Image: 22?cb=20150629094152][Image: 22?cb=20140528090901] Demon Lockdown & Racism ‧ Self Attribute Damage -90% ‧ HP < 50% - Masked Board
The enemy will lock the Active Skills of all Demons from the first Round onwards; if Demon(s) is present, the enemy's Attack increases. When the enemy receives Damage of its Attribute, Damage will be lowered to 10%. When the enemy's HP < 50%, all Runestones will be turned into Masked Runestones next Round.

[Image: 45?cb=20180720125806] [10-1-3-3] Showdown Begins
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20151117181953](5317) 53171(1)80491707630[Image: 22?cb=20140528090841][Image: 22?cb=20140528090840][Image: 22?cb=20151005172655] First Strike · Trojan Attack +1 · Earth Lock - Team Attack -20%
The enemy attacks once at the beginning of the first Round, and locks all Earth Runestones. Every time the enemy attacks, the no. of attacks +1 cumulatively, to the max 6 attacks each Round. Earth Runestones will be locked according to enemy's no. of attacks. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
2[Image: 45?cb=20180214115815]147302(2)1079324015140[Image: 22?cb=20150222072107] Burn Trail 1000
When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000.
3[Image: 45?cb=20161112144616]146211(1)1506369014920[Image: 22?cb=20150813054938] Green to Red Vortex - Attack & Recovery
Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
4a[Image: 45?cb=20170206115046]230572(2)982641025630[Image: 22?cb=20140526034116][Image: 22?cb=20150222073047][Image: 22?cb=20150222072107] Uncontrollable · 30 Cumulative Fire Shield · Dual Burn EX - 20%
The enemy only receives Damage if 30 Fire Runestones are dissolved cumulatively. 2 random positions will be burned cumulatively upon receiving Damage from enemy's attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills.
4b[Image: 45?cb=20170206115046]4571431764328025630[Image: 22?cb=20150214212818] 8 Weathered Runes
Each Round before Summoner starts moving Runestones, 8 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
6[Image: 45?cb=20180308194740]147921(1)1261420019780[Image: 22?cb=20140528090839][Image: 22?cb=20150218002605][Image: 22?cb=20140528090841] CD Reset - Non-Human · Sticky Trail - 6 · Non-Weakness Damage -90%
At the beginning of the first Round, Skill CDs and accumulated Rounds of all non-Humans will be reset. When moving Runestones, recently touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. Damage dealt by attacks not of the enemy's Weakness Attribute will be lowered to 10%.
7[Image: 45?cb=20180315210638](3126) 125052(2)1693872020210[Image: 22?cb=20140528090841][Image: 22?cb=20150222070628][Image: 22?cb=20140528090840] Ambush ‧ Column Conversion - Water ‧ Trojan
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, a random column of Runestones will be turned into Water Runestones. The lower the enemy's HP, the greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
8a[Image: 45?cb=20180720125806](3479) 139181(1)620000054280[Image: 22?cb=20140528090841][Image: 22?cb=20140528090840][Image: 22?cb=20150222072107] Ambush · Tumbler 25% · Triple Burn EX - 10%
Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). The enemy raids once at the beginning of the first Round. 3 random positions will be burned after receiving Damage from the enemy's attack. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
8b[Image: 45?cb=20180720125806]1762313751926054280[Image: 22?cb=20141208044212][Image: 22?cb=20150214212818][Image: 22?cb=20140528065302] Neutralize ‧ Initial Weathered 3k Earth Mines ‧ Demon Racism
At the beginning of the first Round, all effects in play will be cancelled by the enemy; all Earth Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. If Demon(s) is present, the enemy's Attack increases.
ID: 39,040,287
Main ally: Terry

Reply
#5

[10-1-4] Twisted Intention


[Image: 45?cb=20161124082207] [10-1-4-1] No Entry
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20161219100549]165922(2)91875306790[Image: 22?cb=20150222070628] All Water Shield
The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted).
2[Image: 45?cb=20161219100551]69331(1)79763506120[Image: 22?cb=20150222070623] All Light Shield
The enemy will only receive Damage when all present Light Runestones are dissolved (dissolving Light Runestones is necessary and only the first batch is counted).
3[Image: 45?cb=20161124082206]194672(2)1249262014060[Image: 22?cb=20150222070619][Image: 22?cb=20150222072107] Random, Row & Column Conversion - Fire ‧ Burn Trail - 1000
A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above attacks run as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000.
5[Image: 45?cb=20161219100549](4550) 70001(1)90136207730[Image: 22?cb=20140528090841][Image: 22?cb=20150226065210] Ambush ‧ 2 Frozen Runes
The enemy raids once at the beginning of the first Round. 2 random Runestones will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds
5[Image: 45?cb=20161219100549](4550) 70001(1)90136207730[Image: 22?cb=20140528090841][Image: 22?cb=20150226065210] Ambush ‧ 2 Frozen Runes
The enemy raids once at the beginning of the first Round. 2 random Runestones will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds
6[Image: 45?cb=20141124114122](5340) 82161(1)1581914019250[Image: 22?cb=20140528090841][Image: 22?cb=20150214212818][Image: 22?cb=20140528090840] Ambush ‧ 2 Initial & 1 Weathered 3k Mine ‧ Trojan Weathered & Multi-Attack
The enemy raids once at the beginning of the first Round, and 2 random Runestones will be weathered. After that, 1 random Runestone will be weathered each Round. The lower the enemy's HP, the more Runestones will be weathered, to the max 4 Runestones per Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The lower the enemy's HP, the more times it attacks in a Round.
7a[Image: 45?cb=20161124082207]152861(1)1047970021730[Image: 22?cb=20141231191941][Image: 22?cb=20150813054938] Monochrome Runes · Green to Red Vortex - Attack & Recovery
All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
7b[Image: 45?cb=20161124082207](2574) 1287412287628021730[Image: 22?cb=20140528090841][Image: 22?cb=20150222070609][Image: 22?cb=20171220170909] Ambush ‧ Heart to Dark Conversion ‧ Dark Combo Trojan & Team Damage -100%
The enemy raids once at the beginning of the first Round. Each Round before Summoner starts moving Runestones, Heart Runestones will be turned into Dark Runestones. When a Dark Combo is made, attacks of the Team will be nullified. The more Dark Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.

[Image: 45?cb=20170206114633] [10-1-4-2] Beclouded By Bloodlust
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20170206114632]207412(2)920834020480[Image: 22?cb=20150503041912] Tornado - Alternate Left & Right
The column of positions on the far left side will be struck by a tornado in the first Round. The column of positions on the far right side will be struck by a tornado in the second Round. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The above runs as a cycle.
3[Image: 45?cb=20161008043100]131901(1)1412358016130[Image: 22?cb=20140526033040][Image: 22?cb=20150214212818][Image: 22?cb=20140526033827] Enchanted Shield - HP Recovery ‧ 1 Weathered Rune - Moving - -100% Damage and 3 Extra Attacks ‧ Phantom
The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones (including Active Skills), the enemy recovers HP as much as the Damage dealt. Each Round while Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round; the enemy launches 3 extra attacks. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5[Image: 45?cb=20140622093242](8390) 129081(1)1689287017540[Image: 22?cb=20140528090841][Image: 22?cb=20171220173643] Ambush ‧ 3 Electrified Runes
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
6[Image: 45?cb=20140622093235]500002(2)1101510050000[Image: 22?cb=20140526033827][Image: 22?cb=20150301042900] Phantom ‧ Initial Board & Heart Lock
The enemy ignores all Damage-reducing and Willpower Skills. All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
7a[Image: 45?cb=20170206114633]156101(1)1326719039780[Image: 22?cb=20140528090841][Image: 22?cb=20150308145613][Image: 22?cb=20150222072107] Initial Shield · 6 Freezing Runes · Thaw Conversion - 20%
6 random Runestones will be frozen at the beginning of the first Round. After that, upon receiving Damage from the enemy's attack, the enemy will thaw Frozen Runestones, and instead burn their respective positions. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy will not receive any Damage until its first Attack.
7b[Image: 45?cb=20170206114633]2715422414846039780[Image: 22?cb=20140528101339] Large Puzzle Shield - Enchanted Dark
The enemy receives Damage only when Enchanted Dark Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

[Image: 45?cb=20180720125807] [10-1-4-3] The Beast’s Instinct
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20151117181957]64981(1)91534208020[Image: 22?cb=20140528090840] Crescendo EX
The lower the enemy's HP, the slightly greater its Attack will be.
2[Image: 45?cb=20151117181947]65531(1)90837107940[Image: 22?cb=20140528090840] Crescendo EX
The lower the enemy's HP, the slightly greater its Attack will be.
3[Image: 45?cb=20170619071456]79361(1)153200025960[Image: 22?cb=20140526034116][Image: 22?cb=20140528090841][Image: 22?cb=20150222072107] Uncontrollable ‧ Triple Rage - Fire Explode & Burn 10%
The enemy disregards all Controlling Skills. The enemy will revive for 3 times after defeated, and explode all Fire Runestones to generate non-Fire Runestones after each revival. Upon the first revival, the enemy's Attack x 1.5, HP x 2; 2 random positions will be burned. Upon the second revival, the enemy's Attack x 1.5, HP x 3; 4 random positions will be burned. Upon the third revival, enemy's Attack x 1.5, HP x 4; 10 fixed positions will be burned; the enemy will attack every Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
4a[Image: 45?cb=20170206114632]251802(2)1018259027320[Image: 22?cb=20150222070614][Image: 22?cb=20150222073026] Random Conversion - Earth ‧ Earth Combo - HP Recovery & Self Reflect 100%
Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Earth Runestones. When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round and reflects 100% of its Attack (only the first batch of Runestones dissolved will be counted).
4b[Image: 45?cb=20170206114632]1075811794956027320[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20140618001316] Neutralize EX ‧ 8+ Combo Shield EX
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
6[Image: 45?cb=20170619071456](1341) 134171(1)1271856037240[Image: 22?cb=20140528090841][Image: 22?cb=20150222070628][Image: 22?cb=20140528090751][Image: 22?cb=20140528090840] Ambush · Initial Odd Column Conversion - Water · Time Conversion EX - Water · Water Combo - Team Attack -100% ‧ HP < 50% - Phantom Attack x2
The enemy raids once at the beginning of the first Round, and turn odd columns of Runestones into Water Runestones. After that, a random type of Runestones will be turned into Water Runestones each Round; if the enemy's HP is < 50%, 2 random types of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Water Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). When a Water Combo is made, attacks of the Team will be nullified (only the first batch of Runestones dissolved will be counted). If the enemy's HP is < 50%, its Attack x 2, regardless of all Damage-reducing and Willpower Skills.
7[Image: 45?cb=20170619071457](2683) 268372(2)1709353046340[Image: 22?cb=20140528090841][Image: 22?cb=20150813055516] Ambush ‧ 3 Rounds Movement Damage - 1000
The enemy raids once at the beginning of the first Round. The Summoner receives a Damage of 1000 for every step moved while moving Runestones for 3 Rounds.
8a[Image: 45?cb=20180720125807]159351(1)1527159051920[Image: 22?cb=20140528090750][Image: 22?cb=20140528090749][Image: 22?cb=20150222071652] Light & Dark Damage -95% ‧ Fusion Shield EX - Enchanted WFE
Damage dealt to the enemy by Light and Dark attacks will be lowered to 5%. The following conditions must be fulfilled to deal Damage to the enemy: dissolving Enchanted Water, Enchanted Fire and Enchanted Earth Runestones in the same Round; dissolving no Light or Dark Runestones (only the first batch of Runestones dissolved will be counted).
8b[Image: 45?cb=20180720125807]921413804548051920[Image: 22?cb=20150222070628][Image: 22?cb=20150405084846][Image: 22?cb=20140526034116] Explode Water Runes - Increase Attack · Water Block · Uncontrollable
The enemy will turn into Water Attribute at the beginning of the first Round. All Water Runestones will be exploded by the enemy at the end of each Round. The more the Water Runestones exploded by the enemy in the Round, the higher the enemy's next attack. Water Runestones cannot be dissolved. The enemy disregards all Controlling Skills.
ID: 39,040,287
Main ally: Terry

Reply
#6

[10-1-5] The Trapped Beast


[Image: 45?cb=20170731083836] [10-1-5-1] Kill or Spare
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091721]70421(1)77365208620[Image: 22?cb=20150222070623] All Light Shield
The enemy will only receive Damage when all present Light Runestones are dissolved (dissolving Light Runestones is necessary and only the first batch is counted).
2[Image: 45?cb=20140622091730]195293(3)90283608470[Image: 22?cb=20140528065301] 5 Rounds, 6+ Combo Shield - Attack & Recovery
Attack and Recovery can only be triggered when 6 or more Combos are made for 5 Rounds.
2[Image: 45?cb=20140622091721]70421(1)77365208620[Image: 22?cb=20150222070623] All Light Shield
The enemy will only receive Damage when all present Light Runestones are dissolved (dissolving Light Runestones is necessary and only the first batch is counted).
3a[Image: 45?cb=20170731083835]148961(1)11354780200000[Image: 22?cb=20170802193301] 3 Petrified 2-layer Runes - Defense x1000
Each Round before Summoner starts moving Runestones, 3 random Runestones will be petrified with 2 layers. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000.
3b[Image: 45?cb=20170731083835]13020117834500200000[Image: 22?cb=20171220173643][Image: 22?cb=20140526032934] All Light Electrified Runes · Double Attack
All Light Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy attacks twice in a Round.
5[Image: 45?cb=20140622091702]201983(3)90162409350[Image: 22?cb=20140528090841] First Blood Shield
Summoner can only deal Damage to other enemies after defeating this enemy.
5[Image: 45?cb=20140622091711](2568) 85621(1)77365208620[Image: 22?cb=20140528090841][Image: 22?cb=20140526032630][Image: 22?cb=20140528090901] Ambush · 2 Second Round · 4 Masked Runes
Runestone-moving time will be reduced to 2 seconds. The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 4 random Runestones will be masked.
5[Image: 45?cb=20140622091702]201983(3)90162409350[Image: 22?cb=20140528090841] First Blood Shield
Summoner can only deal Damage to other enemies after defeating this enemy.
6[Image: 45?cb=20180330083119]257682(2)1842463025430[Image: 22?cb=20140526033040][Image: 22?cb=20140528090750][Image: 22?cb=20151005172632][Image: 22?cb=20151005172638] Enchanted Shield · Non-Light Damage -90% ‧ Light & Dark Lock - Attack -20%
Damage dealt to the enemy by non-Light attacks will be lowered to 10%. The enemy only receives Damage dealt by Enchanted Runestones. Each Round before Summoner starts moving Runestones, all Light and Dark Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
7a[Image: 45?cb=20170731083836]141241(1)1561456050960[Image: 22?cb=20140528090749][Image: 22?cb=20140526033911] Dark Combo - HP Recovery & Reflect 100% ‧ God Presence: Team Lockdown EX & Masked Board
When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round, and reflect 100% of its Attack (only the first batch of Runestones dissolved will be counted). If God(s) is present, Active Skills and attacks of all Members will be locked and all Runestones will be masked in the first Round.
7b[Image: 45?cb=20170731083836]10013073964050960[Image: 22?cb=20141231191941][Image: 22?cb=20150226064031] Monochrome Runes · 100% HP Reduction
All Runestones will be in black and white. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

[Image: 45?cb=20180330061528] [10-1-5-2] The Fading Emotions
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622092840]209782(1)63127205910[Image: 22?cb=20140528090841] Initial Shield
Initial Shield: The enemy will not receive any Damage until its first Attack
2[Image: 45?cb=20140622092830]211102(2)62864505920[Image: 22?cb=20140528090841] Initial Shield
Initial Shield: The enemy will not receive any Damage until its first Attack
3a[Image: 45?cb=20170524080324]119681(1)1096740041380[Image: 22?cb=20140528065301][Image: 22?cb=20150222070619][Image: 22?cb=20140526032630] 6+ Combo Shield EX · Time Conversion - Earth to Fire
The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Earth Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Fire Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
3b[Image: 45?cb=20170524080324]1575611768562041380[Image: 22?cb=20150222072107] X Burn 10%
10 fixed positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
5[Image: 45?cb=20140622092835]143202(2)81108705820[Image: 22?cb=20150713033824] 5 Rounds Recovery -50%
Recovery -50% for 5 Rounds.
4[Image: 45?cb=20140622092825]86891(1)80416205340[Image: 22?cb=20140526032630] 2 Second Round
Runestone-moving time will be reduced to 2 seconds
6[Image: 45?cb=20170523210236]59171(1)1850633038720[Image: 22?cb=20140526032934][Image: 22?cb=20140528090840][Image: 22?cb=20151005172551][Image: 22?cb=20151005172655] Double Attack · Crescendo EX · Fire & Earth Lock - Team Attack -10%
The enemy attacks twice in a Round. The lower the enemy's HP, the slightly greater its Attack will be. Each Round before Summoner starts moving Runestones, all Fire and Earth Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
7a[Image: 45?cb=20180330061528]230641(2)1341712051770[Image: 22?cb=20140526033911][Image: 22?cb=20150222073114][Image: 22?cb=20150222071315] 3 Round Lockdown · 20 Cumulative Water Shield · 6 Runes Lock - Team Attack -10%
The enemy will lock the Active Skills of all Members for 3 Rounds. The enemy only receives Damage if 20 Water Runestones are dissolved cumulatively. When the enemy attacks, 6 random Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
7b[Image: 45?cb=20180330061528]1683512863110051770[Image: 22?cb=20150222073047][Image: 22?cb=20150222073026][Image: 22?cb=20161113142425] 12 Fire & 12 Earth Metasphere
2 positions will be changed into Fire Metasphere and Earth Metasphere respectively. Runestones passing through the Metasphere will be changed into Runestones of that specific type (the Runestone held when moving Runestones are not counted). The enemy receives Damage only when 12 or more Fire Runestones and 12 or more Earth Runestones are dissolved in the same Round.

[Image: 45?cb=20171204094046] [10-1-5-3] Uphold the Promise
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091536]1003(3)80000007300[Image: 22?cb=20140528090902] Death Blow 30,000
Upon the defeat of this enemy, Summoner receives a Damage of 30,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader and Active Skills).
2[Image: 45?cb=20140622091536]1003(2)80000007300[Image: 22?cb=20140528090902] Death Blow 30,000
Upon the defeat of this enemy, Summoner receives a Damage of 30,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader and Active Skills).
2[Image: 45?cb=20140622091536]1003(4)80000007300[Image: 22?cb=20140528090902] Death Blow 30,000
Upon the defeat of this enemy, Summoner receives a Damage of 30,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader and Active Skills).
3[Image: 45?cb=20140622091546]120341(1)1569125019520[Image: 22?cb=20140526033911][Image: 22?cb=20161113142425][Image: 22?cb=20140618001256] 5 Rounds Lockdown ‧ Shrouded Runes ‧ 7+ Combo Shield EX
The enemy will lock the Active Skills of all Members for 5 Rounds. Summoner will not be able to see the true Attributes of Runestones. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4a[Image: 45?cb=20180208114525]267162(2)1231851015180[Image: 22?cb=20150214212818] Post Defeat - X Weathered Runes
10 Runestones at fixed positions will be weathered after defeating the enemy. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
4b[Image: 45?cb=20180208114525](4772) 1590912106349015180[Image: 22?cb=20140528090841][Image: 22?cb=20150405060528][Image: 22?cb=20140526033040] Ambush ‧ 5 Rounds, Poison 60% ‧ Enchanted Shield
The enemy raids once at the beginning of the first Round, and casts the following debuff on Summoner: the enemy poisons all Monsters for 5 Rounds, causing a Damage of 60% of Summoner's HP every Round until its defeat. The enemy only receives Damage dealt by Enchanted Runestones.
6[Image: 45?cb=20171023085934]142411(1)1603157027450[Image: 22?cb=20140528090901][Image: 22?cb=20140528090749] Masked Trail EX ‧ Dark Combo - HP Recovery & 100% Reflect
When moving Runestones, all touched Runestones will become Masked Runestones. When a Dark Combo is made, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
7[Image: 45?cb=20160314095040]666661(6)200000024630[Image: 22?cb=20140526032630][Image: 22?cb=20150222071438][Image: 22?cb=20140528090840] 2 Second Round ‧ Fusion Shield - Quint ‧ Tumbler 25%
Runestone-moving time will be reduced to 2 seconds. The enemy will receive Damage only when Water, Fire, Earth, Light and Dark Runestones are dissolved in the same Round. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).
8a[Image: 45?cb=20171204094046]163431(1)1471652058730[Image: 22?cb=20150218002605] Sticky Light
Light Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
8b[Image: 45?cb=20171204094046]1895013921064058730[Image: 22?cb=20150218002605][Image: 22?cb=20140618001256][Image: 22?cb=20140528090749] Sticky Trail EX ‧ 7+ Combo Shield EX ‧ Earth Damage -90%
When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. Damage dealt to the enemy by Earth attacks will be lowered to 10%.

[Image: 45?cb=20180820100600] [10-1-5-4] True Self of the Beast
WaveEnemyATKCDHPDEFSkill
1a[Image: 45?cb=20171204094045]187142(2)1578624044650[Image: 22?cb=20140526033040][Image: 22?cb=20150626101010][Image: 22?cb=20150214212818] Enchanted Shield ‧ 5 Rounds Team Attack -100% ‧ Left & Right Column Weathered 15k Mines
The enemy only receives Damage dealt by Enchanted Runestones. Team Attack becomes 0 for 5 Rounds. Upon receiving Damage from the enemy's attack, the columns of Runestones on the far left and far right sides will be weathered. If any of these Weathered Runestones are touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 15,000.
1b[Image: 45?cb=20171204094045](12436) 1243611964128044650[Image: 22?cb=20140526033827][Image: 22?cb=20140528090901][Image: 22?cb=20140528090750] Phantom · Initial Masked Row & Column · Light Combo - HP Recovery & 100% Reflect
At the beginning of the first Round, the enemy attacks once; a random row of Runestones and a random column of Runestones will be turned into Masked Runestones. When a Light Combo is made, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3[Image: 45?cb=20141128030611]136661(1)767920038720[Image: 22?cb=20140526034116][Image: 22?cb=20171220173643][Image: 22?cb=20140528090841] Uncontrollable · 2 Electrified Runes · Phantom Rage EX
The enemy disregards all Controlling Skills. Upon receiving Damage from the enemy's attack, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy will revive for once after defeated, with its Attack, HP and Defense x 3, regardless of all Damage-reducing Skills.
5a[Image: 45?cb=20171204094044]301002(2)1301495050160[Image: 22?cb=20140528101339][Image: 22?cb=20140528090840] Puzzle Shield EX - Reflect 50% x2
The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). If the above condition is not fulfilled, the enemy will reflect 50% of its Attack twice.
5b[Image: 45?cb=20171204094044]648613174593050160[Image: 22?cb=20140526034116][Image: 22?cb=20150301042900][Image: 22?cb=20140528090840] Uncontrollable · Board Lock - Team Attack -20% · Trojan Attack
At the beginning of the first Round, all Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
6[Image: 45?cb=20151117182242]47861(1)2587362049270[Image: 22?cb=20140526034116][Image: 22?cb=20150626101010][Image: 22?cb=20150825085901] Uncontrollable ‧ 4 Rounds Team Attack -100% ‧ Explode Light Runes - Multi-Attack
Team Attack becomes 0 for 4 Rounds. All Light Runestones will be exploded by the enemy before the end of each Round. The more the Light Runestones exploded by the enemy, the more times the enemy attacks in the next Round, to the max 20 attacks. The enemy disregards all Controlling Skills.
8[Image: 45?cb=20140622093248](5218) 86971(1)1438198032140[Image: 22?cb=20140528090841][Image: 22?cb=20140528090901][Image: 22?cb=20140618001316] Ambush ‧ 12 Masked Runes ‧ 8+ Combo Shield EX
The enemy attacks once at the beginning of the first Round, and turn 12 random Runestones into Masked Runestones. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
9[Image: 45?cb=20141128030559]196532(1)2257182039670[Image: 22?cb=20150226065210] Freezing Board
All Runestones will be frozen at the beginning of the first Round; if any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
10a[Image: 45?cb=20180820100600]200151(1)846863063410[Image: 22?cb=20140528090841][Image: 22?cb=20140606041204][Image: 22?cb=20150813054938] Initial 23 Runes Shield · Enchanted Damage -100% · Green to Red Vortex - Attack & Recovery 
The enemy receives Damage only when 23 Runestones are dissolved (only the first batch of Runestones dissolved will be counted). The enemy will not receive any Damage dealt by Enchanted Runestones. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
10b[Image: 45?cb=20180820100600]871915784597063410[Image: 22?cb=20150813054815][Image: 22?cb=20140526033911][Image: 22?cb=20140528090840][Image: 22?cb=20140526033827] CD Set - 1 · 1 Round Lockdown · Initial Explode Light Runes - Increase Attack · Energize Reset - Decrease Damage · Phantom
The enemy's CD becomes 1. At the beginning of the first Round, Active Skills of all Members will be locked for 1 Round. In the first Round, the enemy explodes all Light Runestones to increase its Attack onwards, and clear the power gathered in the Craft Apparatus to decrease its Damage received onwards. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
ID: 39,040,287
Main ally: Terry

Reply
#7

[10-2-1] Candlelight in Fantasy


[Image: 45?cb=20171023085933] [10-2-1-1] The Sacred Harp
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091811]159172(2)90871506720[Image: 22?cb=20140528090750] Light Combo - HP Recovery
When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20140622091801]160242(1)89457206590[Image: 22?cb=20140528090749] Earth Combo - HP Recovery
When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20170508061827]142981(1)1432815015920[Image: 22?cb=20150222070619][Image: 22?cb=20150222072107] Random, Row & Column Conversion - Fire ‧ Burn Trail - 1000
A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above attacks run as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000.
5[Image: 45?cb=20140622091739]240163(3)91542108180[Image: 22?cb=20150222070619] Row Conversion ‧ Fire
A random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
5[Image: 45?cb=20140622091748]239583(3)92614208340[Image: 22?cb=20150222070623] Column Conversion ‧ Light
A random column of Runestones will be turned into Light Runestones after receiving Damage from the enemy.
6[Image: 45?cb=20160413141327]159501(1)1273652027860[Image: 22?cb=20140526034116][Image: 22?cb=20171220173643][Image: 22?cb=20140528090841] Uncontrollable · 2 Electrified Runes · Phantom Rage EX
The enemy disregards all Controlling Skills. Upon receiving Damage from the enemy's attack, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy will revive for once after defeated, with its Attack, HP and Defense x 3, regardless of all Damage-reducing Skills.
7a[Image: 45?cb=20171023085933](14379) 143791(1)1461923051240[Image: 22?cb=20140528090841][Image: 22?cb=20150222072107][Image: 22?cb=20140528090750][Image: 22?cb=20140528090749] First Strike · Quad Burn Fungus +2 - 20% · Fire & Earth Damage -100%
The enemy attacks once at the beginning of the first Round; 4 random positions will be burned. The burning area will extend to 2 adjacent positions afterwards upon receiving Damage from the enemy's attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. Damage dealt to the enemy by Fire and Earth attacks will be nullified.
7b[Image: 45?cb=20171023085933]1670812876362051240[Image: 22?cb=20150222072107][Image: 22?cb=20171220170910][Image: 22?cb=20140528090750] Alternate Burned Row & Column - 20% ‧ Fire Combo Trojan & Team Damage -100% ‧ Fire Damage -90%
A random row of positions will be burned in the first Round; a random column of positions will be burned in the secod Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The above attacks run as a cycle. When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Damage dealt to the enemy by Fire attacks will be lowered to 5%.

[Image: 45?cb=20160808080233] [10-2-1-2] Melody of the Score
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20151005100728]73481(1)72422904760
2[Image: 45?cb=20151005100729]159062(2)75197505180[Image: 22?cb=20150222070609][Image: 22?cb=20140528090901] Row & Column Conversion - Dark ‧ Post Defeat - Masked Board
Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above attacks run as a cycle. All Runestones will be masked after the enemy is defeated.
2[Image: 45?cb=20151005100728]73481(1)72422904760
3[Image: 45?cb=20160808080233]84171(1)1481923014860[Image: 22?cb=20140528090839][Image: 22?cb=20140618001256] CD Reset · 7+ Combo Shield EX
At the beginning of the first Round, Skill CDs and accumulated Rounds of all Monsters will be reset. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
5[Image: 45?cb=20140622092751]999993(3)93478207920[Image: 22?cb=20140526033827] Phantom
The enemy ignores all Damage-reducing and Willpower Skills
5[Image: 45?cb=20140622092756](1475) 147582(2)90714607770[Image: 22?cb=20140528090841][Image: 22?cb=20150813055516] Ambush ‧ 5 Rounds Movement Damage - 1000
The enemy raids once at the beginning of the first Round. The Summoner receives a Damage of 1000 for every step moved while moving Runestones for 5 Rounds.
6[Image: 45?cb=20160707092718]121221(1)1514592025120[Image: 22?cb=20150222084301][Image: 22?cb=20140528065301][Image: 22?cb=20140528090901] 6 Round Deadline · 6+ Combo Shield · 6 Masked Runes
The enemy casts the following permanent debuff on Summoner from the first Round onwards: Summoner will be defeated after 6 Rounds. The enemy will receive Damage only when 6 or more Combos are made. 6 random Runestones will be masked after receiving Damage from the enemy's attack.
7a[Image: 45?cb=20160808080233]170451(1)1201632057630[Image: 22?cb=20140528090901][Image: 22?cb=20140528090841][Image: 22?cb=20140526033911][Image: 22?cb=20140528101339] 8 Masked Runes · Stealth - 4 Rounds Lockdown · Large Puzzle Shield
8 random Runestones will be masked at the beginning of the first Round. The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, all Active Skills will be locked for 4 Rounds. The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).
7b[Image: 45?cb=20160808080233]793412931627057630[Image: 22?cb=20141231191941][Image: 22?cb=20140528090840][Image: 22?cb=20140528090749] Monochrome Runes · Trojan Attack · Dark Combo - HP Recovery
All Runestones will be in black and white. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

[Image: 45?cb=20180720125806] [10-2-1-3] Hall of Prayers
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20180214115814]251521(3)80719509780[Image: 22?cb=20140526030600] Initial 6 Combo Shield
The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20180214115814]251521(3)80719509780[Image: 22?cb=20140526030600] Initial 6 Combo Shield
The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20170508061826](2014) 201432(2)1557635016050[Image: 22?cb=20140528090841][Image: 22?cb=20150222070628][Image: 22?cb=20140528090751][Image: 22?cb=20140528090840] Ambush · Initial Board Conversion - Water · Time Conversion EX - Water · Water Combo - Team Attack -100% ‧ HP < 50% - Phantom Attack x3
The enemy raids once at the beginning of the first Round, and turn all Runestones into Water Runestones. After that, a random type of Runestones will be turned into Water Runestones each Round; if the enemy's HP is < 50%, 2 random types of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Water Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). When a Water Combo is made, attacks of the Team will be nullified (only the first batch of Runestones dissolved will be counted). If the enemy's HP is < 50%, its Attack x 3, regardless of all Damage-reducing and Willpower Skills.
4a[Image: 45?cb=20171023085933]168531(1)1348741023980[Image: 22?cb=20161113142425][Image: 22?cb=20150222070614] Shrouded Runes ‧ All Earth Shield
Summoner will not be able to see the true Attributes of Runestones. The enemy will only receive Damage when all present Earth Runestones are dissolved (dissolving Earth Runestones is necessary and only the first batch is counted).
4b[Image: 45?cb=20171023085933]2103012194043023980[Image: 22?cb=20150222073114][Image: 22?cb=20150222073026][Image: 22?cb=20140528090750] 15 Water & 15 Earth Metasphere · Fire Combo - HP Recovery
2 positions will be changed into Water Metasphere and Earth Metasphere respectively. Runestones passing through the Metasphere will be changed into Runestones of that specific type (the Runestone held when moving Runestones are not counted). The enemy receives Damage only when 15 or more Water Runestones and 15 or more Earth Runestones are dissolved in the same Round. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
6[Image: 45?cb=20140622085829]75601(1)72631505570[Image: 22?cb=20140528090841] First Blood Shield
Summoner can only deal Damage to other enemies after defeating this enemy.
6[Image: 45?cb=20140622091735](21580) 215803(3)128210808340[Image: 22?cb=20140528090841][Image: 22?cb=20140526033827][Image: 22?cb=20150301052302] First Strike ‧ Phantom ‧ Initial Frozen Row & Column
The enemy attacks once at the beginning of the first Round, and turns a random row and a random column of Runestones into Frozen Runestones. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
6[Image: 45?cb=20140622085829]75601(1)72631505570[Image: 22?cb=20140528090841] First Blood Shield
Summoner can only deal Damage to other enemies after defeating this enemy.
7[Image: 45?cb=20180111102048]327892(2)1769452045490[Image: 22?cb=20140528101339] Large Puzzle Shield - Earth
The enemy receives Damage only when Earth Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).
8a[Image: 45?cb=20180720125806]170931(1)1404692061920[Image: 22?cb=20140526033040][Image: 22?cb=20150222073026][Image: 22?cb=20150713033824] Enchanted Shield · 30 Cumulative Earth Shield · Recovery -25% per Damage Received
The enemy only receives Damage dealt by Enchanted Runestones. The enemy only receives Damage if 30 Earth Runestones are dissolved cumulatively. Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%.
8b[Image: 45?cb=20180720125806]9912519732061920[Image: 22?cb=20140606041204][Image: 22?cb=20150428033803][Image: 22?cb=20140528081548] Non-Enchanted Shield ‧ Switching Shield ‧ Non-Weakness Damage -100% ‧ Poison 90%
The enemy will not receive any Damage dealt by Enchanted Runestones. The enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0. The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat.
ID: 39,040,287
Main ally: Terry

Reply
#8

[10-2-2] The Flying Notes


[Image: 45?cb=20170824050327] [10-2-2-1] Thoughts of Pureness
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091817]162082(1)89314206680[Image: 22?cb=20140528090749] Dark Combo - HP Recovery
When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20140622091757]158792(2)90571306710[Image: 22?cb=20140528090750] Fire Combo - HP Recovery
When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20170802095425]143221(1)1491935041630[Image: 22?cb=20140531113212][Image: 22?cb=20141231191941][Image: 22?cb=20150813054938] Foul Play · Monochrome Runes · Green to Red Vortex - Attack & Recovery
At the beginning of the first Round, Summoner's HP will be depleted to 1. All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
5[Image: 45?cb=20180330083117]351982(2)2063871048240[Image: 22?cb=20140526033827][Image: 22?cb=20151005172632][Image: 22?cb=20140528101339] Phantom ‧ Light Lock - Attack -20% ‧ Puzzle Shield EX
Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
6[Image: 45?cb=20140717102435]275823(3)94682409340[Image: 22?cb=20150222070628] Row Conversion ‧ Water
A random row of Runestones will be turned into Water Runestones after receiving Damage from the enemy.
6[Image: 45?cb=20140717102437]99111(1)92716509280[Image: 22?cb=20150222070609] Column Conversion ‧ Dark
A random column of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.
7a[Image: 45?cb=20170824050327]159671(1)1518287043470[Image: 22?cb=20140526034116][Image: 22?cb=20140528090841][Image: 22?cb=20140528090840] Uncontrollable · 20 Hit Shield · Enemy Reflect 2x 50%
The enemy receives Damage only after Summoner's 20th attack. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack twice. The enemy disregards all Controlling Skills.
7b[Image: 45?cb=20170824050327](3642) 1457112967754043470[Image: 22?cb=20140528090841][Image: 22?cb=20150222070628][Image: 22?cb=20140526032630][Image: 22?cb=20171220170911] Ambush ‧ Column Conversion - Water ‧ 2 Second Round ‧ Water Combo Trojan & Team Damage -100%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, a random column of Runestones will be turned into Water Runestones. Runestone-moving time will be reduced to 2 seconds. When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.

[Image: 45?cb=20160808080232] [10-2-2-2] All in Harmony
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140717102436]264283(3)97208709570[Image: 22?cb=20150222070614] Row Conversion ‧ Earth
A random row of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
2[Image: 45?cb=20140717102436]189412(2)93424809160[Image: 22?cb=20150222070619] Column Conversion ‧ Fire
A random column of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
3[Image: 45?cb=20160808080232]156131(1)1507163019750[Image: 22?cb=20140526033911][Image: 22?cb=20150222073114][Image: 22?cb=20150222071315] 3 Round Lockdown · 20 Cumulative Water Shield · 6 Runes Lock - Team Attack -10%
The enemy will lock the Active Skills of all Members for 3 Rounds. The enemy only receives Damage if 20 Water Runestones are dissolved cumulatively. When the enemy attacks, 6 random Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
5a[Image: 45?cb=20160808080232]158721(1)1493638026140[Image: 22?cb=20140526034116][Image: 22?cb=20150222073047][Image: 22?cb=20150222072107] Uncontrollable · 20 Cumulative Fire Shield · Dual Burn EX - 10%
The enemy only receives Damage if 20 Fire Runestones are dissolved cumulatively. 2 random positions will be burned cumulatively upon receiving Damage from enemy's attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills.
5b[Image: 45?cb=20160808080232]1106912328167026140[Image: 22?cb=20151005172551][Image: 22?cb=20140528090840] Fire Lock - Team Attack -20% · Trojan EX
Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
6[Image: 45?cb=20151005100726]61241(1)86512304980[Image: 22?cb=20150214212818] 2 Weathered 15k Mines
Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
6[Image: 45?cb=20151005100728]186173(3)95873606470[Image: 22?cb=20140528090840][Image: 22?cb=20140528090901] Morale x3 & Life Hack
Attack and Defense of the other enemies x 3 and 100% of their HP will be recovered each Round.
6[Image: 45?cb=20151005100727]120542(2)90174205210[Image: 22?cb=20140526034116][Image: 22?cb=20140526033827] Uncontrollable ‧ Phantom
The enemy attacks regardless of all Controlling Skills, Damage-reducing and Willpower Skills.
7a[Image: 45?cb=20160808080232]157391(1)1513928035790[Image: 22?cb=20140526033040][Image: 22?cb=20150222073026][Image: 22?cb=20150713033824] Enchanted Shield · 20 Cumulative Earth Shield · Recovery -20% per Damage Received
The enemy only receives Damage dealt by Enchanted Runestones. The enemy only receives Damage if 20 Earth Runestones are dissolved cumulatively. Team Recovery -20% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%.
7b[Image: 45?cb=20160808080232]10013017459035790[Image: 22?cb=20150222071652][Image: 22?cb=20140528090749] E-Fusion Shield - W+F+E+ - 90% HP Reduction
The enemy receives Damage only when Enchanted Water Runestones, Enchanted Fire Runestones and Enchanted Earth Runestones are dissolved in the same Round. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

[Image: 45?cb=20170320105035] [10-2-2-3] Sparkling Evilness
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20170320104740]3141(1)158000000[Image: 22?cb=20140526034116][Image: 22?cb=20140528090840] Uncontrollable ‧ 5 Round Damage Fury ‧ Atk+Def x20 & Double Attack
The enemy disregards all Controlling Skills. After a Damage is dealt to the enemy, its Attack and Defense will greatly increase in 5 rounds and it will attack twice.
2[Image: 45?cb=20170320104741]9253(3)158000000[Image: 22?cb=20140526034116][Image: 22?cb=20140528090840] Uncontrollable ‧ 5 Round Damage Fury ‧ Atk+Def x20 & Double Attack
The enemy disregards all Controlling Skills. After a Damage is dealt to the enemy, its Attack and Defense will greatly increase in 5 rounds and it will attack twice.
2[Image: 45?cb=20170320104741]5052(2)158000000[Image: 22?cb=20140526034116][Image: 22?cb=20140528090840] Uncontrollable ‧ 5 Round Damage Fury ‧ Atk+Def x20 & Double Attack
The enemy disregards all Controlling Skills. After a Damage is dealt to the enemy, its Attack and Defense will greatly increase in 5 rounds and it will attack twice.
3[Image: 45?cb=20170523210040](3705) 148221(1)983425016570[Image: 22?cb=20140528090841][Image: 22?cb=20140528090840][Image: 22?cb=20150222072107] Ambush · Tumbler 25% · Triple Burn EX - 10%
Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). The enemy raids once at the beginning of the first Round. 3 random positions will be burned after receiving Damage from the enemy's attack. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
4a[Image: 45?cb=20170523210039]91661(1)1564208037120[Image: 22?cb=20140528090901][Image: 22?cb=20140528101339][Image: 22?cb=20140528090840] 2 Masked Columns · Puzzle Shield EX · Trojan Attack
In the first Round, 2 random columns of Runestones will be turned into Masked Runestones. Puzzle Shield: the enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4b[Image: 45?cb=20170523210039]1528712207195037120[Image: 22?cb=20150214212818][Image: 22?cb=20140528090749] 9 Initial & 3 Random Weathered 15k Mines · Weathered Trojan · Non-Dark Damage -90%
9 random Runestones will be weathered at the beginning of the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. Damage dealt to the enemy by non-Dark attacks will be lowered to 10%.
6[Image: 45?cb=20170523205747]97721(1)1724927024510[Image: 22?cb=20140526034116][Image: 22?cb=20140526032630][Image: 22?cb=20150226201456] Uncontrollable ‧ 2 Second Round ‧ 9+ Combo Shield EX
Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. The enemy disregards all Controlling Skills.
7a[Image: 45?cb=20170523205751]210501(1)1201253049210[Image: 22?cb=20141208044212][Image: 22?cb=20140528090841][Image: 22?cb=20140526033911][Image: 22?cb=20140528090840] Neutralize · Initial Shield · 1 Round Lockdown · First Attack - Attack x20
At the beginning of the first Round, all effects in play will be cancelled by the enemy; Active Skills of all Members will be locked for 1 Round. The enemy will not receive any Damage until its first Attack. The enemy's Attack greatly increases when it first attacks.
7b[Image: 45?cb=20170523205751]10013814783049210[Image: 22?cb=20140526034116][Image: 22?cb=20150301042900][Image: 22?cb=20150226064031] Uncontrollable · Board Lock - Team Attack -20% · 100% HP Reduction
At the beginning of the first Round, all Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
8[Image: 45?cb=20170320105035]171491(1)2645408038260[Image: 22?cb=20150222072859][Image: 22?cb=20161113142425][Image: 22?cb=20171220170908] Recovery Lock ‧ Shrouded Runes ‧ Heart Combo Trojan & Team Damage -100%
Team Recovery becomes 0. Summoner will not be able to see the true Attributes of Runestones. When a Heart Combo is made, attacks of the Team will be nullified. The more Heart Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
ID: 39,040,287
Main ally: Terry

Reply
#9

[10-2-3] Abrupt End of the Music


[Image: 45?cb=20171023085934] [10-2-3-1] Tempted by Power
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622092751]250493(3)92145607920[Image: 22?cb=20140528090750] Light Combo - HP Recovery
When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20140622092742]251763(3)91716507860[Image: 22?cb=20140528090749] Earth Combo - HP Recovery
When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20141124114156]143491(1)1451946016380[Image: 22?cb=20140526033040][Image: 22?cb=20150214212818][Image: 22?cb=20140526033827] Enchanted Shield - HP Recovery ‧ 1 Weathered Rune - Moving - -100% Damage and 3 Extra Attacks ‧ Phantom
The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones (including Active Skills), the enemy recovers HP as much as the Damage dealt. Each Round while Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round; the enemy launches 3 extra attacks. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5[Image: 45?cb=20141124114154]300003(3)94614405190[Image: 22?cb=20150222072107] Burn Wall ‧ Left
A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
5[Image: 45?cb=20141124114154]300003(3)94614405190[Image: 22?cb=20140528090841] First Blood Shield
Summoner can only deal Damage to other enemies after defeating this enemy.
5[Image: 45?cb=20141124114154]300003(3)94614405190[Image: 22?cb=20150222072107] Burn Wall ‧ Right
A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
6[Image: 45?cb=20141124114156]175621(1)1908760029600[Image: 22?cb=20170802193301] 3 Petrified 2-layer Runes - Defense x1000
Each Round before Summoner starts moving Runestones, 3 random Runestones will be petrified with 2 layers. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000.
7a[Image: 45?cb=20171023085934](1510) 151081(1)1391921049780[Image: 22?cb=20140528090841][Image: 22?cb=20150813055516] Ambush ‧ 98 Rounds Movement Damage - 1000
The enemy raids once at the beginning of the first Round. The Summoner receives a Damage of 1000 for every step moved while moving Runestones for 98 Rounds.
7b[Image: 45?cb=20171023085934]1669212726438049780[Image: 22?cb=20140526032630][Image: 22?cb=20150214212818][Image: 22?cb=20150222070609] 2 Second Round · 1 Weathered Rune - Moving · All Dark Shield
Runestone-moving time will be reduced to 2 seconds. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately. The enemy will only receive Damage when all present Dark Runestones are dissolved (dissolving Dark Runestones is necessary and only the first batch is counted).

[Image: 45?cb=20161031132714] [10-2-3-2] Emotionally-Driven Desire
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622114912]108701(1)975168018730[Image: 22?cb=20150226055541] Initial Orb Shield EX - Moving
Each Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
3[Image: 45?cb=20180510151556]171441(1)1769721035490[Image: 22?cb=20150222073127][Image: 22?cb=20150226065210] Switch Shield - WFE ‧ Non-Weakness Damage - Mirror 100% ‧ Self Attribute Freezing Runes
The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). The enemy only receives Damage of its Weakness Attribute. For Damage dealt by attacks of other Attributes, the enemy will reflect 100% of its Attack. Each Round before Summoner starts moving Runestones, Runestones of the enemy's Attribute will be frozen; if any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
5[Image: 45?cb=20160623114720]154011(1)1543629029720[Image: 22?cb=20171220173643][Image: 22?cb=20171220173644][Image: 22?cb=20140526034116] 2 Sleep Runestone - Attack x5 · Uncontrollable
The enemy's asleep at the beginning of the first Round. When the enemy's asleep, it will not launch any attacks; 2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round; the enemy awakes from sleep, with its Attack x 5 next Round, regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills.
6[Image: 45?cb=20160218151512]347362(2)2164886025130[Image: 22?cb=20140526034116][Image: 22?cb=20150419033956][Image: 22?cb=20150222073127][Image: 22?cb=20140528090749] Uncontrollable ‧ Determination 30% - Phantom + Switching Shield - Dark & Atk x2 & Dark Damage -90%
The enemy disregards all Controlling Skills. When the enemy's HP > 30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered; the enemy will turn into Dark Attribute; Attack of the enemy x 2; Damage dealt to the enemy by Dark attacks will be lowered to 10%.
7a[Image: 45?cb=20161031132714](10012) 154041(1)1531618050610[Image: 22?cb=20140528090841][Image: 22?cb=20150226065210] Ambush · Quad Frozen
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 4 random Runestones will be frozen. Frozen Runestones cannot be dissolved for 3 Rounds.
7b[Image: 45?cb=20161031132714]1766212982142050610[Image: 22?cb=20141208044212][Image: 22?cb=20150222070628][Image: 22?cb=20150222070614] Neutralize ‧ Random, Column & Row Conversion - Water ‧ All Earth Shield
At the beginning of the first Round, all effects in play will be cancelled by the enemy; a random type of Runestones will be turned into Water Runestones. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above attacks run as a cycle. The enemy will only receive Damage when all present Earth Runestones are dissolved (dissolving Earth Runestones is necessary and only the first batch is counted).

[Image: 45?cb=20171117151341] [10-2-3-3] The Selfishness Aroused
WaveEnemyATKCDHPDEFSkill
2a[Image: 45?cb=20171023090102]154061(1)1384176028760[Image: 22?cb=20150222072107][Image: 22?cb=20150222070628][Image: 22?cb=20140528090840] X Burn 10% ‧ All Water Shield ‧ Trojan Attack
10 fixed positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The enemy will only receive Damage when all present Water Runestones are dissolved (dissolving Water Runestones is necessary and only the first batch is counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
2b[Image: 45?cb=20171023090102]10012076702028760[Image: 22?cb=20140531113212][Image: 22?cb=20150222072107][Image: 22?cb=20140528090749] Foul Play ‧ Burn EX - 10% ‧ 90% HP Reduction
At the beginning of the first Round, Summoner's HP will be depleted to 1, and 1 random position will be burned. After that, 1 more position will be burned upon receiving Damage from the enemy's attack. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. 90% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing Skills and Willpower Skills).
3[Image: 45?cb=20140622091817]162082(1)98705406680[Image: 22?cb=20140528090749] Dark Combo - HP Recovery
When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20140622091817]162082(2)98705406680[Image: 22?cb=20140528090749] Dark Combo - HP Recovery
When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
4a[Image: 45?cb=20171023090037](17041) 170411(1)1540642031170[Image: 22?cb=20140528090841][Image: 22?cb=20140526033040][Image: 22?cb=20150222070623] First Strike ‧ Enchanted Shield ‧ Initial 2nd & 5th Column Conversion - Light ‧ Row & Column Conversion - Light
The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn the 2nd and 5th columns of Runestones into Light Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above attacks run as a cycle (excluding the first attack).
4b[Image: 45?cb=20171023090037]1230612436967031170[Image: 22?cb=20140528090839][Image: 22?cb=20151005172638][Image: 22?cb=20140528090840] CD Reset - Beast ‧ Dark Lock - Team Attack -20% ‧ Trojan EX
At the beginning of the first Round, Skill CD(s) and accumulated Rounds of Beast(s) will be reset. Each Round before Summoner starts moving Runestones, all Dark Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
6[Image: 45?cb=20180214115815]159732(2)120875409150[Image: 22?cb=20140528090901] Masked Trail EX
When moving Runestones, all touched Runestones will become Masked Runestones.
6[Image: 45?cb=20180214115815]216343(3)120875409150[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150813054938] Neutralize EX · Green to Red Vortex - Attack & Recovery
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
7[Image: 45?cb=20180411111653]350272(2)2861996038140[Image: 22?cb=20161113142425][Image: 22?cb=20150222070609][Image: 22?cb=20150222073016] Shrouded Runes ‧ Dark Combo - HP Recovery ‧ 2 Dark Metasphere
Summoner will not be able to see the true Attributes of Runestones. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 2 positions will be changed into Dark Metasphere. Runestones passing through the Metasphere will be changed into Dark Runestones (the Runestone held when moving Runestones are not counted).
8a[Image: 45?cb=20171117151341](12693) 126931(1)1601787054630[Image: 22?cb=20140528090841][Image: 22?cb=20150218002605][Image: 22?cb=20140526032457] First Strike ‧ Sticky - Row & Column ‧ Initial 4 Combo Shield - 25% Damage
The enemy attacks once at the beginning of the first Round. Upon receiving Damage from the enemy's attacks for the first time, a random row of positions will become sticky; for the second time, a random column of positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The above attacks run as a cycle. The enemy will not receive any Damage including those caused by Active Skills. 25% of the enemy's HP will be deducted when 4 Combos are made (only the first batch of Runestones dissolved will be counted).
8b[Image: 45?cb=20171117151341]504011931652054630[Image: 22?cb=20140528090840][Image: 22?cb=20140530204102][Image: 22?cb=20140528081548] Tumbler 25% ‧ Heart to Self Attribute Conversion ‧ Poison 50%
Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). Heart Runestones will be turned into Runestones of the enemy's Attribute every Round. The enemy poisons all Monsters, causing a Damage of 50% of Summoner's HP every Round until its defeat.
ID: 39,040,287
Main ally: Terry

Reply
#10

[10-2-4] Battle Song Begins


[Image: 45?cb=20150330200111] [10-2-4-1] A Face Off
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091806]160322(2)98081406920[Image: 22?cb=20140528090751] Water Combo - HP Recovery
When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
2[Image: 45?cb=20140622091806]160322(1)98081406920[Image: 22?cb=20140528090751] Water Combo - HP Recovery
When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3[Image: 45?cb=20140622093056](7239) 72392(2)1528180017440[Image: 22?cb=20140528090841][Image: 22?cb=20140526033040][Image: 22?cb=20140528081548] First Strike ‧ Enchanted Shield ‧ 5 Round Poison 40%
The enemy attacks once at the beginning of the first Round. Upon receiving this attack, the enemy poisons all Monsters for 5 Rounds, causing a Damage of 40% of Summoner's HP every Round until its defeat. The enemy only receives Damage dealt by Enchanted Runestones
5[Image: 45?cb=20151005100251]126441(1)1360873013970[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20140526032630] Neutralize EX ‧ 2 Second Round
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Runestone-moving time will be reduced to 2 seconds.
6[Image: 45?cb=20171026154010]151341(2)1924620025620[Image: 22?cb=20151005173016][Image: 22?cb=20140528090841][Image: 22?cb=20150419033956] Energize Reset ‧ Stealth - Attack x10 ‧ Determination 70% - Team Attack -100% and Phantom Attack x3
The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round. The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The enemy's Attack greatly increases while being invisible, regardless of all Damage-reducing and Willpower Skills. When the enemy's HP ≤ 70%, Team Attack becomes 0 next Round; the enemy's Attack x 3 starting from next Round.
7a[Image: 45?cb=20150330200111]177381(1)1406178051820[Image: 22?cb=20140528090841][Image: 22?cb=20150222070614][Image: 22?cb=20171023170643] 50 Cumulative Weakness Shield ‧ Column & Row Conversion - Earth · Beast & Demon Racism
The enemy only receives Damage if 50 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above attacks run as a cycle. If Beast(s) or Demon(s) is present, the enemy's Attack increases.
7b[Image: 45?cb=20150330200111]148072903107051820[Image: 22?cb=20140526034116][Image: 22?cb=20150222070614][Image: 22?cb=20171220170910] Uncontrollable ‧ Initial Random Conversion - Earth · Earth Combo Trojan & Team Damage -100%
At the beginning of the first Round, the enemy will turn into Earth Attribute and turn Runestones of a random type into Earth Runestones. When an Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. The enemy disregards all Controlling Skills.

[Image: 45?cb=20171023085933] [10-2-4-2] Sorrow of the Soul
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20170206114635]93971(1)97902409310[Image: 22?cb=20140526033827] Phantom
The enemy ignores all Damage-reducing and Willpower Skills
2[Image: 45?cb=20170206114634]250473(3)98465309750[Image: 22?cb=20150218002605] Dual Sticky
2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
3[Image: 45?cb=20160608142339]155791(1)1571438019640[Image: 22?cb=20140526034116][Image: 22?cb=20140526032630][Image: 22?cb=20150301042900] Uncontrollable · 5R, 2S Waning Time · Heart & Earth Lock
Reduce Runestone-moving time by 2 seconds for 5 Rounds (bottom out at 1 second for Runestone-moving time). All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills.
5[Image: 45?cb=20180214115816]344894(4)43507409230[Image: 22?cb=20140528090749] Dark Combo - HP Recovery
When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
5[Image: 45?cb=20180214115815]340174(2)48240909880[Image: 22?cb=20140528090751] Water Combo - HP Recovery
When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
6[Image: 45?cb=20160714115936]804112(2)1895723028740[Image: 22?cb=20140526033827][Image: 22?cb=20140528090841] Phantom ‧ Revival - 3 Attacks
The enemy ignores all Damage-reducing and Willpower Skills. The enemy will revive after defeated until Summoner is attacked for 3 times; the enemy's Attack -50% after each of the first 3 revivals.
7a[Image: 45?cb=20171023085933](4686) 156231(1)1542871037130[Image: 22?cb=20140528090841][Image: 22?cb=20140526034116][Image: 22?cb=20150214212818][Image: 22?cb=20140618001256] Ambush · Uncontrollable · 4 Initial & 3 Weathered 3k Mines · 7+ Combo Shield EX
The enemy raids once at the beginning of the first Round, and 4 random Runestones will be weathered. After that, 3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
7b[Image: 45?cb=20171023085933]10013108197037130[Image: 22?cb=20140528090841][Image: 22?cb=20150301042900][Image: 22?cb=20150807133802][Image: 22?cb=20140528090840] Self Attribute Damage -75% ‧ Initial Board and Self Attribute Lock - Team Attack -10% · Trojan HP Attack - 25%
When the enemy receives Damage of its Attribute, Damage will be lowered to 25%. All Runestones will be locked in the first Round. After that, Runestones of the enemy's Attribute will be locked as Summoner receives Damage from the enemy's attack. Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

[Image: 45?cb=20171023090103] [10-2-4-3] Choice of the Elf
WaveEnemyATKCDHPDEFSkill
2[Image: 45?cb=20140622091811]159172(1)90871506720[Image: 22?cb=20150222070623] Column & Row Conversion - Light
Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above attacks run as a cycle.
2[Image: 45?cb=20140622091806]160322(2)98081406920[Image: 22?cb=20150222070614] Row & Column Conversion - Earth
Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above attacks run as a cycle.
3[Image: 45?cb=20171023090103]196382(2)1792650025730[Image: 22?cb=20140528090901][Image: 22?cb=20140528090749] Masked Trail EX ‧ Dark Combo - HP Recovery & 100% Reflect
When moving Runestones, all touched Runestones will become Masked Runestones. When a Dark Combo is made, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
4a[Image: 45?cb=20171023090004](15421) 154211(1)1428364017660[Image: 22?cb=20140528090841][Image: 22?cb=20151005172655][Image: 22?cb=20150813054938][Image: 22?cb=20140528090751] First Strike ‧ Initial Earth Lock - Team Attack -20% ‧ Green to Red Vortex - Attack & Recovery ‧ Water Combo - HP Recovery
The enemy attacks once at the beginning of the first Round, and locks all Earth Runestones. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
4b[Image: 45?cb=20171023090004]1605412196353017660[Image: 22?cb=20140528101339] Large Puzzle Shield - Enchanted Heart
The enemy receives Damage only when Enchanted Heart Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame can be dissolved together).
6[Image: 45?cb=20171102143502]179541(1)1863409025920[Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20140530204102][Image: 22?cb=20171220170910] Neutralize EX ‧ Initial Fire & Earth Board conversion ‧ Light to Earth conversion ‧ Earth Combo Trojan & Team Damage -100%
All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. At the beginning of the first Round, 16 Runestones and 14 Runestones at fixed positions will be turned into Fire Runestones and Earth Runestones respectively. After that, all Light Runestones will be turned into Earth Runestones each Round. When an Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted.
7[Image: 45?cb=20171023090038]164691(1)1331472021350[Image: 22?cb=20150713033824][Image: 22?cb=20140531113212][Image: 22?cb=20150813054938] 5 Rounds Recovery -50% ‧ Kamikaze 20% ‧ Green to Red Recovery Vortex
Team Recovery -50% for 5 Rounds. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
8a[Image: 45?cb=20171023090103](1591) 159111(1)1513519050190[Image: 22?cb=20140528090841][Image: 22?cb=20141208044212][Image: 22?cb=20140528090839][Image: 22?cb=20150214212818] Ambush · Neutralize SP · Dark Weathered 15k Mines
At the beginning of the first Round, all effects in play will be cancelled by the enemy; Skill CDs and accumulated Rounds of all Monsters will be reset. The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attacks, all Dark Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
8b[Image: 45?cb=20171023090103]1652013974158050190[Image: 22?cb=20171220170909][Image: 22?cb=20150713033824][Image: 22?cb=20150419033956] Dark Combo - Team Damage -100% · Recovery -25% per Damage Received · Determination 30% - Heart Explode to Dark & HP Recovery & Attack x2
When Dark Runestones are dissolved, attacks of the Team will be nullified (only the first batch of Runestones dissolved will be counted). Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. When the enemy's HP ≤ 30%, all Heart Runestones will be exploded by the enemy at the end of the Round to generate Dark Runestones (one activation only); its HP will be fully recovered (one activation only); the enemy's Attack x 2.
ID: 39,040,287
Main ally: Terry

Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)