New Teaser:
https://forum.gamer.com.tw/C.php?bsn=23805&snA=597838
Yusuke Urameshi: Water Demon
Switching at CD 6, when switching, the number of accumulated rounds before switching+6 is turned into enchanted runestones (Must dissolve runestones).
Switched Leader Skill: When team contains only Human, Demon, Elf monsters:
Team Attack x5, HP and Recovery x1.5.
Extend Rune movement by 1 second.
Water and Light have 50% effect of each other (Can stack).
When 4+ Combos dissolved, Team Attack x1.5 additionally.
Team Skill: The Left most Raizen and Yusuke Urameshi (either forms) HP, ATK, RCR x1.5 when they are in the team.
Switched Actives:
EP 6: Turn 9 random runes into 3 Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x7 at 15+ runes dissolved.
EP 10: Turn all runes into Water, Light, Heart. For 1 round, the more Water, Light, Heart dissolved, the higher the self attack, to the max x9 at 27+ runes dissolved. In the next round, turn all runestones into enchanted runestones of the attribute of Human, Demon, Elf columns.
combine skill of Non Switched Yusuke Urameshi and Raizen:
Both monsters must be Lv50+.
Convert runestones below the monsters that activated the combine skill into Water and Light respectively. For 1 round, these 2 members launch a chaser attack of water and light attribute.
Hiei: Dark Demon
Switching at CD 6, when switching, for 1 round, all runestones possess effects of Fire and Dark. The more rounds accumulated before switching, the higher the effect, max 100% at 10 rounds.
Switched Leader Skill: When team contains only Human, Elf, Demon monsters.
1. Team attack x4, Demon HP, ATK, RCR x1.6.
2. Fire and Dark possess 50% effect of each other (can stack).
Team Skill:
The left most Mukuro and Hiei (either forms) HP, ATK, RCR x1.5 additionally.
Requires both of them in the team.
Switched Actives:
EP 6: Turn self column into enchanted dark demon runestones, fire demon's columns into enchanted fire demon runestones.
EP 12: For 1 round, the first 8 runestones touched are turned into Enchanted Demon Dark Runes. Self attack x15 (no sharing), damage received becomes recovery.
Combine Skill of Hiei and Muruko:
Both monsters must be Lv50+.
Explode all runestones to drop enchanted runestones of the attribute of all demon's columns. For non demons, drop random runestones.
Kurama: Earth Elf
Switching at CD 8, when switching, all demon and elf CD besides this and other Kurama -1. Unlimited movement for 1 round.
Swtiched Leader Skill: When team contains only Elf and Demon monsters:
Team Attack x4, HP and Recovery x1.3.
All runes possess 50% effects of Heart runes (can stack).
Team Skills:
The leftmost Yomi and Kurama (either form) HP, ATK, RCR x1.5 additionally. Requires both to be in the team.
When L/A are Kurama (either form):
When receiving damage from enemies' attack, they become infected (parasitism). Every round, absorb enemies HP equal to 10x Leader's recovery. Ignores attribute and defense and lasts until enemies dies. (Similar to Verthandi)
All attributive runes possess effects of all attributes.
Switched Actives:
EP 5: For 2 rounds, team attack x4. When enemies are defeated, then the round will not be counted.
EP 8: Explode columns in the far left and right and drop enchanted elf Earth Runestones. Explode other columns and drop enchanted runestones. For 1 round, Elf and Earth attack x2.5.
Combine Skill of Kurama and Yomi:
Both monsters must be Lv50+.
Randomly replace all runestones, with increased chance of Earth and Heart appearing. Existing Earth and Heart are converted to Enchanted Earth/Heart Elf Runestones respectively. For 1 round, absorb the first attack that damaged you during this round, and counter attack with 100x absorbed attack of Earth Attribute.
Oh and Amelioration for these cards from day 1... What a joke.