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15.4 - Yu☆Yu☆Hakusho + PR Companions of Mystical Beasts(Region Lock)
#61
This series seems rather underwhelming.

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#62
4x4 with 100% rainbow elements may amaze you damage wise, add shyplant, yog, Papaver, Paperwhite and seriously damage should be ridiculous Smile

These cards will not disappoint damage wise if your collection is big enough. 

I'm planning on using Ubume on both Yusuke & Hiei for the ease of dual attack & defense enchantress in a single card. 
Wishful thinking about Yusuke I know lol. 

Leaders I'm MISSING
Black: WaterXi, Rakhshasa,  Maya, Atlantis,Pompeii. 
VR: Seth, Daji, DBK, W. CN God. 
PR: Yunyang, Ninurta, dark babilonian. 
Rares: Satan, Guan Yu, Cao Cao, Amaterasu, Sakura, Azathot, XHD, LDB+waifu,SHJ, Mai, iori, Turing.
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#63
Looks like some of the final info is out.
Source

- Yusuke's unswitched leader skill is the same, but with a lower multiplier of 4.5x.
- Hiei's unswitched leader skill is the same, but with a lower multiplier of 3.8x.
- Kurama's unswitched leader skill is the same, but with a lower shared Heart effect of 25%.
- Other new leader skills:
When the team contains 5 Attributes, Team ATK 3.5x.
When the team contains 5 Attributes, Team ATK 4x.
Elf ATK 3x. All runes have 25% effect of Hearts (stacks).
When the team contains only Humans, Demons or Elves, Team ATK 4.5x.

New active skills:
- [Botan] All runes become Demon runes. For 1 turn, the more types of runes dissolved, the higher the Water ATK, up to 2.2x.
- [Jin] All Earth runes are arranged from the top left downward. For 1 turn, for each column of 5+ runes in the initial dissolve, 2 Earth Elf runes are generated in that column.
- [Yukina] For 1 turn, freeze all enemies, inactivating them and turning them into Water; while this effect is in play, +5s spin time.
- [Unswitched Yusuke] Convert 9 runes into 3 Enchanted Water+Light+Heart runes. For 1 turn, the more Water, Light or Heart runes dissolved, the higher the self ATK, up to 7x with 15 runes.
- [Yomi] Convert Earth runes into Elf runes. For 1 turn, absorb the first damage from an enemy's attack, and reflect 50x this amount in Earth damage back to it.
- [Kuwabara] For 1 turn, convert the columns under Leader and Ally into runes of their attribute; if both cards are YYH series cards, then Team ATK 1.8x.
- [Raizen] Enchant Water and Light runes. Convert Dark runes into Enchanted Hearts. For 1 turn, this card's damage on non-humans 5x.
- [Koenma] For 1 turn, -90% damage received; convert 5 random runes into Hearts (Water and Earth have priority)
- [Unswitched Hiei] Convert Earth into Dark Demon runes, and Hearts into Fire Demon runes.
- [Kurama] Randomly convert all runes, with higher chance of Earth runes; Earth runes are replaced by Earth Elf runes.
- [Kurama] For 2 turns, Self ATK 4x; if any enemies are defeated in a turn, this buff will not count down.
- [Yusuke] Convert 9 runes into 3 Enchanted Water+Light+Heart runes. For 1 turn, the more Water, Light or Heart runes dissolved, the higher the self ATK, up to 7x with 15 runes.
- [Yusuke] Convert ALL runes into Enchanted Water+Light+Heart runes. For 1 turn, the more Water, Light or Heart runes dissolved, the higher the self ATK, up to 9x with 27 runes. At the start of the next round, convert columns under Humans/Elves/Demons into Enchanted Runes of their attributes.
- [Kurama] For 1 turn, Earth and Elf ATK 2.5x. Explode all runes. The leftmost and rightmost columns will drop Enchanted Earth Elf runes, while other columns will drop Enchanted runes.
- [Elder Toguro] For 1 turn, the first damage received will not lead to defeat; next turn, convert 6 random runes into Dark runes, and enchant all runes.
- [Genkai] Switch: At the end of the turn, restore the positions of Fire and Heart runes at the time this skill was activated.
- [Yusuke] Switch: Enchant [accumulated rounds +6] runes, up to 30 runes.
- [Kurama] Switch: CDs -1 for all Elves and Demons except unswitched Kurama. For 1 turn, time tunnel.
- [Hiei] Switch: For 1 turn, the more accumulated rounds, the more all runes have Fire and Dark effect, up to 100% with 10 rounds.
- [Genkai] Convert 3 random runes into Fire (Hearts have priority). For 1 turn, this card's attack becomes Water; the more Water/Fire/Earth runes dissolved, the higher the Self ATK, up to 5x with 10 runes.
- [Genkai] For 1 turn, launch a Water counterattack as much as the enemy's attack damage, ignoring defense; damage received -90%.
- [Hiei] Convert self column into Enchanted Dark Demon runes; columns under Fire Demons into Enchanted Fire Demon runes.
- [Hiei] For 1 turn, convert the first 8 runes touched into Enchanted Dark Demon runes; Self ATK 15x (no sharing); convert damage received directly back into healing.

New Combine Actives:
Unswitched Yusuke + Raizen: Convert the columns under the members who activated this skill into Enchanted Water and Enchanted Light runs; for 1 turn, these members launch 1 Water and 1 Light chaser attack.
Unswitched Kurama + Yomi: Convert all runes into random runes, with increased appearance of Earth and Hearts. Earth and Hearts are replaced with Enchanted Elf runes. For 1 round, absorb the first damage from an enemy's attack, and reflect 100x this amount in Earth damage back to it.
Unswitched Hiei + Mukuro: Explode all runes. Columns under Demons will drop Enchanted Demon runes of their attribute, while other columns drop randomly.

New Team Skills:
Raizen + Yusuke (either form): Raizen and Yusuke's HP/ATK/REC 1.5x.
Yomi + Kurama (either form): Yomi and Kurama's HP/ATK/REC 1.5x.
Mukuro + Hiei (either form): Mukuro and Hiei's HP/ATK/REC 1.5x.
Kurama as Leader+Ally: All attributes have the effect of other attributes. Upon receiving damage from an enemy's attack, all enemies are parasitized; they take damage equal to 10x the Leader's REC every turn (ignores attribute and defense) until defeat, and this amount is restored to the team's HP.
Raizen: Raizen's damage on non-Humans 1.5x.
Genkai as Leader+Ally, and the team contains 3 or more of Yusuke, Kurama, Hiei, Kuwabara, Koenma, Yukina or Botan: Team ATK 2x.

New card, "Harpy Rider - Madhead"; has the effects of both Madhead and Harpy in one card.
1811 to 1815 have been added as the Savants (Blizzard, Inferno, Emerald, Sacred and Nightfall)

Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
Active Skill Catalog (Spreadsheet)
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#64
VPN conditions are different this time around - there's no longer a 6-hour lockout period. You can get in/out of YYH at any time by switching your VPN on/off.
Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#65
Correct Aalhsy.

I got
Free Kurama
Draws
Kuwabara
Kuwabara
Genkai
Kuwabara
Older Toguro
Genkai
Kuwabara
Hiei
Hiei

And will wait for rate up to try for Yusuke +Raizen.
Leaders I'm MISSING
Black: WaterXi, Rakhshasa,  Maya, Atlantis,Pompeii. 
VR: Seth, Daji, DBK, W. CN God. 
PR: Yunyang, Ninurta, dark babilonian. 
Rares: Satan, Guan Yu, Cao Cao, Amaterasu, Sakura, Azathot, XHD, LDB+waifu,SHJ, Mai, iori, Turing.
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#66
1 of each except for Hiei and Yusuke T_T and a dupe Kurama
ID: 54962818

looking for top players in leaderboards so i can copy your team.
no black cards plz

Forum United 3 recruiting


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#67
Public Service Announcement:

The leaders do not require that you use every race named.

I'm having a great time testing Hiei & Kurama.
Leaders I'm MISSING
Black: WaterXi, Rakhshasa,  Maya, Atlantis,Pompeii. 
VR: Seth, Daji, DBK, W. CN God. 
PR: Yunyang, Ninurta, dark babilonian. 
Rares: Satan, Guan Yu, Cao Cao, Amaterasu, Sakura, Azathot, XHD, LDB+waifu,SHJ, Mai, iori, Turing.
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#68
34 draws and missing Kurama. B I G S A L T
Akanto Wrote: Ducks are awesome. Big Grin
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#69
1 draw and got Kurama! Sooooo happy!
[Image: 38f015c0.jpg]

Egō eimi to Alpha kai to Omega!!
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#70
(07-10-2018, 03:50 AM)ChingPongLingLong Wrote: 34 draws and missing Kurama. B I G  S A L T

You would have most likely gotten kurama had you done the 34 draws next Friday
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